mirror of https://github.com/zeldaret/tmc.git
treeHidingPortal.c
This commit is contained in:
parent
d49be370d4
commit
6f08201b71
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@ -925,8 +925,8 @@ _08018C10:
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_08018C14: .4byte gUnk_080FEAC8
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_08018C18: .4byte gUnk_080FE320
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thumb_func_start sub_08018C1C
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sub_08018C1C: @ 0x08018C1C
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thumb_func_start CreateMinishEntrance
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CreateMinishEntrance: @ 0x08018C1C
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push {r4, r5, r6, r7, lr}
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mov r7, r8
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push {r7}
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@ -6,202 +6,6 @@
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.text
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thumb_func_start TreeHidingPortal
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TreeHidingPortal: @ 0x0809E824
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push {lr}
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ldr r2, _0809E838 @ =gUnk_08124354
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ldrb r1, [r0, #0xc]
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lsls r1, r1, #2
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adds r1, r1, r2
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ldr r1, [r1]
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bl _call_via_r1
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pop {pc}
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.align 2, 0
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_0809E838: .4byte gUnk_08124354
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thumb_func_start sub_0809E83C
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sub_0809E83C: @ 0x0809E83C
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push {r4, lr}
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adds r4, r0, #0
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adds r0, #0x86
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ldrh r0, [r0]
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bl CheckFlags
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cmp r0, #0
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beq _0809E856
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adds r0, r4, #0
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bl sub_0809E96C
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bl DeleteThisEntity
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_0809E856:
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movs r0, #1
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strb r0, [r4, #0xc]
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adds r1, r4, #0
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adds r1, #0x38
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movs r0, #2
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strb r0, [r1]
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adds r0, r4, #0
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bl UpdateSpriteOrderAndFlip
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pop {r4, pc}
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.align 2, 0
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thumb_func_start sub_0809E86C
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sub_0809E86C: @ 0x0809E86C
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push {r4, lr}
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adds r4, r0, #0
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ldr r1, _0809E8B4 @ =gLinkEntity
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movs r2, #0x30
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movs r3, #0x30
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bl sub_0800419C
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cmp r0, #0
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beq _0809E89A
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movs r0, #0x14
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bl CheckGlobalFlag
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cmp r0, #0
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beq _0809E89A
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ldr r0, _0809E8B8 @ =gUnk_030010A0
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ldr r0, [r0]
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movs r1, #3
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ands r0, r1
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cmp r0, #0
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bne _0809E89A
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adds r0, r4, #0
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bl sub_080A2B80
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_0809E89A:
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bl sub_0809E9A0
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cmp r0, #0x54
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bne _0809E8B0
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movs r0, #2
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strb r0, [r4, #0xc]
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movs r0, #0xf
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strb r0, [r4, #0xe]
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movs r0, #1
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bl sub_08078A90
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_0809E8B0:
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pop {r4, pc}
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.align 2, 0
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_0809E8B4: .4byte gLinkEntity
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_0809E8B8: .4byte gUnk_030010A0
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thumb_func_start sub_0809E8BC
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sub_0809E8BC: @ 0x0809E8BC
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push {r4, lr}
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adds r4, r0, #0
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ldrb r0, [r4, #0xe]
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subs r0, #1
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strb r0, [r4, #0xe]
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lsls r0, r0, #0x18
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cmp r0, #0
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bne _0809E8E8
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movs r0, #3
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strb r0, [r4, #0xc]
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movs r0, #0x3c
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strb r0, [r4, #0xe]
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ldrb r1, [r4, #0x18]
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subs r0, #0x40
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ands r0, r1
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strb r0, [r4, #0x18]
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adds r0, r4, #0
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bl sub_0809E96C
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adds r0, r4, #0
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bl sub_0809E918
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_0809E8E8:
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pop {r4, pc}
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.align 2, 0
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thumb_func_start sub_0809E8EC
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sub_0809E8EC: @ 0x0809E8EC
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push {lr}
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adds r1, r0, #0
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ldrb r0, [r1, #0xe]
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subs r0, #1
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strb r0, [r1, #0xe]
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lsls r0, r0, #0x18
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cmp r0, #0
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bne _0809E916
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adds r0, r1, #0
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adds r0, #0x86
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ldrh r0, [r0]
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bl SetFlag
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movs r0, #0
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bl sub_08078A90
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movs r0, #0x73
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bl PlaySFX
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bl DeleteThisEntity
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_0809E916:
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pop {pc}
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thumb_func_start sub_0809E918
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sub_0809E918: @ 0x0809E918
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push {r4, r5, r6, lr}
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adds r5, r0, #0
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ldr r4, _0809E964 @ =gUnk_08124364
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movs r1, #0
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ldrsh r0, [r4, r1]
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ldr r1, _0809E968 @ =0xFFFFFC18
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cmp r0, r1
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beq _0809E962
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adds r6, r1, #0
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_0809E92A:
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adds r0, r5, #0
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movs r1, #3
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movs r2, #0
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bl CreateFx
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adds r2, r0, #0
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cmp r2, #0
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beq _0809E958
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ldrh r0, [r4]
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ldrh r1, [r2, #0x2e]
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adds r0, r0, r1
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strh r0, [r2, #0x2e]
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ldrh r0, [r4, #2]
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ldrh r1, [r2, #0x32]
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adds r0, r0, r1
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strh r0, [r2, #0x32]
