mirror of https://github.com/zeldaret/tmc.git
decompile FallingBoulder
This commit is contained in:
parent
1a1d35e392
commit
5b454deef6
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@ -1,579 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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thumb_func_start FallingBoulder
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FallingBoulder: @ 0x0802C228
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push {lr}
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ldr r1, _0802C234 @ =gUnk_080CD540
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bl EnemyFunctionHandler
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pop {pc}
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.align 2, 0
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_0802C234: .4byte gUnk_080CD540
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thumb_func_start sub_0802C238
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sub_0802C238: @ 0x0802C238
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push {lr}
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ldr r2, _0802C24C @ =gUnk_080CD558
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ldrb r1, [r0, #0xc]
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lsls r1, r1, #2
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adds r1, r1, r2
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ldr r1, [r1]
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bl _call_via_r1
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pop {pc}
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.align 2, 0
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_0802C24C: .4byte gUnk_080CD558
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thumb_func_start sub_0802C250
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sub_0802C250: @ 0x0802C250
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bx lr
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.align 2, 0
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thumb_func_start sub_0802C254
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sub_0802C254: @ 0x0802C254
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bx lr
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.align 2, 0
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thumb_func_start sub_0802C258
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sub_0802C258: @ 0x0802C258
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push {r4, r5, lr}
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adds r4, r0, #0
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bl sub_0804A720
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movs r0, #0x80
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lsls r0, r0, #0xa
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str r0, [r4, #0x20]
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movs r0, #2
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strb r0, [r4, #0xe]
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bl Random
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adds r2, r0, #0
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movs r0, #0x70
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ands r2, r0
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adds r3, r4, #0
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adds r3, #0x7a
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movs r1, #0
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strh r2, [r3]
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ldrb r0, [r4, #0xa]
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cmp r0, #1
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beq _0802C288
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cmp r0, #2
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beq _0802C290
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b _0802C29C
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_0802C288:
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movs r0, #0x80
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lsls r0, r0, #1
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adds r1, r0, #0
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b _0802C296
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_0802C290:
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movs r5, #0x80
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lsls r5, r5, #2
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adds r1, r5, #0
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_0802C296:
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adds r0, r2, #0
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orrs r0, r1
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strh r0, [r3]
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_0802C29C:
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ldrh r1, [r4, #0x2e]
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adds r0, r4, #0
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adds r0, #0x80
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movs r2, #0
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strh r1, [r0]
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ldrh r0, [r4, #0x32]
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adds r1, r4, #0
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adds r1, #0x82
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strh r0, [r1]
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ldr r0, _0802C310 @ =0x0000FFF0
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strh r0, [r4, #0x36]
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subs r1, #0x4a
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movs r0, #3
