mirror of https://github.com/zeldaret/tmc.git
naming
This commit is contained in:
parent
6000b4f2d3
commit
65b80571b2
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@ -33,7 +33,7 @@ _080549BC:
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ldrb r0, [r6, #2]
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ldrb r1, [r6, #3]
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bl sub_08052FF4
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bl sub_0807C740
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bl InitializeCamera
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ldr r1, _08054A00 @ =gUpdateVisibleTiles
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movs r0, #1
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strb r0, [r1]
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@ -61,7 +61,7 @@ _08004458: .4byte sub_080043B0
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sub_0800445C: @ 0x0800445C
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push {r4, r5, lr}
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adds r4, r0, #0
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bl sub_08079F8C
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bl PlayerCanBeMoved
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cmp r0, #0
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beq _08004482
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ldr r5, _080044D8 @ =gPlayerEntity
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@ -14,7 +14,7 @@ script_0800E550:
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PlaySound SFX_105
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Wait 0x001e
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EzloMessage 0x1622
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Call sub_08053494
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Call StartDarkNutTimer
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SetLocalFlag 0x007e
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script_0800E582:
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EnablePlayerControl
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@ -28,7 +28,7 @@ typedef struct {
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u16 localFlagOffset;
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u8 filler[4];
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u16 lightLevel;
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u8 unk_0b;
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u8 lightType;
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u8 unk_0c_0 : 1;
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u8 unk_0c_1 : 3;
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u8 unk_0c_4 : 4;
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@ -211,7 +211,7 @@ extern u32 sub_0807953C(void);
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extern void sub_08079BD8(Entity*);
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extern u32 sub_08079D48();
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extern void sub_08079D84(void);
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extern bool32 sub_08079F8C(void);
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extern bool32 PlayerCanBeMoved(void);
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extern u32 sub_08079FC4(u32);
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extern void sub_0807A050(void);
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extern void sub_0807A5B8(u32);
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@ -243,7 +243,7 @@ extern void sub_080A1ED0(u32, u32, u32);
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extern Entity* sub_080A2A3C(Entity*, u32, u32, u32);
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extern Entity* sub_080A2AD4(Entity*);
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extern void sub_080A2AF4(Entity*, s32, s32);
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extern void sub_080A2CC0(Entity*, u16**, u16*);
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extern void UpdateRailMovement(Entity*, u16**, u16*);
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extern void sub_080A57F4(void);
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extern void sub_080A71C4(u32, u32, u32, u32);
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extern void InitItemGetSequence(u32, u32, u32);
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@ -261,7 +261,7 @@ void sub_08052EA0(void);
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void sub_08053250(void);
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void sub_080533CC(void);
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void sub_08053494(void);
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void StartDarkNutTimer(void);
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void sub_080534AC(void);
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void InitBiggoronTimer(void);
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@ -36,7 +36,7 @@ Entity* CreateNPC(u32 subtype, u32 form, u32 parameter);
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u32 UpdateFuseInteraction(Entity*);
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void NPCInit(Entity* ent);
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void sub_0806F0A4(void);
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void CollideFollowers(void);
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// TODO move?
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void sub_08078784(Entity* ent, u32 arg1);
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@ -19,7 +19,7 @@ extern void sub_080787B4(Entity*);
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extern void sub_0808C650(Entity*, u32);
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extern u32 sub_0808C67C(void);
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extern void sub_0808C688(void);
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extern void sub_080A2BE4(Entity*, bool32);
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extern void SyncPlayerToPlatform(Entity*, bool32);
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void CreateDust(Entity* parent);
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void CreateDustAt(s32, s32, u32);
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@ -20,7 +20,7 @@ enum PlayerActions {
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PLAYER_EMPTYBOTTLE,
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PLAYER_FROZEN,
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PLAYER_0807204C,
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PLAYER_080720DC,
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PLAYER_ROOM_EXIT,
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PLAYER_PULL,
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PLAYER_LAVA,
