Decompile macroPlayer

This commit is contained in:
Tal Hayon 2022-02-28 02:32:53 +02:00
parent 4bf9c9b04d
commit 644d044a19
5 changed files with 253 additions and 585 deletions

View File

@ -1,553 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start MacroPlayer
MacroPlayer: @ 0x0808CAE4
push {lr}
ldr r2, _0808CAF8 @ =gUnk_08121680
ldrb r1, [r0, #0xa]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0808CAF8: .4byte gUnk_08121680
thumb_func_start sub_0808CAFC
sub_0808CAFC: @ 0x0808CAFC
push {r4, lr}
adds r4, r0, #0
ldr r1, _0808CB18 @ =gUnk_08121688
ldrb r0, [r4, #0xc]
lsls r0, r0, #2
adds r0, r0, r1
ldr r1, [r0]
adds r0, r4, #0
bl _call_via_r1
adds r0, r4, #0
bl sub_0808CB9C
pop {r4, pc}
.align 2, 0
_0808CB18: .4byte gUnk_08121688
thumb_func_start sub_0808CB1C
sub_0808CB1C: @ 0x0808CB1C
push {r4, r5, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
cmp r0, #0
bne _0808CB70
movs r2, #1
strb r2, [r4, #0xc]
ldrb r0, [r4, #0x18]
movs r1, #3
orrs r0, r1
strb r0, [r4, #0x18]
movs r0, #0xa7
strh r0, [r4, #0x12]
movs r0, #0xd
strb r0, [r4, #0x1e]
adds r0, r4, #0
adds r0, #0x60
strh r2, [r0]
ldrb r1, [r4, #0x1a]
movs r0, #0x10
rsbs r0, r0, #0
ands r0, r1
movs r1, #5
orrs r0, r1
strb r0, [r4, #0x1a]
ldrb r2, [r4, #0x19]
movs r1, #0x3f
adds r0, r1, #0
ands r0, r2
strb r0, [r4, #0x19]
adds r3, r4, #0
adds r3, #0x29
ldrb r2, [r3]
movs r0, #8
rsbs r0, r0, #0
ands r0, r2
strb r0, [r3]
ldrb r0, [r4, #0x1b]
ands r1, r0
movs r0, #0x80
orrs r1, r0
strb r1, [r4, #0x1b]
_0808CB70:
ldr r0, [r4, #0x50]
ldr r1, [r0, #0x2c]
str r1, [r4, #0x2c]
ldr r1, [r0, #0x30]
str r1, [r4, #0x30]
movs r5, #0
str r5, [r4, #0x34]
adds r1, r4, #0
bl SortEntityBelow
ldrb r0, [r4, #0xd]
cmp r0, #0
beq _0808CB98
adds r0, r4, #0
adds r0, #0x60
movs r1, #0
strh r5, [r0]
strb r1, [r4, #0xd]
movs r0, #4
strb r0, [r4, #0x1e]
_0808CB98:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_0808CB9C
sub_0808CB9C: @ 0x0808CB9C
push {r4, r5, lr}
adds r3, r0, #0
adds r0, #0x68
ldrh r1, [r0]
ldrb r4, [r0]
lsrs r5, r1, #8
movs r2, #0
ldrb r0, [r3, #0x14]
cmp r0, #4
bls _0808CBB2
movs r2, #1
_0808CBB2:
lsls r2, r2, #6
ldrb r1, [r3, #0x18]
movs r0, #0x41
rsbs r0, r0, #0
ands r0, r1
orrs r0, r2
strb r0, [r3, #0x18]
cmp r4, #0xb7
bhi _0808CBCA
ldrb r0, [r3, #0x14]
lsrs r0, r0, #1
adds r4, r4, r0
_0808CBCA:
ldrh r0, [r3, #0x12]
cmp r5, r0
bne _0808CBDA
adds r0, r3, #0
adds r0, #0x58
ldrb r0, [r0]
cmp r4, r0
beq _0808CBE4
_0808CBDA:
strh r5, [r3, #0x12]
adds r0, r3, #0
adds r1, r4, #0
bl InitAnimationForceUpdate
