decompile jar portal

This commit is contained in:
theo3 2021-10-26 23:20:12 -07:00
parent 6ecaea44c5
commit 57eec4def4
9 changed files with 184 additions and 447 deletions

View File

@ -6,444 +6,3 @@
.text
thumb_func_start JarPortal
JarPortal: @ 0x0808BE84
push {lr}
ldr r2, _0808BE98 @ =gUnk_08121488
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0808BE98: .4byte gUnk_08121488
thumb_func_start sub_0808BE9C
sub_0808BE9C: @ 0x0808BE9C
push {r4, r5, lr}
adds r4, r0, #0
ldrb r1, [r4, #0x10]
movs r0, #0x80
movs r2, #0
orrs r0, r1
strb r0, [r4, #0x10]
adds r0, r4, #0
adds r0, #0x3f
movs r5, #1
strb r5, [r0]
adds r1, r4, #0
adds r1, #0x3c
movs r0, #0x47
strb r0, [r1]
adds r1, #4
movs r0, #0x44
strb r0, [r1]
subs r1, #5
movs r0, #0x80
strb r0, [r1]
adds r0, r4, #0
adds r0, #0x68
strb r2, [r0]
ldrb r0, [r4, #0xa]
bl CheckLocalFlag
cmp r0, #0
beq _0808BEEE
adds r0, r4, #0
adds r0, #0x7c
ldrb r0, [r0]
cmp r0, #0
bne _0808BEF8
movs r0, #3
strb r0, [r4, #0xc]
adds r0, r4, #0
movs r1, #1
bl InitAnimationForceUpdate
b _0808BF10
_0808BEEE:
adds r0, r4, #0
adds r0, #0x7c
ldrb r0, [r0]
cmp r0, #0
bne _0808BF04
_0808BEF8:
strb r5, [r4, #0xc]
adds r0, r4, #0
movs r1, #0
bl InitAnimationForceUpdate
b _0808BF10
_0808BF04:
movs r0, #3
strb r0, [r4, #0xc]
adds r0, r4, #0
movs r1, #1
bl InitAnimationForceUpdate
_0808BF10:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_0808BF14
sub_0808BF14: @ 0x0808BF14
push {r4, lr}
adds r4, r0, #0
bl sub_0808C128
cmp r0, #0
beq _0808BF4C
ldrb r0, [r4, #0xc]
adds r0, #1
strb r0, [r4, #0xc]
adds r0, r4, #0
bl sub_0808C13C
adds r0, r4, #0
adds r0, #0x7c
ldrb r0, [r0]
cmp r0, #0
bne _0808BF3E
ldrb r0, [r4, #0xa]
bl SetLocalFlag
b _0808BF44
_0808BF3E:
ldrb r0, [r4, #0xa]
bl ClearLocalFlag
_0808BF44:
adds r0, r4, #0
movs r1, #0
bl sub_0808C148
_0808BF4C:
adds r0, r4, #0
movs r1, #0
bl sub_0808C01C
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0808BF58
sub_0808BF58: @ 0x0808BF58
push {r4, lr}
adds r4, r0, #0
movs r1, #0x80
lsls r1, r1, #6
bl sub_08003FC4
ldrb r0, [r4, #0xd]
cmp r0, #1
beq _0808BF94
cmp r0, #1
bgt _0808BF74
cmp r0, #0
beq _0808BF7A
b _0808BFD6
_0808BF74:
cmp r0, #2
beq _0808BFB0
b _0808BFD6
_0808BF7A:
ldr r1, [r4, #0x20]
ldr r0, _0808BF90 @ =0x00017FFF
cmp r1, r0
bgt _0808BFD6
movs r0, #1
strb r0, [r4, #0xd]
adds r0, r4, #0
movs r1, #2
bl InitAnimationForceUpdate
b _0808BFD6
.align 2, 0
_0808BF90: .4byte 0x00017FFF
_0808BF94:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
movs r1, #0x36
ldrsh r0, [r4, r1]
cmp r0, #0
bne _0808BFD6
ldrb r0, [r4, #0xd]
adds r0, #1
strb r0, [r4, #0xd]
movs r0, #0x80
lsls r0, r0, #8
str r0, [r4, #0x20]
b _0808BFD6
_0808BFB0:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
movs r0, #0x36
ldrsh r1, [r4, r0]
cmp r1, #0
bne _0808BFD6
ldrb r0, [r4, #0xc]
adds r0, #1
strb r0, [r4, #0xc]
strb r1, [r4, #0xf]
adds r0, r4, #0
movs r1, #1
bl InitAnimationForceUpdate
adds r0, r4, #0
movs r1, #1
bl sub_0808C148
_0808BFD6:
pop {r4, pc}
thumb_func_start sub_0808BFD8
sub_0808BFD8: @ 0x0808BFD8
push {r4, lr}
adds r4, r0, #0
bl sub_0808C128
cmp r0, #0
beq _0808C010
ldrb r0, [r4, #0xc]
adds r0, #1
strb r0, [r4, #0xc]
adds r0, r4, #0
bl sub_0808C13C
adds r0, r4, #0
adds r0, #0x7c
ldrb r0, [r0]
cmp r0, #0
bne _0808C002
ldrb r0, [r4, #0xa]
bl ClearLocalFlag
b _0808C008
_0808C002:
ldrb r0, [r4, #0xa]
bl SetLocalFlag
_0808C008:
adds r0, r4, #0
movs r1, #0
bl sub_0808C148
_0808C010:
adds r0, r4, #0
movs r1, #1
bl sub_0808C01C
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0808C01C
sub_0808C01C: @ 0x0808C01C
push {r4, r5, r6, lr}
adds r4, r0, #0
adds r5, r1, #0
movs r1, #0x2e
ldrsh r0, [r4, r1]
subs r0, #0x18
movs r2, #0x32
ldrsh r1, [r4, r2]
subs r1, #0x18
movs r2, #0x30
movs r3, #0x30
bl CheckPlayerProximity
cmp r0, #0
beq _0808C0A6
ldr r2, _0808C06C @ =gArea
ldrh r0, [r4, #0x2e]
strh r0, [r2, #0x12]
ldrh r0, [r4, #0x32]
strh r0, [r2, #0x14]
movs r6, #2
strb r6, [r2, #0x16]
movs r0, #4
cmp r5, #0
beq _0808C050
movs r0, #2
_0808C050:
strb r0, [r2, #0x17]
cmp r5, #1
bne _0808C0A6
ldr r3, _0808C070 @ =gPlayerState
ldr r0, [r3, #0x30]
movs r1, #0x20
ands r0, r1
cmp r0, #0
beq _0808C074
ldrb r0, [r3, #2]
cmp r0, #0
bne _0808C074
strb r6, [r2, #0x18]
b _0808C082
.align 2, 0
_0808C06C: .4byte gArea
_0808C070: .4byte gPlayerState
_0808C074:
bl sub_08057810
cmp r0, #0
beq _0808C082
ldr r1, _0808C0A8 @ =gArea
movs r0, #3
strb r0, [r1, #0x18]
_0808C082:
movs r1, #0x2e
ldrsh r0, [r4, r1]
movs r2, #0x32
ldrsh r1, [r4, r2]
adds r2, r4, #0
adds r2, #0x38
ldrb r2, [r2]
bl sub_080577AC
ldrb r0, [r4, #0xf]
cmp r0, #0
bne _0808C0A6
movs r0, #1
strb r0, [r4, #0xf]
movs r0, #0xa9
lsls r0, r0, #1
bl SoundReq
_0808C0A6:
pop {r4, r5, r6, pc}
.align 2, 0
_0808C0A8: .4byte gArea
thumb_func_start sub_0808C0AC
sub_0808C0AC: @ 0x0808C0AC
push {r4, lr}
adds r4, r0, #0
movs r1, #0x80
lsls r1, r1, #6
bl sub_08003FC4
ldrb r0, [r4, #0xd]
cmp r0, #1
