struct_02002A40 -> structures.h

This commit is contained in:
theo3 2020-08-04 23:55:39 -07:00
parent 2575c0a63d
commit 6824834142
21 changed files with 208 additions and 310 deletions

View File

@ -5,237 +5,6 @@
.text
thumb_func_start sub_0807CD9C
sub_0807CD9C: @ 0x0807CD9C
push {lr}
bl sub_080530C8
pop {pc}
thumb_func_start sub_0807CDA4
sub_0807CDA4: @ 0x0807CDA4
push {lr}
ldr r2, _0807CDB8 @ =gUnk_0811E478
ldr r1, _0807CDBC @ =gMenu
ldrb r1, [r1, #7]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0807CDB8: .4byte gUnk_0811E478
_0807CDBC: .4byte gMenu
thumb_func_start sub_0807CDC0
sub_0807CDC0: @ 0x0807CDC0
push {lr}
ldr r0, _0807CDE0 @ =gUnk_02021EE0
ldrh r1, [r0, #0xa]
subs r1, #8
strh r1, [r0, #0xa]
movs r1, #8
ldrsh r0, [r0, r1]
cmp r0, #0
bgt _0807CDDC
ldr r0, _0807CDE4 @ =gMenu
movs r1, #8
strh r1, [r0, #0xa]
movs r1, #1
strb r1, [r0, #7]
_0807CDDC:
movs r0, #0
pop {pc}
.align 2, 0
_0807CDE0: .4byte gUnk_02021EE0
_0807CDE4: .4byte gMenu
thumb_func_start sub_0807CDE8
sub_0807CDE8: @ 0x0807CDE8
push {r4, r5, lr}
adds r4, r0, #0
ldr r1, _0807CE08 @ =gMenu
ldrh r0, [r1, #0xa]
cmp r0, #0
bne _0807CE4C
bl sub_0805616C
cmp r4, #1
beq _0807CE20
cmp r4, #1
blo _0807CE0C
cmp r4, #2
beq _0807CE2E
b _0807CE38
.align 2, 0
_0807CE08: .4byte gMenu
_0807CE0C:
movs r0, #0x80
lsls r0, r0, #0x12
ldrb r0, [r0, #4]
ldr r1, _0807CE1C @ =gUnk_02002A40
bl sub_0807CF08
b _0807CE36
.align 2, 0
_0807CE1C: .4byte gUnk_02002A40
_0807CE20:
movs r0, #0x80
lsls r0, r0, #0x12
ldrb r0, [r0, #4]
bl sub_0807CF48
movs r5, #1
b _0807CE38
_0807CE2E:
movs r0, #0x80
lsls r0, r0, #0x12
bl sub_0807CF10
_0807CE36:
adds r5, r0, #0
_0807CE38:
ldr r1, _0807CE48 @ =gMenu
strh r5, [r1, #0xa]
movs r0, #2
strb r0, [r1, #7]
bl sub_08056208
b _0807CE50
.align 2, 0
_0807CE48: .4byte gMenu
_0807CE4C:
subs r0, #1
strh r0, [r1, #0xa]
_0807CE50:
movs r0, #0
pop {r4, r5, pc}
thumb_func_start sub_0807CE54
sub_0807CE54: @ 0x0807CE54
push {r4, r5, lr}
movs r4, #0
ldr r2, _0807CE88 @ =gUnk_02021EE0
ldrh r0, [r2, #0xa]
adds r0, #8
strh r0, [r2, #0xa]
ldrh r3, [r2, #6]
movs r5, #6
ldrsh r1, [r2, r5]
lsls r0, r0, #0x10
asrs r0, r0, #0x10
cmp r1, r0
bgt _0807CE84
strh r3, [r2, #0xa]
bl sub_08050384
ldr r0, _0807CE8C @ =gMenu
movs r1, #0
strb r1, [r0, #7]
ldrh r0, [r0, #0xa]
subs r4, #1
cmp r0, #1
bne _0807CE84
movs r4, #1
_0807CE84:
adds r0, r4, #0
pop {r4, r5, pc}
.align 2, 0
_0807CE88: .4byte gUnk_02021EE0
_0807CE8C: .4byte gMenu
thumb_func_start sub_0807CE90
sub_0807CE90: @ 0x0807CE90
push {r4, r5, r6, lr}
movs r0, #0x40
bl sub_080B1520
movs r0, #4
bl sub_0807D1C4
adds r4, r0, #0
movs r5, #0
ldrh r0, [r4, #6]
ldr r6, _0807CF04 @ =gUnk_0811E484
ldrh r2, [r4]
adds r1, r6, #0
bl sub_0807D24C
cmp r0, #0
bne _0807CEB4
movs r5, #1
_0807CEB4:
ldrh r0, [r4, #8]
ldrh r2, [r4]
adds r1, r6, #0
bl sub_0807D24C
cmp r0, #0
bne _0807CEC4
adds r5, #2
_0807CEC4:
cmp r5, #0
beq _0807CEFE
cmp r5, #3
bne _0807CEEA
movs r0, #5
bl sub_0807CF68
movs r0, #3
bl sub_0807CF68
movs r0, #2
bl sub_0807CF68
movs r0, #1
bl sub_0807CF68
movs r0, #0
bl sub_0807CF68
_0807CEEA:
ldrh r0, [r4, #8]
ldrh r2, [r4]
adds r1, r6, #0
bl sub_0807D20C
ldrh r0, [r4, #6]
ldrh r2, [r4]
adds r1, r6, #0
bl sub_0807D20C
_0807CEFE:
movs r0, #1
pop {r4, r5, r6, pc}
.align 2, 0
_0807CF04: .4byte gUnk_0811E484
thumb_func_start sub_0807CF08
sub_0807CF08: @ 0x0807CF08
push {lr}
bl sub_0807CF88
pop {pc}
thumb_func_start sub_0807CF10
sub_0807CF10: @ 0x0807CF10
push {lr}
adds r1, r0, #0
movs r0, #3
bl sub_0807CF88
pop {pc}
thumb_func_start sub_0807CF1C
sub_0807CF1C: @ 0x0807CF1C
push {lr}
adds r1, r0, #0
movs r0, #5
bl sub_0807CF88
pop {pc}
thumb_func_start sub_0807CF28
sub_0807CF28: @ 0x0807CF28
push {lr}
bl sub_0807D008
pop {pc}
thumb_func_start sub_0807CF30
sub_0807CF30: @ 0x0807CF30
push {lr}
adds r1, r0, #0
movs r0, #3
bl sub_0807D008
pop {pc}
thumb_func_start sub_0807CF3C
sub_0807CF3C: @ 0x0807CF3C
push {lr}
adds r1, r0, #0
movs r0, #5
bl sub_0807D008
pop {pc}
thumb_func_start sub_0807CF48
sub_0807CF48: @ 0x0807CF48
push {r4, r5, lr}

BIN
hyrulefield.sna Normal file

Binary file not shown.

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@ -6,6 +6,7 @@
#include "entity.h"
#include "position.h"
#include "link.h"
#include "structures.h"
// Identified - to be sorted into header files
extern u32 Random(void);
@ -205,4 +206,17 @@ extern void sub_0807A108(void);
extern void sub_0801766C(Entity*);
extern void sub_08004168(Entity*);
extern u32 sub_08052638(u32);
extern void sub_0805616C();
extern u32 sub_0807CF08(u32, u8*);
extern void sub_0807CF48(u32);
extern u32 sub_0807CF10(u8 *);
extern void sub_08056208();
extern void sub_08050384();
extern void sub_080B1520(u32);
extern struct_0807D1C4* sub_0807D1C4(u32);
extern u32 sub_0807D24C(u32, char*, u32);
extern void sub_0807CF68(u32);
extern void sub_0807D20C(u32, char*, u32);
extern u32 sub_0807CF88(u32, u8*);
extern u32 sub_0807D008(u32, void*);
#endif

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@ -45,7 +45,6 @@ extern UI gUnk_02032EC0;
extern s32 sub_08055F70();
extern s32 sub_080A3204(s32);
extern s32 sub_0805616C(s32);
extern s32 sub_0807CE90(s32);
extern s32 sub_080560B8(s32);
extern void sub_08056208(s32);

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@ -27,7 +27,8 @@ typedef struct {
u8 overlayType;
u8 storyPanelIndex;
u16 transitionTimer;
u8 fillerA[0x6];
u16 field_0xa;
u8 field_0xc[0x4];
u8 unk10[2];
u8 field_0x12;
u8 unk13;

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@ -173,22 +173,5 @@ extern void NPC58_Head(Entity*);
extern u32 UpdateFuseInteraction(Entity*);
extern void ShowNPCDialogue(Entity*, u32*);
typedef struct {
/*0x000*/ u8 filler0[0x6];
/*0x006*/ u8 unk6;
/*0x007*/ u8 unk7;
/*0x008*/ u8 unk8;
/*0x009*/ u8 field_0x9[0x34];
/*0x040*/ u32 windcrests;
/*0x044*/ u8 filler44[0xC];
/*0x050*/ u32 unk50;
/*0x054*/ u8 filler54[0x54];
/*0x0A8*/ Stats stats;
/*0x0D0*/ u8 filler4[0x3c0];
/*0x490*/ u32 unk490;
} struct_02002A40;
extern struct_02002A40 gUnk_02002A40;
#endif

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@ -13,21 +13,48 @@ typedef struct {
u8 gameLanguage;
} struct_02000000;
extern struct_02000000 gUnk_02000000;
typedef struct {
u16 field_0x0;
u16 field_0x2;
u16 field_0x4;
u16 field_0x6;
u16 field_0x8;
u16 field_0xa;
} struct_0807D1C4;
#define gUnk_02000000 ((struct_02000000*)(0x2000000))
//extern struct_02000000 gUnk_02000000;
typedef struct {
u16 frameCount; // regular frame count? does anything reset it?
/*0x000*/ u8 filler0[0x6];
/*0x006*/ u8 unk6;
/*0x007*/ u8 unk7;
/*0x008*/ u8 unk8;
/*0x009*/ u8 field_0x9[0x34];
/*0x040*/ u32 windcrests;
/*0x044*/ u8 filler44[0xC];
/*0x050*/ u32 unk50;
/*0x054*/ u8 filler54[0x54];
/*0x0A8*/ Stats stats;
/*0x0D0*/ u8 filler4[0x3c0];
/*0x490*/ u32 unk490;
} struct_02002A40;
extern struct_02002A40 gUnk_02002A40;
typedef struct {
u16 frameCount; // regular frame count? does anything reset it?
u8 field_0x2[6];
bool8 transitioningOut;
u8 transitionType; // transition when changing areas
u8 field_0xa;
u8 field_0xa; // seems to be a tile type
u8 field_0xb;
u8 areaID;
u8 roomID;
u8 animState;
u8 playerState;
u8 field_0xf;
Coords startPos;
u16 collisionLayer;
Coords playerStartPos;
u16 playerLayer;
u8 field_0x14[0xa];
u16 field_0x20;
u16 field_0x22;
@ -41,6 +68,8 @@ typedef struct {
u16 field_0x46;
u16 field_0x48;
u16 field_0x4a;
u8 field_0x4c[0x60];
u16 field_0xac;
} ScreenTransition;
extern ScreenTransition gScreenTransition;
@ -53,9 +82,9 @@ typedef struct {
u8 field_0xa;
u8 areaID;
u8 roomID;
u8 collisionLayer;
u8 playerLayer;
u8 field_0xe;
u8 playerAnimState;
u8 playerState;
u16 transitionSFX;
} ScreenTransitionData;

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@ -663,8 +663,9 @@ SECTIONS {
asm/getInventoryValue.o(.text);
asm/code_0807CAA0.o(.text);
src/flags.o(.text);
asm/code_0807CC3C.o(.text);
src/code_0807CC3C.o(.text);
asm/code_0807CC3C.o(.text);
src/code_080808D8.o(.text);
src/code_0808091C.o(.text);
/* objects */
asm/itemOnGround.o(.text);

