lakituCloud.s OK

Also edited a few names in the entity struct to match usage more.
This commit is contained in:
21aslade 2020-06-28 22:05:36 -06:00
parent 8f0c917ab5
commit 6304bbc3f2
10 changed files with 178 additions and 272 deletions

View File

@ -220,7 +220,7 @@ void sub_08086284(Entity *r4) {
gUnk_08120668[r4->action](r4);
r4->bitfield = 0;
sub_0805EC9C(r4, *((u16 *)&r4->heldObjectPtr + 1), r4->itemCooldown, 0);
sub_0805EC9C(r4, *((u16 *)&r4->heldObjectPtr + 1), r4->field_0x7a, 0);
return;
}
```
@ -268,7 +268,7 @@ extern void (*gUnk_08120668[])(Entity *);
void sub_08086284(Entity *r4) {
gUnk_08120668[r4->action](r4);
r4->bitfield = 0;
sub_0805EC9C(r4, *((u16 *)&r4->heldObjectPtr + 1), r4->itemCooldown, 0);
sub_0805EC9C(r4, *((u16 *)&r4->heldObjectPtr + 1), r4->field_0x7a, 0);
return;
}
```

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@ -1,254 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start LakituCloud
LakituCloud: @ 0x0803CCB8
push {r4, r5, lr}
adds r5, r0, #0
ldr r4, _0803CCD0 @ =gUnk_080D0418
bl GetNextFunction
lsls r0, r0, #2
adds r0, r0, r4
ldr r1, [r0]
adds r0, r5, #0
bl _call_via_r1
pop {r4, r5, pc}
.align 2, 0
_0803CCD0: .4byte gUnk_080D0418
thumb_func_start sub_0803CCD4
sub_0803CCD4: @ 0x0803CCD4
push {lr}
ldr r2, _0803CCE8 @ =gUnk_080D0430
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0803CCE8: .4byte gUnk_080D0430
thumb_func_start sub_0803CCEC
sub_0803CCEC: @ 0x0803CCEC
push {lr}
adds r2, r0, #0
adds r2, #0x42
movs r1, #0
strb r1, [r2]
bl sub_0803CCD4
pop {pc}
thumb_func_start sub_0803CCFC
sub_0803CCFC: @ 0x0803CCFC
push {r4, lr}
adds r4, r0, #0
bl sub_0806F520
cmp r0, #0
bne _0803CD16
ldrb r0, [r4, #0xd]
cmp r0, #2
bne _0803CD26
adds r0, r4, #0
bl sub_0803CE3C
b _0803CD26
_0803CD16:
ldr r0, _0803CD28 @ =gUnk_080D043C
ldrb r1, [r4, #0xd]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
_0803CD26:
pop {r4, pc}
.align 2, 0
_0803CD28: .4byte gUnk_080D043C
thumb_func_start sub_0803CD2C
sub_0803CD2C: @ 0x0803CD2C
movs r1, #1
strb r1, [r0, #0xd]
movs r1, #0x3c
strb r1, [r0, #0x1d]
bx lr
.align 2, 0
thumb_func_start sub_0803CD38
sub_0803CD38: @ 0x0803CD38
push {lr}
bl sub_0806F4E8
pop {pc}
thumb_func_start sub_0803CD40
sub_0803CD40: @ 0x0803CD40
push {r4, lr}
adds r4, r0, #0
bl sub_0806F3E4
cmp r0, #0
beq _0803CD66
movs r0, #2
rsbs r0, r0, #0
bl ModHealth
ldr r0, _0803CD68 @ =gLinkEntity
movs r1, #0x7a
bl sub_0800449C
bl sub_08079D84
adds r0, r4, #0
bl sub_0803CE3C
_0803CD66:
pop {r4, pc}
.align 2, 0
_0803CD68: .4byte gLinkEntity
thumb_func_start sub_0803CD6C
sub_0803CD6C: @ 0x0803CD6C
push {r4, lr}
adds r4, r0, #0
movs r0, #1
strb r0, [r4, #0xc]
ldr r0, _0803CDA4 @ =0x0000FFFE
