mirror of https://github.com/zeldaret/tmc.git
lakitu.c OK
Also changed some parts of the entity struct and created trig.h
This commit is contained in:
parent
e241a70a31
commit
607c32ac5e
748
asm/lakitu.s
748
asm/lakitu.s
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@ -1,748 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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thumb_func_start Lakitu
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Lakitu: @ 0x0803C738
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push {r4, lr}
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adds r4, r0, #0
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ldr r1, _0803C754 @ =gUnk_080D0110
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bl EnemyFunctionHandler
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movs r3, #0x10
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rsbs r3, r3, #0
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adds r0, r4, #0
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movs r1, #0
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movs r2, #1
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bl SetChildOffset
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pop {r4, pc}
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.align 2, 0
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_0803C754: .4byte gUnk_080D0110
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thumb_func_start sub_0803C758
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sub_0803C758: @ 0x0803C758
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push {r4, lr}
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adds r4, r0, #0
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ldrb r0, [r4, #0xc]
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cmp r0, #0
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beq _0803C76C
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cmp r0, #7
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beq _0803C76C
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adds r0, r4, #0
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bl sub_0803CAD0
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_0803C76C:
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ldr r0, _0803C780 @ =gUnk_080D0128
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ldrb r1, [r4, #0xc]
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lsls r1, r1, #2
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adds r1, r1, r0
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ldr r1, [r1]
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adds r0, r4, #0
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bl _call_via_r1
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pop {r4, pc}
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.align 2, 0
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_0803C780: .4byte gUnk_080D0128
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thumb_func_start sub_0803C784
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sub_0803C784: @ 0x0803C784
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push {r4, r5, lr}
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adds r4, r0, #0
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adds r0, #0x41
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ldrb r1, [r0]
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movs r0, #0x7f
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ands r0, r1
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cmp r0, #0x1d
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bne _0803C7A2
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movs r0, #0x80
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lsls r0, r0, #0xa
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str r0, [r4, #0x20]
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adds r0, r4, #0
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bl sub_0803CBAC
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b _0803C7FA
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_0803C7A2:
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adds r0, r4, #0
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adds r0, #0x3f
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ldrb r0, [r0]
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cmp r0, #0x43
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bne _0803C7FA
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adds r0, r4, #0
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movs r1, #2
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movs r2, #0
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bl CreateFx
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adds r2, r0, #0
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cmp r2, #0
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beq _0803C7FA
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adds r0, r4, #0
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adds r0, #0x3e
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ldrb r1, [r0]
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movs r0, #0x10
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eors r0, r1
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lsls r1, r0, #3
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ldr r3, _0803C818 @ =gSineTable
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lsls r0, r0, #4
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adds r0, r0, r3
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movs r5, #0
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ldrsh r0, [r0, r5]
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cmp r0, #0
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bge _0803C7D8
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adds r0, #0x1f
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_0803C7D8:
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asrs r0, r0, #5
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ldrh r5, [r2, #0x2e]
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adds r0, r0, r5
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strh r0, [r2, #0x2e]
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adds r0, r1, #0
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adds r0, #0x40
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lsls r0, r0, #1
