mirror of https://github.com/zeldaret/tmc.git
Match minecart/sub_080919AC
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57acabe4c2
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@ -1,287 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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.syntax unified
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push {r4, r5, r6, r7, lr}
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mov r7, r8
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push {r7}
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adds r5, r0, #0
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ldr r1, _080919D4 @ =gRoomControls
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movs r0, #0
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mov r8, r0
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movs r0, #7
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strb r0, [r1, #0xe]
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ldr r0, _080919D8 @ =gLinkState
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ldr r0, [r0, #0x30]
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movs r1, #0x80
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lsls r1, r1, #5
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ands r0, r1
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cmp r0, #0
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bne _080919DC
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movs r0, #1
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strb r0, [r5, #0xc]
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b _08091C04
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.align 2, 0
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_080919D4: .4byte gRoomControls
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_080919D8: .4byte gLinkState
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_080919DC:
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ldr r4, _08091A14 @ =gLinkEntity
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adds r6, r4, #0
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adds r6, #0x5a
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ldrb r1, [r6]
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movs r7, #0xf
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adds r0, r7, #0
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ands r0, r1
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cmp r0, #0
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bne _08091A22
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ldrb r1, [r5, #0x10]
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movs r0, #0x7f
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ands r0, r1
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strb r0, [r5, #0x10]
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adds r0, r5, #0
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adds r1, r4, #0
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bl CopyPosition
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ldrb r1, [r6]
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movs r0, #0xf0
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ands r0, r1
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cmp r0, #0x10
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bne _08091A18
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adds r1, r5, #0
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adds r1, #0x63
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movs r0, #1
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strb r0, [r1]
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b _08091C04
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.align 2, 0
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_08091A14: .4byte gLinkEntity
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_08091A18:
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adds r0, r5, #0
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adds r0, #0x63
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mov r1, r8
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strb r1, [r0]
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b _08091C04
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_08091A22:
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ldrb r0, [r5, #0x10]
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movs r1, #0x80
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orrs r0, r1
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strb r0, [r5, #0x10]
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mov r0, r8
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strh r0, [r4, #0x24]
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adds r0, r5, #0
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bl sub_0806F69C
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adds r0, r5, #0
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adds r1, r4, #0
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bl CopyPosition
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adds r0, r5, #0
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adds r0, #0x29
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ldrb r1, [r0]
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lsls r1, r1, #0x1d
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lsrs r1, r1, #0x1d
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subs r1, #1
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adds r3, r4, #0
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adds r3, #0x29
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movs r0, #7
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ands r1, r0
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ldrb r2, [r3]
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movs r0, #8
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rsbs r0, r0, #0
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ands r0, r2
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orrs r0, r1
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strb r0, [r3]
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adds r0, r5, #0
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bl sub_08091DDC
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cmp r0, #0
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beq _08091A68
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b _08091C04
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_08091A68:
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ldr r0, _08091AD8 @ =gScreenTransition
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ldr r0, [r0]
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ands r0, r7
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cmp r0, #0
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bne _08091A7A
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movs r0, #0x9c
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lsls r0, r0, #1
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bl PlaySFX
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_08091A7A:
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ldrb r0, [r5, #0xf]
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subs r0, #1
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strb r0, [r5, #0xf]
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lsls r0, r0, #0x18
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lsrs r0, r0, #0x18
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cmp r0, #0xff
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bne _08091A92
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movs r0, #0x7b
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bl PlaySFX
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movs r0, #0x3c
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strb r0, [r5, #0xf]
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_08091A92:
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ldr r2, _08091ADC @ =gUnk_081223C8
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ldrb r0, [r5, #0x14]