strh r0, [r4, #0x36]
ldrb r0, [r4, #0xa]
bl sub_0804B128
str r0, [r4, #0x54]
str r0, [r4, #0x50]
ldrh r1, [r4, #0x2e]
adds r0, r4, #0
adds r0, #0x78
strh r1, [r0]
ldrh r0, [r4, #0x32]
adds r1, r4, #0
adds r1, #0x7a
strh r0, [r1]
adds r0, r4, #0
movs r1, #4
bl InitAnimationForceUpdate
adds r0, r4, #0
bl sub_0803CE14
pop {r4, pc}
.align 2, 0
_0803CDA4: .4byte 0x0000FFFE
thumb_func_start sub_0803CDA8
sub_0803CDA8: @ 0x0803CDA8
push {r4, lr}
adds r4, r0, #0
bl UpdateAnimationSingleFrame
ldrb r1, [r4, #0x15]
movs r0, #0x80
ands r0, r1
cmp r0, #0
bne _0803CDC0
adds r0, r4, #0
bl sub_0806F69C
_0803CDC0:
adds r1, r4, #0
adds r1, #0x74
ldrh r0, [r1]
subs r0, #1
strh r0, [r1]
lsls r0, r0, #0x10
cmp r0, #0
bne _0803CDD6
adds r0, r4, #0
bl sub_0803CE14
_0803CDD6:
pop {r4, pc}
thumb_func_start sub_0803CDD8
sub_0803CDD8: @ 0x0803CDD8
push {r4, r5, lr}
adds r4, r0, #0
ldrb r1, [r4, #0x18]
lsls r0, r1, #0x1e
lsrs r0, r0, #0x1e
movs r2, #1
eors r0, r2
movs r5, #4
rsbs r5, r5, #0
adds r3, r5, #0
ands r3, r1
orrs r3, r0
strb r3, [r4, #0x18]
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0803CE10
movs r0, #1
strb r2, [r4, #0xc]
ldrb r1, [r4, #0x10]
movs r2, #0x80
orrs r1, r2
strb r1, [r4, #0x10]
ands r3, r5
orrs r3, r0
strb r3, [r4, #0x18]
_0803CE10:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_0803CE14
sub_0803CE14: @ 0x0803CE14
push {r4, lr}
adds r4, r0, #0
adds r1, r4, #0
adds r1, #0x54
adds r2, r4, #0
adds r2, #0x74
bl sub_080A2CC0
ldrb r1, [r4, #0x15]
movs r0, #0x80
ands r0, r1
cmp r0, #0
bne _0803CE38
lsrs r1, r1, #3
adds r1, #4
adds r0, r4, #0
bl InitAnimationForceUpdate
_0803CE38:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0803CE3C
sub_0803CE3C: @ 0x0803CE3C
push {r4, lr}
adds r4, r0, #0
movs r1, #2
movs r2, #0
bl CreateFx
movs r0, #2
strb r0, [r4, #0xc]
movs r0, #0x3c
strb r0, [r4, #0xe]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
adds r2, r4, #0
adds r2, #0x3a
ldrb r1, [r2]
movs r0, #0xfb
ands r0, r1
strb r0, [r2]
adds r0, r4, #0
adds r0, #0x78
ldrh r0, [r0]
strh r0, [r4, #0x2e]
adds r0, r4, #0
adds r0, #0x7a
ldrh r0, [r0]
strh r0, [r4, #0x32]
ldr r0, [r4, #0x50]
str r0, [r4, #0x54]
adds r0, r4, #0
bl sub_0803CE14
pop {r4, pc}

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@ -80,7 +80,8 @@ typedef struct Entity {
u8 b1 : 2;
u8 b2 : 2;
} PACKED spriteOrientation;
u8 filler[2];
u8 filler[1];
u8 field_0x1d;
u8 frameIndex;
u8 lastFrameIndex;
s32 field_0x20;
@ -140,9 +141,10 @@ typedef struct Entity {
u8 field_0x6c;
u8 field_0x6d;
u8 filler4[6];
u32* heldObjectPtr;
u16 field_0x74;
u8 filler5[2];
u16 field_0x78;
u16 itemCooldown;
u16 field_0x7a;
union SplitWord field_0x7c;
u16 field_0x80;
u16 field_0x82;