_0808CBE4:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_0808CBE8
sub_0808CBE8: @ 0x0808CBE8
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
adds r0, #1
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r4, #0x18]
movs r3, #4
strb r3, [r4, #0x14]
ldrb r2, [r4, #0x19]
movs r1, #0x3f
adds r0, r1, #0
ands r0, r2
strb r0, [r4, #0x19]
movs r0, #0x29
adds r0, r0, r4
mov ip, r0
ldrb r2, [r0]
movs r0, #8
rsbs r0, r0, #0
ands r0, r2
mov r2, ip
strb r0, [r2]
ldrb r0, [r4, #0x1b]
ands r1, r0
movs r0, #0x80
orrs r1, r0
strb r1, [r4, #0x1b]
adds r1, r4, #0
adds r1, #0x68
movs r0, #0x8a
lsls r0, r0, #1
strh r0, [r1]
subs r1, #0x10
movs r0, #0xff
strb r0, [r1]
ldr r0, _0808CC80 @ =0x0000FF50
strh r0, [r4, #0x36]
adds r0, r4, #0
adds r0, #0x6a
strh r3, [r0]
ldrb r0, [r4, #0x19]
movs r1, #3
orrs r0, r1
strb r0, [r4, #0x19]
adds r0, r4, #0
movs r1, #4
movs r2, #4
movs r3, #0
bl sub_0805EC9C
ldr r0, _0808CC84 @ =gUnk_02018EB0
str r4, [r0, #0x14]
movs r0, #0
bl sub_0807A094
adds r1, r0, #0
adds r0, r4, #0
bl ChangeObjPalette
movs r0, #0x3c
movs r1, #1
movs r2, #0
bl CreateObject
cmp r0, #0
beq _0808CC7C
str r4, [r0, #0x50]
str r0, [r4, #0x54]
_0808CC7C:
pop {r4, pc}
.align 2, 0
_0808CC80: .4byte 0x0000FF50
_0808CC84: .4byte gUnk_02018EB0
thumb_func_start sub_0808CC88
sub_0808CC88: @ 0x0808CC88
push {r4, r5, lr}
adds r5, r0, #0
adds r4, r5, #0
adds r4, #0x6a
ldrh r1, [r4]
ldr r0, _0808CCB8 @ =0x000003FF
cmp r1, r0
bhi _0808CCB4
adds r0, r1, #4
strh r0, [r4]
ldrh r2, [r4]
adds r0, r5, #0
adds r1, r2, #0
movs r3, #0
bl sub_0805EC9C
ldrh r1, [r4]
adds r0, r5, #0
movs r2, #8
movs r3, #2
bl sub_0806FCF4
_0808CCB4:
pop {r4, r5, pc}
.align 2, 0
_0808CCB8: .4byte 0x000003FF
thumb_func_start sub_0808CCBC
sub_0808CCBC: @ 0x0808CCBC
push {r4, lr}
adds r4, r0, #0
bl sub_0808CC88
movs r1, #0x80
lsls r1, r1, #5
adds r0, r4, #0
bl GravityUpdate
cmp r0, #0
bne _0808CCFA
ldrb r0, [r4, #0xc]
adds r0, #1
strb r0, [r4, #0xc]
movs r0, #0x14
strb r0, [r4, #0x15]
adds r0, #0xec
strh r0, [r4, #0x24]
movs r0, #0xc0
lsls r0, r0, #0xa
str r0, [r4, #0x20]
ldrb r1, [r4, #0x18]
movs r0, #0x31
rsbs r0, r0, #0
ands r0, r1
strb r0, [r4, #0x18]
ldr r0, [r4, #0x54]
movs r1, #1
strb r1, [r0, #0xd]
ldr r0, _0808CCFC @ =gUnk_02018EB0
strb r1, [r0, #0x18]
_0808CCFA:
pop {r4, pc}
.align 2, 0
_0808CCFC: .4byte gUnk_02018EB0
thumb_func_start sub_0808CD00
sub_0808CD00: @ 0x0808CD00
push {r4, lr}
adds r4, r0, #0
bl sub_0808CC88
adds r0, r4, #0
bl UpdateAnimationSingleFrame
movs r1, #0x80
lsls r1, r1, #6
adds r0, r4, #0
bl GravityUpdate
cmp r0, #0
beq _0808CD24