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strb r0, [r1]
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ldrb r1, [r4, #0x19]
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movs r0, #0x3f
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ands r0, r1
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movs r1, #0x40
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orrs r0, r1
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strb r0, [r4, #0x19]
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adds r3, r4, #0
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adds r3, #0x29
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ldrb r1, [r3]
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movs r0, #8
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rsbs r0, r0, #0
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ands r0, r1
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movs r1, #2
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orrs r0, r1
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strb r0, [r3]
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adds r0, r4, #0
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adds r0, #0x7c
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strh r2, [r0]
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movs r0, #0x2e
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ldrsh r1, [r4, r0]
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ldr r2, _0802C314 @ =gRoomControls
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ldrh r0, [r2, #6]
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subs r1, r1, r0
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asrs r1, r1, #4
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movs r3, #0x3f
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ands r1, r3
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movs r5, #0x32
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ldrsh r0, [r4, r5]
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ldrh r2, [r2, #8]
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subs r0, r0, r2
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asrs r0, r0, #4
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ands r0, r3
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lsls r0, r0, #6
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orrs r1, r0
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adds r0, r4, #0
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adds r0, #0x7e
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strh r1, [r0]
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adds r0, r4, #0
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bl sub_0802C62C
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adds r0, r4, #0
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bl sub_0802C4B0
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pop {r4, r5, pc}
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.align 2, 0
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_0802C310: .4byte 0x0000FFF0
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_0802C314: .4byte gRoomControls
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thumb_func_start sub_0802C318
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sub_0802C318: @ 0x0802C318
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push {lr}
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adds r2, r0, #0
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adds r1, r2, #0
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adds r1, #0x7a
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ldrh r0, [r1]
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subs r0, #1
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strh r0, [r1]
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lsls r0, r0, #0x10
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cmp r0, #0
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bne _0802C330
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movs r0, #2
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strb r0, [r2, #0xc]
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_0802C330:
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pop {pc}
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.align 2, 0
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thumb_func_start sub_0802C334
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sub_0802C334: @ 0x0802C334
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push {r4, r5, r6, r7, lr}
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adds r4, r0, #0
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adds r3, r4, #0
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adds r3, #0x7c
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ldrh r0, [r3]
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cmp r0, #0
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bne _0802C36A
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ldr r0, _0802C3C4 @ =gRoomControls
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ldrh r1, [r0, #8]
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ldr r2, _0802C3C8 @ =gPlayerEntity
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cmp r2, #0
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bne _0802C34E
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b _0802C4AA
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_0802C34E:
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movs r5, #0x32
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ldrsh r0, [r2, r5]
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subs r0, r0, r1
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cmp r0, #0x38
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bhi _0802C35A
