mirror of https://github.com/zeldaret/tmc.git
finish cow.c, delete cow.s
This commit is contained in:
parent
791738fa5c
commit
556308d774
448
asm/cow.s
448
asm/cow.s
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@ -1,448 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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@ thumb_func_start sub_08068F98
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@sub_08068F98: @ 0x08068F98
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@ push {r4, lr}
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@ adds r4, r0, #0
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@ ldr r1, _08068FBC @ =gUnk_08111914
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@ ldrb r0, [r4, #0xc]
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@ lsls r0, r0, #2
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@ adds r0, r0, r1
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@ ldr r1, [r0]
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@ adds r0, r4, #0
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@ bl _call_via_r1
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@ adds r0, r4, #0
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@ bl sub_0806ED78
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@ adds r0, r4, #0
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@ bl sub_0806920C
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@ pop {r4, pc}
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@ .align 2, 0
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@_08068FBC: .4byte gUnk_08111914
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@ thumb_func_start sub_08068FC0
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@sub_08068FC0: @ 0x08068FC0
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@ push {r4, lr}
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@ adds r4, r0, #0
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@ movs r0, #1
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@ strb r0, [r4, #0xc]
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@ ldrb r0, [r4, #0xb]
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@ strb r0, [r4, #0x14]
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@ movs r0, #0x40
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@ strh r0, [r4, #0x24]
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@ adds r1, r4, #0
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@ adds r1, #0x6d
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@ movs r0, #0xff
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@ strb r0, [r1]
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@ adds r0, r4, #0
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@ bl sub_0805ACC0
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@ adds r2, r0, #0
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@ cmp r2, #0
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@ bne _08068FF4
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@ ldrh r0, [r4, #0x2e]
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@ adds r1, r4, #0
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@ adds r1, #0x68
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@ strh r0, [r1]
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@ ldrh r0, [r4, #0x32]
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@ adds r1, #2
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@ strh r0, [r1]
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@ b _08069000
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@_08068FF4:
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@ lsrs r1, r2, #0x10
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@ adds r0, r4, #0
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@ adds r0, #0x68
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@ strh r1, [r0]
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@ adds r0, #2
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@ strh r2, [r0]
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@_08069000:
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@ adds r0, r4, #0
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@ bl sub_0801E99C
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@ adds r1, r4, #0
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@ adds r1, #0x6c
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@ strb r0, [r1]
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@ ldrb r1, [r4, #0x14]
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@ adds r1, #4
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@ adds r0, r4, #0
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@ bl LoadAnimation
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@ pop {r4, pc}
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@ thumb_func_start sub_08069018
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@sub_08069018: @ 0x08069018
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@ push {r4, lr}
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@ adds r4, r0, #0
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@ ldrb r0, [r4, #0xd]
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@ cmp r0, #0
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@ bne _0806903A
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@ adds r0, #1
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@ strb r0, [r4, #0xd]
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@ bl Random
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@ movs r1, #0x3f
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@ ands r0, r1
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@ adds r0, #0x3c
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@ strb r0, [r4, #0xf]
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@ ldrb r1, [r4, #0x14]
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@ adds r0, r4, #0
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@ bl LoadAnimation
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@_0806903A:
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@ adds r0, r4, #0
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@ bl sub_080042B8
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@ ldrb r0, [r4, #0xf]
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@ subs r0, #1