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adds r1, r2, #0
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adds r1, #0x38
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movs r0, #2
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strb r0, [r1]
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adds r0, r2, #0
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bl UpdateSpriteOrderAndFlip
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_0809E958:
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adds r4, #4
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movs r1, #0
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ldrsh r0, [r4, r1]
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cmp r0, r6
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bne _0809E92A
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_0809E962:
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pop {r4, r5, r6, pc}
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.align 2, 0
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_0809E964: .4byte gUnk_08124364
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_0809E968: .4byte 0xFFFFFC18
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thumb_func_start sub_0809E96C
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sub_0809E96C: @ 0x0809E96C
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push {r4, r5, lr}
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adds r4, r0, #0
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movs r1, #0x2e
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ldrsh r0, [r4, r1]
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ldr r2, _0809E99C @ =gRoomControls
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ldrh r1, [r2, #6]
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adds r1, #0x20
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subs r0, r0, r1
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asrs r0, r0, #4
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movs r3, #0x3f
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ands r0, r3
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movs r5, #0x32
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ldrsh r1, [r4, r5]
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ldrh r2, [r2, #8]
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adds r2, #8
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subs r1, r1, r2
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asrs r1, r1, #4
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ands r1, r3
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lsls r1, r1, #6
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orrs r0, r1
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bl sub_08018C1C
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pop {r4, r5, pc}
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.align 2, 0
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_0809E99C: .4byte gRoomControls
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thumb_func_start sub_0809E9A0
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sub_0809E9A0: @ 0x0809E9A0
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push {r4, r5, r6, lr}
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@ -157,6 +157,10 @@ typedef struct Entity {
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((((entity->x.HALF.HI - gRoomControls.roomOriginX) >> 4) & 0x3fU) | \
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(((entity->y.HALF.HI - gRoomControls.roomOriginY) >> 4) & 0x3fU) << 6)
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#define COORD_TO_TILE_OFFSET(entity, xOff, yOff) \
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((((entity->x.HALF.HI - xOff - gRoomControls.roomOriginX) >> 4) & 0x3fU) | \
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(((entity->y.HALF.HI - yOff - gRoomControls.roomOriginY) >> 4) & 0x3fU) << 6)
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extern void InitializeAnimation(Entity*, u32);
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extern void InitAnimationForceUpdate(Entity*, u32);
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extern void UpdateAnimationSingleFrame(Entity*);
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extern Entity* CreateObjectWithParent(Entity* parent, u32 subtype, u32 form, u32 parameter);
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extern Entity* CreateFx(Entity* parent, u32 form, u32 parameter);
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extern void DeleteThisEntity();
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#endif
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@ -811,6 +811,7 @@ SECTIONS {
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asm/object99.o(.text);
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asm/macroAcorn.o(.text);
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asm/object9B.o(.text);
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src/treeHidingPortal.o(.text);
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asm/treeHidingPortal.o(.text);
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src/lightableSwitch.o(.text);
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asm/object9E.o(.text);
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@ -0,0 +1,88 @@
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#include "global.h"
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#include "entity.h"
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#include "flags.h"
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#include "link.h"
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#include "room.h"
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extern void sub_0809E96C(Entity*);
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extern u32 sub_0800419C(Entity*, Entity*, u32, u32);
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extern void sub_080A2B80(Entity*);
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extern u32 sub_0809E9A0(void);
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extern void sub_08078A90(u32);
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extern void sub_0809E918(Entity*);
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extern void PlaySFX(u32);
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extern void CreateMinishEntrance(u32 tile);
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extern void (*const gUnk_08124354[])(Entity*);
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extern u32 gUnk_030010A0;
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extern s16 gUnk_08124364[];
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void TreeHidingPortal(Entity* this) {
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gUnk_08124354[this->action](this);
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}
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void sub_0809E83C(Entity* this) {
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if (CheckFlags(this->field_0x86)) {
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sub_0809E96C(this);
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DeleteThisEntity();
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}
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this->action = 1;
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this->collisionLayer = 2;
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UpdateSpriteOrderAndFlip(this);
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}
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void sub_0809E86C(Entity* this) {
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if (sub_0800419C(this, &gLinkEntity, 0x30, 0x30)) {
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if (CheckGlobalFlag(0x14)) {
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if (((gUnk_030010A0 & 3) == 0)) {
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sub_080A2B80(this);
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}
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}
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}
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if (sub_0809E9A0() == 0x54) {
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this->action = 2;
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this->actionDelay = 0xf;
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sub_08078A90(1);
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}
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}
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void sub_0809E8BC(Entity* this) {
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if (--this->actionDelay == 0) {
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this->action = 3;
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this->actionDelay = 0x3c;
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this->spriteSettings.b.ss0 = 0;
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sub_0809E96C(this);
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sub_0809E918(this);
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}
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}
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void sub_0809E8EC(Entity* this) {
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if (--this->actionDelay == 0) {
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SetFlag(this->field_0x86);
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sub_08078A90(0);
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PlaySFX(0x73);
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DeleteThisEntity();
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}
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}
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void sub_0809E918(Entity* this) {
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Entity* fx;
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s16* i = gUnk_08124364;
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while (*i != -1000) {
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fx = CreateFx(this, 3, 0);
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if (fx != NULL) {
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fx->x.HALF.HI += i[0];
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fx->y.HALF.HI += i[1];
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fx->collisionLayer = 2;
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UpdateSpriteOrderAndFlip(fx);
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}
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i += sizeof(s16);
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}
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}
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void sub_0809E96C(Entity *this)
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{
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CreateMinishEntrance(COORD_TO_TILE_OFFSET(this, 0x20, 0x8));
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}
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