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objectB2 matches now thanks to Revo
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@ -1,79 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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thumb_func_start ObjectB2
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ObjectB2: @ 0x080A09A4
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push {r4, lr}
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adds r4, r0, #0
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ldrb r0, [r4, #0xc]
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cmp r0, #0
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bne _080A09D4
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movs r0, #1
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strb r0, [r4, #0xc]
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movs r0, #0x10
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strb r0, [r4, #0xe]
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ldrb r0, [r4, #0xa]
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lsls r0, r0, #3
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strb r0, [r4, #0x15]
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adds r0, r4, #0
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adds r0, #0x38
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ldrb r0, [r0]
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ldr r1, _080A0A2C @ =gUnk_02027EB4
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cmp r0, #2
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bne _080A09CA
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ldr r1, _080A0A30 @ =gUnk_0200D654
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_080A09CA:
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str r1, [r4, #0x54]
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ldrb r1, [r4, #0xa]
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adds r0, r4, #0
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bl InitializeAnimation
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_080A09D4:
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ldr r0, [r4, #0x50]
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ldrh r0, [r0, #0x24]
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strh r0, [r4, #0x24]
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adds r0, r4, #0
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bl sub_0806F69C
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ldr r0, [r4, #0x54]
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movs r2, #0x2e
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ldrsh r1, [r4, r2]
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movs r3, #0x32
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ldrsh r2, [r4, r3]
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movs r3, #9
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bl sub_080AE4CC
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cmp r0, #0
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beq _080A09F8
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bl DeleteThisEntity
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_080A09F8:
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movs r1, #0x24
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ldrsh r0, [r4, r1]
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cmp r0, #0x40
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bgt _080A0A22
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ldrb r2, [r4, #0x18]
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lsls r1, r2, #0x1e
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lsrs r1, r1, #0x1e
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movs r0, #1
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eors r1, r0
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subs r0, #5
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ands r0, r2
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orrs r0, r1
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strb r0, [r4, #0x18]
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ldrb r0, [r4, #0xe]
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subs r0, #1
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strb r0, [r4, #0xe]
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lsls r0, r0, #0x18
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cmp r0, #0
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bne _080A0A22
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bl DeleteThisEntity
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_080A0A22:
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adds r0, r4, #0
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bl GetNextFrame
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pop {r4, pc}
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.align 2, 0
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_080A0A2C: .4byte gUnk_02027EB4
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_080A0A30: .4byte gUnk_0200D654
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@ -857,7 +857,6 @@ SECTIONS {
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src/object/metalDoor.o(.text);
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src/object/jailBars.o(.text);
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src/object/objectB2.o(.text);
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asm/objectB2.o(.text);
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asm/objectB3.o(.text);
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asm/objectB4.o(.text);
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asm/objectB5.o(.text);
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@ -7,38 +7,32 @@ extern u32 sub_080AE4CC(Entity*, u32, u32, u32);
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extern void* gUnk_02027EB4;
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extern void* gUnk_0200D654;
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#if 0
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void ObjectB2(Entity* this) {
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void* pEVar3;
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void ObjectB2(Entity *this)
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{
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void* pEVar3;
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if (this->action == 0) {
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this->action = 1;
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this->actionDelay = 0x10;
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this->direction = (this->entityType).form << 3;
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if (this->collisionLayer == 2) {
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pEVar3 = &gUnk_0200D654;
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if (this->action == 0) {
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this->action = 1;
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this->actionDelay = 0x10;
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this->direction = (this->entityType).form << 3;
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if (this->collisionLayer == 2) {
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pEVar3 = &gUnk_0200D654;
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} else {
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pEVar3 = &gUnk_02027EB4;
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}
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this->attachedEntity = pEVar3;
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InitializeAnimation(this, this->entityType.form);
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}
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else {
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pEVar3 = &gUnk_02027EB4;
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this->nonPlanarMovement = this->parent->nonPlanarMovement;
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sub_0806F69C(this);
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if (sub_080AE4CC(this->attachedEntity, this->x.HALF.HI, this->y.HALF.HI, 9) != 0) {
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DeleteThisEntity();
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}
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this->attachedEntity = pEVar3;
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InitializeAnimation(this, this->entityType.form);
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}
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this->nonPlanarMovement = this->parent->nonPlanarMovement;
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sub_0806F69C(this);
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if (sub_080AE4CC(this->attachedEntity, this->x.HALF.HI, this->y.HALF.HI, 9) != 0) {
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DeleteThisEntity();
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}
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if (this->nonPlanarMovement < 0x41) {
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this->spriteSettings.b.draw ^= 1;
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if (this->nonPlanarMovement < 0x41) {
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this->spriteSettings.b.draw ^= 1;
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if (--this->actionDelay == 0) {
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DeleteThisEntity();
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if (--this->actionDelay == 0) {
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DeleteThisEntity();
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}
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}
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}
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GetNextFrame(this);
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}
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#endif
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GetNextFrame(this);
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}
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