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@ strb r0, [r4, #0xf]
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@ lsls r0, r0, #0x18
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@ lsrs r1, r0, #0x18
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@ cmp r1, #0
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@ bne _0806905E
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@ ldrb r0, [r4, #0xe]
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@ cmp r0, #0
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@ bne _08069058
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@ movs r0, #2
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@ b _0806905A
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@_08069058:
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@ movs r0, #3
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@_0806905A:
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@ strb r0, [r4, #0xc]
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@ strb r1, [r4, #0xd]
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@_0806905E:
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@ adds r0, r4, #0
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@ bl sub_0806924C
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@ pop {r4, pc}
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@ .align 2, 0
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@ thumb_func_start sub_08069068
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@sub_08069068: @ 0x08069068
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@ push {r4, r5, lr}
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@ adds r4, r0, #0
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@ ldrb r0, [r4, #0xd]
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@ cmp r0, #0
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@ bne _080690A4
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@ adds r0, #1
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@ strb r0, [r4, #0xd]
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@ bl Random
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@ movs r1, #2
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@ ands r1, r0
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@ subs r1, #1
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@ ldrb r0, [r4, #0x14]
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@ adds r1, r1, r0
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@ movs r0, #3
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@ ands r1, r0
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@ strb r1, [r4, #0x14]
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@ lsls r1, r1, #3
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@ strb r1, [r4, #0x15]
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@ bl Random
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@ movs r1, #0x3f
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@ ands r0, r1
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@ adds r0, #0x3c
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@ strb r0, [r4, #0xf]
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@ ldrb r1, [r4, #0x14]
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@ adds r1, #4
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@ adds r0, r4, #0
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@ bl LoadAnimation
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@_080690A4:
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@ adds r0, r4, #0
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@ bl sub_080AEF88
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@ adds r0, r4, #0
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@ bl sub_080042B8
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@ movs r0, #0x2e
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@ ldrsh r1, [r4, r0]
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@ adds r2, r4, #0
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@ adds r2, #0x68
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@ movs r3, #0
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@ ldrsh r0, [r2, r3]
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@ subs r1, r1, r0
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@ cmp r1, #0x10
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@ ble _080690CC
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@ ldrh r0, [r2]
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@ adds r0, #0x10
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@ strh r0, [r4, #0x2e]
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@ movs r0, #1
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@ strb r0, [r4, #0xf]
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@_080690CC:
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@ movs r3, #0x10
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@ rsbs r3, r3, #0
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@ cmp r1, r3
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@ bge _080690DE
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@ ldrh r0, [r2]
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@ subs r0, #0x10
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@ strh r0, [r4, #0x2e]
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@ movs r0, #1
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@ strb r0, [r4, #0xf]
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@_080690DE:
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@ movs r5, #0x32
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@ ldrsh r1, [r4, r5]
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@ adds r2, r4, #0
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@ adds r2, #0x6a
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@ movs r5, #0
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@ ldrsh r0, [r2, r5]
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@ subs r1, r1, r0
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@ cmp r1, #0x10
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@ ble _080690FA
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@ ldrh r0, [r2]
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@ adds r0, #0x10
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@ strh r0, [r4, #0x32]
