book.c OK

This commit is contained in:
21aslade 2021-08-21 23:04:24 -06:00
parent c065fe8938
commit 723c063ee0
5 changed files with 243 additions and 470 deletions

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@ -1,450 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Book
Book: @ 0x0809B3AC
push {lr}
ldr r2, _0809B3C0 @ =gUnk_08123D7C
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0809B3C0: .4byte gUnk_08123D7C
thumb_func_start sub_0809B3C4
sub_0809B3C4: @ 0x0809B3C4
push {r4, r5, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xa]
adds r0, #0x39
bl GetInventoryValue
adds r5, r0, #0
ldrb r0, [r4, #0xb]
cmp r0, #3
beq _0809B3E2
cmp r5, #0
beq _0809B3FE
bl DeleteThisEntity
b _0809B3FE
_0809B3E2:
movs r0, #0x73
bl CheckLocalFlag
cmp r0, #0
beq _0809B3F0
bl DeleteThisEntity
_0809B3F0:
cmp r5, #2
beq _0809B3FE
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
strb r0, [r4, #0x18]
_0809B3FE:
adds r1, r4, #0
adds r1, #0x63
movs r0, #3
strb r0, [r1]
adds r0, r4, #0
adds r0, #0x86
ldrh r0, [r0]
bl CheckFlags
cmp r0, #0
beq _0809B424
ldrb r0, [r4, #0xb]
cmp r0, #0
bne _0809B420
ldrh r0, [r4, #0x32]
adds r0, #0x30
strh r0, [r4, #0x32]
_0809B420:
movs r0, #2
strb r0, [r4, #0xb]
_0809B424:
adds r0, r4, #0
bl UpdateSpriteForCollisionLayer
ldrb r1, [r4, #0xa]
adds r1, #0x39
adds r0, r4, #0
bl InitAnimationForceUpdate
ldrb r1, [r4, #0xb]
cmp r1, #1
beq _0809B46C
cmp r1, #1
bgt _0809B444
cmp r1, #0
beq _0809B44E
b _0809B4A6
_0809B444:
cmp r1, #2
beq _0809B488
cmp r1, #3
beq _0809B48E
b _0809B4A6
_0809B44E:
movs r0, #1
strb r0, [r4, #0xc]
movs r0, #0x16
strb r0, [r4, #0xe]
movs r0, #2
strb r0, [r4, #0xf]
adds r0, r4, #0
adds r0, #0x80
strb r1, [r0]
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #8
rsbs r0, r0, #0
b _0809B49E
_0809B46C:
movs r0, #3
strb r0, [r4, #0xc]
ldr r0, _0809B484 @ =gRoomControls
ldrh r0, [r0, #0xc]
subs r0, #0x10
ldrh r1, [r4, #0x32]
subs r1, r1, r0
ldrh r0, [r4, #0x36]
subs r0, r0, r1
strh r0, [r4, #0x36]
b _0809B4A6
.align 2, 0
_0809B484: .4byte gRoomControls
_0809B488:
movs r0, #4
strb r0, [r4, #0xc]
b _0809B4A6
_0809B48E:
movs r1, #0
movs r0, #5
strb r0, [r4, #0xc]
strb r1, [r4, #0xd]
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
subs r0, #0xd
_0809B49E:
ands r0, r1
movs r1, #3
orrs r0, r1
strb r0, [r2]
_0809B4A6:
pop {r4, r5, pc}
thumb_func_start sub_0809B4A8
sub_0809B4A8: @ 0x0809B4A8
push {r4, lr}
adds r4, r0, #0
bl sub_0800445C
adds r1, r4, #0
adds r1, #0x80
ldrb r0, [r1]
cmp r0, #0
beq _0809B4C0
subs r0, #1
strb r0, [r1]
b _0809B520
_0809B4C0:
adds r0, r4, #0
bl sub_0809B688
cmp r0, #0
beq _0809B51C
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
lsrs r3, r0, #0x18
cmp r3, #0
bne _0809B520
movs r0, #2
strb r0, [r4, #0xc]
movs r0, #0x1e
strb r0, [r4, #0xe]
movs r0, #0x40
strh r0, [r4, #0x24]
movs r0, #0x10
strb r0, [r4, #0x15]
ldr r2, _0809B510 @ =gPlayerState
movs r0, #0x9e
strb r0, [r2, #6]
movs r0, #5
strb r0, [r2, #0xc]
ldr r0, [r2, #0x30]
movs r1, #1
orrs r0, r1
str r0, [r2, #0x30]
ldr r1, _0809B514 @ =gPlayerEntity
strh r3, [r1, #0x2c]
strh r3, [r1, #0x30]
ldrb r0, [r1, #0x14]
lsls r0, r0, #2
strb r0, [r1, #0x15]
ldr r0, _0809B518 @ =0x0000010F
bl EnqueueSFX
b _0809B520
.align 2, 0
_0809B510: .4byte gPlayerState
_0809B514: .4byte gPlayerEntity
_0809B518: .4byte 0x0000010F
_0809B51C:
movs r0, #0x16
strb r0, [r4, #0xe]
_0809B520:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0809B524
sub_0809B524: @ 0x0809B524
push {lr}
adds r2, r0, #0
ldrb r0, [r2, #0xe]
subs r0, #1
strb r0, [r2, #0xe]
movs r1, #0xff
lsls r0, r0, #0x18
cmp r0, #0
bne _0809B564
ldrb r0, [r2, #0xf]
subs r0, #1
strb r0, [r2, #0xf]
ands r0, r1
cmp r0, #0
bne _0809B554
movs r0, #3
strb r0, [r2, #0xc]
ldrh r0, [r2, #0x32]
adds r0, #0x20
strh r0, [r2, #0x32]
ldrh r0, [r2, #0x36]
subs r0, #0x20
strh r0, [r2, #0x36]
b _0809B564
_0809B554:
movs r0, #1
strb r0, [r2, #0xc]
movs r0, #0x16
strb r0, [r2, #0xe]
adds r1, r2, #0
adds r1, #0x80
movs r0, #0x18
strb r0, [r1]
_0809B564:
adds r0, r2, #0
bl sub_0806F69C
pop {pc}
thumb_func_start sub_0809B56C
sub_0809B56C: @ 0x0809B56C
push {r4, lr}
adds r4, r0, #0
movs r1, #0xa0
lsls r1, r1, #6
bl sub_080044EC
cmp r0, #1
bne _0809B5B0
movs r2, #4
movs r0, #4
strb r0, [r4, #0xc]
adds r3, r4, #0
adds r3, #0x29
ldrb r1, [r3]
subs r0, #0xc
ands r0, r1
orrs r0, r2
strb r0, [r3]
adds r0, r4, #0
adds r0, #0x86
ldrh r0, [r0]
bl SetFlag
adds r0, r4, #0
movs r1, #2
movs r2, #0
bl CreateFx
adds r1, r0, #0
cmp r1, #0
beq _0809B5B0
adds r0, r4, #0
bl ResolveEntityOnTop
_0809B5B0:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0809B5B4
sub_0809B5B4: @ 0x0809B5B4
push {r4, lr}
adds r4, r0, #0
ldr r0, _0809B5CC @ =gPlayerState
ldr r0, [r0, #0x30]
movs r1, #0x80
ands r0, r1
cmp r0, #0
beq _0809B5D0
adds r0, r4, #0
bl sub_0800445C
b _0809B5EA
.align 2, 0
_0809B5CC: .4byte gPlayerState
_0809B5D0:
adds r0, r4, #0
bl sub_08017850
cmp r0, #0
beq _0809B5EA
ldrb r0, [r4, #0xa]
adds r0, #0x39
movs r1, #0
movs r2, #0
bl CreateItemEntity
bl DeleteThisEntity
_0809B5EA:
pop {r4, pc}
thumb_func_start sub_0809B5EC
sub_0809B5EC: @ 0x0809B5EC
push {r4, r5, lr}
adds r4, r0, #0
ldrb r1, [r4, #0x18]
lsls r0, r1, #0x1e
lsrs r5, r0, #0x1e
cmp r5, #1
bne _0809B646
ldrb r0, [r4, #0xd]
cmp r0, #0
beq _0809B606
cmp r0, #1
beq _0809B630
b _0809B682
_0809B606:
movs r0, #7
movs r1, #0x1a
movs r2, #7
bl FindEntityByID
adds r2, r0, #0
cmp r2, #0
beq _0809B682
movs r0, #0x2e
ldrsh r1, [r2, r0]
movs r3, #0x2e
ldrsh r0, [r4, r3]
cmp r1, r0
blt _0809B682
ldrb r0, [r2, #0x14]
cmp r0, #4
bne _0809B682
str r2, [r4, #0x50]
strb r5, [r4, #0xd]
adds r0, r2, #0
b _0809B63E
_0809B630:
ldr r1, [r4, #0x50]
cmp r1, #0
beq _0809B650
ldr r0, [r1, #4]
cmp r0, #0
beq _0809B650
adds r0, r1, #0
_0809B63E:
adds r1, r4, #0
bl sub_0809B6B0
b _0809B682
_0809B646:
ldrb r0, [r4, #0xd]
cmp r0, #0
beq _0809B656
cmp r0, #1
beq _0809B668
_0809B650:
bl DeleteThisEntity
b _0809B682
_0809B656:
ldrb r0, [r4, #0xa]
adds r0, #0x39
bl GetInventoryValue
cmp r0, #2
bne _0809B682
movs r0, #1
strb r0, [r4, #0xd]
b _0809B682
_0809B668:
ldr r0, _0809B684 @ =gTextBox
ldrb r0, [r0]
movs r2, #0x7f
ands r2, r0
cmp r2, #0
bne _0809B682
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r4, #0x18]
strb r2, [r4, #0xd]
_0809B682:
pop {r4, r5, pc}
.align 2, 0
_0809B684: .4byte gTextBox
thumb_func_start sub_0809B688
sub_0809B688: @ 0x0809B688
push {lr}
ldr r1, _0809B6A8 @ =gPlayerEntity
movs r2, #6
movs r3, #0xc
bl sub_080041A0
adds r1, r0, #0
cmp r1, #1
bne _0809B6A4
ldr r0, _0809B6AC @ =gPlayerState
ldrb r0, [r0, #0xd]
cmp r0, #0x10
beq _0809B6A4
movs r1, #0
_0809B6A4:
adds r0, r1, #0
pop {pc}
.align 2, 0
_0809B6A8: .4byte gPlayerEntity
_0809B6AC: .4byte gPlayerState
thumb_func_start sub_0809B6B0
sub_0809B6B0: @ 0x0809B6B0
push {r4, lr}
adds r4, r1, #0
ldr r2, _0809B6EC @ =gUnk_08123D94
ldrb r1, [r0, #0x14]
lsrs r1, r1, #1
adds r1, r1, r2
movs r3, #0
ldrsb r3, [r1, r3]
lsls r3, r3, #0x10
adds r1, r4, #0
movs r2, #0
bl PositionRelative
ldrb r0, [r4, #0xa]
lsls r0, r0, #2
rsbs r0, r0, #0
strh r0, [r4, #0x36]
ldrb r0, [r4, #0xa]
movs r1, #3
subs r1, r1, r0
adds r4, #0x29
movs r0, #7
ands r1, r0
ldrb r2, [r4]
movs r0, #8
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r4]
pop {r4, pc}
.align 2, 0
_0809B6EC: .4byte gUnk_08123D94

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@ -1,16 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_08123D7C:: @ 08123D7C
.4byte sub_0809B3C4
.4byte sub_0809B4A8
.4byte sub_0809B524
.4byte sub_0809B56C
.4byte sub_0809B5B4
.4byte sub_0809B5EC
gUnk_08123D94:: @ 08123D94
.incbin "baserom.gba", 0x123D94, 0x0000004

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@ -81,7 +81,7 @@ typedef struct Entity {
/* */ u8 b0 : 4; /* */ u8 b0 : 4;
/* */ u8 b4 : 4; /* */ u8 b4 : 4;
/* */ } PACKED b; /* */ } PACKED b;
/* */} PACKED palette; /* */ } PACKED palette;
/*0x1b*/ struct { /*0x1b*/ struct {
/* */ u32 b0 : 1; /* */ u32 b0 : 1;
/* */ u32 b1 : 5; //0x10 /* */ u32 b1 : 5; //0x10

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@ -850,7 +850,7 @@ SECTIONS {
asm/object89.o(.text); asm/object89.o(.text);
asm/object8A.o(.text); asm/object8A.o(.text);
asm/object8B.o(.text); asm/object8B.o(.text);
asm/book.o(.text); src/object/book.o(.text);
asm/fireplace.o(.text); asm/fireplace.o(.text);
asm/object8E.o(.text); asm/object8E.o(.text);
asm/frozenWaterElement.o(.text); asm/frozenWaterElement.o(.text);
@ -1129,7 +1129,8 @@ SECTIONS {
data/animations/enemy/mazaalBracelet.o(.rodata); data/animations/enemy/mazaalBracelet.o(.rodata);
data/const/enemy/takkuri.o(.rodata); data/const/enemy/takkuri.o(.rodata);
data/const/enemy/bowMoblin.o(.rodata); data/const/enemy/bowMoblin.o(.rodata);
data/animations/enemy/bowMoblin.o(.rodata); src/enemy/lakitu.o(.rodata); data/animations/enemy/bowMoblin.o(.rodata);
src/enemy/lakitu.o(.rodata);
data/animations/enemy/lakitu.o(.rodata); data/animations/enemy/lakitu.o(.rodata);
src/enemy/lakituCloud.o(.rodata); src/enemy/lakituCloud.o(.rodata);
data/const/enemy/enemy49.o(.rodata); data/const/enemy/enemy49.o(.rodata);
@ -1591,7 +1592,7 @@ data/const/object/object1D.o(.rodata);
data/const/object/object89.o(.rodata); data/const/object/object89.o(.rodata);
data/const/object/object8A.o(.rodata); data/const/object/object8A.o(.rodata);
data/const/object/object8B.o(.rodata); data/const/object/object8B.o(.rodata);
data/const/object/books.o(.rodata); src/object/book.o(.rodata);
data/const/object/fireplace.o(.rodata); data/const/object/fireplace.o(.rodata);
data/const/object/object8E.o(.rodata); data/const/object/object8E.o(.rodata);
data/const/object/frozenWaterElement.o(.rodata); data/const/object/frozenWaterElement.o(.rodata);

238
src/object/book.c Normal file
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@ -0,0 +1,238 @@
#include "entity.h"
#include "functions.h"
#include "player.h"
#include "script.h"
#include "flags.h"
#include "room.h"
#include "textbox.h"
extern void (*const BookActionFuncs[])(Entity*);
extern s8 const gUnk_08123D94[];
u32 sub_0809B688(Entity*);
void sub_0809B6B0(Entity*, Entity*);
void Book(Entity* this) {
BookActionFuncs[this->action](this);
}
void sub_0809B3C4(Entity* this) {
u32 obtained;
obtained = GetInventoryValue(this->type + 0x39);
if (this->type2 != 3) {
if (obtained) {
DeleteThisEntity();
}
} else {
if (CheckLocalFlag(0x73)) {
DeleteThisEntity();
}
if (obtained != 2) {
this->spriteSettings.b.draw = 0;
}
}
this->spriteOffsetY = 3;
if (CheckFlags(this->field_0x86.HWORD)) {
if (this->type2 == 0) {
this->y.HALF.HI += 48;
}
this->type2 = 2;
}
UpdateSpriteForCollisionLayer(this);
InitAnimationForceUpdate(this, this->type + 0x39);
switch (this->type2) {
case 0:
this->action = 1;
this->actionDelay = 22;
this->field_0xf = 2;
this->field_0x80.HALF.LO = 0;
this->spritePriority.b0 = 3;
break;
case 1: {
u32 scroll;
u32 height;
this->action = 3;
scroll = (u16)gRoomControls.roomScrollY - 0x10;
height = (u16)this->y.HALF.HI - scroll;
this->height.HALF.HI -= height;
return;
}
case 2:
this->action = 4;
return;
case 3:
this->action = 5;
this->subAction = 0;
this->spritePriority.b0 = 3;
break;
default:
return;
}
}
void sub_0809B4A8(Entity* this) {
sub_0800445C(this);
if (this->field_0x80.HALF.LO != 0) {
this->field_0x80.HALF.LO--;
return;
}
if (sub_0809B688(this)) {
if (--this->actionDelay) {
return;
}
this->action = 2;
this->actionDelay = 30;
this->speed = 64;
this->direction = 16;
gPlayerState.pushedObject = 0x9e;
gPlayerState.playerAction = 5;
gPlayerState.flags.all |= 1;
gPlayerEntity.x.HALF.LO = 0;
gPlayerEntity.y.HALF.LO = 0;
gPlayerEntity.direction = gPlayerEntity.animationState << 2;
EnqueueSFX(0x10f);
}
else {
this->actionDelay = 0x16;
}
}
void sub_0809B524(Entity* this) {
if (--this->actionDelay == 0) {
if (--this->field_0xf == 0) {
this->action = 3;
this->y.HALF.HI += 32;
this->height.HALF.HI -= 32;
}
else {
this->action = 1;
this->actionDelay = 22;
this->field_0x80.HALF.LO = 24;
}
}
sub_0806F69C(this);
}
void sub_0809B56C(Entity* this) {
Entity* fx;
if (sub_080044EC(this, 0x2800) != 1) {
return;
}
this->action = 4;
this->spritePriority.b0 = 4;
SetFlag(this->field_0x86.HWORD);
fx = CreateFx(this, 2, 0);
if (fx) {
ResolveEntityOnTop(this, fx);
}
}
void sub_0809B5B4(Entity* this) {
if (gPlayerState.flags.all & 0x80) {
sub_0800445C(this);
}
else if (sub_08017850(this)) {
CreateItemEntity(this->type + 0x39, 0, 0);
DeleteThisEntity();
}
}
void sub_0809B5EC(Entity* this) {
if (this->spriteSettings.b.draw == 1) {
switch (this->subAction) {
case 0: {
Entity* parent;
parent = FindEntityByID(7, 26, 7);
if (!parent) return;
if (parent->x.HALF.HI < this->x.HALF.HI) return;
if (parent->animationState != 4) return;
this->parent = parent;
this->subAction = 1;
sub_0809B6B0(this->parent, this);
break;
}
case 1: {
if (!this->parent || !this->parent->next) {
DeleteThisEntity();
return;
}
sub_0809B6B0(this->parent, this);
break;
}
default: return;
}
}
else {
switch (this->subAction) {
default: {
DeleteThisEntity();
break;
}
case 0: {
if (GetInventoryValue(this->type + 0x39) == 2) {
this->subAction = 1;
}
break;
}
case 1: {
u8 doTextBox = gTextBox.doTextBox & 0x7f;
if (!doTextBox) {
this->spriteSettings.b.draw = 1;
this->subAction = doTextBox;
}
break;
}
}
}
}
u32 sub_0809B688(Entity* this) {
u32 ret;
ret = sub_080041A0(this, &gPlayerEntity, 6, 12);
if (ret == 1 && gPlayerState.field_0xd != 16) {
ret = 0;
}
return ret;
}
void sub_0809B6B0(Entity* parent, Entity* this) {
s32 offset;
offset = (s32)gUnk_08123D94[parent->animationState >> 1] << 16;
PositionRelative(parent, this, 0, offset);
this->height.HALF.HI = -(this->type << 2);
this->spritePriority.b0 = 3 - this->type;
}
void (*const BookActionFuncs[])(Entity*) = {
sub_0809B3C4,
sub_0809B4A8,
sub_0809B524,
sub_0809B56C,
sub_0809B5B4,
sub_0809B5EC
};
const s8 gUnk_08123D94[] = { -22, -20, -20, -20 };