decompile FallingBoulder

This commit is contained in:
Behemoth 2020-09-21 21:55:41 +02:00
parent 1a1d35e392
commit 5b454deef6
6 changed files with 463 additions and 604 deletions

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@ -1,579 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start FallingBoulder
FallingBoulder: @ 0x0802C228
push {lr}
ldr r1, _0802C234 @ =gUnk_080CD540
bl EnemyFunctionHandler
pop {pc}
.align 2, 0
_0802C234: .4byte gUnk_080CD540
thumb_func_start sub_0802C238
sub_0802C238: @ 0x0802C238
push {lr}
ldr r2, _0802C24C @ =gUnk_080CD558
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0802C24C: .4byte gUnk_080CD558
thumb_func_start sub_0802C250
sub_0802C250: @ 0x0802C250
bx lr
.align 2, 0
thumb_func_start sub_0802C254
sub_0802C254: @ 0x0802C254
bx lr
.align 2, 0
thumb_func_start sub_0802C258
sub_0802C258: @ 0x0802C258
push {r4, r5, lr}
adds r4, r0, #0
bl sub_0804A720
movs r0, #0x80
lsls r0, r0, #0xa
str r0, [r4, #0x20]
movs r0, #2
strb r0, [r4, #0xe]
bl Random
adds r2, r0, #0
movs r0, #0x70
ands r2, r0
adds r3, r4, #0
adds r3, #0x7a
movs r1, #0
strh r2, [r3]
ldrb r0, [r4, #0xa]
cmp r0, #1
beq _0802C288
cmp r0, #2
beq _0802C290
b _0802C29C
_0802C288:
movs r0, #0x80
lsls r0, r0, #1
adds r1, r0, #0
b _0802C296
_0802C290:
movs r5, #0x80
lsls r5, r5, #2
adds r1, r5, #0
_0802C296:
adds r0, r2, #0
orrs r0, r1
strh r0, [r3]
_0802C29C:
ldrh r1, [r4, #0x2e]
adds r0, r4, #0
adds r0, #0x80
movs r2, #0
strh r1, [r0]
ldrh r0, [r4, #0x32]
adds r1, r4, #0
adds r1, #0x82
strh r0, [r1]
ldr r0, _0802C310 @ =0x0000FFF0
strh r0, [r4, #0x36]
subs r1, #0x4a
movs r0, #3
strb r0, [r1]
ldrb r1, [r4, #0x19]
movs r0, #0x3f
ands r0, r1
movs r1, #0x40
orrs r0, r1
strb r0, [r4, #0x19]
adds r3, r4, #0
adds r3, #0x29
ldrb r1, [r3]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
movs r1, #2
orrs r0, r1
strb r0, [r3]
adds r0, r4, #0
adds r0, #0x7c
strh r2, [r0]
movs r0, #0x2e
ldrsh r1, [r4, r0]
ldr r2, _0802C314 @ =gRoomControls
ldrh r0, [r2, #6]
subs r1, r1, r0
asrs r1, r1, #4
movs r3, #0x3f
ands r1, r3
movs r5, #0x32
ldrsh r0, [r4, r5]
ldrh r2, [r2, #8]
subs r0, r0, r2
asrs r0, r0, #4
ands r0, r3
lsls r0, r0, #6
orrs r1, r0
adds r0, r4, #0
adds r0, #0x7e
strh r1, [r0]
adds r0, r4, #0
bl sub_0802C62C
adds r0, r4, #0
bl sub_0802C4B0
pop {r4, r5, pc}
.align 2, 0
_0802C310: .4byte 0x0000FFF0
_0802C314: .4byte gRoomControls
thumb_func_start sub_0802C318
sub_0802C318: @ 0x0802C318
push {lr}
adds r2, r0, #0
adds r1, r2, #0
adds r1, #0x7a
ldrh r0, [r1]
subs r0, #1
strh r0, [r1]
lsls r0, r0, #0x10
cmp r0, #0
bne _0802C330
movs r0, #2
strb r0, [r2, #0xc]
_0802C330:
pop {pc}
.align 2, 0
thumb_func_start sub_0802C334
sub_0802C334: @ 0x0802C334
push {r4, r5, r6, r7, lr}
adds r4, r0, #0
adds r3, r4, #0
adds r3, #0x7c
ldrh r0, [r3]
cmp r0, #0
bne _0802C36A
ldr r0, _0802C3C4 @ =gRoomControls
ldrh r1, [r0, #8]
ldr r2, _0802C3C8 @ =gPlayerEntity
cmp r2, #0
bne _0802C34E
b _0802C4AA
_0802C34E:
movs r5, #0x32
ldrsh r0, [r2, r5]
subs r0, r0, r1
cmp r0, #0x38
bhi _0802C35A
b _0802C4AA
_0802C35A:
movs r0, #1
strh r0, [r3]
ldrb r1, [r4, #0x18]
subs r0, #5
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r4, #0x18]
_0802C36A:
adds r0, r4, #0
bl GetNextFrame
movs r0, #0x2e
ldrsh r1, [r4, r0]
ldr r2, _0802C3C4 @ =gRoomControls
ldrh r0, [r2, #6]
subs r1, r1, r0
asrs r1, r1, #4
movs r3, #0x3f
ands r1, r3
movs r5, #0x32
ldrsh r0, [r4, r5]
ldrh r2, [r2, #8]
subs r0, r0, r2
asrs r0, r0, #4
ands r0, r3
lsls r0, r0, #6
orrs r1, r0
adds r0, r4, #0
adds r0, #0x7e
strh r1, [r0]
adds r0, #6
ldr r1, [r0]
adds r0, r4, #0
bl sub_080044EC
cmp r0, #1
bne _0802C3CC
movs r0, #0xa6
lsls r0, r0, #1
bl EnqueueSFX
ldrb r1, [r4, #0x10]
movs r0, #0x80
orrs r0, r1
strb r0, [r4, #0x10]
adds r1, r4, #0
adds r1, #0x7a
movs r0, #0xc
strh r0, [r1]
adds r0, r4, #0
bl sub_0802C4B0
b _0802C48C
.align 2, 0
_0802C3C4: .4byte gRoomControls
_0802C3C8: .4byte gPlayerEntity
_0802C3CC:
adds r0, r4, #0
adds r0, #0x7a
ldrh r1, [r0]
adds r7, r0, #0
cmp r1, #0
beq _0802C442
subs r0, r1, #1
strh r0, [r7]
lsls r0, r0, #0x10
lsrs r0, r0, #0x10
cmp r0, #0
beq _0802C3EA
cmp r0, #8
beq _0802C3F4
b _0802C442
_0802C3EA:
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
b _0802C442
_0802C3F4:
ldrb r0, [r4, #0xb]
cmp r0, #0
beq _0802C442
adds r0, r4, #0
bl sub_08049FA0
cmp r0, #0
bne _0802C442
movs r6, #0
movs r5, #1
_0802C408:
adds r0, r4, #0
movs r1, #0x15
movs r2, #0
bl CreateFx
adds r2, r0, #0
cmp r2, #0
beq _0802C420
ldrh r0, [r2, #0x2e]
adds r0, #0xc
subs r0, r0, r6
strh r0, [r2, #0x2e]
_0802C420:
adds r6, #0x18
subs r5, #1
cmp r5, #0
bge _0802C408
adds r0, r4, #0
bl sub_0802C62C
bl Random
movs r1, #0xff
ands r0, r1
movs r2, #0x80
lsls r2, r2, #1
adds r1, r2, #0
orrs r0, r1
strh r0, [r7]
b _0802C4AA
_0802C442:
ldr r0, _0802C45C @ =gRoomControls
ldrh r1, [r0, #8]
ldrh r0, [r0, #0x20]
adds r1, r1, r0
movs r5, #0x32
ldrsh r0, [r4, r5]
subs r5, r1, r0
cmp r5, #4
ble _0802C460
adds r0, r4, #0
bl sub_080AEFB4
b _0802C48C
.align 2, 0
_0802C45C: .4byte gRoomControls
_0802C460:
adds r0, r4, #0
bl sub_0806F69C
movs r1, #0x36
ldrsh r0, [r4, r1]
subs r0, r0, r5
cmp r0, #0x38
ble _0802C48C
adds r0, r4, #0
bl sub_0802C62C
bl Random
movs r1, #0x7f
ands r0, r1
movs r1, #0x80
orrs r0, r1
strh r0, [r7]
ldrb r0, [r4, #0xa]
cmp r0, #3
bne _0802C48C
strb r0, [r4, #0xc]
_0802C48C:
adds r1, r4, #0
adds r1, #0x38
movs r0, #3
strb r0, [r1]
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
subs r0, #0xb
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r2]
adds r0, r4, #0
bl UpdateSpriteForCollisionLayer
_0802C4AA:
pop {r4, r5, r6, r7, pc}
thumb_func_start nullsub_148
nullsub_148: @ 0x0802C4AC
bx lr
.align 2, 0
thumb_func_start sub_0802C4B0
sub_0802C4B0: @ 0x0802C4B0
push {r4, r5, r6, lr}
adds r5, r0, #0
adds r0, #0x7e
ldrh r0, [r0]
adds r1, r5, #0
adds r1, #0x38
ldrb r1, [r1]
bl sub_080001DA
adds r1, r0, #0
ldr r0, _0802C4D8 @ =0x000001AB
cmp r1, r0
blo _0802C4E4
adds r0, #4
cmp r1, r0
bls _0802C4DC
adds r0, #0x15
cmp r1, r0
beq _0802C4E0
b _0802C4E4
.align 2, 0
_0802C4D8: .4byte 0x000001AB
_0802C4DC:
movs r6, #8
b _0802C4E6
_0802C4E0:
movs r6, #4
b _0802C4E6
_0802C4E4:
movs r6, #0
_0802C4E6:
bl Random
adds r4, r0, #0
movs r0, #7
ands r4, r0
movs r0, #4
ands r0, r4
cmp r0, #0
beq _0802C518
movs r0, #3
ands r4, r0
cmp r4, #0
beq _0802C50C
ldr r0, _0802C508 @ =gUnk_080CD568
movs r1, #2
orrs r1, r6
b _0802C532
.align 2, 0
_0802C508: .4byte gUnk_080CD568
_0802C50C:
ldr r0, _0802C514 @ =gUnk_080CD568
lsls r1, r6, #1
b _0802C534
.align 2, 0
_0802C514: .4byte gUnk_080CD568
_0802C518:
movs r2, #3
ands r4, r2
cmp r4, #0
beq _0802C52C
ldr r0, _0802C528 @ =gUnk_080CD568
movs r1, #1
orrs r1, r6
b _0802C532
.align 2, 0
_0802C528: .4byte gUnk_080CD568
_0802C52C:
ldr r0, _0802C570 @ =gUnk_080CD568
adds r1, r6, #0
orrs r1, r2
_0802C532:
lsls r1, r1, #1
_0802C534:
adds r1, r1, r0
ldrh r0, [r1]
strh r0, [r5, #0x24]
bl Random
adds r4, r0, #0
movs r0, #7
ands r4, r0
movs r0, #4
ands r0, r4
cmp r0, #0
beq _0802C584
ldrb r0, [r5, #0xe]
cmp r0, #0
beq _0802C55E
movs r0, #0
strb r0, [r5, #0xe]
adds r0, r5, #0
movs r1, #0
bl InitializeAnimation
_0802C55E:
movs r0, #3
ands r4, r0
cmp r4, #0
beq _0802C578
ldr r0, _0802C574 @ =gUnk_080CD580
movs r1, #1
orrs r1, r6
b _0802C5B2
.align 2, 0
_0802C570: .4byte gUnk_080CD568
_0802C574: .4byte gUnk_080CD580
_0802C578:
ldr r0, _0802C580 @ =gUnk_080CD580
adds r0, r6, r0
ldrb r0, [r0]
b _0802C5B6
.align 2, 0
_0802C580: .4byte gUnk_080CD580
_0802C584:
ldrb r0, [r5, #0xe]
cmp r0, #1
beq _0802C596
movs r0, #1
strb r0, [r5, #0xe]
adds r0, r5, #0
movs r1, #1
bl InitializeAnimation
_0802C596:
movs r2, #3
ands r4, r2
cmp r4, #0
beq _0802C5AC
ldr r0, _0802C5A8 @ =gUnk_080CD580
movs r1, #2
orrs r1, r6
b _0802C5B2
.align 2, 0
_0802C5A8: .4byte gUnk_080CD580
_0802C5AC:
ldr r0, _0802C5E4 @ =gUnk_080CD580
adds r1, r6, #0
orrs r1, r2
_0802C5B2:
adds r1, r1, r0
ldrb r0, [r1]
_0802C5B6:
strb r0, [r5, #0x15]
bl Random
adds r4, r0, #0
movs r0, #7
ands r4, r0
movs r0, #0x80
lsls r0, r0, #0xa
str r0, [r5, #0x20]
movs r0, #4
ands r0, r4
cmp r0, #0
beq _0802C5FC
movs r0, #3
ands r4, r0
cmp r4, #0
beq _0802C5EC
adds r2, r5, #0
adds r2, #0x84
ldr r1, _0802C5E8 @ =gUnk_080CD58C
movs r0, #1
orrs r6, r0
b _0802C61A
.align 2, 0
_0802C5E4: .4byte gUnk_080CD580
_0802C5E8: .4byte gUnk_080CD58C
_0802C5EC:
adds r2, r5, #0
adds r2, #0x84
ldr r1, _0802C5F8 @ =gUnk_080CD58C
orrs r6, r0
b _0802C61A
.align 2, 0
_0802C5F8: .4byte gUnk_080CD58C
_0802C5FC:
movs r0, #3
ands r4, r0
cmp r4, #0
beq _0802C614
adds r2, r5, #0
adds r2, #0x84
ldr r1, _0802C610 @ =gUnk_080CD58C
movs r0, #2
orrs r6, r0
b _0802C61A
.align 2, 0
_0802C610: .4byte gUnk_080CD58C
_0802C614:
adds r2, r5, #0
adds r2, #0x84
ldr r1, _0802C628 @ =gUnk_080CD58C
_0802C61A:
lsls r0, r6, #1
adds r0, r0, r1
movs r1, #0
ldrsh r0, [r0, r1]
str r0, [r2]
pop {r4, r5, r6, pc}
.align 2, 0
_0802C628: .4byte gUnk_080CD58C
thumb_func_start sub_0802C62C
sub_0802C62C: @ 0x0802C62C
adds r3, r0, #0
movs r2, #0
movs r0, #1
strb r0, [r3, #0xc]
adds r0, r3, #0
adds r0, #0x82
ldrh r0, [r0]
strh r0, [r3, #0x32]
adds r0, r3, #0
adds r0, #0x80
ldrh r0, [r0]
strh r0, [r3, #0x2e]
ldrb r1, [r3, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
strb r0, [r3, #0x18]
ldrb r1, [r3, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r3, #0x10]
adds r0, r3, #0
adds r0, #0x7c
strh r2, [r0]
bx lr
.align 2, 0

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@ -0,0 +1,193 @@
.syntax unified
.text
push {r4, r5, r6, r7, lr}
adds r4, r0, #0
adds r3, r4, #0
adds r3, #0x7c
ldrh r0, [r3]
cmp r0, #0
bne _0802C36A
ldr r0, _0802C3C4 @ =gRoomControls
ldrh r1, [r0, #8]
ldr r2, _0802C3C8 @ =gPlayerEntity
cmp r2, #0
bne _0802C34E
b _0802C4AA
_0802C34E:
movs r5, #0x32
ldrsh r0, [r2, r5]
subs r0, r0, r1
cmp r0, #0x38
bhi _0802C35A
b _0802C4AA
_0802C35A:
movs r0, #1
strh r0, [r3]
ldrb r1, [r4, #0x18]
subs r0, #5
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r4, #0x18]
_0802C36A:
adds r0, r4, #0
bl GetNextFrame
movs r0, #0x2e
ldrsh r1, [r4, r0]
ldr r2, _0802C3C4 @ =gRoomControls
ldrh r0, [r2, #6]
subs r1, r1, r0
asrs r1, r1, #4
movs r3, #0x3f
ands r1, r3
movs r5, #0x32
ldrsh r0, [r4, r5]
ldrh r2, [r2, #8]
subs r0, r0, r2
asrs r0, r0, #4
ands r0, r3
lsls r0, r0, #6
orrs r1, r0
adds r0, r4, #0
adds r0, #0x7e
strh r1, [r0]
adds r0, #6
ldr r1, [r0]
adds r0, r4, #0
bl sub_080044EC
cmp r0, #1
bne _0802C3CC
movs r0, #0xa6
lsls r0, r0, #1
bl EnqueueSFX
ldrb r1, [r4, #0x10]
movs r0, #0x80
orrs r0, r1
strb r0, [r4, #0x10]
adds r1, r4, #0
adds r1, #0x7a
movs r0, #0xc
strh r0, [r1]
adds r0, r4, #0
bl sub_0802C4B0
b _0802C48C
.align 2, 0
_0802C3C4: .4byte gRoomControls
_0802C3C8: .4byte gPlayerEntity
_0802C3CC:
adds r0, r4, #0
adds r0, #0x7a
ldrh r1, [r0]
adds r7, r0, #0
cmp r1, #0
beq _0802C442
subs r0, r1, #1
strh r0, [r7]
lsls r0, r0, #0x10
lsrs r0, r0, #0x10
cmp r0, #0
beq _0802C3EA
cmp r0, #8
beq _0802C3F4
b _0802C442
_0802C3EA:
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
b _0802C442
_0802C3F4:
ldrb r0, [r4, #0xb]
cmp r0, #0
beq _0802C442
adds r0, r4, #0
bl sub_08049FA0
cmp r0, #0
bne _0802C442
movs r6, #0
movs r5, #1
_0802C408:
adds r0, r4, #0
movs r1, #0x15
movs r2, #0
bl CreateFx
adds r2, r0, #0
cmp r2, #0
beq _0802C420
ldrh r0, [r2, #0x2e]
adds r0, #0xc
subs r0, r0, r6
strh r0, [r2, #0x2e]
_0802C420:
adds r6, #0x18
subs r5, #1
cmp r5, #0
bge _0802C408
adds r0, r4, #0
bl sub_0802C62C
bl Random
movs r1, #0xff
ands r0, r1
movs r2, #0x80
lsls r2, r2, #1
adds r1, r2, #0
orrs r0, r1
strh r0, [r7]
b _0802C4AA
_0802C442:
ldr r0, _0802C45C @ =gRoomControls
ldrh r1, [r0, #8]
ldrh r0, [r0, #0x20]
adds r1, r1, r0
movs r5, #0x32
ldrsh r0, [r4, r5]
subs r5, r1, r0
cmp r5, #4
ble _0802C460
adds r0, r4, #0
bl sub_080AEFB4
b _0802C48C
.align 2, 0
_0802C45C: .4byte gRoomControls
_0802C460:
adds r0, r4, #0
bl sub_0806F69C
movs r1, #0x36
ldrsh r0, [r4, r1]
subs r0, r0, r5
cmp r0, #0x38
ble _0802C48C
adds r0, r4, #0
bl sub_0802C62C
bl Random
movs r1, #0x7f
ands r0, r1
movs r1, #0x80
orrs r0, r1
strh r0, [r7]
ldrb r0, [r4, #0xa]
cmp r0, #3
bne _0802C48C
strb r0, [r4, #0xc]
_0802C48C:
adds r1, r4, #0
adds r1, #0x38
movs r0, #3
strb r0, [r1]
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
subs r0, #0xb
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r2]
adds r0, r4, #0
bl UpdateSpriteForCollisionLayer
_0802C4AA:
pop {r4, r5, r6, r7, pc}
.syntax divided

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@ -0,0 +1,13 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
gUnk_080CD5A4:: @ 080CD5A4
.incbin "baserom.gba", 0x0CD5A4, 0x0000011
gUnk_080CD5B5:: @ 080CD5B5
.incbin "baserom.gba", 0x0CD5B5, 0x0000013
gUnk_080CD5C8:: @ 080CD5C8
.incbin "baserom.gba", 0x0CD5C8, 0x000000C

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@ -3,30 +3,6 @@
.section .rodata
gUnk_080CD540:: @ 080CD540
.incbin "baserom.gba", 0x0CD540, 0x0000018
gUnk_080CD558:: @ 080CD558
.incbin "baserom.gba", 0x0CD558, 0x0000010
gUnk_080CD568:: @ 080CD568
.incbin "baserom.gba", 0x0CD568, 0x0000018
gUnk_080CD580:: @ 080CD580
.incbin "baserom.gba", 0x0CD580, 0x000000C
gUnk_080CD58C:: @ 080CD58C
.incbin "baserom.gba", 0x0CD58C, 0x0000018
gUnk_080CD5A4:: @ 080CD5A4
.incbin "baserom.gba", 0x0CD5A4, 0x0000011
gUnk_080CD5B5:: @ 080CD5B5
.incbin "baserom.gba", 0x0CD5B5, 0x0000013
gUnk_080CD5C8:: @ 080CD5C8
.incbin "baserom.gba", 0x0CD5C8, 0x000000C
gUnk_080CD5D4:: @ 080CD5D4
.incbin "baserom.gba", 0x0CD5D4, 0x0000018

View File

@ -358,7 +358,7 @@ SECTIONS {
src/enemy/spikedBeetle.o(.text);
src/enemy/sensorBladeTrap.o(.text);
src/enemy/helmasaur.o(.text);
asm/fallingBoulder.o(.text);
src/enemy/fallingBoulder.o(.text);
asm/bobomb.o(.text);
asm/wallMaster2.o(.text);
asm/gleerok.o(.text);
@ -967,6 +967,8 @@ SECTIONS {
src/enemy/sensorBladeTrap.o(.rodata);
src/enemy/helmasaur.o(.rodata);
data/animations/helmasaur.o(.rodata);
src/enemy/fallingBoulder.o(.rodata);
data/animations/fallingBoulder.o(.rodata);
data/data_080CC6FC.o(.rodata);
src/enemy.o(.rodata);
data/data_080D3D94.o(.rodata);

254
src/enemy/fallingBoulder.c Normal file
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@ -0,0 +1,254 @@
#include "enemy.h"
#include "functions.h"
void sub_0802C4B0(Entity*);
void sub_0802C62C(Entity*);
extern void (*const gUnk_080CD540[])(Entity*);
extern void (*const gUnk_080CD558[])(Entity*);
extern const u16 gUnk_080CD568[];
extern const u8 gUnk_080CD580[];
extern const s16 gUnk_080CD58C[];
void FallingBoulder(Entity* this) {
EnemyFunctionHandler(this, gUnk_080CD540);
}
void sub_0802C238(Entity* this) {
gUnk_080CD558[this->action](this);
}
void sub_0802C250(Entity* this) {
/* ... */
}
void sub_0802C254(Entity* this) {
/* ... */
}
void sub_0802C258(Entity* this) {
sub_0804A720(this);
this->field_0x20 = 0x20000;
this->actionDelay = 2;
this->field_0x7a.HWORD = Random() & 0x70;
switch (this->entityType.form) {
case 1:
this->field_0x7a.HWORD |= 0x100;
break;
case 2:
this->field_0x7a.HWORD |= 0x200;
break;
}
this->field_0x80.HWORD = this->x.HALF.HI;
this->field_0x82.HWORD = this->y.HALF.HI;
this->height.HALF.HI = -0x10;
this->collisionLayer = 3;
this->spriteRendering.b3 = 1;
this->spritePriority.b0 = 2;
this->field_0x7c.HALF.LO = 0;
this->field_0x7c.HALF.HI = COORD_TO_TILE(this);
sub_0802C62C(this);
sub_0802C4B0(this);
}
void sub_0802C318(Entity* this) {
if (--this->field_0x7a.HWORD == 0) {
this->action = 2;
}
}
#if NON_MATCHING
void sub_0802C334(Entity* this) {
if ((u16)this->field_0x7c.HALF.LO == 0) {
u32 tmp = gRoomControls.roomOriginY;
if (&gPlayerEntity == NULL)
return;
if (tmp - gPlayerEntity.y.HALF.HI <= 0x38) {
return;
}
this->field_0x7c.HALF.LO = 1;
this->spriteSettings.b.draw = 1;
}
GetNextFrame(this);
this->field_0x7c.HALF.HI = COORD_TO_TILE(this);
if (sub_080044EC(this, *(u32*)&this->cutsceneBeh) == 1) {
EnqueueSFX(0x14c);
this->flags = this->flags | 0x80;
this->field_0x7a.HWORD = 0xc;
sub_0802C4B0(this);
} else {
s32 y;
if (this->field_0x7a.HWORD) {
u16 tmp = --this->field_0x7a.HWORD;
switch (tmp) {
case 0:
this->flags &= ~0x80;
break;
case 8:
if (this->entityType.parameter != 0 && !sub_08049FA0(this)) {
u32 diff = 0;
s32 i;
for (i = 1; i > -1; i--) {
Entity* ent = CreateFx(this, 0x15, 0);
if (ent) {
ent->x.HALF.HI += 12;
ent->x.HALF.HI -= diff;
}
diff += 0x18;
}
sub_0802C62C(this);
this->field_0x7a.HWORD = Random() & 0xff | 0x100;
return;
}
break;
}
}
y = gRoomControls.roomOriginY + gRoomControls.height - this->y.HALF.HI;
if (y >= 5) {
sub_080AEFB4(this);
} else {
sub_0806F69C(this);
if (this->height.HALF.HI - y > 0x38) {
sub_0802C62C(this);
this->field_0x7a.HWORD = (Random() & 0x7f) | 0x80;
if (this->entityType.form == 3) {
this->action = 3;
}
}
}
}
this->collisionLayer = 3;
this->spritePriority.b0 = 1;
UpdateSpriteForCollisionLayer(this);
}
#else
NAKED
void sub_0802C334(Entity* this) {
asm(".include \"asm/non_matching/fallingBoulder/sub_0802C334.inc\"");
}
#endif
void nullsub_148(Entity* this) {
/* ... */
}
extern u32 sub_080001DA(u32, u32);
void sub_0802C4B0(Entity* this) {
u32 offset;
u32 index;
u32 rand;
switch (sub_080001DA(this->field_0x7c.HALF_U.HI, this->collisionLayer)) {
case 0x1ab ... 0x1af:
offset = 8;
break;
case 0x1c4:
offset = 4;
break;
default:
offset = 0;
break;
}
rand = Random() & 7;
if (rand & 4) {
if (rand & 3) {
this->nonPlanarMovement = gUnk_080CD568[offset | 2];
} else {
this->nonPlanarMovement = gUnk_080CD568[offset | 0];
}
} else {
if (rand & 3) {
this->nonPlanarMovement = gUnk_080CD568[offset | 1];
} else {
this->nonPlanarMovement = gUnk_080CD568[offset | 3];
}
}
rand = Random() & 7;
if (rand & 4) {
if (this->actionDelay != 0) {
this->actionDelay = 0;
InitializeAnimation(this, 0);
}
if (rand & 3) {
this->direction = gUnk_080CD580[offset | 1];
} else {
this->direction = gUnk_080CD580[offset | 0];
}
} else {
if (this->actionDelay != 1) {
this->actionDelay = 1;
InitializeAnimation(this, 1);
}
if (rand & 3) {
this->direction = gUnk_080CD580[offset | 2];
} else {
this->direction = gUnk_080CD580[offset | 3];
}
}
rand = Random() & 7;
this->field_0x20 = 0x20000;
if (rand & 4) {
if (rand & 3) {
*(u32*)&this->cutsceneBeh = gUnk_080CD58C[offset | 1];
} else {
*(u32*)&this->cutsceneBeh = gUnk_080CD58C[offset | 3];
}
} else {
if (rand & 3) {
*(u32*)&this->cutsceneBeh = gUnk_080CD58C[offset | 2];
} else {
*(u32*)&this->cutsceneBeh = gUnk_080CD58C[offset | 0];
}
}
}
void sub_0802C62C(Entity *this) {
this->action = 1;
this->y.HALF.HI = this->field_0x82.HWORD;
this->x.HALF.HI = this->field_0x80.HWORD;
this->spriteSettings.b.draw = 0;
this->flags &= ~0x80;
this->field_0x7c.HALF.LO = 0;
}
// clang-format off
void (*const gUnk_080CD540[])(Entity*) = {
sub_0802C238,
sub_0802C250,
sub_08001324,
sub_0804A7D4,
sub_08001242,
sub_0802C254,
};
void (*const gUnk_080CD558[])(Entity*) = {
sub_0802C258,
sub_0802C318,
sub_0802C334,
nullsub_148,
};
const u16 gUnk_080CD568[] = {
0x80, 0x100, 0x180, 0x200,
0x80, 0x100, 0x180, 0x200,
0x100, 0x200, 0x300, 0x400,
};
const u8 gUnk_080CD580[] = {
10, 14, 18, 22,
10, 14, 18, 22,
10, 14, 18, 22,
};
const s16 gUnk_080CD58C[] = {
0x1800, 0x2000, 0x2800, 0x3000,
0x1800, 0x2000, 0x2800, 0x3000,
0x1800, 0x2000, 0x2800, 0x3000,
};
// clang-format on