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adds r0, r0, r3
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movs r1, #0
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ldrsh r0, [r0, r1]
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cmp r0, #0
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bge _0803C7F2
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adds r0, #0x1f
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_0803C7F2:
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asrs r1, r0, #5
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ldrh r0, [r2, #0x32]
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subs r0, r0, r1
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strh r0, [r2, #0x32]
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_0803C7FA:
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adds r0, r4, #0
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adds r0, #0x43
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ldrb r0, [r0]
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cmp r0, #0
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beq _0803C80C
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adds r0, r4, #0
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movs r1, #0x1c
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bl sub_0804A9FC
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_0803C80C:
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ldr r1, _0803C81C @ =gUnk_080D0110
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adds r0, r4, #0
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bl sub_0804AA30
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pop {r4, r5, pc}
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.align 2, 0
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_0803C818: .4byte gSineTable
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_0803C81C: .4byte gUnk_080D0110
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thumb_func_start sub_0803C820
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sub_0803C820: @ 0x0803C820
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push {r4, lr}
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adds r4, r0, #0
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bl sub_0806F520
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cmp r0, #0
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beq _0803C83C
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ldr r0, _0803C840 @ =gUnk_080D0148
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ldrb r1, [r4, #0xd]
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lsls r1, r1, #2
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adds r1, r1, r0
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ldr r1, [r1]
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adds r0, r4, #0
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bl _call_via_r1
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_0803C83C:
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pop {r4, pc}
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.align 2, 0
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_0803C840: .4byte gUnk_080D0148
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thumb_func_start sub_0803C844
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sub_0803C844: @ 0x0803C844
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movs r1, #1
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strb r1, [r0, #0xd]
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movs r1, #0x3c
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strb r1, [r0, #0x1d]
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bx lr
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.align 2, 0
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thumb_func_start sub_0803C850
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sub_0803C850: @ 0x0803C850
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push {lr}
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adds r2, r0, #0
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ldr r0, [r2, #0x54]
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cmp r0, #0
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beq _0803C864
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adds r1, r2, #0
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adds r1, #0x62
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ldrb r1, [r1]
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adds r0, #0x62
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strb r1, [r0]
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_0803C864:
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adds r0, r2, #0
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bl sub_0806F4E8
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pop {pc}
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thumb_func_start sub_0803C86C
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sub_0803C86C: @ 0x0803C86C
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push {r4, lr}
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adds r4, r0, #0
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bl sub_0803CBAC
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movs r0, #0
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str r0, [r4, #0x54]
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pop {r4, pc}
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.align 2, 0
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thumb_func_start sub_0803C87C
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sub_0803C87C: @ 0x0803C87C
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push {r4, lr}
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adds r4, r0, #0
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movs r1, #0x11
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movs r2, #0
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bl sub_0804A98C
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cmp r0, #0
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beq _0803C8B4
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str r4, [r0, #0x50]
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str r0, [r4, #0x54]
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adds r0, r4, #0
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bl sub_0804A720
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movs r0, #1