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@ -395,7 +395,7 @@ SECTIONS {
src/bowMoblin.o(.text);
asm/bowMoblin.o(.text);
asm/lakitu.o(.text);
asm/lakituCloud.o(.text);
src/lakituCloud.o(.text);
asm/enemy49.o(.text);
asm/vaatiRebornEnemy.o(.text);
asm/vaatiProjectile.o(.text);

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@ -14,16 +14,19 @@ void BladeTrap(Entity* ent) {
ent->action = 1;
pEVar2 = sub_0804B128((u8)(ent->entityType).form);
ent->attachedEntity = pEVar2;
sub_080A2CC0((EntityData*)ent, &ent->attachedEntity, &ent->heldObjectPtr);
sub_080A2CC0((EntityData*)ent, &ent->attachedEntity, &ent->field_0x74);
}
if ((ent->direction & 0x80) == 0) {
sub_0806F69C(ent);
}
puVar3 = (u16*)&(ent->heldObjectPtr);
puVar3 = &(ent->field_0x74);
uVar1 = *puVar3;
*puVar3 = uVar1 - 1;
if ((u16)(*puVar3) == 0) {
if ((ent->direction & 0x80) == 0) {
if ((*puVar3) == 0) {
if ((u16)(ent->direction & 0x80) == 0) {
sub_08004488(0x74);
}
sub_080A2CC0((EntityData*)ent, &ent->attachedEntity, puVar3);

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@ -88,8 +88,8 @@ void sub_08021E4C(Entity *this)
if (this->field_0x78 != 0) {
this->field_0x78--;
}
if (this->itemCooldown != 0) {
(this->itemCooldown)--;
if (this->field_0x7a != 0) {
(this->field_0x7a)--;
}
GetNextFrame(this);
if ((this->frames.b.f3) != 0) {
@ -129,6 +129,6 @@ void sub_08021EF0(Entity *this)
this->action = 1;
this->field_0x78 = gUnk_080CB6D6[Random() & 0xf];
this->itemCooldown = 0x3c;
this->field_0x7a = 0x3c;
InitializeAnimation(this, 0);
}

155
src/lakituCloud.c Normal file
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@ -0,0 +1,155 @@
#include "global.h"
#include "entity.h"
extern Entity gLinkEntity;
extern void UpdateAnimationSingleFrame(Entity *);
extern void InitAnimationForceUpdate(Entity *, s32);
extern u32 GetNextFunction(Entity *);
extern void ModHealth(s32);
extern void CreateFx(Entity *, u16, u16);
extern void (* const gUnk_080D0418[])(Entity *);
extern void (* const gUnk_080D0430[])(Entity *);
extern void (* const gUnk_080D043C[])(Entity *);
extern bool32 sub_0806F3E4(Entity *);
extern bool32 sub_0806F520(Entity *);
extern void sub_0800449C(Entity *, u32);
extern void sub_0803CE14(Entity *);
extern void sub_0803CE3C(Entity *);
extern Entity *sub_0804B128(u8);
extern void sub_0806F4E8(Entity *);
extern void sub_0806F69C(Entity *);
extern void sub_08079D84(void);
extern void sub_080A2CC0(Entity *, Entity **, u16 *);
void LakituCloud(Entity *this) {
gUnk_080D0418[GetNextFunction(this)](this);
}
void sub_0803CCD4(Entity *this) {
gUnk_080D0430[this->action](this);
}
void sub_0803CCEC(Entity *this) {
this->field_0x42 = 0;
sub_0803CCD4(this);
}
void sub_0803CCFC(Entity *this) {
if (sub_0806F520(this) == 0) {
if (this->previousActionFlag == 2) {
sub_0803CE3C(this);
}
}
else {
gUnk_080D043C[this->previousActionFlag](this);
}
}
void sub_0803CD2C(Entity *this) {
this->previousActionFlag = 1;
this->field_0x1d = 0x3c;
}
void sub_0803CD38(Entity *this) {
sub_0806F4E8(this);
}
void sub_0803CD40(Entity *this) {
if (!sub_0806F3E4(this)) {
return;
}
ModHealth(-2);
sub_0800449C(&gLinkEntity, 122);
sub_08079D84();
sub_0803CE3C(this);
}
void sub_0803CD6C(Entity *this) {
Entity *lakitu;
this->action = 1;
this->height.HALF.HI = -2;
// Set parent to lakitu
lakitu = sub_0804B128(this->entityType.form);
this->attachedEntity = lakitu;
this->parent = lakitu;
this->field_0x78 = this->x.HALF.HI;
this->field_0x7a = this->y.HALF.HI;
InitAnimationForceUpdate(this, 4);
sub_0803CE14(this);
}
void sub_0803CDA8(Entity *this) {
UpdateAnimationSingleFrame(this);
if ((this->direction & 0x80) == 0) {
sub_0806F69C(this);
}
if (--this->field_0x74 << 0x10 == 0) {
sub_0803CE14(this);
}
}
void sub_0803CDD8(Entity *this) {
u8 one;
u8 ss0;
ss0 = this->spriteSettings.b.ss0;
one = 1;
this->spriteSettings.b.ss0 = ss0 ^ one;
this->actionDelay--;
if (this->actionDelay == 0) {
this->action = 1;
this->flags |= 0x80;
this->spriteSettings.b.ss0 = one;
}
}
void sub_0803CE14(Entity *this) {
u8 direction;
sub_080A2CC0(this, &this->attachedEntity, &this->field_0x74);
direction = this->direction;
if (direction & 0x80) {
return;
}
direction = direction / 8 + 4;
InitAnimationForceUpdate(this, direction);
}
void sub_0803CE3C(Entity *this) {
CreateFx(this, 2, 0);
this->action = 2;
this->actionDelay = 60;
this->flags &= 0x7f;
this->field_0x3a &= 0xfb;
this->x.HALF.HI = this->field_0x78;
this->y.HALF.HI = this->field_0x7a;
this->attachedEntity = this->parent;
sub_0803CE14(this);
}