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PLAYER_WARP,
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@ -33,7 +33,7 @@ enum PlayerActions {
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PLAYER_080728AC,
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PLAYER_INHOLE,
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PLAYER_08072C9C,
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PLAYER_08074C44,
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PLAYER_SLEEP,
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PLAYER_CLIMB,
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PLAYER_USEENTRANCE,
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PLAYER_PARACHUTE,
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@ -77,7 +77,7 @@ enum PlayerSpawnType {
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PL_SPAWN_DROP,
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PL_SPAWN_WALKING,
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PL_SPAWN_STEP_IN,
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PL_SPAWN_SPECIAL,
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PL_SPAWN_SLEEPING,
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PL_SPAWN_DROP_MINISH,
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PL_SPAWN_STAIRS_ASCEND,
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PL_SPAWN_STAIRS_DESCEND,
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@ -207,7 +207,7 @@ bool32 IsColliding(Entity* this, Entity* that) {
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}
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bool32 IsCollidingPlayer(Entity* this) {
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if (sub_08079F8C())
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if (PlayerCanBeMoved())
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return IsColliding(this, &gPlayerEntity);
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return FALSE;
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}
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@ -528,7 +528,7 @@ s32 sub_08017F3C(Entity* org, Entity* tgt, u32 direction, ColSettings* settings)
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s32 sub_08017F40(Entity* org, Entity* tgt, u32 direction, ColSettings* settings) {
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if (tgt->confusedTime == 0) {
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if (org == &gPlayerEntity) {
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if (sub_08079F8C() &&
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if (PlayerCanBeMoved() &&
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#ifdef EU
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(gPlayerState.flags & (PL_MINISH | PL_BUSY)) == 0 &&
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#else
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@ -568,7 +568,7 @@ s32 sub_0801802C(Entity* org, Entity* tgt, u32 direction, ColSettings* settings)
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kind = org->kind;
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if (kind == 1) {
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if (sub_08079F8C()) {
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if (PlayerCanBeMoved()) {
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if (((((direction ^ 0x10) - 4 * tgt->animationState + 5) & 0x1F)) > 0xA) {
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x = 0x11aa;
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return sub_08018308(org, tgt, direction, &gCollisionMtx[x + org->hurtType]);
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@ -622,7 +622,7 @@ s32 sub_080180E8(Entity* org, Entity* tgt, u32 direction, ColSettings* settings)
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s32 sub_08018168(Entity* org, Entity* tgt, u32 direction, ColSettings* settings) {
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if (tgt->confusedTime == 0) {
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if (org == &gPlayerEntity) {
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if (sub_08079F8C() &&
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if (PlayerCanBeMoved() &&
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#ifdef EU
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(gPlayerState.flags & (PL_MINISH | PL_BUSY)) == 0 &&
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#else
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@ -651,7 +651,7 @@ s32 sub_08018168(Entity* org, Entity* tgt, u32 direction, ColSettings* settings)
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}
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s32 sub_08018228(Entity* org, Entity* tgt, u32 direction, ColSettings* settings) {
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if (org == &gPlayerEntity && sub_08079F8C())
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if (org == &gPlayerEntity && PlayerCanBeMoved())
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sub_08004484(tgt, org);
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return 0;
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}
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@ -14,7 +14,7 @@ void BladeTrap(Entity* this) {
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if (this->action == 0) {
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this->action = 1;
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this->child = GetCurrentRoomProperty(this->type);
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sub_080A2CC0(this, (u16**)&this->child, &this->field_0x74.HWORD);
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UpdateRailMovement(this, (u16**)&this->child, &this->field_0x74.HWORD);
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}
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if (!(this->direction & 0x80)) {
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LinearMoveUpdate(this);
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@ -24,6 +24,6 @@ void BladeTrap(Entity* this) {
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if (!(this->direction & 0x80)) {
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EnqueueSFX(SFX_METAL_CLINK);
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}
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sub_080A2CC0(this, (u16**)&this->child, &this->field_0x74.HWORD);
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UpdateRailMovement(this, (u16**)&this->child, &this->field_0x74.HWORD);
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}
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}
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@ -27,7 +27,7 @@ void Bombarossa_OnTick(BombarossaEntity* this) {
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InitializeAnimation(super, 0);
