mirror of https://github.com/zeldaret/tmc.git
lakituCloud.s OK
Also edited a few names in the entity struct to match usage more.
This commit is contained in:
parent
8f0c917ab5
commit
6304bbc3f2
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@ -220,7 +220,7 @@ void sub_08086284(Entity *r4) {
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gUnk_08120668[r4->action](r4);
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r4->bitfield = 0;
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sub_0805EC9C(r4, *((u16 *)&r4->heldObjectPtr + 1), r4->itemCooldown, 0);
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sub_0805EC9C(r4, *((u16 *)&r4->heldObjectPtr + 1), r4->field_0x7a, 0);
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return;
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}
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```
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@ -268,7 +268,7 @@ extern void (*gUnk_08120668[])(Entity *);
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void sub_08086284(Entity *r4) {
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gUnk_08120668[r4->action](r4);
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r4->bitfield = 0;
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sub_0805EC9C(r4, *((u16 *)&r4->heldObjectPtr + 1), r4->itemCooldown, 0);
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sub_0805EC9C(r4, *((u16 *)&r4->heldObjectPtr + 1), r4->field_0x7a, 0);
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return;
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}
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```
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@ -1,254 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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thumb_func_start LakituCloud
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LakituCloud: @ 0x0803CCB8
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push {r4, r5, lr}
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adds r5, r0, #0
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ldr r4, _0803CCD0 @ =gUnk_080D0418
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bl GetNextFunction
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lsls r0, r0, #2
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adds r0, r0, r4
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ldr r1, [r0]
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adds r0, r5, #0
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bl _call_via_r1
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pop {r4, r5, pc}
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.align 2, 0
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_0803CCD0: .4byte gUnk_080D0418
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thumb_func_start sub_0803CCD4
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sub_0803CCD4: @ 0x0803CCD4
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push {lr}
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ldr r2, _0803CCE8 @ =gUnk_080D0430
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ldrb r1, [r0, #0xc]
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lsls r1, r1, #2
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adds r1, r1, r2
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ldr r1, [r1]
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bl _call_via_r1
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pop {pc}
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.align 2, 0
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_0803CCE8: .4byte gUnk_080D0430
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thumb_func_start sub_0803CCEC
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sub_0803CCEC: @ 0x0803CCEC
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push {lr}
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adds r2, r0, #0
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adds r2, #0x42
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movs r1, #0
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strb r1, [r2]
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bl sub_0803CCD4
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pop {pc}
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thumb_func_start sub_0803CCFC
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sub_0803CCFC: @ 0x0803CCFC
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push {r4, lr}
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adds r4, r0, #0
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bl sub_0806F520
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cmp r0, #0
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bne _0803CD16
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ldrb r0, [r4, #0xd]
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cmp r0, #2
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bne _0803CD26
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adds r0, r4, #0
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bl sub_0803CE3C
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b _0803CD26
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_0803CD16:
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ldr r0, _0803CD28 @ =gUnk_080D043C
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ldrb r1, [r4, #0xd]
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lsls r1, r1, #2
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adds r1, r1, r0
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ldr r1, [r1]
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adds r0, r4, #0
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bl _call_via_r1
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_0803CD26:
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pop {r4, pc}
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.align 2, 0
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_0803CD28: .4byte gUnk_080D043C
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thumb_func_start sub_0803CD2C
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sub_0803CD2C: @ 0x0803CD2C
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movs r1, #1
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strb r1, [r0, #0xd]
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movs r1, #0x3c
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strb r1, [r0, #0x1d]
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bx lr
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.align 2, 0
