mirror of https://github.com/zeldaret/tmc.git
Match sub_0801B938 + data
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parent
b9876fd30f
commit
52c5a47bbd
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@ -1,89 +0,0 @@
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.syntax unified
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push {r4, lr}
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adds r4, r0, #0
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ldrb r1, [r4, #0x14]
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movs r0, #2
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ands r0, r1
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cmp r0, #0
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beq _0801B960
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ldr r3, _0801B95C @ =gPlayerEntity
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ldrb r1, [r3, #0x18]
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lsls r1, r1, #0x19
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lsrs r1, r1, #0x1f
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movs r0, #1
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eors r1, r0
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lsls r1, r1, #6
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ldrb r2, [r4, #0x18]
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subs r0, #0x42
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b _0801B96E
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.align 2, 0
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_0801B95C: .4byte gPlayerEntity
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_0801B960:
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ldr r3, _0801B998 @ =gPlayerEntity
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ldrb r0, [r3, #0x18]
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movs r1, #0x40
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ands r1, r0
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ldrb r2, [r4, #0x18]
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movs r0, #0x41
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rsbs r0, r0, #0
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_0801B96E:
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ands r0, r2
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orrs r0, r1
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strb r0, [r4, #0x18]
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adds r0, r3, #0
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adds r0, #0x58
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ldrb r0, [r0]
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adds r0, #0x68
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lsls r0, r0, #0x18
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lsrs r0, r0, #0x18
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cmp r0, #3
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bhi _0801B99C
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ldrb r0, [r3, #0x1e]
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adds r0, #0x2e
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strb r0, [r4, #0x1e]
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ldrb r1, [r4, #0x1e]
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ldrh r2, [r4, #0x12]
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adds r0, r4, #0
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bl sub_080042D0
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b _0801B9A0
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.align 2, 0
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_0801B998: .4byte gPlayerEntity
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_0801B99C:
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movs r0, #0xff
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strb r0, [r4, #0x1e]
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_0801B9A0:
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ldrb r3, [r4, #0x14]
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lsrs r3, r3, #1
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lsls r0, r3, #3
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ldr r1, _0801B9E0 @ =gUnk_080B7850
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adds r0, r0, r1
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str r0, [r4, #0x48]
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lsls r3, r3, #1
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ldr r0, _0801B9E4 @ =gUnk_080B7848
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adds r3, r3, r0
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ldr r0, _0801B9E8 @ =gPlayerState
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adds r0, #0xac
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ldrh r0, [r0]
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movs r1, #8
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ands r1, r0
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lsls r1, r1, #0x10
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lsrs r1, r1, #0x10
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rsbs r1, r1, #0
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lsrs r1, r1, #0x1f
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movs r2, #0
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ldrsb r2, [r3, r2]
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ldrb r3, [r3, #1]
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lsls r3, r3, #0x18
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asrs r3, r3, #0x18
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adds r0, r4, #0
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bl sub_08008782
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ldr r1, _0801B9EC @ =gPlayerEntity
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adds r0, r4, #0
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bl sub_08078E84
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pop {r4, pc}
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.align 2, 0
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_0801B9E0: .4byte gUnk_080B7850
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_0801B9E4: .4byte gUnk_080B7848
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_0801B9E8: .4byte gPlayerState
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_0801B9EC: .4byte gPlayerEntity
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.syntax divided
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@ -20860,16 +20860,6 @@
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"start": 751604,
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"size": 8
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},
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{
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"path": "playerItemC/gUnk_080B7848.bin",
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"start": 751688,
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"size": 8
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},
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{
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"path": "playerItemC/gUnk_080B7850.bin",
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"start": 751696,
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"size": 32
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},
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{
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"path": "playerItemSwordSpin/gUnk_080B7878.bin",
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"start": 751736,
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@ -1,15 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.section .rodata
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.align 2
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gUnk_080B7840:: @ 080B7840
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.4byte sub_0801B8B0
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.4byte sub_0801B8FC
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gUnk_080B7848:: @ 080B7848
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.incbin "playerItemC/gUnk_080B7848.bin"
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gUnk_080B7850:: @ 080B7850
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.incbin "playerItemC/gUnk_080B7850.bin"
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@ -930,7 +930,7 @@ SECTIONS {
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data/data_080B4410.o(.rodata);
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data/const/playerItem/playerItemBomb.o(.rodata);
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src/playerItem/playerItem3.o(.rodata);
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data/const/playerItem/playerItemC.o(.rodata);
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src/playerItem/playerItemC.o(.rodata);
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data/const/playerItem/playerItemSwordSpin.o(.rodata);
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data/data_080B7910.o(.rodata);
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data/const/playerItem/playerItemCellOverwriteSet.o(.rodata);
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@ -3,17 +3,21 @@
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#include "player.h"
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#include "functions.h"
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extern void (*const gUnk_080B7840[])(Entity*);
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extern void sub_08079BD8(Entity*);
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void sub_0801B8FC(Entity*);
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extern Entity* sub_08008782(Entity*, u32, s32, s32);
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void sub_0801B8FC(Entity*);
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void sub_0801B8B0(Entity*);
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void sub_0801B938(Entity*);
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extern void sub_08017744(Entity*);
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void PlayerItemC(Entity* this) {
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gUnk_080B7840[this->action](this);
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static void (*const PlayerItemC_Actions[])(Entity*) = {
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sub_0801B8B0,
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sub_0801B8FC,
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};
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PlayerItemC_Actions[this->action](this);
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}
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void sub_0801B8B0(Entity* this) {
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@ -48,7 +52,36 @@ void sub_0801B8FC(Entity* this) {
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}
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}
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ASM_FUNC("asm/non_matching/playerItemC/sub_0801B938.inc", void sub_0801B938(Entity* this))
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void sub_0801B938(Entity* this) {
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static const s8 gUnk_080B7848[] = {
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0, -15, 12, -3, 0, 9, -12, -3,
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};
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static const Hitbox gUnk_080B7850[] = {
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{ 0, -18, { 0 }, 4, 8 },
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{ 16, 0, { 0 }, 8, 4 },
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{ 2, 11, { 0 }, 4, 8 },
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{ -16, 0, { 0 }, 8, 4 },
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};
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const s8* ptr;
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if ((this->animationState & 2)) {
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this->spriteSettings.flipX = gPlayerEntity.spriteSettings.flipX ^ 1;
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} else {
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this->spriteSettings.flipX = gPlayerEntity.spriteSettings.flipX;
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}
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if ((u8)(gPlayerEntity.animIndex + 0x68) < 4) {
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this->frameIndex = gPlayerEntity.frameIndex + 0x2e;
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sub_080042D0(this, this->frameIndex, this->spriteIndex);
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} else {
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this->frameIndex = 0xff;
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}
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this->hitbox = (Hitbox*)&gUnk_080B7850[this->animationState >> 1];
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ptr = &gUnk_080B7848[(this->animationState >> 1) * 2];
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sub_08008782(this, -(gPlayerState.field_0xac & 8) != 0, ptr[0], ptr[1]);
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sub_08078E84(this, &gPlayerEntity);
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}
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void sub_0801B9F0(Entity* this) {
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COLLISION_OFF(this);
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