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@ movs r0, #1
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@ strb r0, [r4, #0xf]
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@_080690FA:
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@ cmp r1, r3
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@ bge _08069108
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@ ldrh r0, [r2]
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@ subs r0, #0x10
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@ strh r0, [r4, #0x32]
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@ movs r0, #1
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@ strb r0, [r4, #0xf]
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@_08069108:
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@ ldrb r0, [r4, #0xf]
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@ subs r0, #1
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@ strb r0, [r4, #0xf]
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@ lsls r0, r0, #0x18
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@ lsrs r1, r0, #0x18
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@ cmp r1, #0
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@ bne _0806911C
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@ movs r0, #3
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@ strb r0, [r4, #0xc]
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@ strb r1, [r4, #0xd]
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@_0806911C:
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@ adds r0, r4, #0
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@ bl sub_0806924C
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@ pop {r4, r5, pc}
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thumb_func_start sub_08069124
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sub_08069124: @ 0x08069124
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push {r4, lr}
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adds r4, r0, #0
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bl sub_080042B8
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ldr r1, _08069144 @ =gUnk_08111928
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ldrb r0, [r4, #0xd]
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lsls r0, r0, #2
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adds r0, r0, r1
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ldr r1, [r0]
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adds r0, r4, #0
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bl _call_via_r1
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adds r0, r4, #0
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bl sub_0806924C
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pop {r4, pc}
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.align 2, 0
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_08069144: .4byte gUnk_08111928
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thumb_func_start sub_08069148
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sub_08069148: @ 0x08069148
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push {r4, lr}
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adds r4, r0, #0
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bl Random
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movs r1, #3
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ands r0, r1
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adds r0, #3
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strb r0, [r4, #0xf]
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movs r0, #1
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strb r0, [r4, #0xd]
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ldrb r1, [r4, #0x14]
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adds r1, #8
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adds r0, r4, #0
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bl LoadAnimation
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pop {r4, pc}
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thumb_func_start sub_08069168
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sub_08069168: @ 0x08069168
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push {lr}
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adds r2, r0, #0
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adds r0, #0x5a
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ldrb r0, [r0]
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lsls r0, r0, #0x18
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asrs r0, r0, #0x18
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cmp r0, #0
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bge _08069186
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movs r0, #2
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strb r0, [r2, #0xd]
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ldrb r1, [r2, #0x14]
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adds r1, #0xc
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adds r0, r2, #0
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bl LoadAnimation
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_08069186:
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pop {pc}
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thumb_func_start sub_08069188
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sub_08069188: @ 0x08069188
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push {lr}
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adds r2, r0, #0
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adds r3, r2, #0
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adds r3, #0x5a
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ldrb r1, [r3]
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movs r0, #1
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ands r0, r1
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cmp r0, #0
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beq _080691B8
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movs r0, #0
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strb r0, [r3]
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ldrb r0, [r2, #0xf]
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subs r0, #1
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strb r0, [r2, #0xf]
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lsls r0, r0, #0x18
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cmp r0, #0
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bne _080691B8
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movs r0, #3
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strb r0, [r2, #0xd]
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ldrb r1, [r2, #0x14]
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adds r1, #0x10
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adds r0, r2, #0
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bl LoadAnimation
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_080691B8:
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pop {pc}
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.align 2, 0
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thumb_func_start sub_080691BC
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sub_080691BC: @ 0x080691BC
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push {lr}
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adds r2, r0, #0
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adds r0, #0x5a
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ldrb r0, [r0]
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lsls r0, r0, #0x18
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asrs r0, r0, #0x18
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cmp r0, #0
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bge _080691DE
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movs r1, #0
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movs r0, #1
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strb r0, [r2, #0xc]
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strb r1, [r2, #0xd]
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ldrb r1, [r2, #0x14]
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adds r1, #4
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adds r0, r2, #0
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bl LoadAnimation
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_080691DE:
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pop {pc}
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thumb_func_start sub_080691E0
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sub_080691E0: @ 0x080691E0
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push {r4, lr}
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adds r4, r0, #0
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bl UpdateFuseInteraction
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cmp r0, #0
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beq _080691F4
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movs r1, #0
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movs r0, #1
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strb r0, [r4, #0xc]
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strb r1, [r4, #0xd]
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_080691F4:
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pop {r4, pc}
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.align 2, 0
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thumb_func_start sub_080691F8
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sub_080691F8: @ 0x080691F8
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push {lr}
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ldrb r1, [r0, #0xa]
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lsls r1, r1, #3
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ldr r2, _08069208 @ =gUnk_08111938
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adds r1, r1, r2
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bl sub_0806F1AC
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pop {pc}
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.align 2, 0
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_08069208: .4byte gUnk_08111938
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thumb_func_start sub_0806920C
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sub_0806920C: @ 0x0806920C
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push {r4, r5, lr}
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adds r4, r0, #0
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ldr r0, _08069234 @ =gLinkState
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ldr r0, [r0, #0x30]
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movs r1, #0x80
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ands r0, r1
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rsbs r0, r0, #0
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lsrs r5, r0, #0x1f
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adds r0, r4, #0
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adds r0, #0x6d
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ldrb r0, [r0]
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cmp r5, r0
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beq _08069244
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cmp r5, #0
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bne _08069238
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adds r0, r4, #0
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bl sub_08078778
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b _08069244
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.align 2, 0
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_08069234: .4byte gLinkState
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_08069238:
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adds r0, r4, #0
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adds r0, #0x6c
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ldrb r1, [r0]
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adds r0, r4, #0
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bl sub_080787A8
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_08069244:
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adds r0, r4, #0
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adds r0, #0x6d
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strb r5, [r0]
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pop {r4, r5, pc}
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thumb_func_start sub_0806924C
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sub_0806924C: @ 0x0806924C
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push {r4, lr}
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adds r4, r0, #0
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adds r0, #0x39
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movs r2, #0
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ldrsb r2, [r0, r2]
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cmp r2, #0
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beq _0806929C
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ldr r0, _08069278 @ =gLinkState
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ldr r0, [r0, #0x30]
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movs r1, #0x80
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ands r0, r1
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cmp r0, #0
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beq _08069284
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cmp r2, #2
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bne _0806927C
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movs r0, #4
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strb r0, [r4, #0xc]
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adds r0, r4, #0
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bl sub_0806F118
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b _0806928E
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.align 2, 0
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_08069278: .4byte gLinkState
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_0806927C:
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adds r0, r4, #0
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bl sub_080691F8
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b _0806928E
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_08069284:
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adds r0, r4, #0
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bl sub_080691F8
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bl sub_080791D0
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_0806928E:
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movs r0, #0xd4
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bl PlaySFX
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adds r1, r4, #0
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adds r1, #0x39
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movs r0, #0
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strb r0, [r1]
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_0806929C:
|
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pop {r4, pc}
|
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.align 2, 0
|
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|
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thumb_func_start sub_080692A0
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sub_080692A0: @ 0x080692A0
|
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push {lr}
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adds r2, r0, #0
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ldrb r0, [r2, #0xc]
|
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cmp r0, #0
|
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bne _080692C6
|
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adds r0, #1
|
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strb r0, [r2, #0xc]
|
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ldrb r1, [r2, #0x18]
|
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movs r0, #4
|
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rsbs r0, r0, #0
|
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ands r0, r1
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movs r1, #1
|
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orrs r0, r1
|
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strb r0, [r2, #0x18]
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adds r0, r2, #0
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movs r1, #0xf
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bl LoadAnimation
|
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b _080692CC
|
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_080692C6:
|
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adds r0, r2, #0
|
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bl sub_080042B8
|
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_080692CC:
|
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pop {pc}
|
||||
.align 2, 0
|
|
@ -124,13 +124,14 @@ typedef struct Entity
|
|||
u8 field_0x5e;
|
||||
u8 field_0x5f;
|
||||
u16 spriteVramOffset;
|
||||
u8 spriteRenderPositionOffset;
|
||||
u8 field_0x63;
|
||||
u8 spriteOffsetX;
|
||||
u8 spriteOffsetY;
|
||||
u32 * otherEntity;
|
||||
u16 field_0x68;
|
||||
u8 field_0x68;
|
||||
u8 field_0x69;
|
||||
u16 field_0x6a;
|
||||
u8 field_0x6b;
|
||||
u8 field_0x6c;
|
||||
u8 field_0x6d;
|
||||
u8 filler4[6];
|
||||
u32 * heldObjectPtr;
|
||||
u8 filler3[2];
|
||||
|
|
|
@ -510,7 +510,6 @@ SECTIONS {
|
|||
asm/melari.o(.text);
|
||||
asm/bladeBrothers.o(.text);
|
||||
src/cow.o(.text);
|
||||
asm/cow.o(.text);
|
||||
asm/goron.o(.text);
|
||||
asm/goronMerchant.o(.text);
|
||||
asm/gorman.o(.text);
|
||||
|
|
218
src/cow.c
218
src/cow.c
|
@ -1,5 +1,6 @@
|
|||
#include "global.h"
|
||||
#include "entity.h"
|
||||
#include "link.h"
|
||||
|
||||
extern void sub_0806ED78(Entity*);
|
||||
extern void sub_0806920C(Entity*);
|
||||
|
@ -8,9 +9,19 @@ extern u32 sub_0805ACC0(Entity*);
|
|||
extern u32 sub_0801E99C(Entity*);
|
||||
extern void sub_0806924C(Entity*);
|
||||
extern void sub_080AEF88(Entity*);
|
||||
extern void (*gUnk_08111914[1])(Entity*);
|
||||
extern void sub_0806F1AC(Entity*, u32*);
|
||||
extern void sub_08078778(Entity*);
|
||||
extern void sub_080787A8(Entity*, u32);
|
||||
extern void sub_0806F118(Entity*);
|
||||
extern void sub_080791D0();
|
||||
extern void (*gUnk_08111914[])(Entity*);
|
||||
extern void (*gUnk_08111928[])(Entity*);
|
||||
extern u32 gUnk_08111938[];
|
||||
extern void LoadAnimation();
|
||||
extern void PlaySFX(u32);
|
||||
extern u32 Random();
|
||||
extern u32 UpdateFuseInteraction(Entity*);
|
||||
extern LinkState gLinkState;
|
||||
|
||||
void sub_08068F98(Entity* ent) {
|
||||
gUnk_08111914[ent->action](ent);
|
||||
|
@ -25,28 +36,30 @@ void sub_08068FC0(Entity* ent) {
|
|||
ent->animationState = ent->entityType.parameter2;
|
||||
ent->nonPlanarMovement = 0x40;
|
||||
|
||||
ent->field_0x6c = 0xFF;
|
||||
ent->field_0x6d = 0xFF;
|
||||
|
||||
r2 = sub_0805ACC0(ent);
|
||||
if (r2 == 0) {
|
||||
u16 x, y;
|
||||
|
||||
x = ent->x.HALF.HI;
|
||||
ent->field_0x68 = x;
|
||||
*(u16*)&ent->field_0x68 = x;
|
||||
|
||||
y = ent->y.HALF.HI;
|
||||
ent->field_0x6a = y;
|
||||
} else {
|
||||
ent->field_0x68 = r2 >> 0x10;
|
||||
u32 var1 = r2 >> 16;
|
||||
//0x68+0x69 probably a SplitWord
|
||||
*(u16*)&ent->field_0x68 = var1;
|
||||
ent->field_0x6a = r2;
|
||||
}
|
||||
ent->field_0x6b = sub_0801E99C(ent);
|
||||
ent->field_0x6c = sub_0801E99C(ent);
|
||||
|
||||
LoadAnimation(ent, ent->animationState + 4);
|
||||
}
|
||||
|
||||
void sub_08069018(Entity* ent) {
|
||||
u32 var0;
|
||||
s32 var0;
|
||||
|
||||
if (ent->previousActionFlag == 0) {
|
||||
ent->previousActionFlag++;
|
||||
|
@ -56,7 +69,6 @@ void sub_08069018(Entity* ent) {
|
|||
|
||||
sub_080042B8(ent);
|
||||
var0 = --ent->field_0xf;
|
||||
var0 = (var0 << 24) >> 24;
|
||||
if (var0 == 0) {
|
||||
if (ent->parameter3 == 0) {
|
||||
ent->action = 2;
|
||||
|
@ -69,59 +81,155 @@ void sub_08069018(Entity* ent) {
|
|||
sub_0806924C(ent);
|
||||
}
|
||||
|
||||
void sub_08069068(Entity* ent) {
|
||||
u32 var0;
|
||||
void sub_08069068(Entity *ent) {
|
||||
s32 var0;
|
||||
|
||||
if (ent->previousActionFlag == 0) {
|
||||
u32 anim;
|
||||
if (ent->previousActionFlag == 0) {
|
||||
u32 anim;
|
||||
|
||||
ent->previousActionFlag++;
|
||||
ent->previousActionFlag++;
|
||||
|
||||
anim = (Random() & 2) - 1;
|
||||
anim = (anim + ent->animationState) & 3;
|
||||
ent->animationState = anim;
|
||||
ent->direction = anim <<= 3;
|
||||
anim = (Random() & 2) - 1;
|
||||
anim = (anim + ent->animationState) & 3;
|
||||
ent->animationState = anim;
|
||||
ent->direction = anim <<= 3;
|
||||
|
||||
ent->field_0xf = (Random() & 0x3F) + 0x3C;
|
||||
LoadAnimation(ent, ent->animationState + 4);
|
||||
}
|
||||
|
||||
sub_080AEF88(ent);
|
||||
sub_080042B8(ent);
|
||||
|
||||
{
|
||||
s32 x = ent->x.HALF.HI;
|
||||
s16* x2 = &ent->field_0x68;
|
||||
x -= *x2;
|
||||
if (x > 16) {
|
||||
ent->x.HALF.HI = *x2 + 16;
|
||||
ent->field_0xf = 1;
|
||||
ent->field_0xf = (Random() & 0x3F) + 0x3C;
|
||||
LoadAnimation(ent, ent->animationState + 4);
|
||||
}
|
||||
if (x < -16) {
|
||||
ent->x.HALF.HI = *x2 - 16;
|
||||
ent->field_0xf = 1;
|
||||
}
|
||||
}
|
||||
{
|
||||
s32 y = ent->y.HALF.HI;
|
||||
s16* y2 = &ent->field_0x6a;
|
||||
y -= *y2;
|
||||
if (y > 16) {
|
||||
ent->y.HALF.HI = *y2 + 16;
|
||||
ent->field_0xf = 1;
|
||||
}
|
||||
if (y < -16) {
|
||||
ent->y.HALF.HI = *y2 - 16;
|
||||
ent->field_0xf = 1;
|
||||
}
|
||||
}
|
||||
|
||||
var0 = --ent->field_0xf;
|
||||
var0 = (var0 << 24) >> 24;
|
||||
if (var0 == 0) {
|
||||
ent->action = 3;
|
||||
ent->previousActionFlag = var0;
|
||||
}
|
||||
sub_080AEF88(ent);
|
||||
sub_080042B8(ent);
|
||||
|
||||
sub_0806924C(ent);
|
||||
{
|
||||
s32 x = ent->x.HALF.HI;
|
||||
s16 *x2 = (s16 *)&ent->field_0x68;
|
||||
x -= *x2;
|
||||
if (x > 16) {
|
||||
ent->x.HALF.HI = *x2 + 16;
|
||||
ent->field_0xf = 1;
|
||||
}
|
||||
if (x < -16) {
|
||||
ent->x.HALF.HI = *x2 - 16;
|
||||
ent->field_0xf = 1;
|
||||
}
|
||||
}
|
||||
{
|
||||
s32 y = ent->y.HALF.HI;
|
||||
s16 *y2 = &ent->field_0x6a;
|
||||
y -= *y2;
|
||||
if (y > 16) {
|
||||
ent->y.HALF.HI = *y2 + 16;
|
||||
ent->field_0xf = 1;
|
||||
}
|
||||
if (y < -16) {
|
||||
ent->y.HALF.HI = *y2 - 16;
|
||||
ent->field_0xf = 1;
|
||||
}
|
||||
}
|
||||
|
||||
var0 = --ent->field_0xf;
|
||||
if (var0 == 0) {
|
||||
ent->action = 3;
|
||||
ent->previousActionFlag = var0;
|
||||
}
|
||||
|
||||
sub_0806924C(ent);
|
||||
}
|
||||
|
||||
void sub_08069124(Entity* ent) {
|
||||
sub_080042B8(ent);
|
||||
gUnk_08111928[ent->previousActionFlag](ent);
|
||||
sub_0806924C(ent);
|
||||
}
|
||||
|
||||
void sub_08069148(Entity* ent) {
|
||||
u32 var0 = Random() & 3;
|
||||
var0 += 3;
|
||||
ent->field_0xf = var0;
|
||||
ent->previousActionFlag = 1;
|
||||
LoadAnimation(ent, ent->animationState + 8);
|
||||
}
|
||||
|
||||
void sub_08069168(Entity* ent) {
|
||||
if ((s8)ent->frames.all < 0) {
|
||||
ent->previousActionFlag = 2;
|
||||
LoadAnimation(ent, ent->animationState + 12);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08069188(Entity* ent) {
|
||||
if (ent->frames.f2 == 0) return;
|
||||
ent->frames.all = 0;
|
||||
|
||||
if (((s8) --ent->field_0xf) != 0) return;
|
||||
ent->previousActionFlag = 3;
|
||||
LoadAnimation(ent, ent->animationState + 16);
|
||||
}
|
||||
|
||||
void sub_080691BC(Entity* ent) {
|
||||
if ((s8)ent->frames.all < 0) {
|
||||
ent->action = 1;
|
||||
ent->previousActionFlag = 0;
|
||||
LoadAnimation(ent, ent->animationState + 4);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_080691E0(Entity* ent) {
|
||||
if (UpdateFuseInteraction(ent) != 0) {
|
||||
ent->action = 1;
|
||||
ent->previousActionFlag = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_080691F8(Entity* ent) {
|
||||
u32 var0 = ent->entityType.parameter1;
|
||||
u32* var1 = gUnk_08111938 + (var0 * 2);
|
||||
sub_0806F1AC(ent, var1);
|
||||
}
|
||||
|
||||
void sub_0806920C(Entity* ent) {
|
||||
//TODO: figure out what bitfield flag this is
|
||||
u32 var0 = gLinkState.flags.all & 0x80;
|
||||
u32 var1 = -var0 >> 0x1F;
|
||||
|
||||
if (var1 != ent->field_0x6d) {
|
||||
if (var1 == 0) {
|
||||
sub_08078778(ent);
|
||||
} else {
|
||||
sub_080787A8(ent, ent->field_0x6c);
|
||||
}
|
||||
}
|
||||
|
||||
ent->field_0x6d = var1;
|
||||
}
|
||||
|
||||
void sub_0806924C(Entity* ent) {
|
||||
s8 itype = ent->interactType;
|
||||
if (itype != 0) {
|
||||
//TODO: figure out what bitfield flag this is
|
||||
if ((gLinkState.flags.all & 0x80) != 0) {
|
||||
if (itype == 2) {
|
||||
ent->action = 4;
|
||||
sub_0806F118(ent);
|
||||
} else {
|
||||
sub_080691F8(ent);
|
||||
}
|
||||
} else {
|
||||
sub_080691F8(ent);
|
||||
sub_080791D0();
|
||||
}
|
||||
PlaySFX(212);
|
||||
ent->interactType = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_080692A0(Entity* ent) {
|
||||
if (ent->action == 0) {
|
||||
ent->action++;
|
||||
ent->spriteSettings.b.ss0 = 1;
|
||||
LoadAnimation(ent, 15);
|
||||
} else {
|
||||
sub_080042B8(ent);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue