decompile moldorm

This commit is contained in:
Behemoth 2020-08-30 00:34:41 +02:00
parent 133e0b709e
commit 6e61e77e9e
6 changed files with 335 additions and 574 deletions

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@ -1,558 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Moldorm
Moldorm: @ 0x08022B88
push {lr}
ldr r2, _08022B9C @ =gUnk_080CBB90
ldrb r1, [r0, #0xa]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_08022B9C: .4byte gUnk_080CBB90
thumb_func_start sub_08022BA0
sub_08022BA0: @ 0x08022BA0
push {r4, lr}
adds r4, r0, #0
adds r1, r4, #0
adds r1, #0x79
ldrb r0, [r1]
adds r0, #1
strb r0, [r1]
ldrh r1, [r4, #0x2e]
adds r0, r4, #0
adds r0, #0x74
strh r1, [r0]
ldrh r0, [r4, #0x32]
adds r1, r4, #0
adds r1, #0x76
strh r0, [r1]
ldr r1, _08022BD0 @ =gUnk_080CBBA0
adds r0, r4, #0
bl EnemyFunctionHandler
adds r0, r4, #0
bl sub_08022EAC
pop {r4, pc}
.align 2, 0
_08022BD0: .4byte gUnk_080CBBA0
thumb_func_start sub_08022BD4
sub_08022BD4: @ 0x08022BD4
push {lr}
ldr r2, _08022BE8 @ =gUnk_080CBBB4
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_08022BE8: .4byte gUnk_080CBBB4
thumb_func_start sub_08022BEC
sub_08022BEC: @ 0x08022BEC
push {lr}
adds r2, r0, #0
movs r0, #0x7a
adds r0, r0, r2
mov ip, r0
adds r3, r2, #0
adds r3, #0x45
ldrb r0, [r0]
ldrb r1, [r3]
cmp r0, r1
beq _08022C0A
adds r1, r2, #0
adds r1, #0x7b
movs r0, #0x1e
strb r0, [r1]
_08022C0A:
ldrb r0, [r3]
mov r1, ip
strb r0, [r1]
movs r0, #1
strb r0, [r2, #0xe]
adds r0, r2, #0
adds r0, #0x3e
ldrb r0, [r0]
strb r0, [r2, #0x15]
ldrb r0, [r2, #0x15]
adds r0, #2
movs r1, #0x1c
ands r0, r1
asrs r0, r0, #2
strb r0, [r2, #0x14]
strb r0, [r2, #0x1e]
ldr r0, [r2, #0x54]
adds r3, r2, #0
adds r3, #0x3d
ldrb r1, [r3]
adds r0, #0x3d
strb r1, [r0]
ldr r0, [r2, #0x7c]
ldrb r1, [r3]
adds r0, #0x3d
strb r1, [r0]
adds r0, r2, #0
adds r0, #0x80
ldr r0, [r0]
ldrb r1, [r3]
adds r0, #0x3d
strb r1, [r0]
ldr r1, _08022C54 @ =gUnk_080CBBA0
adds r0, r2, #0
bl sub_0804AA30
pop {pc}
.align 2, 0
_08022C54: .4byte gUnk_080CBBA0
thumb_func_start sub_08022C58
sub_08022C58: @ 0x08022C58
push {r4, r5, r6, r7, lr}
mov r7, sb
mov r6, r8
push {r6, r7}
adds r7, r0, #0
ldrb r1, [r7, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r7, #0x10]
ldr r0, _08022D3C @ =gEntCount
ldrb r0, [r0]
cmp r0, #0x44
bhi _08022D34
movs r0, #0xd
movs r1, #1
bl CreateEnemy
mov sb, r0
str r0, [r7, #0x54]
mov r2, sb
adds r2, #0x29
ldrb r1, [r2]
movs r4, #8
rsbs r4, r4, #0
adds r0, r4, #0
ands r0, r1
movs r1, #5
mov r8, r1
mov r1, r8
orrs r0, r1
strb r0, [r2]
mov r0, sb
str r7, [r0, #0x50]
adds r0, r7, #0
mov r1, sb
bl CopyPosition
movs r0, #0xd
movs r1, #2
bl CreateEnemy
adds r6, r0, #0
mov r1, sb
str r6, [r1, #0x54]
adds r2, r6, #0
adds r2, #0x29
ldrb r1, [r2]
adds r0, r4, #0
ands r0, r1
mov r1, r8
orrs r0, r1
