Decompile manager24

This commit is contained in:
octorock 2021-08-28 20:55:43 +02:00
parent bfe4af300b
commit 5981c5b71d
4 changed files with 333 additions and 878 deletions

View File

@ -1,876 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Manager24_Main
Manager24_Main: @ 0x0805BF18
push {lr}
ldr r2, _0805BF2C @ =gUnk_08108CDC
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0805BF2C: .4byte gUnk_08108CDC
thumb_func_start sub_0805BF30
sub_0805BF30: @ 0x0805BF30
push {r4, lr}
adds r4, r0, #0
movs r0, #1
strb r0, [r4, #0xc]
ldrh r1, [r4, #0x38]
lsls r1, r1, #0x10
asrs r1, r1, #0x14
movs r2, #0x3f
ands r1, r2
ldrh r0, [r4, #0x3a]
lsls r0, r0, #0x10
asrs r0, r0, #0x14
ands r0, r2
lsls r0, r0, #6
orrs r1, r0
strh r1, [r4, #0x3c]
ldrh r0, [r4, #0x3c]
adds r1, r4, #0
adds r1, #0x35
ldrb r1, [r1]
bl sub_0805BFC4
strb r0, [r4, #0xa]
ldrh r0, [r4, #0x3e]
bl CheckLocalFlag
cmp r0, #0
beq _0805BF74
adds r0, r4, #0
bl sub_0805C02C
adds r0, r4, #0
bl DeleteManager
_0805BF74:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0805BF78
sub_0805BF78: @ 0x0805BF78
push {r4, lr}
adds r4, r0, #0
ldrh r0, [r4, #0x3c]
adds r1, r4, #0
adds r1, #0x35
ldrb r1, [r1]
bl sub_080002C8
cmp r0, #0x2e
beq _0805BFA0
movs r0, #2
strb r0, [r4, #0xc]
movs r0, #0x5a
strb r0, [r4, #0xe]
adds r0, r4, #0
bl sub_0805C02C
ldrh r0, [r4, #0x3e]
bl SetLocalFlag
_0805BFA0:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0805BFA4
sub_0805BFA4: @ 0x0805BFA4
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0805BFC0
movs r0, #0x72
bl SoundReq
adds r0, r4, #0
bl DeleteManager
_0805BFC0:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0805BFC4
sub_0805BFC4: @ 0x0805BFC4
push {lr}
bl GetTileType
adds r1, r0, #0
cmp r1, #0xec
beq _0805C018
cmp r1, #0xec
bhi _0805BFEC
cmp r1, #0xbf
beq _0805C024
cmp r1, #0xbf
bhi _0805BFE2
cmp r1, #0xaf
beq _0805C014
b _0805C028
_0805BFE2:
cmp r1, #0xcc
beq _0805C01C
cmp r1, #0xdf
beq _0805C020
b _0805C028
_0805BFEC:
movs r0, #0x84
lsls r0, r0, #1
cmp r1, r0
beq _0805C01C
cmp r1, r0
bhi _0805C004
cmp r1, #0xff
beq _0805C014
subs r0, #3
cmp r1, r0
beq _0805C024
b _0805C028
_0805C004:
movs r0, #0x88
lsls r0, r0, #1
cmp r1, r0
beq _0805C020
adds r0, #5
cmp r1, r0
beq _0805C018
b _0805C028
_0805C014:
movs r0, #0
b _0805C02A
_0805C018:
movs r0, #1
b _0805C02A
_0805C01C:
movs r0, #2
b _0805C02A
_0805C020:
movs r0, #3
b _0805C02A
_0805C024:
movs r0, #4
b _0805C02A
_0805C028:
movs r0, #0xff
_0805C02A:
pop {pc}
thumb_func_start sub_0805C02C
sub_0805C02C: @ 0x0805C02C
push {lr}
adds r1, r0, #0
ldrb r0, [r1, #0xa]
cmp r0, #0xff
beq _0805C04A
ldr r0, _0805C04C @ =gUnk_08108CE8
ldrb r2, [r1, #0xa]
lsls r2, r2, #2
adds r2, r2, r0
ldrh r0, [r1, #0x3c]
adds r1, #0x35
ldrb r1, [r1]
ldr r2, [r2]
bl _call_via_r2
_0805C04A:
pop {pc}
.align 2, 0
_0805C04C: .4byte gUnk_08108CE8
thumb_func_start sub_0805C050
sub_0805C050: @ 0x0805C050
push {r4, r5, lr}
adds r5, r0, #0
adds r4, r1, #0
adds r1, r5, #0
subs r1, #0x41
movs r0, #0xb1
adds r2, r4, #0
bl SetTileType
adds r1, r5, #0
subs r1, #0x40
movs r0, #0xb2
adds r2, r4, #0
bl SetTileType
adds r1, r5, #0
subs r1, #0x3f
movs r0, #0xb3
adds r2, r4, #0
bl SetTileType
subs r1, r5, #1
movs r0, #0xb4
adds r2, r4, #0
bl SetTileType
adds r1, r5, #1
movs r0, #0xb7
adds r2, r4, #0
bl SetTileType
cmp r4, #1
bne _0805C11C
bl sub_08052670
cmp r0, #0
beq _0805C0D8
movs r0, #0x4f
movs r1, #0xe
movs r2, #0
bl CreateObject
adds r3, r0, #0
cmp r3, #0
beq _0805C0E0
movs r1, #0x3f
adds r0, r5, #0
ands r0, r1
lsls r0, r0, #4
adds r0, #8
ldr r2, _0805C0D0 @ =gRoomControls
ldrh r1, [r2, #6]
adds r1, r1, r0
strh r1, [r3, #0x2e]
movs r0, #0xfc
lsls r0, r0, #4
ands r0, r5
lsrs r0, r0, #2
ldr r1, _0805C0D4 @ =0x0000FFF8
adds r0, r0, r1
ldrh r2, [r2, #8]
adds r0, r0, r2
strh r0, [r3, #0x32]
b _0805C0E0
.align 2, 0
_0805C0D0: .4byte gRoomControls
_0805C0D4: .4byte 0x0000FFF8
_0805C0D8:
bl CheckIsDungeon
cmp r0, #0
beq _0805C0EC
_0805C0E0:
movs r0, #0xb5
adds r1, r5, #0
movs r2, #1
bl SetTileType
b _0805C0F6
_0805C0EC:
movs r0, #0xb6
adds r1, r5, #0
movs r2, #1
bl SetTileType
_0805C0F6:
adds r1, r5, #0
subs r1, #0x41
movs r0, #0xb8
movs r2, #2
bl SetTileType
adds r1, r5, #0
subs r1, #0x40
movs r0, #0xb9
movs r2, #2
bl SetTileType
adds r1, r5, #0
subs r1, #0x3f
movs r0, #0xba
movs r2, #2
bl SetTileType
b _0805C16E
_0805C11C:
movs r0, #0xb5
adds r1, r5, #0
movs r2, #2
bl SetTileType
bl CheckIsDungeon
cmp r0, #0
beq _0805C16E
bl sub_0805C608
adds r1, r0, #0
movs r0, #0x4f
movs r2, #6
bl CreateObject
adds r3, r0, #0
cmp r3, #0
beq _0805C16E
movs r1, #0x3f
adds r0, r5, #0
ands r0, r1
lsls r0, r0, #4
adds r0, #8
ldr r2, _0805C170 @ =gRoomControls
ldrh r1, [r2, #6]
adds r1, r1, r0
strh r1, [r3, #0x2e]
movs r0, #0xfc
lsls r0, r0, #4
ands r0, r5
lsrs r0, r0, #2
ldr r1, _0805C174 @ =0x0000FFF0
adds r0, r0, r1
ldrh r2, [r2, #8]
adds r0, r0, r2
strh r0, [r3, #0x32]
adds r1, r3, #0
adds r1, #0x38
movs r0, #2
strb r0, [r1]
_0805C16E:
pop {r4, r5, pc}
.align 2, 0
_0805C170: .4byte gRoomControls
_0805C174: .4byte 0x0000FFF0
thumb_func_start sub_0805C178
sub_0805C178: @ 0x0805C178
push {r4, r5, lr}
adds r5, r0, #0
adds r4, r1, #0
adds r1, r5, #0
subs r1, #0x40
movs r0, #0xf1
adds r2, r4, #0
bl SetTileType
adds r1, r5, #0
subs r1, #0x3f
movs r0, #0xf5
adds r2, r4, #0
bl SetTileType
adds r1, r5, #1
movs r0, #0xf6
adds r2, r4, #0
bl SetTileType
adds r1, r5, #0
adds r1, #0x40
movs r0, #0xf4
adds r2, r4, #0
bl SetTileType
adds r1, r5, #0
adds r1, #0x41
movs r0, #0xf7
adds r2, r4, #0
bl SetTileType
cmp r4, #1
bne _0805C23E
bl sub_08052670
cmp r0, #0
beq _0805C1FC
movs r0, #0x4f
movs r1, #0xe
movs r2, #1
bl CreateObject
adds r2, r0, #0
cmp r2, #0
beq _0805C204
movs r1, #0x3f
adds r0, r5, #0
ands r0, r1
lsls r0, r0, #4
ldr r1, _0805C1F8 @ =gRoomControls
adds r0, #0x18
ldrh r3, [r1, #6]
adds r0, r0, r3
strh r0, [r2, #0x2e]
movs r0, #0xfc
lsls r0, r0, #4
ands r0, r5
lsrs r0, r0, #2
adds r0, #8
ldrh r1, [r1, #8]
adds r1, r1, r0
strh r1, [r2, #0x32]
b _0805C204
.align 2, 0
_0805C1F8: .4byte gRoomControls
_0805C1FC:
bl CheckIsDungeon
cmp r0, #0
beq _0805C210
_0805C204:
movs r0, #0xf2
adds r1, r5, #0
movs r2, #1
bl SetTileType
b _0805C21A
_0805C210:
movs r0, #0xf3
adds r1, r5, #0
movs r2, #1
bl SetTileType
_0805C21A:
adds r1, r5, #0
subs r1, #0x3f
movs r0, #0xf8
movs r2, #2
bl SetTileType
adds r1, r5, #1
movs r0, #0xf9
movs r2, #2
bl SetTileType
adds r1, r5, #0
adds r1, #0x41
movs r0, #0xfa
movs r2, #2
bl SetTileType
b _0805C28E
_0805C23E:
movs r0, #0xf2
adds r1, r5, #0
movs r2, #2
bl SetTileType
bl CheckIsDungeon
cmp r0, #0
beq _0805C28E
bl sub_0805C608
adds r1, r0, #0
movs r0, #0x4f
movs r2, #7
bl CreateObject
adds r2, r0, #0
cmp r2, #0
beq _0805C28E
movs r1, #0x3f
adds r0, r5, #0
ands r0, r1
lsls r0, r0, #4
ldr r1, _0805C290 @ =gRoomControls
adds r0, #0x20
ldrh r3, [r1, #6]
adds r0, r0, r3
strh r0, [r2, #0x2e]
movs r0, #0xfc
lsls r0, r0, #4
ands r0, r5
lsrs r0, r0, #2
adds r0, #8
ldrh r1, [r1, #8]
adds r1, r1, r0
strh r1, [r2, #0x32]
adds r1, r2, #0
adds r1, #0x38
movs r0, #2
strb r0, [r1]
_0805C28E:
pop {r4, r5, pc}
.align 2, 0
_0805C290: .4byte gRoomControls
thumb_func_start sub_0805C294
sub_0805C294: @ 0x0805C294
push {r4, r5, lr}
adds r5, r0, #0
adds r4, r1, #0
subs r1, r5, #1
movs r0, #0xd1
adds r2, r4, #0
bl SetTileType
adds r1, r5, #1
movs r0, #0xd4
adds r2, r4, #0
bl SetTileType
adds r1, r5, #0
adds r1, #0x3f
movs r0, #0xd5
adds r2, r4, #0
bl SetTileType
adds r1, r5, #0
adds r1, #0x40
movs r0, #0xd6
adds r2, r4, #0
bl SetTileType
adds r1, r5, #0
adds r1, #0x41
movs r0, #0xd7
adds r2, r4, #0
bl SetTileType
cmp r4, #1
bne _0805C35C
bl sub_08052670
cmp r0, #0
beq _0805C318
movs r0, #0x4f
movs r1, #0xe
movs r2, #2
bl CreateObject
adds r3, r0, #0
cmp r3, #0
beq _0805C320
movs r1, #0x3f
adds r0, r5, #0
ands r0, r1
lsls r0, r0, #4
adds r0, #8
ldr r2, _0805C314 @ =gRoomControls
ldrh r1, [r2, #6]
adds r1, r1, r0
strh r1, [r3, #0x2e]
movs r0, #0xfc
lsls r0, r0, #4
ands r0, r5
lsrs r0, r0, #2
adds r0, #0x20
ldrh r2, [r2, #8]
adds r0, r0, r2
strh r0, [r3, #0x32]
b _0805C320
.align 2, 0
_0805C314: .4byte gRoomControls
_0805C318:
bl CheckIsDungeon
cmp r0, #0
beq _0805C32C
_0805C320:
movs r0, #0xd2
adds r1, r5, #0
movs r2, #1
bl SetTileType
b _0805C336
_0805C32C:
movs r0, #0xd3
adds r1, r5, #0
movs r2, #1
bl SetTileType
_0805C336:
adds r1, r5, #0
adds r1, #0x3f
movs r0, #0xd8
movs r2, #2
bl SetTileType
adds r1, r5, #0
adds r1, #0x40
movs r0, #0xd9
movs r2, #2
bl SetTileType
adds r1, r5, #0
adds r1, #0x41
movs r0, #0xda
movs r2, #2
bl SetTileType
b _0805C3AC
_0805C35C:
movs r0, #0xd2
adds r1, r5, #0
movs r2, #2
bl SetTileType
bl CheckIsDungeon
cmp r0, #0
beq _0805C3AC
bl sub_0805C608
adds r1, r0, #0
movs r0, #0x4f
movs r2, #8
bl CreateObject
adds r3, r0, #0
cmp r3, #0
beq _0805C3AC
movs r1, #0x3f
adds r0, r5, #0
ands r0, r1
lsls r0, r0, #4
adds r0, #8
ldr r2, _0805C3B0 @ =gRoomControls
ldrh r1, [r2, #6]
adds r1, r1, r0
strh r1, [r3, #0x2e]
movs r0, #0xfc
lsls r0, r0, #4
ands r0, r5
lsrs r0, r0, #2
adds r0, #0x20
ldrh r2, [r2, #8]
adds r0, r0, r2
strh r0, [r3, #0x32]
adds r1, r3, #0
adds r1, #0x38
movs r0, #2
strb r0, [r1]
_0805C3AC:
pop {r4, r5, pc}
.align 2, 0
_0805C3B0: .4byte gRoomControls
thumb_func_start sub_0805C3B4
sub_0805C3B4: @ 0x0805C3B4
push {r4, r5, lr}
adds r5, r0, #0
adds r4, r1, #0
adds r1, r5, #0
subs r1, #0x41
movs r0, #0xe1
adds r2, r4, #0
bl SetTileType
adds r1, r5, #0
subs r1, #0x40
movs r0, #0xe4
adds r2, r4, #0
bl SetTileType
subs r1, r5, #1
movs r0, #0xe2
adds r2, r4, #0
bl SetTileType
adds r1, r5, #0
adds r1, #0x3f
movs r0, #0xe3
adds r2, r4, #0
bl SetTileType
adds r1, r5, #0
adds r1, #0x40
movs r0, #0xe7
adds r2, r4, #0
bl SetTileType
cmp r4, #1
bne _0805C482
bl sub_08052670
cmp r0, #0
beq _0805C440
movs r0, #0x4f
movs r1, #0xe
movs r2, #3
bl CreateObject
adds r2, r0, #0
cmp r2, #0
beq _0805C448
movs r1, #0x3f
adds r0, r5, #0
ands r0, r1
lsls r0, r0, #4
ldr r1, _0805C438 @ =gRoomControls
ldr r3, _0805C43C @ =0x0000FFF0
adds r0, r0, r3
ldrh r3, [r1, #6]
adds r0, r0, r3
strh r0, [r2, #0x2e]
movs r0, #0xfc
lsls r0, r0, #4
ands r0, r5
lsrs r0, r0, #2
adds r0, #8
ldrh r1, [r1, #8]
adds r1, r1, r0
strh r1, [r2, #0x32]
b _0805C448
.align 2, 0
_0805C438: .4byte gRoomControls
_0805C43C: .4byte 0x0000FFF0
_0805C440:
bl CheckIsDungeon
cmp r0, #0
beq _0805C454
_0805C448:
movs r0, #0xe5
adds r1, r5, #0
movs r2, #1
bl SetTileType
b _0805C45E
_0805C454:
movs r0, #0xe6
adds r1, r5, #0
movs r2, #1
bl SetTileType
_0805C45E:
adds r1, r5, #0
subs r1, #0x41
movs r0, #0xe8
movs r2, #2
bl SetTileType
subs r1, r5, #1
movs r0, #0xe9
movs r2, #2
bl SetTileType
adds r1, r5, #0
adds r1, #0x3f
movs r0, #0xea
movs r2, #2
bl SetTileType
b _0805C4D4
_0805C482:
movs r0, #0xe5
adds r1, r5, #0
movs r2, #2
bl SetTileType
bl CheckIsDungeon
cmp r0, #0
beq _0805C4D4
bl sub_0805C608
adds r1, r0, #0
movs r0, #0x4f
movs r2, #9
bl CreateObject
adds r2, r0, #0
cmp r2, #0
beq _0805C4D4
movs r1, #0x3f
adds r0, r5, #0
ands r0, r1
lsls r0, r0, #4
ldr r1, _0805C4D8 @ =gRoomControls
ldr r3, _0805C4DC @ =0x0000FFF0
adds r0, r0, r3
ldrh r3, [r1, #6]
adds r0, r0, r3
strh r0, [r2, #0x2e]
movs r0, #0xfc
lsls r0, r0, #4
ands r0, r5
lsrs r0, r0, #2
adds r0, #8
ldrh r1, [r1, #8]
adds r1, r1, r0
strh r1, [r2, #0x32]
adds r1, r2, #0
adds r1, #0x38
movs r0, #2
strb r0, [r1]
_0805C4D4:
pop {r4, r5, pc}
.align 2, 0
_0805C4D8: .4byte gRoomControls
_0805C4DC: .4byte 0x0000FFF0
thumb_func_start sub_0805C4E0
sub_0805C4E0: @ 0x0805C4E0
push {r4, r5, lr}
adds r5, r0, #0
adds r4, r1, #0
adds r1, r5, #0
subs r1, #0x41
movs r0, #0xc1
adds r2, r4, #0
bl SetTileType
adds r1, r5, #0
subs r1, #0x40
movs r0, #0xc2
adds r2, r4, #0
bl SetTileType
adds r1, r5, #0
subs r1, #0x3f
movs r0, #0xc3
adds r2, r4, #0
bl SetTileType
subs r1, r5, #1
movs r0, #0xc4
adds r2, r4, #0
bl SetTileType
adds r1, r5, #1
movs r0, #0xc7
adds r2, r4, #0
bl SetTileType
cmp r4, #1
bne _0805C5AC
bl sub_08052670
cmp r0, #0
beq _0805C568
movs r0, #0x4f
movs r1, #0xe
movs r2, #0
bl CreateObject
adds r3, r0, #0
cmp r3, #0
beq _0805C570
movs r1, #0x3f
adds r0, r5, #0
ands r0, r1
lsls r0, r0, #4
adds r0, #8
ldr r2, _0805C560 @ =gRoomControls
ldrh r1, [r2, #6]
adds r1, r1, r0
strh r1, [r3, #0x2e]
movs r0, #0xfc
lsls r0, r0, #4
ands r0, r5
lsrs r0, r0, #2
ldr r1, _0805C564 @ =0x0000FFF0
adds r0, r0, r1
ldrh r2, [r2, #8]
adds r0, r0, r2
strh r0, [r3, #0x32]
b _0805C570
.align 2, 0
_0805C560: .4byte gRoomControls
_0805C564: .4byte 0x0000FFF0
_0805C568:
bl CheckIsDungeon
cmp r0, #0
beq _0805C57C
_0805C570:
movs r0, #0xc5
adds r1, r5, #0
movs r2, #1
bl SetTileType
b _0805C586
_0805C57C:
movs r0, #0xc6
adds r1, r5, #0
movs r2, #1
bl SetTileType
_0805C586:
adds r1, r5, #0
subs r1, #0x41
movs r0, #0xc8
movs r2, #2
bl SetTileType
adds r1, r5, #0
subs r1, #0x40
movs r0, #0xc9
movs r2, #2
bl SetTileType
adds r1, r5, #0
subs r1, #0x3f
movs r0, #0xca
movs r2, #2
bl SetTileType
b _0805C5FE
_0805C5AC:
movs r0, #0xc5
adds r1, r5, #0
movs r2, #2
bl SetTileType
bl CheckIsDungeon
cmp r0, #0
beq _0805C5FE
bl sub_0805C608
adds r1, r0, #0
movs r0, #0x4f
movs r2, #6
bl CreateObject
adds r3, r0, #0
cmp r3, #0
beq _0805C5FE
movs r1, #0x3f
adds r0, r5, #0
ands r0, r1
lsls r0, r0, #4
adds r0, #8
ldr r2, _0805C600 @ =gRoomControls
ldrh r1, [r2, #6]
adds r1, r1, r0
strh r1, [r3, #0x2e]
movs r0, #0xfc
lsls r0, r0, #4
ands r0, r5
lsrs r0, r0, #2
ldr r1, _0805C604 @ =0x0000FFF0
adds r0, r0, r1
ldrh r2, [r2, #8]
adds r0, r0, r2
strh r0, [r3, #0x32]
adds r1, r3, #0
adds r1, #0x38
movs r0, #2
strb r0, [r1]
_0805C5FE:
pop {r4, r5, pc}
.align 2, 0
_0805C600: .4byte gRoomControls
_0805C604: .4byte 0x0000FFF0
thumb_func_start sub_0805C608
sub_0805C608: @ 0x0805C608
ldr r1, _0805C614 @ =gUnk_08108CFC
ldr r0, _0805C618 @ =gArea
ldrb r0, [r0, #3]
adds r0, r0, r1
ldrb r0, [r0]
bx lr
.align 2, 0
_0805C614: .4byte gUnk_08108CFC
_0805C618: .4byte gArea

View File

@ -175,7 +175,7 @@ extern void Manager20_Main();
extern void Manager21_Main(Entity*);
extern void Manager22_Main(Entity*);
extern void Manager23_Main(Entity*);
extern void Manager24_Main(Entity*);
extern void Manager24_Main();
extern void Manager25_Main(Entity*);
extern void Manager26_Main();
extern void Manager27_Main();

View File

@ -536,7 +536,7 @@ SECTIONS {
asm/manager21.o(.text);
asm/manager22.o(.text);
asm/manager23.o(.text);
asm/manager24.o(.text);
src/manager/manager24.o(.text);
asm/manager25.o(.text);
src/manager/manager26.o(.text);
src/manager/manager27.o(.text);

331
src/manager/manager24.c Normal file
View File

@ -0,0 +1,331 @@
#include "entity.h"
#include "functions.h"
#include "flags.h"
#include "audio.h"
#include "game.h"
#include "object.h"
#include "area.h"
typedef struct {
Manager manager;
u8 field_0x20;
u8 field_0x21;
u8 field_0x22;
u8 field_0x23;
u8 field_0x24;
u8 field_0x25;
u8 field_0x26;
u8 field_0x27;
u8 field_0x28;
u8 field_0x29;
u8 field_0x2a;
u8 field_0x2b;
u8 field_0x2c;
u8 field_0x2d;
u8 field_0x2e;
u8 field_0x2f;
u8 field_0x30;
u8 field_0x31;
u8 field_0x32;
u8 field_0x33;
u8 field_0x34;
u8 field_0x35;
u8 field_0x36;
u8 field_0x37;
s16 x;
u16 y;
u16 tile;
u16 field_0x3e;
} Manager24;
extern void (*const gUnk_08108CDC[])(Manager24*);
u32 sub_0805BFC4(u32, u32);
void sub_0805C02C(Manager24*);
extern u32 sub_080002C8(u16, u8);
extern void (*const gUnk_08108CE8[])(u32, u32);
u32 sub_0805C608(void);
extern u32 sub_08052670(void);
extern u8 gUnk_08108CFC[];
void Manager24_Main(Manager24* manager) {
gUnk_08108CDC[manager->manager.action](manager);
}
void sub_0805BF30(Manager24* manager) {
manager->manager.action = 1;
manager->tile = (manager->x >> 4 & 0x3fU) | (((manager->y << 0x10) >> 0x14 & 0x3fU) << 6);
manager->manager.unk_0a = sub_0805BFC4(manager->tile, manager->field_0x35);
if (CheckLocalFlag(manager->field_0x3e) != 0) {
sub_0805C02C(manager);
DeleteManager((Manager*)manager);
}
}
void sub_0805BF78(Manager24* this) {
if (sub_080002C8(this->tile, this->field_0x35) != 0x2e) {
this->manager.action = 2;
this->manager.unk_0e = 0x5a;
sub_0805C02C(this);
SetLocalFlag(this->field_0x3e);
}
}
void sub_0805BFA4(Manager24* this) {
if (--this->manager.unk_0e == 0) {
SoundReq(SFX_SECRET);
DeleteManager((Manager*)this);
}
}
u32 sub_0805BFC4(u32 pos, u32 layer) {
u32 tileType = GetTileType(pos, layer);
switch (tileType) {
case 0xec:
return 1;
case 0xbf:
return 4;
case 0xaf:
return 0;
case 0xcc:
return 2;
case 0xdf:
return 3;
case 0xff:
return 0;
case 0x115:
return 1;
case 0x108:
return 2;
case 0x110:
return 3;
case 0x105:
return 4;
}
return 0xff;
}
void sub_0805C02C(Manager24* this) {
if (this->manager.unk_0a != 0xff) {
gUnk_08108CE8[this->manager.unk_0a](this->tile, this->field_0x35);
}
}
void sub_0805C050(u32 pos, u32 layer) {
SetTileType(0xb1, pos - 0x41, layer);
SetTileType(0xb2, pos - 0x40, layer);
SetTileType(0xb3, pos - 0x3f, layer);
SetTileType(0xb4, pos - 1, layer);
SetTileType(0xb7, pos + 1, layer);
if (layer == 1) {
if (sub_08052670() != 0) {
Entity* object = CreateObject(ARCHWAY, 0xe, 0);
if (object != NULL) {
object->x.HALF.HI = ((pos & 0x3f) << 4) + 8 + gRoomControls.roomOriginX;
object->y.HALF.HI = ((pos & 0xfc0) >> 2) - 8 + gRoomControls.roomOriginY;
}
SetTileType(0xb5, pos, 1);
} else {
if (CheckIsDungeon() != 0) {
SetTileType(0xb5, pos, 1);
} else {
SetTileType(0xb6, pos, 1);
}
}
SetTileType(0xb8, pos - 0x41, 2);
SetTileType(0xb9, pos - 0x40, 2);
SetTileType(0xba, pos - 0x3f, 2);
} else {
Entity* object;
SetTileType(0xb5, pos, 2);
if (CheckIsDungeon() == 0) {
return;
}
object = CreateObject(ARCHWAY, sub_0805C608(), 6);
if (object == NULL) {
return;
}
object->x.HALF.HI = ((pos & 0x3f) << 4) + 8 + gRoomControls.roomOriginX;
object->y.HALF.HI = ((pos & 0xfc0) >> 2) - 0x10 + gRoomControls.roomOriginY;
object->collisionLayer = 2;
}
}
void sub_0805C178(u32 pos, u32 layer) {
Entity* object;
SetTileType(0xf1, pos - 0x40, layer);
SetTileType(0xf5, pos - 0x3f, layer);
SetTileType(0xf6, pos + 1, layer);
SetTileType(0xf4, pos + 0x40, layer);
SetTileType(0xf7, pos + 0x41, layer);
if (layer == 1) {
if (sub_08052670() != 0) {
object = CreateObject(ARCHWAY, 0xe, 1);
if (object != NULL) {
object->x.HALF.HI = ((pos & 0x3f) << 4) + 0x18 + gRoomControls.roomOriginX;
object->y.HALF.HI = ((pos & 0xfc0) >> 2) + 8 + gRoomControls.roomOriginY;
}
SetTileType(0xf2, pos, 1);
} else {
if (CheckIsDungeon() != 0) {
SetTileType(0xf2, pos, 1);
} else {
SetTileType(0xf3, pos, 1);
}
}
SetTileType(0xf8, pos - 0x3f, 2);
SetTileType(0xf9, pos + 1, 2);
SetTileType(0xfa, pos + 0x41, 2);
} else {
SetTileType(0xf2, pos, 2);
if (CheckIsDungeon() == 0) {
return;
}
object = CreateObject(ARCHWAY, sub_0805C608(), 7);
if (object == NULL) {
return;
}
object->x.HALF.HI = ((pos & 0x3f) << 4) + 0x20 + gRoomControls.roomOriginX;
object->y.HALF.HI = ((pos & 0xfc0) >> 2) + 8 + gRoomControls.roomOriginY;
object->collisionLayer = 2;
}
}
void sub_0805C294(u32 pos, u32 layer) {
Entity* object;
SetTileType(0xd1, pos - 1, layer);
SetTileType(0xd4, pos + 1, layer);
SetTileType(0xd5, pos + 0x3f, layer);
SetTileType(0xd6, pos + 0x40, layer);
SetTileType(0xd7, pos + 0x41, layer);
if (layer == 1) {
if (sub_08052670() != 0) {
object = CreateObject(0x4f, 0xe, 2);
if (object != NULL) {
object->x.HALF.HI = ((pos & 0x3f) << 4) + 8 + gRoomControls.roomOriginX;
object->y.HALF.HI = ((pos & 0xfc0) >> 2) + 0x20 + gRoomControls.roomOriginY;
}
SetTileType(0xd2, pos, 1);
} else {
if (CheckIsDungeon() != 0) {
SetTileType(0xd2, pos, 1);
} else {
SetTileType(0xd3, pos, 1);
}
}
SetTileType(0xd8, pos + 0x3f, 2);
SetTileType(0xd9, pos + 0x40, 2);
SetTileType(0xda, pos + 0x41, 2);
} else {
SetTileType(0xd2, pos, 2);
if (CheckIsDungeon() == 0) {
return;
}
object = CreateObject(0x4f, sub_0805C608(), 8);
if (object == NULL) {
return;
}
object->x.HALF.HI = ((pos & 0x3f) << 4) + 8 + gRoomControls.roomOriginX;
object->y.HALF.HI = ((pos & 0xfc0) >> 2) + 0x20 + gRoomControls.roomOriginY;
object->collisionLayer = 2;
}
}
void sub_0805C3B4(u32 pos, u32 layer) {
Entity* object;
SetTileType(0xe1, pos - 0x41, layer);
SetTileType(0xe4, pos - 0x40, layer);
SetTileType(0xe2, pos - 1, layer);
SetTileType(0xe3, pos + 0x3f, layer);
SetTileType(0xe7, pos + 0x40, layer);
if (layer == 1) {
if (sub_08052670() != 0) {
object = CreateObject(ARCHWAY, 0xe, 3);
if (object != NULL) {
object->x.HALF.HI = ((pos & 0x3f) << 4) + -0x10 + gRoomControls.roomOriginX;
object->y.HALF.HI = ((pos & 0xfc0) >> 2) + 8 + gRoomControls.roomOriginY;
}
SetTileType(0xe5, pos, 1);
} else {
if (CheckIsDungeon() != 0) {
SetTileType(0xe5, pos, 1);
} else {
SetTileType(0xe6, pos, 1);
}
}
SetTileType(0xe8, pos - 0x41, 2);
SetTileType(0xe9, pos - 1, 2);
SetTileType(0xea, pos + 0x3f, 2);
} else {
SetTileType(0xe5, pos, 2);
if (CheckIsDungeon() == 0) {
return;
}
object = CreateObject(ARCHWAY, sub_0805C608(), 9);
if (object == NULL) {
return;
}
object->x.HALF.HI = ((pos & 0x3f) << 4) + -0x10 + gRoomControls.roomOriginX;
object->y.HALF.HI = ((pos & 0xfc0) >> 2) + 8 + gRoomControls.roomOriginY;
object->collisionLayer = 2;
}
}
void sub_0805C4E0(u32 pos, u32 layer) {
Entity* object;
SetTileType(0xc1, pos - 0x41, layer);
SetTileType(0xc2, pos - 0x40, layer);
SetTileType(0xc3, pos - 0x3f, layer);
SetTileType(0xc4, pos - 1, layer);
SetTileType(0xc7, pos + 1, layer);
if (layer == 1) {
if (sub_08052670() != 0) {
object = CreateObject(ARCHWAY, 0xe, 0);
if (object != NULL) {
object->x.HALF.HI = ((pos & 0x3f) << 4) + 8 + gRoomControls.roomOriginX;
object->y.HALF.HI = ((pos & 0xfc0) >> 2) + -0x10 + gRoomControls.roomOriginY;
}
SetTileType(0xc5, pos, 1);
} else {
if (CheckIsDungeon() != 0) {
SetTileType(0xc5, pos, 1);
} else {
SetTileType(0xc6, pos, 1);
}
}
SetTileType(0xc8, pos - 0x41, 2);
SetTileType(0xc9, pos - 0x40, 2);
SetTileType(0xca, pos - 0x3f, 2);
} else {
SetTileType(0xc5, pos, 2);
if (CheckIsDungeon() == 0) {
return;
}
object = CreateObject(ARCHWAY, sub_0805C608(), 6);
if (object == NULL) {
return;
}
object->x.HALF.HI = ((pos & 0x3f) << 4) + 8 + gRoomControls.roomOriginX;
object->y.HALF.HI = ((pos & 0xfc0) >> 2) + -0x10 + gRoomControls.roomOriginY;
object->collisionLayer = 2;
}
}
u32 sub_0805C608(void)
{
return gUnk_08108CFC[gArea.regret];
}