mirror of https://github.com/zeldaret/tmc.git
Match PlayerItemCellOverwriteSet
This commit is contained in:
parent
c0b88caad2
commit
6c31ed0ee2
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@ -1,364 +0,0 @@
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.syntax unified
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push {r4, r5, r6, r7, lr}
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mov r7, sl
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mov r6, sb
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mov r5, r8
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push {r5, r6, r7}
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mov r8, r0
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ldr r7, _0801BFF0 @ =gPlayerEntity
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ldrb r0, [r0, #0xc]
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cmp r0, #0
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bne _0801BF62
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movs r1, #0x2e
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ldrsh r0, [r7, r1]
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ldr r5, _0801BFF4 @ =gUnk_080B7B6C
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ldrb r1, [r7, #0x14]
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movs r2, #0xe
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ands r2, r1
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adds r1, r2, r5
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ldrb r1, [r1]
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lsls r1, r1, #0x18
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asrs r1, r1, #0x18
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adds r0, r0, r1
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ldr r4, _0801BFF8 @ =gRoomControls
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ldrh r1, [r4, #6]
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subs r0, r0, r1
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asrs r0, r0, #4
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movs r3, #0x3f
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ands r0, r3
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movs r6, #0x32
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ldrsh r1, [r7, r6]
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adds r2, #1
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adds r2, r2, r5
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ldrb r2, [r2]
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lsls r2, r2, #0x18
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asrs r2, r2, #0x18
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adds r1, r1, r2
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ldrh r2, [r4, #8]
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subs r1, r1, r2
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asrs r1, r1, #4
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ands r1, r3
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lsls r1, r1, #6
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orrs r0, r1
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mov r1, r8
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adds r1, #0x38
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ldrb r1, [r1]
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bl GetTileType
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mov r1, r8
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adds r1, #0x6c
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strh r0, [r1]
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mov r1, r8
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ldrb r0, [r1, #0xc]
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adds r0, #1
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strb r0, [r1, #0xc]
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_0801BF62:
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ldr r2, _0801BFFC @ =gPlayerState
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mov sb, r2
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ldrb r1, [r2, #0x1a]
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movs r0, #0x80
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orrs r0, r1
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strb r0, [r2, #0x1a]
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ldr r6, _0801C000 @ =gInput
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ldrh r1, [r6]
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movs r3, #0x80
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lsls r3, r3, #1
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mov sl, r3
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movs r0, #1
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ands r0, r1
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cmp r0, #0
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beq _0801C074
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ldrh r1, [r6, #2]
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mov r0, sl
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ands r0, r1
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cmp r0, #0
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beq _0801BFDA
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movs r4, #0x2e
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ldrsh r0, [r7, r4]
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ldr r5, _0801BFF4 @ =gUnk_080B7B6C
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mov sb, r5
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ldrb r1, [r7, #0x14]
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movs r2, #0xe
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ands r2, r1
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adds r1, r2, r5
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ldrb r1, [r1]
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lsls r1, r1, #0x18
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asrs r1, r1, #0x18
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adds r0, r0, r1
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ldr r4, _0801BFF8 @ =gRoomControls
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ldrh r1, [r4, #6]
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subs r0, r0, r1
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asrs r0, r0, #4
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movs r3, #0x3f
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ands r0, r3
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movs r5, #0x32
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ldrsh r1, [r7, r5]
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adds r2, #1
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add r2, sb
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ldrb r2, [r2]
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lsls r2, r2, #0x18
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asrs r2, r2, #0x18
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adds r1, r1, r2
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ldrh r2, [r4, #8]
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subs r1, r1, r2
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asrs r1, r1, #4
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ands r1, r3
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lsls r1, r1, #6
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orrs r0, r1
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mov r1, r8
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adds r1, #0x38
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ldrb r1, [r1]
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bl GetTileType
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mov r1, r8
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adds r1, #0x6c
