mirror of https://github.com/zeldaret/tmc.git
Extract assets to build folder for version
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parent
54b078a1aa
commit
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12
Makefile
12
Makefile
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@ -56,14 +56,16 @@ ASM_SUBDIR = asm
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DATA_ASM_SUBDIR = data
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SONG_SUBDIR = sound/songs
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MID_SUBDIR = sound/songs/midi
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ASSET_SUBDIR = assets
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C_BUILDDIR = $(OBJ_DIR)/$(C_SUBDIR)
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ASM_BUILDDIR = $(OBJ_DIR)/$(ASM_SUBDIR)
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DATA_ASM_BUILDDIR = $(OBJ_DIR)/$(DATA_ASM_SUBDIR)
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SONG_BUILDDIR = $(OBJ_DIR)/$(SONG_SUBDIR)
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MID_BUILDDIR = $(OBJ_DIR)/$(MID_SUBDIR)
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ASSET_BUILDDIR = $(OBJ_DIR)/$(ASSET_SUBDIR)
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ASFLAGS := -mcpu=arm7tdmi --defsym $(GAME_VERSION)=1 --defsym REVISION=$(REVISION) --defsym $(GAME_LANGUAGE)=1
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ASFLAGS := -mcpu=arm7tdmi --defsym $(GAME_VERSION)=1 --defsym REVISION=$(REVISION) --defsym $(GAME_LANGUAGE)=1 -I $(ASSET_BUILDDIR)
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CC1 := tools/agbcc/bin/agbcc
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override CFLAGS += -O2 -Wimplicit -Wparentheses -Werror -Wno-multichar
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@ -147,7 +149,11 @@ MAKEFLAGS += --no-print-directory
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AUTO_GEN_TARGETS :=
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all: extractassets $(ROM)
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# TODO do we really need this extra step just so that extractassets always runs at first?
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all: extractassets
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@$(MAKE) target
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target: $(ROM)
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@$(SHA1) $(BUILD_NAME).sha1
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# kept for backwards compat
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@ -157,7 +163,7 @@ compare: $(ROM)
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setup: $(TOOLDIRS)
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extractassets:
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python tools/asset_extractor/asset_extractor.py $(GAME_VERSION)
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python tools/asset_extractor/asset_extractor.py $(GAME_VERSION) $(ASSET_BUILDDIR)
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$(TOOLDIRS):
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@$(MAKE) -C $@
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@ -6,7 +6,7 @@ import yaml
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verbose = False
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def extract_assets(variant):
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def extract_assets(variant, assets_folder):
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print(f'Extract assets from {variant}.')
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map = {
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'USA': 'baserom.gba',
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@ -37,7 +37,7 @@ def extract_assets(variant):
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# This asset is not used in the current variant
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continue
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path = asset['path']
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path = os.path.join(assets_folder, asset['path'])
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if os.path.isfile(path):
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if verbose:
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print(f'{path} already extracted.')
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@ -83,10 +83,10 @@ def extract_tileset(path):
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def main():
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if len(sys.argv) == 1:
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extract_assets('USA')
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elif len(sys.argv) == 2:
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extract_assets(sys.argv[1].upper())
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elif len(sys.argv) == 3:
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extract_assets(sys.argv[1].upper(), sys.argv[2])
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else:
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print('Usage: asset_extractor.py VARIANT')
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print('Usage: asset_extractor.py VARIANT BUILD_FOLDER')
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if __name__ == '__main__':
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main()
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@ -93,7 +93,8 @@ int main(int argc, char **argv)
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includeDirs.push_back(file.GetSrcDir());
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for (auto incbin : file.GetIncbins())
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{
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dependencies.insert(incbin);
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// TODO add incbin dependencies in correct folder?
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//dependencies.insert(incbin);
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}
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for (auto include : file.GetIncludes())
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{
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