mirror of https://github.com/zeldaret/tmc.git
New entity struct in coord.c
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parent
7780c76eac
commit
673b8d2e69
36
src/coord.c
36
src/coord.c
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@ -1,6 +1,8 @@
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#define NENT_DEPRECATED
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#include "asm.h"
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#include "area.h"
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#include "player.h"
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#include "new_player.h"
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#include "coord.h"
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#include "common.h"
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#include "sound.h"
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@ -38,7 +40,7 @@ void sub_0806F38C(void) {
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u32 sub_0806F39C(Entity* ent) {
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s32 dist;
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if (gPlayerEntity.animationState & 2) {
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if (gNewPlayerEntity.base.animationState & 2) {
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dist = ent->x.HALF.HI - gPlayerEntity.x.HALF.HI;
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} else {
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dist = ent->y.HALF.HI - gPlayerEntity.y.HALF.HI;
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@ -55,10 +57,10 @@ u32 sub_0806F39C(Entity* ent) {
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}
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bool32 sub_0806F3E4(Entity* ent) {
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Entity tmp_ent;
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GenericEntity tmp_ent;
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s8* p;
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if ((gPlayerState.field_0x1c & 0x7F) != 1)
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if ((gPlayerState.field_0x1c & ~0x80) != 1)
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return 0;
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switch (gPlayerState.gustJarSpeed) {
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case 1:
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@ -74,15 +76,15 @@ bool32 sub_0806F3E4(Entity* ent) {
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if (ent->knockbackSpeed > 0x500)
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ent->knockbackSpeed = 0x500;
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p = &gUnk_08126EE4[gPlayerEntity.animationState & 0xE];
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tmp_ent.x.HALF.HI = p[0] + gPlayerEntity.x.HALF.HI;
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tmp_ent.y.HALF.HI = p[1] + gPlayerEntity.y.HALF.HI;
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LinearMoveDirection(ent, ent->knockbackSpeed, GetFacingDirection(ent, &tmp_ent));
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if (sub_0800419C(&tmp_ent, ent, 4, 4)) {
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tmp_ent.base.x.HALF.HI = p[0] + gPlayerEntity.x.HALF.HI;
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tmp_ent.base.y.HALF.HI = p[1] + gPlayerEntity.y.HALF.HI;
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LinearMoveDirection(ent, ent->knockbackSpeed, GetFacingDirection(ent, &tmp_ent.base));
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if (sub_0800419C(&tmp_ent.base, ent, 4, 4)) {
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u32 state = ent->field_0x1c & 0xF;
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if (state == 2) {
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Entity* item;
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ent->subAction = 3;
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(Entity*)gPlayerEntity.field_0x70.WORD = ent;
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gNewPlayerEntity.unk_70 = ent;
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gPlayerState.field_0x1c = 7;
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item = CreatePlayerItem(0x11, 0, 0, 0);
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if (item != NULL) {
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@ -116,7 +118,7 @@ void sub_0806F4E8(Entity* ent) {
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}
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}
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u32 sub_0806F520(Entity* ent) {
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bool32 sub_0806F520(Entity* ent) {
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if (ent->bitfield == 0x93)
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return 1;
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ent->field_0x3a &= ~4;
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@ -336,38 +338,38 @@ void SortEntityBelow(Entity* above_ent, Entity* below_ent) {
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below_ent->spritePriority.b0 = gSpriteSortBelowTable[above_ent->spritePriority.b0];
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}
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void sub_0806FB00(Entity* ent, u32 param_1, u32 param_2, u32 param_3) {
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void sub_0806FB00(GenericEntity* ent, u32 param_1, u32 param_2, u32 param_3) {
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if (param_3 == 0) {
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param_3 = 1;
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}
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ent->field_0x7c.BYTES.byte2 = 0;
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ent->field_0x7c.BYTES.byte3 = param_3;
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ent->field_0x80.HWORD = ent->x.HALF.HI;
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ent->field_0x82.HWORD = ent->y.HALF.HI;
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ent->field_0x80.HWORD = ent->base.x.HALF.HI;
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ent->field_0x82.HWORD = ent->base.y.HALF.HI;
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ent->cutsceneBeh.HWORD = param_1;
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ent->field_0x86.HWORD = param_2;
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}
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bool32 sub_0806FB38(Entity* ent) {
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bool32 sub_0806FB38(GenericEntity* ent) {
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s32 val;
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u32 rv;
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if (ent->field_0x7c.BYTES.byte2 < ent->field_0x7c.BYTES.byte3) {
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ent->field_0x7c.BYTES.byte2++;
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ent->x.HALF.HI =
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ent->base.x.HALF.HI =
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((((((s16)ent->cutsceneBeh.HWORD - (s16)ent->field_0x80.HWORD) * ent->field_0x7c.BYTES.byte2) << 8) /
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ent->field_0x7c.BYTES.byte3) >>
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8) +
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ent->field_0x80.HWORD;
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ent->y.HALF.HI =
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ent->base.y.HALF.HI =
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(((((((s16)ent->field_0x86.HWORD - (s16)ent->field_0x82.HWORD) * ent->field_0x7c.BYTES.byte2) << 8) /
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ent->field_0x7c.BYTES.byte3) >>
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8)) +
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ent->field_0x82.HWORD;
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rv = 0;
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} else {
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ent->x.HALF.HI = ent->cutsceneBeh.HWORD;
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ent->y.HALF.HI = ent->field_0x86.HWORD;
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ent->base.x.HALF.HI = ent->cutsceneBeh.HWORD;
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ent->base.y.HALF.HI = ent->field_0x86.HWORD;
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rv = 1;
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}
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return rv;
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