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if (super->type != 0) {
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super->child = GetCurrentRoomProperty(super->type);
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sub_080A2CC0(super, (u16**)&super->child, &this->unk_0x76);
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UpdateRailMovement(super, (u16**)&super->child, &this->unk_0x76);
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}
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}
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@ -68,7 +68,7 @@ void sub_0803350C(BombarossaEntity* this) {
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}
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if (--this->unk_0x76 == 0) {
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sub_080A2CC0(super, (u16**)&super->child, &this->unk_0x76);
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UpdateRailMovement(super, (u16**)&super->child, &this->unk_0x76);
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}
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}
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@ -309,7 +309,7 @@ void Enemy64_Action4(Enemy64Entity* this) {
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void Enemy64_Action4_SubAction0(Enemy64Entity* this) {
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SoundReq(SFX_BOSS_DIE);
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if (sub_08079F8C() && gPlayerEntity.z.HALF.HI == 0) {
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if (PlayerCanBeMoved() && gPlayerEntity.z.HALF.HI == 0) {
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SetPlayerControl(CONTROL_2);
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super->subAction = 2;
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super->timer = 0x1e;
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@ -320,7 +320,7 @@ void Enemy64_Action4_SubAction0(Enemy64Entity* this) {
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}
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void Enemy64_Action4_SubAction1(Enemy64Entity* this) {
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if (sub_08079F8C() && gPlayerEntity.z.HALF.HI == 0) {
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if (PlayerCanBeMoved() && gPlayerEntity.z.HALF.HI == 0) {
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SetPlayerControl(CONTROL_2);
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super->subAction = 2;
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super->timer = 1;
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@ -438,7 +438,7 @@ void sub_08049998(Enemy64Entity* this, u32 param_2) {
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tmpX = super->x.HALF.HI;
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tmpY = super->y.HALF.HI;
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LinearMoveAngle(super, super->speed, super->direction);
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if (((this->unk_7c & 1) != 0) && sub_08079F8C()) {
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if (((this->unk_7c & 1) != 0) && PlayerCanBeMoved()) {
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gPlayerEntity.x.HALF.HI = (super->x.HALF.HI - tmpX) + gPlayerEntity.x.HALF.HI;
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gPlayerEntity.y.HALF.HI = (super->y.HALF.HI - tmpY) + gPlayerEntity.y.HALF.HI;
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}
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@ -447,7 +447,7 @@ void sub_08049998(Enemy64Entity* this, u32 param_2) {
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void sub_080499F0(Enemy64Entity* this) {
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u32 tmp;
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if ((((super->action != 0) && (gPlayerEntity.z.HALF.HI == 0)) && (sub_08079F8C())) && ((this->unk_7c & 1) == 0)) {
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if ((((super->action != 0) && (gPlayerEntity.z.HALF.HI == 0)) && (PlayerCanBeMoved())) && ((this->unk_7c & 1) == 0)) {
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if (EntityWithinDistance(&gPlayerEntity, super->x.HALF.HI, super->y.HALF.HI, 0x24) &&
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((this->unk_7c & 2) == 0)) {
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tmp = sub_080045DA((s32)gPlayerEntity.x.HALF.HI - super->x.HALF.HI,
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@ -491,7 +491,7 @@ void sub_08049B20(Enemy64Entity* this) {
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tmpX = super->x.HALF.HI;
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tmpY = super->y.HALF.HI;
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LinearMoveAngle(super, super->speed, super->direction);
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if (((this->unk_7c & 1) != 0) && sub_08079F8C()) {
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if (((this->unk_7c & 1) != 0) && PlayerCanBeMoved()) {
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gPlayerEntity.x.HALF.HI = (super->x.HALF.HI - tmpX) + gPlayerEntity.x.HALF.HI;
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gPlayerEntity.y.HALF.HI = (super->y.HALF.HI - tmpY) + gPlayerEntity.y.HALF.HI;
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}
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@ -1035,7 +1035,7 @@ void sub_08047DF0(GyorgMaleEntity* this, u32 unk1) {
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oldY = super->y.HALF.HI;
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LinearMoveAngle(super, super->speed, super->direction);
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if (this->unk_7c & 1) {
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if (sub_08079F8C()) {
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if (PlayerCanBeMoved()) {
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gPlayerEntity.x.HALF.HI += super->x.HALF.HI - oldX;
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gPlayerEntity.y.HALF.HI += super->y.HALF.HI - oldY;
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}
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@ -1053,7 +1053,7 @@ void sub_08047E58(GyorgMaleEntity* this) {
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oldY = super->y.HALF.HI;
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LinearMoveAngle(super, super->speed, super->direction);
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if (this->unk_7c & 1) {
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if (sub_08079F8C()) {
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if (PlayerCanBeMoved()) {
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gPlayerEntity.x.HALF.HI += super->x.HALF.HI - oldX;
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gPlayerEntity.y.HALF.HI += super->y.HALF.HI - oldY;
