mirror of https://github.com/zeldaret/tmc.git
Match sub_08076088
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7c7fbef8f9
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6243626efe
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@ -1,147 +0,0 @@
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.syntax unified
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push {r4, r5, r6, r7, lr}
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mov r7, r8
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push {r7}
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adds r4, r0, #0
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adds r3, r1, #0
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adds r5, r2, #0
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cmp r3, #0
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beq _080760AA
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ldrb r0, [r3, #0x16]
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movs r1, #1
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ands r1, r0
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cmp r1, #0
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beq _080760A4
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b _080761A0
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_080760A4:
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movs r0, #2
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strb r0, [r3, #0xc]
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strb r1, [r3, #0xd]
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_080760AA:
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str r3, [r4, #0x18]
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ldr r0, _080760C4 @ =gPlayerState
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ldr r0, [r0, #0x30]
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movs r1, #8
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ands r0, r1
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cmp r0, #0
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beq _080760CC
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ldr r1, _080760C8 @ =0x00000928
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adds r0, r4, #0
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bl sub_08077DF4
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b _080760D6
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.align 2, 0
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_080760C4: .4byte gPlayerState
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_080760C8: .4byte 0x00000928
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_080760CC:
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movs r1, #0xce
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lsls r1, r1, #2
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adds r0, r4, #0
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bl sub_08077DF4
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_080760D6:
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ldr r3, _08076130 @ =gPlayerState
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movs r0, #0
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mov r8, r0
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movs r7, #3
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strb r7, [r3, #5]
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adds r0, r3, #0
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adds r0, #0xa8
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movs r6, #4
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strb r6, [r0]
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movs r0, #2
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strb r0, [r4, #4]
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movs r0, #0xf
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strb r0, [r4, #0xf]
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ldr r2, _08076134 @ =gPlayerEntity
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movs r1, #0x79
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adds r1, r1, r2
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mov ip, r1
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ldrb r1, [r1]
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movs r0, #0x80
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ands r0, r1
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cmp r0, #0
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beq _08076138
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mov r1, r8
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mov r0, ip
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strb r1, [r0]
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ldrb r0, [r2, #0x10]
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movs r1, #0x80
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orrs r0, r1
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strb r0, [r2, #0x10]
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strb r6, [r3, #5]
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movs r1, #8
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asrs r1, r5
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mvns r1, r1
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ldrb r2, [r3, #0xb]
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adds r0, r1, #0
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ands r0, r2
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strb r0, [r3, #0xb]
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ldrb r0, [r3, #0xa]
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ands r1, r0
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strb r1, [r3, #0xa]
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strb r7, [r4, #4]
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mov r0, r8
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strb r0, [r4, #0xf]
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b _0807614A
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.align 2, 0
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_08076130: .4byte gPlayerState
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_08076134: .4byte gPlayerEntity
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_08076138:
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movs r1, #8
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asrs r1, r5
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ldrb r2, [r3, #0xa]
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adds r0, r1, #0
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orrs r0, r2
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strb r0, [r3, #0xa]
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ldrb r0, [r3, #0xb]
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orrs r1, r0
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strb r1, [r3, #0xb]
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_0807614A:
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adds r0, r4, #0
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movs r1, #0x13
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bl CreatePlayerItemWithParent
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adds r3, r0, #0
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cmp r3, #0
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bne _08076162
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adds r0, r4, #0
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adds r1, r5, #0
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bl PlayerCancelHoldItem
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b _080761A0
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_08076162:
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ldr r1, _08076194 @ =gPlayerEntity
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str r3, [r1, #0x74]
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movs r2, #0
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strb r2, [r1, #0xf]
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ldr r0, [r4, #0x18]
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str r0, [r3, #0x54]
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ldrb r0, [r1, #0x16]
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strb r0, [r3, #0x16]
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str r4, [r3, #0x50]
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str r3, [r4, #0x18]
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ldrb r0, [r4, #3]
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strb r0, [r3, #0xb]
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ldrb r0, [r4, #7]
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strb r0, [r3, #0xe]
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ldrb r0, [r4, #8]
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strb r0, [r3, #0xf]
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ldr r0, [r4, #0x18]
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ldrb r1, [r0, #0x16]
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movs r0, #0xf0
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ands r0, r1
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cmp r0, #0x10
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bne _08076198
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movs r0, #8
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strb r0, [r4, #7]
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b _0807619A
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.align 2, 0
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_08076194: .4byte gPlayerEntity
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_08076198:
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strb r2, [r4, #7]
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_0807619A:
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movs r0, #0x7f
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bl SoundReq
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_080761A0:
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pop {r3}
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mov r8, r3
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pop {r4, r5, r6, r7, pc}
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.align 2, 0
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.syntax divided
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@ -36,7 +36,7 @@ void sub_08075FF8(ItemBehavior* this, u32 idx) {
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}
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maxBombs = this->behaviorID == 7 ? 3 : 1;
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if (maxBombs > bombCount) {
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entity = CreatePlayerItemWithParent(this, 2);
