mirror of https://github.com/zeldaret/tmc.git
commit
65d6fbb5f9
2676
assets/assets.json
2676
assets/assets.json
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Load Diff
490
assets/map.json
490
assets/map.json
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Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
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Load Diff
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@ -265,10 +265,10 @@ gAreaMetatiles_RoyalCrypt:: @ 08102E74
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|||
metatile_types_top offset_gAreaMetatiles_RoyalCrypt_3, 0xD84, 1, 1
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gAreaMetatiles_PalaceOfWinds:: @ 08102EA4
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||||
metatiles_bottom offset_gAreaMetatiles_PalaceOfWinds_0, 0x3620, 1
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metatiles_top offset_gAreaMetatiles_PalaceOfWinds_1, 0x3620, 1
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metatile_types_bottom offset_gAreaMetatiles_PalaceOfWinds_2, 0xD88, 1
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||||
metatile_types_top offset_gAreaMetatiles_PalaceOfWinds_3, 0xD88, 1, 1
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metatiles_bottom offset_gAreaMetatiles_PalaceOfWinds_GyorgTornado, 0x3620, 1
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metatiles_top offset_gAreaMetatiles_PalaceOfWinds_BossKey, 0x3620, 1
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metatile_types_bottom offset_gAreaMetatiles_PalaceOfWinds_BeforeBallAndChainSoldiers, 0xD88, 1
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metatile_types_top offset_gAreaMetatiles_PalaceOfWinds_GyorgBossDoor, 0xD88, 1, 1
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gAreaMetatiles_PalaceOfWindsBoss:: @ 08102ED4
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metatiles_top offset_gAreaMetatiles_PalaceOfWindsBoss_0, 0x108, 1
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@ -293,10 +293,10 @@ gAreaMetatiles_SanctuaryEntrance:: @ 08102F4C
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metatile_types_top offset_gAreaMetatiles_SanctuaryEntrance_3, 0x3FC, 1, 1
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gAreaMetatiles_DarkHyruleCastle:: @ 08102F7C
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metatiles_bottom offset_gAreaMetatiles_DarkHyruleCastle_0, 0x3FD8, 1
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metatiles_top offset_gAreaMetatiles_DarkHyruleCastle_1, 0x37C0, 1
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metatile_types_bottom offset_gAreaMetatiles_DarkHyruleCastle_2, 0xFF6, 1
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metatile_types_top offset_gAreaMetatiles_DarkHyruleCastle_3, 0xDF0, 1, 1
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metatiles_bottom offset_gAreaMetatiles_DarkHyruleCastle_1FEntrance, 0x3FD8, 1
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metatiles_top offset_gAreaMetatiles_DarkHyruleCastle_3FTopLeftTower, 0x37C0, 1
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metatile_types_bottom offset_gAreaMetatiles_DarkHyruleCastle_3FTopRightTower, 0xFF6, 1
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metatile_types_top offset_gAreaMetatiles_DarkHyruleCastle_3FBottomLeftTower, 0xDF0, 1, 1
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gAreaMetatiles_DarkHyruleCastleOutside:: @ 08102FAC
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metatiles_bottom offset_gAreaMetatiles_DarkHyruleCastleOutside_0, 0x3340, 1
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@ -119,7 +119,7 @@ gAreaRoomHeaders_MelarisMine:: @ 0811C6F6
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room_header 0x00, 0x00, 0x2d0, 0x270, 0
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.2byte 0xFFFF
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gAreaRoomHeaders_MinishPaths1:: @ 0811C702
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gAreaRoomHeaders_MinishPaths:: @ 0811C702
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room_header 0x02, 0x04, 0xf0, 0x320, 0
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room_header 0x16, 0x04, 0xf0, 0x320, 1
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room_header 0x2a, 0x04, 0xf0, 0x320, 2
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@ -1040,7 +1040,7 @@ gAreaRoomHeaders:: @ 0811E214
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.4byte gAreaRoomHeaders_Empty @ 0xE
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.4byte gAreaRoomHeaders_HyruleDigCaves @ 0xF
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.4byte gAreaRoomHeaders_MelarisMine @ 0x10
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.4byte gAreaRoomHeaders_MinishPaths1 @ 0x11
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.4byte gAreaRoomHeaders_MinishPaths @ 0x11
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.4byte gAreaRoomHeaders_CrenelMinishPaths @ 0x12
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.4byte gAreaRoomHeaders_DigCaves1 @ 0x13
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.4byte gAreaRoomHeaders_CrenelDigCave @ 0x14
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@ -311,25 +311,25 @@ gAreaTileset_MelarisMine_0:: @ 08101430
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gAreaTilesets_MelarisMine:: @ 08101460
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.4byte gAreaTileset_MelarisMine_0
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gAreaTileset_MinishPaths1_0:: @ 08101464
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tileset_tiles offset_gAreaTileset_MinishPaths1_2_0, 0x6000000, 0x4000, 1
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tileset_tiles offset_gAreaTileset_MinishPaths1_2_1, 0x6004000, 0x4000, 1
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gAreaTileset_MinishPaths_0:: @ 08101464
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tileset_tiles offset_gAreaTileset_MinishPaths_2_0, 0x6000000, 0x4000, 1
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tileset_tiles offset_gAreaTileset_MinishPaths_2_1, 0x6004000, 0x4000, 1
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tileset_palette_set 18, 1
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gAreaTileset_MinishPaths1_1:: @ 08101488
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tileset_tiles offset_gAreaTileset_MinishPaths1_2_0, 0x6000000, 0x4000, 1
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tileset_tiles offset_gAreaTileset_MinishPaths1_2_1, 0x6004000, 0x4000, 1
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gAreaTileset_MinishPaths_1:: @ 08101488
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tileset_tiles offset_gAreaTileset_MinishPaths_2_0, 0x6000000, 0x4000, 1
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tileset_tiles offset_gAreaTileset_MinishPaths_2_1, 0x6004000, 0x4000, 1
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tileset_palette_set 63, 1
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gAreaTileset_MinishPaths1_2:: @ 081014AC
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tileset_tiles offset_gAreaTileset_MinishPaths1_2_0, 0x6000000, 0x4000, 1
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tileset_tiles offset_gAreaTileset_MinishPaths1_2_1, 0x6004000, 0x4000, 1
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gAreaTileset_MinishPaths_2:: @ 081014AC
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tileset_tiles offset_gAreaTileset_MinishPaths_2_0, 0x6000000, 0x4000, 1
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tileset_tiles offset_gAreaTileset_MinishPaths_2_1, 0x6004000, 0x4000, 1
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tileset_palette_set 64, 1
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gAreaTilesets_MinishPaths1:: @ 081014D0
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.4byte gAreaTileset_MinishPaths1_0
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.4byte gAreaTileset_MinishPaths1_1
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.4byte gAreaTileset_MinishPaths1_2