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}
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@ -1126,7 +1126,7 @@ void sub_08048004(GyorgMaleEntity* this) {
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COLLISION_OFF(super);
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if (gPlayerEntity.z.HALF.HI != 0)
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return;
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if (!sub_08079F8C())
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if (!PlayerCanBeMoved())
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return;
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if (this->unk_7c & 1) {
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u32 b = super->spriteRendering.b3;
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@ -118,7 +118,7 @@ void sub_0803CDD8(Entity* this) {
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void sub_0803CE14(Entity* this) {
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u8 direction;
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sub_080A2CC0(this, (u16**)&this->child, &this->field_0x74.HWORD);
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UpdateRailMovement(this, (u16**)&this->child, &this->field_0x74.HWORD);
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direction = this->direction;
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if (direction & 0x80) {
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@ -144,7 +144,7 @@ void sub_08034E68(Entity* this) {
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sub_08035120(this);
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}
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if (gRoomTransition.field_0x39 == 0) {
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if (sub_08079F8C()) {
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if (PlayerCanBeMoved()) {
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this->action = 3;
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scriptExecutionContext = StartCutscene(this, (u16*)script_MazaalMacroDefeated);
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*(ScriptExecutionContext**)&this->cutsceneBeh = scriptExecutionContext;
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@ -561,7 +561,7 @@ void VaatiWrathType0ActionD(Entity* this) {
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void sub_08041BE8(Entity* this) {
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Entity* entity;
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if (sub_08079F8C()) {
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if (PlayerCanBeMoved()) {
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this->subAction = 1;
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this->timer = 120;
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this->updatePriority = PRIO_NO_BLOCK;
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@ -203,7 +203,7 @@ void UpdateEntities(void) {
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UpdatePlayerInput();
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UpdatePriority();
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ClearHitboxList();
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sub_0806F0A4();
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CollideFollowers();
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f = ram_UpdateEntities;
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f(0);
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ClearAllDeletedEntities();
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34
src/game.c
34
src/game.c
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@ -123,7 +123,7 @@ extern void sub_080186D4(void);
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extern void sub_0806F364(void);
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extern void sub_08052FF4(u32 area, u32 room);
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extern void CloneMapData(void);
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extern void sub_0807C740(void);
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extern void InitializeCamera(void);
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extern void SetBGDefaults(void);
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extern void LoadItemGfx(void);
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@ -137,7 +137,7 @@ static void UpdateWindcrests(void);
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static void UpdateFakeScroll(void);
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static void UpdatePlayerMapCoords(void);
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static void sub_08052C3C(void);
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static void sub_0805340C(void);
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static void UpdateTimerCallbacks(void);
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static void sub_08051D98(void);
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static void sub_08051DCC(void);
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static bool32 CheckGameOver(void);
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@ -155,7 +155,7 @@ static void sub_080534E4(u32* a1);
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static void InitAllRoomResInfo(void);
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static void InitRoomResInfo(RoomResInfo* info, RoomHeader* hdr, u32 area, u32 room);
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static void sub_080532E4(void);
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static void sub_08053460(void);
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static void ResetTimerFlags(void);
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typedef struct {
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u8 _0;
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@ -406,7 +406,7 @@ static void GameMain_Update(void) {
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if (CheckInitPauseMenu() || CheckInitPortal()) {
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return;
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}
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sub_0805340C();
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UpdateTimerCallbacks();
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// leave early if player is now entering a portal
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if (gMain.substate != GAMEMAIN_UPDATE) {
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@ -499,7 +499,7 @@ static void InitializeEntities(void) {
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CallRoomProp6();
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InitializePlayer();
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gUnk_03004030.unk_00 = NULL;