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thumb_func_start sub_0803CD38
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sub_0803CD38: @ 0x0803CD38
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push {lr}
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bl sub_0806F4E8
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pop {pc}
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thumb_func_start sub_0803CD40
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sub_0803CD40: @ 0x0803CD40
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push {r4, lr}
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adds r4, r0, #0
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bl sub_0806F3E4
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cmp r0, #0
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beq _0803CD66
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movs r0, #2
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rsbs r0, r0, #0
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bl ModHealth
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ldr r0, _0803CD68 @ =gLinkEntity
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movs r1, #0x7a
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bl sub_0800449C
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bl sub_08079D84
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adds r0, r4, #0
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bl sub_0803CE3C
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_0803CD66:
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pop {r4, pc}
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.align 2, 0
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_0803CD68: .4byte gLinkEntity
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thumb_func_start sub_0803CD6C
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sub_0803CD6C: @ 0x0803CD6C
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push {r4, lr}
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adds r4, r0, #0
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movs r0, #1
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strb r0, [r4, #0xc]
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ldr r0, _0803CDA4 @ =0x0000FFFE
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strh r0, [r4, #0x36]
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ldrb r0, [r4, #0xa]
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bl sub_0804B128
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str r0, [r4, #0x54]
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str r0, [r4, #0x50]
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ldrh r1, [r4, #0x2e]
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adds r0, r4, #0
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adds r0, #0x78
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strh r1, [r0]
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ldrh r0, [r4, #0x32]
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adds r1, r4, #0
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adds r1, #0x7a
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strh r0, [r1]
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adds r0, r4, #0
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movs r1, #4
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bl InitAnimationForceUpdate
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adds r0, r4, #0
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bl sub_0803CE14
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pop {r4, pc}
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.align 2, 0
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_0803CDA4: .4byte 0x0000FFFE
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thumb_func_start sub_0803CDA8
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sub_0803CDA8: @ 0x0803CDA8
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push {r4, lr}
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adds r4, r0, #0
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bl UpdateAnimationSingleFrame
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ldrb r1, [r4, #0x15]
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movs r0, #0x80
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ands r0, r1
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cmp r0, #0
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bne _0803CDC0
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adds r0, r4, #0
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bl sub_0806F69C
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_0803CDC0:
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adds r1, r4, #0
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adds r1, #0x74
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ldrh r0, [r1]
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subs r0, #1
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strh r0, [r1]
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lsls r0, r0, #0x10
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cmp r0, #0
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bne _0803CDD6
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adds r0, r4, #0
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bl sub_0803CE14
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_0803CDD6:
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pop {r4, pc}
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thumb_func_start sub_0803CDD8
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sub_0803CDD8: @ 0x0803CDD8
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push {r4, r5, lr}
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adds r4, r0, #0
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ldrb r1, [r4, #0x18]
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lsls r0, r1, #0x1e
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lsrs r0, r0, #0x1e
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movs r2, #1
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eors r0, r2
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movs r5, #4
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rsbs r5, r5, #0
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adds r3, r5, #0
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ands r3, r1
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orrs r3, r0
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strb r3, [r4, #0x18]
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ldrb r0, [r4, #0xe]