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strh r0, [r1]
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_0801BFDA:
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ldrh r3, [r6]
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mov r0, sl
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ands r0, r3
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adds r4, r3, #0
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cmp r0, #0
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beq _0801C004
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adds r1, r7, #0
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adds r1, #0x3d
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movs r0, #2
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strb r0, [r1]
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b _0801C0D4
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.align 2, 0
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_0801BFF0: .4byte gPlayerEntity
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_0801BFF4: .4byte gUnk_080B7B6C
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_0801BFF8: .4byte gRoomControls
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_0801BFFC: .4byte gPlayerState
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_0801C000: .4byte gInput
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_0801C004:
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ldrh r2, [r6, #2]
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movs r6, #0x10
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adds r0, r6, #0
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ands r0, r2
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cmp r0, #0
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beq _0801C01A
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mov r1, r8
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adds r1, #0x6c
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ldrh r0, [r1]
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subs r0, #1
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strh r0, [r1]
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_0801C01A:
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movs r5, #0x20
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adds r0, r5, #0
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ands r0, r2
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cmp r0, #0
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beq _0801C02E
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mov r1, r8
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adds r1, #0x6c
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ldrh r0, [r1]
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adds r0, #1
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strh r0, [r1]
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_0801C02E:
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movs r0, #0x30
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ands r0, r4
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cmp r0, #0
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beq _0801C06E
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mov r1, r8
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ldrb r0, [r1, #0xf]
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adds r0, #1
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strb r0, [r1, #0xf]
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lsls r0, r0, #0x18
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lsrs r0, r0, #0x18
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cmp r0, #0x1e
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bls _0801C0D4
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movs r0, #0x1e
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strb r0, [r1, #0xf]
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adds r0, r6, #0
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ands r0, r4
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cmp r0, #0
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beq _0801C05A
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adds r1, #0x6c
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ldrh r0, [r1]
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subs r0, #1
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strh r0, [r1]
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_0801C05A:
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adds r0, r5, #0
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ands r0, r3
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cmp r0, #0
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beq _0801C0D4
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mov r1, r8
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adds r1, #0x6c
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ldrh r0, [r1]
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adds r0, #1
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strh r0, [r1]
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b _0801C0D4
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_0801C06E:
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mov r2, r8
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strb r0, [r2, #0xf]
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b _0801C0D4
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_0801C074:
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mov r0, r8
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adds r0, #0x6c
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ldrh r0, [r0]
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movs r3, #0x2e
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ldrsh r1, [r7, r3]
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ldr r4, _0801C1C8 @ =gUnk_080B7B6C
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mov sl, r4
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ldrb r2, [r7, #0x14]
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movs r3, #0xe
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ands r3, r2
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adds r2, r3, r4
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ldrb r2, [r2]
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lsls r2, r2, #0x18
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asrs r2, r2, #0x18
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adds r1, r1, r2
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ldr r5, _0801C1CC @ =gRoomControls
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ldrh r2, [r5, #6]
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subs r1, r1, r2
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asrs r1, r1, #4
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movs r4, #0x3f
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ands r1, r4
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movs r6, #0x32
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ldrsh r2, [r7, r6]
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adds r3, #1
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add r3, sl
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ldrb r3, [r3]
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lsls r3, r3, #0x18
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asrs r3, r3, #0x18
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adds r2, r2, r3
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ldrh r3, [r5, #8]
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subs r2, r2, r3
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asrs r2, r2, #4
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ands r2, r4
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lsls r2, r2, #6
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orrs r1, r2