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sub_0807C740();
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InitializeCamera();
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gUpdateVisibleTiles = 1;
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LoadRoomBgm();
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SetColor(0, 0);
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@ -648,7 +648,7 @@ void sub_08051F9C(u32 a1, u32 a2, u32 a3, u32 a4) {
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sub_08052FF4(a1, a2);
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gRoomControls.scroll_x = gRoomControls.origin_x + a3;
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gRoomControls.scroll_y = gRoomControls.origin_y + a4;
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sub_0807C740();
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InitializeCamera();
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gUpdateVisibleTiles = 1;
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gUsedPalettes = 0;
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gScreen.lcd.displayControl |= tmp;
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@ -950,8 +950,8 @@ static void InitializePlayer(void) {
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[PL_SPAWN_MINISH] = PLAYER_MINISH,
|
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[PL_SPAWN_DROP] = PLAYER_INIT,
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[PL_SPAWN_WALKING] = PLAYER_ROOMTRANSITION,
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[PL_SPAWN_STEP_IN] = PLAYER_080720DC,
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[PL_SPAWN_SPECIAL] = PLAYER_08074C44,
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[PL_SPAWN_STEP_IN] = PLAYER_ROOM_EXIT,
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[PL_SPAWN_SLEEPING] = PLAYER_SLEEP,
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[PL_SPAWN_DROP_MINISH] = PLAYER_MINISH,
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[PL_SPAWN_STAIRS_ASCEND] = PLAYER_USEENTRANCE,
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[PL_SPAWN_STAIRS_DESCEND] = PLAYER_USEENTRANCE,
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@ -1503,7 +1503,7 @@ void LoadAuxiliaryRoom(u32 area, u32 room) {
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sub_08052FF4(area, room);
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gRoomControls.camera_target = NULL;
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CloneMapData();
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sub_0807C740();
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InitializeCamera();
|
||||
}
|
||||
|
||||
void sub_08052FF4(u32 area, u32 room) {
|
||||
|
@ -1637,7 +1637,7 @@ static void sub_0805329C(void) {
|
|||
sub_080532E4();
|
||||
break;
|
||||
default:
|
||||
sub_08053460();
|
||||
ResetTimerFlags();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -1690,7 +1690,7 @@ void sub_080533CC(void) {
|
|||
gUsedPalettes |= 8;
|
||||
}
|
||||
|
||||
static void sub_0805340C(void) {
|
||||
static void UpdateTimerCallbacks(void) {
|
||||
static void (*const sHandlers[])(u32*) = {
|
||||
sub_08053434, DummyHandler, sub_080534E4, DummyHandler, DummyHandler, DummyHandler, DummyHandler, DummyHandler,
|
||||
};
|
||||
|
@ -1710,13 +1710,13 @@ static void DummyHandler(u32* a1) {
|
|||
static void sub_08053434(u32* a1) {
|
||||
if (gArea.locationIndex == 29 && *a1) {
|
||||
if (!--*a1) {
|
||||
sub_08053460();
|
||||
ResetTimerFlags();
|
||||
MenuFadeIn(5, 6);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_08053460(void) {
|
||||
static void ResetTimerFlags(void) {
|
||||
static const u16 sClearFlags[] = { FLAG_BANK_10, LV6_GUFUU1_GISHIKI, FLAG_BANK_10, LV6_GUFUU1_DEMO,
|
||||
FLAG_BANK_10, LV6_ZELDA_DISCURSE, FLAG_BANK_10, LV6_00_ESCAPE,
|
||||
FLAG_BANK_10, LV6_GUFUU2_DEAD, FLAG_BANK_G, ENDING,
|
||||
|
@ -1730,7 +1730,7 @@ static void sub_08053460(void) {
|
|||
ClearFlagArray(sClearFlags);
|
||||
}
|
||||
|
||||
void sub_08053494(void) {
|
||||
void StartDarkNutTimer(void) {
|
||||
gSave.timers[0] = 10800;
|
||||
}
|
||||
|
||||
|
@ -1762,7 +1762,7 @@ static void ResetTmpFlags(void) {
|
|||
FLAG_BANK_2, SHOP00_ITEM_01, FLAG_BANK_2, SHOP01_CAFE_01,
|
||||
0xFFFF };
|
||||
|
||||
sub_08053460();
|
||||
ResetTimerFlags();
|
||||
ClearFlagArray(sClearFlags);
|
||||
|
||||
if (!CheckGlobalFlag(WATERBEAN_PUT))
|
||||
|
@ -2084,7 +2084,7 @@ void sub_08053DB4(void) {
|
|||
if (gFadeControl.active == 0) {
|
||||
u8* ptr = gMenu.field_0xc;
|
||||
sub_08052FF4(gMenu.field_0xc[4], gMenu.field_0xc[5]);
|
||||
sub_0807C740();
|
||||
InitializeCamera();
|
||||
gUpdateVisibleTiles = 1;
|
||||
gRoomControls.scroll_x = (s8)ptr[6] + gRoomControls.scroll_x;
|
||||
gRoomControls.scroll_y = (s8)ptr[7] + gRoomControls.scroll_y;
|
||||
|
@ -2143,7 +2143,7 @@ void sub_08053F20(void) {
|
|||
DeleteAllEntities();
|
||||
ptr = gMenu.field_0xc;
|
||||
sub_08052FF4(gMenu.field_0xc[8], gMenu.field_0xc[9]);
|
||||
sub_0807C740();
|
||||
InitializeCamera();
|
||||
gUpdateVisibleTiles = 1;
|
||||
gRoomControls.scroll_x = (s8)ptr[10] + gRoomControls.scroll_x;
|
||||
gRoomControls.scroll_y = (s8)ptr[0xb] + gRoomControls.scroll_y;
|
||||
|
|
|
@ -27,7 +27,7 @@ void Manager22_Main(Manager22* this) {
|
|||
s32 sVar1;
|
||||
u32 uVar3;
|
||||
|
||||
if (gArea.unk_0b == 0) {
|
||||
if (gArea.lightType == 0) {
|
||||
sub_0801E104();
|
||||
gScreen.lcd.displayControl &= ~(DISPCNT_BG3_ON | DISPCNT_WIN0_ON);
|
||||
DeleteThisEntity();
|
||||
|
@ -46,7 +46,7 @@ void Manager22_Main(Manager22* this) {
|
|||
sub_0805BA78();
|
||||
sub_0805BAD4();
|
||||
}
|
||||
if (gArea.unk_0b == 2) {
|
||||
if (gArea.lightType == 2) {
|
||||
gScreen.lcd.displayControl &= ~DISPCNT_WIN0_ON;
|
||||
} else {
|
||||
if (CheckRectOnScreen(gPlayerEntity.x.HALF.HI - gRoomControls.origin_x,
|
||||
|
@ -56,7 +56,7 @@ void Manager22_Main(Manager22* this) {
|
|||
gScreen.lcd.displayControl &= ~DISPCNT_WIN0_ON;
|
||||
}
|
||||
uVar3 = this->manager.unk_0e;
|
||||
if (((gPlayerState.flags & PL_USE_LANTERN)) && (gArea.unk_0b)) {
|
||||
if (((gPlayerState.flags & PL_USE_LANTERN)) && (gArea.lightType)) {
|
||||
if (uVar3 < 0x48) {
|
||||
uVar3 += 4;
|
||||
sub_0801E154(uVar3);
|
||||
|
@ -127,13 +127,13 @@ extern u16 gUnk_08108CA8[];
|
|||
void sub_0805BAD4() {
|
||||
static const u16 gUnk_08108CA8[] = { 0x10, 0x10f, 0x20e, 0x30d, 0x40c, 0x50b, 0x60a, 0x709, 0x808,
|
||||
0x907, 0xa06, 0xb05, 0xc04, 0xd03, 0xe02, 0xf01, 0x1000, 0x00 };
|
||||
if (gArea.unk_0b) {
|
||||
if (gArea.lightType != 0) {
|
||||
gScreen.controls.alphaBlend = gUnk_08108CA8[(gArea.lightLevel << 0x10) >> 0x14];
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0805BB00(s32 lightLevel, s32 param_2) {
|
||||
if (gArea.unk_0b == 0) {
|
||||
if (gArea.lightType == 0) {
|
||||
Manager* pManager = GetEmptyManager();
|
||||
if (pManager != 0) {
|
||||