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entity = CreatePlayerItemWithParent(this, PLAYER_ITEM_BOMB);
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if (entity != NULL) {
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pos = &gUnk_0811BDAC[gPlayerEntity.animationState & 6];
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PositionRelative(&gPlayerEntity, entity, Q_16_16(pos[0]), Q_16_16(pos[1]));
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@ -48,4 +48,57 @@ void sub_08075FF8(ItemBehavior* this, u32 idx) {
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DeletePlayerItem(this, idx);
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}
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ASM_FUNC("asm/non_matching/itemBomb/sub_08076088.inc", void sub_08076088(ItemBehavior* this, void* arg1))
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void sub_08076088(ItemBehavior* this, Entity* param_2, u32 param_3) {
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if (param_2 != NULL) {
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if ((param_2->carryFlags & 1) != 0) {
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return;
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}
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param_2->action = 2;
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param_2->subAction = param_2->carryFlags & 1;
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}
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this->field_0x18 = param_2;
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if ((gPlayerState.flags & PL_NO_CAP)) {
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sub_08077DF4(this, 0x928);
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} else {
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sub_08077DF4(this, 0x338);
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}
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gPlayerState.heldObject = 3;
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gPlayerState.framestate = 4;
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this->stateID = 2;
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this->field_0xf = 0xf;
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if ((gPlayerEntity.field_0x78.HALF.HI & 0x80)) {
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gPlayerEntity.field_0x78.HALF.HI = 0;
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COLLISION_ON(&gPlayerEntity);
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gPlayerState.heldObject = 4;
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gPlayerState.keepFacing = ~(8 >> param_3) & gPlayerState.keepFacing;
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gPlayerState.field_0xa = ~(8 >> param_3) & gPlayerState.field_0xa;
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this->stateID = 3;
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this->field_0xf = 0;
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} else {
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gPlayerState.field_0xa |= (8 >> param_3);
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gPlayerState.keepFacing |= (8 >> param_3);
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}
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param_2 = CreatePlayerItemWithParent(this, PLAYER_ITEM_13);
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if (param_2 == NULL) {
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PlayerCancelHoldItem(this, param_3);
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} else {
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Entity* playerEnt = &gPlayerEntity;
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*(Entity**)&playerEnt->field_0x74 = param_2;
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playerEnt->subtimer = 0;
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param_2->child = this->field_0x18;
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param_2->carryFlags = playerEnt->carryFlags;
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param_2->parent = (Entity*)this;
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this->field_0x18 = param_2;
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param_2->type2 = this->field_0x2[1];
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param_2->timer = this->field_0x5[2];
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param_2->subtimer = this->field_0x5[3];
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if ((this->field_0x18->carryFlags & 0xf0) == 0x10) {
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this->field_0x5[2] = 8;
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} else {
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this->field_0x5[2] = 0;
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}
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SoundReq(SFX_PLY_LIFT);
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}
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}
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@ -2,6 +2,7 @@
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#include "entity.h"
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#include "item.h"
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#include "functions.h"
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#include "playeritem.h"
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void sub_08076C98(ItemBehavior*, u32);
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void sub_08076CBC(ItemBehavior*, u32);
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@ -26,7 +27,7 @@ void sub_08076CBC(ItemBehavior* beh, u32 idx) {
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DeletePlayerItem(beh, idx);
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} else {
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if ((beh->field_0x5[9] & 0x40) != 0) {
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CreatePlayerItemWithParent(beh, 0x12);
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CreatePlayerItemWithParent(beh, PLAYER_ITEM_12);
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}
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UpdateItemAnim(beh);
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}
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@ -5,6 +5,7 @@
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#include "effects.h"
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#include "game.h"
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#include "save.h"
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#include "playeritem.h"
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void sub_08076964(ItemBehavior*, u32);
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void sub_080768F8(ItemBehavior*, u32);
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@ -105,7 +106,7 @@ void sub_08076964(ItemBehavior* this, u32 idx) {
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(gPlayerState.skills & SKILL_DASH_ATTACK) != 0) {
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gPlayerState.field_0xab = 3;
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sub_08077DF4(this, 0x298);
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bombEntity = CreatePlayerItemWithParent(this, 0xc);
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bombEntity = CreatePlayerItemWithParent(this, PLAYER_ITEM_C);
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if (bombEntity != NULL) {
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if (ItemIsSword(gSave.stats.itemButtons[SLOT_A]) != 0) {
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uVar3 = gSave.stats.itemButtons[SLOT_A];
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@ -114,7 +114,7 @@ void sub_080754B8(ItemBehavior* this, u32 idx) {
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if (gPlayerEntity.frameSpriteSettings & 1) {
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iVar1 = sub_0807B014();
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if (iVar1 && FindEntityByID(PLAYER_ITEM, PLAYER_ITEM_SWORD_BEAM1, 2) == 0) {
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CreatePlayerItemWithParent(this, 0xf);
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CreatePlayerItemWithParent(this, PLAYER_ITEM_SWORD_BEAM1);
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if (iVar1 == 0xf) {
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gPlayerState.field_0xab = 5;
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} else {
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@ -235,7 +235,7 @@ void sub_08075738(ItemBehavior* this, u32 idx) {
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} else {
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if (((((gPlayerEntity.frameSpriteSettings & 1) != 0) && ((gPlayerState.sword_state & 0x80) == 0)) &&
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((gPlayerState.skills & SKILL_FOURSWORD) != 0))) {
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Entity* bombEnt = CreatePlayerItemWithParent(this, 0x14);
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Entity* bombEnt = CreatePlayerItemWithParent(this, PLAYER_ITEM_14);
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if (bombEnt) {
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bombEnt->animationState = (gPlayerEntity.animationState & 6) | 0x80;
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}
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@ -22,6 +22,7 @@
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#include "game.h"
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#include "screen.h"
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#include "main.h"
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#include "playeritem.h"
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#define GRAVITY_RATE Q_8_8(32)
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#define SLOPE_SPEED_MODIFIER 0x50
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@ -1657,7 +1658,7 @@ static void PlayerEmptyBottleInit(Entity* this) {
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Entity* ent;
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ResetPlayerItem();
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ent = CreatePlayerItemWithParent((ItemBehavior*)this, 0xe);
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ent = CreatePlayerItemWithParent((ItemBehavior*)this, PLAYER_ITEM_BOTTLE);
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if (ent != NULL) {
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ent->field_0x68.HALF.LO = gPlayerState.field_0x38;
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this->subAction++;
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