Rename introSetTransition.c to intro.c

This commit is contained in:
Marcus Huderle 2020-08-15 16:07:16 -05:00
parent c01a1898c8
commit 56a569be4c
2 changed files with 6 additions and 6 deletions

View File

@ -889,7 +889,7 @@ SECTIONS {
asm/code_080A3BD0.o(.text);
src/sub_080A554C.o(.text);
asm/code_080A5574.o(.text);
src/introSetTransition.o(.text);
src/intro.o(.text);
asm/sub_080AD8F0.o(.text);
asm/code_080AD90C.o(.text);
/* library functions */
@ -923,7 +923,7 @@ SECTIONS {
data/data_081208A0.o(.rodata);
src/object/heartContainer.o(.rodata);
data/data_08121C58.o(.rodata);
src/introSetTransition.o(.rodata);
src/intro.o(.rodata);
data/data_081320FC.o(.rodata);
data/strings.o(.rodata);
data/data_089FC6C4.o(.rodata);

View File

@ -57,7 +57,7 @@ static const u16 sLightRaysAlphaBlends[] = {
BLDALPHA_BLEND(8, 10),
};
static u32 IntroSetTransition(u32 transition)
static u32 AdvanceIntroSequence(u32 transition)
{
gUnk_02032EC0.transitionType = transition;
gUnk_03001000.funcIndex = 2;
@ -72,7 +72,7 @@ void HandleIntroScreen(void)
case 0:
sub_08056418();
_DmaZero(&gUnk_02032EC0, 0x3b4);
IntroSetTransition(0);
AdvanceIntroSequence(0);
break;
case 1:
sIntroSequenceHandlers[gUnk_02032EC0.transitionType]();
@ -119,7 +119,7 @@ static void HandleNintendoCapcomLogos(void)
if (advance == ADVANCE_KEY_PRESSED) {
gUnk_02000010.listenForKeyPresses = 1;
IntroSetTransition(1);
AdvanceIntroSequence(1);
}
}
@ -202,7 +202,7 @@ static void HandleTitlescreen(void)
else {
advance = ADVANCE_NONE;
}
IntroSetTransition(advance);
AdvanceIntroSequence(advance);
PlaySFX(0x80080000);
}
UpdatePressStartIcon();