mirror of https://github.com/zeldaret/tmc.git
ok townMinish sub_0806AC3C
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parent
8ab5503804
commit
6784ec9e62
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@ -6,77 +6,6 @@
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.text
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thumb_func_start sub_0806AC3C
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sub_0806AC3C: @ 0x0806AC3C
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push {r4, r5, lr}
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adds r5, r0, #0
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adds r0, #0x58
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ldrb r0, [r0]
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cmp r0, #3
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bhi _0806ACBA
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ldr r4, _0806AC6C @ =gPlayerEntity
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adds r0, r5, #0
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adds r1, r4, #0
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movs r2, #0x18
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movs r3, #0x18
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bl sub_080041A0
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cmp r0, #0
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beq _0806AC70
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adds r0, r5, #0
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adds r1, r4, #0
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bl GetFacingDirection
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adds r2, r0, #0
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movs r0, #0x1e
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ands r2, r0
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b _0806AC74
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.align 2, 0
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_0806AC6C: .4byte gPlayerEntity
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_0806AC70:
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ldrb r0, [r5, #0x14]
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lsls r2, r0, #2
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_0806AC74:
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adds r0, r5, #0
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adds r0, #0x69
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ldrb r3, [r0]
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adds r4, r0, #0
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cmp r2, r3
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beq _0806AC9A
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subs r0, r2, r3
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movs r1, #0x1f
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ands r0, r1
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cmp r0, #0xf
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bgt _0806AC8E
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subs r0, r3, #1
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b _0806AC90
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_0806AC8E:
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adds r0, r3, #1
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_0806AC90:
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strb r0, [r4]
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ldrb r1, [r4]
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movs r0, #0x1f
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ands r0, r1
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strb r0, [r4]
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_0806AC9A:
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ldrb r1, [r4]
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movs r0, #7
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ands r0, r1
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cmp r0, #0
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bne _0806ACBA
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ldrb r0, [r4]
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bl sub_0806F5B0
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strb r0, [r5, #0x14]
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ldrb r1, [r5, #0x14]
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lsrs r1, r1, #1
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movs r0, #2
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eors r1, r0
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adds r0, r5, #0
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bl InitializeAnimation
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_0806ACBA:
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adds r0, r5, #0
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bl UpdateAnimationSingleFrame
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pop {r4, r5, pc}
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.align 2, 0
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thumb_func_start sub_0806ACC4
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sub_0806ACC4: @ 0x0806ACC4
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push {r4, r5, lr}
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@ -1,35 +1,32 @@
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#include "global.h"
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#include "entity.h"
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#include "npc.h"
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#include "functions.h"
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extern void InitializeAnimation(Entity *, u32);
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extern void InitializeAnimation(Entity*, u32);
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extern u32 LoadExtraSpriteData(Entity*, SpriteLoadData*);
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extern void sub_0806ED78(Entity *);
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extern void sub_0806ACC4(Entity*);
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extern void sub_0806ED78(Entity*);
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extern u32 sub_0806F5B0(u32);
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extern void (*gUnk_081126E8[])();
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extern void sub_0806ACC4(Entity *);
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extern u32 LoadExtraSpriteData(Entity *, SpriteLoadData *);
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extern SpriteLoadData gUnk_08112674[];
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extern void (*gUnk_081126E8[])();
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void TownMinish(Entity *this)
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{
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void TownMinish(Entity* this) {
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if ((this->flags & 2) == 0) {
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(*gUnk_081126E8[this->action])(this);
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gUnk_081126E8[this->action](this);
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sub_0806ED78(this);
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}
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else {
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} else {
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sub_0806ACC4(this);
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}
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}
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void sub_0806ABFC(Entity *this)
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{
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void sub_0806ABFC(Entity* this) {
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u8 animationState;
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SpriteLoadData* SpriteLoadData = &gUnk_08112674[this->entityType.form << 2];
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if (!LoadExtraSpriteData(this, SpriteLoadData))
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{
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if (!LoadExtraSpriteData(this, SpriteLoadData)) {
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return;
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}
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@ -44,41 +41,34 @@ void sub_0806ABFC(Entity *this)
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this->actionDelay = 0;
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}
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// Not matching yet, not 100% sure it's functionally identical
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/*void sub_0806AC3C(Entity *this) {
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if (this->field_0x58 <= 3) {
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void sub_0806AC3C(Entity* this) {
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if (this->animIndex <= 3) {
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s32 unk;
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u8 field_0x68;
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Entity *link = &gPlayerEntity;
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Entity* link = &gPlayerEntity;
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if (sub_080041A0(this, link, 0x18, 0x18)) {
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unk = GetFacingDirection(this, link) & (u8)0x1e;
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}
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else {
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unk = this->animationState << 2;
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unk = GetFacingDirection(this, link) & 0x1e;
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} else {
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unk = this->animationState * 4;
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}
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field_0x68.HALF.HI = this->field_0x68.HALF.HI;
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if (unk != field_0x68.HALF.HI) {
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if (unk != this->field_0x68.HALF.HI) {
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s32 temp;
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if (((unk - field_0x68.HALF.HI) & 0x1f) <= 0xf) {
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field_0x68.HALF.HI--;
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}
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else {
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field_0x68.HALF.HI++;
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if (((unk - this->field_0x68.HALF.HI) & 0x1f) <= 0xf) {
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this->field_0x68.HALF.HI--;
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} else {
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this->field_0x68.HALF.HI++;
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}
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temp = field_0x68.HALF.HI;
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this->field_0x68.HALF.HI = temp & 0x1f;
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this->field_0x68.HALF.HI &= 0x1f;
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}
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if (!(this->field_0x68.HALF.HI & 7)) {
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this->animationState = sub_0806F5B0(this->field_0x68.HALF.HI);
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UpdateSprite(this, (this->animationState >> 1) ^ 2);
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InitializeAnimation(this, (this->animationState / 2) ^ 2);
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}
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}
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sub_080042B8(this);
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}*/
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UpdateAnimationSingleFrame(this);
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}
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