New entity struct in coord.c

This commit is contained in:
Elliptic Ellipsis 2022-03-18 23:17:22 +00:00
parent 7780c76eac
commit 673b8d2e69
1 changed files with 19 additions and 17 deletions

View File

@ -1,6 +1,8 @@
#define NENT_DEPRECATED
#include "asm.h" #include "asm.h"
#include "area.h" #include "area.h"
#include "player.h" #include "player.h"
#include "new_player.h"
#include "coord.h" #include "coord.h"
#include "common.h" #include "common.h"
#include "sound.h" #include "sound.h"
@ -38,7 +40,7 @@ void sub_0806F38C(void) {
u32 sub_0806F39C(Entity* ent) { u32 sub_0806F39C(Entity* ent) {
s32 dist; s32 dist;
if (gPlayerEntity.animationState & 2) { if (gNewPlayerEntity.base.animationState & 2) {
dist = ent->x.HALF.HI - gPlayerEntity.x.HALF.HI; dist = ent->x.HALF.HI - gPlayerEntity.x.HALF.HI;
} else { } else {
dist = ent->y.HALF.HI - gPlayerEntity.y.HALF.HI; dist = ent->y.HALF.HI - gPlayerEntity.y.HALF.HI;
@ -55,10 +57,10 @@ u32 sub_0806F39C(Entity* ent) {
} }
bool32 sub_0806F3E4(Entity* ent) { bool32 sub_0806F3E4(Entity* ent) {
Entity tmp_ent; GenericEntity tmp_ent;
s8* p; s8* p;
if ((gPlayerState.field_0x1c & 0x7F) != 1) if ((gPlayerState.field_0x1c & ~0x80) != 1)
return 0; return 0;
switch (gPlayerState.gustJarSpeed) { switch (gPlayerState.gustJarSpeed) {
case 1: case 1:
@ -74,15 +76,15 @@ bool32 sub_0806F3E4(Entity* ent) {
if (ent->knockbackSpeed > 0x500) if (ent->knockbackSpeed > 0x500)
ent->knockbackSpeed = 0x500; ent->knockbackSpeed = 0x500;
p = &gUnk_08126EE4[gPlayerEntity.animationState & 0xE]; p = &gUnk_08126EE4[gPlayerEntity.animationState & 0xE];
tmp_ent.x.HALF.HI = p[0] + gPlayerEntity.x.HALF.HI; tmp_ent.base.x.HALF.HI = p[0] + gPlayerEntity.x.HALF.HI;
tmp_ent.y.HALF.HI = p[1] + gPlayerEntity.y.HALF.HI; tmp_ent.base.y.HALF.HI = p[1] + gPlayerEntity.y.HALF.HI;
LinearMoveDirection(ent, ent->knockbackSpeed, GetFacingDirection(ent, &tmp_ent)); LinearMoveDirection(ent, ent->knockbackSpeed, GetFacingDirection(ent, &tmp_ent.base));
if (sub_0800419C(&tmp_ent, ent, 4, 4)) { if (sub_0800419C(&tmp_ent.base, ent, 4, 4)) {
u32 state = ent->field_0x1c & 0xF; u32 state = ent->field_0x1c & 0xF;
if (state == 2) { if (state == 2) {
Entity* item; Entity* item;
ent->subAction = 3; ent->subAction = 3;
(Entity*)gPlayerEntity.field_0x70.WORD = ent; gNewPlayerEntity.unk_70 = ent;
gPlayerState.field_0x1c = 7; gPlayerState.field_0x1c = 7;
item = CreatePlayerItem(0x11, 0, 0, 0); item = CreatePlayerItem(0x11, 0, 0, 0);
if (item != NULL) { if (item != NULL) {
@ -116,7 +118,7 @@ void sub_0806F4E8(Entity* ent) {
} }
} }
u32 sub_0806F520(Entity* ent) { bool32 sub_0806F520(Entity* ent) {
if (ent->bitfield == 0x93) if (ent->bitfield == 0x93)
return 1; return 1;
ent->field_0x3a &= ~4; ent->field_0x3a &= ~4;
@ -336,38 +338,38 @@ void SortEntityBelow(Entity* above_ent, Entity* below_ent) {
below_ent->spritePriority.b0 = gSpriteSortBelowTable[above_ent->spritePriority.b0]; below_ent->spritePriority.b0 = gSpriteSortBelowTable[above_ent->spritePriority.b0];
} }
void sub_0806FB00(Entity* ent, u32 param_1, u32 param_2, u32 param_3) { void sub_0806FB00(GenericEntity* ent, u32 param_1, u32 param_2, u32 param_3) {
if (param_3 == 0) { if (param_3 == 0) {
param_3 = 1; param_3 = 1;
} }
ent->field_0x7c.BYTES.byte2 = 0; ent->field_0x7c.BYTES.byte2 = 0;
ent->field_0x7c.BYTES.byte3 = param_3; ent->field_0x7c.BYTES.byte3 = param_3;
ent->field_0x80.HWORD = ent->x.HALF.HI; ent->field_0x80.HWORD = ent->base.x.HALF.HI;
ent->field_0x82.HWORD = ent->y.HALF.HI; ent->field_0x82.HWORD = ent->base.y.HALF.HI;
ent->cutsceneBeh.HWORD = param_1; ent->cutsceneBeh.HWORD = param_1;
ent->field_0x86.HWORD = param_2; ent->field_0x86.HWORD = param_2;
} }
bool32 sub_0806FB38(Entity* ent) { bool32 sub_0806FB38(GenericEntity* ent) {
s32 val; s32 val;
u32 rv; u32 rv;
if (ent->field_0x7c.BYTES.byte2 < ent->field_0x7c.BYTES.byte3) { if (ent->field_0x7c.BYTES.byte2 < ent->field_0x7c.BYTES.byte3) {
ent->field_0x7c.BYTES.byte2++; ent->field_0x7c.BYTES.byte2++;
ent->x.HALF.HI = ent->base.x.HALF.HI =
((((((s16)ent->cutsceneBeh.HWORD - (s16)ent->field_0x80.HWORD) * ent->field_0x7c.BYTES.byte2) << 8) / ((((((s16)ent->cutsceneBeh.HWORD - (s16)ent->field_0x80.HWORD) * ent->field_0x7c.BYTES.byte2) << 8) /
ent->field_0x7c.BYTES.byte3) >> ent->field_0x7c.BYTES.byte3) >>
8) + 8) +
ent->field_0x80.HWORD; ent->field_0x80.HWORD;
ent->y.HALF.HI = ent->base.y.HALF.HI =
(((((((s16)ent->field_0x86.HWORD - (s16)ent->field_0x82.HWORD) * ent->field_0x7c.BYTES.byte2) << 8) / (((((((s16)ent->field_0x86.HWORD - (s16)ent->field_0x82.HWORD) * ent->field_0x7c.BYTES.byte2) << 8) /
ent->field_0x7c.BYTES.byte3) >> ent->field_0x7c.BYTES.byte3) >>
8)) + 8)) +
ent->field_0x82.HWORD; ent->field_0x82.HWORD;
rv = 0; rv = 0;
} else { } else {
ent->x.HALF.HI = ent->cutsceneBeh.HWORD; ent->base.x.HALF.HI = ent->cutsceneBeh.HWORD;
ent->y.HALF.HI = ent->field_0x86.HWORD; ent->base.y.HALF.HI = ent->field_0x86.HWORD;
rv = 1; rv = 1;
} }
return rv; return rv;