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subs r0, #1
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strb r0, [r4, #0xe]
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lsls r0, r0, #0x18
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cmp r0, #0
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bne _0803CE10
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movs r0, #1
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strb r2, [r4, #0xc]
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ldrb r1, [r4, #0x10]
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movs r2, #0x80
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orrs r1, r2
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strb r1, [r4, #0x10]
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ands r3, r5
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orrs r3, r0
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strb r3, [r4, #0x18]
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_0803CE10:
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pop {r4, r5, pc}
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.align 2, 0
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thumb_func_start sub_0803CE14
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sub_0803CE14: @ 0x0803CE14
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push {r4, lr}
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adds r4, r0, #0
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adds r1, r4, #0
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adds r1, #0x54
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adds r2, r4, #0
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adds r2, #0x74
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bl sub_080A2CC0
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ldrb r1, [r4, #0x15]
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movs r0, #0x80
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ands r0, r1
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cmp r0, #0
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bne _0803CE38
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lsrs r1, r1, #3
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adds r1, #4
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adds r0, r4, #0
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bl InitAnimationForceUpdate
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_0803CE38:
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pop {r4, pc}
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.align 2, 0
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thumb_func_start sub_0803CE3C
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sub_0803CE3C: @ 0x0803CE3C
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push {r4, lr}
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adds r4, r0, #0
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movs r1, #2
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movs r2, #0
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bl CreateFx
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movs r0, #2
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strb r0, [r4, #0xc]
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movs r0, #0x3c
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strb r0, [r4, #0xe]
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ldrb r1, [r4, #0x10]
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movs r0, #0x7f
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ands r0, r1
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strb r0, [r4, #0x10]
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adds r2, r4, #0
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adds r2, #0x3a
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ldrb r1, [r2]
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movs r0, #0xfb
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ands r0, r1
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strb r0, [r2]
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adds r0, r4, #0
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adds r0, #0x78
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ldrh r0, [r0]
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strh r0, [r4, #0x2e]
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adds r0, r4, #0
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adds r0, #0x7a
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ldrh r0, [r0]
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strh r0, [r4, #0x32]
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ldr r0, [r4, #0x50]
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str r0, [r4, #0x54]
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adds r0, r4, #0
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bl sub_0803CE14
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pop {r4, pc}
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@ -80,7 +80,8 @@ typedef struct Entity {
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u8 b1 : 2;
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u8 b2 : 2;
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} PACKED spriteOrientation;
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u8 filler[2];
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u8 filler[1];
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u8 field_0x1d;
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u8 frameIndex;
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u8 lastFrameIndex;
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s32 field_0x20;
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@ -140,9 +141,10 @@ typedef struct Entity {
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u8 field_0x6c;
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u8 field_0x6d;
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u8 filler4[6];
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u32* heldObjectPtr;
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u16 field_0x74;
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u8 filler5[2];
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u16 field_0x78;
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u16 itemCooldown;
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u16 field_0x7a;
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union SplitWord field_0x7c;
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u16 field_0x80;
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u16 field_0x82;