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mov r2, r8
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adds r2, #0x38
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ldrb r2, [r2]
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bl sub_0807B7D8
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mov r0, sb
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ldrb r1, [r0, #0x1a]
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movs r0, #0x7f
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ands r0, r1
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mov r1, sb
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strb r0, [r1, #0x1a]
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bl DeleteThisEntity
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_0801C0D4:
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ldr r0, _0801C1D0 @ =gInput
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ldrh r1, [r0]
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movs r0, #2
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ands r0, r1
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cmp r0, #0
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beq _0801C1BE
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movs r2, #0x6c
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add r2, r8
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mov sb, r2
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ldrh r0, [r2]
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movs r3, #0x2e
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ldrsh r1, [r7, r3]
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ldr r6, _0801C1C8 @ =gUnk_080B7B6C
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movs r2, #0
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ldrsb r2, [r6, r2]
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adds r1, r1, r2
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ldr r5, _0801C1CC @ =gRoomControls
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ldrh r2, [r5, #6]
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subs r1, r1, r2
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asrs r1, r1, #4
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movs r4, #0x3f
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ands r1, r4
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movs r3, #0x32
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ldrsh r2, [r7, r3]
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movs r3, #1
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ldrsb r3, [r6, r3]
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adds r2, r2, r3
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ldrh r3, [r5, #8]
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subs r2, r2, r3
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asrs r2, r2, #4
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ands r2, r4
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lsls r2, r2, #6
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orrs r1, r2
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movs r2, #0x38
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add r8, r2
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mov r3, r8
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ldrb r2, [r3]
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bl sub_0807B7D8
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mov r1, sb
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ldrh r0, [r1]
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movs r2, #0x2e
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ldrsh r1, [r7, r2]
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movs r2, #2
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ldrsb r2, [r6, r2]
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adds r1, r1, r2
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ldrh r2, [r5, #6]
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subs r1, r1, r2
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asrs r1, r1, #4
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ands r1, r4
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movs r3, #0x32
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ldrsh r2, [r7, r3]
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movs r3, #3
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ldrsb r3, [r6, r3]
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adds r2, r2, r3
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ldrh r3, [r5, #8]
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subs r2, r2, r3
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asrs r2, r2, #4
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ands r2, r4
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lsls r2, r2, #6
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orrs r1, r2
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mov r3, r8
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ldrb r2, [r3]
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bl sub_0807B7D8
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mov r1, sb
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ldrh r0, [r1]
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movs r2, #0x2e
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ldrsh r1, [r7, r2]
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movs r2, #4
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ldrsb r2, [r6, r2]
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adds r1, r1, r2
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ldrh r2, [r5, #6]
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subs r1, r1, r2
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asrs r1, r1, #4
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ands r1, r4
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movs r3, #0x32
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ldrsh r2, [r7, r3]
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movs r3, #5
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ldrsb r3, [r6, r3]
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adds r2, r2, r3
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ldrh r3, [r5, #8]
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subs r2, r2, r3
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asrs r2, r2, #4
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ands r2, r4
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lsls r2, r2, #6
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orrs r1, r2
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mov r3, r8
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ldrb r2, [r3]
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bl sub_0807B7D8
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mov r1, sb
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ldrh r0, [r1]
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movs r2, #0x2e
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ldrsh r1, [r7, r2]
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movs r2, #6
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ldrsb r2, [r6, r2]
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adds r1, r1, r2
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ldrh r2, [r5, #6]
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subs r1, r1, r2
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asrs r1, r1, #4
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ands r1, r4
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movs r3, #0x32
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ldrsh r2, [r7, r3]
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movs r3, #7
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ldrsb r3, [r6, r3]
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adds r2, r2, r3
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ldrh r3, [r5, #8]
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subs r2, r2, r3
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asrs r2, r2, #4
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ands r2, r4
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lsls r2, r2, #6
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orrs r1, r2
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mov r4, r8
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ldrb r2, [r4]
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bl sub_0807B7D8
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_0801C1BE:
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pop {r3, r4, r5}
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mov r8, r3
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mov sb, r4
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mov sl, r5
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pop {r4, r5, r6, r7, pc}
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.align 2, 0
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_0801C1C8: .4byte gUnk_080B7B6C
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_0801C1CC: .4byte gRoomControls
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_0801C1D0: .4byte gInput
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.syntax divided
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@ -20795,11 +20795,6 @@
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"start": 752190,
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"size": 302
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},
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{
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"path": "playerItemCellOverwriteSet/gUnk_080B7B6C.bin",
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"start": 752492,
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"size": 8
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},
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{
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"path": "data_080B7B74/gCollisionMtx.bin",
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"start": 752500,
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@ -1,8 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.section .rodata
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.align 2
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gUnk_080B7B6C:: @ 080B7B6C
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.incbin "playerItemCellOverwriteSet/gUnk_080B7B6C.bin"
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@ -903,7 +903,7 @@ SECTIONS {
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src/playerItem/playerItemDashSword.o(.rodata);
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src/playerItem/playerItemBottle.o(.rodata);
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data/data_080B7910.o(.rodata);
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data/const/playerItem/playerItemCellOverwriteSet.o(.rodata);
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src/playerItem/playerItemCellOverwriteSet.o(.rodata);
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data/data_080B7B74.o(.rodata);
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src/sineTable.o(.rodata);
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data/data_080C93E0.o(.rodata);
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@ -1,4 +1,73 @@
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#include "entity.h"
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#include "player.h"
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#include "room.h"
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#include "common.h"
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#include "asm.h"
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ASM_FUNC("asm/non_matching/playerItemCellOverwriteSet/PlayerItemCellOverwriteSet.inc",
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void PlayerItemCellOverwriteSet(Entity* this))
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void PlayerItemCellOverwriteSet(Entity* this) {
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static const s8 gUnk_080B7B6C[] = { 0x0, -0x10, 0x10, 0x0, 0x0, 0x10, -0x10, 0x0 };
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u32 tmp;
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Entity* player = &gPlayerEntity;
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if (this->action == 0) {
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this->field_0x6c.HWORD =
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GetTileType(TILE(player->x.HALF.HI + gUnk_080B7B6C[player->animationState & 0xe],
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player->y.HALF.HI + gUnk_080B7B6C[(player->animationState & 0xe) + 1]),
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this->collisionLayer);
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this->action++;
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}
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gPlayerState.mobility |= 0x80;
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tmp = gInput.heldKeys & R_BUTTON;
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if ((gInput.heldKeys & A_BUTTON) != 0) {
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if ((R_BUTTON & gInput.newKeys) != 0) {
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this->field_0x6c.HWORD =
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GetTileType(TILE(player->x.HALF.HI + gUnk_080B7B6C[player->animationState & 0xe],
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player->y.HALF.HI + gUnk_080B7B6C[(player->animationState & 0xe) + 1]),
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this->collisionLayer);
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}
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if ((gInput.heldKeys & R_BUTTON) != 0) {
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player->iframes = 2;
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} else {
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if ((gInput.newKeys & DPAD_RIGHT) != 0) {
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this->field_0x6c.HWORD--;
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}
|
||||
if ((gInput.newKeys & DPAD_LEFT) != 0) {
|
||||
this->field_0x6c.HWORD++;
|
||||
}
|
||||
if ((gInput.heldKeys & (DPAD_LEFT | DPAD_RIGHT)) != 0) {
|
||||
if (++this->subtimer > 0x1e) {
|
||||
this->subtimer = 0x1e;
|
||||
if ((gInput.heldKeys & DPAD_RIGHT) != 0) {
|
||||
this->field_0x6c.HWORD--;
|
||||
}
|
||||
if ((gInput.heldKeys & DPAD_LEFT) != 0) {
|
||||
this->field_0x6c.HWORD++;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
this->subtimer = 0;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
sub_0807B7D8(this->field_0x6c.HWORD,
|
||||
TILE(player->x.HALF.HI + gUnk_080B7B6C[player->animationState & 0xe],
|
||||
player->y.HALF.HI + gUnk_080B7B6C[(player->animationState & 0xe) + 1]),
|
||||
this->collisionLayer);
|
||||
gPlayerState.mobility &= 0x7f;
|
||||
DeleteThisEntity();
|
||||
}
|
||||
if ((gInput.heldKeys & B_BUTTON) != 0) {
|
||||
sub_0807B7D8(this->field_0x6c.HWORD,
|
||||
TILE(player->x.HALF.HI + gUnk_080B7B6C[0], player->y.HALF.HI + gUnk_080B7B6C[1]),
|
||||
this->collisionLayer);
|
||||
sub_0807B7D8(this->field_0x6c.HWORD,
|
||||
TILE(player->x.HALF.HI + gUnk_080B7B6C[2], player->y.HALF.HI + gUnk_080B7B6C[3]),
|
||||
this->collisionLayer);
|
||||
sub_0807B7D8(this->field_0x6c.HWORD,
|
||||
TILE(player->x.HALF.HI + gUnk_080B7B6C[4], player->y.HALF.HI + gUnk_080B7B6C[5]),
|
||||
this->collisionLayer);
|
||||
sub_0807B7D8(this->field_0x6c.HWORD,
|
||||
TILE(player->x.HALF.HI + gUnk_080B7B6C[6], player->y.HALF.HI + gUnk_080B7B6C[7]),
|
||||
this->collisionLayer);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue