matched sub_0807DDE4

This commit is contained in:
Henny022p 2021-02-15 14:20:45 +01:00
parent 6917076fdc
commit 6c2b1a89b8
2 changed files with 37 additions and 83 deletions

View File

@ -2001,86 +2001,3 @@ _0807DDD6:
_0807DDE0:
pop {r4, r5, r6, pc}
.align 2, 0
thumb_func_start sub_0807DDE4
sub_0807DDE4: @ 0x0807DDE4
push {r4, r5, lr}
adds r4, r0, #0
adds r0, #0x82
ldrh r5, [r0]
_0807DDEC:
cmp r5, #0
beq _0807DE7C
mvns r0, r5
adds r0, #1
ands r0, r5
eors r5, r0
cmp r0, #8
beq _0807DE26
cmp r0, #8
bhi _0807DE06
cmp r0, #2
beq _0807DE10
b _0807DDEC
_0807DE06:
cmp r0, #0x10
beq _0807DE44
cmp r0, #0x20
beq _0807DE70
b _0807DDEC
_0807DE10:
ldrb r0, [r4, #8]
cmp r0, #7
bne _0807DE1E
adds r0, r4, #0
bl sub_0806ED78
b _0807DDEC
_0807DE1E:
adds r0, r4, #0
bl sub_0800445C
b _0807DDEC
_0807DE26:
ldr r0, _0807DE40 @ =gScreenTransition
ldr r0, [r0]
movs r1, #3
ands r0, r1
cmp r0, #0
bne _0807DDEC
ldrb r0, [r4, #0xf]
adds r0, #2
movs r1, #7
ands r0, r1
strb r0, [r4, #0x14]
strb r0, [r4, #0xf]
b _0807DDEC
.align 2, 0
_0807DE40: .4byte gScreenTransition
_0807DE44:
ldr r0, _0807DE68 @ =gScreenTransition
ldr r0, [r0]
movs r1, #1
ands r0, r1
cmp r0, #0
bne _0807DDEC
bl Random
ldr r2, _0807DE6C @ =gUnk_0811E510
movs r1, #3
ands r1, r0
adds r1, r1, r2
ldrb r0, [r1]
adds r1, r4, #0
adds r1, #0x62
strb r0, [r1]
b _0807DDEC
.align 2, 0
_0807DE68: .4byte gScreenTransition
_0807DE6C: .4byte gUnk_0811E510
_0807DE70:
adds r0, r4, #0
movs r1, #0x80
lsls r1, r1, #6
bl sub_08003FC4
b _0807DDEC
_0807DE7C:
pop {r4, r5, pc}
.align 2, 0

View File

@ -5,10 +5,47 @@
#include "entity.h"
extern u8 gUnk_0811E514[];
extern u8 gUnk_0811E510[];
void sub_0807DF38(void);
extern void sub_0801C4A0(u32);
void sub_0807DDE4(Entity* entity) {
u32 temp;
u32 switchVar;
u32 loopVar;
loopVar = entity->field_0x82.HWORD;
while (loopVar) {
switchVar = (~loopVar + 1) & loopVar;
loopVar = loopVar ^ switchVar;
switch (switchVar) {
case 2:
if (entity->entityType.type == 7) {
sub_0806ED78(entity);
} else {
sub_0800445C(entity);
}
break;
case 8:
if ((gScreenTransition.frameCount & 3) == 0) {
temp = (entity->field_0xf + 2U) & 7;
entity->animationState = temp;
entity->field_0xf = temp;
}
break;
case 0x10:
if ((gScreenTransition.frameCount & 1) == 0) {
entity->spriteOffsetX = gUnk_0811E510[Random() & 3];
}
break;
case 0x20:
sub_08003FC4(entity, 0x2000);
break;
}
}
}
void sub_0807DE80(Entity* entity) {
u32 local1;
u16 local2;