mirror of https://github.com/zeldaret/tmc.git
commit
52439a0fc8
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@ -1,116 +0,0 @@
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.syntax unified
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push {r4, r5, lr}
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adds r4, r0, #0
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ldrb r0, [r4, #0xa]
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cmp r0, #0
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beq _080A312A
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ldrb r0, [r4, #0xe]
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subs r0, #1
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strb r0, [r4, #0xe]
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lsls r0, r0, #0x18
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lsrs r0, r0, #0x18
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cmp r0, #0xff
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bne _080A3200
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bl DeleteThisEntity
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b _080A3200
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_080A312A:
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adds r0, r4, #0
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bl GetNextFrame
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ldr r0, [r4, #0x6c]
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subs r0, #1
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str r0, [r4, #0x6c]
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movs r1, #1
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rsbs r1, r1, #0
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cmp r0, r1
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beq _080A31FC
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adds r0, r4, #0
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bl GetNextFrame
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adds r0, r4, #0
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bl LinearMoveUpdate
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ldrb r0, [r4, #0xe]
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adds r0, #1
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strb r0, [r4, #0xe]
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ldrb r0, [r4, #0xb]
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cmp r0, #0
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bne _080A315C
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adds r0, r4, #0
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bl sub_0800451C
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_080A315C:
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movs r1, #0x2e
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ldrsh r0, [r4, r1]
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ldr r2, _080A31F0 @ =gRoomControls
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ldrh r1, [r2, #6]
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subs r0, r0, r1
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asrs r0, r0, #4
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movs r3, #0x3f
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ands r0, r3
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movs r5, #0x32
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ldrsh r1, [r4, r5]
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ldrh r2, [r2, #8]
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subs r1, r1, r2
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asrs r1, r1, #4
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ands r1, r3
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lsls r1, r1, #6
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orrs r0, r1
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ldr r1, _080A31F4 @ =gPlayerEntity
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adds r1, #0x38
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ldrb r1, [r1]
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movs r2, #0x80
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bl sub_080B1BA4
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cmp r0, #0
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bne _080A31AE
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ldr r1, _080A31F8 @ =gUnk_08003E44
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movs r0, #0x2e
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ldrsh r2, [r4, r0]
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movs r5, #0x32
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ldrsh r3, [r4, r5]
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adds r0, r4, #0
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bl sub_080040D8
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cmp r0, #0
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beq _080A31AE
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adds r0, r4, #0
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movs r1, #0x19
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movs r2, #0
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bl CreateFx
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bl DeleteThisEntity
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_080A31AE:
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adds r0, r4, #0
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adds r0, #0x41
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ldrb r0, [r0]
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cmp r0, #0
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beq _080A31C6
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adds r0, r4, #0
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movs r1, #0x19
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movs r2, #0
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bl CreateFx
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bl DeleteThisEntity
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_080A31C6:
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adds r0, r4, #0
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movs r1, #0xc
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bl sub_08008790
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cmp r0, #0
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beq _080A31D6
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bl DeleteThisEntity
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_080A31D6:
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adds r0, r4, #0
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adds r0, #0x68
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ldrb r3, [r0]
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movs r0, #0x15
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movs r1, #1
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movs r2, #0
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bl CreatePlayerItem
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str r0, [r4, #0x54]
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cmp r0, #0
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beq _080A3200
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str r4, [r0, #0x50]
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b _080A3200
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.align 2, 0
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_080A31F0: .4byte gRoomControls
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_080A31F4: .4byte gPlayerEntity
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_080A31F8: .4byte gUnk_08003E44
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_080A31FC:
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bl DeleteThisEntity
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_080A3200:
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pop {r4, r5, pc}
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.align 2, 0
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.syntax divided
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@ -1,38 +1,84 @@
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#define NENT_DEPRECATED
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#include "asm.h"
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#include "entity.h"
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#include "sound.h"
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#include "coord.h"
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#include "functions.h"
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#include "effects.h"
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extern void (*const gUnk_08127270[])(Entity*);
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typedef struct {
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Entity base;
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u8 unk68;
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u16 unk6a;
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u32 unk6c;
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} FireRodProjectileEntity;
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extern u8 gUnk_08003E44;
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extern void (*const gUnk_08127270[])(FireRodProjectileEntity*);
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extern Hitbox gUnk_08127278;
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void sub_080A310C(Entity*);
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void sub_080A310C(FireRodProjectileEntity*);
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void PlayerItemFireRodProjectile(Entity* this) {
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gUnk_08127270[this->action](this);
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gUnk_08127270[this->action]((FireRodProjectileEntity*)this);
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}
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void sub_080A3084(Entity* this) {
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this->spriteSettings.draw = 1;
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this->action = 0x01;
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CopyPosition(this->parent, this);
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if (this->type == 0) {
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this->field_0x3c = gPlayerEntity.field_0x3c + 0x01;
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this->hitbox = &gUnk_08127278;
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this->speed = 0x400;
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if (this->collisionLayer == 0x02) {
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this->type2 = 0x01;
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void sub_080A3084(FireRodProjectileEntity* this) {
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super->spriteSettings.draw = 1;
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super->action = 0x01;
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CopyPosition(super->parent, super);
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if (super->type == 0) {
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super->field_0x3c = gPlayerEntity.field_0x3c + 1;
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super->hitbox = &gUnk_08127278;
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super->speed = 0x400;
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if (super->collisionLayer == 0x02) {
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super->type2 = 0x01;
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}
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this->direction = this->animationState << 2;
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*(u32*)&this->field_0x6c = 0x3c;
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sub_0801766C(this);
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LinearMoveUpdate(this);
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super->direction = Direction8FromAnimationState(super->animationState);
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this->unk6c = 60;
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sub_0801766C(super);
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LinearMoveUpdate(super);
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SoundReq(SFX_ITEM_SWORD_BEAM);
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} else {
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this->actionDelay = 0x06;
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super->actionDelay = 6;
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}
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InitializeAnimation(this, 0x18);
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InitializeAnimation(super, 0x18);
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sub_080A310C(this);
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}
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ASM_FUNC("asm/non_matching/playerItem15/sub_080A310C.inc", void sub_080A310C(Entity* this))
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void sub_080A310C(FireRodProjectileEntity* this) {
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if (super->type != 0) {
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if (super->actionDelay-- == 0) {
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DeleteThisEntity();
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}
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} else {
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GetNextFrame(super);
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if (this->unk6c-- != 0) {
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GetNextFrame(super);
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LinearMoveUpdate(super);
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super->actionDelay++;
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if (super->type2 == 0) {
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sub_0800451C(super);
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}
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if (sub_080B1BA4(COORD_TO_TILE(super), gPlayerEntity.collisionLayer, 0x80) == 0 &&
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sub_080040D8(super, &gUnk_08003E44, super->x.HALF.HI, super->y.HALF.HI)) {
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CreateFx(super, FX_SWORD_MAGIC, 0);
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DeleteThisEntity();
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}
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if (super->bitfield != 0) {
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CreateFx(super, FX_SWORD_MAGIC, 0);
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DeleteThisEntity();
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}
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if (sub_08008790(super, 0xc)) {
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DeleteThisEntity();
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}
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super->child = CreatePlayerItem(0x15, 1, 0, this->unk68);
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if (super->child != NULL) {
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super->child->parent = super;
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}
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} else {
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DeleteThisEntity();
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}
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}
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}
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Loading…
Reference in New Issue