beq _0808C0E8
cmp r0, #1
bgt _0808C0C8
cmp r0, #0
beq _0808C0CE
b _0808C126
_0808C0C8:
cmp r0, #2
beq _0808C104
b _0808C126
_0808C0CE:
ldr r1, [r4, #0x20]
ldr r0, _0808C0E4 @ =0x00017FFF
cmp r1, r0
bgt _0808C126
movs r0, #1
strb r0, [r4, #0xd]
adds r0, r4, #0
movs r1, #3
bl InitAnimationForceUpdate
b _0808C126
.align 2, 0
_0808C0E4: .4byte 0x00017FFF
_0808C0E8:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
movs r1, #0x36
ldrsh r0, [r4, r1]
cmp r0, #0
bne _0808C126
ldrb r0, [r4, #0xd]
adds r0, #1
strb r0, [r4, #0xd]
movs r0, #0x80
lsls r0, r0, #8
str r0, [r4, #0x20]
b _0808C126
_0808C104:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
movs r1, #0x36
ldrsh r0, [r4, r1]
cmp r0, #0
bne _0808C126
movs r0, #1
strb r0, [r4, #0xc]
adds r0, r4, #0
movs r1, #0
bl InitAnimationForceUpdate
adds r0, r4, #0
movs r1, #1
bl sub_0808C148
_0808C126:
pop {r4, pc}
thumb_func_start sub_0808C128
sub_0808C128: @ 0x0808C128
push {lr}
movs r1, #0
adds r0, #0x41
ldrb r0, [r0]
cmp r0, #0x9d
bne _0808C136
movs r1, #1
_0808C136:
adds r0, r1, #0
pop {pc}
.align 2, 0
thumb_func_start sub_0808C13C
sub_0808C13C: @ 0x0808C13C
movs r1, #0
strb r1, [r0, #0xd]
movs r1, #0xa0
lsls r1, r1, #0xa
str r1, [r0, #0x20]
bx lr
thumb_func_start sub_0808C148
sub_0808C148: @ 0x0808C148
push {r4, r5, r6, lr}
adds r6, r0, #0
movs r2, #0x2e
ldrsh r0, [r6, r2]
ldr r4, _0808C1A4 @ =gRoomControls
ldrh r2, [r4, #6]
subs r0, r0, r2
asrs r5, r0, #4
movs r3, #0x3f
ands r5, r3
movs r2, #0x32
ldrsh r0, [r6, r2]
ldrh r2, [r4, #8]
subs r0, r0, r2
asrs r0, r0, #4
ands r0, r3
lsls r0, r0, #6
orrs r5, r0
cmp r1, #0
bne _0808C1B8
ldr r0, _0808C1A8 @ =0x00004092
subs r1, r5, #1
adds r4, r6, #0
adds r4, #0x38
ldrb r2, [r4]
bl SetTile
ldr r0, _0808C1AC @ =0x00004093
ldrb r2, [r4]
adds r1, r5, #0
bl SetTile
ldr r0, _0808C1B0 @ =0x00004094
adds r1, r5, #0
adds r1, #0x3f
ldrb r2, [r4]
bl SetTile
ldr r0, _0808C1B4 @ =0x00004095
adds r1, r5, #0
adds r1, #0x40
ldrb r2, [r4]
bl SetTile
b _0808C1E0
.align 2, 0
_0808C1A4: .4byte gRoomControls
_0808C1A8: .4byte 0x00004092
_0808C1AC: .4byte 0x00004093
_0808C1B0: .4byte 0x00004094
_0808C1B4: .4byte 0x00004095
_0808C1B8:
subs r0, r5, #1
adds r4, r6, #0
adds r4, #0x38
ldrb r1, [r4]
bl sub_0807BA8C
ldrb r1, [r4]
adds r0, r5, #0
bl sub_0807BA8C
adds r0, r5, #0
adds r0, #0x3f
ldrb r1, [r4]
bl sub_0807BA8C
adds r0, r5, #0
adds r0, #0x40
ldrb r1, [r4]
bl sub_0807BA8C
_0808C1E0:
pop {r4, r5, r6, pc}
.align 2, 0

