lakitu.c OK

Also changed some parts of the entity struct and created trig.h
This commit is contained in:
21aslade 2020-07-01 12:03:23 -06:00
parent e241a70a31
commit 607c32ac5e
8 changed files with 450 additions and 762 deletions

View File

@ -1,748 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Lakitu
Lakitu: @ 0x0803C738
push {r4, lr}
adds r4, r0, #0
ldr r1, _0803C754 @ =gUnk_080D0110
bl EnemyFunctionHandler
movs r3, #0x10
rsbs r3, r3, #0
adds r0, r4, #0
movs r1, #0
movs r2, #1
bl SetChildOffset
pop {r4, pc}
.align 2, 0
_0803C754: .4byte gUnk_080D0110
thumb_func_start sub_0803C758
sub_0803C758: @ 0x0803C758
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
cmp r0, #0
beq _0803C76C
cmp r0, #7
beq _0803C76C
adds r0, r4, #0
bl sub_0803CAD0
_0803C76C:
ldr r0, _0803C780 @ =gUnk_080D0128
ldrb r1, [r4, #0xc]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
pop {r4, pc}
.align 2, 0
_0803C780: .4byte gUnk_080D0128
thumb_func_start sub_0803C784
sub_0803C784: @ 0x0803C784
push {r4, r5, lr}
adds r4, r0, #0
adds r0, #0x41
ldrb r1, [r0]
movs r0, #0x7f
ands r0, r1
cmp r0, #0x1d
bne _0803C7A2
movs r0, #0x80
lsls r0, r0, #0xa
str r0, [r4, #0x20]
adds r0, r4, #0
bl sub_0803CBAC
b _0803C7FA
_0803C7A2:
adds r0, r4, #0
adds r0, #0x3f
ldrb r0, [r0]
cmp r0, #0x43
bne _0803C7FA
adds r0, r4, #0
movs r1, #2
movs r2, #0
bl CreateFx
adds r2, r0, #0
cmp r2, #0
beq _0803C7FA
adds r0, r4, #0
adds r0, #0x3e
ldrb r1, [r0]
movs r0, #0x10
eors r0, r1
lsls r1, r0, #3
ldr r3, _0803C818 @ =gSineTable
lsls r0, r0, #4
adds r0, r0, r3
movs r5, #0
ldrsh r0, [r0, r5]
cmp r0, #0
bge _0803C7D8
adds r0, #0x1f
_0803C7D8:
asrs r0, r0, #5
ldrh r5, [r2, #0x2e]
adds r0, r0, r5
strh r0, [r2, #0x2e]
adds r0, r1, #0
adds r0, #0x40
lsls r0, r0, #1
adds r0, r0, r3
movs r1, #0
ldrsh r0, [r0, r1]
cmp r0, #0
bge _0803C7F2
adds r0, #0x1f
_0803C7F2:
asrs r1, r0, #5
ldrh r0, [r2, #0x32]
subs r0, r0, r1
strh r0, [r2, #0x32]
_0803C7FA:
adds r0, r4, #0
adds r0, #0x43
ldrb r0, [r0]
cmp r0, #0
beq _0803C80C
adds r0, r4, #0
movs r1, #0x1c
bl sub_0804A9FC
_0803C80C:
ldr r1, _0803C81C @ =gUnk_080D0110
adds r0, r4, #0
bl sub_0804AA30
pop {r4, r5, pc}
.align 2, 0
_0803C818: .4byte gSineTable
_0803C81C: .4byte gUnk_080D0110
thumb_func_start sub_0803C820
sub_0803C820: @ 0x0803C820
push {r4, lr}
adds r4, r0, #0
bl sub_0806F520
cmp r0, #0
beq _0803C83C
ldr r0, _0803C840 @ =gUnk_080D0148
ldrb r1, [r4, #0xd]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
_0803C83C:
pop {r4, pc}
.align 2, 0
_0803C840: .4byte gUnk_080D0148
thumb_func_start sub_0803C844
sub_0803C844: @ 0x0803C844
movs r1, #1
strb r1, [r0, #0xd]
movs r1, #0x3c
strb r1, [r0, #0x1d]
bx lr
.align 2, 0
thumb_func_start sub_0803C850
sub_0803C850: @ 0x0803C850
push {lr}
adds r2, r0, #0
ldr r0, [r2, #0x54]
cmp r0, #0
beq _0803C864
adds r1, r2, #0
adds r1, #0x62
ldrb r1, [r1]
adds r0, #0x62
strb r1, [r0]
_0803C864:
adds r0, r2, #0
bl sub_0806F4E8
pop {pc}
thumb_func_start sub_0803C86C
sub_0803C86C: @ 0x0803C86C
push {r4, lr}
adds r4, r0, #0
bl sub_0803CBAC
movs r0, #0