adds r0, r4, #0
bl LinearMoveUpdate
b _0808CD3E
_0808CD24:
ldrb r0, [r4, #0xc]
adds r0, #1
strb r0, [r4, #0xc]
movs r0, #0xa
strb r0, [r4, #0x15]
movs r0, #0xc0
strh r0, [r4, #0x24]
movs r0, #0xa0
lsls r0, r0, #0xa
str r0, [r4, #0x20]
ldr r1, _0808CD40 @ =gUnk_02018EB0
movs r0, #1
strb r0, [r1, #0x19]
_0808CD3E:
pop {r4, pc}
.align 2, 0
_0808CD40: .4byte gUnk_02018EB0
thumb_func_start sub_0808CD44
sub_0808CD44: @ 0x0808CD44
push {r4, lr}
adds r4, r0, #0
bl sub_0808CC88
adds r0, r4, #0
bl UpdateAnimationSingleFrame
movs r1, #0x80
lsls r1, r1, #6
adds r0, r4, #0
bl GravityUpdate
cmp r0, #0
beq _0808CD68
adds r0, r4, #0
bl LinearMoveUpdate
b _0808CD82
_0808CD68:
ldrb r0, [r4, #0xc]
adds r0, #1
strb r0, [r4, #0xc]
movs r0, #0x11
strb r0, [r4, #0x15]
adds r0, #0xef
strh r0, [r4, #0x24]
movs r0, #0x90
lsls r0, r0, #0xa
str r0, [r4, #0x20]
ldr r1, _0808CD84 @ =gUnk_02018EB0
movs r0, #1
strb r0, [r1, #0x1a]
_0808CD82:
pop {r4, pc}
.align 2, 0
_0808CD84: .4byte gUnk_02018EB0
thumb_func_start sub_0808CD88
sub_0808CD88: @ 0x0808CD88
push {r4, lr}
adds r4, r0, #0
bl sub_0808CC88
movs r1, #0xc0
lsls r1, r1, #5
adds r0, r4, #0
bl GravityUpdate
cmp r0, #0
beq _0808CDB8
adds r0, r4, #0
bl UpdateAnimationSingleFrame
adds r0, r4, #0
bl LinearMoveUpdate
movs r1, #0x2e
ldrsh r0, [r4, r1]
cmp r0, #0x7f
bgt _0808CDD6
movs r0, #0x80
strh r0, [r4, #0x2e]
b _0808CDD6
_0808CDB8:
ldrb r0, [r4, #0xc]
adds r0, #1
strb r0, [r4, #0xc]
movs r0, #0x3c
strb r0, [r4, #0xe]
adds r1, r4, #0
adds r1, #0x68
ldr r0, _0808CDD8 @ =0x00000C04
strh r0, [r1]
ldr r0, [r4, #0x54]
bl DeleteEntity
adds r0, r4, #0
bl sub_0805EC60
_0808CDD6:
pop {r4, pc}
.align 2, 0
_0808CDD8: .4byte 0x00000C04
thumb_func_start sub_0808CDDC
sub_0808CDDC: @ 0x0808CDDC
push {lr}
adds r1, r0, #0
ldrb r0, [r1, #0xe]
subs r0, #1
strb r0, [r1, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0808CDF6
ldrb r0, [r1, #0xc]
adds r0, #1
strb r0, [r1, #0xc]
movs r0, #0x10
strb r0, [r1, #0xe]
_0808CDF6:
pop {pc}
thumb_func_start sub_0808CDF8
sub_0808CDF8: @ 0x0808CDF8
push {lr}
adds r3, r0, #0
ldrb r0, [r3, #0xe]
subs r0, #1
strb r0, [r3, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0808CE2C
ldr r0, _0808CE30 @ =gArea
ldrb r1, [r0, #0x16]
ldrb r0, [r3, #0xc]
adds r0, #1
adds r0, r0, r1
strb r0, [r3, #0xc]
ldr r2, _0808CE34 @ =gUnk_081216B4
lsls r1, r1, #1
adds r0, r1, r2
ldrb r0, [r0]
strb r0, [r3, #0x14]
adds r1, #1
adds r1, r1, r2
ldrb r0, [r1]
strb r0, [r3, #0x15]
movs r0, #0xa0
lsls r0, r0, #1
strh r0, [r3, #0x24]
_0808CE2C:
pop {pc}
.align 2, 0
_0808CE30: .4byte gArea
_0808CE34: .4byte gUnk_081216B4
thumb_func_start sub_0808CE38
sub_0808CE38: @ 0x0808CE38
push {r4, lr}
adds r4, r0, #0
bl UpdateAnimationSingleFrame
adds r0, r4, #0
bl LinearMoveUpdate
movs r1, #0x32
ldrsh r0, [r4, r1]
cmp r0, #0xc7
bgt _0808CE52
movs r0, #0x18
strb r0, [r4, #0x15]
_0808CE52:
movs r1, #0x2e
ldrsh r0, [r4, r1]
cmp r0, #0x2f
bgt _0808CE60
ldr r1, _0808CE64 @ =gUnk_02018EB0
movs r0, #1
strb r0, [r1, #0x1b]
_0808CE60:
pop {r4, pc}
.align 2, 0
_0808CE64: .4byte gUnk_02018EB0
thumb_func_start sub_0808CE68
sub_0808CE68: @ 0x0808CE68
push {r4, lr}
adds r4, r0, #0
bl UpdateAnimationSingleFrame
adds r0, r4, #0
bl LinearMoveUpdate
movs r1, #0x32
ldrsh r0, [r4, r1]
cmp r0, #0xc7
bgt _0808CE82
movs r0, #8
strb r0, [r4, #0x15]
_0808CE82:
movs r1, #0x2e
ldrsh r0, [r4, r1]
cmp r0, #0xd0
ble _0808CE90
ldr r1, _0808CE94 @ =gUnk_02018EB0
movs r0, #1
strb r0, [r1, #0x1b]
_0808CE90:
pop {r4, pc}
.align 2, 0
_0808CE94: .4byte gUnk_02018EB0
thumb_func_start sub_0808CE98
sub_0808CE98: @ 0x0808CE98
push {r4, lr}
adds r4, r0, #0
bl UpdateAnimationSingleFrame
adds r0, r4, #0
bl LinearMoveUpdate
movs r0, #0x32
ldrsh r1, [r4, r0]
movs r0, #0x90
lsls r0, r0, #1
cmp r1, r0
ble _0808CEB8
ldr r1, _0808CEBC @ =gUnk_02018EB0
movs r0, #1
strb r0, [r1, #0x1b]
_0808CEB8:
pop {r4, pc}
.align 2, 0
_0808CEBC: .4byte gUnk_02018EB0
thumb_func_start sub_0808CEC0
sub_0808CEC0: @ 0x0808CEC0
push {r4, lr}
adds r4, r0, #0
bl UpdateAnimationSingleFrame
adds r0, r4, #0
bl LinearMoveUpdate
movs r1, #0x32
ldrsh r0, [r4, r1]
cmp r0, #0xc7
bgt _0808CEDA
movs r0, #0x18
strb r0, [r4, #0x15]
_0808CEDA:
movs r1, #0x2e
ldrsh r0, [r4, r1]
cmp r0, #0xf
bgt _0808CEE8
ldr r1, _0808CEEC @ =gUnk_02018EB0
movs r0, #1
strb r0, [r1, #0x1b]
_0808CEE8:
pop {r4, pc}
.align 2, 0
_0808CEEC: .4byte gUnk_02018EB0

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@ -43544,11 +43544,6 @@
"start": 1185352, "start": 1185352,
"size": 32 "size": 32
}, },
{
"path": "macroPlayer/gUnk_081216B4.bin",
"start": 1185460,
"size": 8
},
{ {
"path": "object3D/gUnk_081216C8_EU.bin", "path": "object3D/gUnk_081216C8_EU.bin",
"variants": [ "variants": [

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@ -1,25 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_08121680:: @ 08121680
.4byte sub_0808CAFC
.4byte sub_0808CB1C
gUnk_08121688:: @ 08121688
.4byte sub_0808CBE8
.4byte sub_0808CCBC
.4byte sub_0808CD00
.4byte sub_0808CD44
.4byte sub_0808CD88
.4byte sub_0808CDDC
.4byte sub_0808CDF8
.4byte sub_0808CE38
.4byte sub_0808CE68
.4byte sub_0808CE98
.4byte sub_0808CEC0
gUnk_081216B4:: @ 081216B4
.incbin "macroPlayer/gUnk_081216B4.bin"

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@ -705,7 +705,7 @@ SECTIONS {
asm/object/object75.o(.text); /* 75 and 76 are mislocated in object table */ asm/object/object75.o(.text); /* 75 and 76 are mislocated in object table */
asm/object/object76.o(.text); asm/object/object76.o(.text);
asm/object/code_0808C964.o(.text); asm/object/code_0808C964.o(.text);
asm/object/macroPlayer.o(.text); src/object/macroPlayer.o(.text);
asm/object/object3D.o(.text); asm/object/object3D.o(.text);
src/object/object3E.o(.text); src/object/object3E.o(.text);
src/object/giantLeaf.o(.text); src/object/giantLeaf.o(.text);
@ -1440,7 +1440,7 @@ SECTIONS {
src/object/macroMushroomStalks.o(.rodata); src/object/macroMushroomStalks.o(.rodata);
data/const/object/object75.o(.rodata); data/const/object/object75.o(.rodata);
data/const/object/object76.o(.rodata); data/const/object/object76.o(.rodata);
data/const/object/macroPlayer.o(.rodata); src/object/macroPlayer.o(.rodata);
data/const/object/object3D.o(.rodata); data/const/object/object3D.o(.rodata);
src/object/object3E.o(.rodata); src/object/object3E.o(.rodata);
data/const/object/giantLeaf.o(.rodata); data/const/object/giantLeaf.o(.rodata);

251
src/object/macroPlayer.c Normal file
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@ -0,0 +1,251 @@
#define NENT_DEPRECATED
#include "entity.h"
#include "coord.h"
#include "functions.h"
#include "object.h"
#include "area.h"
typedef struct {
Entity base;
union SplitHWord unk68;
u16 unk6a;
} MacroPlayerEntity;
extern u8 gUnk_02018EB0[];
extern int sub_0807A094(int);
void MacroPlayer_Type0(MacroPlayerEntity*);
void MacroPlayer_Type1(MacroPlayerEntity*);
void MacroPlayer_Type0_Init(MacroPlayerEntity*);
void MacroPlayer_Type0_Action1(MacroPlayerEntity*);
void MacroPlayer_Type0_Action2(MacroPlayerEntity*);
void MacroPlayer_Type0_Action3(MacroPlayerEntity*);
void MacroPlayer_Type0_Action4(MacroPlayerEntity*);
void MacroPlayer_Type0_Action5(MacroPlayerEntity*);
void MacroPlayer_Type0_Action6(MacroPlayerEntity*);
void MacroPlayer_Type0_Action7(MacroPlayerEntity*);
void MacroPlayer_Type0_Action8(MacroPlayerEntity*);
void MacroPlayer_Type0_Action9(MacroPlayerEntity*);
void MacroPlayer_Type0_Action10(MacroPlayerEntity*);
void sub_0808CB9C(MacroPlayerEntity*);
void MacroPlayer(Entity* this) {
static void (*const typeFuncs[])(MacroPlayerEntity*) = {
MacroPlayer_Type0,
MacroPlayer_Type1,
};
typeFuncs[this->type]((MacroPlayerEntity*)this);
}
void MacroPlayer_Type0(MacroPlayerEntity* this) {
static void (*const actionFuncs[])(MacroPlayerEntity*) = {
MacroPlayer_Type0_Init, MacroPlayer_Type0_Action1, MacroPlayer_Type0_Action2, MacroPlayer_Type0_Action3,
MacroPlayer_Type0_Action4, MacroPlayer_Type0_Action5, MacroPlayer_Type0_Action6, MacroPlayer_Type0_Action7,
MacroPlayer_Type0_Action8, MacroPlayer_Type0_Action9, MacroPlayer_Type0_Action10,
};
actionFuncs[super->action](this);
sub_0808CB9C(this);
}
void MacroPlayer_Type1(MacroPlayerEntity* this) {
Entity* pEVar1;
if (super->action == 0) {
super->action = 1;
super->spriteSettings.draw = 3;
super->spriteIndex = 0xa7;
super->frameIndex = 13;
super->spriteVramOffset = 1;
super->palette.b.b0 = 5;
super->spriteRendering.b3 = 0;
super->spritePriority.b0 = 0;
super->spriteOrientation.flipY = 2;
}
pEVar1 = super->parent;
super->x = pEVar1->x;
super->y = pEVar1->y;
super->z.WORD = 0;
SortEntityBelow(pEVar1, super);
if (super->subAction != 0) {
super->spriteVramOffset = 0;
super->subAction = 0;
super->frameIndex = 4;
}
}
void sub_0808CB9C(MacroPlayerEntity* this) {
u32 uVar1;
u32 uVar2;
u32 uVar3;
u32 uVar4;
u32 val;
uVar2 = this->unk68.HWORD;
uVar1 = this->unk68.HALF.LO;
uVar4 = uVar2 >> 8;
val = 0;
uVar3 = super->animationState;
val = uVar3 > 4;
super->spriteSettings.flipX = val;
if (uVar1 < 0xb8) {
uVar1 += super->animationState >> 1;
}
if ((uVar4 != (u16)super->spriteIndex) || (uVar1 != super->animIndex)) {
super->spriteIndex = uVar4;
InitAnimationForceUpdate(super, uVar1);
}
}
void MacroPlayer_Type0_Init(MacroPlayerEntity* this) {
Entity* pEVar1;
u8* ptr;
super->action++;
super->spriteSettings.draw = 1;
super->animationState = 4;
super->spriteRendering.b3 = 0;
super->spritePriority.b0 = 0;
super->spriteOrientation.flipY = 2;
this->unk68.HWORD = 0x114;
super->animIndex = 0xff;
super->z.HALF.HI = 0xff50;
this->unk6a = 4;
super->spriteRendering.b0 = 3;
sub_0805EC9C(super, 4, 4, 0);
ptr = gUnk_02018EB0;
*(Entity**)&ptr[0x14] = super;
ChangeObjPalette(super, sub_0807A094(0));
pEVar1 = CreateObject(PORTAL_FALLING_PLAYER, 1, 0);
if (pEVar1 != NULL) {
pEVar1->parent = super;
super->child = pEVar1;
}
}
void sub_0808CC88(MacroPlayerEntity* this) {
if (this->unk6a < 0x400) {
this->unk6a += 4;
sub_0805EC9C(super, this->unk6a, this->unk6a, 0);
sub_0806FCF4(super, this->unk6a, 8, 2);
}
}
void MacroPlayer_Type0_Action1(MacroPlayerEntity* this) {
sub_0808CC88(this);
if (GravityUpdate(super, 0x1000) == 0) {
super->action++;
super->direction = DirectionSouthWest;
super->speed = 0x100;