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gAreaTilesets_MinishPaths:: @ 081014D0
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.4byte gAreaTileset_MinishPaths_0
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.4byte gAreaTileset_MinishPaths_1
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.4byte gAreaTileset_MinishPaths_2
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gAreaTileset_CrenelMinishPaths_0:: @ 081014DC
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tileset_tiles offset_gAreaTileset_CrenelMinishPaths_0_0, 0x6000000, 0x4000, 1
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@ -857,15 +857,15 @@ gAreaTileset_RoyalCrypt_0:: @ 081020E0
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gAreaTilesets_RoyalCrypt:: @ 08102110
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.4byte gAreaTileset_RoyalCrypt_0
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gAreaTileset_PalaceOfWinds_0:: @ 08102114
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tileset_tiles offset_gAreaTileset_PalaceOfWinds_0_0, 0x6000000, 0x4000, 1
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tileset_tiles offset_gAreaTileset_PalaceOfWinds_0_1, 0x6004000, 0x4000, 1
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tileset_tiles offset_gAreaTileset_PalaceOfWinds_0_2, 0x6008000, 0x4000, 1
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tileset_tiles offset_gAreaTileset_PalaceOfWinds_0_3, 0x600F000, 0x800, 1
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gAreaTileset_PalaceOfWinds_GyorgTornado:: @ 08102114
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tileset_tiles offset_gAreaTileset_PalaceOfWinds_GyorgTornado_0, 0x6000000, 0x4000, 1
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tileset_tiles offset_gAreaTileset_PalaceOfWinds_GyorgTornado_1, 0x6004000, 0x4000, 1
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tileset_tiles offset_gAreaTileset_PalaceOfWinds_GyorgTornado_2, 0x6008000, 0x4000, 1
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tileset_tiles offset_gAreaTileset_PalaceOfWinds_GyorgTornado_3, 0x600F000, 0x800, 1
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tileset_palette_set 56, 1
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gAreaTilesets_PalaceOfWinds:: @ 08102150
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.4byte gAreaTileset_PalaceOfWinds_0
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.4byte gAreaTileset_PalaceOfWinds_GyorgTornado
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gAreaTileset_PalaceOfWindsBoss_0:: @ 08102154
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tileset_tiles offset_gAreaTileset_PalaceOfWindsBoss_0_0, 0x6000000, 0x4000, 1
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@ -903,14 +903,14 @@ gAreaTileset_SanctuaryEntrance_0:: @ 081021F0
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gAreaTilesets_SanctuaryEntrance:: @ 08102220
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.4byte gAreaTileset_SanctuaryEntrance_0
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gAreaTileset_DarkHyruleCastle_0:: @ 08102224
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tileset_tiles offset_gAreaTileset_DarkHyruleCastle_0_0, 0x6000000, 0x4000, 1
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tileset_tiles offset_gAreaTileset_DarkHyruleCastle_0_1, 0x6004000, 0x4000, 1
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tileset_tiles offset_gAreaTileset_DarkHyruleCastle_0_2, 0x6008000, 0x4000, 1
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gAreaTileset_DarkHyruleCastle_1FEntrance:: @ 08102224
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tileset_tiles offset_gAreaTileset_DarkHyruleCastle_1FEntrance_0, 0x6000000, 0x4000, 1
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tileset_tiles offset_gAreaTileset_DarkHyruleCastle_1FEntrance_1, 0x6004000, 0x4000, 1
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tileset_tiles offset_gAreaTileset_DarkHyruleCastle_1FEntrance_2, 0x6008000, 0x4000, 1
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tileset_palette_set 59, 1
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gAreaTilesets_DarkHyruleCastle:: @ 08102254
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.4byte gAreaTileset_DarkHyruleCastle_0
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.4byte gAreaTileset_DarkHyruleCastle_1FEntrance
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gAreaTileset_DarkHyruleCastleOutside_0:: @ 08102258
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tileset_tiles offset_gAreaTileset_DarkHyruleCastleOutside_0_0, 0x6000000, 0x4000, 1
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@ -1021,7 +1021,7 @@ gAreaTilesets:: @ 0810246C
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.4byte gAreaTilesets_MinishWoods @ 0xE
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.4byte gAreaTilesets_HyruleDigCaves @ 0xF
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.4byte gAreaTilesets_MelarisMine @ 0x10
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.4byte gAreaTilesets_MinishPaths1 @ 0x11
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.4byte gAreaTilesets_MinishPaths @ 0x11
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.4byte gAreaTilesets_CrenelMinishPaths @ 0x12
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.4byte gAreaTilesets_DigCaves1 @ 0x13
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.4byte gAreaTilesets_CrenelDigCave @ 0x14
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@ -2,6 +2,7 @@
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#define AREA_H
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#include "global.h"
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#include "transitions.h"
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#define MAX_ROOMS 64
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@ -14,7 +15,7 @@ typedef struct {
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void* map;
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void* metatiles;
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void* bg_anim;
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void* exits;
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const Transition* exits;
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void** properties;
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} RoomResInfo;
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static_assert(sizeof(RoomResInfo) == 0x20);
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@ -93,9 +94,9 @@ typedef enum {
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AREA_EMPTY,
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AREA_HYRULE_DIG_CAVES,
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AREA_MELARIS_MINE,
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AREA_MINISH_PATHS_1,
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AREA_MINISH_PATHS,
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AREA_CRENEL_MINISH_PATHS,
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AREA_DIG_CAVES_1,
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AREA_DIG_CAVES,
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AREA_CRENEL_DIG_CAVE,
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AREA_FESTIVAL_TOWN,
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AREA_VEIL_FALLS_DIG_CAVE,
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@ -220,6 +221,15 @@ typedef enum {
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AREA_DARK_HYRULE_CASTLE_BRIDGE,
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AREA_NULL_8E,
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AREA_8F,
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AREA_90,
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AREA_91,
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AREA_92,
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AREA_93,
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AREA_94,
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AREA_95,