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@ -395,7 +395,7 @@ SECTIONS {
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src/bowMoblin.o(.text);
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asm/bowMoblin.o(.text);
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asm/lakitu.o(.text);
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asm/lakituCloud.o(.text);
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src/lakituCloud.o(.text);
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asm/enemy49.o(.text);
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asm/vaatiRebornEnemy.o(.text);
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asm/vaatiProjectile.o(.text);
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@ -14,16 +14,19 @@ void BladeTrap(Entity* ent) {
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ent->action = 1;
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pEVar2 = sub_0804B128((u8)(ent->entityType).form);
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ent->attachedEntity = pEVar2;
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sub_080A2CC0((EntityData*)ent, &ent->attachedEntity, &ent->heldObjectPtr);
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sub_080A2CC0((EntityData*)ent, &ent->attachedEntity, &ent->field_0x74);
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}
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if ((ent->direction & 0x80) == 0) {
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sub_0806F69C(ent);
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}
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puVar3 = (u16*)&(ent->heldObjectPtr);
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puVar3 = &(ent->field_0x74);
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uVar1 = *puVar3;
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*puVar3 = uVar1 - 1;
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if ((u16)(*puVar3) == 0) {
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if ((ent->direction & 0x80) == 0) {
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if ((*puVar3) == 0) {
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if ((u16)(ent->direction & 0x80) == 0) {
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sub_08004488(0x74);
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}
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sub_080A2CC0((EntityData*)ent, &ent->attachedEntity, puVar3);
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@ -88,8 +88,8 @@ void sub_08021E4C(Entity *this)
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if (this->field_0x78 != 0) {
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this->field_0x78--;
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}
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if (this->itemCooldown != 0) {
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(this->itemCooldown)--;
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if (this->field_0x7a != 0) {
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(this->field_0x7a)--;
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}
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GetNextFrame(this);
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if ((this->frames.b.f3) != 0) {
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@ -129,6 +129,6 @@ void sub_08021EF0(Entity *this)
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this->action = 1;
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this->field_0x78 = gUnk_080CB6D6[Random() & 0xf];
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this->itemCooldown = 0x3c;
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this->field_0x7a = 0x3c;
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InitializeAnimation(this, 0);
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}
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@ -0,0 +1,155 @@
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#include "global.h"
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#include "entity.h"
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extern Entity gLinkEntity;
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extern void UpdateAnimationSingleFrame(Entity *);
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extern void InitAnimationForceUpdate(Entity *, s32);
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extern u32 GetNextFunction(Entity *);
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extern void ModHealth(s32);
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extern void CreateFx(Entity *, u16, u16);
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extern void (* const gUnk_080D0418[])(Entity *);
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extern void (* const gUnk_080D0430[])(Entity *);
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extern void (* const gUnk_080D043C[])(Entity *);
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extern bool32 sub_0806F3E4(Entity *);
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extern bool32 sub_0806F520(Entity *);
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extern void sub_0800449C(Entity *, u32);
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extern void sub_0803CE14(Entity *);
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extern void sub_0803CE3C(Entity *);
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extern Entity *sub_0804B128(u8);
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extern void sub_0806F4E8(Entity *);
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extern void sub_0806F69C(Entity *);
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extern void sub_08079D84(void);
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extern void sub_080A2CC0(Entity *, Entity **, u16 *);
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void LakituCloud(Entity *this) {
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gUnk_080D0418[GetNextFunction(this)](this);
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}
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void sub_0803CCD4(Entity *this) {
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gUnk_080D0430[this->action](this);
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}
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void sub_0803CCEC(Entity *this) {
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this->field_0x42 = 0;
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sub_0803CCD4(this);