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@ -1,25 +1,125 @@
#include "global.h"
#include "entity.h"
#include "structures.h"
#include "functions.h"
#include "menu.h"
#include "structures.h"
void sub_080808D8(void) {
gScreenTransition.transitionType = 0;
extern void (*const gUnk_0811E478[])(u32);
extern s16 gUnk_02021EE0[6];
void sub_0807CD9C() {
sub_080530C8();
}
void sub_080808E4(void) {
void sub_0807CDA4(u32 arg0) {
gUnk_0811E478[gMenu.storyPanelIndex](arg0);
}
if (sub_08052638(gScreenTransition.areaID)) {
gScreenTransition.transitionType = 0;
} else {
gScreenTransition.transitionType = 5;
u32 sub_0807CDC0(void) {
gUnk_02021EE0[5] -= 8;
if (gUnk_02021EE0[4] <= 0) {
gMenu.field_0xa = 8;
gMenu.storyPanelIndex = 1;
}
return 0;
}
void sub_08080904(void) {
gScreenTransition.transitionType = 1;
u32 sub_0807CDE8(u32 arg0) {
u32 temp;
if (gMenu.field_0xa == 0) {
sub_0805616C();
switch (arg0) {
case 0:
temp = sub_0807CF08(gUnk_02000000->saveFile, gUnk_02002A40.filler0);
break;
case 1:
sub_0807CF48(gUnk_02000000->saveFile);
temp = 1;
break;
case 2:
temp = sub_0807CF10((u8*)gUnk_02000000->header);
break;
}
gMenu.field_0xa = temp;
gMenu.storyPanelIndex = 2;
sub_08056208();
} else {
gMenu.field_0xa--;
}
return 0;
}
void sub_08080910(void) {
gScreenTransition.transitionType = 1;
}
s32 sub_0807CE54(void) {
u32 uVar1;
uVar1 = 0;
gUnk_02021EE0[5] += 8;
if (gUnk_02021EE0[3] <= gUnk_02021EE0[5]) {
gUnk_02021EE0[5] = gUnk_02021EE0[3];
sub_08050384();
gMenu.storyPanelIndex = 0;
if (gMenu.field_0xa == 1) {
uVar1 = 1;
} else {
uVar1 = -1;
}
}
return uVar1;
}
extern char gUnk_0811E484[];
u32 sub_0807CE90(void)
{
struct_0807D1C4 *puVar1;
int iVar2;
int iVar3;
sub_080B1520(0x40);
puVar1 = sub_0807D1C4(4);
iVar3 = 0;
if (sub_0807D24C(puVar1->field_0x6, gUnk_0811E484, puVar1->field_0x0) == 0) {
iVar3 += 1;
}
if (sub_0807D24C(puVar1->field_0x8, gUnk_0811E484, puVar1->field_0x0) == 0) {
iVar3 += 2;
}
if (iVar3 != 0) {
if (iVar3 == 3) {
sub_0807CF68(5);
sub_0807CF68(3);
sub_0807CF68(2);
sub_0807CF68(1);
sub_0807CF68(0);
}
sub_0807D20C(puVar1->field_0x8, gUnk_0811E484, puVar1->field_0x0);
sub_0807D20C(puVar1->field_0x6, gUnk_0811E484, puVar1->field_0x0);
}
return 1;
}
u32 sub_0807CF08(u32 arg0, u8* arg1) {
return sub_0807CF88(arg0, arg1);
}
u32 sub_0807CF10(u8* arg0) {
return sub_0807CF88(3, arg0);
}
u32 sub_0807CF1C(u8* arg0) {
return sub_0807CF88(5, arg0);
}
u32 sub_0807CF28(u32 arg0, void* arg1) {
return sub_0807D008(arg0, arg1);
}
u32 sub_0807CF30(void* arg0) {
return sub_0807D008(3, arg0);
}
u32 sub_0807CF3C(void* arg0) {
return sub_0807D008(5, arg0);
}

25
src/code_080808D8.c Normal file
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@ -0,0 +1,25 @@
#include "global.h"
#include "entity.h"
#include "structures.h"
#include "functions.h"
void sub_080808D8(void) {
gScreenTransition.transitionType = 0;
}
void sub_080808E4(void) {
if (sub_08052638(gScreenTransition.areaID)) {
gScreenTransition.transitionType = 0;
} else {
gScreenTransition.transitionType = 5;
}
}
void sub_08080904(void) {
gScreenTransition.transitionType = 1;
}
void sub_08080910(void) {
gScreenTransition.transitionType = 1;
}

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@ -3,16 +3,10 @@
#include "flags.h"
#include "functions.h"
typedef struct {
u8 filler[0xAC];
u16 unk;
} ScreenTransition;
extern u32 sub_0805C920(Entity*);
extern void LoadPalettesByPaletteGroupIndex(u32);
extern void (*const gUnk_08108D10[])(Entity*);
extern ScreenTransition gScreenTransition;
extern u8 gUnk_08108D20[];
void Manager27(Entity *this)
@ -20,10 +14,10 @@ void Manager27(Entity *this)
gUnk_08108D10[this->action](this);
if (CheckLocalFlagByOffset(0x300, this->entityType.form + 0x67)) {
gScreenTransition.unk |= (1 << (this->entityType).form);
gScreenTransition.field_0xac |= (1 << (this->entityType).form);
}
else {
gScreenTransition.unk &= ~(1 << (this->entityType).form);
gScreenTransition.field_0xac &= ~(1 << (this->entityType).form);
}
}

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@ -6,25 +6,13 @@
#include "room.h"
#include "textbox.h"
typedef struct {
/*0x00*/ u8 filler[0x2C];
/*0x2C*/ u8 unk;
} ScreenTransition;
typedef struct {
u8 filler[0xa8];
Stats stats;
} struct_02002A40;
extern void (*gUnk_081115C0[])(Entity*);
extern void (*gUnk_081115D0[])(Entity*);
extern ScreenTransition gScreenTransition;
extern u16 gUnk_081115DC[];
extern u8 gUnk_08111618[];
extern u32* gUnk_081115EC[];
extern struct_02002A40 gUnk_02002A40;
extern u8 gUnk_08111623[];
extern u8 gUnk_0811162B[];
extern u16 gUnk_08111664[];
@ -60,7 +48,7 @@ void sub_08068A1C(Entity* this) {
int offset;
(this->entityType).parameter = (this->entityType).form;
if (gScreenTransition.unk != 0) {
if (gScreenTransition.field_0x24[8] != 0) {
offset = 6;
bVar1 = 3;
@ -114,7 +102,7 @@ void sub_08068AA4(Entity* this) {
}
void sub_08068ADC(Entity* this) {
if (gScreenTransition.unk == 2) {
if (gScreenTransition.field_0x24[8] == 2) {
GetNextFrame(this);
}
sub_0806FD3C(this);

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@ -4,6 +4,7 @@
#include "flags.h"
#include "textbox.h"
#include "link.h"
#include "structures.h"
extern void sub_0805E3A0(Entity*, u32);
extern void StartCutscene(Entity*, void*);

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@ -6,6 +6,8 @@
#include "sprite.h"
#include "textbox.h"
#include "npc.h"
#include "structures.h"
extern void sub_0807DD50(Entity*);
extern u32 sub_0806F5A4(u32);
extern void sub_0806F118(Entity*);

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@ -4,6 +4,7 @@
#include "flags.h"
#include "textbox.h"
#include "npc.h"
#include "structures.h"
extern void sub_0805E3A0(Entity*, u32);
extern void sub_0807DD50(Entity*);

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@ -3,6 +3,7 @@
#include "npc.h"
#include "textbox.h"
#include "link.h"
#include "structures.h"
typedef struct {
u8 filler[7];

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@ -4,11 +4,6 @@
#include "room.h"
#include "flags.h"
typedef struct {
u8 filler[9];
u8 unk;
} ScreenTransition;
typedef struct {
u8 filler[4];
u32 unk;
@ -21,7 +16,6 @@ extern void DoFade(u32, u32);
extern void gUnk_0813AD60;
extern void gUnk_0813AD74;
extern ScreenTransition gScreenTransition;
void Simon(Entity *this)
{
@ -37,7 +31,7 @@ void Simon(Entity *this)
void sub_0806C224(void)
{
DoExitTransition(&gUnk_0813AD60);
gScreenTransition.unk = 6;
gScreenTransition.transitionType = 6;
}
void Simon_CreateChest(Entity *this)
@ -51,7 +45,7 @@ void sub_0806C280(void)
{
SetGlobalFlag(MAROYA_WAKEUP);
DoExitTransition(&gUnk_0813AD74);
gScreenTransition.unk = 6;
gScreenTransition.transitionType = 6;
}
void sub_0806C2A0(u32 *param_1,struct_0806C2A0 *param_2)

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@ -4,6 +4,7 @@
#include "link.h"
#include "textbox.h"
#include "flags.h"
#include "structures.h"
typedef struct {
u8 frame1;

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@ -3,6 +3,7 @@
#include "npc.h"
#include "textbox.h"
#include "flags.h"
#include "structures.h"
extern u32 LoadExtraSpriteData(Entity*, SpriteLoadData*);
extern void sub_0807DD50(Entity*);

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@ -2,11 +2,6 @@
#include "entity.h"
#include "functions.h"
typedef struct {
u8 filler[64];
u32 windcrests;
} struct_02002A40;
extern void sub_0807DD64(Entity*);
extern void sub_0807DDAC(Entity*, u32);
extern void sub_0807DDE4(Entity*);
@ -15,7 +10,6 @@ extern void PlaySFX(u32);
extern Entity* CreateFx (Entity*, u32, u32);
extern u8 gUnk_08125010;
extern struct_02002A40 gUnk_02002A40;
void Windcrest(Entity *this)
{

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@ -234,7 +234,7 @@ extern EntityData gUnk_080D6210;
void sub_0804B5BC(void) {
if ((u16)gScreenTransition.startPos.HALF.y > 0x40)
if ((u16)gScreenTransition.playerStartPos.HALF.y > 0x40)
LoadRoomEntityList(&gUnk_080D6210);
}
@ -1024,7 +1024,7 @@ void sub_0804C018(void) {
SetTile(0x4072, 0xc47, 1);
if (CheckGlobalFlag(MAZE_CLEAR))
if (gScreenTransition.startPos.WORD == 0x2780078) // todo: wtf
if (gScreenTransition.playerStartPos.WORD == 0x2780078) // todo: wtf
PlaySFX(0x72);
ClearGlobalFlag(MAZE_CLEAR);