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AREA_96,
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AREA_97,
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AREA_98,
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} AreaID;
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#endif
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@ -0,0 +1,993 @@
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#ifndef TMC_ROOMID_H
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#define TMC_ROOMID_H
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typedef enum {
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// AREA_MINISH_WOODS
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ROOM_MINISH_WOODS_MAIN = 0,
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// AREA_MINISH_VILLAGE
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ROOM_MINISH_VILLAGE_MAIN = 0,
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ROOM_MINISH_VILLAGE_SIDE_HOUSE_AREA,
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ROOM_MINISH_VILLAGE_2,
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ROOM_MINISH_VILLAGE_3,
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// AREA_HYRULE_TOWN
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ROOM_HYRULE_TOWN_MAIN = 0,
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// AREA_HYRULE_FIELD
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ROOM_HYRULE_FIELD_WESTERN_WOODS_SOUTH = 0,
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ROOM_HYRULE_FIELD_SOUTH_HYRULE_FIELD,
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ROOM_HYRULE_FIELD_EASTERN_HILLLS_SOUTH,
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ROOM_HYRULE_FIELD_EASTERN_HILLLS_CENTER,
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ROOM_HYRULE_FIELD_EASTERN_HILLLS_NORTH,
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ROOM_HYRULE_FIELD_LON_LON_RANCH,
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ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD,
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ROOM_HYRULE_FIELD_TRILBY_HIGHLANDS,
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ROOM_HYRULE_FIELD_WESTERN_WOODS_NORTH,
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ROOM_HYRULE_FIELD_WESTERN_WOODS_CENTER,
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// AREA_CASTOR_WILDS
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ROOM_CASTOR_WILDS_MAIN = 0,
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// AREA_RUINS
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ROOM_RUINS_ENTRANCE = 0,
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ROOM_RUINS_BEANSTALK,
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ROOM_RUINS_TEKTITES,
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ROOM_RUINS_LADDER_TO_TEKTITES,
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ROOM_RUINS_FORTRESS_ENTRANCE,
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ROOM_RUINS_BELOW_FORTRESS_ENTRANCE,
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// AREA_MT_CRENEL
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ROOM_MT_CRENEL_TOP = 0,
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ROOM_MT_CRENEL_WALL_CLIMB,
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ROOM_MT_CRENEL_CAVERN_OF_FLAMES_ENTRANCE,
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ROOM_MT_CRENEL_CENTER,
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ROOM_MT_CRENEL_ENTRANCE,
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// AREA_CASTLE_GARDEN
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ROOM_CASTLE_GARDEN_MAIN = 0,
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// AREA_CLOUD_TOPS
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ROOM_CLOUD_TOPS_CLOUD_TOPS = 0,
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ROOM_CLOUD_TOPS_CLOUD_MIDDLES,
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ROOM_CLOUD_TOPS_CLOUD_BOTTOMS,
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// AREA_ROYAL_VALLEY
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ROOM_ROYAL_VALLEY_MAIN = 0,
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ROOM_ROYAL_VALLEY_FOREST_MAZE,
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// AREA_VEIL_FALLS
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ROOM_VEIL_FALLS_MAIN = 0,
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// AREA_LAKE_HYLIA
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ROOM_LAKE_HYLIA_MAIN = 0,
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ROOM_LAKE_HYLIA_BEANSTALK,
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// AREA_LAKE_WOODS_CAVE
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ROOM_LAKE_WOODS_CAVE_MAIN = 0,
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// AREA_BEANSTALKS
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ROOM_BEANSTALKS_CRENEL = 0,
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ROOM_BEANSTALKS_LAKE_HYLIA,
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ROOM_BEANSTALKS_RUINS,
|
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ROOM_BEANSTALKS_EASTERN_HILLS,
|
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ROOM_BEANSTALKS_WESTERN_WOODS,
|
||||
ROOM_BEANSTALKS_5,
|
||||
ROOM_BEANSTALKS_6,
|
||||
ROOM_BEANSTALKS_7,
|
||||
ROOM_BEANSTALKS_8,
|
||||
ROOM_BEANSTALKS_9,
|
||||
ROOM_BEANSTALKS_a,
|
||||
ROOM_BEANSTALKS_b,
|
||||
ROOM_BEANSTALKS_c,
|
||||
ROOM_BEANSTALKS_d,
|
||||
ROOM_BEANSTALKS_e,
|
||||
ROOM_BEANSTALKS_f,
|
||||
ROOM_BEANSTALKS_CRENEL_CLIMB,
|
||||
ROOM_BEANSTALKS_LAKE_HYLIA_CLIMB,
|
||||
ROOM_BEANSTALKS_RUINS_CLIMB,
|
||||
ROOM_BEANSTALKS_EASTERN_HILLS_CLIMB,
|
||||
ROOM_BEANSTALKS_WESTERN_WOODS_CLIMB,
|
||||
// AREA_EMPTY
|
||||
ROOM_EMPTY_0 = 0,
|
||||
// AREA_HYRULE_DIG_CAVES
|
||||
ROOM_HYRULE_DIG_CAVES_TOWN = 0,
|
||||
// AREA_MELARIS_MINE
|
||||
ROOM_MELARIS_MINE_MAIN = 0,
|
||||
// AREA_MINISH_PATHS
|
||||
ROOM_MINISH_PATHS_MINISH_VILLAGE = 0,
|
||||
ROOM_MINISH_PATHS_BOW,
|
||||
ROOM_MINISH_PATHS_SCHOOLYARD,
|
||||
ROOM_MINISH_PATHS_LON_LON_RANCH,
|
||||
ROOM_MINISH_PATHS_LAKE_HYLIA,
|
||||
// AREA_CRENEL_MINISH_PATHS
|
||||
ROOM_CRENEL_MINISH_PATHS_BEAN = 0,
|
||||
ROOM_CRENEL_MINISH_PATHS_SPRING_WATER,
|
||||
ROOM_CRENEL_MINISH_PATHS_RAIN,
|
||||
ROOM_CRENEL_MINISH_PATHS_MELARI,
|
||||
// AREA_DIG_CAVES
|
||||
ROOM_DIG_CAVES_EASTERN_HILLS = 0,
|
||||
ROOM_DIG_CAVES_1,
|
||||
ROOM_DIG_CAVES_2,
|
||||
ROOM_DIG_CAVES_TRILBY_HIGHLANDS,
|
||||
// AREA_CRENEL_DIG_CAVE
|
||||
ROOM_CRENEL_DIG_CAVE_0 = 0,
|
||||
// AREA_FESTIVAL_TOWN
|
||||
ROOM_FESTIVAL_TOWN_MAIN = 0,
|
||||
// AREA_VEIL_FALLS_DIG_CAVE
|
||||
ROOM_VEIL_FALLS_DIG_CAVE_0 = 0,
|
||||
// AREA_CASTOR_WILDS_DIG_CAVE
|
||||
ROOM_CASTOR_WILDS_DIG_CAVE_0 = 0,
|
||||
// AREA_OUTER_FORTRESS_OF_WINDS
|
||||
ROOM_OUTER_FORTRESS_OF_WINDS_ENTRANCE_HALL = 0,
|
||||
ROOM_OUTER_FORTRESS_OF_WINDS_2F,
|
||||
ROOM_OUTER_FORTRESS_OF_WINDS_3F,
|
||||
ROOM_OUTER_FORTRESS_OF_WINDS_MOLE_MITTS,
|
||||
ROOM_OUTER_FORTRESS_OF_WINDS_SMALL_KEY,
|
||||
// AREA_HYLIA_DIG_CAVES
|
||||
ROOM_HYLIA_DIG_CAVES_0 = 0,
|
||||
ROOM_HYLIA_DIG_CAVES_1,
|
||||
// AREA_VEIL_FALLS_TOP
|
||||
ROOM_VEIL_FALLS_TOP_0 = 0,
|
||||
// AREA_NULL_1B
|
||||
ROOM_NULL_1B_0 = 0,
|
||||
// AREA_NULL_1C
|
||||
ROOM_NULL_1C_0 = 0,
|
||||
// AREA_NULL_1D
|
||||
ROOM_NULL_1D_0 = 0,
|
||||
// AREA_NULL_1E
|
||||
ROOM_NULL_1E_0 = 0,
|
||||
// AREA_NULL_1F
|
||||
ROOM_NULL_1F_0 = 0,
|
||||
// AREA_MINISH_HOUSE_INTERIORS
|
||||
ROOM_MINISH_HOUSE_INTERIORS_GENTARI_MAIN = 0,
|
||||
ROOM_MINISH_HOUSE_INTERIORS_GENTARI_EXIT,
|
||||
ROOM_MINISH_HOUSE_INTERIORS_FESTARI,
|
||||
ROOM_MINISH_HOUSE_INTERIORS_RED,
|
||||
ROOM_MINISH_HOUSE_INTERIORS_GREEN,
|
||||
ROOM_MINISH_HOUSE_INTERIORS_BLUE,
|
||||
ROOM_MINISH_HOUSE_INTERIORS_SIDE_AREA,
|
||||
ROOM_MINISH_HOUSE_INTERIORS_SHOE_MINISH,
|
||||
ROOM_MINISH_HOUSE_INTERIORS_POT_MINISH,
|
||||
ROOM_MINISH_HOUSE_INTERIORS_BARREL_MINISH,
|
||||
ROOM_MINISH_HOUSE_INTERIORS_NULL1,
|
||||
ROOM_MINISH_HOUSE_INTERIORS_NULL2,
|
||||
ROOM_MINISH_HOUSE_INTERIORS_c,
|
||||
ROOM_MINISH_HOUSE_INTERIORS_d,
|
||||
ROOM_MINISH_HOUSE_INTERIORS_e,
|
||||
ROOM_MINISH_HOUSE_INTERIORS_f,
|
||||
ROOM_MINISH_HOUSE_INTERIORS_MELARI_MINES_SOUTHWEST,
|
||||
ROOM_MINISH_HOUSE_INTERIORS_MELARI_MINES_SOUTHEAST,
|
||||
ROOM_MINISH_HOUSE_INTERIORS_MELARI_MINES_EAST,
|
||||
ROOM_MINISH_HOUSE_INTERIORS_13,
|
||||
ROOM_MINISH_HOUSE_INTERIORS_14,
|
||||
ROOM_MINISH_HOUSE_INTERIORS_15,
|
||||
ROOM_MINISH_HOUSE_INTERIORS_16,
|
||||
ROOM_MINISH_HOUSE_INTERIORS_17,
|
||||
ROOM_MINISH_HOUSE_INTERIORS_18,
|
||||
ROOM_MINISH_HOUSE_INTERIORS_19,
|
||||
ROOM_MINISH_HOUSE_INTERIORS_1a,
|
||||
ROOM_MINISH_HOUSE_INTERIORS_1b,
|
||||
ROOM_MINISH_HOUSE_INTERIORS_1c,
|
||||
ROOM_MINISH_HOUSE_INTERIORS_1d,
|
||||
ROOM_MINISH_HOUSE_INTERIORS_1e,
|
||||
ROOM_MINISH_HOUSE_INTERIORS_1f,
|
||||
ROOM_MINISH_HOUSE_INTERIORS_HYRULE_FIELD_SOUTHWEST,
|
||||
ROOM_MINISH_HOUSE_INTERIORS_SOUTH_HYRULE_FIELD,
|
||||
ROOM_MINISH_HOUSE_INTERIORS_NEXT_TO_KNUCKLE,
|
||||
ROOM_MINISH_HOUSE_INTERIORS_LIBRARI,
|
||||
ROOM_MINISH_HOUSE_INTERIORS_HYRULE_FIELD_EXIT,
|
||||
ROOM_MINISH_HOUSE_INTERIORS_HYRULE_TOWN,
|
||||
ROOM_MINISH_HOUSE_INTERIORS_MINISH_WOODS_BOMB,
|
||||
ROOM_MINISH_HOUSE_INTERIORS_LAKE_HYLIA_OCARINA,
|
||||
// AREA_HOUSE_INTERIORS_1
|
||||
ROOM_HOUSE_INTERIORS_1_MAYOR = 0,
|
||||
ROOM_HOUSE_INTERIORS_1_POST_OFFICE,
|
||||
ROOM_HOUSE_INTERIORS_1_LIBRARY_2F,
|
||||
ROOM_HOUSE_INTERIORS_1_LIBRARY_1F,
|
||||
ROOM_HOUSE_INTERIORS_1_INN_1F,
|
||||
ROOM_HOUSE_INTERIORS_1_INN_WEST_ROOM,
|
||||
ROOM_HOUSE_INTERIORS_1_INN_MIDDLE_ROOM,
|
||||
ROOM_HOUSE_INTERIORS_1_INN_EAST_ROOM,
|
||||
ROOM_HOUSE_INTERIORS_1_INN_WEST_2F,
|
||||
ROOM_HOUSE_INTERIORS_1_INN_EAST_2F,
|
||||
ROOM_HOUSE_INTERIORS_1_INN_MINISH_HEART_PIECE,
|
||||
ROOM_HOUSE_INTERIORS_1_SCHOOL_WEST,
|
||||
ROOM_HOUSE_INTERIORS_1_SCHOOL_EAST,
|
||||
ROOM_HOUSE_INTERIORS_1_d,
|
||||
ROOM_HOUSE_INTERIORS_1_e,
|
||||
ROOM_HOUSE_INTERIORS_1_f,
|
||||
ROOM_HOUSE_INTERIORS_1_10,
|
||||
ROOM_HOUSE_INTERIORS_1_11,
|
||||
ROOM_HOUSE_INTERIORS_1_12,
|
||||
ROOM_HOUSE_INTERIORS_1_13,
|
||||
ROOM_HOUSE_INTERIORS_1_14,
|
||||
ROOM_HOUSE_INTERIORS_1_15,
|
||||
ROOM_HOUSE_INTERIORS_1_16,
|
||||
ROOM_HOUSE_INTERIORS_1_17,
|
||||
ROOM_HOUSE_INTERIORS_1_18,
|
||||
ROOM_HOUSE_INTERIORS_1_19,
|
||||
ROOM_HOUSE_INTERIORS_1_1a,
|
||||
ROOM_HOUSE_INTERIORS_1_1b,
|
||||
ROOM_HOUSE_INTERIORS_1_1c,
|
||||
ROOM_HOUSE_INTERIORS_1_1d,
|
||||
ROOM_HOUSE_INTERIORS_1_1e,
|
||||
ROOM_HOUSE_INTERIORS_1_1f,
|
||||
// AREA_HOUSE_INTERIORS_2
|
||||
ROOM_HOUSE_INTERIORS_2_STRANGER = 0,
|
||||
ROOM_HOUSE_INTERIORS_2_WEST_ORACLE,
|
||||
ROOM_HOUSE_INTERIORS_2_2,
|
||||
ROOM_HOUSE_INTERIORS_2_3,
|
||||
ROOM_HOUSE_INTERIORS_2_DR_LEFT,
|
||||
ROOM_HOUSE_INTERIORS_2_5,
|
||||
ROOM_HOUSE_INTERIORS_2_ROMIO,
|
||||
ROOM_HOUSE_INTERIORS_2_JULIETTA,
|
||||
ROOM_HOUSE_INTERIORS_2_PERCY,
|
||||
ROOM_HOUSE_INTERIORS_2_EAST_ORACLE,
|
||||
ROOM_HOUSE_INTERIORS_2_a,
|
||||
ROOM_HOUSE_INTERIORS_2_b,
|
||||
ROOM_HOUSE_INTERIORS_2_CUCCO,
|
||||
ROOM_HOUSE_INTERIORS_2_d,
|
||||
ROOM_HOUSE_INTERIORS_2_e,
|
||||
ROOM_HOUSE_INTERIORS_2_f,
|
||||
ROOM_HOUSE_INTERIORS_2_LINKS_HOUSE_ENTRANCE,
|
||||
ROOM_HOUSE_INTERIORS_2_LINKS_HOUSE_SMITH,
|
||||
ROOM_HOUSE_INTERIORS_2_DAMPE,
|
||||
ROOM_HOUSE_INTERIORS_2_13,
|
||||
ROOM_HOUSE_INTERIORS_2_STOCKWELL_LAKE_HOUSE,
|
||||
ROOM_HOUSE_INTERIORS_2_LINKS_HOUSE_BEDROOM,
|
||||
ROOM_HOUSE_INTERIORS_2_16,
|
||||
ROOM_HOUSE_INTERIORS_2_17,
|
||||
ROOM_HOUSE_INTERIORS_2_18,
|
||||
ROOM_HOUSE_INTERIORS_2_19,
|
||||
ROOM_HOUSE_INTERIORS_2_1a,
|
||||
ROOM_HOUSE_INTERIORS_2_1b,
|
||||
ROOM_HOUSE_INTERIORS_2_1c,
|
||||
ROOM_HOUSE_INTERIORS_2_1d,
|
||||
ROOM_HOUSE_INTERIORS_2_1e,
|
||||
ROOM_HOUSE_INTERIORS_2_1f,
|
||||
ROOM_HOUSE_INTERIORS_2_20,
|
||||
ROOM_HOUSE_INTERIORS_2_21,
|
||||
ROOM_HOUSE_INTERIORS_2_22,
|
||||
ROOM_HOUSE_INTERIORS_2_23,
|
||||
ROOM_HOUSE_INTERIORS_2_24,
|
||||
ROOM_HOUSE_INTERIORS_2_25,
|
||||
ROOM_HOUSE_INTERIORS_2_26,
|
||||
ROOM_HOUSE_INTERIORS_2_27,
|
||||
ROOM_HOUSE_INTERIORS_2_28,
|
||||
ROOM_HOUSE_INTERIORS_2_29,
|
||||
ROOM_HOUSE_INTERIORS_2_2a,
|
||||
ROOM_HOUSE_INTERIORS_2_2b,
|
||||
ROOM_HOUSE_INTERIORS_2_2c,
|
||||
ROOM_HOUSE_INTERIORS_2_2d,
|
||||
ROOM_HOUSE_INTERIORS_2_2e,
|
||||
ROOM_HOUSE_INTERIORS_2_2f,
|
||||
// AREA_HOUSE_INTERIORS_3
|
||||
ROOM_HOUSE_INTERIORS_3_STOCKWELL_SHOP = 0,
|
||||
ROOM_HOUSE_INTERIORS_3_CAFE,
|
||||
ROOM_HOUSE_INTERIORS_3_REM_SHOE_SHOP,
|
||||
ROOM_HOUSE_INTERIORS_3_BAKERY,
|
||||
ROOM_HOUSE_INTERIORS_3_SIMON,
|
||||
ROOM_HOUSE_INTERIORS_3_FIGURINE_HOUSE,
|
||||
ROOM_HOUSE_INTERIORS_3_BORLOV_ENTRANCE,
|
||||
ROOM_HOUSE_INTERIORS_3_CARLOV,
|
||||
ROOM_HOUSE_INTERIORS_3_BORLOV,
|
||||
ROOM_HOUSE_INTERIORS_3_9,
|
||||
ROOM_HOUSE_INTERIORS_3_a,
|
||||
ROOM_HOUSE_INTERIORS_3_b,
|
||||
ROOM_HOUSE_INTERIORS_3_c,
|
||||
ROOM_HOUSE_INTERIORS_3_d,
|
||||
ROOM_HOUSE_INTERIORS_3_e,
|
||||
ROOM_HOUSE_INTERIORS_3_f,
|
||||
// AREA_TREE_INTERIORS
|
||||
ROOM_TREE_INTERIORS_WITCH_HUT = 0,
|
||||
ROOM_TREE_INTERIORS_1,
|
||||
ROOM_TREE_INTERIORS_2,
|
||||
ROOM_TREE_INTERIORS_3,
|
||||
ROOM_TREE_INTERIORS_4,
|
||||
ROOM_TREE_INTERIORS_5,
|
||||
ROOM_TREE_INTERIORS_6,
|
||||
ROOM_TREE_INTERIORS_7,
|
||||
ROOM_TREE_INTERIORS_8,
|
||||
ROOM_TREE_INTERIORS_9,
|
||||
ROOM_TREE_INTERIORS_a,
|
||||
ROOM_TREE_INTERIORS_b,
|
||||
ROOM_TREE_INTERIORS_c,
|
||||
ROOM_TREE_INTERIORS_d,
|
||||
ROOM_TREE_INTERIORS_e,
|
||||
ROOM_TREE_INTERIORS_f,
|
||||
ROOM_TREE_INTERIORS_STAIRS_TO_CARLOV,
|
||||
ROOM_TREE_INTERIORS_PERCYS_TREEHOUSE,
|
||||
ROOM_TREE_INTERIORS_SOUTH_HYRULE_FIELD_HEART_PIECE,
|
||||
ROOM_TREE_INTERIORS_WAVEBLADE,
|
||||
ROOM_TREE_INTERIORS_14,
|
||||
ROOM_TREE_INTERIORS_BOOMERANG_NORTHWEST,
|
||||
ROOM_TREE_INTERIORS_BOOMERANG_NORTHEAST,
|
||||
ROOM_TREE_INTERIORS_BOOMERANG_SOUTHWEST,
|
||||
ROOM_TREE_INTERIORS_BOOMERANG_SOUTHEAST,
|
||||
ROOM_TREE_INTERIORS_WESTERN_WOODS_HEART_PIECE,
|
||||
ROOM_TREE_INTERIORS_NORTH_HYRULE_FIELD_FAIRY_FOUNTAIN,
|
||||
ROOM_TREE_INTERIORS_MINISH_WOODS_GREAT_FAIRY,
|
||||
ROOM_TREE_INTERIORS_1c,
|
||||
ROOM_TREE_INTERIORS_MINISH_WOODS_BUSINESS_SCRUB,
|
||||
ROOM_TREE_INTERIORS_1e,
|
||||
ROOM_TREE_INTERIORS_UNUSED_HEART_CONTAINER,
|
||||
// AREA_DOJOS
|
||||
ROOM_DOJOS_GRAYBLADE = 0,
|
||||
ROOM_DOJOS_SPLITBLADE,
|
||||
ROOM_DOJOS_GREATBLADE,
|
||||
ROOM_DOJOS_SCARBLADE,
|
||||
ROOM_DOJOS_SWIFTBLADE_I,
|
||||
ROOM_DOJOS_GRIMBLADE,
|
||||
ROOM_DOJOS_WAVEBLADE,
|
||||
ROOM_DOJOS_7,
|
||||
ROOM_DOJOS_8,
|
||||
ROOM_DOJOS_9,
|
||||
ROOM_DOJOS_TO_GRIMBLADE,
|
||||
ROOM_DOJOS_TO_SPLITBLADE,
|
||||
ROOM_DOJOS_TO_GREATBLADE,
|
||||
ROOM_DOJOS_TO_SCARBLADE,
|
||||
ROOM_DOJOS_e,
|
||||
ROOM_DOJOS_f,
|
||||
// AREA_CRENEL_CAVES
|
||||
ROOM_CRENEL_CAVES_BLOCK_PUSHING = 0,
|
||||
ROOM_CRENEL_CAVES_PILLAR_CAVE,
|
||||
ROOM_CRENEL_CAVES_BRIDGE_SWITCH,
|
||||
ROOM_CRENEL_CAVES_EXIT_TO_MINES,
|
||||
ROOM_CRENEL_CAVES_GRIP_RING,
|
||||
ROOM_CRENEL_CAVES_FAIRY_FOUNTAIN,
|
||||
ROOM_CRENEL_CAVES_SPINY_CHU_PUZZLE,
|
||||
ROOM_CRENEL_CAVES_CHUCHU_POT_CHEST,
|
||||
ROOM_CRENEL_CAVES_WATER_HEART_PIECE,
|
||||
ROOM_CRENEL_CAVES_RUPEE_FAIRY_FOUINTAIN,
|
||||
ROOM_CRENEL_CAVES_HELMASAUR_HALLWAY,
|
||||
ROOM_CRENEL_CAVES_MUSHROOM_KEESE,
|
||||
ROOM_CRENEL_CAVES_LADDER_TO_SPRING_WATER,
|
||||
ROOM_CRENEL_CAVES_BOMB_BUSINESS_SCRUB,
|
||||
ROOM_CRENEL_CAVES_HERMIT,
|
||||
ROOM_CRENEL_CAVES_HINT_SCRUB,
|
||||
ROOM_CRENEL_CAVES_TO_GRAYBLADE,
|
||||
// AREA_MINISH_CRACKS
|
||||
ROOM_MINISH_CRACKS_LON_LON_RANCH_NORTH = 0,
|
||||
ROOM_MINISH_CRACKS_LAKE_HYLIA_EAST,
|
||||
ROOM_MINISH_CRACKS_HYRULE_CASTLE_GARDEN,
|
||||
ROOM_MINISH_CRACKS_MT_CRENEL,
|
||||
ROOM_MINISH_CRACKS_EAST_HYRULE_CASTLE,
|
||||
ROOM_MINISH_CRACKS_5,
|
||||
ROOM_MINISH_CRACKS_CASTOR_WILDS_BOW,
|
||||
ROOM_MINISH_CRACKS_RUINS_ENTRANCE,
|
||||
ROOM_MINISH_CRACKS_MINISH_WOODS_SOUTH,
|
||||
ROOM_MINISH_CRACKS_CASTOR_WILDS_NORTH,
|
||||
ROOM_MINISH_CRACKS_CASTOR_WILDS_WEST,
|
||||
ROOM_MINISH_CRACKS_CASTOR_WILDS_MIDDLE,
|
||||
ROOM_MINISH_CRACKS_RUINS_TEKTITE,
|
||||
ROOM_MINISH_CRACKS_CASTOR_WILDS_NEXT_TO_BOW,
|
||||
ROOM_MINISH_CRACKS_e,
|
||||
ROOM_MINISH_CRACKS_f,
|
||||
ROOM_MINISH_CRACKS_10,
|
||||
ROOM_MINISH_CRACKS_11,
|
||||
ROOM_MINISH_CRACKS_12,
|
||||
ROOM_MINISH_CRACKS_13,
|
||||
ROOM_MINISH_CRACKS_14,
|
||||
ROOM_MINISH_CRACKS_15,
|
||||
ROOM_MINISH_CRACKS_16,
|
||||
ROOM_MINISH_CRACKS_17,
|
||||
// AREA_HOUSE_INTERIORS_4
|
||||
ROOM_HOUSE_INTERIORS_4_CARPENTER = 0,
|
||||
ROOM_HOUSE_INTERIORS_4_SWIFTBLADE,
|
||||
ROOM_HOUSE_INTERIORS_4_RANCH_HOUSE_WEST,
|
||||
ROOM_HOUSE_INTERIORS_4_RANCH_HOUSE_EAST,
|
||||
ROOM_HOUSE_INTERIORS_4_FARM_HOUSE,
|
||||
ROOM_HOUSE_INTERIORS_4_MAYOR_LAKE_CABIN,
|
||||
ROOM_HOUSE_INTERIORS_4_6,
|
||||
ROOM_HOUSE_INTERIORS_4_7,
|
||||
ROOM_HOUSE_INTERIORS_4_8,
|
||||
ROOM_HOUSE_INTERIORS_4_9,
|
||||
ROOM_HOUSE_INTERIORS_4_a,
|
||||
ROOM_HOUSE_INTERIORS_4_b,
|
||||
ROOM_HOUSE_INTERIORS_4_c,
|
||||
ROOM_HOUSE_INTERIORS_4_d,
|
||||
ROOM_HOUSE_INTERIORS_4_e,
|
||||
ROOM_HOUSE_INTERIORS_4_f,
|
||||
// AREA_GREAT_FAIRIES
|
||||
ROOM_GREAT_FAIRIES_GRAVEYARD = 0,
|
||||
ROOM_GREAT_FAIRIES_MINISH_WOODS,
|
||||
ROOM_GREAT_FAIRIES_CRENEL,
|
||||
ROOM_GREAT_FAIRIES_NOT_IMPLEMENTED,
|
||||
// AREA_CASTOR_CAVES
|
||||
ROOM_CASTOR_CAVES_SOUTH = 0,
|
||||
ROOM_CASTOR_CAVES_NORTH,
|
||||
ROOM_CASTOR_CAVES_WIND_RUINS,
|
||||
ROOM_CASTOR_CAVES_DARKNUT,
|
||||
ROOM_CASTOR_CAVES_HEART_PIECE,
|
||||
ROOM_CASTOR_CAVES_5,
|
||||
ROOM_CASTOR_CAVES_6,
|
||||
ROOM_CASTOR_CAVES_7,
|
||||
// AREA_CASTOR_DARKNUT
|
||||
ROOM_CASTOR_DARKNUT_MAIN = 0,
|
||||
ROOM_CASTOR_DARKNUT_HALL,
|
||||
// AREA_ARMOS_INTERIORS
|
||||
ROOM_ARMOS_INTERIORS_RUINS_ENTRANCE_NORTH = 0,
|
||||
ROOM_ARMOS_INTERIORS_RUINS_ENTRANCE_SOUTH,
|
||||
ROOM_ARMOS_INTERIORS_RUINS_LEFT,
|
||||
ROOM_ARMOS_INTERIORS_RUINS_MIDDLE_LEFT,
|
||||
ROOM_ARMOS_INTERIORS_RUINS_MIDDLE_RIGHT,
|
||||
ROOM_ARMOS_INTERIORS_RUINS_RIGHT,
|
||||
ROOM_ARMOS_INTERIORS_6,
|
||||
ROOM_ARMOS_INTERIORS_RUINS_GRASS_PATH,
|
||||
ROOM_ARMOS_INTERIORS_8,
|
||||
ROOM_ARMOS_INTERIORS_FORTRESS_LEFT,
|
||||
ROOM_ARMOS_INTERIORS_FORTRESS_RIGHT,
|
||||
// AREA_TOWN_MINISH_HOLES
|
||||
ROOM_TOWN_MINISH_HOLES_MAYORS_HOUSE = 0,
|
||||
ROOM_TOWN_MINISH_HOLES_WEST_ORACLE,
|
||||
ROOM_TOWN_MINISH_HOLES_DR_LEFT,
|
||||
ROOM_TOWN_MINISH_HOLES_CARPENTER,
|
||||
ROOM_TOWN_MINISH_HOLES_CAFE,
|
||||
ROOM_TOWN_MINISH_HOLES_5,
|
||||
ROOM_TOWN_MINISH_HOLES_6,
|
||||
ROOM_TOWN_MINISH_HOLES_7,
|
||||
ROOM_TOWN_MINISH_HOLES_8,
|
||||
ROOM_TOWN_MINISH_HOLES_9,
|
||||
ROOM_TOWN_MINISH_HOLES_a,
|
||||
ROOM_TOWN_MINISH_HOLES_b,
|
||||
ROOM_TOWN_MINISH_HOLES_c,
|
||||
ROOM_TOWN_MINISH_HOLES_d,
|
||||
ROOM_TOWN_MINISH_HOLES_e,
|
||||
ROOM_TOWN_MINISH_HOLES_f,
|
||||
ROOM_TOWN_MINISH_HOLES_LIBRARY_BOOKSHELF,
|
||||
ROOM_TOWN_MINISH_HOLES_LIBRARY_BOOKS_HOUSE,
|
||||
ROOM_TOWN_MINISH_HOLES_REM_SHOE_SHOP,
|
||||
ROOM_TOWN_MINISH_HOLES_13,
|
||||
// AREA_MINISH_RAFTERS
|
||||
ROOM_MINISH_RAFTERS_CAFE = 0,
|
||||
ROOM_MINISH_RAFTERS_STOCKWELL,
|
||||
ROOM_MINISH_RAFTERS_DR_LEFT,
|
||||
ROOM_MINISH_RAFTERS_BAKERY,
|
||||
// AREA_GORON_CAVE
|
||||
ROOM_GORON_CAVE_STAIRS = 0,
|
||||
ROOM_GORON_CAVE_MAIN,
|
||||
// AREA_WIND_TRIBE_TOWER
|
||||
ROOM_WIND_TRIBE_TOWER_ENTRANCE = 0,
|
||||
ROOM_WIND_TRIBE_TOWER_FLOOR_1,
|
||||
ROOM_WIND_TRIBE_TOWER_FLOOR_2,
|
||||
ROOM_WIND_TRIBE_TOWER_FLOOR_3,
|
||||
// AREA_WIND_TRIBE_TOWER_ROOF
|
||||
ROOM_WIND_TRIBE_TOWER_ROOF_0 = 0,
|
||||
// AREA_CAVES
|
||||
ROOM_CAVES_BOOMERANG = 0,
|
||||
ROOM_CAVES_TO_GRAVEYARD,
|
||||
ROOM_CAVES_2,
|
||||
ROOM_CAVES_3,
|
||||
ROOM_CAVES_4,
|
||||
ROOM_CAVES_5,
|
||||
ROOM_CAVES_6,
|
||||
ROOM_CAVES_TRILBY_KEESE_CHEST,
|
||||
ROOM_CAVES_TRILBY_FAIRY_FOUNTAIN,
|
||||
ROOM_CAVES_SOUTH_HYRULE_FIELD_FAIRY_FOUNTAIN,
|
||||
ROOM_CAVES_a,
|
||||
ROOM_CAVES_HYRULE_TOWN_WATERFALL,
|
||||
ROOM_CAVES_LON_LON_RANCH,
|
||||
ROOM_CAVES_LON_LON_RANCH_SECRET,
|
||||
ROOM_CAVES_TRILBY_HIGHLANDS,
|
||||
ROOM_CAVES_LON_LON_RANCH_WALLET,
|
||||
ROOM_CAVES_SOUTH_HYRULE_FIELD_RUPEE,
|
||||
ROOM_CAVES_TRILBY_RUPEE,
|
||||
ROOM_CAVES_TRILBY_MITTS_FAIRY_FOUNTAIN,
|
||||
ROOM_CAVES_HILLS_KEESE_CHEST,
|
||||
ROOM_CAVES_BOTTLE_BUSINESS_SCRUB,
|
||||
ROOM_CAVES_HEART_PIECE_HALLWAY,
|
||||
ROOM_CAVES_NORTH_HYRULE_FIELD_FAIRY_FOUNTAIN,
|
||||
ROOM_CAVES_KINSTONE_BUSINESS_SCRUB,
|
||||
// AREA_VEIL_FALLS_CAVES
|
||||
ROOM_VEIL_FALLS_CAVES_HALLWAY_2F = 0,
|
||||
ROOM_VEIL_FALLS_CAVES_HALLWAY_1F,
|
||||
ROOM_VEIL_FALLS_CAVES_HALLWAY_SECRET_ROOM,
|
||||
ROOM_VEIL_FALLS_CAVES_ENTRANCE,
|
||||
ROOM_VEIL_FALLS_CAVES_EXIT,
|
||||
ROOM_VEIL_FALLS_CAVES_SECRET_CHEST,
|
||||
ROOM_VEIL_FALLS_CAVES_HALLWAY_SECRET_STAIRCASE,
|
||||
ROOM_VEIL_FALLS_CAVES_HALLWAY_BLOCK_PUZZLE,
|
||||
ROOM_VEIL_FALLS_CAVES_HALLWAY_RUPEE_PATH,
|
||||
ROOM_VEIL_FALLS_CAVES_HALLWAY_HEART_PIECE,
|
||||
ROOM_VEIL_FALLS_CAVES_a,
|
||||
ROOM_VEIL_FALLS_CAVES_b,
|
||||
ROOM_VEIL_FALLS_CAVES_c,
|
||||
ROOM_VEIL_FALLS_CAVES_d,
|
||||
ROOM_VEIL_FALLS_CAVES_e,
|
||||
ROOM_VEIL_FALLS_CAVES_f,
|
||||
// AREA_ROYAL_VALLEY_GRAVES
|
||||
ROOM_ROYAL_VALLEY_GRAVES_HEART_PIECE = 0,
|
||||
ROOM_ROYAL_VALLEY_GRAVES_GINA,
|
||||
// AREA_MINISH_CAVES
|
||||
ROOM_MINISH_CAVES_BEAN_PESTO = 0,
|
||||
ROOM_MINISH_CAVES_SOUTHEAST_WATER_1,
|
||||
ROOM_MINISH_CAVES_2,
|
||||
ROOM_MINISH_CAVES_RUINS,
|
||||
ROOM_MINISH_CAVES_OUTSIDE_LINKS_HOUSE,
|
||||
ROOM_MINISH_CAVES_MINISH_WOODS_NORTH_1,
|
||||
ROOM_MINISH_CAVES_6,
|
||||
ROOM_MINISH_CAVES_LAKE_HYLIA_NORTH,
|
||||
ROOM_MINISH_CAVES_LAKE_HYLIA_LIBRARI,
|
||||
ROOM_MINISH_CAVES_MINISH_WOODS_SOUTHWEST,
|
||||
// AREA_CASTLE_GARDEN_MINISH_HOLES
|
||||
ROOM_CASTLE_GARDEN_MINISH_HOLES_0 = 0,
|
||||
ROOM_CASTLE_GARDEN_MINISH_HOLES_1,
|
||||
// AREA_37
|
||||
ROOM_37_0 = 0,
|
||||
ROOM_37_1,
|
||||
// AREA_EZLO_CUTSCENE
|
||||
ROOM_EZLO_CUTSCENE_0 = 0,
|
||||
// AREA_NULL_39
|
||||
ROOM_NULL_39_0 = 0,
|
||||
// AREA_NULL_3A
|
||||
ROOM_NULL_3A_0 = 0,
|
||||
// AREA_NULL_3B
|
||||
ROOM_NULL_3B_0 = 0,
|
||||
// AREA_NULL_3C
|
||||
ROOM_NULL_3C_0 = 0,
|
||||
// AREA_NULL_3D
|
||||
ROOM_NULL_3D_0 = 0,
|
||||
// AREA_NULL_3E
|
||||
ROOM_NULL_3E_0 = 0,
|
||||
// AREA_NULL_3F
|
||||
ROOM_NULL_3F_0 = 0,
|
||||
// AREA_40
|
||||
ROOM_40_0 = 0,
|
||||
// AREA_HYRULE_TOWN_UNDERGROUND
|
||||
ROOM_HYRULE_TOWN_UNDERGROUND_0 = 0,
|
||||
ROOM_HYRULE_TOWN_UNDERGROUND_1,
|
||||
// AREA_GARDEN_FOUNTAINS
|
||||
ROOM_GARDEN_FOUNTAINS_EAST = 0,
|
||||
ROOM_GARDEN_FOUNTAINS_WEST,
|
||||
// AREA_HYRULE_CASTLE_CELLAR
|
||||
ROOM_HYRULE_CASTLE_CELLAR_0 = 0,
|
||||
ROOM_HYRULE_CASTLE_CELLAR_1,
|
||||
// AREA_SIMONS_SIMULATION
|
||||
ROOM_SIMONS_SIMULATION_0 = 0,
|
||||
// AREA_45
|
||||
ROOM_45_0 = 0,
|
||||
// AREA_NULL_46
|
||||
ROOM_NULL_46_0 = 0,
|
||||
// AREA_47
|
||||
ROOM_47_0 = 0,
|
||||
// AREA_DEEPWOOD_SHRINE
|
||||
ROOM_DEEPWOOD_SHRINE_MADDERPILLAR = 0,
|
||||
ROOM_DEEPWOOD_SHRINE_BLUE_PORTAL,
|
||||
ROOM_DEEPWOOD_SHRINE_STAIRS_TO_B1,
|
||||
ROOM_DEEPWOOD_SHRINE_POT_BRIDGE,
|
||||
ROOM_DEEPWOOD_SHRINE_DOUBLE_STATUE,
|
||||
ROOM_DEEPWOOD_SHRINE_MAP,
|
||||
ROOM_DEEPWOOD_SHRINE_BARREL,
|
||||
ROOM_DEEPWOOD_SHRINE_BUTTON,
|
||||
ROOM_DEEPWOOD_SHRINE_MULLDOZER,
|
||||
ROOM_DEEPWOOD_SHRINE_PILLARS,
|
||||
ROOM_DEEPWOOD_SHRINE_LEVER,
|
||||
ROOM_DEEPWOOD_SHRINE_ENTRANCE,
|
||||
ROOM_DEEPWOOD_SHRINE_c,
|
||||
ROOM_DEEPWOOD_SHRINE_d,
|
||||
ROOM_DEEPWOOD_SHRINE_e,
|
||||
ROOM_DEEPWOOD_SHRINE_f,
|
||||
ROOM_DEEPWOOD_SHRINE_TORCHES,
|
||||
ROOM_DEEPWOOD_SHRINE_BOSS_KEY,
|
||||
ROOM_DEEPWOOD_SHRINE_COMPASS,
|
||||
ROOM_DEEPWOOD_SHRINE_13,
|
||||
ROOM_DEEPWOOD_SHRINE_LILY_PAD_WEST,
|
||||
ROOM_DEEPWOOD_SHRINE_LILY_PAD_EAST,
|
||||
ROOM_DEEPWOOD_SHRINE_16,
|
||||
ROOM_DEEPWOOD_SHRINE_BOSS_DOOR,
|
||||
ROOM_DEEPWOOD_SHRINE_18,
|
||||
ROOM_DEEPWOOD_SHRINE_19,
|
||||
ROOM_DEEPWOOD_SHRINE_1a,
|
||||
ROOM_DEEPWOOD_SHRINE_1b,
|
||||
ROOM_DEEPWOOD_SHRINE_1c,
|
||||
ROOM_DEEPWOOD_SHRINE_1d,
|
||||
ROOM_DEEPWOOD_SHRINE_1e,
|
||||
ROOM_DEEPWOOD_SHRINE_1f,
|
||||
ROOM_DEEPWOOD_SHRINE_INSIDE_BARREL,
|
||||
// AREA_DEEPWOOD_SHRINE_BOSS
|
||||
ROOM_DEEPWOOD_SHRINE_BOSS_MAIN = 0,
|
||||
// AREA_DEEPWOOD_SHRINE_ENTRY
|
||||
ROOM_DEEPWOOD_SHRINE_ENTRY_MAIN = 0,
|
||||
// AREA_NULL_4B
|
||||
ROOM_NULL_4B_0 = 0,
|
||||
// AREA_NULL_4C
|
||||
ROOM_NULL_4C_0 = 0,
|
||||
// AREA_4D
|
||||
ROOM_4D_0 = 0,
|
||||
// AREA_NULL_4E
|
||||
ROOM_NULL_4E_0 = 0,
|
||||
// AREA_NULL_4F
|
||||
ROOM_NULL_4F_0 = 0,
|
||||
// AREA_CAVE_OF_FLAMES
|
||||
ROOM_CAVE_OF_FLAMES_AFTER_CANE = 0,
|
||||
ROOM_CAVE_OF_FLAMES_SPINY_CHU,
|
||||
ROOM_CAVE_OF_FLAMES_CART_TO_SPINY_CHU,
|
||||
ROOM_CAVE_OF_FLAMES_ENTRANCE,
|
||||
ROOM_CAVE_OF_FLAMES_MAIN_CART,
|
||||
ROOM_CAVE_OF_FLAMES_NORTH_ENTRANCE,
|
||||
ROOM_CAVE_OF_FLAMES_CART_WEST,
|
||||
ROOM_CAVE_OF_FLAMES_HELMASAUR_FIGHT,
|
||||
ROOM_CAVE_OF_FLAMES_ROLLOBITE_LAVA_ROOM,
|
||||
ROOM_CAVE_OF_FLAMES_MINISH_LAVA_ROOM,
|
||||
ROOM_CAVE_OF_FLAMES_a,
|
||||
ROOM_CAVE_OF_FLAMES_b,
|
||||
ROOM_CAVE_OF_FLAMES_c,
|
||||
ROOM_CAVE_OF_FLAMES_d,
|
||||
ROOM_CAVE_OF_FLAMES_e,
|
||||
ROOM_CAVE_OF_FLAMES_f,
|
||||
ROOM_CAVE_OF_FLAMES_MINISH_SPIKES,
|
||||
ROOM_CAVE_OF_FLAMES_TOMPAS_DOOM,
|
||||
ROOM_CAVE_OF_FLAMES_BEFORE_GLEEROK,
|
||||
ROOM_CAVE_OF_FLAMES_BOSSKEY_PATH1,
|
||||
ROOM_CAVE_OF_FLAMES_BOSSKEY_PATH2,
|
||||
ROOM_CAVE_OF_FLAMES_COMPASS,
|
||||
ROOM_CAVE_OF_FLAMES_BOB_OMB_WALL,
|
||||
ROOM_CAVE_OF_FLAMES_BOSS_DOOR,
|
||||
ROOM_CAVE_OF_FLAMES_18,
|
||||
ROOM_CAVE_OF_FLAMES_19,
|
||||
ROOM_CAVE_OF_FLAMES_1a,
|
||||
ROOM_CAVE_OF_FLAMES_1b,
|
||||
ROOM_CAVE_OF_FLAMES_1c,
|
||||
ROOM_CAVE_OF_FLAMES_1d,
|
||||
ROOM_CAVE_OF_FLAMES_1e,
|
||||
ROOM_CAVE_OF_FLAMES_1f,
|
||||
ROOM_CAVE_OF_FLAMES_20,
|
||||
// AREA_CAVE_OF_FLAMES_BOSS
|
||||
ROOM_CAVE_OF_FLAMES_BOSS_0 = 0,
|
||||
// AREA_NULL_52
|
||||
ROOM_NULL_52_0 = 0,
|
||||
// AREA_NULL_53
|
||||
ROOM_NULL_53_0 = 0,
|
||||
// AREA_NULL_54
|
||||
ROOM_NULL_54_0 = 0,
|
||||
// AREA_NULL_55
|
||||
ROOM_NULL_55_0 = 0,
|
||||
// AREA_NULL_56
|
||||
ROOM_NULL_56_0 = 0,
|
||||
// AREA_57
|
||||
ROOM_57_0 = 0,
|
||||
// AREA_FORTRESS_OF_WINDS
|
||||
ROOM_FORTRESS_OF_WINDS_DOUBLE_EYEGORE = 0,
|
||||
ROOM_FORTRESS_OF_WINDS_BEFORE_MAZAAL,
|
||||
ROOM_FORTRESS_OF_WINDS_EAST_KEY_LEVER,
|
||||
ROOM_FORTRESS_OF_WINDS_PIT_PLATFORMS,
|
||||
ROOM_FORTRESS_OF_WINDS_WEST_KEY_LEVER,
|
||||
ROOM_FORTRESS_OF_WINDS_5,
|
||||
ROOM_FORTRESS_OF_WINDS_6,
|
||||
ROOM_FORTRESS_OF_WINDS_7,
|
||||
ROOM_FORTRESS_OF_WINDS_8,
|
||||
ROOM_FORTRESS_OF_WINDS_9,
|
||||
ROOM_FORTRESS_OF_WINDS_a,
|
||||
ROOM_FORTRESS_OF_WINDS_b,
|
||||
ROOM_FORTRESS_OF_WINDS_c,
|
||||
ROOM_FORTRESS_OF_WINDS_d,
|
||||
ROOM_FORTRESS_OF_WINDS_e,
|
||||
ROOM_FORTRESS_OF_WINDS_f,
|
||||
ROOM_FORTRESS_OF_WINDS_DARKNUT_ROOM,
|
||||
ROOM_FORTRESS_OF_WINDS_ARROW_EYE_BRIDGE,
|
||||
ROOM_FORTRESS_OF_WINDS_NORTH_SPLIT_PATH_PIT,
|
||||
ROOM_FORTRESS_OF_WINDS_WALLMASTER_MINISH_PORTAL,
|
||||
ROOM_FORTRESS_OF_WINDS_PILLAR_CLONE_BUTTONS,
|
||||
ROOM_FORTRESS_OF_WINDS_ROTATING_SPIKE_TRAPS,
|
||||
ROOM_FORTRESS_OF_WINDS_MAZAAL,
|
||||
ROOM_FORTRESS_OF_WINDS_STALFOS,
|
||||
ROOM_FORTRESS_OF_WINDS_ENTRANCE_MOLE_MITTS,
|
||||
ROOM_FORTRESS_OF_WINDS_MAIN_2F,
|
||||
ROOM_FORTRESS_OF_WINDS_MINISH_HOLE,
|
||||
ROOM_FORTRESS_OF_WINDS_BOSS_KEY,
|
||||
ROOM_FORTRESS_OF_WINDS_WEST_STAIRS_2F,
|
||||
ROOM_FORTRESS_OF_WINDS_EAST_STAIRS_2F,
|
||||
ROOM_FORTRESS_OF_WINDS_1e,
|
||||
ROOM_FORTRESS_OF_WINDS_1f,
|
||||
ROOM_FORTRESS_OF_WINDS_WEST_STAIRS_1F,
|
||||
ROOM_FORTRESS_OF_WINDS_CENTER_STAIRS_1F,
|
||||
ROOM_FORTRESS_OF_WINDS_EAST_STAIRS_1F,
|
||||
ROOM_FORTRESS_OF_WINDS_WIZZROBE,
|
||||
ROOM_FORTRESS_OF_WINDS_HEART_PIECE,
|
||||
ROOM_FORTRESS_OF_WINDS_25,
|
||||
ROOM_FORTRESS_OF_WINDS_26,
|
||||
ROOM_FORTRESS_OF_WINDS_27,
|
||||
// AREA_FORTRESS_OF_WINDS_TOP
|
||||
ROOM_FORTRESS_OF_WINDS_TOP_MAIN = 0,
|
||||
// AREA_INNER_MAZAAL
|
||||
ROOM_INNER_MAZAAL_MAIN = 0,
|
||||
ROOM_INNER_MAZAAL_PHASE_1,
|
||||
// AREA_NULL_5B
|
||||
ROOM_NULL_5B_0 = 0,
|
||||
// AREA_NULL_5C
|
||||
ROOM_NULL_5C_0 = 0,
|
||||
// AREA_NULL_5D
|
||||
ROOM_NULL_5D_0 = 0,
|
||||
// AREA_NULL_5E
|
||||
ROOM_NULL_5E_0 = 0,
|
||||
// AREA_5F
|
||||
ROOM_5F_0 = 0,
|
||||
// AREA_TEMPLE_OF_DROPLETS
|
||||
ROOM_TEMPLE_OF_DROPLETS_WEST_HOLE = 0,
|
||||
ROOM_TEMPLE_OF_DROPLETS_NORTH_SPLIT_ROOM,
|
||||
ROOM_TEMPLE_OF_DROPLETS_EAST_HOLE,
|
||||
ROOM_TEMPLE_OF_DROPLETS_ENTRANCE,
|
||||
ROOM_TEMPLE_OF_DROPLETS_NORTHWEST_STAIRS,
|
||||
ROOM_TEMPLE_OF_DROPLETS_SCISSORS_MINIBOSS,
|
||||
ROOM_TEMPLE_OF_DROPLETS_WATERFALL_NORTHWEST,
|
||||
ROOM_TEMPLE_OF_DROPLETS_WATERFALL_NORTHEAST,
|
||||
ROOM_TEMPLE_OF_DROPLETS_ELEMENT,
|
||||
ROOM_TEMPLE_OF_DROPLETS_ICE_CORNER,
|
||||
ROOM_TEMPLE_OF_DROPLETS_ICE_PIT_MAZE,
|
||||
ROOM_TEMPLE_OF_DROPLETS_HOLE_TO_BLUE_CHU_KEY,
|
||||
ROOM_TEMPLE_OF_DROPLETS_WEST_WATERFALL_SOUTHEAST,
|
||||
ROOM_TEMPLE_OF_DROPLETS_WEST_WATERFALL_SOUTHWEST,
|
||||
ROOM_TEMPLE_OF_DROPLETS_BIG_OCTO,
|
||||
ROOM_TEMPLE_OF_DROPLETS_TO_BLUE_CHU,
|
||||
ROOM_TEMPLE_OF_DROPLETS_BLUE_CHU,
|
||||
ROOM_TEMPLE_OF_DROPLETS_BLUE_CHU_KEY,
|
||||
ROOM_TEMPLE_OF_DROPLETS_12,
|
||||
ROOM_TEMPLE_OF_DROPLETS_13,
|
||||
ROOM_TEMPLE_OF_DROPLETS_14,
|
||||
ROOM_TEMPLE_OF_DROPLETS_15,
|
||||
ROOM_TEMPLE_OF_DROPLETS_16,
|
||||
ROOM_TEMPLE_OF_DROPLETS_17,
|
||||
ROOM_TEMPLE_OF_DROPLETS_18,
|
||||
ROOM_TEMPLE_OF_DROPLETS_19,
|
||||
ROOM_TEMPLE_OF_DROPLETS_1a,
|
||||
ROOM_TEMPLE_OF_DROPLETS_1b,
|
||||
ROOM_TEMPLE_OF_DROPLETS_1c,
|
||||
ROOM_TEMPLE_OF_DROPLETS_1d,
|
||||
ROOM_TEMPLE_OF_DROPLETS_1e,
|
||||
ROOM_TEMPLE_OF_DROPLETS_1f,
|
||||
ROOM_TEMPLE_OF_DROPLETS_BOSS_KEY,
|
||||
ROOM_TEMPLE_OF_DROPLETS_NORTH_SMALL_KEY,
|
||||
ROOM_TEMPLE_OF_DROPLETS_BLOCK_CLONE_BUTTON_PUZZLE,
|
||||
ROOM_TEMPLE_OF_DROPLETS_BLOCK_CLONE_PUZZLE,
|
||||
ROOM_TEMPLE_OF_DROPLETS_BLOCK_CLONE_ICE_BRIDGE,
|
||||
ROOM_TEMPLE_OF_DROPLETS_STAIRS_TO_SCISSORS_MINIBOSS,
|
||||
ROOM_TEMPLE_OF_DROPLETS_SPIKE_BAR_FLIPPER_ROOM,
|
||||
ROOM_TEMPLE_OF_DROPLETS_9_LANTERNS,
|
||||
ROOM_TEMPLE_OF_DROPLETS_LILYPAD_ICE_BLOCKS,
|
||||
ROOM_TEMPLE_OF_DROPLETS_29,
|
||||
ROOM_TEMPLE_OF_DROPLETS_MULLDOZERS_FIRE_BARS,
|
||||
ROOM_TEMPLE_OF_DROPLETS_DARK_MAZE,
|
||||
ROOM_TEMPLE_OF_DROPLETS_TWIN_MADDERPILLARS,
|
||||
ROOM_TEMPLE_OF_DROPLETS_AFTER_TWIN_MADDERPILLARS,
|
||||
ROOM_TEMPLE_OF_DROPLETS_BLUE_CHU_KEY_LEVER,
|
||||
ROOM_TEMPLE_OF_DROPLETS_MULLDOZER_KEY,
|
||||
ROOM_TEMPLE_OF_DROPLETS_BEFORE_TWIN_MADDERPILLARS,
|
||||
ROOM_TEMPLE_OF_DROPLETS_LILYPAD_B2_WEST,
|
||||
ROOM_TEMPLE_OF_DROPLETS_COMPASS,
|
||||
ROOM_TEMPLE_OF_DROPLETS_DARK_SCISSOR_BEETLES,
|
||||
ROOM_TEMPLE_OF_DROPLETS_LILYPAD_B2_MIDDLE,
|
||||
ROOM_TEMPLE_OF_DROPLETS_ICE_MADDERPILLAR,
|
||||
ROOM_TEMPLE_OF_DROPLETS_FLAMEBAR_BLOCK_PUZZLE,
|
||||
ROOM_TEMPLE_OF_DROPLETS_37,
|
||||
ROOM_TEMPLE_OF_DROPLETS_38,
|
||||
ROOM_TEMPLE_OF_DROPLETS_39,
|
||||
ROOM_TEMPLE_OF_DROPLETS_3a,
|
||||
ROOM_TEMPLE_OF_DROPLETS_3b,
|
||||
ROOM_TEMPLE_OF_DROPLETS_3c,
|
||||
ROOM_TEMPLE_OF_DROPLETS_3d,
|
||||
ROOM_TEMPLE_OF_DROPLETS_3e,
|
||||
ROOM_TEMPLE_OF_DROPLETS_3f,
|
||||
// AREA_NULL_61
|
||||
ROOM_NULL_61_0 = 0,
|
||||
// AREA_HYRULE_TOWN_MINISH_CAVES
|
||||
ROOM_HYRULE_TOWN_MINISH_CAVES_0 = 0,
|
||||
// AREA_NULL_63
|
||||
ROOM_NULL_63_0 = 0,
|
||||
// AREA_NULL_64
|
||||
ROOM_NULL_64_0 = 0,
|
||||
// AREA_NULL_65
|
||||
ROOM_NULL_65_0 = 0,
|
||||
// AREA_NULL_66
|
||||
ROOM_NULL_66_0 = 0,
|
||||
// AREA_67
|
||||
ROOM_67_0 = 0,
|
||||
// AREA_ROYAL_CRYPT
|
||||
ROOM_ROYAL_CRYPT_0 = 0,
|
||||
ROOM_ROYAL_CRYPT_WATER_ROPE,
|
||||
ROOM_ROYAL_CRYPT_GIBDO,
|
||||
ROOM_ROYAL_CRYPT_3,
|
||||
ROOM_ROYAL_CRYPT_KEY_BLOCK,
|
||||
ROOM_ROYAL_CRYPT_5,
|
||||
ROOM_ROYAL_CRYPT_6,
|
||||
ROOM_ROYAL_CRYPT_MUSHROOM_PIT,
|
||||
ROOM_ROYAL_CRYPT_ENTRANCE,
|
||||
// AREA_NULL_69
|
||||
ROOM_NULL_69_0 = 0,
|
||||
// AREA_NULL_6A
|
||||
ROOM_NULL_6A_0 = 0,
|
||||
// AREA_NULL_6B
|
||||
ROOM_NULL_6B_0 = 0,
|
||||
// AREA_NULL_6C
|
||||
ROOM_NULL_6C_0 = 0,
|
||||
// AREA_NULL_6D
|
||||
ROOM_NULL_6D_0 = 0,
|
||||
// AREA_NULL_6E
|
||||
ROOM_NULL_6E_0 = 0,
|
||||
// AREA_6F
|
||||
ROOM_6F_0 = 0,
|
||||
// AREA_PALACE_OF_WINDS
|
||||
ROOM_PALACE_OF_WINDS_GYORG_TORNADO = 0,
|
||||
ROOM_PALACE_OF_WINDS_BOSS_KEY,
|
||||
ROOM_PALACE_OF_WINDS_BEFORE_BALL_AND_CHAIN_SOLDIERS,
|
||||
ROOM_PALACE_OF_WINDS_GYORG_BOSS_DOOR,
|
||||
ROOM_PALACE_OF_WINDS_EAST_CHEST_FROM_GYORG_BOSS_DOOR,
|
||||
ROOM_PALACE_OF_WINDS_MOBLIN_AND_WIZZROBE_FIGHT,
|
||||
ROOM_PALACE_OF_WINDS_FOUR_BUTTON_STALFOS,
|
||||
ROOM_PALACE_OF_WINDS_FAN_AND_KEY_TO_BOSS_KEY,
|
||||
ROOM_PALACE_OF_WINDS_BALL_AND_CHAIN_SOLDIERS,
|
||||
ROOM_PALACE_OF_WINDS_BOMBAROSSA_PATH,
|
||||
ROOM_PALACE_OF_WINDS_HOLE_TO_DARKNUT,
|
||||
ROOM_PALACE_OF_WINDS_TO_BOMBAROSSA_PATH,
|
||||
ROOM_PALACE_OF_WINDS_DARKNUT_MINIBOSS,
|
||||
ROOM_PALACE_OF_WINDS_BOMB_WALL_INSIDE,
|
||||
ROOM_PALACE_OF_WINDS_BOMB_WALL_OUTSIDE,
|
||||
ROOM_PALACE_OF_WINDS_CLOUD_JUMPS,
|
||||
ROOM_PALACE_OF_WINDS_BLOCK_MAZE_TO_BOSS_DOOR,
|
||||
ROOM_PALACE_OF_WINDS_CRACKED_FLOOR_LAKITU,
|
||||
ROOM_PALACE_OF_WINDS_HEART_PIECE_BRIDGE,
|
||||
ROOM_PALACE_OF_WINDS_FAN_BRIDGE,
|
||||
ROOM_PALACE_OF_WINDS_TO_FAN_BRIDGE,
|
||||
ROOM_PALACE_OF_WINDS_RED_WARP_HALL,
|
||||
ROOM_PALACE_OF_WINDS_PLATFORM_CLONE_RIDE,
|
||||
ROOM_PALACE_OF_WINDS_PIT_CORNER_AFTER_KEY,
|
||||
ROOM_PALACE_OF_WINDS_PLATFORM_CROW_RIDE,
|
||||
ROOM_PALACE_OF_WINDS_GRATE_PLATFORM_RIDE,
|
||||
ROOM_PALACE_OF_WINDS_POT_PUSH,
|
||||
ROOM_PALACE_OF_WINDS_FLOORMASTER_LEVER,
|
||||
ROOM_PALACE_OF_WINDS_MAP,
|
||||
ROOM_PALACE_OF_WINDS_CORNER_TO_MAP,
|
||||
ROOM_PALACE_OF_WINDS_STAIRS_AFTER_FLOORMASTER,
|
||||
ROOM_PALACE_OF_WINDS_HOLE_TO_KINSTONE_WIZZROBE,
|
||||
ROOM_PALACE_OF_WINDS_KEY_ARROW_BUTTON,
|
||||
ROOM_PALACE_OF_WINDS_GRATES_TO_3F,
|
||||
ROOM_PALACE_OF_WINDS_SPINY_FIGHT,
|
||||
ROOM_PALACE_OF_WINDS_PEAHAT_SWITCH,
|
||||
ROOM_PALACE_OF_WINDS_WHIRLWIND_BOMBAROSSA,
|
||||
ROOM_PALACE_OF_WINDS_DOOR_TO_STALFOS_FIREBAR,
|
||||
ROOM_PALACE_OF_WINDS_STALFOS_FIREBAR_HOLE,
|
||||
ROOM_PALACE_OF_WINDS_SHORTCUT_DOOR_BUTTONS,
|
||||
ROOM_PALACE_OF_WINDS_TO_PEAHAT_SWITCH,
|
||||
ROOM_PALACE_OF_WINDS_KINSTONE_WIZZROBE_FIGHT,
|
||||
ROOM_PALACE_OF_WINDS_GIBDO_STAIRS,
|
||||
ROOM_PALACE_OF_WINDS_SPIKE_BAR_SMALL_KEY,
|
||||
ROOM_PALACE_OF_WINDS_ROC_CAPE,
|
||||
ROOM_PALACE_OF_WINDS_FIRE_BAR_GRATES,
|
||||
ROOM_PALACE_OF_WINDS_PLATFORM_RIDE_BOMBAROSSAS,
|
||||
ROOM_PALACE_OF_WINDS_BRIDGE_AFTER_DARKNUT,
|
||||
ROOM_PALACE_OF_WINDS_BRIDGE_SWITCHES_CLONE_BLOCK,
|
||||
ROOM_PALACE_OF_WINDS_ENTRANCE_ROOM,
|
||||
ROOM_PALACE_OF_WINDS_DARK_COMPASS_HALL,
|
||||
ROOM_PALACE_OF_WINDS_33,
|
||||
// AREA_PALACE_OF_WINDS_BOSS
|
||||
ROOM_PALACE_OF_WINDS_BOSS_0 = 0,
|
||||
// AREA_NULL_72
|
||||
ROOM_NULL_72_0 = 0,
|
||||
// AREA_NULL_73
|
||||
ROOM_NULL_73_0 = 0,
|
||||
// AREA_NULL_74
|
||||
ROOM_NULL_74_0 = 0,
|
||||
// AREA_NULL_75
|
||||
ROOM_NULL_75_0 = 0,
|
||||
// AREA_NULL_76
|
||||
ROOM_NULL_76_0 = 0,
|
||||
// AREA_77
|
||||
ROOM_77_0 = 0,
|
||||
// AREA_SANCTUARY
|
||||
ROOM_SANCTUARY_HALL = 0,
|
||||
ROOM_SANCTUARY_MAIN,
|
||||
ROOM_SANCTUARY_STAINED_GLASS,
|
||||
// AREA_NULL_79
|
||||
ROOM_NULL_79_0 = 0,
|
||||
// AREA_NULL_7A
|
||||
ROOM_NULL_7A_0 = 0,
|
||||
// AREA_NULL_7B
|
||||
ROOM_NULL_7B_0 = 0,
|
||||
// AREA_NULL_7C
|
||||
ROOM_NULL_7C_0 = 0,
|
||||
// AREA_NULL_7D
|
||||
ROOM_NULL_7D_0 = 0,
|
||||
// AREA_NULL_7E
|
||||
ROOM_NULL_7E_0 = 0,
|
||||
// AREA_7F
|
||||
ROOM_7F_0 = 0,
|
||||
// AREA_HYRULE_CASTLE
|
||||
ROOM_HYRULE_CASTLE_0 = 0,
|
||||
ROOM_HYRULE_CASTLE_1,
|
||||
ROOM_HYRULE_CASTLE_2,
|
||||
ROOM_HYRULE_CASTLE_3,
|
||||
ROOM_HYRULE_CASTLE_4,
|
||||
ROOM_HYRULE_CASTLE_5,
|
||||
ROOM_HYRULE_CASTLE_6,
|
||||
ROOM_HYRULE_CASTLE_7,
|
||||
// AREA_SANCTUARY_ENTRANCE
|
||||
ROOM_SANCTUARY_ENTRANCE_MAIN = 0,
|
||||
// AREA_NULL_82
|
||||
ROOM_NULL_82_0 = 0,
|
||||
// AREA_NULL_83
|
||||
ROOM_NULL_83_0 = 0,
|
||||
// AREA_NULL_84
|
||||
ROOM_NULL_84_0 = 0,
|
||||
// AREA_NULL_85
|
||||
ROOM_NULL_85_0 = 0,
|
||||
// AREA_NULL_86
|
||||
ROOM_NULL_86_0 = 0,
|
||||
// AREA_87
|
||||
ROOM_87_0 = 0,
|
||||
// AREA_DARK_HYRULE_CASTLE
|
||||
ROOM_DARK_HYRULE_CASTLE_1F_ENTRANCE = 0,
|
||||
ROOM_DARK_HYRULE_CASTLE_3F_TOP_LEFT_TOWER,
|
||||
ROOM_DARK_HYRULE_CASTLE_3F_TOP_RIGHT_TOWER,
|
||||
ROOM_DARK_HYRULE_CASTLE_3F_BOTTOM_LEFT_TOWER,
|
||||
ROOM_DARK_HYRULE_CASTLE_3F_BOTTOM_RIGHT_TOWER,
|
||||
ROOM_DARK_HYRULE_CASTLE_3F_KEATON_HALL_TO_VAATI,
|
||||
ROOM_DARK_HYRULE_CASTLE_3F_TRIPLE_DARKNUT,
|
||||
ROOM_DARK_HYRULE_CASTLE_2F_TOP_LEFT_TOWER,
|
||||
ROOM_DARK_HYRULE_CASTLE_2F_TOP_LEFT_CORNER,
|
||||
ROOM_DARK_HYRULE_CASTLE_2F_BOSS_KEY,
|
||||
ROOM_DARK_HYRULE_CASTLE_2F_BLUE_WARP,
|
||||
ROOM_DARK_HYRULE_CASTLE_2F_TOP_RIGHT_CORNER_GHINI,
|
||||
ROOM_DARK_HYRULE_CASTLE_2F_TOP_RIGHT_CORNER_TORCHES,
|
||||
ROOM_DARK_HYRULE_CASTLE_2F_TOP_RIGHT_TOWER,
|
||||
ROOM_DARK_HYRULE_CASTLE_2F_TOP_LEFT_DARKNUT,
|
||||
ROOM_DARK_HYRULE_CASTLE_2F_SPARKS,
|
||||
ROOM_DARK_HYRULE_CASTLE_2F_TOP_RIGHT_DARKNUTS,
|
||||
ROOM_DARK_HYRULE_CASTLE_2F_LEFT,
|
||||
ROOM_DARK_HYRULE_CASTLE_2F_RIGHT,
|
||||
ROOM_DARK_HYRULE_CASTLE_2F_BOTTOM_LEFT_DARKNUTS,
|
||||
ROOM_DARK_HYRULE_CASTLE_2F_BOSS_DOOR,
|
||||
ROOM_DARK_HYRULE_CASTLE_2F_BOTTOM_RIGHT_DARKNUT,
|
||||
ROOM_DARK_HYRULE_CASTLE_2F_BOTTOM_LEFT_CORNER_PUZZLE,
|
||||
ROOM_DARK_HYRULE_CASTLE_2F_ENTRANCE,
|
||||
ROOM_DARK_HYRULE_CASTLE_2F_BOTTOM_RIGHT_CORNER,
|
||||
ROOM_DARK_HYRULE_CASTLE_2F_BOTTOM_LEFT_TOWER,
|
||||
ROOM_DARK_HYRULE_CASTLE_2F_BOTTOM_LEFT_GHINI,
|
||||
ROOM_DARK_HYRULE_CASTLE_1b,
|
||||
ROOM_DARK_HYRULE_CASTLE_B1_ENTRANCE,
|
||||
ROOM_DARK_HYRULE_CASTLE_2F_BOTTOM_RIGHT_TOWER,
|
||||
ROOM_DARK_HYRULE_CASTLE_1F_TOP_LEFT_TOWER,
|
||||
ROOM_DARK_HYRULE_CASTLE_1F_THRONE_ROOM,
|
||||
ROOM_DARK_HYRULE_CASTLE_1F_COMPASS,
|
||||
ROOM_DARK_HYRULE_CASTLE_1F_TOP_RIGHT_TOWER,
|
||||
ROOM_DARK_HYRULE_CASTLE_1F_BEFORE_THRONE,
|
||||
ROOM_DARK_HYRULE_CASTLE_1F_LOOP_TOP_LEFT,
|
||||
ROOM_DARK_HYRULE_CASTLE_1F_LOOP_TOP,
|
||||
ROOM_DARK_HYRULE_CASTLE_1F_LOOP_TOP_RIGHT,
|
||||
ROOM_DARK_HYRULE_CASTLE_1F_LOOP_LEFT,
|
||||
ROOM_DARK_HYRULE_CASTLE_1F_LOOP_RIGHT,
|
||||
ROOM_DARK_HYRULE_CASTLE_1F_LOOP_BOTTOM_LEFT,
|
||||
ROOM_DARK_HYRULE_CASTLE_1F_LOOP_BOTTOM,
|
||||
ROOM_DARK_HYRULE_CASTLE_1F_LOOP_BOTTOM_RIGHT,
|
||||
ROOM_DARK_HYRULE_CASTLE_1F_BOTTOM_LEFT_TOWER,
|
||||
ROOM_DARK_HYRULE_CASTLE_1F_BOTTOM_RIGHT_TOWER,
|
||||
ROOM_DARK_HYRULE_CASTLE_B1_BELOW_THRONE,
|
||||
ROOM_DARK_HYRULE_CASTLE_B1_BELOW_COMPASS,
|
||||
ROOM_DARK_HYRULE_CASTLE_B1_BEFORE_THRONE,
|
||||
ROOM_DARK_HYRULE_CASTLE_B1_TO_PRISON,
|
||||
ROOM_DARK_HYRULE_CASTLE_B1_BOMB_WALL,
|
||||
ROOM_DARK_HYRULE_CASTLE_B1_KEATONS,
|
||||
ROOM_DARK_HYRULE_CASTLE_B1_TO_PRISON_FIREBAR,
|
||||
ROOM_DARK_HYRULE_CASTLE_B1_CANNONS,
|
||||
ROOM_DARK_HYRULE_CASTLE_B1_LEFT,
|
||||
ROOM_DARK_HYRULE_CASTLE_B1_RIGHT,
|
||||
ROOM_DARK_HYRULE_CASTLE_B1_MAP,
|
||||
ROOM_DARK_HYRULE_CASTLE_B2_TO_PRISON,
|
||||
ROOM_DARK_HYRULE_CASTLE_B2_PRISON,
|
||||
ROOM_DARK_HYRULE_CASTLE_B2_DROPDOWN,
|
||||
ROOM_DARK_HYRULE_CASTLE_3b,
|
||||
ROOM_DARK_HYRULE_CASTLE_3c,
|
||||
ROOM_DARK_HYRULE_CASTLE_3d,
|
||||
ROOM_DARK_HYRULE_CASTLE_3e,
|
||||
ROOM_DARK_HYRULE_CASTLE_3f,
|
||||
// AREA_DARK_HYRULE_CASTLE_OUTSIDE
|
||||
ROOM_DARK_HYRULE_CASTLE_OUTSIDE_ZELDA_STATUE_PLATFORM = 0,
|
||||
ROOM_DARK_HYRULE_CASTLE_OUTSIDE_GARDEN,
|
||||
ROOM_DARK_HYRULE_CASTLE_OUTSIDE_NORTHWEST,
|
||||
ROOM_DARK_HYRULE_CASTLE_OUTSIDE_NORTHEAST,
|
||||
ROOM_DARK_HYRULE_CASTLE_OUTSIDE_EAST,
|
||||
ROOM_DARK_HYRULE_CASTLE_OUTSIDE_SOUTHWEST,
|
||||
ROOM_DARK_HYRULE_CASTLE_OUTSIDE_SOUTH,
|
||||
ROOM_DARK_HYRULE_CASTLE_OUTSIDE_SOUTHEAST,
|
||||
// AREA_VAATIS_ARMS
|
||||
ROOM_VAATIS_ARMS_FIRST = 0,
|
||||
ROOM_VAATIS_ARMS_SECOND,
|
||||
// AREA_VAATI_3
|
||||
ROOM_VAATI_3_0 = 0,
|
||||
// AREA_VAATI_2
|
||||
ROOM_VAATI_2_0 = 0,
|
||||
// AREA_DARK_HYRULE_CASTLE_BRIDGE
|
||||
ROOM_DARK_HYRULE_CASTLE_BRIDGE_MAIN = 0,
|
||||
// AREA_NULL_8E
|
||||
ROOM_NULL_8E_0 = 0,
|
||||
// AREA_8F
|
||||
ROOM_8F_0 = 0,
|
||||
} RoomID;
|
||||
|
||||
#endif // TMC_ROOMID_H
|
|
@ -0,0 +1,54 @@
|
|||
#ifndef TMC_TRANSITIONS_H
|
||||
#define TMC_TRANSITIONS_H
|
||||
#include "global.h"
|
||||
#include "roomid.h"
|
||||
|
||||
typedef enum {
|
||||
WARP_TYPE_BORDER,
|
||||
WARP_TYPE_AREA,
|
||||
WARP_TYPE_END_OF_LIST = -1,
|
||||
} WarpType;
|
||||
|
||||
typedef enum {
|
||||
TRANSITION_TYPE_NORMAL,
|
||||
TRANSITION_TYPE_INSTANT_MINISH,
|
||||
TRANSITION_TYPE_DROP_IN,
|
||||
TRANSITION_TYPE_INSTANT,
|
||||
TRANSITION_TYPE_STEP_FORWARD,
|
||||
TRANSITION_TYPE_5,
|
||||
TRANSITION_TYPE_DROP_IN_MINISH,
|
||||
TRANSITION_TYPE_STAIR_EXIT,
|
||||
TRANSITION_TYPE_8,
|
||||
TRANSITION_TYPE_9,
|
||||
TRANSITION_TYPE_HOP_IN_FORWARD,
|
||||
TRANSITION_TYPE_HOP_IN,
|
||||
TRANSITION_TYPE_FLY_IN,
|
||||
} TransitionType;
|
||||
|
||||
typedef struct Transition {
|
||||
WarpType warp_type : 8;
|
||||
u8 subtype;
|
||||
u16 startX;
|
||||
u16 startY;
|
||||
u16 endX;
|
||||
u16 endY;
|
||||
u8 shape;
|
||||
u8 area;
|
||||
RoomID room : 8;
|
||||
u8 height;
|
||||
TransitionType transition_type : 8;
|
||||
u8 facing_direction; // 0-4
|
||||
u8 unk0;
|
||||
u8 unk1;
|
||||
u8 unk2;
|
||||
u8 unk3;
|
||||
} Transition;
|
||||
|
||||
extern const Transition gExitList_RoyalValley_ForestMaze[];
|
||||
extern const Transition gUnk_08134FBC[];
|
||||
extern const Transition gUnk_08135048[];
|
||||
extern const Transition gUnk_08135190[];
|
||||
extern const Transition gUnk_0813A76C[];
|
||||
extern const Transition* const* const gExitLists[];
|
||||
|
||||
#endif // TMC_TRANSITIONS_H
|
|
@ -1655,7 +1655,7 @@ SECTIONS {
|
|||
data/gfx/fixed_type_gfx.o(.rodata);
|
||||
data/const/movement.o(.rodata);
|
||||
src/movement.o(.rodata);
|
||||
data/map/exit_lists.o(.rodata);
|
||||
src/data/transitions.o(.rodata);
|
||||
data/gfx_0813AA54.o(.rodata);
|
||||
data/gfx/sprite_gfx.o(.rodata);
|
||||
data/gfx/frame_obj_lists.o(.rodata);
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -30,6 +30,8 @@
|
|||
#include "subtask.h"
|
||||
#include "itemMetaData.h"
|
||||
#include "player.h"
|
||||
#include "transitions.h"
|
||||
#include "roomid.h"
|
||||
|
||||
// Game task
|
||||
|
||||
|
@ -82,7 +84,6 @@ extern void** gAreaTilesets[];
|
|||
extern void** gAreaRoomMaps[];
|
||||
extern void* gAreaMetatiles[];
|
||||
extern void* gUnk_080B755C[];
|
||||
extern void** gExitLists[];
|
||||
extern void** gAreaTable[];
|
||||
|
||||
extern void FinalizeSave(void);
|
||||
|
@ -176,7 +177,7 @@ typedef struct {
|
|||
|
||||
typedef struct {
|
||||
u8 area;
|
||||
u8 room;
|
||||
RoomID room : 8;
|
||||
u8 _2;
|
||||
u8 _3;
|
||||
u16 x;
|
||||
|
@ -1419,7 +1420,7 @@ static void InitRoomResInfo(RoomResInfo* info, RoomHeader* r_hdr, u32 area, u32
|
|||
info->map = *(gAreaRoomMaps[area] + room);
|
||||
info->metatiles = gAreaMetatiles[area];
|
||||
info->bg_anim = gUnk_080B755C[area];
|
||||
info->exits = *(gExitLists[area] + room);
|
||||
info->exits = gExitLists[area][room];
|
||||
if (gAreaTable[area] != NULL) {
|
||||
info->properties = *(gAreaTable[area] + room);
|
||||
}
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
#include "asm.h"
|
||||
#include "item.h"
|
||||
#include "coord.h"
|
||||
#include "transitions.h"
|
||||
#include "functions.h"
|
||||
|
||||
/** Collisions. */
|
||||
|
@ -29,12 +30,6 @@ typedef enum {
|
|||
COL_EAST_ANY = 0xe000,
|
||||
} Collisions;
|
||||
|
||||
extern u8 gExitList_RoyalValley_ForestMaze[];
|
||||
extern u8 gUnk_08135190[];
|
||||
extern u8 gUnk_08134FBC[];
|
||||
extern u8 gUnk_08135048[];
|
||||
extern u8 gUnk_0813A76C[];
|
||||
|
||||
bool32 IsTileCollision(const u8*, s32, s32, u32);
|
||||
void CalculateEntityTileCollisions(Entity*, u32, u32);
|
||||
bool32 ProcessMovementInternal(Entity*, s32, s32, u32);
|
||||
|
@ -2269,28 +2264,27 @@ void ProcessMovementInternal2(Entity* this, u32 direction, u32 speed) {
|
|||
void sub_080AF250(s32 param_1) {
|
||||
gArea.pCurrentRoomInfo = GetCurrentRoomInfo();
|
||||
if (param_1 != 0) {
|
||||
(gArea.pCurrentRoomInfo)->exits = gUnk_08135190;
|
||||
gArea.pCurrentRoomInfo->exits = gUnk_08135190;
|
||||
} else {
|
||||
(gArea.pCurrentRoomInfo)->exits = gExitList_RoyalValley_ForestMaze;
|
||||
gArea.pCurrentRoomInfo->exits = gExitList_RoyalValley_ForestMaze;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_080AF284(void) {
|
||||
if (CheckPlayerInRegion(0x78, gRoomControls.height - 0x50, 0x78, 0x50)) {
|
||||
gArea.pCurrentRoomInfo = GetCurrentRoomInfo();
|
||||
(gArea.pCurrentRoomInfo)->exits = gUnk_08135048;
|
||||
gArea.pCurrentRoomInfo->exits = gUnk_08135048;
|
||||
} else {
|
||||
if (GetInventoryValue(ITEM_FOURSWORD) == 0) {
|
||||
return;
|
||||
if (GetInventoryValue(ITEM_FOURSWORD) != 0) {
|
||||
gArea.pCurrentRoomInfo = GetCurrentRoomInfo();
|
||||
gArea.pCurrentRoomInfo->exits = gUnk_08134FBC;
|
||||
}
|
||||
gArea.pCurrentRoomInfo = GetCurrentRoomInfo();
|
||||
(gArea.pCurrentRoomInfo)->exits = gUnk_08134FBC;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_080AF2E4(void) {
|
||||
if (GetInventoryValue(ITEM_FOURSWORD)) {
|
||||
gArea.pCurrentRoomInfo = GetCurrentRoomInfo();
|
||||
(gArea.pCurrentRoomInfo)->exits = gUnk_0813A76C;
|
||||
gArea.pCurrentRoomInfo->exits = gUnk_0813A76C;
|
||||
}
|
||||
}
|
||||
|
|
516
src/roomInit.c
516
src/roomInit.c
File diff suppressed because it is too large
Load Diff
|
@ -333,7 +333,7 @@ void UpdateIsDiggingCave(void) {
|
|||
switch (gRoomControls.area) {
|
||||
case AREA_LAKE_WOODS_CAVE:
|
||||
case AREA_HYRULE_DIG_CAVES:
|
||||
case AREA_DIG_CAVES_1:
|
||||
case AREA_DIG_CAVES:
|
||||
case AREA_CRENEL_DIG_CAVE:
|
||||
case AREA_VEIL_FALLS_DIG_CAVE:
|
||||
case AREA_CASTOR_WILDS_DIG_CAVE:
|
||||
|
|
|
@ -79,7 +79,7 @@ static const SaveFile gDemoSave = {
|
|||
.name = "\x97\x7f\xdd",
|
||||
.saved_status = {
|
||||
.area_next = AREA_DEEPWOOD_SHRINE,
|
||||
.room_next = 0xb,
|
||||
.room_next = ROOM_DEEPWOOD_SHRINE_ENTRANCE,
|
||||
.start_pos_x = 0xa8,
|
||||
.start_pos_y = 0xc8,
|
||||
.layer = 1,
|
||||
|
|
|
@ -1,43 +0,0 @@
|
|||
#include "exitlist.h"
|
||||
#include "reader.h"
|
||||
#include <fmt/format.h>
|
||||
#include <util/file.h>
|
||||
|
||||
void ExitListAsset::convertToHumanReadable(const std::vector<char>& baserom) {
|
||||
Reader reader(baserom, start, size);
|
||||
auto file = util::open_file(assetPath, "w");
|
||||
while (reader.cursor < size) {
|
||||
u16 transition_type = reader.read_u16();
|
||||
u16 x_pos = reader.read_u16();
|
||||
u16 y_pos = reader.read_u16();
|
||||
u16 dest_x = reader.read_u16();
|
||||
u16 dest_y = reader.read_u16();
|
||||
u8 screen_edge = reader.read_u8();
|
||||
u8 dest_area = reader.read_u8();
|
||||
u8 dest_room = reader.read_u8();
|
||||
u8 unknown_2 = reader.read_u8();
|
||||
u8 unknown_3 = reader.read_u8();
|
||||
u8 unknown_4 = reader.read_u8();
|
||||
u16 unknown_5 = reader.read_u16();
|
||||
u16 padding_1 = reader.read_u16();
|
||||
if (transition_type == 0xffff) {
|
||||
std::fputs("\texit_list_end\n", file.get());
|
||||
break;
|
||||
}
|
||||
auto line = fmt::format("\texit transition={}", transition_type);
|
||||
line += opt_param(", x={:#x}", 0, x_pos);
|
||||
line += opt_param(", y={:#x}", 0, y_pos);
|
||||
line += opt_param(", destX={:#x}", 0, dest_x);
|
||||
line += opt_param(", destY={:#x}", 0, dest_y);
|
||||
line += opt_param(", screenEdge={:#x}", 0, screen_edge);
|
||||
line += opt_param(", destArea={:#x}", 0, dest_area);
|
||||
line += opt_param(", destRoom={:#x}", 0, dest_room);
|
||||
line += opt_param(", unknown={:#x}", 0, unknown_2);
|
||||
line += opt_param(", unknown2={:#x}", 0, unknown_3);
|
||||
line += opt_param(", unknown3={:#x}", 0, unknown_4);
|
||||
line += opt_param(", unknown4={:#x}", 0, unknown_5);
|
||||
line += opt_param(", padding={:#x}", 0, padding_1);
|
||||
std::fputs(line.c_str(), file.get());
|
||||
std::fputc('\n', file.get());
|
||||
}
|
||||
}
|
|
@ -1,7 +0,0 @@
|
|||
#include "macroasm.h"
|
||||
|
||||
class ExitListAsset : public BaseMacroAsmAsset {
|
||||
public:
|
||||
using BaseMacroAsmAsset::BaseMacroAsmAsset;
|
||||
virtual void convertToHumanReadable(const std::vector<char>& baserom);
|
||||
};
|
|
@ -1,7 +1,6 @@
|
|||
#include "main.h"
|
||||
#include "assets/aif.h"
|
||||
#include "assets/animation.h"
|
||||
#include "assets/exitlist.h"
|
||||
#include "assets/frameobjlists.h"
|
||||
#include "assets/gfx.h"
|
||||
#include "assets/midi.h"
|
||||
|
@ -267,8 +266,6 @@ std::unique_ptr<BaseAsset> getAssetHandlerByType(const std::filesystem::path& pa
|
|||
assetHandler = std::make_unique<AnimationAsset>(path, start, size, asset);
|
||||
} else if (type == "sprite_frame") {
|
||||
assetHandler = std::make_unique<SpriteFrameAsset>(path, start, size, asset);
|
||||
} else if (type == "exit_list") {
|
||||
assetHandler = std::make_unique<ExitListAsset>(path, start, size, asset);
|
||||
} else if (type == "frame_obj_lists") {
|
||||
assetHandler = std::make_unique<FrameObjListsAsset>(path, start, size, asset);
|
||||
} else if (type == "midi") {
|
||||
|
|
Loading…
Reference in New Issue