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b _0802C4AA
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_0802C35A:
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movs r0, #1
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strh r0, [r3]
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ldrb r1, [r4, #0x18]
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subs r0, #5
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ands r0, r1
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movs r1, #1
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orrs r0, r1
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strb r0, [r4, #0x18]
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_0802C36A:
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adds r0, r4, #0
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bl GetNextFrame
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movs r0, #0x2e
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ldrsh r1, [r4, r0]
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ldr r2, _0802C3C4 @ =gRoomControls
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ldrh r0, [r2, #6]
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subs r1, r1, r0
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asrs r1, r1, #4
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movs r3, #0x3f
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ands r1, r3
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movs r5, #0x32
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ldrsh r0, [r4, r5]
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ldrh r2, [r2, #8]
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subs r0, r0, r2
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asrs r0, r0, #4
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ands r0, r3
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lsls r0, r0, #6
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orrs r1, r0
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adds r0, r4, #0
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adds r0, #0x7e
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strh r1, [r0]
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adds r0, #6
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ldr r1, [r0]
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adds r0, r4, #0
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bl sub_080044EC
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cmp r0, #1
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bne _0802C3CC
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movs r0, #0xa6
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lsls r0, r0, #1
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bl EnqueueSFX
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ldrb r1, [r4, #0x10]
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movs r0, #0x80
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orrs r0, r1
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strb r0, [r4, #0x10]
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adds r1, r4, #0
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adds r1, #0x7a
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movs r0, #0xc
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strh r0, [r1]
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adds r0, r4, #0
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bl sub_0802C4B0
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b _0802C48C
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.align 2, 0
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_0802C3C4: .4byte gRoomControls
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_0802C3C8: .4byte gPlayerEntity
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_0802C3CC:
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adds r0, r4, #0
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adds r0, #0x7a
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ldrh r1, [r0]
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adds r7, r0, #0
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cmp r1, #0
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beq _0802C442
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subs r0, r1, #1
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strh r0, [r7]
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lsls r0, r0, #0x10
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lsrs r0, r0, #0x10
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cmp r0, #0
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beq _0802C3EA
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cmp r0, #8
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beq _0802C3F4
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b _0802C442
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_0802C3EA:
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ldrb r1, [r4, #0x10]
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movs r0, #0x7f
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ands r0, r1
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strb r0, [r4, #0x10]
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b _0802C442
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_0802C3F4:
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ldrb r0, [r4, #0xb]
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cmp r0, #0
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beq _0802C442
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adds r0, r4, #0
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bl sub_08049FA0
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cmp r0, #0
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bne _0802C442
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movs r6, #0
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movs r5, #1
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_0802C408:
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adds r0, r4, #0
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movs r1, #0x15
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movs r2, #0
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bl CreateFx
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adds r2, r0, #0
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cmp r2, #0
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beq _0802C420
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ldrh r0, [r2, #0x2e]
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adds r0, #0xc
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subs r0, r0, r6
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strh r0, [r2, #0x2e]
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_0802C420:
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adds r6, #0x18
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subs r5, #1
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cmp r5, #0
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bge _0802C408
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adds r0, r4, #0
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bl sub_0802C62C
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bl Random
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movs r1, #0xff
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ands r0, r1
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movs r2, #0x80
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lsls r2, r2, #1
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adds r1, r2, #0
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orrs r0, r1
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strh r0, [r7]
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b _0802C4AA
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_0802C442:
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ldr r0, _0802C45C @ =gRoomControls
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ldrh r1, [r0, #8]
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ldrh r0, [r0, #0x20]
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adds r1, r1, r0
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movs r5, #0x32
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ldrsh r0, [r4, r5]
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subs r5, r1, r0
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cmp r5, #4
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ble _0802C460
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adds r0, r4, #0
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bl sub_080AEFB4
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b _0802C48C
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.align 2, 0
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_0802C45C: .4byte gRoomControls
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_0802C460:
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adds r0, r4, #0
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bl sub_0806F69C
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movs r1, #0x36
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ldrsh r0, [r4, r1]
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subs r0, r0, r5
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cmp r0, #0x38
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ble _0802C48C
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adds r0, r4, #0
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bl sub_0802C62C
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bl Random
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movs r1, #0x7f
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ands r0, r1
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movs r1, #0x80
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orrs r0, r1
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strh r0, [r7]
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ldrb r0, [r4, #0xa]
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cmp r0, #3
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bne _0802C48C
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strb r0, [r4, #0xc]
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_0802C48C:
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adds r1, r4, #0
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adds r1, #0x38
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movs r0, #3
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strb r0, [r1]
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adds r2, r4, #0
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adds r2, #0x29
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ldrb r1, [r2]
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subs r0, #0xb
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ands r0, r1
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movs r1, #1
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orrs r0, r1
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strb r0, [r2]
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adds r0, r4, #0
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bl UpdateSpriteForCollisionLayer
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_0802C4AA:
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pop {r4, r5, r6, r7, pc}
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thumb_func_start nullsub_148
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nullsub_148: @ 0x0802C4AC
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bx lr
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.align 2, 0
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thumb_func_start sub_0802C4B0
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sub_0802C4B0: @ 0x0802C4B0
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push {r4, r5, r6, lr}
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adds r5, r0, #0
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adds r0, #0x7e
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ldrh r0, [r0]
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adds r1, r5, #0
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adds r1, #0x38
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ldrb r1, [r1]
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bl sub_080001DA
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adds r1, r0, #0
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ldr r0, _0802C4D8 @ =0x000001AB
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cmp r1, r0
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blo _0802C4E4
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adds r0, #4
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cmp r1, r0
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bls _0802C4DC
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adds r0, #0x15
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cmp r1, r0
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beq _0802C4E0
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b _0802C4E4
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.align 2, 0
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_0802C4D8: .4byte 0x000001AB
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_0802C4DC:
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movs r6, #8
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b _0802C4E6
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_0802C4E0:
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movs r6, #4
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b _0802C4E6
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_0802C4E4:
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movs r6, #0
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_0802C4E6:
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bl Random
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adds r4, r0, #0
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movs r0, #7
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ands r4, r0
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movs r0, #4
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ands r0, r4
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cmp r0, #0
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beq _0802C518
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movs r0, #3
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ands r4, r0
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cmp r4, #0
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beq _0802C50C
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ldr r0, _0802C508 @ =gUnk_080CD568
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movs r1, #2
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orrs r1, r6
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b _0802C532
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.align 2, 0
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_0802C508: .4byte gUnk_080CD568
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_0802C50C:
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ldr r0, _0802C514 @ =gUnk_080CD568
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lsls r1, r6, #1
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b _0802C534
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.align 2, 0
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_0802C514: .4byte gUnk_080CD568
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_0802C518:
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movs r2, #3
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ands r4, r2
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cmp r4, #0
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beq _0802C52C
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ldr r0, _0802C528 @ =gUnk_080CD568
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movs r1, #1
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orrs r1, r6
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b _0802C532
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.align 2, 0
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_0802C528: .4byte gUnk_080CD568
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_0802C52C:
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ldr r0, _0802C570 @ =gUnk_080CD568
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adds r1, r6, #0
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orrs r1, r2
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_0802C532:
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lsls r1, r1, #1
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_0802C534:
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adds r1, r1, r0
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ldrh r0, [r1]
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strh r0, [r5, #0x24]
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bl Random
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adds r4, r0, #0
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movs r0, #7
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ands r4, r0
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movs r0, #4
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ands r0, r4
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cmp r0, #0
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beq _0802C584
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ldrb r0, [r5, #0xe]
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cmp r0, #0
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beq _0802C55E
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movs r0, #0
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strb r0, [r5, #0xe]
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adds r0, r5, #0
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movs r1, #0
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bl InitializeAnimation
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_0802C55E:
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movs r0, #3
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ands r4, r0
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cmp r4, #0
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beq _0802C578
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ldr r0, _0802C574 @ =gUnk_080CD580
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movs r1, #1
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orrs r1, r6
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b _0802C5B2
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.align 2, 0
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_0802C570: .4byte gUnk_080CD568
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_0802C574: .4byte gUnk_080CD580
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_0802C578:
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||||
ldr r0, _0802C580 @ =gUnk_080CD580
|
||||
adds r0, r6, r0
|
||||
ldrb r0, [r0]
|
||||
b _0802C5B6
|
||||
.align 2, 0
|
||||
_0802C580: .4byte gUnk_080CD580
|
||||
_0802C584:
|
||||
ldrb r0, [r5, #0xe]
|
||||
cmp r0, #1
|
||||
beq _0802C596
|
||||
movs r0, #1
|
||||
strb r0, [r5, #0xe]
|
||||
adds r0, r5, #0
|
||||
movs r1, #1
|
||||
bl InitializeAnimation
|
||||
_0802C596:
|
||||
movs r2, #3
|
||||
ands r4, r2
|
||||
cmp r4, #0
|
||||
beq _0802C5AC
|
||||
ldr r0, _0802C5A8 @ =gUnk_080CD580
|
||||
movs r1, #2
|
||||
orrs r1, r6
|
||||
b _0802C5B2
|
||||
.align 2, 0
|
||||
_0802C5A8: .4byte gUnk_080CD580
|
||||
_0802C5AC:
|
||||
ldr r0, _0802C5E4 @ =gUnk_080CD580
|
||||
adds r1, r6, #0
|
||||
orrs r1, r2
|
||||
_0802C5B2:
|
||||
adds r1, r1, r0
|
||||
ldrb r0, [r1]
|
||||
_0802C5B6:
|
||||
strb r0, [r5, #0x15]
|
||||
bl Random
|
||||
adds r4, r0, #0
|
||||
movs r0, #7
|
||||
ands r4, r0
|
||||
movs r0, #0x80
|
||||
lsls r0, r0, #0xa
|
||||
str r0, [r5, #0x20]
|
||||
movs r0, #4
|
||||
ands r0, r4
|
||||
cmp r0, #0
|
||||
beq _0802C5FC
|
||||
movs r0, #3
|
||||
ands r4, r0
|
||||
cmp r4, #0
|
||||
beq _0802C5EC
|
||||
adds r2, r5, #0
|
||||
adds r2, #0x84
|
||||
ldr r1, _0802C5E8 @ =gUnk_080CD58C
|
||||
movs r0, #1
|
||||
orrs r6, r0
|
||||
b _0802C61A
|
||||
.align 2, 0
|
||||
_0802C5E4: .4byte gUnk_080CD580
|
||||
_0802C5E8: .4byte gUnk_080CD58C
|
||||
_0802C5EC:
|
||||
adds r2, r5, #0
|
||||
adds r2, #0x84
|
||||
ldr r1, _0802C5F8 @ =gUnk_080CD58C
|
||||
orrs r6, r0
|
||||
b _0802C61A
|
||||
.align 2, 0
|
||||
_0802C5F8: .4byte gUnk_080CD58C
|
||||
_0802C5FC:
|
||||
movs r0, #3
|
||||
ands r4, r0
|
||||
cmp r4, #0
|
||||
beq _0802C614
|
||||
adds r2, r5, #0
|
||||
adds r2, #0x84
|
||||
ldr r1, _0802C610 @ =gUnk_080CD58C
|
||||
movs r0, #2
|
||||
orrs r6, r0
|
||||
b _0802C61A
|
||||
.align 2, 0
|
||||
_0802C610: .4byte gUnk_080CD58C
|
||||
_0802C614:
|
||||
adds r2, r5, #0
|
||||
adds r2, #0x84
|
||||
ldr r1, _0802C628 @ =gUnk_080CD58C
|
||||
_0802C61A:
|
||||
lsls r0, r6, #1
|
||||
adds r0, r0, r1
|
||||
movs r1, #0
|
||||
ldrsh r0, [r0, r1]
|
||||
str r0, [r2]
|
||||
pop {r4, r5, r6, pc}
|
||||
.align 2, 0
|
||||
_0802C628: .4byte gUnk_080CD58C
|
||||
|
||||
thumb_func_start sub_0802C62C
|
||||
sub_0802C62C: @ 0x0802C62C
|
||||
adds r3, r0, #0
|
||||
movs r2, #0
|
||||
movs r0, #1
|
||||
strb r0, [r3, #0xc]
|
||||
adds r0, r3, #0
|
||||
adds r0, #0x82
|
||||
ldrh r0, [r0]
|
||||
strh r0, [r3, #0x32]
|
||||
adds r0, r3, #0
|
||||
adds r0, #0x80
|
||||
ldrh r0, [r0]
|
||||
strh r0, [r3, #0x2e]
|
||||
ldrb r1, [r3, #0x18]
|
||||
movs r0, #4
|
||||
rsbs r0, r0, #0
|
||||
ands r0, r1
|
||||
strb r0, [r3, #0x18]
|
||||
ldrb r1, [r3, #0x10]
|
||||
movs r0, #0x7f
|
||||
ands r0, r1
|
||||
strb r0, [r3, #0x10]
|
||||
adds r0, r3, #0
|
||||
adds r0, #0x7c
|
||||
strh r2, [r0]
|
||||
bx lr
|
||||
.align 2, 0
|
|
@ -0,0 +1,193 @@
|
|||
|
||||
.syntax unified
|
||||
|
||||
.text
|
||||
|
||||
push {r4, r5, r6, r7, lr}
|
||||
adds r4, r0, #0
|
||||
adds r3, r4, #0
|
||||
adds r3, #0x7c
|
||||
ldrh r0, [r3]
|
||||
cmp r0, #0
|
||||
bne _0802C36A
|
||||
ldr r0, _0802C3C4 @ =gRoomControls
|
||||
ldrh r1, [r0, #8]
|
||||
ldr r2, _0802C3C8 @ =gPlayerEntity
|
||||
cmp r2, #0
|
||||
bne _0802C34E
|
||||
b _0802C4AA
|
||||
_0802C34E:
|
||||
movs r5, #0x32
|
||||
ldrsh r0, [r2, r5]
|
||||
subs r0, r0, r1
|
||||
cmp r0, #0x38
|
||||
bhi _0802C35A
|
||||
b _0802C4AA
|
||||
_0802C35A:
|
||||
movs r0, #1
|
||||
strh r0, [r3]
|
||||
ldrb r1, [r4, #0x18]
|
||||
subs r0, #5
|
||||
ands r0, r1
|
||||
movs r1, #1
|
||||
orrs r0, r1
|
||||
strb r0, [r4, #0x18]
|
||||
_0802C36A:
|
||||
adds r0, r4, #0
|
||||
bl GetNextFrame
|
||||
movs r0, #0x2e
|
||||
ldrsh r1, [r4, r0]
|
||||
ldr r2, _0802C3C4 @ =gRoomControls
|
||||
ldrh r0, [r2, #6]
|
||||
subs r1, r1, r0
|
||||
asrs r1, r1, #4
|
||||
movs r3, #0x3f
|
||||
ands r1, r3
|
||||
movs r5, #0x32
|
||||
ldrsh r0, [r4, r5]
|
||||
ldrh r2, [r2, #8]
|
||||
subs r0, r0, r2
|
||||
asrs r0, r0, #4
|
||||
ands r0, r3
|
||||
lsls r0, r0, #6
|
||||
orrs r1, r0
|
||||
adds r0, r4, #0
|
||||
adds r0, #0x7e
|
||||
strh r1, [r0]
|
||||
adds r0, #6
|
||||
ldr r1, [r0]
|
||||
adds r0, r4, #0
|
||||
bl sub_080044EC
|
||||
cmp r0, #1
|
||||
bne _0802C3CC
|
||||
movs r0, #0xa6
|
||||
lsls r0, r0, #1
|
||||
bl EnqueueSFX
|
||||
ldrb r1, [r4, #0x10]
|
||||
movs r0, #0x80
|
||||
orrs r0, r1
|
||||
strb r0, [r4, #0x10]
|
||||
adds r1, r4, #0
|
||||
adds r1, #0x7a
|
||||
movs r0, #0xc
|
||||
strh r0, [r1]
|
||||
adds r0, r4, #0
|
||||
bl sub_0802C4B0
|
||||
b _0802C48C
|
||||
.align 2, 0
|
||||
_0802C3C4: .4byte gRoomControls
|
||||
_0802C3C8: .4byte gPlayerEntity
|
||||
_0802C3CC:
|
||||
adds r0, r4, #0
|
||||
adds r0, #0x7a
|
||||
ldrh r1, [r0]
|
||||
adds r7, r0, #0
|
||||
cmp r1, #0
|
||||
beq _0802C442
|
||||
subs r0, r1, #1
|
||||
strh r0, [r7]
|
||||
lsls r0, r0, #0x10
|
||||
lsrs r0, r0, #0x10
|
||||
cmp r0, #0
|
||||
beq _0802C3EA
|
||||
cmp r0, #8
|
||||
beq _0802C3F4
|
||||
b _0802C442
|
||||
_0802C3EA:
|
||||
ldrb r1, [r4, #0x10]
|
||||
movs r0, #0x7f
|
||||
ands r0, r1
|
||||
strb r0, [r4, #0x10]
|
||||
b _0802C442
|
||||
_0802C3F4:
|
||||
ldrb r0, [r4, #0xb]
|
||||
cmp r0, #0
|
||||
beq _0802C442
|
||||
adds r0, r4, #0
|
||||
bl sub_08049FA0
|
||||
cmp r0, #0
|
||||
bne _0802C442
|
||||
movs r6, #0
|
||||
movs r5, #1
|
||||
_0802C408:
|
||||
adds r0, r4, #0
|
||||
movs r1, #0x15
|
||||
movs r2, #0
|
||||
bl CreateFx
|
||||
adds r2, r0, #0
|
||||
cmp r2, #0
|
||||
beq _0802C420
|
||||
ldrh r0, [r2, #0x2e]
|
||||
adds r0, #0xc
|
||||
subs r0, r0, r6
|
||||
strh r0, [r2, #0x2e]
|
||||
_0802C420:
|
||||
adds r6, #0x18
|
||||
subs r5, #1
|
||||
cmp r5, #0
|
||||
bge _0802C408
|
||||
adds r0, r4, #0
|
||||
bl sub_0802C62C
|
||||
bl Random
|
||||
movs r1, #0xff
|
||||
ands r0, r1
|
||||
movs r2, #0x80
|
||||
lsls r2, r2, #1
|
||||
adds r1, r2, #0
|
||||
orrs r0, r1
|
||||
strh r0, [r7]
|
||||
b _0802C4AA
|
||||
_0802C442:
|
||||
ldr r0, _0802C45C @ =gRoomControls
|
||||
ldrh r1, [r0, #8]
|
||||
ldrh r0, [r0, #0x20]
|
||||
adds r1, r1, r0
|
||||
movs r5, #0x32
|
||||
ldrsh r0, [r4, r5]
|
||||
subs r5, r1, r0
|
||||
cmp r5, #4
|
||||
ble _0802C460
|
||||
adds r0, r4, #0
|
||||
bl sub_080AEFB4
|
||||
b _0802C48C
|
||||
.align 2, 0
|
||||
_0802C45C: .4byte gRoomControls
|
||||
_0802C460:
|
||||
adds r0, r4, #0
|
||||
bl sub_0806F69C
|
||||
movs r1, #0x36
|
||||
ldrsh r0, [r4, r1]
|
||||
subs r0, r0, r5
|
||||
cmp r0, #0x38
|
||||
ble _0802C48C
|
||||
adds r0, r4, #0
|
||||
bl sub_0802C62C
|
||||
bl Random
|
||||
movs r1, #0x7f
|
||||
ands r0, r1
|
||||
movs r1, #0x80
|
||||
orrs r0, r1
|
||||
strh r0, [r7]
|
||||
ldrb r0, [r4, #0xa]
|
||||
cmp r0, #3
|
||||
bne _0802C48C
|
||||
strb r0, [r4, #0xc]
|
||||
_0802C48C:
|
||||
adds r1, r4, #0
|
||||
adds r1, #0x38
|
||||
movs r0, #3
|
||||
strb r0, [r1]
|
||||
adds r2, r4, #0
|
||||
adds r2, #0x29
|
||||
ldrb r1, [r2]
|
||||
subs r0, #0xb
|
||||
ands r0, r1
|
||||
movs r1, #1
|
||||
orrs r0, r1
|
||||
strb r0, [r2]
|
||||
adds r0, r4, #0
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
_0802C4AA:
|
||||
pop {r4, r5, r6, r7, pc}
|
||||
|
||||
.syntax divided
|
|
@ -0,0 +1,13 @@
|
|||
.include "asm/macros.inc"
|
||||
.include "constants/constants.inc"
|
||||
|
||||
.section .rodata
|
||||
|
||||
gUnk_080CD5A4:: @ 080CD5A4
|
||||
.incbin "baserom.gba", 0x0CD5A4, 0x0000011
|
||||
|
||||
gUnk_080CD5B5:: @ 080CD5B5
|
||||
.incbin "baserom.gba", 0x0CD5B5, 0x0000013
|
||||
|
||||
gUnk_080CD5C8:: @ 080CD5C8
|
||||
.incbin "baserom.gba", 0x0CD5C8, 0x000000C
|
|
@ -3,30 +3,6 @@
|
|||
|
||||
.section .rodata
|
||||
|
||||
gUnk_080CD540:: @ 080CD540
|
||||
.incbin "baserom.gba", 0x0CD540, 0x0000018
|
||||
|
||||
gUnk_080CD558:: @ 080CD558
|
||||
.incbin "baserom.gba", 0x0CD558, 0x0000010
|
||||
|
||||
gUnk_080CD568:: @ 080CD568
|
||||
.incbin "baserom.gba", 0x0CD568, 0x0000018
|
||||
|
||||
gUnk_080CD580:: @ 080CD580
|
||||
.incbin "baserom.gba", 0x0CD580, 0x000000C
|
||||
|
||||
gUnk_080CD58C:: @ 080CD58C
|
||||
.incbin "baserom.gba", 0x0CD58C, 0x0000018
|
||||
|
||||
gUnk_080CD5A4:: @ 080CD5A4
|
||||
.incbin "baserom.gba", 0x0CD5A4, 0x0000011
|
||||
|
||||
gUnk_080CD5B5:: @ 080CD5B5
|
||||
.incbin "baserom.gba", 0x0CD5B5, 0x0000013
|
||||
|
||||
gUnk_080CD5C8:: @ 080CD5C8
|
||||
.incbin "baserom.gba", 0x0CD5C8, 0x000000C
|
||||
|
||||
gUnk_080CD5D4:: @ 080CD5D4
|
||||
.incbin "baserom.gba", 0x0CD5D4, 0x0000018
|
||||
|
||||
|
|
|
@ -358,7 +358,7 @@ SECTIONS {
|
|||
src/enemy/spikedBeetle.o(.text);
|
||||
src/enemy/sensorBladeTrap.o(.text);
|
||||
src/enemy/helmasaur.o(.text);
|
||||
asm/fallingBoulder.o(.text);
|
||||
src/enemy/fallingBoulder.o(.text);
|
||||
asm/bobomb.o(.text);
|
||||
asm/wallMaster2.o(.text);
|
||||
asm/gleerok.o(.text);
|
||||
|
@ -967,6 +967,8 @@ SECTIONS {
|
|||
src/enemy/sensorBladeTrap.o(.rodata);
|
||||
src/enemy/helmasaur.o(.rodata);
|
||||
data/animations/helmasaur.o(.rodata);
|
||||
src/enemy/fallingBoulder.o(.rodata);
|
||||
data/animations/fallingBoulder.o(.rodata);
|
||||
data/data_080CC6FC.o(.rodata);
|
||||
src/enemy.o(.rodata);
|
||||
data/data_080D3D94.o(.rodata);
|
||||
|
|
|
@ -0,0 +1,254 @@
|
|||
#include "enemy.h"
|
||||
#include "functions.h"
|
||||
|
||||
void sub_0802C4B0(Entity*);
|
||||
void sub_0802C62C(Entity*);
|
||||
|
||||
extern void (*const gUnk_080CD540[])(Entity*);
|
||||
extern void (*const gUnk_080CD558[])(Entity*);
|
||||
extern const u16 gUnk_080CD568[];
|
||||
extern const u8 gUnk_080CD580[];
|
||||
extern const s16 gUnk_080CD58C[];
|
||||
|
||||
void FallingBoulder(Entity* this) {
|
||||
EnemyFunctionHandler(this, gUnk_080CD540);
|
||||
}
|
||||
|
||||
void sub_0802C238(Entity* this) {
|
||||
gUnk_080CD558[this->action](this);
|
||||
}
|
||||
|
||||
void sub_0802C250(Entity* this) {
|
||||
/* ... */
|
||||
}
|
||||
|
||||
void sub_0802C254(Entity* this) {
|
||||
/* ... */
|
||||
}
|
||||
|
||||
void sub_0802C258(Entity* this) {
|
||||
sub_0804A720(this);
|
||||
this->field_0x20 = 0x20000;
|
||||
this->actionDelay = 2;
|
||||
this->field_0x7a.HWORD = Random() & 0x70;
|
||||
switch (this->entityType.form) {
|
||||
case 1:
|
||||
this->field_0x7a.HWORD |= 0x100;
|
||||
break;
|
||||
case 2:
|
||||
this->field_0x7a.HWORD |= 0x200;
|
||||
break;
|
||||
}
|
||||
this->field_0x80.HWORD = this->x.HALF.HI;
|
||||
this->field_0x82.HWORD = this->y.HALF.HI;
|
||||
this->height.HALF.HI = -0x10;
|
||||
this->collisionLayer = 3;
|
||||
this->spriteRendering.b3 = 1;
|
||||
this->spritePriority.b0 = 2;
|
||||
this->field_0x7c.HALF.LO = 0;
|
||||
this->field_0x7c.HALF.HI = COORD_TO_TILE(this);
|
||||
sub_0802C62C(this);
|
||||
sub_0802C4B0(this);
|
||||
}
|
||||
|
||||
void sub_0802C318(Entity* this) {
|
||||
if (--this->field_0x7a.HWORD == 0) {
|
||||
this->action = 2;
|
||||
}
|
||||
}
|
||||
|
||||
#if NON_MATCHING
|
||||
void sub_0802C334(Entity* this) {
|
||||
if ((u16)this->field_0x7c.HALF.LO == 0) {
|
||||
u32 tmp = gRoomControls.roomOriginY;
|
||||
if (&gPlayerEntity == NULL)
|
||||
return;
|
||||
if (tmp - gPlayerEntity.y.HALF.HI <= 0x38) {
|
||||
return;
|
||||
}
|
||||
this->field_0x7c.HALF.LO = 1;
|
||||
this->spriteSettings.b.draw = 1;
|
||||
}
|
||||
GetNextFrame(this);
|
||||
this->field_0x7c.HALF.HI = COORD_TO_TILE(this);
|
||||
if (sub_080044EC(this, *(u32*)&this->cutsceneBeh) == 1) {
|
||||
EnqueueSFX(0x14c);
|
||||
this->flags = this->flags | 0x80;
|
||||
this->field_0x7a.HWORD = 0xc;
|
||||
sub_0802C4B0(this);
|
||||
} else {
|
||||
s32 y;
|
||||
|
||||
if (this->field_0x7a.HWORD) {
|
||||
u16 tmp = --this->field_0x7a.HWORD;
|
||||
switch (tmp) {
|
||||
case 0:
|
||||
this->flags &= ~0x80;
|
||||
break;
|
||||
case 8:
|
||||
if (this->entityType.parameter != 0 && !sub_08049FA0(this)) {
|
||||
u32 diff = 0;
|
||||
s32 i;
|
||||
for (i = 1; i > -1; i--) {
|
||||
Entity* ent = CreateFx(this, 0x15, 0);
|
||||
if (ent) {
|
||||
ent->x.HALF.HI += 12;
|
||||
ent->x.HALF.HI -= diff;
|
||||
}
|
||||
diff += 0x18;
|
||||
}
|
||||
sub_0802C62C(this);
|
||||
this->field_0x7a.HWORD = Random() & 0xff | 0x100;
|
||||
return;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
y = gRoomControls.roomOriginY + gRoomControls.height - this->y.HALF.HI;
|
||||
if (y >= 5) {
|
||||
sub_080AEFB4(this);
|
||||
} else {
|
||||
sub_0806F69C(this);
|
||||
if (this->height.HALF.HI - y > 0x38) {
|
||||
sub_0802C62C(this);
|
||||
this->field_0x7a.HWORD = (Random() & 0x7f) | 0x80;
|
||||
if (this->entityType.form == 3) {
|
||||
this->action = 3;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
this->collisionLayer = 3;
|
||||
this->spritePriority.b0 = 1;
|
||||
UpdateSpriteForCollisionLayer(this);
|
||||
}
|
||||
#else
|
||||
NAKED
|
||||
void sub_0802C334(Entity* this) {
|
||||
asm(".include \"asm/non_matching/fallingBoulder/sub_0802C334.inc\"");
|
||||
}
|
||||
#endif
|
||||
|
||||
void nullsub_148(Entity* this) {
|
||||
/* ... */
|
||||
}
|
||||
|
||||
extern u32 sub_080001DA(u32, u32);
|
||||
|
||||
void sub_0802C4B0(Entity* this) {
|
||||
u32 offset;
|
||||
u32 index;
|
||||
u32 rand;
|
||||
|
||||
switch (sub_080001DA(this->field_0x7c.HALF_U.HI, this->collisionLayer)) {
|
||||
case 0x1ab ... 0x1af:
|
||||
offset = 8;
|
||||
break;
|
||||
case 0x1c4:
|
||||
offset = 4;
|
||||
break;
|
||||
default:
|
||||
offset = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
rand = Random() & 7;
|
||||
if (rand & 4) {
|
||||
if (rand & 3) {
|
||||
this->nonPlanarMovement = gUnk_080CD568[offset | 2];
|
||||
} else {
|
||||
this->nonPlanarMovement = gUnk_080CD568[offset | 0];
|
||||
}
|
||||
} else {
|
||||
if (rand & 3) {
|
||||
this->nonPlanarMovement = gUnk_080CD568[offset | 1];
|
||||
} else {
|
||||
this->nonPlanarMovement = gUnk_080CD568[offset | 3];
|
||||
}
|
||||
}
|
||||
|
||||
rand = Random() & 7;
|
||||
if (rand & 4) {
|
||||
if (this->actionDelay != 0) {
|
||||
this->actionDelay = 0;
|
||||
InitializeAnimation(this, 0);
|
||||
}
|
||||
if (rand & 3) {
|
||||
this->direction = gUnk_080CD580[offset | 1];
|
||||
} else {
|
||||
this->direction = gUnk_080CD580[offset | 0];
|
||||
}
|
||||
} else {
|
||||
if (this->actionDelay != 1) {
|
||||
this->actionDelay = 1;
|
||||
InitializeAnimation(this, 1);
|
||||
}
|
||||
if (rand & 3) {
|
||||
this->direction = gUnk_080CD580[offset | 2];
|
||||
} else {
|
||||
this->direction = gUnk_080CD580[offset | 3];
|
||||
}
|
||||
}
|
||||
|
||||
rand = Random() & 7;
|
||||
this->field_0x20 = 0x20000;
|
||||
if (rand & 4) {
|
||||
if (rand & 3) {
|
||||
*(u32*)&this->cutsceneBeh = gUnk_080CD58C[offset | 1];
|
||||
} else {
|
||||
*(u32*)&this->cutsceneBeh = gUnk_080CD58C[offset | 3];
|
||||
}
|
||||
} else {
|
||||
if (rand & 3) {
|
||||
*(u32*)&this->cutsceneBeh = gUnk_080CD58C[offset | 2];
|
||||
} else {
|
||||
*(u32*)&this->cutsceneBeh = gUnk_080CD58C[offset | 0];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0802C62C(Entity *this) {
|
||||
this->action = 1;
|
||||
this->y.HALF.HI = this->field_0x82.HWORD;
|
||||
this->x.HALF.HI = this->field_0x80.HWORD;
|
||||
this->spriteSettings.b.draw = 0;
|
||||
this->flags &= ~0x80;
|
||||
this->field_0x7c.HALF.LO = 0;
|
||||
}
|
||||
|
||||
// clang-format off
|
||||
void (*const gUnk_080CD540[])(Entity*) = {
|
||||
sub_0802C238,
|
||||
sub_0802C250,
|
||||
sub_08001324,
|
||||
sub_0804A7D4,
|
||||
sub_08001242,
|
||||
sub_0802C254,
|
||||
};
|
||||
|
||||
void (*const gUnk_080CD558[])(Entity*) = {
|
||||
sub_0802C258,
|
||||
sub_0802C318,
|
||||
sub_0802C334,
|
||||
nullsub_148,
|
||||
};
|
||||
|
||||
const u16 gUnk_080CD568[] = {
|
||||
0x80, 0x100, 0x180, 0x200,
|
||||
0x80, 0x100, 0x180, 0x200,
|
||||
0x100, 0x200, 0x300, 0x400,
|
||||
};
|
||||
|
||||
const u8 gUnk_080CD580[] = {
|
||||
10, 14, 18, 22,
|
||||
10, 14, 18, 22,
|
||||
10, 14, 18, 22,
|
||||
};
|
||||
|
||||
const s16 gUnk_080CD58C[] = {
|
||||
0x1800, 0x2000, 0x2800, 0x3000,
|
||||
0x1800, 0x2000, 0x2800, 0x3000,
|
||||
0x1800, 0x2000, 0x2800, 0x3000,
|
||||
};
|
||||
// clang-format on
|
Loading…
Reference in New Issue