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@ -70,7 +70,7 @@ void sub_080929A4(Entity *this) {
this->field_0x7c.HALF.HI = COORD_TO_TILE(this);
this->field_0x7c.HALF.LO = sub_080001DA(this->field_0x7c.HALF.HI, 1);
this->itemCooldown = sub_080002E0(this->field_0x7c.HALF.HI, 1);
this->field_0x7a = sub_080002E0(this->field_0x7c.HALF.HI, 1);
SetTile(0x4022, this->field_0x7c.HALF.HI, 1);
}
@ -98,7 +98,7 @@ void sub_08092A94(Entity *this) {
// Presumably, make the mask fall
SetTile((u16)this->field_0x7c.HALF.LO, this->field_0x7c.HALF.HI, 1);
sub_08000148(this->itemCooldown, this->field_0x7c.HALF.HI, 1);
sub_08000148(this->field_0x7a, this->field_0x7c.HALF.HI, 1);
this->action = 2;

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@ -24,7 +24,7 @@ void Ocarina(ItemBehavior* pItemBeh, u32 inputFlags)
// u32 *ocarinaStates = &gOcarinaStates;
//_call_via_r2(pItemBeh, inputFlags,(ocarinaStates)[pItemBeh->stateID]);
gOcarinaStates[pItemBeh->stateID](pItemBeh, inputFlags);
gLinkEntity.itemCooldown = gLinkEntity.itemCooldown + 1;
gLinkEntity.field_0x7a = gLinkEntity.field_0x7a + 1;
}
void OcarinaUse(ItemBehavior* itemBeh, s32 inputFlags) {
@ -40,7 +40,7 @@ void OcarinaUse(ItemBehavior* itemBeh, s32 inputFlags) {
gLinkEntity.spriteSettings.raw &= var;
gLinkEntity.flags &= 127;
gLinkEntity.itemCooldown = 2;
gLinkEntity.field_0x7a = 2;
gLinkState.flags.all |= 0x10000000;
gLinkState.filler8[0] = 255;
gUnk_02034490 = 1;

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@ -94,7 +94,7 @@ void sub_08066D94(Entity* ent) {
npc->flags |= 0x20;
npc->animationState = sub_0806EDC4(ent);
roomID = gRoomControls.roomID;
*(u16*)&npc->heldObjectPtr = roomID;
npc->field_0x74 = roomID;
CopyPosition(ent, npc);
}
DeleteThisEntity();