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}
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void sub_0803CCFC(Entity *this) {
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if (sub_0806F520(this) == 0) {
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if (this->previousActionFlag == 2) {
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sub_0803CE3C(this);
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}
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}
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else {
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gUnk_080D043C[this->previousActionFlag](this);
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}
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}
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void sub_0803CD2C(Entity *this) {
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this->previousActionFlag = 1;
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this->field_0x1d = 0x3c;
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}
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void sub_0803CD38(Entity *this) {
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sub_0806F4E8(this);
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}
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void sub_0803CD40(Entity *this) {
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if (!sub_0806F3E4(this)) {
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return;
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}
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ModHealth(-2);
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sub_0800449C(&gLinkEntity, 122);
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sub_08079D84();
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sub_0803CE3C(this);
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}
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void sub_0803CD6C(Entity *this) {
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Entity *lakitu;
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this->action = 1;
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this->height.HALF.HI = -2;
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// Set parent to lakitu
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lakitu = sub_0804B128(this->entityType.form);
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this->attachedEntity = lakitu;
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this->parent = lakitu;
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this->field_0x78 = this->x.HALF.HI;
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this->field_0x7a = this->y.HALF.HI;
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InitAnimationForceUpdate(this, 4);
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sub_0803CE14(this);
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}
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void sub_0803CDA8(Entity *this) {
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UpdateAnimationSingleFrame(this);
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if ((this->direction & 0x80) == 0) {
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sub_0806F69C(this);
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}
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if (--this->field_0x74 << 0x10 == 0) {
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sub_0803CE14(this);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0803CDD8(Entity *this) {
|
||||
u8 one;
|
||||
u8 ss0;
|
||||
|
||||
ss0 = this->spriteSettings.b.ss0;
|
||||
one = 1;
|
||||
this->spriteSettings.b.ss0 = ss0 ^ one;
|
||||
|
||||
this->actionDelay--;
|
||||
|
||||
if (this->actionDelay == 0) {
|
||||
this->action = 1;
|
||||
|
||||
this->flags |= 0x80;
|
||||
|
||||
this->spriteSettings.b.ss0 = one;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0803CE14(Entity *this) {
|
||||
u8 direction;
|
||||
|
||||
sub_080A2CC0(this, &this->attachedEntity, &this->field_0x74);
|
||||
|
||||
direction = this->direction;
|
||||
if (direction & 0x80) {
|
||||
return;
|
||||
}
|
||||
|
||||
direction = direction / 8 + 4;
|
||||
|
||||
InitAnimationForceUpdate(this, direction);
|
||||
}
|
||||
|
||||
void sub_0803CE3C(Entity *this) {
|
||||
CreateFx(this, 2, 0);
|
||||
|
||||
this->action = 2;
|
||||
this->actionDelay = 60;
|
||||
|
||||
this->flags &= 0x7f;
|
||||
|
||||
this->field_0x3a &= 0xfb;
|
||||
|
||||
this->x.HALF.HI = this->field_0x78;
|
||||
this->y.HALF.HI = this->field_0x7a;
|
||||
|
||||
this->attachedEntity = this->parent;
|
||||
|
||||
sub_0803CE14(this);
|
||||
}
|
|
@ -70,7 +70,7 @@ void sub_080929A4(Entity *this) {
|
|||
this->field_0x7c.HALF.HI = COORD_TO_TILE(this);
|
||||
this->field_0x7c.HALF.LO = sub_080001DA(this->field_0x7c.HALF.HI, 1);
|
||||
|
||||
this->itemCooldown = sub_080002E0(this->field_0x7c.HALF.HI, 1);
|
||||
this->field_0x7a = sub_080002E0(this->field_0x7c.HALF.HI, 1);
|
||||
|
||||
SetTile(0x4022, this->field_0x7c.HALF.HI, 1);
|
||||
}
|
||||
|
@ -98,7 +98,7 @@ void sub_08092A94(Entity *this) {
|
|||
// Presumably, make the mask fall
|
||||
SetTile((u16)this->field_0x7c.HALF.LO, this->field_0x7c.HALF.HI, 1);
|
||||
|
||||
sub_08000148(this->itemCooldown, this->field_0x7c.HALF.HI, 1);
|
||||
sub_08000148(this->field_0x7a, this->field_0x7c.HALF.HI, 1);
|
||||
|
||||
this->action = 2;
|
||||
|
||||
|
|
|
@ -24,7 +24,7 @@ void Ocarina(ItemBehavior* pItemBeh, u32 inputFlags)
|
|||
// u32 *ocarinaStates = &gOcarinaStates;
|
||||
//_call_via_r2(pItemBeh, inputFlags,(ocarinaStates)[pItemBeh->stateID]);
|
||||
gOcarinaStates[pItemBeh->stateID](pItemBeh, inputFlags);
|
||||
gLinkEntity.itemCooldown = gLinkEntity.itemCooldown + 1;
|
||||
gLinkEntity.field_0x7a = gLinkEntity.field_0x7a + 1;
|
||||
}
|
||||
|
||||
void OcarinaUse(ItemBehavior* itemBeh, s32 inputFlags) {
|
||||
|
@ -40,7 +40,7 @@ void OcarinaUse(ItemBehavior* itemBeh, s32 inputFlags) {
|
|||
gLinkEntity.spriteSettings.raw &= var;
|
||||
|
||||
gLinkEntity.flags &= 127;
|
||||
gLinkEntity.itemCooldown = 2;
|
||||
gLinkEntity.field_0x7a = 2;
|
||||
gLinkState.flags.all |= 0x10000000;
|
||||
gLinkState.filler8[0] = 255;
|
||||
gUnk_02034490 = 1;
|
||||
|
|
|
@ -94,7 +94,7 @@ void sub_08066D94(Entity* ent) {
|
|||
npc->flags |= 0x20;
|
||||
npc->animationState = sub_0806EDC4(ent);
|
||||
roomID = gRoomControls.roomID;
|
||||
*(u16*)&npc->heldObjectPtr = roomID;
|
||||
npc->field_0x74 = roomID;
|
||||
CopyPosition(ent, npc);
|
||||
}
|
||||
DeleteThisEntity();
|
||||
|
|
Loading…
Reference in New Issue