strb r0, [r2]
str r7, [r6, #0x50]
adds r0, r7, #0
adds r1, r6, #0
bl CopyPosition
movs r0, #0xd
movs r1, #3
bl CreateEnemy
adds r5, r0, #0
str r5, [r6, #0x54]
adds r1, r5, #0
adds r1, #0x29
ldrb r0, [r1]
ands r4, r0
mov r0, r8
orrs r4, r0
strb r4, [r1]
str r7, [r5, #0x50]
adds r0, r7, #0
adds r1, r5, #0
bl CopyPosition
adds r0, r7, #0
bl sub_0804A720
movs r0, #1
strb r0, [r7, #0xc]
strb r0, [r7, #0xe]
strb r0, [r7, #0xf]
ldrb r0, [r7, #0x10]
movs r1, #0x80
orrs r0, r1
strb r0, [r7, #0x10]
str r7, [r7, #0x50]
mov r1, sb
str r1, [r7, #0x54]
str r6, [r7, #0x7c]
adds r0, r7, #0
adds r0, #0x80
str r5, [r0]
bl Random
movs r1, #0x1f
ands r0, r1
strb r0, [r7, #0x15]
ldrb r0, [r7, #0x15]
adds r0, #2
movs r1, #0x1c
ands r0, r1
asrs r0, r0, #2
strb r0, [r7, #0x14]
strb r0, [r7, #0x1e]
adds r0, r7, #0
adds r0, #0x45
ldrb r1, [r0]
adds r0, #0x35
strb r1, [r0]
_08022D34:
pop {r3, r4}
mov r8, r3
mov sb, r4
pop {r4, r5, r6, r7, pc}
.align 2, 0
_08022D3C: .4byte gEntCount
thumb_func_start sub_08022D40
sub_08022D40: @ 0x08022D40
push {r4, lr}
adds r4, r0, #0
adds r2, r4, #0
adds r2, #0x7b
ldrb r1, [r2]
cmp r1, #0
beq _08022D66
adds r0, r1, #0
adds r0, #0xff
strb r0, [r2]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _08022D8E
ldrb r0, [r4, #0x14]
adds r0, #1
movs r1, #7
ands r0, r1
b _08022D8A
_08022D66:
adds r0, r4, #0
bl sub_08022F14
adds r0, r4, #0
bl sub_080AEF88
ldrh r0, [r4, #0x2a]
cmp r0, #0
beq _08022D8E
adds r1, r0, #0
adds r0, r4, #0
bl sub_0800417E
ldrb r0, [r4, #0x15]
adds r0, #2
movs r1, #0x1c
ands r0, r1
asrs r0, r0, #2
_08022D8A:
strb r0, [r4, #0x14]
strb r0, [r4, #0x1e]
_08022D8E:
pop {r4, pc}
thumb_func_start sub_08022D90
sub_08022D90: @ 0x08022D90
push {r4, r5, lr}
adds r5, r0, #0
ldr r0, [r5, #0x50]
ldr r0, [r0, #4]
cmp r0, #0
beq _08022DE0
ldr r1, _08022DDC @ =gUnk_080CBBBC
ldrb r0, [r5, #0xc]
lsls r0, r0, #2
adds r0, r0, r1
ldr r1, [r0]
adds r0, r5, #0
bl _call_via_r1
ldr r4, [r5, #0x50]
ldrb r2, [r4, #0x1b]
lsrs r2, r2, #6
lsls r2, r2, #6
ldrb r3, [r5, #0x1b]
movs r1, #0x3f
adds r0, r1, #0
ands r0, r3
orrs r0, r2
strb r0, [r5, #0x1b]
ldrb r0, [r4, #0x19]
lsrs r0, r0, #6
lsls r0, r0, #6
ldrb r2, [r5, #0x19]
ands r1, r2
orrs r1, r0
strb r1, [r5, #0x19]
adds r4, #0x38
ldrb r1, [r4]
adds r0, r5, #0
adds r0, #0x38
strb r1, [r0]
b _08022DE6
.align 2, 0
_08022DDC: .4byte gUnk_080CBBBC
_08022DE0:
adds r0, r5, #0
bl DeleteEntity
_08022DE6:
pop {r4, r5, pc}
thumb_func_start sub_08022DE8
sub_08022DE8: @ 0x08022DE8
push {lr}
adds r3, r0, #0
movs r0, #1
strb r0, [r3, #0xc]
adds r0, r3, #0
adds r0, #0x7c
movs r1, #0x88
strb r1, [r0]
adds r0, #1
strb r1, [r0]
adds r0, #1
strb r1, [r0]
adds r0, #1
strb r1, [r0]
adds r0, #1
strb r1, [r0]
adds r0, #1
strb r1, [r0]
adds r0, #1
strb r1, [r0]
adds r0, #1
strb r1, [r0]
ldr r0, [r3, #0x50]
