mirror of https://github.com/zeldaret/tmc.git
Rename introSetTransition.c to intro.c
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c01a1898c8
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@ -889,7 +889,7 @@ SECTIONS {
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asm/code_080A3BD0.o(.text);
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src/sub_080A554C.o(.text);
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asm/code_080A5574.o(.text);
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src/introSetTransition.o(.text);
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src/intro.o(.text);
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asm/sub_080AD8F0.o(.text);
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asm/code_080AD90C.o(.text);
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/* library functions */
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@ -923,7 +923,7 @@ SECTIONS {
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data/data_081208A0.o(.rodata);
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src/object/heartContainer.o(.rodata);
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data/data_08121C58.o(.rodata);
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src/introSetTransition.o(.rodata);
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src/intro.o(.rodata);
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data/data_081320FC.o(.rodata);
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data/strings.o(.rodata);
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data/data_089FC6C4.o(.rodata);
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@ -57,7 +57,7 @@ static const u16 sLightRaysAlphaBlends[] = {
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BLDALPHA_BLEND(8, 10),
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};
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static u32 IntroSetTransition(u32 transition)
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static u32 AdvanceIntroSequence(u32 transition)
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{
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gUnk_02032EC0.transitionType = transition;
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gUnk_03001000.funcIndex = 2;
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@ -72,7 +72,7 @@ void HandleIntroScreen(void)
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case 0:
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sub_08056418();
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_DmaZero(&gUnk_02032EC0, 0x3b4);
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IntroSetTransition(0);
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AdvanceIntroSequence(0);
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break;
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case 1:
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sIntroSequenceHandlers[gUnk_02032EC0.transitionType]();
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@ -119,7 +119,7 @@ static void HandleNintendoCapcomLogos(void)
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if (advance == ADVANCE_KEY_PRESSED) {
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gUnk_02000010.listenForKeyPresses = 1;
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IntroSetTransition(1);
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AdvanceIntroSequence(1);
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}
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}
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@ -202,7 +202,7 @@ static void HandleTitlescreen(void)
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else {
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advance = ADVANCE_NONE;
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}
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IntroSetTransition(advance);
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AdvanceIntroSequence(advance);
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PlaySFX(0x80080000);
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}
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UpdatePressStartIcon();
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