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@ -58,6 +58,7 @@ extern void DoExitTransition(ScreenTransitionData*);
extern void CreateDustAt(u32, u32, u32);
extern void PutItemOnSlot(u32 itemID);
extern void CreateSpeechBubbleSleep(Entity*, u32, u32);
extern u32 CheckPlayerProximity(u32, u32, u32, u32);
// Unidentified
extern u32 sub_0806ED78(Entity*);

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@ -761,6 +761,7 @@ SECTIONS {
asm/object35.o(.text);
asm/object36.o(.text);
asm/object37.o(.text);
src/object/jarPortal.o(.text);
asm/jarPortal.o(.text);
asm/bossDoor.o(.text);
asm/object3A.o(.text);

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@ -5,7 +5,6 @@
extern s16 sub_080001DA(u32, u32); // ?
extern void sub_08049CF4();
extern u32 CheckPlayerProximity(u32, u32, u32, u32);
void sub_080221C0();
typedef struct {

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@ -253,8 +253,6 @@ void sub_0805A664(Manager15* this) {
sub_0805A68C(this);
}
extern u32 CheckPlayerProximity(u32, u32, u32, u32);
void sub_0805A68C(Manager15* this) {
if (CheckPlayerProximity(this->unk_38 - 0x18, this->unk_3a - 0x18, 0x30, 0x30)) {
if (this->unk_2c <= 0x1007) {

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@ -32,7 +32,6 @@ void Manager1A_Main(Manager1A* this) {
}
extern void sub_08052D74(void*, void*, void*);
extern u32 CheckPlayerProximity(u32, u32, u32, u32);
typedef struct struct_08108764 {
u8 unk_00;

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@ -7,6 +7,7 @@
#include "random.h"
#include "audio.h"
#include "object.h"
#include "functions.h"
// Facilitates the usage of minish portals.
@ -25,7 +26,6 @@ typedef struct {
} Manager3;
extern s8 gUnk_08107C6C[];
extern u32 CheckPlayerProximity(u32, u32, u32, u32);
extern u32 sub_08057810(void);
extern u32 sub_080002C0(u16, u16, u8);
extern void sub_080577AC(u32, u32, u32);

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@ -34,7 +34,6 @@ extern Hitbox gUnk_080FD180;
Entity* sub_0806D00C(Entity* this);
void sub_0806D4C0(Entity*, u32);
extern u32 CheckPlayerProximity(u32, u32, u32, u32);
void BigGoron(Entity* this) {
gUnk_081140D4[this->type](this);

181
src/object/jarPortal.c Normal file
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@ -0,0 +1,181 @@
#include "global.h"
#include "entity.h"
#include "flags.h"
#include "functions.h"
#include "area.h"
#include "audio.h"
extern void (*gUnk_08121488[])(Entity*);
extern u32 sub_08057810(void);
extern void sub_080577AC(u32, u32, u32);
u32 sub_0808C128(Entity*);
void sub_0808C13C(Entity*);
void sub_0808C148(Entity*, u32);
void sub_0808C01C(Entity*, u32);
void JarPortal(Entity* this) {
gUnk_08121488[this->action](this);
}
void sub_0808BE9C(Entity* this) {
this->flags |= 0x80;
this->damageType = 1;
this->field_0x3c = 0x47;
this->field_0x40 = 0x44;
this->flags2 = 0x80;
this->field_0x68.HALF.LO = 0;
if (CheckLocalFlag(this->type)) {
if (this->field_0x7c.BYTES.byte0 != 0) {
this->action = 1;
InitAnimationForceUpdate(this, 0);
} else {
this->action = 3;
InitAnimationForceUpdate(this, 1);
}
} else {
if (this->field_0x7c.BYTES.byte0 == 0) {
this->action = 1;
InitAnimationForceUpdate(this, 0);
} else {
this->action = 3;
InitAnimationForceUpdate(this, 1);
}
}
}
void sub_0808BF14(Entity* this) {
if (sub_0808C128(this)) {
this->action++;
sub_0808C13C(this);
if (this->field_0x7c.BYTES.byte0 == 0) {
SetLocalFlag(this->type);
} else {
ClearLocalFlag(this->type);
}
sub_0808C148(this, 0);
}
sub_0808C01C(this, 0);
}
void sub_0808BF58(Entity* this) {
sub_08003FC4(this, 0x2000);
switch (this->subAction) {
case 0:
if (this->field_0x20 <= 98303) {
++this->subAction;
InitAnimationForceUpdate(this, 2);
}
break;
case 1:
UpdateAnimationSingleFrame(this);
if (!this->height.HALF.HI) {
++this->subAction;
this->field_0x20 = 0x8000;
}
break;
case 2:
UpdateAnimationSingleFrame(this);
if (!this->height.HALF.HI) {
++this->action;
this->field_0xf = 0;
InitAnimationForceUpdate(this, 1);
sub_0808C148(this, 1);
}
break;
}
}
void sub_0808BFD8(Entity* this) {
if (sub_0808C128(this)) {
++this->action;
sub_0808C13C(this);
if (!this->field_0x7c.BYTES.byte0)
ClearLocalFlag(this->type);
else
SetLocalFlag(this->type);
sub_0808C148(this, 0);
}
sub_0808C01C(this, 1);
}
void sub_0808C01C(Entity* this, u32 r1) {
if (CheckPlayerProximity(this->x.HALF.HI - 0x18, this->y.HALF.HI - 0x18, 0x30, 0x30)) {
u32 type;
gArea.curPortalX = this->x.HALF.HI;
gArea.curPortalY = this->y.HALF.HI;
gArea.curPortalExitDirection = 2;
type = 4;
if (r1 != 0)
type = 2;
gArea.curPortalType = type;
if (r1 == 1) {
if (((gPlayerState.flags.all & 0x20) != 0) && (gPlayerState.jumpStatus == 0)) {
gArea.field_0x18 = 2;
} else {
if (sub_08057810() != 0) {
gArea.field_0x18 = 3;
}
}
sub_080577AC(this->x.HALF.HI, this->y.HALF.HI, this->collisionLayer);
if (this->field_0xf == 0) {
this->field_0xf = 1;
SoundReq(0x152);
}
}
}
}
void sub_0808C0AC(Entity* this) {
sub_08003FC4(this, 0x2000);
switch (this->subAction) {
case 0:
if (this->field_0x20 <= 98303) {
this->subAction = 1;
InitAnimationForceUpdate(this, 3);
}
break;
case 1:
UpdateAnimationSingleFrame(this);
if (!this->height.HALF.HI) {
++this->subAction;
this->field_0x20 = 0x8000;
}
break;
case 2:
UpdateAnimationSingleFrame(this);
if (!this->height.HALF.HI) {
this->action = 1;
InitAnimationForceUpdate(this, 0);
sub_0808C148(this, 1);
}
break;
}
}
u32 sub_0808C128(Entity* this) {
return this->bitfield == 157;
}
void sub_0808C13C(Entity* this) {
this->subAction = 0;
this->field_0x20 = 163840;
}
void sub_0808C148(Entity* this, u32 a2) {
u32 pos;
pos = COORD_TO_TILE(this);
if (!a2) {
SetTile(16530, pos - 1, this->collisionLayer);
SetTile(16531, pos, this->collisionLayer);
SetTile(16532, pos + 63, this->collisionLayer);
SetTile(16533, pos + 64, this->collisionLayer);
} else {
sub_0807BA8C(pos - 1, this->collisionLayer);
sub_0807BA8C(pos, this->collisionLayer);
sub_0807BA8C(pos + 63, this->collisionLayer);
sub_0807BA8C(pos + 64, this->collisionLayer);
}
}