ldrb r0, [r0, #0x14]
strb r0, [r3, #0x14]
adds r2, r3, #0
adds r2, #0x84
ldrb r1, [r3, #0x14]
lsls r0, r1, #4
adds r0, r0, r1
lsls r1, r0, #8
adds r0, r0, r1
lsls r1, r0, #0x10
adds r0, r0, r1
str r0, [r2]
ldrb r0, [r3, #0xa]
cmp r0, #3
beq _08022E38
adds r0, #7
b _08022E3C
_08022E38:
ldrb r0, [r3, #0x14]
adds r0, #0xa
_08022E3C:
strb r0, [r3, #0x1e]
pop {pc}
thumb_func_start sub_08022E40
sub_08022E40: @ 0x08022E40
push {r4, r5, lr}
adds r4, r0, #0
ldrh r1, [r4, #0x2e]
adds r0, #0x74
strh r1, [r0]
ldrh r0, [r4, #0x32]
adds r1, r4, #0
adds r1, #0x76
strh r0, [r1]
ldr r2, [r4, #0x50]
adds r2, #0x79
ldrb r0, [r2]
adds r0, #1
movs r3, #7
ands r0, r3
adds r0, #0x7c
adds r0, r4, r0
ldrb r1, [r0]
movs r0, #0xf
ands r0, r1
subs r0, #8
lsrs r1, r1, #4
lsls r0, r0, #0x18
asrs r0, r0, #0x18
ldrh r5, [r4, #0x2e]
adds r0, r0, r5
strh r0, [r4, #0x2e]
subs r1, #8
ldrh r0, [r4, #0x32]
adds r1, r1, r0
strh r1, [r4, #0x32]
adds r1, r4, #0
adds r1, #0x84
ldrb r0, [r2]
adds r0, #1
ands r0, r3
lsls r0, r0, #2
ldr r1, [r1]
lsrs r1, r0
movs r0, #7
ands r1, r0
strb r1, [r4, #0x14]
ldrb r0, [r4, #0xa]
cmp r0, #3
bne _08022EA2
adds r0, r1, #0
adds r0, #0xa
strb r0, [r4, #0x1e]
b _08022EA8
_08022EA2:
adds r0, r4, #0
bl sub_08022EAC
_08022EA8:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_08022EAC
sub_08022EAC: @ 0x08022EAC
push {r4, r5, lr}
mov ip, r0
ldr r1, [r0, #0x54]
cmp r1, #0
beq _08022F12
ldr r0, [r0, #0x50]
adds r0, #0x79
ldrb r0, [r0]
movs r4, #7
adds r3, r4, #0
ands r3, r0
adds r3, r3, r1
adds r3, #0x7c
mov r0, ip
ldrh r1, [r0, #0x2e]
adds r0, #0x74
ldrb r0, [r0]
subs r1, r1, r0
adds r1, #8
movs r5, #0xf
ands r1, r5
mov r2, ip
ldrh r0, [r2, #0x32]
adds r2, #0x76
ldrb r2, [r2]
subs r0, r0, r2
adds r0, #8
ands r0, r5
lsls r0, r0, #4
adds r1, r1, r0
strb r1, [r3]
mov r1, ip
ldr r0, [r1, #0x50]
adds r0, #0x79
ldrb r1, [r0]
adds r0, r4, #0
ands r0, r1
lsls r0, r0, #2
mov r2, ip
ldrb r1, [r2, #0x14]
ands r4, r1
lsls r4, r0
movs r2, #0xf
lsls r2, r0
mov r0, ip
ldr r1, [r0, #0x54]
adds r1, #0x84
ldr r0, [r1]
bics r0, r2
orrs r4, r0
str r4, [r1]
_08022F12:
pop {r4, r5, pc}
thumb_func_start sub_08022F14
sub_08022F14: @ 0x08022F14
push {r4, r5, lr}
adds r4, r0, #0
bl sub_08049FA0
cmp r0, #0
bne _08022F4E
adds r0, r4, #0
bl sub_08049EE4
ldrb r1, [r4, #0x15]
subs r2, r0, r1
movs r1, #0x1f
ands r2, r1
adds r0, r2, #4
ands r0, r1
cmp r0, #8
bls _08022F4E
movs r0, #8
strb r0, [r4, #0xf]
cmp r2, #0xf
bhi _08022F46
adds r1, r4, #0
adds r1, #0x78
movs r0, #1
b _08022F4C
_08022F46:
adds r1, r4, #0
adds r1, #0x78
movs r0, #0xff
_08022F4C:
strb r0, [r1]
_08022F4E:
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
movs r1, #0xff
lsls r0, r0, #0x18
cmp r0, #0
bne _08022F9E
movs r0, #4
strb r0, [r4, #0xe]
ldrb r0, [r4, #0xf]
subs r0, #1
strb r0, [r4, #0xf]
ands r0, r1
adds r5, r4, #0
adds r5, #0x78
cmp r0, #0
bne _08022F84
movs r0, #8
strb r0, [r4, #0xf]
bl Random
ldr r2, _08022FA0 @ =gUnk_080CBBC4
movs r1, #1
ands r1, r0
adds r1, r1, r2
ldrb r0, [r1]
strb r0, [r5]
_08022F84:
ldrb r0, [r5]
ldrb r1, [r4, #0x15]
adds r0, r0, r1
movs r1, #0x1f
ands r0, r1
strb r0, [r4, #0x15]
ldrb r0, [r4, #0x15]
adds r0, #2
movs r1, #0x1c
ands r0, r1
asrs r0, r0, #2
strb r0, [r4, #0x14]
strb r0, [r4, #0x1e]
_08022F9E:
pop {r4, r5, pc}
.align 2, 0
_08022FA0: .4byte gUnk_080CBBC4

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@ -0,0 +1,62 @@
.syntax unified
.text
push {r4, r5, lr}
adds r4, r0, #0
ldrh r1, [r4, #0x2e]
adds r0, #0x74
strh r1, [r0]
ldrh r0, [r4, #0x32]
adds r1, r4, #0
adds r1, #0x76
strh r0, [r1]
ldr r2, [r4, #0x50]
adds r2, #0x79
ldrb r0, [r2]
adds r0, #1
movs r3, #7
ands r0, r3
adds r0, #0x7c
adds r0, r4, r0
ldrb r1, [r0]
movs r0, #0xf
ands r0, r1
subs r0, #8
lsrs r1, r1, #4
lsls r0, r0, #0x18
asrs r0, r0, #0x18
ldrh r5, [r4, #0x2e]
adds r0, r0, r5
strh r0, [r4, #0x2e]
subs r1, #8
ldrh r0, [r4, #0x32]
adds r1, r1, r0
strh r1, [r4, #0x32]
adds r1, r4, #0
adds r1, #0x84
ldrb r0, [r2]
adds r0, #1
ands r0, r3
lsls r0, r0, #2
ldr r1, [r1]
lsrs r1, r0
movs r0, #7
ands r1, r0
strb r1, [r4, #0x14]
ldrb r0, [r4, #0xa]
cmp r0, #3
bne _08022EA2
adds r0, r1, #0
adds r0, #0xa
strb r0, [r4, #0x1e]
b _08022EA8
_08022EA2:
adds r0, r4, #0
bl sub_08022EAC
_08022EA8:
pop {r4, r5, pc}
.align 2, 0
.syntax divided

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@ -0,0 +1,60 @@
.syntax unified
.text
push {r4, r5, lr}
mov ip, r0
ldr r1, [r0, #0x54]
cmp r1, #0
beq _08022F12
ldr r0, [r0, #0x50]
adds r0, #0x79
ldrb r0, [r0]
movs r4, #7
adds r3, r4, #0
ands r3, r0
adds r3, r3, r1
adds r3, #0x7c
mov r0, ip
ldrh r1, [r0, #0x2e]
adds r0, #0x74
ldrb r0, [r0]
subs r1, r1, r0
adds r1, #8
movs r5, #0xf
ands r1, r5
mov r2, ip
ldrh r0, [r2, #0x32]
adds r2, #0x76
ldrb r2, [r2]
subs r0, r0, r2
adds r0, #8
ands r0, r5
lsls r0, r0, #4
adds r1, r1, r0
strb r1, [r3]
mov r1, ip
ldr r0, [r1, #0x50]
adds r0, #0x79
ldrb r1, [r0]
adds r0, r4, #0
ands r0, r1
lsls r0, r0, #2
mov r2, ip
ldrb r1, [r2, #0x14]
ands r4, r1
lsls r4, r0
movs r2, #0xf
lsls r2, r0
mov r0, ip
ldr r1, [r0, #0x54]
adds r1, #0x84
ldr r0, [r1]
bics r0, r2
orrs r4, r0
str r4, [r1]
_08022F12:
pop {r4, r5, pc}
.syntax divided

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@ -3,21 +3,6 @@
.section .rodata
gUnk_080CBB90:: @ 080CBB90
.incbin "baserom.gba", 0x0CBB90, 0x0000010
gUnk_080CBBA0:: @ 080CBBA0
.incbin "baserom.gba", 0x0CBBA0, 0x0000014
gUnk_080CBBB4:: @ 080CBBB4
.incbin "baserom.gba", 0x0CBBB4, 0x0000008
gUnk_080CBBBC:: @ 080CBBBC
.incbin "baserom.gba", 0x0CBBBC, 0x0000008
gUnk_080CBBC4:: @ 080CBBC4
.incbin "baserom.gba", 0x0CBBC4, 0x0000004
gUnk_080CBBC8:: @ 080CBBC8
.incbin "baserom.gba", 0x0CBBC8, 0x0000014

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@ -338,7 +338,7 @@ SECTIONS {
src/enemy/rockChuchu.o(.text);
src/enemy/spinyChuchu.o(.text);
src/enemy/cuccoChickAggr.o(.text);
asm/moldorm.o(.text);
src/enemy/moldorm.o(.text);
asm/enemyE.o(.text);
asm/moldworm.o(.text);
asm/sluggula.o(.text);
@ -929,6 +929,7 @@ SECTIONS {
src/enemy/spinyChuchu.o(.rodata);
data/animations/spinyChuchu.o(.rodata);
src/enemy/cuccoChickAggr.o(.rodata);
src/enemy/moldorm.o(.rodata);
data/data_080CBB90.o(.rodata);
src/enemy.o(.rodata);
data/data_080D3D94.o(.rodata);

211
src/enemy/moldorm.c Normal file
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@ -0,0 +1,211 @@
#include "enemy.h"
#include "entity.h"
#include "functions.h"
void sub_08022EAC(Entity*);
void sub_08022F14(Entity*);
extern void (*const gUnk_080CBB90[])(Entity*);
extern void (*const gUnk_080CBBA0[])(Entity*);
extern void (*const gUnk_080CBBB4[])(Entity*);
extern void (*const gUnk_080CBBBC[])(Entity*);
extern u8 gEntCount;
extern const s8 gUnk_080CBBC4[];
void Moldorm(Entity* this) {
gUnk_080CBB90[this->entityType.form](this);
}
void sub_08022BA0(Entity* this) {
this->field_0x78.HALF.HI++;
this->field_0x74.HWORD = this->x.HALF.HI;
this->field_0x76.HWORD = this->y.HALF.HI;
EnemyFunctionHandler(this, gUnk_080CBBA0);
sub_08022EAC(this);
}
void sub_08022BD4(Entity* this) {
gUnk_080CBBB4[this->action](this);
}
void sub_08022BEC(Entity* this) {
if (this->field_0x7a.HALF.LO != this->currentHealth)
this->field_0x7a.HALF.HI = 30;
this->field_0x7a.HALF.LO = this->currentHealth;
this->actionDelay = 1;
this->direction = this->field_0x3e;
this->animationState = ((this->direction + 2) & 0x1c) >> 2;
this->frameIndex = this->animationState;
this->attachedEntity->hurtBlinkTime = this->hurtBlinkTime;
(*(Entity**)&this->field_0x7c)->hurtBlinkTime = this->hurtBlinkTime;
(*(Entity**)&this->field_0x80)->hurtBlinkTime = this->hurtBlinkTime;
sub_0804AA30(this, gUnk_080CBBA0);
}
void sub_08022C58(Entity* this) {
Entity *tail0, *tail1, *tail2;
this->flags &= ~0x80;
if (gEntCount >= 0x45)
return;
tail0 = CreateEnemy(0xd, 1);
this->attachedEntity = tail0;
tail0->spritePriority.b0 = 5;
tail0->parent = this;
CopyPosition(this, tail0);
tail1 = CreateEnemy(0xd, 2);
tail0->attachedEntity = tail1;
tail1->spritePriority.b0 = 5;
tail1->parent = this;
CopyPosition(this, tail1);
tail2 = CreateEnemy(0xd, 3);
tail1->attachedEntity = tail2;
tail2->spritePriority.b0 = 5;
tail2->parent = this;
CopyPosition(this, tail2);
sub_0804A720(this);
this->action = 1;
this->actionDelay = 1;
this->field_0xf = 1;
this->flags = this->flags | 0x80;
this->parent = this;
this->attachedEntity = tail0;
*(Entity**)&this->field_0x7c = tail1;
*(Entity**)&this->field_0x80 = tail2;
this->direction = Random() & 0x1f;
this->animationState = ((this->direction + 2) & 0x1c) >> 2;
this->frameIndex = this->animationState;
this->field_0x7a.HALF.LO = this->currentHealth;
}
void sub_08022D40(Entity* this) {
if (this->field_0x7a.HALF.HI) {
if (this->field_0x7a.HALF.HI-- & 1) {
this->animationState = (this->animationState + 1) & 7;
this->frameIndex = this->animationState;
}
} else {
sub_08022F14(this);
sub_080AEF88(this);
if (this->collisions) {
sub_0800417E(this, this->collisions);
this->animationState = ((this->direction + 2) & 0x1c) >> 2;
this->frameIndex = this->animationState;
}
}
}
void sub_08022D90(Entity* this) {
if (this->parent->next) {
Entity* parent;
gUnk_080CBBBC[this->action](this);
parent = this->parent;
this->spriteOrientation.flipY = parent->spriteOrientation.flipY;
this->spriteRendering.b3 = parent->spriteRendering.b3;
this->collisionLayer = parent->collisionLayer;
} else {
DeleteEntity(this);
}
}
void sub_08022DE8(Entity* this) {
this->action = 1;
this->field_0x7c.BYTES.byte0 = 0x88;
this->field_0x7c.BYTES.byte1 = 0x88;
this->field_0x7c.BYTES.byte2 = 0x88;
this->field_0x7c.BYTES.byte3 = 0x88;
this->field_0x80.HALF.LO = 0x88;
this->field_0x80.HALF.HI = 0x88;
this->field_0x82.HALF.LO = 0x88;
this->field_0x82.HALF.HI = 0x88;
this->animationState = this->parent->animationState;
*(u32*)&this->cutsceneBeh = this->animationState * 0x11111111;
if (this->entityType.form != 3) {
this->frameIndex = this->entityType.form + 7;
} else {
this->frameIndex = this->animationState + 10;
}
}
NAKED
void sub_08022E40(Entity* this) {
asm(".include \"asm/non_matching/moldorm/sub_08022E40.inc\"");
}
NAKED
void sub_08022EAC(Entity* this) {
asm(".include \"asm/non_matching/moldorm/sub_08022EAC.inc\"");
}
void sub_08022F14(Entity* this) {
if (sub_08049FA0(this) == 0) {
u32 bVar6 = (sub_08049EE4(this) - this->direction) & 0x1f;
if (8 < ((bVar6 + 4) & 0x1f)) {
this->field_0xf = 8;
if (bVar6 < 0x10) {
this->field_0x78.HALF.LO = 1;
} else {
this->field_0x78.HALF.LO = -1;
}
}
}
if (--this->actionDelay == 0) {
this->actionDelay = 4;
if (--this->field_0xf == 0) {
this->field_0xf = 8;
this->field_0x78.HALF.LO = gUnk_080CBBC4[Random() & 1];
}
this->direction += this->field_0x78.HALF.LO;
this->direction &= 0x1f;
this->animationState = ((this->direction + 2) & 0x1c) >> 2;
this->frameIndex = this->animationState;
}
}
// clang-format off
void (*const gUnk_080CBB90[])(Entity*) = {
sub_08022BA0,
sub_08022D90,
sub_08022D90,
sub_08022D90,
};
void (*const gUnk_080CBBA0[])(Entity*) = {
sub_08022BD4,
sub_08022BEC,
sub_08001324,
sub_0804A7D4,
sub_08001242,
};
void (*const gUnk_080CBBB4[])(Entity*) = {
sub_08022C58,
sub_08022D40,
};
void (*const gUnk_080CBBBC[])(Entity*) = {
sub_08022DE8,
sub_08022E40,
};
const s8 gUnk_080CBBC4[] = {
1, -1, 0, 0,
};
// clang-format off