pManager->type = 9;
|
||||
|
@ -146,9 +146,9 @@ void sub_0805BB00(s32 lightLevel, s32 param_2) {
|
|||
gScreen.controls.layerFXControl = 0x3e48;
|
||||
gRoomVars.lightLevel = lightLevel;
|
||||
if (param_2) {
|
||||
gArea.unk_0b = 1;
|
||||
gArea.lightType = 1;
|
||||
} else {
|
||||
gArea.unk_0b = 2;
|
||||
gArea.lightType = 2;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -173,7 +173,7 @@ s32 UpdateLightLevel() {
|
|||
s32 iVar1;
|
||||
|
||||
iVar1 = 0;
|
||||
if (gArea.unk_0b && gRoomVars.lightLevel < (s16)gArea.lightLevel) {
|
||||
if (gArea.lightType && gRoomVars.lightLevel < (s16)gArea.lightLevel) {
|
||||
gScreen.lcd.displayControl |= DISPCNT_BG3_ON;
|
||||
iVar1 = sub_0805BA78();
|
||||
if (iVar1) {
|
||||
|
@ -187,7 +187,7 @@ s32 sub_0805BC04(void) {
|
|||
s32 iVar1;
|
||||
|
||||
iVar1 = 0;
|
||||
if (gArea.unk_0b && gRoomVars.lightLevel > (short)gArea.lightLevel) {
|
||||
if (gArea.lightType && gRoomVars.lightLevel > (short)gArea.lightLevel) {
|
||||
gScreen.lcd.displayControl |= DISPCNT_BG3_ON;
|
||||
iVar1 = sub_0805BA78();
|
||||
if (iVar1) {
|
||||
|
@ -198,8 +198,8 @@ s32 sub_0805BC04(void) {
|
|||
}
|
||||
|
||||
void sub_0805BC4C() {
|
||||
if (gArea.unk_0b != 0) {
|
||||
gArea.unk_0b = 0;
|
||||
if (gArea.lightType != 0) {
|
||||
gArea.lightType = 0;
|
||||
gScreen.lcd.displayControl &= ~(DISPCNT_BG3_ON | DISPCNT_WIN0_ON);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -63,7 +63,7 @@ void nullsub_110(void) {
|
|||
|
||||
void sub_080663D4(Entity* this) {
|
||||
if (this->x.HALF.HI == this->field_0x7c.HALF_U.HI - 8) {
|
||||
if (gPlayerEntity.action != PLAYER_080720DC) {
|
||||
if (gPlayerEntity.action != PLAYER_ROOM_EXIT) {
|
||||
this->action = 4;
|
||||
this->direction = 0;
|
||||
this->speed = 0;
|
||||
|
@ -94,7 +94,7 @@ void sub_0806643C(Entity* this) {
|
|||
}
|
||||
|
||||
void sub_08066474(void) {
|
||||
if (gPlayerEntity.action != PLAYER_080720DC) {
|
||||
if (gPlayerEntity.action != PLAYER_ROOM_EXIT) {
|
||||
gPauseMenuOptions.disabled = 0;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -274,7 +274,7 @@ s32 sub_0806F078(Entity* ent, s32 a2) {
|
|||
return 0;
|
||||
}
|
||||
|
||||
void sub_0806F0A4(void) {
|
||||
void CollideFollowers(void) {
|
||||
LinkedList* entityList = gEntityLists + 7;
|
||||
Entity* currentEntity;
|
||||
u32 val;
|
||||
|
|
|
@ -57,7 +57,7 @@ void BigPushableLever_Idle(BigPushableLeverEntity* this) {
|
|||
SetTile(this->tileIndexLower, this->tilePositionLower, super->collisionLayer);
|
||||
EnqueueSFX(SFX_132);
|
||||
RequestPriorityDuration(super, 0x1e);
|
||||
if (sub_08079F8C()) {
|
||||
if (PlayerCanBeMoved()) {
|
||||
gPlayerState.pushedObject = 0x98;
|
||||
gPlayerState.queued_action = 5;
|
||||
gPlayerState.flags |= PL_BUSY;
|
||||
|
|
|
@ -211,9 +211,9 @@ void Bird_Type8(Entity* this) {
|
|||
this->speed = 0x300;
|
||||
}
|
||||
|
||||
if ((gPlayerEntity.flags & 0x80) != 0 && (gMessage.doTextBox & 0x7f) == 0 && gPlayerEntity.action != 28 &&
|
||||
gPlayerEntity.action != 6 && gPlayerEntity.action != 9 && gPlayerState.framestate != 24 &&
|
||||
gPlayerState.framestate != 11 && gPlayerState.framestate != 8 && sub_08079F8C() &&
|
||||
if ((gPlayerEntity.flags & ENT_COLLIDE) && (gMessage.doTextBox & 0x7f) == 0 && gPlayerEntity.action != PLAYER_SLEEP &&
|
||||
gPlayerEntity.action != PLAYER_BOUNCE && gPlayerEntity.action != PLAYER_MINISH && gPlayerState.framestate != PL_STATE_CLIMB &&
|
||||
gPlayerState.framestate != PL_STATE_JUMP && gPlayerState.framestate != PL_STATE_PARACHUTE && PlayerCanBeMoved() &&
|
||||
(EntityInRectRadius(this, &gPlayerEntity, 0xe, 0xe))) {
|
||||
s32 z = gPlayerEntity.z.HALF.HI - this->z.HALF.HI - 8;
|
||||
if ((u16)z < 0x20 && gPlayerEntity.health != 0) {
|
||||
|
|
|
@ -58,7 +58,7 @@ void sub_08098BE0(BoardEntity* this) {
|
|||
}
|
||||
|
||||
void sub_08098BE8(BoardEntity* this) {
|
||||
if ((gPlayerState.flags & PL_MINISH) && sub_08098C30(this, &gPlayerEntity) && sub_08079F8C() &&
|
||||
if ((gPlayerState.flags & PL_MINISH) && sub_08098C30(this, &gPlayerEntity) && PlayerCanBeMoved() &&
|
||||
gPlayerEntity.z.HALF.HI == 0) {
|
||||
gPlayerState.field_0x14 = 1;
|
||||
sub_0807AAF8(&gPlayerEntity, this->tile);
|
||||
|
|
|
@ -165,7 +165,7 @@ Entity* sub_08081D74(Entity* this) {
|
|||
|
||||
u32 sub_08081E0C(Entity* this) {
|
||||
Entity* tmp = &gPlayerEntity;
|
||||
if (tmp->z.HALF.HI != 0 || !sub_08079F8C()) {
|
||||
if (tmp->z.HALF.HI != 0 || !PlayerCanBeMoved()) {
|
||||
return 0;
|
||||
} else {
|
||||
return EntityInRectRadius(this, tmp, 5, 6);
|
||||
|
|
|
@ -113,7 +113,7 @@ void sub_0809EE44(FanEntity* this) {
|
|||
if (uVar4 != 0) {
|
||||
pEVar1 = &gPlayerEntity;
|
||||
if (sub_0809EF78(this, pEVar1)) {
|
||||
if (sub_08079F8C()) {
|
||||
if (PlayerCanBeMoved()) {
|
||||
sub_08079E58(super->speed, super->direction);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -29,7 +29,7 @@ void sub_080860D8(FloatingPlatformEntity* this) {
|
|||
super->frameIndex = super->type;
|
||||
super->spritePriority.b0 = 7;
|
||||
super->child = (Entity*)GetCurrentRoomProperty(super->type2);
|
||||
sub_080A2CC0(super, (u16**)&super->child, &this->unk70);
|
||||
UpdateRailMovement(super, (u16**)&super->child, &this->unk70);
|
||||
}
|
||||
|
||||
void sub_0808611C(FloatingPlatformEntity* this) {
|
||||
|
@ -41,15 +41,15 @@ void sub_0808611C(FloatingPlatformEntity* this) {
|
|||
super->parent->timer++;
|
||||
}
|
||||
|
||||
sub_080A2BE4(super, iVar2);
|
||||
SyncPlayerToPlatform(super, iVar2);
|
||||
} else if (super->timer == 0) {
|
||||
sub_080A2BE4(super, iVar2);
|
||||
SyncPlayerToPlatform(super, iVar2);
|
||||
} else {
|
||||
sub_080A2BE4(super, FALSE);
|
||||
SyncPlayerToPlatform(super, FALSE);
|
||||
}
|
||||
|
||||
if (--this->unk70 == 0) {
|
||||
sub_080A2CC0(super, (u16**)&super->child, &this->unk70);
|
||||
UpdateRailMovement(super, (u16**)&super->child, &this->unk70);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -58,7 +58,7 @@ bool32 sub_08086168(FloatingPlatformEntity* this) {
|
|||
const u8* ptr;
|
||||
|
||||
ptr = gUnk_08120658 + super->type * 2;
|
||||
if (((EntityInRectRadius(super, &gPlayerEntity, ptr[0], ptr[1])) && sub_08079F8C())) {
|
||||
if (((EntityInRectRadius(super, &gPlayerEntity, ptr[0], ptr[1])) && PlayerCanBeMoved())) {
|
||||
gPlayerState.field_0x14 = 1;
|
||||
if (gPlayerEntity.z.HALF.HI == 0) {
|
||||
return TRUE;
|
||||
|
|
|
@ -225,7 +225,7 @@ void GyorgBossObject_FemalePhase4(GyorgBossObjectEntity* this) {
|
|||
}
|
||||
this->unk_6c = 0;
|
||||
gRoomTransition.field_0x39 = 0;
|
||||
if (sub_08079F8C() && gPlayerEntity.z.HALF.HI == 0) {
|
||||
if (PlayerCanBeMoved() && gPlayerEntity.z.HALF.HI == 0) {
|
||||
super->action = 9;
|
||||
super->timer = 0;
|
||||
super->subtimer = 0xF0;
|
||||
|
@ -479,7 +479,7 @@ u32 sub_080A20B8(GyorgBossObjectEntity* this, GyorgMaleEntity* other) {
|
|||
if (other == NULL) {
|
||||
return 1;
|
||||
}
|
||||
if (sub_08079F8C() && gPlayerEntity.z.HALF.HI == 0) {
|
||||
if (PlayerCanBeMoved() && gPlayerEntity.z.HALF.HI == 0) {
|
||||
return other->unk_7c == 0 && gPlayerState.field_0x14 != 0;
|
||||
}
|
||||
return 0;
|
||||
|
|
|
@ -18,11 +18,11 @@ typedef struct {
|
|||
/*0x72*/ u16 wobbleTime; /**< Time the player can stand on the platform. */
|
||||
/*0x74*/ u16 respawnTime; /**< Time until the platform respawns after it has sunk. */
|
||||
/*0x76*/ u16 unk_76;
|
||||
/*0x78*/ Entity* unk_78; // Typed same as second argument of sub_080A2CC0
|
||||
/*0x78*/ Entity* unk_78; // Typed same as second argument of UpdateRailMovement
|
||||
} LavaPlatformEntity;
|
||||
|
||||
typedef struct {
|
||||
/*0x00*/ Entity* unk_78; // Typed same as second argument of sub_080A2CC0
|
||||
/*0x00*/ Entity* unk_78; // Typed same as second argument of UpdateRailMovement
|
||||
/*0x04*/ s16 x;
|
||||
/*0x06*/ s16 y;
|
||||
/*0x08*/ u8 collisionLayer;
|
||||
|
@ -246,7 +246,7 @@ void LavaPlatform_SpawnPlatforms(LavaPlatformEntity* this) {
|
|||
platform->respawnTime = entry->respawnTime;
|
||||
platform->unk_78 = entry->unk_78;
|
||||
UpdateSpriteForCollisionLayer((Entity*)platform);
|
||||
sub_080A2CC0(&platform->base, (u16**)&platform->unk_78, &platform->unk_76);
|
||||
UpdateRailMovement(&platform->base, (u16**)&platform->unk_78, &platform->unk_76);
|
||||
}
|
||||
entry++;
|
||||
}
|
||||
|
@ -282,7 +282,7 @@ void sub_0809264C(LavaPlatformEntity* this) {
|
|||
|
||||
bool32 LavaPlatform_IsPlayerOnPlatform(LavaPlatformEntity* this) {
|
||||
if ((gPlayerState.flags & PL_MINISH) == 0 && EntityInRectRadius(super, &gPlayerEntity, 0x10, 0x10) &&
|
||||
sub_08079F8C()) {
|
||||
PlayerCanBeMoved()) {
|
||||
gPlayerState.field_0x14 = 1;
|
||||
if (gPlayerEntity.z.HALF.HI == 0) {
|
||||
super->subtimer = 1;
|
||||
|
@ -294,12 +294,12 @@ bool32 LavaPlatform_IsPlayerOnPlatform(LavaPlatformEntity* this) {
|
|||
}
|
||||
|
||||
void sub_080926E4(LavaPlatformEntity* this) {
|
||||
sub_080A2BE4(super, super->subtimer);
|
||||
SyncPlayerToPlatform(super, super->subtimer);
|
||||
if (super->action == 1) {
|
||||
(super->parent)->x.HALF.HI = super->x.HALF.HI;
|
||||
(super->parent)->y.HALF.HI = super->y.HALF.HI;
|
||||
}
|
||||
if (--this->unk_76 == 0) {
|
||||
sub_080A2CC0(super, (u16**)&this->unk_78, &this->unk_76);
|
||||
UpdateRailMovement(super, (u16**)&this->unk_78, &this->unk_76);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -65,7 +65,7 @@ void sub_0809EAD8(Entity* this) {
|
|||
if (this->type2 != 0) {
|
||||
|
||||
this->child = GetCurrentRoomProperty(this->type2);
|
||||
sub_080A2CC0(this, (u16**)&this->child, &this->field_0x74.HWORD);
|
||||
UpdateRailMovement(this, (u16**)&this->child, &this->field_0x74.HWORD);
|
||||
|
||||
} else {
|
||||
SetTile(0x4050, COORD_TO_TILE(this), this->collisionLayer);
|
||||
|
@ -82,7 +82,7 @@ void sub_0809EB30(Entity* this) {
|
|||
}
|
||||
puVar2 = &this->field_0x74.HWORD;
|
||||
if (!--*puVar2) {
|
||||
sub_080A2CC0(this, (u16**)&this->child, puVar2);
|
||||
UpdateRailMovement(this, (u16**)&this->child, puVar2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
extern u16 gUnk_08123318[];
|
||||
|
||||
static void sub_08097B24(Entity* this);
|
||||
static bool32 sub_08097ADC(Entity* this);
|
||||
static bool32 CheckMovePlayer(Entity* this);
|
||||
|
||||
void LilypadSmall(Entity* this) {
|
||||
u32 rand;
|
||||
|
@ -19,22 +19,22 @@ void LilypadSmall(Entity* this) {
|
|||
this->spriteSettings.draw = TRUE;
|
||||
this->spritePriority.b0 = 7;
|
||||
this->child = GetCurrentRoomProperty(this->type2);
|
||||
sub_080A2CC0(this, (u16**)&this->child, &this->field_0x70.HALF.LO);
|
||||
UpdateRailMovement(this, (u16**)&this->child, &this->field_0x70.HALF.LO);
|
||||
}
|
||||
sub_080A2BE4(this, sub_08097ADC(this));
|
||||
SyncPlayerToPlatform(this, CheckMovePlayer(this));
|
||||
sub_08097B24(this);
|
||||
psVar4 = (u16*)&this->field_0x70;
|
||||
if (--*psVar4 == 0) {
|
||||
sub_080A2CC0(this, (u16**)&this->child, psVar4);
|
||||
UpdateRailMovement(this, (u16**)&this->child, psVar4);
|
||||
}
|
||||
}
|
||||
|
||||
static bool32 sub_08097ADC(Entity* this) {
|
||||
static bool32 CheckMovePlayer(Entity* this) {
|
||||
if (!(gPlayerState.flags & PL_MINISH)) {
|
||||
return FALSE;
|
||||
} else if (EntityInRectRadius(this, &gPlayerEntity, 8, 8) == 0) {
|
||||
return FALSE;
|
||||
} else if (!sub_08079F8C()) {
|
||||
} else if (!PlayerCanBeMoved()) {
|
||||
return FALSE;
|
||||
} else {
|
||||
gPlayerState.field_0x14 = 1;
|
||||
|
|
|
@ -48,7 +48,7 @@ void sub_0809E360(Object98Entity* this) {
|
|||
SetDefaultPriority(super, 0);
|
||||
if (super->type != 0) {
|
||||
super->child = (Entity*)GetCurrentRoomProperty(super->type);
|
||||
sub_080A2CC0(super, (u16**)&super->child, &this->unk74);
|
||||
UpdateRailMovement(super, (u16**)&super->child, &this->unk74);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -62,7 +62,7 @@ void sub_0809E3E4(Object98Entity* this) {
|
|||
}
|
||||
|
||||
if (--this->unk74 == 0) {
|
||||
sub_080A2CC0(super, (u16**)&super->child, &this->unk74);
|
||||
UpdateRailMovement(super, (u16**)&super->child, &this->unk74);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -56,7 +56,7 @@ void PushableLever_Idle(PushableLeverEntity* this) {
|
|||
SetTile(this->tileIndex, this->tilePosition, super->collisionLayer);
|
||||
EnqueueSFX(SFX_16A);
|
||||
RequestPriorityDuration(super, 0x1e);
|
||||
if (sub_08079F8C()) {
|
||||
if (PlayerCanBeMoved()) {
|
||||
gPlayerState.pushedObject = 0x90;
|
||||
gPlayerState.queued_action = 5;
|
||||
gPlayerState.flags |= PL_BUSY;
|
||||
|
|
|
@ -205,7 +205,7 @@ void sub_0808B73C(Entity* this) {
|
|||
|
||||
u32 sub_0808B7C8(Entity* this) {
|
||||
if (!(gPlayerState.flags & PL_MINISH) && gPlayerState.framestate != PL_STATE_DIE && gPlayerEntity.health != 0 &&
|
||||
sub_08079F8C() && EntityInRectRadius(this, &gPlayerEntity, 5, 5) && gPlayerEntity.z.HALF.HI == 0) {
|
||||
PlayerCanBeMoved() && EntityInRectRadius(this, &gPlayerEntity, 5, 5) && gPlayerEntity.z.HALF.HI == 0) {
|
||||
if (this->timer == 0 && gPlayerEntity.action == PLAYER_08072C9C) {
|
||||
ResetPlayerAnimationAndAction();
|
||||
}
|
||||
|
|
|
@ -261,7 +261,7 @@ void CreateSparkle(Entity* entity) {
|
|||
}
|
||||
}
|
||||
|
||||
NONMATCH("asm/non_matching/objectUtils/sub_080A2BE4.inc", void sub_080A2BE4(Entity* this, bool32 param_2)) {
|
||||
NONMATCH("asm/non_matching/objectUtils/sub_080A2BE4.inc", void SyncPlayerToPlatform(Entity* this, bool32 param_2)) {
|
||||
s16 oldValue;
|
||||
s32 diff;
|
||||
u16 newValue;
|
||||
|
@ -307,7 +307,7 @@ NONMATCH("asm/non_matching/objectUtils/sub_080A2BE4.inc", void sub_080A2BE4(Enti
|
|||
}
|
||||
END_NONMATCH
|
||||
|
||||
void sub_080A2CC0(Entity* this, u16** param_2, u16* param_3) {
|
||||
void UpdateRailMovement(Entity* this, u16** param_2, u16* param_3) {
|
||||
u16* ptr = *param_2;
|
||||
if (ptr != NULL) {
|
||||
if (*ptr == 0xfe) {
|
||||
|
|
18
src/player.c
18
src/player.c
|