super->zVelocity = 0x30000;
super->spriteSettings.shadow = 0;
super->child->subAction = 1;
gUnk_02018EB0[0x18] = 1;
}
}
void MacroPlayer_Type0_Action2(MacroPlayerEntity* this) {
sub_0808CC88(this);
UpdateAnimationSingleFrame(super);
if (GravityUpdate(super, 0x2000)) {
LinearMoveUpdate(super);
} else {
super->action++;
super->direction = 10;
super->speed = 0xc0;
super->zVelocity = 0x28000;
gUnk_02018EB0[0x19] = 1;
}
}
void MacroPlayer_Type0_Action3(MacroPlayerEntity* this) {
sub_0808CC88(this);
UpdateAnimationSingleFrame(super);
if (GravityUpdate(super, 0x2000)) {
LinearMoveUpdate(super);
} else {
super->action++;
super->direction = 17;
super->speed = 0x100;
super->zVelocity = 0x24000;
gUnk_02018EB0[0x1a] = 1;
}
}
void MacroPlayer_Type0_Action4(MacroPlayerEntity* this) {
sub_0808CC88(this);
if (GravityUpdate(super, 0x1800)) {
UpdateAnimationSingleFrame(super);
LinearMoveUpdate(super);
if (super->x.HALF.HI < 0x80) {
super->x.HALF.HI = 0x80;
}
} else {
super->action++;
super->actionDelay = 60;
this->unk68.HWORD = 0xc04;
DeleteEntity(super->child);
sub_0805EC60(super);
}
}
void MacroPlayer_Type0_Action5(MacroPlayerEntity* this) {
if (--super->actionDelay == 0) {
super->action++;
super->actionDelay = 0x10;
}
}
void MacroPlayer_Type0_Action6(MacroPlayerEntity* this) {
static const u8 gUnk_081216B4[] = { 0, 0x1a, 0x2, 0x5, 0x4, 0x11, 0x6, 0x1a };
u32 uVar2;
if (--super->actionDelay == 0) {
uVar2 = gArea.curPortalExitDirection;
super->action += 1;
super->action += uVar2;
super->animationState = gUnk_081216B4[uVar2 * 2];
super->direction = gUnk_081216B4[uVar2 * 2 + 1];
super->speed = 0x140;
}
}
void MacroPlayer_Type0_Action7(MacroPlayerEntity* this) {
UpdateAnimationSingleFrame(super);
LinearMoveUpdate(super);
if (super->y.HALF.HI < 200) {
super->direction = DirectionWest;
}
if (super->x.HALF.HI < 0x30) {
gUnk_02018EB0[0x1b] = 1;
}
}
void MacroPlayer_Type0_Action8(MacroPlayerEntity* this) {
UpdateAnimationSingleFrame(super);
LinearMoveUpdate(super);
if (super->y.HALF.HI < 200) {
super->direction = DirectionEast;
}
if (super->x.HALF.HI > 0xd0) {
gUnk_02018EB0[0x1b] = 1;
}
}
void MacroPlayer_Type0_Action9(MacroPlayerEntity* this) {
UpdateAnimationSingleFrame(super);
LinearMoveUpdate(super);
if (super->y.HALF.HI > 0x120) {
gUnk_02018EB0[0x1b] = 1;
}
}
void MacroPlayer_Type0_Action10(MacroPlayerEntity* this) {
UpdateAnimationSingleFrame(super);
LinearMoveUpdate(super);
if (super->y.HALF.HI < 200) {
super->direction = DirectionWest;
}
if (super->x.HALF.HI < 0x10) {
gUnk_02018EB0[0x1b] = 1;
}
}