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strb r0, [r4, #0xc]
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ldr r0, _0803C8B8 @ =0x0000FFFE
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strh r0, [r4, #0x36]
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adds r1, r4, #0
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adds r1, #0x63
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movs r0, #0xff
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strb r0, [r1]
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ldrh r1, [r4, #0x2e]
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adds r0, r4, #0
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adds r0, #0x74
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strh r1, [r0]
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ldrh r1, [r4, #0x32]
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adds r0, #2
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strh r1, [r0]
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_0803C8B4:
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pop {r4, pc}
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.align 2, 0
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_0803C8B8: .4byte 0x0000FFFE
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thumb_func_start sub_0803C8BC
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sub_0803C8BC: @ 0x0803C8BC
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push {r4, lr}
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adds r4, r0, #0
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movs r1, #0
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bl sub_0803CA84
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adds r0, r4, #0
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bl sub_0803CA4C
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cmp r0, #0
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beq _0803C8E0
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movs r0, #2
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strb r0, [r4, #0xc]
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ldrb r1, [r4, #0x18]
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subs r0, #6
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ands r0, r1
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movs r1, #1
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orrs r0, r1
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strb r0, [r4, #0x18]
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_0803C8E0:
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pop {r4, pc}
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.align 2, 0
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thumb_func_start sub_0803C8E4
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sub_0803C8E4: @ 0x0803C8E4
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push {r4, lr}
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adds r4, r0, #0
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bl UpdateAnimationSingleFrame
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adds r0, r4, #0
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adds r0, #0x5a
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ldrb r1, [r0]
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movs r0, #0x80
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ands r0, r1
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cmp r0, #0
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beq _0803C914
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movs r0, #3
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strb r0, [r4, #0xc]
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movs r0, #0x3c
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strb r0, [r4, #0xe]
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adds r1, r4, #0
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adds r1, #0x3f
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movs r0, #0x42
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strb r0, [r1]
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ldrb r1, [r4, #0x14]
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adds r1, #4
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adds r0, r4, #0
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bl InitAnimationForceUpdate
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_0803C914:
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pop {r4, pc}
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.align 2, 0
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thumb_func_start sub_0803C918
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sub_0803C918: @ 0x0803C918
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push {r4, lr}
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adds r4, r0, #0
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bl sub_0803CB04
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cmp r0, #0
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bne _0803C94E
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adds r0, r4, #0
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bl sub_0803CA4C
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cmp r0, #0
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bne _0803C946
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movs r0, #4
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strb r0, [r4, #0xc]
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adds r1, r4, #0
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adds r1, #0x3f
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movs r0, #0x43
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strb r0, [r1]
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ldrb r1, [r4, #0x14]
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adds r1, #0xc
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adds r0, r4, #0
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bl InitAnimationForceUpdate
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b _0803C94E
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_0803C946:
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adds r0, r4, #0
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movs r1, #4
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bl sub_0803CA84
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_0803C94E:
