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Name sub_08078180
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@ -12,7 +12,7 @@ enum PlayerActions {
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PLAYER_JUMP,
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PLAYER_PUSH,
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PLAYER_BOUNCE,
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PLAYER_08070E9C, // sub_080782C0, only when PLAYER_INPUT_1000 is newInput
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PLAYER_08070E9C, // sub_080782C0, only when pressing L to start a Kinstone Fusion
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PLAYER_ITEMGET,
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PLAYER_MINISH,
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PLAYER_MINISHDIE,
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@ -534,7 +534,7 @@ bool32 IsItemActive(ItemBehavior*);
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bool32 IsItemActivatedThisFrame(ItemBehavior*);
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bool32 IsItemActiveByInput(ItemBehavior*, PlayerInputState);
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bool32 sub_08077FEC(u32);
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void sub_08078180(void);
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void DetermineRButtonInteraction(void);
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void ResetPossibleInteraction();
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void AddInteractableFuser(Entity*, u32);
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void AddInteractableSmallKeyLock(Entity*);
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@ -325,7 +325,7 @@ static void sub_080171F0(void) {
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if (gPlayerState.flags & PL_CLONING)
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gUnk_0200AF00.rActionPlayerState = R_ACTION_CANCEL;
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sub_08078180();
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DetermineRButtonInteraction();
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gPlayerState.field_0x7 &= ~0x80;
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gPlayerState.field_0xa &= 0xf;
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gPlayerState.keepFacing &= ~0x80;
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@ -971,7 +971,7 @@ void ForceSetPlayerState(u32 framestate) {
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sub_08078B48();
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}
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void sub_08078180(void) {
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void DetermineRButtonInteraction(void) {
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u8 rAction;
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InteractableObject* interaction;
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