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lsls r0, r0, #1
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adds r1, r0, r2
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ldrb r1, [r1]
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lsls r1, r1, #0x18
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asrs r1, r1, #0x18
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adds r0, #1
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adds r0, r0, r2
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movs r2, #0
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ldrsb r2, [r0, r2]
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adds r0, r5, #0
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bl sub_080002B4
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adds r4, r0, #0
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ldr r1, _08091AE0 @ =gUnk_081223D8
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ldrb r0, [r5, #0x14]
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lsls r0, r0, #2
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adds r0, r0, r1
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ldr r1, [r0]
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adds r0, r4, #0
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bl sub_08007DD6
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cmp r0, #0
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bne _08091AE4
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ldrb r0, [r5, #0x15]
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movs r1, #0x10
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eors r0, r1
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strb r0, [r5, #0x15]
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ldrb r0, [r5, #0x14]
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movs r1, #2
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eors r0, r1
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strb r0, [r5, #0x14]
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b _08091BD8
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.align 2, 0
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_08091AD8: .4byte gScreenTransition
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_08091ADC: .4byte gUnk_081223C8
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_08091AE0: .4byte gUnk_081223D8
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_08091AE4:
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adds r0, r4, #0
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subs r0, #0x64
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cmp r0, #0xb
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bhi _08091BD8
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lsls r0, r0, #2
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ldr r1, _08091AF8 @ =_08091AFC
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adds r0, r0, r1
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ldr r0, [r0]
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mov pc, r0
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.align 2, 0
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_08091AF8: .4byte _08091AFC
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_08091AFC: @ jump table
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.4byte _08091B2C @ case 0
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.4byte _08091BD8 @ case 1
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.4byte _08091BD8 @ case 2
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.4byte _08091BB8 @ case 3
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.4byte _08091BB8 @ case 4
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.4byte _08091BB8 @ case 5
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.4byte _08091BB8 @ case 6
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.4byte _08091BD8 @ case 7
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.4byte _08091BB8 @ case 8
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.4byte _08091BB8 @ case 9
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.4byte _08091BB8 @ case 10
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.4byte _08091BB8 @ case 11
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_08091B2C:
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ldrb r1, [r5, #0x10]
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movs r0, #0xdf
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ands r0, r1
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strb r0, [r5, #0x10]
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adds r1, r5, #0
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adds r1, #0x3f
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movs r0, #1
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strb r0, [r1]
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subs r1, #3
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movs r0, #0x47
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strb r0, [r1]
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adds r1, #4
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movs r0, #0x44
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strb r0, [r1]
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subs r1, #5
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movs r4, #0x80
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movs r0, #0x80
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strb r0, [r1]
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movs r0, #6
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strb r0, [r5, #0xc]
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adds r0, r5, #0
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bl sub_08017744
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ldr r2, _08091BAC @ =gLinkState
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movs r0, #0x41
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strb r0, [r2, #2]
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ldr r0, [r2, #0x30]
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movs r1, #0x80
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lsls r1, r1, #5
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eors r0, r1
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movs r1, #0x80
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lsls r1, r1, #0x13
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orrs r0, r1
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str r0, [r2, #0x30]
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ldr r1, _08091BB0 @ =gLinkEntity
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movs r0, #0x80
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lsls r0, r0, #0xa
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str r0, [r1, #0x20]
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movs r0, #0x80
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lsls r0, r0, #2
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strh r0, [r1, #0x24]
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ldrb r0, [r5, #0x14]
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lsls r0, r0, #1
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strb r0, [r1, #0x14]
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ldrb r0, [r5, #0x15]
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strb r0, [r1, #0x15]
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ldrb r0, [r1, #0x10]
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orrs r4, r0
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strb r4, [r1, #0x10]
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adds r0, r5, #0
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bl sub_08004168
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ldrb r1, [r5, #0x14]
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adds r1, #0xc
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adds r0, r5, #0
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bl InitAnimationForceUpdate
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movs r0, #0x78
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bl PlaySFX
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ldr r0, _08091BB4 @ =0x00000139
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bl PlaySFX
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b _08091C04
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.align 2, 0
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_08091BAC: .4byte gLinkState
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_08091BB0: .4byte gLinkEntity
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_08091BB4: .4byte 0x00000139
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_08091BB8:
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adds r0, r5, #0
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bl sub_080002B8
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cmp r4, r0
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bne _08091BD8
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adds r0, r5, #0
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bl sub_08091C0C
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ldr r1, _08091BD4 @ =gLinkEntity
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ldrb r0, [r5, #0x14]
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lsls r0, r0, #1
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strb r0, [r1, #0x14]
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b _08091C04
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.align 2, 0
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_08091BD4: .4byte gLinkEntity
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_08091BD8:
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ldr r2, _08091BF8 @ =gLinkEntity
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ldrb r0, [r5, #0x14]
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lsls r1, r0, #1
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strb r1, [r2, #0x14]
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adds r1, r5, #0
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adds r1, #0x58
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ldrb r1, [r1]
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lsls r0, r0, #0x18
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lsrs r0, r0, #0x18
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cmp r1, r0
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bne _08091BFC
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adds r0, r5, #0
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bl UpdateAnimationSingleFrame
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b _08091C04
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.align 2, 0
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_08091BF8: .4byte gLinkEntity
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_08091BFC:
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ldrb r1, [r5, #0x14]
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adds r0, r5, #0
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bl InitAnimationForceUpdate
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_08091C04:
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pop {r3}
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mov r8, r3
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pop {r4, r5, r6, r7, pc}
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.align 2, 0
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.syntax divided
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@ -3,6 +3,13 @@
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#include "functions.h"
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#include "room.h"
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extern u32 sub_08091DDC(Entity*);
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extern u32 sub_080002B4(Entity*, u32, u32);
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extern u32 sub_08007DD6(u32, u32);
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extern void sub_08017744(Entity*);
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extern u32 sub_080002B8(Entity*);
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extern void sub_08091C0C(Entity*);
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typedef struct {
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u16 field_0x0;
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u16 field_0x2;
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@ -17,6 +24,9 @@ extern void (*const gUnk_081223A8[])(Entity*);
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extern struct_030010EC gUnk_030010EC[];
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extern BoundingBox gUnk_080FD310;
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extern const s8 gUnk_081223C8[];
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extern const u32 gUnk_081223D8[];
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void Minecart(Entity* this) {
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gUnk_081223A8[this->action](this);
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this->bitfield = 0;
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@ -115,111 +125,92 @@ void sub_080918A4(Entity *this)
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}
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}
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#if 0
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typedef struct {
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u8 field_0x0;
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u8 field_0x1;
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} struct_081223C8;
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extern struct_081223C8 gUnk_081223C8[];
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extern u32 gUnk_081223D8[];
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void sub_080919AC(Entity *this)
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{
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u32 iVar2;
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u32 uVar3;
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u32 uVar4;
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struct_081223C8* temp;
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u32 iVar2;
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u32 uVar3;
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gRoomControls.unk5 = 7;
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if ((gLinkState.flags.all & 0x1000) == 0) {
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this->action = 1;
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}
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else {
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if ((gLinkEntity.frames.all & 0xf) == 0) {
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this->flags = this->flags & 0x7f;
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CopyPosition(this,&gLinkEntity);
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if ((gLinkEntity.frames.all & 0xf0) == 0x10) {
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this->spriteOffsetY = 1;
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}
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else {
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this->spriteOffsetY = 0;
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}
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gRoomControls.unk5 = 7;
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if ((gLinkState.flags.all & 0x1000) == 0) {
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this->action = 1;
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return;
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}
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else {
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this->flags = this->flags | 0x80;
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gLinkEntity.nonPlanarMovement = 0;
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sub_0806F69C(this);
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CopyPosition(this,&gLinkEntity);
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gLinkEntity.spritePriority.b0 = this->spritePriority.b0 - 1;
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if (!sub_08091DDC(this)) {
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if ((gScreenTransition.field_0x0 & 0xf) == 0) {
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PlaySFX(0x138);
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}
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if (--this->field_0xf == 0xff) {
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PlaySFX(0x7b);
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this->field_0xf = 0x3c;
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if ((gLinkEntity.frames.all & 0xf) == 0) {
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this->flags = this->flags & 0x7f;
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CopyPosition(this,&gLinkEntity);
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if ((gLinkEntity.frames.all & 0xf0) == 0x10) {
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this->spriteOffsetY = 1;
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} else {
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this->spriteOffsetY = 0;
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}
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uVar3 = sub_03005800(this, gUnk_081223C8[this->animationState].field_0x0, gUnk_081223C8[this->animationState].field_0x1);
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iVar2 = sub_08007DD6(uVar3, gUnk_081223D8[this->animationState]);
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if (iVar2 == 0) {
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this->direction = this->direction ^ 0x10;
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this->animationState = this->animationState ^ 2;
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}
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else {
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switch(uVar3) {
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case 100:
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this->flags = this->flags & 0xdf;
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this->damageType = 1;
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this->field_0x3c = 0x47;
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this->field_0x40 = 0x44;
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this->flags2 = 0x80;
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this->action = 6;
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sub_08017744(this);
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gLinkState.jumpStatus = 0x41;
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gLinkState.flags.all = (gLinkState.flags.all ^ 0x1000) | 0x4000000;
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gLinkEntity.field_0x20 = 0x20000;
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gLinkEntity.nonPlanarMovement = 0x200;
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gLinkEntity.animationState = this->animationState << 1;
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gLinkEntity.direction = this->direction;
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gLinkEntity.flags |= 0x80;
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sub_08004168(this);
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InitAnimationForceUpdate(this, this->animationState + 0xc);
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PlaySFX(0x78);
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PlaySFX(0x139);
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return;
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case 0x67:
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case 0x68:
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case 0x69:
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case 0x6a:
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case 0x6c:
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case 0x6d:
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case 0x6e:
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case 0x6f:
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if (uVar3 == sub_080002B8()) {
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sub_08091C0C(this);
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gLinkEntity.animationState *= 2;
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return;
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}
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} else {
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this->flags = this->flags | 0x80;
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gLinkEntity.nonPlanarMovement = 0;
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sub_0806F69C(this);
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CopyPosition(this,&gLinkEntity);
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gLinkEntity.spritePriority.b0 = this->spritePriority.b0 - 1;
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if (!sub_08091DDC(this)) {
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if ((gScreenTransition.frameCount & 0xf) == 0) {
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PlaySFX(0x138);
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}
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if (--this->field_0xf == 0xff) {
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PlaySFX(0x7b);
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this->field_0xf = 0x3c;
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}
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uVar3 = sub_080002B4(this, gUnk_081223C8[this->animationState * 2], gUnk_081223C8[this->animationState * 2 + 1]);
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iVar2 = sub_08007DD6(uVar3, gUnk_081223D8[this->animationState]);
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if (iVar2 == 0) {
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this->direction = this->direction ^ 0x10;
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this->animationState = this->animationState ^ 2;
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} else {
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switch (uVar3) {
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case 0x64:
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this->flags = this->flags & 0xdf;
|
||||
this->damageType = 1;
|
||||
this->field_0x3c = 0x47;
|
||||
this->field_0x40 = 0x44;
|
||||
this->flags2 = 0x80;
|
||||
this->action = 6;
|
||||
sub_08017744(this);
|
||||
gLinkState.jumpStatus = 0x41;
|
||||
gLinkState.flags.all = (gLinkState.flags.all ^ 0x1000) | 0x4000000;
|
||||
gLinkEntity.field_0x20 = 0x20000;
|
||||
gLinkEntity.nonPlanarMovement = 0x200;
|
||||
gLinkEntity.animationState = this->animationState << 1;
|
||||
gLinkEntity.direction = this->direction;
|
||||
gLinkEntity.flags |= 0x80;
|
||||
sub_08004168(this);
|
||||
InitAnimationForceUpdate(this, this->animationState + 0xc);
|
||||
PlaySFX(0x78);
|
||||
PlaySFX(0x139);
|
||||
return;
|
||||
case 0x67:
|
||||
case 0x68:
|
||||
case 0x69:
|
||||
case 0x6a:
|
||||
case 0x6c:
|
||||
case 0x6d:
|
||||
case 0x6e:
|
||||
case 0x6f:
|
||||
if (uVar3 == sub_080002B8(this)) {
|
||||
sub_08091C0C(this);
|
||||
gLinkEntity.animationState = this->animationState << 1;
|
||||
return;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
gLinkEntity.animationState = this->animationState << 1;
|
||||
if (this->animIndex == this->animationState) {
|
||||
UpdateAnimationSingleFrame(this);
|
||||
}
|
||||
else {
|
||||
InitAnimationForceUpdate(this, this->animationState);
|
||||
}
|
||||
}
|
||||
gLinkEntity.animationState *= 2;
|
||||
if (this->animIndex == this->animationState) {
|
||||
UpdateAnimationSingleFrame(this);
|
||||
}
|
||||
else {
|
||||
InitAnimationForceUpdate(this, this->animationState);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#else
|
||||
NAKED
|
||||
void sub_080919AC(Entity *this) {
|
||||
asm(".include \"asm/non_matching/minecart/sub_080919AC.inc\"");
|
||||
}
|
||||
#endif
|
Loading…
Reference in New Issue