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pop {r4, pc}
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thumb_func_start sub_0803C950
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sub_0803C950: @ 0x0803C950
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push {r4, lr}
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adds r4, r0, #0
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bl UpdateAnimationSingleFrame
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adds r0, r4, #0
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adds r0, #0x5a
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ldrb r1, [r0]
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movs r0, #0x80
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ands r0, r1
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cmp r0, #0
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beq _0803C97A
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movs r0, #1
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strb r0, [r4, #0xc]
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ldrb r1, [r4, #0x18]
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subs r0, #5
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ands r0, r1
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strb r0, [r4, #0x18]
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ldrb r1, [r4, #0x14]
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adds r0, r4, #0
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bl InitAnimationForceUpdate
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_0803C97A:
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pop {r4, pc}
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thumb_func_start sub_0803C97C
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sub_0803C97C: @ 0x0803C97C
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push {r4, lr}
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adds r4, r0, #0
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bl UpdateAnimationSingleFrame
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adds r0, r4, #0
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adds r0, #0x5a
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ldrb r1, [r0]
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movs r0, #0x80
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ands r0, r1
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cmp r0, #0
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beq _0803C9D2
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adds r0, r4, #0
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bl sub_0803CB64
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movs r0, #6
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strb r0, [r4, #0xc]
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adds r1, r4, #0
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adds r1, #0x3f
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movs r0, #0x42
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strb r0, [r1]
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bl Random
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movs r1, #1
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ands r0, r1
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adds r2, r4, #0
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adds r2, #0x79
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cmp r0, #0
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beq _0803C9C2
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ldrb r0, [r2]
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cmp r0, #0
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bne _0803C9C2
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movs r0, #0xf
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strb r0, [r4, #0xe]
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strb r1, [r2]
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b _0803C9D2
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_0803C9C2:
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movs r1, #0
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movs r0, #0x1e
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strb r0, [r4, #0xe]
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strb r1, [r2]
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ldr r0, [r4, #0x54]
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ldrb r1, [r4, #0x14]
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bl InitAnimationForceUpdate
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_0803C9D2:
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pop {r4, pc}
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thumb_func_start sub_0803C9D4
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sub_0803C9D4: @ 0x0803C9D4
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push {lr}
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adds r2, r0, #0
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ldrb r0, [r2, #0xe]
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subs r0, #1
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strb r0, [r2, #0xe]
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lsls r0, r0, #0x18
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cmp r0, #0
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bne _0803CA08
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adds r0, r2, #0
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adds r0, #0x79
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ldrb r0, [r0]
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cmp r0, #1
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bne _0803C9F6
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adds r0, r2, #0
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bl sub_0803CB34
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b _0803CA08
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_0803C9F6:
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movs r0, #3
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strb r0, [r2, #0xc]
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movs r0, #0xb4
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strb r0, [r2, #0xe]
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ldrb r1, [r2, #0x14]
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adds r1, #4
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adds r0, r2, #0
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bl InitAnimationForceUpdate
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_0803CA08:
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pop {pc}
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.align 2, 0
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thumb_func_start sub_0803CA0C
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sub_0803CA0C: @ 0x0803CA0C
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push {r4, lr}
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adds r4, r0, #0
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movs r1, #0xc0
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lsls r1, r1, #5
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bl sub_08003FC4
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cmp r0, #0
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bne _0803CA3E
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adds r0, r4, #0
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adds r0, #0x58
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ldrb r0, [r0]
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cmp r0, #0x13
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bhi _0803CA3E
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ldrb r1, [r4, #0x14]
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adds r1, #0x14
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adds r0, r4, #0
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bl InitAnimationForceUpdate
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adds r2, r4, #0
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adds r2, #0x29
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ldrb r1, [r2]
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movs r0, #0x39
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rsbs r0, r0, #0
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ands r0, r1
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strb r0, [r2]
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_0803CA3E:
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adds r0, r4, #0
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bl UpdateAnimationSingleFrame
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adds r0, r4, #0
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bl sub_0803CC08
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pop {r4, pc}
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thumb_func_start sub_0803CA4C
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sub_0803CA4C: @ 0x0803CA4C
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push {r4, r5, lr}
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adds r5, r0, #0
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ldr r4, _0803CA7C @ =gLinkEntity
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movs r0, #0x2e
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ldrsh r1, [r4, r0]
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movs r0, #0x32
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ldrsh r2, [r4, r0]
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adds r0, r5, #0
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movs r3, #0x28
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bl sub_0806FCB8
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cmp r0, #0
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bne _0803CA80
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adds r0, r5, #0
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adds r1, r4, #0
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movs r2, #0x70
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movs r3, #0x50
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bl sub_080041A0
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cmp r0, #0
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beq _0803CA80
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movs r0, #1
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b _0803CA82
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.align 2, 0
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_0803CA7C: .4byte gLinkEntity
|
||||
_0803CA80:
|
||||
movs r0, #0
|
||||
_0803CA82:
|
||||
pop {r4, r5, pc}
|
||||
|
||||
thumb_func_start sub_0803CA84
|
||||
sub_0803CA84: @ 0x0803CA84
|
||||
push {r4, r5, r6, lr}
|
||||
adds r5, r0, #0
|
||||
adds r6, r1, #0
|
||||
ldr r1, _0803CACC @ =gLinkEntity
|
||||
bl sub_080045C4
|
||||
adds r4, r0, #0
|
||||
subs r0, r4, #3
|
||||
movs r1, #7
|
||||
ands r0, r1
|
||||
cmp r0, #2
|
||||
bhi _0803CAAA
|
||||
ldrb r0, [r5, #0x14]
|
||||
lsrs r1, r4, #3
|
||||
subs r0, r0, r1
|
||||
movs r1, #3
|
||||
ands r0, r1
|
||||
cmp r0, #1
|
||||
bls _0803CACA
|
||||
_0803CAAA:
|
||||
adds r0, r4, #4
|
||||
movs r1, #0x18
|
||||
ands r0, r1
|
||||
lsrs r4, r0, #3
|
||||
ldrb r0, [r5, #0x14]
|
||||
cmp r4, r0
|
||||
beq _0803CACA
|
||||
strb r4, [r5, #0x14]
|
||||
adds r1, r4, r6
|
||||
adds r0, r5, #0
|
||||
bl InitAnimationForceUpdate
|
||||
ldr r0, [r5, #0x54]
|
||||
adds r1, r4, #0
|
||||
bl InitAnimationForceUpdate
|
||||
_0803CACA:
|
||||
pop {r4, r5, r6, pc}
|
||||
.align 2, 0
|
||||
_0803CACC: .4byte gLinkEntity
|
||||
|
||||
thumb_func_start sub_0803CAD0
|
||||
sub_0803CAD0: @ 0x0803CAD0
|
||||
push {r4, r5, r6, lr}
|
||||
adds r4, r0, #0
|
||||
adds r6, r4, #0
|
||||
adds r6, #0x74
|
||||
ldrh r1, [r6]
|
||||
adds r5, r4, #0
|
||||
adds r5, #0x76
|
||||
ldrh r2, [r5]
|
||||
movs r3, #1
|
||||
bl sub_0806FCB8
|
||||
cmp r0, #0
|
||||
bne _0803CB02
|
||||
movs r1, #0x2e
|
||||
ldrsh r0, [r4, r1]
|
||||
movs r2, #0x32
|
||||
ldrsh r1, [r4, r2]
|
||||
ldrh r2, [r6]
|
||||
ldrh r3, [r5]
|
||||
bl sub_080045D4
|
||||
strb r0, [r4, #0x15]
|
||||
adds r0, r4, #0
|
||||
bl sub_080AEFE0
|
||||
_0803CB02:
|
||||
pop {r4, r5, r6, pc}
|
||||
|
||||
thumb_func_start sub_0803CB04
|
||||
sub_0803CB04: @ 0x0803CB04
|
||||
push {r4, r5, lr}
|
||||
adds r4, r0, #0
|
||||
ldrb r0, [r4, #0xe]
|
||||
subs r0, #1
|
||||
strb r0, [r4, #0xe]
|
||||
lsls r0, r0, #0x18
|
||||
lsrs r5, r0, #0x18
|
||||
cmp r5, #0
|
||||
beq _0803CB1A
|
||||
movs r0, #0
|
||||
b _0803CB32
|
||||
_0803CB1A:
|
||||
adds r0, r4, #0
|
||||
bl sub_0803CB34
|
||||
adds r0, r4, #0
|
||||
adds r0, #0x79
|
||||
strb r5, [r0]
|
||||
ldr r0, [r4, #0x54]
|
||||
ldrb r1, [r4, #0x14]
|
||||
adds r1, #4
|
||||
bl InitAnimationForceUpdate
|
||||
movs r0, #1
|
||||
_0803CB32:
|
||||
pop {r4, r5, pc}
|
||||
|
||||
thumb_func_start sub_0803CB34
|
||||
sub_0803CB34: @ 0x0803CB34
|
||||
push {r4, lr}
|
||||
adds r4, r0, #0
|
||||
movs r0, #5
|
||||
strb r0, [r4, #0xc]
|
||||
adds r1, r4, #0
|
||||
adds r1, #0x3f
|
||||
movs r0, #0xa6
|
||||
strb r0, [r1]
|
||||
ldr r1, _0803CB60 @ =gLinkEntity
|
||||
adds r0, r4, #0
|
||||
bl sub_080045C4
|
||||
adds r1, r4, #0
|
||||
adds r1, #0x78
|
||||
strb r0, [r1]
|
||||
ldrb r1, [r4, #0x14]
|
||||
adds r1, #8
|
||||
adds r0, r4, #0
|
||||
bl InitAnimationForceUpdate
|
||||
pop {r4, pc}
|
||||
.align 2, 0
|
||||
_0803CB60: .4byte gLinkEntity
|
||||
|
||||
thumb_func_start sub_0803CB64
|
||||
sub_0803CB64: @ 0x0803CB64
|
||||
push {r4, r5, lr}
|
||||
adds r4, r0, #0
|
||||
movs r1, #0x12
|
||||
movs r2, #0
|
||||
bl sub_0804A98C
|
||||
adds r5, r0, #0
|
||||
cmp r5, #0
|
||||
beq _0803CBA0
|
||||
ldrb r1, [r4, #0x14]
|
||||
lsls r1, r1, #1
|
||||
ldr r0, _0803CBA4 @ =gUnk_080D0154
|
||||
adds r1, r1, r0
|
||||
adds r0, r4, #0
|
||||
adds r0, #0x78
|
||||
ldrb r0, [r0]
|
||||
strb r0, [r5, #0x15]
|
||||
movs r2, #0
|
||||
ldrsb r2, [r1, r2]
|
||||
lsls r2, r2, #0x10
|
||||
movs r3, #1
|
||||
ldrsb r3, [r1, r3]
|
||||
lsls r3, r3, #0x10
|
||||
adds r0, r4, #0
|
||||
adds r1, r5, #0
|
||||
bl PositionRelative
|
||||
ldr r0, _0803CBA8 @ =0x00000193
|
||||
bl sub_08004488
|
||||
_0803CBA0:
|
||||
pop {r4, r5, pc}
|
||||
.align 2, 0
|
||||
_0803CBA4: .4byte gUnk_080D0154
|
||||
_0803CBA8: .4byte 0x00000193
|
||||
|
||||
thumb_func_start sub_0803CBAC
|
||||
sub_0803CBAC: @ 0x0803CBAC
|
||||
push {lr}
|
||||
adds r3, r0, #0
|
||||
ldr r2, [r3, #0x54]
|
||||
cmp r2, #0
|
||||
beq _0803CBC6
|
||||
ldrb r1, [r2, #0x10]
|
||||
movs r0, #0x80
|
||||
orrs r0, r1
|
||||
strb r0, [r2, #0x10]
|
||||
adds r1, r2, #0
|
||||
adds r1, #0x3f
|
||||
movs r0, #0x43
|
||||
strb r0, [r1]
|
||||
_0803CBC6:
|
||||
movs r0, #7
|
||||
strb r0, [r3, #0xc]
|
||||
ldrb r1, [r3, #0x18]
|
||||
subs r0, #0xb
|
||||
ands r0, r1
|
||||
movs r1, #1
|
||||
orrs r0, r1
|
||||
strb r0, [r3, #0x18]
|
||||
adds r2, r3, #0
|
||||
adds r2, #0x29
|
||||
ldrb r1, [r2]
|
||||
movs r0, #0x39
|
||||
rsbs r0, r0, #0
|
||||
ands r0, r1
|
||||
movs r1, #8
|
||||
orrs r0, r1
|
||||
strb r0, [r2]
|
||||
adds r2, #0x12
|
||||
ldrb r1, [r2]
|
||||
movs r0, #0x7b
|
||||
ands r0, r1
|
||||
strb r0, [r2]
|
||||
adds r1, r3, #0
|
||||
adds r1, #0x3f
|
||||
movs r0, #0x42
|
||||
strb r0, [r1]
|
||||
ldrb r1, [r3, #0x14]
|
||||
adds r1, #0x10
|
||||
adds r0, r3, #0
|
||||
bl InitAnimationForceUpdate
|
||||
pop {pc}
|
||||
.align 2, 0
|
||||
|
||||
thumb_func_start sub_0803CC08
|
||||
sub_0803CC08: @ 0x0803CC08
|
||||
push {r4, r5, lr}
|
||||
adds r4, r0, #0
|
||||
ldr r5, [r4, #0x54]
|
||||
cmp r5, #0
|
||||
beq _0803CCB4
|
||||
movs r1, #0x36
|
||||
ldrsh r0, [r5, r1]
|
||||
movs r2, #0x36
|
||||
ldrsh r1, [r4, r2]
|
||||
subs r0, r0, r1
|
||||
cmp r0, #2
|
||||
bhi _0803CCB4
|
||||
ldr r0, [r4, #0x20]
|
||||
cmp r0, #0
|
||||
bge _0803CCB4
|
||||
movs r0, #0x2e
|
||||
ldrsh r1, [r5, r0]
|
||||
movs r0, #0x32
|
||||
ldrsh r2, [r5, r0]
|
||||
adds r0, r4, #0
|
||||
movs r3, #6
|
||||
bl sub_0806FCB8
|
||||
cmp r0, #0
|
||||
beq _0803CCB4
|
||||
adds r0, r4, #0
|
||||
movs r1, #2
|
||||
movs r2, #0
|
||||
bl CreateFx
|
||||
adds r1, r0, #0
|
||||
cmp r1, #0
|
||||
beq _0803CC56
|
||||
ldrh r0, [r1, #0x2e]
|
||||
adds r0, #6
|
||||
strh r0, [r1, #0x2e]
|
||||
ldrh r0, [r1, #0x32]
|
||||
adds r0, #6
|
||||
strh r0, [r1, #0x32]
|
||||
_0803CC56:
|
||||
adds r0, r4, #0
|
||||
movs r1, #2
|
||||
movs r2, #0
|
||||
bl CreateFx
|
||||
adds r1, r0, #0
|
||||
cmp r1, #0
|
||||
beq _0803CC72
|
||||
ldrh r0, [r1, #0x2e]
|
||||
subs r0, #6
|
||||
strh r0, [r1, #0x2e]
|
||||
ldrh r0, [r1, #0x32]
|
||||
adds r0, #6
|
||||
strh r0, [r1, #0x32]
|
||||
_0803CC72:
|
||||
adds r0, r4, #0
|
||||
movs r1, #2
|
||||
movs r2, #0
|
||||
bl CreateFx
|
||||
adds r1, r0, #0
|
||||
cmp r1, #0
|
||||
beq _0803CC8E
|
||||
ldrh r0, [r1, #0x2e]
|
||||
adds r0, #6
|
||||
strh r0, [r1, #0x2e]
|
||||
ldrh r0, [r1, #0x32]
|
||||
subs r0, #6
|
||||
strh r0, [r1, #0x32]
|
||||
_0803CC8E:
|
||||
adds r0, r4, #0
|
||||
movs r1, #2
|
||||
movs r2, #0
|
||||
bl CreateFx
|
||||
adds r1, r0, #0
|
||||
cmp r1, #0
|
||||
beq _0803CCAA
|
||||
ldrh r0, [r1, #0x2e]
|
||||
subs r0, #6
|
||||
strh r0, [r1, #0x2e]
|
||||
ldrh r0, [r1, #0x32]
|
||||
subs r0, #6
|
||||
strh r0, [r1, #0x32]
|
||||
_0803CCAA:
|
||||
movs r0, #0
|
||||
str r0, [r4, #0x54]
|
||||
adds r0, r5, #0
|
||||
bl DeleteEntity
|
||||
_0803CCB4:
|
||||
pop {r4, r5, pc}
|
||||
.align 2, 0
|
||||
|
|
@ -142,8 +142,8 @@ typedef struct Entity {
|
|||
u8 field_0x6d;
|
||||
u8 filler4[6];
|
||||
u16 field_0x74;
|
||||
u8 filler5[2];
|
||||
u16 field_0x78;
|
||||
u16 field_0x76;
|
||||
union SplitHWord field_0x78;
|
||||
u16 field_0x7a;
|
||||
union SplitWord field_0x7c;
|
||||
u16 field_0x80;
|
||||
|
|
|
|||
|
|
@ -0,0 +1,7 @@
|
|||
#ifndef TRIG_H
|
||||
#define TRIG_H
|
||||
|
||||
extern const s16 gSineTable[];
|
||||
extern const s16 gCosineTable[];
|
||||
|
||||
#endif
|
||||
|
|
@ -394,7 +394,7 @@ SECTIONS {
|
|||
asm/takkuri.o(.text);
|
||||
src/bowMoblin.o(.text);
|
||||
asm/bowMoblin.o(.text);
|
||||
asm/lakitu.o(.text);
|
||||
src/lakitu.o(.text);
|
||||
src/lakituCloud.o(.text);
|
||||
asm/enemy49.o(.text);
|
||||
asm/vaatiRebornEnemy.o(.text);
|
||||
|
|
|
|||
14
src/keese.c
14
src/keese.c
|
|
@ -4,9 +4,9 @@
|
|||
#include "link.h"
|
||||
|
||||
extern void sub_0804AA30(Entity*, void *);
|
||||
extern u32 sub_0806F520(void);
|
||||
extern u32 sub_0806F520(Entity*);
|
||||
extern void sub_0806F4E8(Entity*);
|
||||
extern u32 sub_0806F3E4(void);
|
||||
extern u32 sub_0806F3E4(Entity*);
|
||||
extern void sub_0804A7D4(Entity*);
|
||||
extern void sub_0804A720(Entity*);
|
||||
extern u32 Random();
|
||||
|
|
@ -45,7 +45,7 @@ void sub_08021d98(Entity *this)
|
|||
|
||||
void sub_08021DA8(Entity *this)
|
||||
{
|
||||
if (sub_0806F520()) {
|
||||
if (sub_0806F520(this)) {
|
||||
gUnk_080CB6C4[this->previousActionFlag](this);
|
||||
}
|
||||
}
|
||||
|
|
@ -62,7 +62,7 @@ void sub_08021DD4(Entity *this)
|
|||
|
||||
void sub_08021DDC(Entity *this)
|
||||
{
|
||||
if (sub_0806F3E4()) {
|
||||
if (sub_0806F3E4(this)) {
|
||||
sub_0804A7D4(this);
|
||||
}
|
||||
}
|
||||
|
|
@ -85,8 +85,8 @@ void sub_08021DF0(Entity *this)
|
|||
|
||||
void sub_08021E4C(Entity *this)
|
||||
{
|
||||
if (this->field_0x78 != 0) {
|
||||
this->field_0x78--;
|
||||
if (this->field_0x78.HWORD != 0) {
|
||||
this->field_0x78.HWORD--;
|
||||
}
|
||||
if (this->field_0x7a != 0) {
|
||||
(this->field_0x7a)--;
|
||||
|
|
@ -128,7 +128,7 @@ void sub_08021EF0(Entity *this)
|
|||
u32 uVar1;
|
||||
|
||||
this->action = 1;
|
||||
this->field_0x78 = gUnk_080CB6D6[Random() & 0xf];
|
||||
this->field_0x78.HWORD = gUnk_080CB6D6[Random() & 0xf];
|
||||
this->field_0x7a = 0x3c;
|
||||
InitializeAnimation(this, 0);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,429 @@
|
|||
#include "global.h"
|
||||
#include "entity.h"
|
||||
#include "trig.h"
|
||||
#include "random.h"
|
||||
#include "link.h"
|
||||
|
||||
// Lakitu
|
||||
extern void EnemyFunctionHandler(Entity *, void (*const funcs[])(Entity*));
|
||||
extern void SetChildOffset(Entity *, u32, u32, u32);
|
||||
|
||||
// sub_0803C758
|
||||
extern void sub_0803CAD0(Entity *);
|
||||
|
||||
// sub_0803C784
|
||||
extern void sub_0803CBAC(Entity *); // Also used in sub_0803C86C
|
||||
extern Entity *CreateFx(Entity*, u32, u32);
|
||||
extern void sub_0804A9FC(Entity *, u32);
|
||||
extern void sub_0804AA30(Entity *, void (*const funcs[])(Entity *));
|
||||
|
||||
// sub_0803C820
|
||||
extern u32 sub_0806F520(Entity *);
|
||||
|
||||
// sub_0803C850
|
||||
extern void sub_0806F4E8(Entity *);
|
||||
|
||||
// sub_0803C87C
|
||||
extern Entity *sub_0804A98C(Entity *, u32, u32);
|
||||
extern void sub_0804A720(Entity *);
|
||||
|
||||
// sub_0803C8BC and sub_0803C918
|
||||
extern void sub_0803CA84(Entity *, u32);
|
||||
extern bool32 sub_0803CA4C(Entity *);
|
||||
|
||||
// Many functions
|
||||
extern void UpdateAnimationSingleFrame(Entity *);
|
||||
extern void InitAnimationForceUpdate(Entity *, u32);
|
||||
|
||||
// sub_0803C918
|
||||
extern u32 sub_0803CB04(Entity *);
|
||||
|
||||
// sub_0803C97C
|
||||
extern void sub_0803CB64(Entity *);
|
||||
|
||||
// sub_0803C9D4 and sub_0803CB04
|
||||
extern void sub_0803CB34(Entity *);
|
||||
|
||||
// sub_0803CA0C
|
||||
extern u32 sub_08003FC4(Entity *, u32);
|
||||
extern void sub_0803CC08(Entity *this);
|
||||
|
||||
// sub_0803CA4C
|
||||
extern u32 sub_0806FCB8(Entity *, u32, u32, u32);
|
||||
extern u32 sub_080041A0(Entity *, Entity *, u32, u32);
|
||||
|
||||
// sub_0803CA84
|
||||
extern u32 sub_080045C4(Entity *, Entity *);
|
||||
|
||||
// sub_0803CAD0
|
||||
extern u8 sub_080045D4(s16, s16, u16, u16);
|
||||
extern void sub_080AEFE0(Entity *);
|
||||
|
||||
// sub_0803CB64
|
||||
extern void PositionRelative(Entity *, Entity *, u32, u32);
|
||||
extern void sub_08004488(u32);
|
||||
|
||||
typedef struct {
|
||||
s8 x;
|
||||
s8 y;
|
||||
} PACKED OffsetCoords;
|
||||
|
||||
// sub_0803CC08
|
||||
extern void DeleteEntity(Entity *);
|
||||
|
||||
// Variables
|
||||
extern void (*const gUnk_080D0110[])(Entity *);
|
||||
extern void (*const gUnk_080D0128[])(Entity *);
|
||||
extern void (*const gUnk_080D0148[])(Entity *);
|
||||
extern const OffsetCoords gUnk_080D0154[];
|
||||
|
||||
void Lakitu(Entity *this) {
|
||||
EnemyFunctionHandler(this, gUnk_080D0110);
|
||||
|
||||
SetChildOffset(this, 0, 1, -16);
|
||||
}
|
||||
|
||||
void sub_0803C758(Entity *this) {
|
||||
if (this->action != 0 && this->action != 7) {
|
||||
sub_0803CAD0(this);
|
||||
}
|
||||
|
||||
gUnk_080D0128[this->action](this);
|
||||
}
|
||||
|
||||
void sub_0803C784(Entity *this) {
|
||||
if ((this->bitfield & 0x7f) == 0x1d) {
|
||||
this->field_0x20 = 0x20000;
|
||||
|
||||
sub_0803CBAC(this);
|
||||
}
|
||||
else {
|
||||
if (this->damageType == 0x43) {
|
||||
Entity *sound = CreateFx(this, 2, 0);
|
||||
|
||||
if (sound != 0) {
|
||||
u32 angle = (this->field_0x3e ^ 0x10) << 3;
|
||||
s32 sine;
|
||||
|
||||
sine = gSineTable[angle];
|
||||
if (sine < 0) {
|
||||
sine += 0x1f;
|
||||
}
|
||||
|
||||
sound->x.HALF.HI += sine >> 5;
|
||||
|
||||
sine = gSineTable[angle + 0x40];
|
||||
if (sine < 0) {
|
||||
sine += 0x1f;
|
||||
}
|
||||
|
||||
sound->y.HALF.HI -= sine >> 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (this->field_0x43) {
|
||||
sub_0804A9FC(this, 0x1c);
|
||||
}
|
||||
|
||||
sub_0804AA30(this, gUnk_080D0110);
|
||||
}
|
||||
|
||||
void sub_0803C820(Entity *this) {
|
||||
if (sub_0806F520(this)) {
|
||||
gUnk_080D0148[this->previousActionFlag](this);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0803C844(Entity *this) {
|
||||
this->previousActionFlag = 1;
|
||||
this->field_0x1d = 0x3c;
|
||||
}
|
||||
|
||||
void sub_0803C850(Entity *this) {
|
||||
Entity *cloud = this->attachedEntity;
|
||||
if (cloud != 0) {
|
||||
cloud->spriteOffsetX = this->spriteOffsetX;
|
||||
}
|
||||
|
||||
sub_0806F4E8(this);
|
||||
}
|
||||
|
||||
void sub_0803C86C(Entity *this) {
|
||||
sub_0803CBAC(this);
|
||||
this->attachedEntity = 0;
|
||||
}
|
||||
|
||||
void sub_0803C87C(Entity *this) {
|
||||
Entity *cloud = sub_0804A98C(this, 17, 0);
|
||||
if (cloud == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
cloud->parent = this;
|
||||
this->attachedEntity = cloud;
|
||||
|
||||
sub_0804A720(this);
|
||||
|
||||
this->action = 1;
|
||||
|
||||
this->height.HALF.HI = -2;
|
||||
|
||||
this->spriteOffsetY = 0xff;
|
||||
|
||||
this->field_0x74 = this->x.HALF.HI;
|
||||
this->field_0x76 = this->y.HALF.HI;
|
||||
}
|
||||
|
||||
void sub_0803C8BC(Entity *this) {
|
||||
sub_0803CA84(this, 0);
|
||||
|
||||
if (sub_0803CA4C(this)) {
|
||||
this->action = 2;
|
||||
this->spriteSettings.b.ss0 = 1;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0803C8E4(Entity *this) {
|
||||
UpdateAnimationSingleFrame(this);
|
||||
|
||||
if (this->frames.b.f3) {
|
||||
this->action = 3;
|
||||
this->actionDelay = 0x3c;
|
||||
|
||||
this->damageType = 0x42;
|
||||
|
||||
InitAnimationForceUpdate(this, this->animationState + 4);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0803C918(Entity *this) {
|
||||
if (sub_0803CB04(this) != 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (sub_0803CA4C(this) == 0) {
|
||||
this->action = 4;
|
||||
|
||||
this->damageType = 0x43;
|
||||
InitAnimationForceUpdate(this, this->animationState + 0xc);
|
||||
}
|
||||
else {
|
||||
sub_0803CA84(this, 4);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0803C950(Entity *this) {
|
||||
UpdateAnimationSingleFrame(this);
|
||||
|
||||
if (this->frames.b.f3 != 0) {
|
||||
this->action = 1;
|
||||
this->spriteSettings.b.ss0 = 0;
|
||||
|
||||
InitAnimationForceUpdate(this, this->animationState);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0803C97C(Entity *this) {
|
||||
UpdateAnimationSingleFrame(this);
|
||||
|
||||
if (this->frames.b.f3 == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
sub_0803CB64(this);
|
||||
this->action = 6;
|
||||
this->damageType = 0x42;
|
||||
|
||||
|
||||
if ((Random() & 1) && this->field_0x78.HALF.HI == 0) {
|
||||
this->actionDelay = 0xf;
|
||||
this->field_0x78.HALF.HI = 1;
|
||||
}
|
||||
else {
|
||||
this->actionDelay = 0x1e;
|
||||
this->field_0x78.HALF.HI = 0;
|
||||
|
||||
InitAnimationForceUpdate(this->attachedEntity, this->animationState);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0803C9D4(Entity *this) {
|
||||
this->actionDelay--;
|
||||
|
||||
if (this->actionDelay != 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (this->field_0x78.HALF.HI == 1) {
|
||||
sub_0803CB34(this);
|
||||
}
|
||||
else {
|
||||
this->action = 3;
|
||||
this->actionDelay = 0xb4;
|
||||
|
||||
InitAnimationForceUpdate(this, this->animationState + 4);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0803CA0C(Entity *this) {
|
||||
if (sub_08003FC4(this, 0x1800) == 0 && this->animIndex <= 19) {
|
||||
InitAnimationForceUpdate(this, this->animationState + 20);
|
||||
|
||||
this->ticks.b1 = 0;
|
||||
}
|
||||
|
||||
UpdateAnimationSingleFrame(this);
|
||||
sub_0803CC08(this);
|
||||
}
|
||||
|
||||
bool32 sub_0803CA4C(Entity *this) {
|
||||
if (sub_0806FCB8(this, gLinkEntity.x.HALF.HI, gLinkEntity.y.HALF.HI, 0x28) == 0) {
|
||||
if (sub_080041A0(this, &gLinkEntity, 0x70, 0x50)) {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void sub_0803CA84(Entity *this, u32 unkParameter) {
|
||||
u32 altAnimState = sub_080045C4(this, &gLinkEntity);
|
||||
|
||||
if (((altAnimState - 3) & 7) > 2 || ((this->animationState - (altAnimState >> 3)) & 3) > 1) {
|
||||
u32 intermediate = (altAnimState + 4) & 0x18;
|
||||
altAnimState = intermediate >> 3;
|
||||
|
||||
if (altAnimState != this->animationState) {
|
||||
this->animationState = altAnimState;
|
||||
|
||||
InitAnimationForceUpdate(this, altAnimState + unkParameter);
|
||||
InitAnimationForceUpdate(this->attachedEntity, altAnimState);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0803CAD0(Entity *this) {
|
||||
if (sub_0806FCB8(this, this->field_0x74, this->field_0x76, 1) == 0) {
|
||||
this->direction = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, this->field_0x74, this->field_0x76);
|
||||
|
||||
sub_080AEFE0(this);
|
||||
}
|
||||
}
|
||||
|
||||
bool32 sub_0803CB04(Entity *this) {
|
||||
bool32 returnValue;
|
||||
u8 delay;
|
||||
|
||||
delay = --this->actionDelay;
|
||||
if (delay != 0) {
|
||||
returnValue = 0;
|
||||
}
|
||||
else {
|
||||
sub_0803CB34(this);
|
||||
this->field_0x78.HALF.HI = delay;
|
||||
|
||||
InitAnimationForceUpdate(this->attachedEntity, this->animationState + 4);
|
||||
returnValue = 1;
|
||||
}
|
||||
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
void sub_0803CB34(Entity *this) {
|
||||
this->action = 5;
|
||||
this->damageType = 0xa6;
|
||||
|
||||
this->field_0x78.HALF.LO = sub_080045C4(this, &gLinkEntity);
|
||||
|
||||
InitAnimationForceUpdate(this, this->animationState + 8);
|
||||
}
|
||||
|
||||
void sub_0803CB64(Entity *this) {
|
||||
Entity *cloud;
|
||||
const OffsetCoords *offset;
|
||||
|
||||
cloud = sub_0804A98C(this, 18, 0);
|
||||
|
||||
if (cloud == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
offset = &gUnk_080D0154[this->animationState];
|
||||
|
||||
cloud->direction = this->field_0x78.HALF.LO;
|
||||
|
||||
PositionRelative(this, cloud, offset->x << 16, offset->y << 16);
|
||||
|
||||
sub_08004488(0x193);
|
||||
}
|
||||
|
||||
void sub_0803CBAC(Entity *this) {
|
||||
Entity *cloud;
|
||||
|
||||
cloud = this->attachedEntity;
|
||||
if (cloud != 0) {
|
||||
cloud->flags |= 0x80;
|
||||
cloud->damageType = 0x43;
|
||||
}
|
||||
|
||||
this->action = 7;
|
||||
this->spriteSettings.b.ss0 = 1;
|
||||
|
||||
this->ticks.b1 = 1;
|
||||
|
||||
this->flags2 &= 0x7b;
|
||||
|
||||
this->damageType = 0x42;
|
||||
|
||||
InitAnimationForceUpdate(this, this->animationState + 16);
|
||||
}
|
||||
|
||||
void sub_0803CC08(Entity *this) {
|
||||
Entity *cloud;
|
||||
Entity *sound;
|
||||
|
||||
cloud = this->attachedEntity;
|
||||
if (cloud == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if ((u32)(cloud->height.HALF.HI - this->height.HALF.HI) > 2) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (this->field_0x20 >= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!sub_0806FCB8(this, cloud->x.HALF.HI, cloud->y.HALF.HI, 6)) {
|
||||
return;
|
||||
}
|
||||
|
||||
sound = CreateFx(this, 2, 0);
|
||||
if (sound != 0) {
|
||||
sound->x.HALF.HI += 6;
|
||||
sound->y.HALF.HI += 6;
|
||||
}
|
||||
|
||||
sound = CreateFx(this, 2, 0);
|
||||
if (sound != 0) {
|
||||
sound->x.HALF.HI -= 6;
|
||||
sound->y.HALF.HI += 6;
|
||||
}
|
||||
|
||||
sound = CreateFx(this, 2, 0);
|
||||
if (sound != 0) {
|
||||
sound->x.HALF.HI += 6;
|
||||
sound->y.HALF.HI -= 6;
|
||||
}
|
||||
|
||||
sound = CreateFx(this, 2, 0);
|
||||
if (sound != 0) {
|
||||
sound->x.HALF.HI -= 6;
|
||||
sound->y.HALF.HI -= 6;
|
||||
}
|
||||
|
||||
this->attachedEntity = 0;
|
||||
DeleteEntity(cloud);
|
||||
}
|
||||
|
|
@ -82,7 +82,7 @@ void sub_0803CD6C(Entity *this) {
|
|||
this->attachedEntity = lakitu;
|
||||
this->parent = lakitu;
|
||||
|
||||
this->field_0x78 = this->x.HALF.HI;
|
||||
this->field_0x78.HWORD = this->x.HALF.HI;
|
||||
this->field_0x7a = this->y.HALF.HI;
|
||||
|
||||
InitAnimationForceUpdate(this, 4);
|
||||
|
|
@ -146,7 +146,7 @@ void sub_0803CE3C(Entity *this) {
|
|||
|
||||
this->field_0x3a &= 0xfb;
|
||||
|
||||
this->x.HALF.HI = this->field_0x78;
|
||||
this->x.HALF.HI = this->field_0x78.HWORD;
|
||||
this->y.HALF.HI = this->field_0x7a;
|
||||
|
||||
this->attachedEntity = this->parent;
|
||||
|
|
|
|||
|
|
@ -60,7 +60,7 @@ void sub_080929A4(Entity *this) {
|
|||
this->action = 1;
|
||||
this->field_0x20 = 0x18000;
|
||||
|
||||
this->field_0x78 = ((Random() & 7) << 10) | 0x2000;
|
||||
this->field_0x78.HWORD = ((Random() & 7) << 10) | 0x2000;
|
||||
|
||||
this->field_0xf = this->actionDelay >> 1;
|
||||
this->actionDelay = 0;
|
||||
|
|
@ -129,7 +129,7 @@ void sub_08092B0C(Entity *this) {
|
|||
sub_0805457C(this, 3);
|
||||
}
|
||||
else {
|
||||
sub_080044EC(this, this->field_0x78);
|
||||
sub_080044EC(this, this->field_0x78.HWORD);
|
||||
|
||||
if (this->height.HALF.HI == 0) {
|
||||
this->actionDelay++;
|
||||
|
|
|
|||
Loading…
Reference in New Issue