str r0, [r4, #0x54]
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0803C87C
sub_0803C87C: @ 0x0803C87C
push {r4, lr}
adds r4, r0, #0
movs r1, #0x11
movs r2, #0
bl sub_0804A98C
cmp r0, #0
beq _0803C8B4
str r4, [r0, #0x50]
str r0, [r4, #0x54]
adds r0, r4, #0
bl sub_0804A720
movs r0, #1
strb r0, [r4, #0xc]
ldr r0, _0803C8B8 @ =0x0000FFFE
strh r0, [r4, #0x36]
adds r1, r4, #0
adds r1, #0x63
movs r0, #0xff
strb r0, [r1]
ldrh r1, [r4, #0x2e]
adds r0, r4, #0
adds r0, #0x74
strh r1, [r0]
ldrh r1, [r4, #0x32]
adds r0, #2
strh r1, [r0]
_0803C8B4:
pop {r4, pc}
.align 2, 0
_0803C8B8: .4byte 0x0000FFFE
thumb_func_start sub_0803C8BC
sub_0803C8BC: @ 0x0803C8BC
push {r4, lr}
adds r4, r0, #0
movs r1, #0
bl sub_0803CA84
adds r0, r4, #0
bl sub_0803CA4C
cmp r0, #0
beq _0803C8E0
movs r0, #2
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
subs r0, #6
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r4, #0x18]
_0803C8E0:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0803C8E4
sub_0803C8E4: @ 0x0803C8E4
push {r4, lr}
adds r4, r0, #0
bl UpdateAnimationSingleFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0803C914
movs r0, #3
strb r0, [r4, #0xc]
movs r0, #0x3c
strb r0, [r4, #0xe]
adds r1, r4, #0
adds r1, #0x3f
movs r0, #0x42
strb r0, [r1]
ldrb r1, [r4, #0x14]
adds r1, #4
adds r0, r4, #0
bl InitAnimationForceUpdate
_0803C914:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0803C918
sub_0803C918: @ 0x0803C918
push {r4, lr}
adds r4, r0, #0
bl sub_0803CB04
cmp r0, #0
bne _0803C94E
adds r0, r4, #0
bl sub_0803CA4C
cmp r0, #0
bne _0803C946
movs r0, #4
strb r0, [r4, #0xc]
adds r1, r4, #0
adds r1, #0x3f
movs r0, #0x43
strb r0, [r1]
ldrb r1, [r4, #0x14]
adds r1, #0xc
adds r0, r4, #0
bl InitAnimationForceUpdate
b _0803C94E
_0803C946:
adds r0, r4, #0
movs r1, #4
bl sub_0803CA84
_0803C94E:
pop {r4, pc}
thumb_func_start sub_0803C950
sub_0803C950: @ 0x0803C950
push {r4, lr}
adds r4, r0, #0
bl UpdateAnimationSingleFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0803C97A
movs r0, #1
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
subs r0, #5
ands r0, r1
strb r0, [r4, #0x18]
ldrb r1, [r4, #0x14]
adds r0, r4, #0
bl InitAnimationForceUpdate
_0803C97A:
pop {r4, pc}
thumb_func_start sub_0803C97C
sub_0803C97C: @ 0x0803C97C
push {r4, lr}
adds r4, r0, #0
bl UpdateAnimationSingleFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0803C9D2
adds r0, r4, #0
bl sub_0803CB64
movs r0, #6
strb r0, [r4, #0xc]
adds r1, r4, #0
adds r1, #0x3f
movs r0, #0x42
strb r0, [r1]
bl Random
movs r1, #1
ands r0, r1
adds r2, r4, #0
adds r2, #0x79
cmp r0, #0
beq _0803C9C2
ldrb r0, [r2]
cmp r0, #0
bne _0803C9C2
movs r0, #0xf
strb r0, [r4, #0xe]
strb r1, [r2]
b _0803C9D2
_0803C9C2:
movs r1, #0
movs r0, #0x1e
strb r0, [r4, #0xe]
strb r1, [r2]
ldr r0, [r4, #0x54]
ldrb r1, [r4, #0x14]
bl InitAnimationForceUpdate
_0803C9D2:
pop {r4, pc}
thumb_func_start sub_0803C9D4
sub_0803C9D4: @ 0x0803C9D4
push {lr}
adds r2, r0, #0
ldrb r0, [r2, #0xe]
subs r0, #1
strb r0, [r2, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0803CA08
adds r0, r2, #0
adds r0, #0x79
ldrb r0, [r0]
cmp r0, #1
bne _0803C9F6
adds r0, r2, #0
bl sub_0803CB34
b _0803CA08
_0803C9F6:
movs r0, #3
strb r0, [r2, #0xc]
movs r0, #0xb4
strb r0, [r2, #0xe]
ldrb r1, [r2, #0x14]
adds r1, #4
adds r0, r2, #0
bl InitAnimationForceUpdate
_0803CA08:
pop {pc}
.align 2, 0
thumb_func_start sub_0803CA0C
sub_0803CA0C: @ 0x0803CA0C
push {r4, lr}
adds r4, r0, #0
movs r1, #0xc0
lsls r1, r1, #5
bl sub_08003FC4
cmp r0, #0
bne _0803CA3E
adds r0, r4, #0
adds r0, #0x58
ldrb r0, [r0]
cmp r0, #0x13
bhi _0803CA3E
ldrb r1, [r4, #0x14]
adds r1, #0x14
adds r0, r4, #0
bl InitAnimationForceUpdate
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #0x39
rsbs r0, r0, #0
ands r0, r1
strb r0, [r2]
_0803CA3E:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
adds r0, r4, #0
bl sub_0803CC08
pop {r4, pc}
thumb_func_start sub_0803CA4C
sub_0803CA4C: @ 0x0803CA4C
push {r4, r5, lr}
adds r5, r0, #0
ldr r4, _0803CA7C @ =gLinkEntity
movs r0, #0x2e
ldrsh r1, [r4, r0]
movs r0, #0x32
ldrsh r2, [r4, r0]
adds r0, r5, #0
movs r3, #0x28
bl sub_0806FCB8
cmp r0, #0
bne _0803CA80
adds r0, r5, #0
adds r1, r4, #0
movs r2, #0x70
movs r3, #0x50
bl sub_080041A0
cmp r0, #0
beq _0803CA80
movs r0, #1
b _0803CA82
.align 2, 0
_0803CA7C: .4byte gLinkEntity
_0803CA80:
movs r0, #0
_0803CA82:
pop {r4, r5, pc}
thumb_func_start sub_0803CA84
sub_0803CA84: @ 0x0803CA84
push {r4, r5, r6, lr}
adds r5, r0, #0
adds r6, r1, #0
ldr r1, _0803CACC @ =gLinkEntity
bl sub_080045C4
adds r4, r0, #0
subs r0, r4, #3
movs r1, #7
ands r0, r1
cmp r0, #2
bhi _0803CAAA
ldrb r0, [r5, #0x14]
lsrs r1, r4, #3
subs r0, r0, r1
movs r1, #3
ands r0, r1
cmp r0, #1
bls _0803CACA
_0803CAAA:
adds r0, r4, #4
movs r1, #0x18
ands r0, r1
lsrs r4, r0, #3
ldrb r0, [r5, #0x14]
cmp r4, r0
beq _0803CACA
strb r4, [r5, #0x14]
adds r1, r4, r6
adds r0, r5, #0
bl InitAnimationForceUpdate
ldr r0, [r5, #0x54]
adds r1, r4, #0
bl InitAnimationForceUpdate
_0803CACA:
pop {r4, r5, r6, pc}
.align 2, 0
_0803CACC: .4byte gLinkEntity
thumb_func_start sub_0803CAD0
sub_0803CAD0: @ 0x0803CAD0
push {r4, r5, r6, lr}
adds r4, r0, #0
adds r6, r4, #0
adds r6, #0x74
ldrh r1, [r6]
adds r5, r4, #0
adds r5, #0x76
ldrh r2, [r5]
movs r3, #1
bl sub_0806FCB8
cmp r0, #0
bne _0803CB02
movs r1, #0x2e
ldrsh r0, [r4, r1]
movs r2, #0x32
ldrsh r1, [r4, r2]
ldrh r2, [r6]
ldrh r3, [r5]
bl sub_080045D4
strb r0, [r4, #0x15]
adds r0, r4, #0
bl sub_080AEFE0
_0803CB02:
pop {r4, r5, r6, pc}
thumb_func_start sub_0803CB04
sub_0803CB04: @ 0x0803CB04
push {r4, r5, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
lsrs r5, r0, #0x18
cmp r5, #0
beq _0803CB1A
movs r0, #0
b _0803CB32
_0803CB1A:
adds r0, r4, #0
bl sub_0803CB34
adds r0, r4, #0
adds r0, #0x79
strb r5, [r0]
ldr r0, [r4, #0x54]
ldrb r1, [r4, #0x14]
adds r1, #4
bl InitAnimationForceUpdate
movs r0, #1
_0803CB32:
pop {r4, r5, pc}
thumb_func_start sub_0803CB34
sub_0803CB34: @ 0x0803CB34
push {r4, lr}
adds r4, r0, #0
movs r0, #5
strb r0, [r4, #0xc]
adds r1, r4, #0
adds r1, #0x3f
movs r0, #0xa6
strb r0, [r1]
ldr r1, _0803CB60 @ =gLinkEntity
adds r0, r4, #0
bl sub_080045C4
adds r1, r4, #0
adds r1, #0x78
strb r0, [r1]
ldrb r1, [r4, #0x14]
adds r1, #8
adds r0, r4, #0
bl InitAnimationForceUpdate
pop {r4, pc}
.align 2, 0
_0803CB60: .4byte gLinkEntity
thumb_func_start sub_0803CB64
sub_0803CB64: @ 0x0803CB64
push {r4, r5, lr}
adds r4, r0, #0
movs r1, #0x12
movs r2, #0
bl sub_0804A98C
adds r5, r0, #0
cmp r5, #0
beq _0803CBA0
ldrb r1, [r4, #0x14]
lsls r1, r1, #1
ldr r0, _0803CBA4 @ =gUnk_080D0154
adds r1, r1, r0
adds r0, r4, #0
adds r0, #0x78
ldrb r0, [r0]
strb r0, [r5, #0x15]
movs r2, #0
ldrsb r2, [r1, r2]
lsls r2, r2, #0x10
movs r3, #1
ldrsb r3, [r1, r3]
lsls r3, r3, #0x10
adds r0, r4, #0
adds r1, r5, #0
bl PositionRelative
ldr r0, _0803CBA8 @ =0x00000193
bl sub_08004488
_0803CBA0:
pop {r4, r5, pc}
.align 2, 0
_0803CBA4: .4byte gUnk_080D0154
_0803CBA8: .4byte 0x00000193
thumb_func_start sub_0803CBAC
sub_0803CBAC: @ 0x0803CBAC
push {lr}
adds r3, r0, #0
ldr r2, [r3, #0x54]
cmp r2, #0
beq _0803CBC6
ldrb r1, [r2, #0x10]
movs r0, #0x80
orrs r0, r1
strb r0, [r2, #0x10]
adds r1, r2, #0
adds r1, #0x3f
movs r0, #0x43
strb r0, [r1]
_0803CBC6:
movs r0, #7
strb r0, [r3, #0xc]
ldrb r1, [r3, #0x18]
subs r0, #0xb
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r3, #0x18]
adds r2, r3, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #0x39
rsbs r0, r0, #0
ands r0, r1
movs r1, #8
orrs r0, r1
strb r0, [r2]
adds r2, #0x12
ldrb r1, [r2]
movs r0, #0x7b
ands r0, r1
strb r0, [r2]
adds r1, r3, #0
adds r1, #0x3f
movs r0, #0x42
strb r0, [r1]
ldrb r1, [r3, #0x14]
adds r1, #0x10
adds r0, r3, #0
bl InitAnimationForceUpdate
pop {pc}
.align 2, 0
thumb_func_start sub_0803CC08
sub_0803CC08: @ 0x0803CC08
push {r4, r5, lr}
adds r4, r0, #0
ldr r5, [r4, #0x54]
cmp r5, #0
beq _0803CCB4
movs r1, #0x36
ldrsh r0, [r5, r1]
movs r2, #0x36
ldrsh r1, [r4, r2]
subs r0, r0, r1
cmp r0, #2
bhi _0803CCB4
ldr r0, [r4, #0x20]
cmp r0, #0
bge _0803CCB4
movs r0, #0x2e
ldrsh r1, [r5, r0]
movs r0, #0x32
ldrsh r2, [r5, r0]
adds r0, r4, #0
movs r3, #6
bl sub_0806FCB8
cmp r0, #0
beq _0803CCB4
adds r0, r4, #0
movs r1, #2
movs r2, #0
bl CreateFx
adds r1, r0, #0
cmp r1, #0
beq _0803CC56
ldrh r0, [r1, #0x2e]
adds r0, #6
strh r0, [r1, #0x2e]
ldrh r0, [r1, #0x32]
adds r0, #6
strh r0, [r1, #0x32]
_0803CC56:
adds r0, r4, #0
movs r1, #2
movs r2, #0
bl CreateFx
adds r1, r0, #0
cmp r1, #0
beq _0803CC72
ldrh r0, [r1, #0x2e]
subs r0, #6
strh r0, [r1, #0x2e]
ldrh r0, [r1, #0x32]
adds r0, #6
strh r0, [r1, #0x32]
_0803CC72:
adds r0, r4, #0
movs r1, #2
movs r2, #0
bl CreateFx
adds r1, r0, #0
cmp r1, #0
beq _0803CC8E
ldrh r0, [r1, #0x2e]
adds r0, #6
strh r0, [r1, #0x2e]
ldrh r0, [r1, #0x32]
subs r0, #6
strh r0, [r1, #0x32]
_0803CC8E:
adds r0, r4, #0
movs r1, #2
movs r2, #0
bl CreateFx
adds r1, r0, #0
cmp r1, #0
beq _0803CCAA
ldrh r0, [r1, #0x2e]
subs r0, #6
strh r0, [r1, #0x2e]
ldrh r0, [r1, #0x32]
subs r0, #6
strh r0, [r1, #0x32]
_0803CCAA:
movs r0, #0
str r0, [r4, #0x54]
adds r0, r5, #0
bl DeleteEntity
_0803CCB4:
pop {r4, r5, pc}
.align 2, 0

View File

@ -142,8 +142,8 @@ typedef struct Entity {
u8 field_0x6d;
u8 filler4[6];
u16 field_0x74;
u8 filler5[2];
u16 field_0x78;
u16 field_0x76;
union SplitHWord field_0x78;
u16 field_0x7a;
union SplitWord field_0x7c;
u16 field_0x80;

7
include/trig.h Normal file
View File

@ -0,0 +1,7 @@
#ifndef TRIG_H
#define TRIG_H
extern const s16 gSineTable[];
extern const s16 gCosineTable[];
#endif

View File

@ -394,7 +394,7 @@ SECTIONS {
asm/takkuri.o(.text);
src/bowMoblin.o(.text);
asm/bowMoblin.o(.text);
asm/lakitu.o(.text);
src/lakitu.o(.text);
src/lakituCloud.o(.text);
asm/enemy49.o(.text);
asm/vaatiRebornEnemy.o(.text);

View File

@ -4,9 +4,9 @@
#include "link.h"
extern void sub_0804AA30(Entity*, void *);
extern u32 sub_0806F520(void);
extern u32 sub_0806F520(Entity*);
extern void sub_0806F4E8(Entity*);
extern u32 sub_0806F3E4(void);
extern u32 sub_0806F3E4(Entity*);
extern void sub_0804A7D4(Entity*);
extern void sub_0804A720(Entity*);
extern u32 Random();
@ -45,7 +45,7 @@ void sub_08021d98(Entity *this)
void sub_08021DA8(Entity *this)
{
if (sub_0806F520()) {
if (sub_0806F520(this)) {
gUnk_080CB6C4[this->previousActionFlag](this);
}
}
@ -62,7 +62,7 @@ void sub_08021DD4(Entity *this)
void sub_08021DDC(Entity *this)
{
if (sub_0806F3E4()) {
if (sub_0806F3E4(this)) {
sub_0804A7D4(this);
}
}
@ -85,8 +85,8 @@ void sub_08021DF0(Entity *this)
void sub_08021E4C(Entity *this)
{
if (this->field_0x78 != 0) {
this->field_0x78--;
if (this->field_0x78.HWORD != 0) {
this->field_0x78.HWORD--;
}
if (this->field_0x7a != 0) {
(this->field_0x7a)--;
@ -128,7 +128,7 @@ void sub_08021EF0(Entity *this)
u32 uVar1;
this->action = 1;
this->field_0x78 = gUnk_080CB6D6[Random() & 0xf];
this->field_0x78.HWORD = gUnk_080CB6D6[Random() & 0xf];
this->field_0x7a = 0x3c;
InitializeAnimation(this, 0);
}

429
src/lakitu.c Normal file
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@ -0,0 +1,429 @@
#include "global.h"
#include "entity.h"
#include "trig.h"
#include "random.h"
#include "link.h"
// Lakitu
extern void EnemyFunctionHandler(Entity *, void (*const funcs[])(Entity*));
extern void SetChildOffset(Entity *, u32, u32, u32);
// sub_0803C758
extern void sub_0803CAD0(Entity *);
// sub_0803C784
extern void sub_0803CBAC(Entity *); // Also used in sub_0803C86C
extern Entity *CreateFx(Entity*, u32, u32);
extern void sub_0804A9FC(Entity *, u32);
extern void sub_0804AA30(Entity *, void (*const funcs[])(Entity *));
// sub_0803C820
extern u32 sub_0806F520(Entity *);
// sub_0803C850
extern void sub_0806F4E8(Entity *);
// sub_0803C87C
extern Entity *sub_0804A98C(Entity *, u32, u32);
extern void sub_0804A720(Entity *);
// sub_0803C8BC and sub_0803C918
extern void sub_0803CA84(Entity *, u32);
extern bool32 sub_0803CA4C(Entity *);
// Many functions
extern void UpdateAnimationSingleFrame(Entity *);
extern void InitAnimationForceUpdate(Entity *, u32);
// sub_0803C918
extern u32 sub_0803CB04(Entity *);
// sub_0803C97C
extern void sub_0803CB64(Entity *);
// sub_0803C9D4 and sub_0803CB04
extern void sub_0803CB34(Entity *);
// sub_0803CA0C
extern u32 sub_08003FC4(Entity *, u32);
extern void sub_0803CC08(Entity *this);
// sub_0803CA4C
extern u32 sub_0806FCB8(Entity *, u32, u32, u32);
extern u32 sub_080041A0(Entity *, Entity *, u32, u32);
// sub_0803CA84
extern u32 sub_080045C4(Entity *, Entity *);
// sub_0803CAD0
extern u8 sub_080045D4(s16, s16, u16, u16);
extern void sub_080AEFE0(Entity *);
// sub_0803CB64
extern void PositionRelative(Entity *, Entity *, u32, u32);
extern void sub_08004488(u32);
typedef struct {
s8 x;
s8 y;
} PACKED OffsetCoords;
// sub_0803CC08
extern void DeleteEntity(Entity *);
// Variables
extern void (*const gUnk_080D0110[])(Entity *);
extern void (*const gUnk_080D0128[])(Entity *);
extern void (*const gUnk_080D0148[])(Entity *);
extern const OffsetCoords gUnk_080D0154[];
void Lakitu(Entity *this) {
EnemyFunctionHandler(this, gUnk_080D0110);
SetChildOffset(this, 0, 1, -16);
}
void sub_0803C758(Entity *this) {
if (this->action != 0 && this->action != 7) {
sub_0803CAD0(this);
}
gUnk_080D0128[this->action](this);
}
void sub_0803C784(Entity *this) {
if ((this->bitfield & 0x7f) == 0x1d) {
this->field_0x20 = 0x20000;
sub_0803CBAC(this);
}
else {
if (this->damageType == 0x43) {
Entity *sound = CreateFx(this, 2, 0);
if (sound != 0) {
u32 angle = (this->field_0x3e ^ 0x10) << 3;
s32 sine;
sine = gSineTable[angle];
if (sine < 0) {
sine += 0x1f;
}
sound->x.HALF.HI += sine >> 5;
sine = gSineTable[angle + 0x40];
if (sine < 0) {
sine += 0x1f;
}
sound->y.HALF.HI -= sine >> 5;
}
}
}
if (this->field_0x43) {
sub_0804A9FC(this, 0x1c);
}
sub_0804AA30(this, gUnk_080D0110);
}
void sub_0803C820(Entity *this) {
if (sub_0806F520(this)) {
gUnk_080D0148[this->previousActionFlag](this);
}
}
void sub_0803C844(Entity *this) {
this->previousActionFlag = 1;
this->field_0x1d = 0x3c;
}
void sub_0803C850(Entity *this) {
Entity *cloud = this->attachedEntity;
if (cloud != 0) {
cloud->spriteOffsetX = this->spriteOffsetX;
}
sub_0806F4E8(this);
}
void sub_0803C86C(Entity *this) {
sub_0803CBAC(this);
this->attachedEntity = 0;
}
void sub_0803C87C(Entity *this) {
Entity *cloud = sub_0804A98C(this, 17, 0);
if (cloud == 0) {
return;
}
cloud->parent = this;
this->attachedEntity = cloud;
sub_0804A720(this);
this->action = 1;
this->height.HALF.HI = -2;
this->spriteOffsetY = 0xff;
this->field_0x74 = this->x.HALF.HI;
this->field_0x76 = this->y.HALF.HI;
}
void sub_0803C8BC(Entity *this) {
sub_0803CA84(this, 0);
if (sub_0803CA4C(this)) {
this->action = 2;
this->spriteSettings.b.ss0 = 1;
}
}
void sub_0803C8E4(Entity *this) {
UpdateAnimationSingleFrame(this);
if (this->frames.b.f3) {
this->action = 3;
this->actionDelay = 0x3c;
this->damageType = 0x42;
InitAnimationForceUpdate(this, this->animationState + 4);
}
}
void sub_0803C918(Entity *this) {
if (sub_0803CB04(this) != 0) {
return;
}
if (sub_0803CA4C(this) == 0) {
this->action = 4;
this->damageType = 0x43;
InitAnimationForceUpdate(this, this->animationState + 0xc);
}
else {
sub_0803CA84(this, 4);
}
}
void sub_0803C950(Entity *this) {
UpdateAnimationSingleFrame(this);
if (this->frames.b.f3 != 0) {
this->action = 1;
this->spriteSettings.b.ss0 = 0;
InitAnimationForceUpdate(this, this->animationState);
}
}
void sub_0803C97C(Entity *this) {
UpdateAnimationSingleFrame(this);
if (this->frames.b.f3 == 0) {
return;
}
sub_0803CB64(this);
this->action = 6;
this->damageType = 0x42;
if ((Random() & 1) && this->field_0x78.HALF.HI == 0) {
this->actionDelay = 0xf;
this->field_0x78.HALF.HI = 1;
}
else {
this->actionDelay = 0x1e;
this->field_0x78.HALF.HI = 0;
InitAnimationForceUpdate(this->attachedEntity, this->animationState);
}
}
void sub_0803C9D4(Entity *this) {
this->actionDelay--;
if (this->actionDelay != 0) {
return;
}
if (this->field_0x78.HALF.HI == 1) {
sub_0803CB34(this);
}
else {
this->action = 3;
this->actionDelay = 0xb4;
InitAnimationForceUpdate(this, this->animationState + 4);
}
}
void sub_0803CA0C(Entity *this) {
if (sub_08003FC4(this, 0x1800) == 0 && this->animIndex <= 19) {
InitAnimationForceUpdate(this, this->animationState + 20);
this->ticks.b1 = 0;
}
UpdateAnimationSingleFrame(this);
sub_0803CC08(this);
}
bool32 sub_0803CA4C(Entity *this) {
if (sub_0806FCB8(this, gLinkEntity.x.HALF.HI, gLinkEntity.y.HALF.HI, 0x28) == 0) {
if (sub_080041A0(this, &gLinkEntity, 0x70, 0x50)) {
return 1;
}
}
return 0;
}
void sub_0803CA84(Entity *this, u32 unkParameter) {
u32 altAnimState = sub_080045C4(this, &gLinkEntity);
if (((altAnimState - 3) & 7) > 2 || ((this->animationState - (altAnimState >> 3)) & 3) > 1) {
u32 intermediate = (altAnimState + 4) & 0x18;
altAnimState = intermediate >> 3;
if (altAnimState != this->animationState) {
this->animationState = altAnimState;
InitAnimationForceUpdate(this, altAnimState + unkParameter);
InitAnimationForceUpdate(this->attachedEntity, altAnimState);
}
}
}
void sub_0803CAD0(Entity *this) {
if (sub_0806FCB8(this, this->field_0x74, this->field_0x76, 1) == 0) {
this->direction = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, this->field_0x74, this->field_0x76);
sub_080AEFE0(this);
}
}
bool32 sub_0803CB04(Entity *this) {
bool32 returnValue;
u8 delay;
delay = --this->actionDelay;
if (delay != 0) {
returnValue = 0;
}
else {
sub_0803CB34(this);
this->field_0x78.HALF.HI = delay;
InitAnimationForceUpdate(this->attachedEntity, this->animationState + 4);
returnValue = 1;
}
return returnValue;
}
void sub_0803CB34(Entity *this) {
this->action = 5;
this->damageType = 0xa6;
this->field_0x78.HALF.LO = sub_080045C4(this, &gLinkEntity);
InitAnimationForceUpdate(this, this->animationState + 8);
}
void sub_0803CB64(Entity *this) {
Entity *cloud;
const OffsetCoords *offset;
cloud = sub_0804A98C(this, 18, 0);
if (cloud == 0) {
return;
}
offset = &gUnk_080D0154[this->animationState];
cloud->direction = this->field_0x78.HALF.LO;
PositionRelative(this, cloud, offset->x << 16, offset->y << 16);
sub_08004488(0x193);
}
void sub_0803CBAC(Entity *this) {
Entity *cloud;
cloud = this->attachedEntity;
if (cloud != 0) {
cloud->flags |= 0x80;
cloud->damageType = 0x43;
}
this->action = 7;
this->spriteSettings.b.ss0 = 1;
this->ticks.b1 = 1;
this->flags2 &= 0x7b;
this->damageType = 0x42;
InitAnimationForceUpdate(this, this->animationState + 16);
}
void sub_0803CC08(Entity *this) {
Entity *cloud;
Entity *sound;
cloud = this->attachedEntity;
if (cloud == 0) {
return;
}
if ((u32)(cloud->height.HALF.HI - this->height.HALF.HI) > 2) {
return;
}
if (this->field_0x20 >= 0) {
return;
}
if (!sub_0806FCB8(this, cloud->x.HALF.HI, cloud->y.HALF.HI, 6)) {
return;
}
sound = CreateFx(this, 2, 0);
if (sound != 0) {
sound->x.HALF.HI += 6;
sound->y.HALF.HI += 6;
}
sound = CreateFx(this, 2, 0);
if (sound != 0) {
sound->x.HALF.HI -= 6;
sound->y.HALF.HI += 6;
}
sound = CreateFx(this, 2, 0);
if (sound != 0) {
sound->x.HALF.HI += 6;
sound->y.HALF.HI -= 6;
}
sound = CreateFx(this, 2, 0);
if (sound != 0) {
sound->x.HALF.HI -= 6;
sound->y.HALF.HI -= 6;
}
this->attachedEntity = 0;
DeleteEntity(cloud);
}

View File

@ -82,7 +82,7 @@ void sub_0803CD6C(Entity *this) {
this->attachedEntity = lakitu;
this->parent = lakitu;
this->field_0x78 = this->x.HALF.HI;
this->field_0x78.HWORD = this->x.HALF.HI;
this->field_0x7a = this->y.HALF.HI;
InitAnimationForceUpdate(this, 4);
@ -146,7 +146,7 @@ void sub_0803CE3C(Entity *this) {
this->field_0x3a &= 0xfb;
this->x.HALF.HI = this->field_0x78;
this->x.HALF.HI = this->field_0x78.HWORD;
this->y.HALF.HI = this->field_0x7a;
this->attachedEntity = this->parent;

View File

@ -60,7 +60,7 @@ void sub_080929A4(Entity *this) {
this->action = 1;
this->field_0x20 = 0x18000;
this->field_0x78 = ((Random() & 7) << 10) | 0x2000;
this->field_0x78.HWORD = ((Random() & 7) << 10) | 0x2000;
this->field_0xf = this->actionDelay >> 1;
this->actionDelay = 0;
@ -129,7 +129,7 @@ void sub_08092B0C(Entity *this) {
sub_0805457C(this, 3);
}
else {
sub_080044EC(this, this->field_0x78);
sub_080044EC(this, this->field_0x78.HWORD);
if (this->height.HALF.HI == 0) {
this->actionDelay++;