@ -63,7 +63,7 @@ static EntityAction sub_08071DB8;
|
|||
static EntityAction PlayerEmptyBottle;
|
||||
static EntityAction PlayerFrozen;
|
||||
static EntityAction sub_0807204C;
|
||||
static EntityAction sub_080720DC;
|
||||
static EntityAction PlayerRoomExit;
|
||||
static EntityAction PlayerPull;
|
||||
static EntityAction PlayerLava;
|
||||
EntityAction PlayerWarp; // why is this defined in playerUtils.c? We may never know : (
|
||||
|
@ -76,7 +76,7 @@ static EntityAction PlayerRoll;
|
|||
static EntityAction PlayerWaitForScroll;
|
||||
static EntityAction PlayerInHole;
|
||||
static EntityAction sub_08072C9C;
|
||||
static EntityAction sub_08074C44;
|
||||
static EntityAction PlayerSleep;
|
||||
static EntityAction PlayerClimb;
|
||||
static EntityAction PlayerUseEntrance;
|
||||
static EntityAction PlayerParachute;
|
||||
|
@ -152,7 +152,7 @@ static EntityAction PlayerFrozenUpdate;
|
|||
static EntityAction sub_08072064;
|
||||
static EntityAction sub_08072098;
|
||||
|
||||
// PLAYER_080720DC
|
||||
// PLAYER_ROOM_EXIT
|
||||
static EntityAction sub_08072100;
|
||||
static EntityAction sub_08072168;
|
||||
|
||||
|
@ -229,7 +229,7 @@ static EntityAction sub_08074018;
|
|||
static EntityAction sub_08074060;
|
||||
static EntityAction sub_080740D8;
|
||||
|
||||
// PLAYER_08074C44
|
||||
// PLAYER_SLEEP
|
||||
static EntityAction sub_08074C68;
|
||||
static EntityAction sub_08074CF8;
|
||||
static EntityAction sub_08074F00;
|
||||
|
@ -317,7 +317,7 @@ void DoPlayerAction(Entity* this) {
|
|||
[PLAYER_EMPTYBOTTLE] = PlayerEmptyBottle,
|
||||
[PLAYER_FROZEN] = PlayerFrozen,
|
||||
[PLAYER_0807204C] = sub_0807204C,
|
||||
[PLAYER_080720DC] = sub_080720DC,
|
||||
[PLAYER_ROOM_EXIT] = PlayerRoomExit,
|
||||
[PLAYER_PULL] = PlayerPull,
|
||||
[PLAYER_LAVA] = PlayerLava,
|
||||
[PLAYER_WARP] = PlayerWarp,
|
||||
|
@ -330,7 +330,7 @@ void DoPlayerAction(Entity* this) {
|
|||
[PLAYER_080728AC] = PlayerWaitForScroll,
|
||||
[PLAYER_INHOLE] = PlayerInHole,
|
||||
[PLAYER_08072C9C] = sub_08072C9C,
|
||||
[PLAYER_08074C44] = sub_08074C44,
|
||||
[PLAYER_SLEEP] = PlayerSleep,
|
||||
[PLAYER_CLIMB] = PlayerClimb,
|
||||
[PLAYER_USEENTRANCE] = PlayerUseEntrance,
|
||||
[PLAYER_PARACHUTE] = PlayerParachute,
|
||||
|
@ -1773,7 +1773,7 @@ static void sub_08072098(Entity* this) {
|
|||
SetPlayerActionNormal();
|
||||
}
|
||||
|
||||
static void sub_080720DC(Entity* this) {
|
||||
static void PlayerRoomExit(Entity* this) {
|
||||
static EntityAction* const gUnk_0811BB60[] = {
|
||||
sub_08072100,
|
||||
sub_08072168,
|
||||
|
@ -3787,7 +3787,7 @@ static void conveyer_push(Entity* this) {
|
|||
LinearMoveUpdate(this);
|
||||
}
|
||||
|
||||
static void sub_08074C44(Entity* this) {
|
||||
static void PlayerSleep(Entity* this) {
|
||||
static EntityAction* const gUnk_0811BC88[] = {
|
||||
sub_08074C68,
|
||||
sub_08074CF8,
|
||||
|
@ -4068,7 +4068,7 @@ void sub_080751E8(u32 a1, u32 a2, void* script) {
|
|||
MemClear(&gPlayerScriptExecutionContext, sizeof(ScriptExecutionContext));
|
||||
gPlayerScriptExecutionContext.scriptInstructionPointer = script;
|
||||
((fixme*)&gPlayerEntity)->ctx = &gPlayerScriptExecutionContext;
|
||||
gPlayerState.queued_action = PLAYER_08074C44;
|
||||
gPlayerState.queued_action = PLAYER_SLEEP;
|
||||
gPlayerState.field_0x38 = 1;
|
||||
gPlayerState.field_0x39 = 0;
|
||||
gPlayerState.field_0x3a = a2;
|
||||
|
|
|
@ -861,7 +861,7 @@ void CreateEzloHint(u32 hintId, u32 hintHeight) {
|
|||
}
|
||||
|
||||
void sub_08078AC0(u32 param_1, u32 param_2, u32 param_3) {
|
||||
gPlayerState.queued_action = PLAYER_080720DC;
|
||||
gPlayerState.queued_action = PLAYER_ROOM_EXIT;
|
||||
gPlayerState.field_0x38 = param_1;
|
||||
gPlayerState.field_0x39 = param_2 != 0;
|
||||
gPlayerState.field_0x3a = param_3 != 0;
|
||||
|
@ -1272,11 +1272,11 @@ bool32 sub_08079F48(u32 param_1, u32 param_2) {
|
|||
return TRUE;
|
||||
}
|
||||
|
||||
bool32 sub_08079F8C(void) {
|
||||
bool32 PlayerCanBeMoved(void) {
|
||||
if ((gPlayerState.flags &
|
||||
(PL_BUSY | PL_DROWNING | PL_CAPTURED | PL_USE_PORTAL | PL_HIDDEN | PL_FROZEN | PL_FALLING | PL_DISABLE_ITEMS |
|
||||
PL_PIT_IS_EXIT | PL_IN_MINECART | PL_MOLDWORM_CAPTURED | PL_IN_HOLE | PL_FLAGS2000000 | PL_CLIMBING)) != 0 ||
|
||||
gPlayerState.field_0x3c[0] != 0 || gPlayerEntity.action == 3 || gPlayerEntity.action == 0xb) {
|
||||
gPlayerState.field_0x3c[0] != 0 || gPlayerEntity.action == PLAYER_FALL || gPlayerEntity.action == PLAYER_08071DB8) {
|
||||
return FALSE;
|
||||
} else {
|
||||
return TRUE;
|
||||
|
@ -1309,7 +1309,7 @@ void DeleteClones(void) {
|
|||
gPlayerClones[2] = NULL;
|
||||
gPlayerState.flags &= ~PL_CLONING;
|
||||
if (((gPlayerEntity.action != 0x17) || (gPlayerState.chargeState.action != 4)) &&
|
||||
((u8)(gPlayerState.chargeState.action - 4) < 2)) {
|
||||
(gPlayerState.chargeState.action == 4 || gPlayerState.chargeState.action == 5)) {
|
||||
gPlayerState.chargeState.action = 1;
|
||||
}
|
||||
}
|
||||
|
@ -2010,7 +2010,7 @@ ASM_FUNC("asm/non_matching/playerUtils/sub_0807C5F4.inc", void sub_0807C5F4())
|
|||
|
||||
ASM_FUNC("asm/non_matching/playerUtils/sub_0807C69C.inc", void sub_0807C69C())
|
||||
|
||||
ASM_FUNC("asm/non_matching/playerUtils/sub_0807C740.inc", void sub_0807C740())
|
||||
ASM_FUNC("asm/non_matching/playerUtils/sub_0807C740.inc", void InitializeCamera())
|
||||
|
||||
void sub_0807C810(void) {
|
||||
struct_03004030* ptr;
|
||||
|
|
|
@ -667,7 +667,7 @@ void sub_StateChange_HyruleCastle_3(void) {
|
|||
|
||||
u32 sub_unk3_HyruleCastle_4(void) {
|
||||
if (!CheckLocalFlag(CASTLE_04_MEZAME)) {
|
||||
gRoomTransition.player_status.spawn_type = PL_SPAWN_SPECIAL;
|
||||
gRoomTransition.player_status.spawn_type = PL_SPAWN_SLEEPING;
|
||||
ClearGlobalFlag(ZELDA_CHASE);
|
||||
}
|
||||
return 1;
|
||||
|
@ -5472,7 +5472,7 @@ void sub_StateChange_HouseInteriors3_Bakery(void) {
|
|||
|
||||
u32 sub_unk3_HouseInteriors3_Simon(void) {
|
||||
if (CheckGlobalFlag(MAROYA_WAKEUP)) {
|
||||
gRoomTransition.player_status.spawn_type = PL_SPAWN_SPECIAL;
|
||||
gRoomTransition.player_status.spawn_type = PL_SPAWN_SLEEPING;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
|
|
@ -218,7 +218,7 @@ void StartPlayerScript(u16* script) {
|
|||
gPlayerScriptExecutionContext.scriptInstructionPointer = script;
|
||||
player = &gPlayerEntity;
|
||||
*(ScriptExecutionContext**)&player->cutsceneBeh = &gPlayerScriptExecutionContext;
|
||||
gPlayerState.queued_action = PLAYER_08074C44;
|
||||
gPlayerState.queued_action = PLAYER_SLEEP;
|
||||
gPlayerState.field_0x3a = 0;
|
||||
gPlayerState.field_0x39 = 0;
|
||||
gPlayerState.field_0x38 = 0;
|
||||
|
|
|
@ -97,8 +97,7 @@ void StaffrollTask_State1(void) {
|
|||
}
|
||||
|
||||
void StaffrollTask_State1MenuType0(void) {
|
||||
gMenu.transitionTimer -= 1;
|
||||
if (gMenu.transitionTimer == 0) {
|
||||
if (--gMenu.transitionTimer == 0) {
|
||||
sub_080A3954();
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue