mirror of https://github.com/zeldaret/tmc.git
- decompile slime and fireball guy
- continue percy decompile - move entity function definitions to entity header
This commit is contained in:
parent
30137c802f
commit
73497fd8c2
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@ -1,283 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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thumb_func_start FireballGuy
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FireballGuy: @ 0x08045394
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push {lr}
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ldr r1, _080453A0 @ =gUnk_080D17E8
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bl EnemyFunctionHandler
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pop {pc}
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.align 2, 0
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_080453A0: .4byte gUnk_080D17E8
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thumb_func_start sub_080453A4
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sub_080453A4: @ 0x080453A4
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push {lr}
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ldr r2, _080453B8 @ =gUnk_080D1800
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ldrb r1, [r0, #0xc]
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lsls r1, r1, #2
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adds r1, r1, r2
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ldr r1, [r1]
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bl _call_via_r1
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pop {pc}
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.align 2, 0
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_080453B8: .4byte gUnk_080D1800
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thumb_func_start sub_080453BC
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sub_080453BC: @ 0x080453BC
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push {lr}
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adds r2, r0, #0
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adds r0, #0x45
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ldrb r1, [r0]
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cmp r1, #0
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beq _080453D6
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adds r0, #0x3f
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ldrb r0, [r0]
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cmp r0, r1
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beq _080453D6
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movs r0, #2
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strb r0, [r2, #0xc]
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b _080453DE
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_080453D6:
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ldr r1, _080453E0 @ =gUnk_080D17E8
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adds r0, r2, #0
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bl sub_0804AA30
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_080453DE:
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pop {pc}
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.align 2, 0
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_080453E0: .4byte gUnk_080D17E8
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thumb_func_start nullsub_172
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nullsub_172: @ 0x080453E4
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bx lr
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.align 2, 0
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thumb_func_start sub_080453E8
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sub_080453E8: @ 0x080453E8
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push {r4, lr}
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adds r4, r0, #0
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movs r1, #0
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movs r2, #1
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movs r0, #1
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strb r0, [r4, #0xc]
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strb r1, [r4, #0xe]
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ldrb r1, [r4, #0x18]
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subs r0, #5
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ands r0, r1
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orrs r0, r2
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strb r0, [r4, #0x18]
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movs r0, #0x80
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strh r0, [r4, #0x24]
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adds r0, r4, #0
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adds r0, #0x45
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ldrb r1, [r0]
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adds r0, #0x3f
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strb r1, [r0]
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adds r2, r4, #0
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adds r2, #0x3c
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ldrb r1, [r2]
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movs r0, #0x10
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orrs r0, r1
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strb r0, [r2]
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adds r0, r4, #0
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bl sub_0804A720
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adds r0, r4, #0
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movs r1, #0
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bl InitializeAnimation
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adds r0, r4, #0
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bl sub_08045524
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pop {r4, pc}
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thumb_func_start sub_08045430
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sub_08045430: @ 0x08045430
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push {r4, lr}
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adds r4, r0, #0
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bl sub_080AEFE0
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adds r0, r4, #0
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bl GetNextFrame
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movs r1, #0xc0
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lsls r1, r1, #5
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adds r0, r4, #0
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bl sub_08003FC4
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cmp r0, #0
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bne _08045452
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adds r0, r4, #0
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bl sub_08045524
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_08045452:
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pop {r4, pc}
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thumb_func_start sub_08045454
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sub_08045454: @ 0x08045454
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push {r4, r5, r6, r7, lr}
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mov r7, sb
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mov r6, r8
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push {r6, r7}
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sub sp, #0x10
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mov r8, r0
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ldr r1, _08045518 @ =gUnk_080D180C
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ldrb r0, [r0, #0xa]
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adds r0, r0, r1
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ldrb r7, [r0]
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movs r0, #0x48
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subs r0, r0, r7
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ldr r1, _0804551C @ =gEntCount
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ldrb r1, [r1]
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cmp r0, r1
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ble _0804550C
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cmp r7, #0
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beq _0804548E
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mov r4, sp
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adds r5, r7, #0
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_0804547C:
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mov r0, r8
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ldrb r1, [r0, #0xa]
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movs r0, #0x59
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bl CreateEnemy
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stm r4!, {r0}
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subs r5, #1
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cmp r5, #0
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bne _0804547C
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_0804548E:
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ldr r2, _08045520 @ =gUnk_080D1810
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mov sb, r2
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movs r5, #0
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cmp r5, r7
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bge _080454EE
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_08045498:
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lsls r0, r5, #2
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add r0, sp
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ldr r6, [r0]
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adds r4, r5, #1
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adds r0, r4, #0
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adds r1, r7, #0
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bl __modsi3
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lsls r0, r0, #2
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add r0, sp
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ldr r0, [r0]
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str r0, [r6, #0x54]
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adds r0, r5, r7
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subs r0, #1
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adds r1, r7, #0
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bl __modsi3
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lsls r0, r0, #2
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add r0, sp
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ldr r0, [r0]
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str r0, [r6, #0x50]
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movs r1, #0
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movs r0, #1
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strb r0, [r6, #0xb]
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strh r1, [r6, #0x36]
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adds r1, r6, #0
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adds r1, #0x3d
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movs r0, #0xf0
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strb r0, [r1]
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mov r0, sb
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movs r2, #0
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ldrsb r2, [r0, r2]
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movs r3, #1
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ldrsb r3, [r0, r3]
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mov r0, r8
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adds r1, r6, #0
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bl sub_08045178
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movs r2, #2
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add sb, r2
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adds r5, r4, #0
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cmp r5, r7
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blt _08045498
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_080454EE:
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mov r0, r8
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movs r1, #2
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movs r2, #0
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bl CreateFx
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adds r6, r0, #0
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cmp r6, #0
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beq _08045506
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mov r0, r8
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adds r1, r6, #0
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bl CopyPosition
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_08045506:
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mov r0, r8
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bl DeleteEntity
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_0804550C:
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add sp, #0x10
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pop {r3, r4}
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mov r8, r3
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mov sb, r4
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pop {r4, r5, r6, r7, pc}
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.align 2, 0
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_08045518: .4byte gUnk_080D180C
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_0804551C: .4byte gEntCount
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_08045520: .4byte gUnk_080D1810
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thumb_func_start sub_08045524
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sub_08045524: @ 0x08045524
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push {r4, r5, lr}
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adds r5, r0, #0
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movs r0, #0xe0
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lsls r0, r0, #9
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str r0, [r5, #0x20]
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adds r0, r5, #0
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movs r1, #1
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movs r2, #8
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bl sub_0804A024
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adds r4, r0, #0
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cmp r4, #0xff
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beq _08045556
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bl Random
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movs r1, #3
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ands r1, r0
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cmp r1, #0
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bne _08045556
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bl Random
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movs r1, #3
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ands r0, r1
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strb r0, [r5, #0xe]
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b _08045596
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_08045556:
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ldrb r0, [r5, #0xe]
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cmp r0, #0
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beq _08045562
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subs r0, #1
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strb r0, [r5, #0xe]
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b _080455A8
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_08045562:
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bl Random
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movs r1, #3
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ands r0, r1
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strb r0, [r5, #0xe]
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adds r0, r5, #0
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bl sub_08049FA0
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cmp r0, #0
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bne _0804559E
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bl Random
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movs r1, #3
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ands r1, r0
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cmp r1, #0
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beq _0804559E
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adds r0, r5, #0
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bl sub_08049EE4
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adds r4, r0, #0
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bl Random
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movs r1, #8
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ands r0, r1
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adds r0, #0xfc
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adds r4, r4, r0
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_08045596:
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movs r0, #0x18
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ands r4, r0
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strb r4, [r5, #0x15]
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b _080455A8
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_0804559E:
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bl Random
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movs r1, #0x18
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ands r0, r1
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strb r0, [r5, #0x15]
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_080455A8:
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pop {r4, r5, pc}
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.align 2, 0
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221
asm/miniSlime.s
221
asm/miniSlime.s
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@ -1,221 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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thumb_func_start MiniSlime
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MiniSlime: @ 0x08045200
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push {r4, lr}
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adds r4, r0, #0
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ldr r1, _0804521C @ =gUnk_080D17C0
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bl EnemyFunctionHandler
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movs r3, #8
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rsbs r3, r3, #0
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adds r0, r4, #0
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movs r1, #0
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movs r2, #1
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bl SetChildOffset
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pop {r4, pc}
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.align 2, 0
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_0804521C: .4byte gUnk_080D17C0
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thumb_func_start sub_08045220
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sub_08045220: @ 0x08045220
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push {lr}
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ldr r2, _08045234 @ =gUnk_080D17D8
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ldrb r1, [r0, #0xc]
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lsls r1, r1, #2
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adds r1, r1, r2
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ldr r1, [r1]
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bl _call_via_r1
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pop {pc}
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.align 2, 0
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_08045234: .4byte gUnk_080D17D8
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thumb_func_start sub_08045238
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sub_08045238: @ 0x08045238
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push {r4, lr}
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adds r4, r0, #0
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adds r0, #0x43
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ldrb r0, [r0]
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cmp r0, #0
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beq _0804524C
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adds r0, r4, #0
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movs r1, #0x1c
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bl sub_0804A9FC
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_0804524C:
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ldr r1, _08045258 @ =gUnk_080D17C0
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adds r0, r4, #0
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bl sub_0804AA30
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pop {r4, pc}
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.align 2, 0
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_08045258: .4byte gUnk_080D17C0
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thumb_func_start sub_0804525C
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sub_0804525C: @ 0x0804525C
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push {r4, lr}
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adds r4, r0, #0
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ldr r3, [r4, #0x50]
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cmp r4, r3
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beq _08045298
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cmp r3, #0
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beq _08045298
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adds r2, r4, #0
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adds r2, #0x6c
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ldrb r1, [r2]
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movs r0, #0x7f
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ands r0, r1
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strb r0, [r2]
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ldr r1, [r4, #0x50]
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ldr r0, [r4, #0x54]
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str r0, [r1, #0x54]
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ldr r1, [r4, #0x54]
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ldr r0, [r4, #0x50]
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str r0, [r1, #0x50]
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adds r0, r4, #0
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adds r0, #0x6d
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ldrb r1, [r0]
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movs r0, #0x40
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ands r0, r1
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cmp r0, #0
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beq _08045298
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adds r0, r4, #0
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adds r1, r3, #0
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bl ReplaceMonitoredEntity
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_08045298:
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adds r0, r4, #0
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bl sub_0804A7D4
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pop {r4, pc}
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thumb_func_start nullsub_22
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nullsub_22: @ 0x080452A0
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bx lr
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.align 2, 0
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thumb_func_start sub_080452A4
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sub_080452A4: @ 0x080452A4
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push {r4, r5, lr}
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adds r4, r0, #0
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movs r2, #1
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movs r5, #1
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strb r5, [r4, #0xc]
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ldrb r1, [r4, #0x18]
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movs r0, #4
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rsbs r0, r0, #0
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ands r0, r1
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orrs r0, r2
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strb r0, [r4, #0x18]
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movs r0, #0x80
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lsls r0, r0, #1
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strh r0, [r4, #0x24]
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adds r0, r4, #0
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bl sub_0804A720
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adds r0, r4, #0
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movs r1, #6
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bl InitializeAnimation
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ldrb r0, [r4, #0xb]
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cmp r0, #0
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beq _080452DC
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movs r0, #2
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strb r0, [r4, #0xc]
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strb r5, [r4, #0xe]
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b _080452E2
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_080452DC:
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adds r0, r4, #0
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bl sub_080452E4
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_080452E2:
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pop {r4, r5, pc}
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thumb_func_start sub_080452E4
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sub_080452E4: @ 0x080452E4
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push {r4, lr}
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adds r4, r0, #0
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movs r0, #2
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strb r0, [r4, #0xc]
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bl Random
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movs r1, #0x1f
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ands r0, r1
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adds r0, #1
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strb r0, [r4, #0xe]
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pop {r4, pc}
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.align 2, 0
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thumb_func_start sub_080452FC
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sub_080452FC: @ 0x080452FC
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push {r4, r5, lr}
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adds r5, r0, #0
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bl GetNextFrame
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ldrb r0, [r5, #0xe]
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subs r0, #1
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strb r0, [r5, #0xe]
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lsls r0, r0, #0x18
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cmp r0, #0
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bne _08045370
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movs r4, #3
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strb r4, [r5, #0xc]
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movs r0, #1
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strb r0, [r5, #0xe]
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movs r1, #0x24
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ldrsh r0, [r5, r1]
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cmp r0, #0
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ble _08045330
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movs r0, #0x80
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lsls r0, r0, #5
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movs r2, #0x24
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ldrsh r1, [r5, r2]
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bl sub_0806FA04
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lsrs r0, r0, #8
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strb r0, [r5, #0xe]
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_08045330:
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adds r0, r5, #0
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bl sub_08049FA0
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cmp r0, #0
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bne _08045360
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bl Random
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ands r0, r4
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cmp r0, #0
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beq _08045360
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adds r0, r5, #0
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bl sub_08049EE4
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adds r4, r0, #0
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bl Random
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movs r1, #8
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ands r0, r1
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adds r0, #0xfc
|
||||
adds r4, r4, r0
|
||||
movs r0, #0x18
|
||||
ands r4, r0
|
||||
strb r4, [r5, #0x15]
|
||||
b _08045370
|
||||
_08045360:
|
||||
bl Random
|
||||
movs r1, #0x18
|
||||
ands r0, r1
|
||||
strb r0, [r5, #0x15]
|
||||
adds r0, r5, #0
|
||||
bl sub_08045374
|
||||
_08045370:
|
||||
pop {r4, r5, pc}
|
||||
.align 2, 0
|
||||
|
||||
thumb_func_start sub_08045374
|
||||
sub_08045374: @ 0x08045374
|
||||
push {r4, lr}
|
||||
adds r4, r0, #0
|
||||
bl sub_080AEF88
|
||||
adds r0, r4, #0
|
||||
bl GetNextFrame
|
||||
ldrb r0, [r4, #0xe]
|
||||
subs r0, #1
|
||||
strb r0, [r4, #0xe]
|
||||
lsls r0, r0, #0x18
|
||||
cmp r0, #0
|
||||
bne _08045392
|
||||
movs r0, #1
|
||||
strb r0, [r4, #0xc]
|
||||
_08045392:
|
||||
pop {r4, pc}
|
|
@ -1,109 +0,0 @@
|
|||
.include "asm/macros.inc"
|
||||
|
||||
.include "constants/constants.inc"
|
||||
|
||||
.syntax unified
|
||||
|
||||
.text
|
||||
|
||||
push {r4, r5, r6, r7, lr}
|
||||
mov r7, sb
|
||||
mov r6, r8
|
||||
push {r6, r7}
|
||||
sub sp, #0x10
|
||||
mov r8, r0
|
||||
ldr r1, _0804516C @ =gUnk_080D16D0
|
||||
ldrb r0, [r0, #0xa]
|
||||
adds r0, r0, r1
|
||||
ldrb r7, [r0]
|
||||
movs r0, #0x48
|
||||
subs r0, r0, r7
|
||||
ldr r1, _08045170 @ =gEntCount
|
||||
ldrb r1, [r1]
|
||||
cmp r0, r1
|
||||
ble _08045160
|
||||
cmp r7, #0
|
||||
beq _080450E2
|
||||
mov r4, sp
|
||||
adds r5, r7, #0
|
||||
_080450D0:
|
||||
mov r0, r8
|
||||
ldrb r1, [r0, #0xa]
|
||||
movs r0, #0x57
|
||||
bl CreateEnemy
|
||||
stm r4!, {r0}
|
||||
subs r5, #1
|
||||
cmp r5, #0
|
||||
bne _080450D0
|
||||
_080450E2:
|
||||
ldr r2, _08045174 @ =gUnk_080D16D4
|
||||
mov sb, r2
|
||||
movs r5, #0
|
||||
cmp r5, r7
|
||||
bge _08045142
|
||||
_080450EC:
|
||||
lsls r0, r5, #2
|
||||
add r0, sp
|
||||
ldr r6, [r0]
|
||||
adds r4, r5, #1
|
||||
adds r0, r4, #0
|
||||
adds r1, r7, #0
|
||||
bl __modsi3
|
||||
lsls r0, r0, #2
|
||||
add r0, sp
|
||||
ldr r0, [r0]
|
||||
str r0, [r6, #0x54]
|
||||
adds r0, r5, r7
|
||||
subs r0, #1
|
||||
adds r1, r7, #0
|
||||
bl __modsi3
|
||||
lsls r0, r0, #2
|
||||
add r0, sp
|
||||
ldr r0, [r0]
|
||||
str r0, [r6, #0x50]
|
||||
movs r1, #0
|
||||
movs r0, #1
|
||||
strb r0, [r6, #0xb]
|
||||
strh r1, [r6, #0x36]
|
||||
adds r1, r6, #0
|
||||
adds r1, #0x3d
|
||||
movs r0, #0xf0
|
||||
strb r0, [r1]
|
||||
mov r0, sb
|
||||
movs r2, #0
|
||||
ldrsb r2, [r0, r2]
|
||||
movs r3, #1
|
||||
ldrsb r3, [r0, r3]
|
||||
mov r0, r8
|
||||
adds r1, r6, #0
|
||||
bl sub_08045178
|
||||
movs r2, #2
|
||||
add sb, r2
|
||||
adds r5, r4, #0
|
||||
cmp r5, r7
|
||||
blt _080450EC
|
||||
_08045142:
|
||||
mov r0, r8
|
||||
movs r1, #2
|
||||
movs r2, #0
|
||||
bl CreateFx
|
||||
adds r6, r0, #0
|
||||
cmp r6, #0
|
||||
beq _0804515A
|
||||
mov r0, r8
|
||||
adds r1, r6, #0
|
||||
bl CopyPosition
|
||||
_0804515A:
|
||||
mov r0, r8
|
||||
bl DeleteEntity
|
||||
_08045160:
|
||||
add sp, #0x10
|
||||
pop {r3, r4}
|
||||
mov r8, r3
|
||||
mov sb, r4
|
||||
pop {r4, r5, r6, r7, pc}
|
||||
.align 2, 0
|
||||
_0804516C: .4byte gUnk_080D16D0
|
||||
_08045170: .4byte gEntCount
|
||||
_08045174: .4byte gUnk_080D16D4
|
||||
.syntax divided
|
146
asm/percy.s
146
asm/percy.s
|
@ -6,152 +6,6 @@
|
|||
|
||||
.text
|
||||
|
||||
thumb_func_start sub_0806B41C
|
||||
sub_0806B41C: @ 0x0806B41C
|
||||
push {r4, lr}
|
||||
adds r4, r0, #0
|
||||
ldrb r0, [r4, #0xc]
|
||||
cmp r0, #1
|
||||
beq _0806B470
|
||||
cmp r0, #1
|
||||
bgt _0806B430
|
||||
cmp r0, #0
|
||||
beq _0806B436
|
||||
b _0806B4EC
|
||||
_0806B430:
|
||||
cmp r0, #2
|
||||
beq _0806B4DE
|
||||
b _0806B4EC
|
||||
_0806B436:
|
||||
ldr r1, _0806B46C @ =gUnk_08112E1C
|
||||
adds r0, r4, #0
|
||||
bl LoadExtraSpriteData
|
||||
cmp r0, #0
|
||||
beq _0806B4EC
|
||||
movs r2, #1
|
||||
movs r0, #1
|
||||
strb r0, [r4, #0xc]
|
||||
ldrb r1, [r4, #0x18]
|
||||
subs r0, #5
|
||||
ands r0, r1
|
||||
orrs r0, r2
|
||||
strb r0, [r4, #0x18]
|
||||
ldrb r0, [r4, #0xb]
|
||||
cmp r0, #2
|
||||
bne _0806B462
|
||||
adds r0, r4, #0
|
||||
movs r1, #0x25
|
||||
movs r2, #0
|
||||
bl CreateFx
|
||||
_0806B462:
|
||||
adds r0, r4, #0
|
||||
bl sub_0807DD50
|
||||
b _0806B4EC
|
||||
.align 2, 0
|
||||
_0806B46C: .4byte gUnk_08112E1C
|
||||
_0806B470:
|
||||
adds r2, r4, #0
|
||||
adds r2, #0x39
|
||||
movs r1, #0
|
||||
ldrsb r1, [r2, r1]
|
||||
cmp r1, #2
|
||||
bne _0806B4D4
|
||||
movs r0, #0
|
||||
strb r1, [r4, #0xc]
|
||||
strb r0, [r2]
|
||||
ldr r1, _0806B4C8 @ =gPlayerEntity
|
||||
adds r0, r4, #0
|
||||
bl GetFacingDirection
|
||||
bl sub_0806F5A4
|
||||
adds r1, r0, #0
|
||||
adds r1, #4
|
||||
adds r0, r4, #0
|
||||
bl InitializeAnimation
|
||||
adds r0, r4, #0
|
||||
bl sub_08002632
|
||||
ldr r1, _0806B4CC @ =gUnk_08001A7C
|
||||
lsls r0, r0, #2
|
||||
adds r0, r0, r1
|
||||
ldr r3, [r0]
|
||||
adds r0, r4, #0
|
||||
adds r0, #0x68
|
||||
ldrb r0, [r0]
|
||||
cmp r0, #0x21
|
||||
bne _0806B4B2
|
||||
adds r3, #6
|
||||
_0806B4B2:
|
||||
ldrh r1, [r3]
|
||||
ldrh r2, [r3, #2]
|
||||
ldrh r3, [r3, #4]
|
||||
adds r0, r4, #0
|
||||
bl sub_0801DFB4
|
||||
ldr r0, _0806B4D0 @ =gPlayerState
|
||||
adds r0, #0x8b
|
||||
movs r1, #3
|
||||
strb r1, [r0]
|
||||
b _0806B4EC
|
||||
.align 2, 0
|
||||
_0806B4C8: .4byte gPlayerEntity
|
||||
_0806B4CC: .4byte gUnk_08001A7C
|
||||
_0806B4D0: .4byte gPlayerState
|
||||
_0806B4D4:
|
||||
adds r0, r4, #0
|
||||
movs r1, #0
|
||||
bl sub_0807DD94
|
||||
b _0806B4EC
|
||||
_0806B4DE:
|
||||
adds r0, r4, #0
|
||||
bl UpdateFuseInteraction
|
||||
cmp r0, #0
|
||||
beq _0806B4EC
|
||||
movs r0, #1
|
||||
strb r0, [r4, #0xc]
|
||||
_0806B4EC:
|
||||
pop {r4, pc}
|
||||
.align 2, 0
|
||||
|
||||
thumb_func_start sub_0806B4F0
|
||||
sub_0806B4F0: @ 0x0806B4F0
|
||||
push {lr}
|
||||
ldrb r1, [r0, #0xb]
|
||||
lsls r1, r1, #3
|
||||
ldr r2, _0806B500 @ =gUnk_08112E2C
|
||||
adds r1, r1, r2
|
||||
bl ShowNPCDialogue
|
||||
pop {pc}
|
||||
.align 2, 0
|
||||
_0806B500: .4byte gUnk_08112E2C
|
||||
|
||||
thumb_func_start sub_0806B504
|
||||
sub_0806B504: @ 0x0806B504
|
||||
push {r4, r5, lr}
|
||||
adds r5, r0, #0
|
||||
movs r4, #1
|
||||
movs r0, #0x21
|
||||
bl CheckKinstoneFused
|
||||
cmp r0, #0
|
||||
beq _0806B518
|
||||
movs r4, #3
|
||||
b _0806B52A
|
||||
_0806B518:
|
||||
movs r0, #0x86
|
||||
bl CheckLocalFlag
|
||||
cmp r0, #0
|
||||
bne _0806B52A
|
||||
movs r4, #0
|
||||
movs r0, #0x86
|
||||
bl SetLocalFlag
|
||||
_0806B52A:
|
||||
ldr r0, _0806B53C @ =gUnk_08112E54
|
||||
lsls r1, r4, #1
|
||||
adds r1, r1, r0
|
||||
ldrh r0, [r1]
|
||||
adds r1, r5, #0
|
||||
bl TextboxNoOverlap
|
||||
pop {r4, r5, pc}
|
||||
.align 2, 0
|
||||
_0806B53C: .4byte gUnk_08112E54
|
||||
|
||||
thumb_func_start sub_0806B540
|
||||
sub_0806B540: @ 0x0806B540
|
||||
push {r4, lr}
|
||||
|
|
81
asm/slime.s
81
asm/slime.s
|
@ -1,81 +0,0 @@
|
|||
.include "asm/macros.inc"
|
||||
|
||||
.include "constants/constants.inc"
|
||||
|
||||
.syntax unified
|
||||
|
||||
.text
|
||||
|
||||
thumb_func_start sub_08045178
|
||||
sub_08045178: @ 0x08045178
|
||||
push {r4, r5, r6, lr}
|
||||
adds r4, r1, #0
|
||||
adds r5, r2, #0
|
||||
adds r6, r3, #0
|
||||
cmp r4, #0
|
||||
beq _080451C6
|
||||
bl sub_0804A4E4
|
||||
adds r0, r4, #0
|
||||
adds r1, r5, #0
|
||||
adds r2, r6, #0
|
||||
bl sub_080002CC
|
||||
cmp r0, #0
|
||||
bne _080451C6
|
||||
movs r1, #0x2e
|
||||
ldrsh r0, [r4, r1]
|
||||
adds r2, r0, r5
|
||||
cmp r2, #0
|
||||
blt _080451AE
|
||||
ldr r0, _080451C8 @ =gRoomControls
|
||||
ldrh r1, [r0, #6]
|
||||
ldrh r0, [r0, #0x1e]
|
||||
adds r1, r1, r0
|
||||
cmp r2, r1
|
||||
bge _080451AE
|
||||
strh r2, [r4, #0x2e]
|
||||
_080451AE:
|
||||
movs r1, #0x32
|
||||
ldrsh r0, [r4, r1]
|
||||
adds r2, r0, r6
|
||||
cmp r2, #0
|
||||
blt _080451C6
|
||||
ldr r0, _080451C8 @ =gRoomControls
|
||||
ldrh r1, [r0, #8]
|
||||
ldrh r0, [r0, #0x20]
|
||||
adds r1, r1, r0
|
||||
cmp r2, r1
|
||||
bge _080451C6
|
||||
strh r2, [r4, #0x32]
|
||||
_080451C6:
|
||||
pop {r4, r5, r6, pc}
|
||||
.align 2, 0
|
||||
_080451C8: .4byte gRoomControls
|
||||
|
||||
thumb_func_start sub_080451CC
|
||||
sub_080451CC: @ 0x080451CC
|
||||
ldrb r3, [r0, #0x10]
|
||||
movs r2, #0xfe
|
||||
ands r2, r3
|
||||
strb r2, [r1, #0x10]
|
||||
ldr r2, [r0, #0x2c]
|
||||
str r2, [r1, #0x2c]
|
||||
ldr r2, [r0, #0x30]
|
||||
str r2, [r1, #0x30]
|
||||
ldr r2, [r0, #0x34]
|
||||
str r2, [r1, #0x34]
|
||||
adds r0, #0x68
|
||||
adds r1, #0x68
|
||||
ldrb r2, [r0, #4]
|
||||
strb r2, [r1, #4]
|
||||
ldrb r2, [r0, #5]
|
||||
strb r2, [r1, #5]
|
||||
ldrb r2, [r0, #6]
|
||||
strb r2, [r1, #6]
|
||||
ldrb r2, [r0, #7]
|
||||
strb r2, [r1, #7]
|
||||
ldrh r2, [r0, #8]
|
||||
strh r2, [r1, #8]
|
||||
ldrh r0, [r0, #0xa]
|
||||
strh r0, [r1, #0xa]
|
||||
bx lr
|
||||
.align 2, 0
|
|
@ -0,0 +1,36 @@
|
|||
.include "asm/macros.inc"
|
||||
|
||||
.include "constants/constants.inc"
|
||||
|
||||
.syntax unified
|
||||
|
||||
.text
|
||||
|
||||
thumb_func_start sub_080451CC
|
||||
sub_080451CC: @ 0x080451CC
|
||||
ldrb r3, [r0, #0x10]
|
||||
movs r2, #0xfe
|
||||
ands r2, r3
|
||||
strb r2, [r1, #0x10]
|
||||
ldr r2, [r0, #0x2c]
|
||||
str r2, [r1, #0x2c]
|
||||
ldr r2, [r0, #0x30]
|
||||
str r2, [r1, #0x30]
|
||||
ldr r2, [r0, #0x34]
|
||||
str r2, [r1, #0x34]
|
||||
adds r0, #0x68
|
||||
adds r1, #0x68
|
||||
ldrb r2, [r0, #4]
|
||||
strb r2, [r1, #4]
|
||||
ldrb r2, [r0, #5]
|
||||
strb r2, [r1, #5]
|
||||
ldrb r2, [r0, #6]
|
||||
strb r2, [r1, #6]
|
||||
ldrb r2, [r0, #7]
|
||||
strb r2, [r1, #7]
|
||||
ldrh r2, [r0, #8]
|
||||
strh r2, [r1, #8]
|
||||
ldrh r0, [r0, #0xa]
|
||||
strh r0, [r1, #0xa]
|
||||
bx lr
|
||||
.align 2, 0
|
|
@ -167,7 +167,10 @@ extern void SetSpriteSubEntryOffsetData2(Entity*, u32, u32);
|
|||
|
||||
extern u32 GetFacingDirection(Entity*, Entity*);
|
||||
|
||||
extern void DeleteThisEntity();
|
||||
extern void DeleteThisEntity(void);
|
||||
extern void CopyPosition(Entity*, Entity*);
|
||||
extern void DeleteEntity(Entity*);
|
||||
extern void PositionRelative(Entity*, Entity*, s32, s32);
|
||||
|
||||
extern Entity gUnk_03003DA0;
|
||||
|
||||
|
|
|
@ -27,8 +27,10 @@ typedef struct {
|
|||
u8 screenShakeMagnitude;
|
||||
u8 unk7;
|
||||
u16 screenShakeTime;
|
||||
u16 filler2[6];
|
||||
u8 filler3[4];
|
||||
u16 filler2[3];
|
||||
u16 width;
|
||||
u16 height;
|
||||
u8 filler3[6];
|
||||
union SplitWord bg3OffsetX;
|
||||
union SplitWord bg3OffsetY;
|
||||
Entity* cameraTarget;
|
||||
|
|
|
@ -418,9 +418,9 @@ SECTIONS {
|
|||
asm/dust.o(.text);
|
||||
asm/vaatiBall.o(.text);
|
||||
src/enemy/slime.o(.text);
|
||||
asm/slime.o(.text);
|
||||
asm/miniSlime.o(.text);
|
||||
asm/fireballGuy.o(.text);
|
||||
asm/sub_080451CC.o(.text);
|
||||
src/enemy/miniSlime.o(.text);
|
||||
src/enemy/fireballGuy.o(.text);
|
||||
src/enemy/miniFireballGuy.o(.text);
|
||||
asm/enemy5A.o(.text);
|
||||
asm/businessScrubPrologue.o(.text);
|
||||
|
|
|
@ -1,9 +1,6 @@
|
|||
#include "global.h"
|
||||
#include "entity.h"
|
||||
|
||||
extern Entity* CreateObject();
|
||||
extern void CopyPosition();
|
||||
|
||||
Entity* CreateObjectWithParent(Entity* parentEnt, u32 subtype, u32 param1, u32 param2) {
|
||||
Entity* ent;
|
||||
|
||||
|
|
|
@ -0,0 +1,121 @@
|
|||
#include "global.h"
|
||||
#include "entity.h"
|
||||
#include "functions.h"
|
||||
|
||||
typedef struct {
|
||||
s8 h, v;
|
||||
} PACKED PosOffset;
|
||||
|
||||
extern void sub_08045524(Entity*);
|
||||
void sub_08045178(Entity*, Entity*, int, int);
|
||||
|
||||
extern void (*const gUnk_080D17E8[])(Entity*);
|
||||
extern void (*const gUnk_080D1800[])(Entity*);
|
||||
extern u8 gUnk_080D180C[4]; // Entity count per form
|
||||
extern PosOffset gUnk_080D1810[4];
|
||||
|
||||
extern u8 gEntCount;
|
||||
|
||||
void FireballGuy(Entity* this) {
|
||||
EnemyFunctionHandler(this, gUnk_080D17E8);
|
||||
}
|
||||
|
||||
void sub_080453A4(Entity* this) {
|
||||
gUnk_080D1800[this->action](this);
|
||||
}
|
||||
|
||||
void sub_080453BC(Entity* this) {
|
||||
if (this->currentHealth && this->cutsceneBeh.HALF.LO != this->currentHealth) {
|
||||
this->action = 2;
|
||||
} else {
|
||||
sub_0804AA30(this, gUnk_080D17E8);
|
||||
}
|
||||
}
|
||||
|
||||
void nullsub_172(void) {
|
||||
}
|
||||
|
||||
void sub_080453E8(Entity* this) {
|
||||
this->action = 1;
|
||||
this->actionDelay = 0;
|
||||
this->spriteSettings.b.draw = 1;
|
||||
this->nonPlanarMovement = 0x80;
|
||||
this->cutsceneBeh.HALF.LO = this->currentHealth;
|
||||
this->field_0x3c |= 0x10;
|
||||
sub_0804A720(this);
|
||||
InitializeAnimation(this, 0);
|
||||
sub_08045524(this);
|
||||
}
|
||||
|
||||
void sub_08045430(Entity* this) {
|
||||
sub_080AEFE0(this);
|
||||
GetNextFrame(this);
|
||||
if (sub_08003FC4(this, 0x1800) == 0)
|
||||
sub_08045524(this);
|
||||
}
|
||||
|
||||
/* Split FireballGuy into new ones */
|
||||
void sub_08045454(Entity* this) {
|
||||
Entity* entities[4];
|
||||
Entity* ent;
|
||||
s32 count, i;
|
||||
PosOffset* off;
|
||||
u32 tmp;
|
||||
|
||||
/* Can we create enough new entities? */
|
||||
count = gUnk_080D180C[this->entityType.form];
|
||||
if (72 - count <= gEntCount)
|
||||
return;
|
||||
|
||||
/* Create 2-5 new MiniFireballGuy */
|
||||
for (i = 0; i < count; i++)
|
||||
entities[i] = CreateEnemy(0x59, this->entityType.form);
|
||||
|
||||
off = gUnk_080D1810;
|
||||
for (i = 0; i < count; i++) {
|
||||
ent = entities[i];
|
||||
ent->attachedEntity = entities[(i + 1) % count];
|
||||
ent->parent = entities[(i + count - 1) % count];
|
||||
tmp = 0;
|
||||
ent->entityType.parameter = 1;
|
||||
ent->height.HALF.HI = tmp;
|
||||
ent->hurtBlinkTime = -0x10;
|
||||
|
||||
/* Set MiniFireballGuy offset relative to killed slime. */
|
||||
sub_08045178(this, ent, off->h, off->v);
|
||||
off++;
|
||||
}
|
||||
|
||||
ent = CreateFx(this, 2, 0);
|
||||
if (ent)
|
||||
CopyPosition(this, ent);
|
||||
|
||||
DeleteEntity(this);
|
||||
}
|
||||
|
||||
u32 sub_0804A024(Entity*, u32, u32);
|
||||
|
||||
void sub_08045524(Entity *this) {
|
||||
u32 tmp, tmp1, tmp2;
|
||||
|
||||
this->field_0x20 = 0x1c000;
|
||||
tmp = sub_0804A024(this,1,8);
|
||||
if (tmp != 0xff && (Random() & 3) == 0) {
|
||||
this->actionDelay = Random() & 3;
|
||||
this->direction = tmp & 0x18;
|
||||
} else {
|
||||
if (this->actionDelay) {
|
||||
this->actionDelay--;
|
||||
return;
|
||||
}
|
||||
this->actionDelay = Random() & 3;
|
||||
if (sub_08049FA0(this) == 0 && (Random() & 3)) {
|
||||
tmp1 = sub_08049EE4(this);
|
||||
tmp2 = Random() & 8;
|
||||
tmp2 += 0xfc;
|
||||
this->direction = (tmp1 + tmp2) & 0x18;
|
||||
} else {
|
||||
this->direction = Random() & 0x18;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,95 @@
|
|||
#include "global.h"
|
||||
#include "entity.h"
|
||||
#include "room.h"
|
||||
#include "functions.h"
|
||||
|
||||
void sub_08045374(Entity*);
|
||||
|
||||
extern u32 sub_0806FA04(u32, u32);
|
||||
extern void sub_0804A720();
|
||||
extern void sub_080452E4();
|
||||
extern void sub_0804A9FC();
|
||||
extern void sub_0804AA30();
|
||||
extern void ReplaceMonitoredEntity(Entity*, Entity*);
|
||||
extern void sub_0804A7D4(Entity*);
|
||||
|
||||
extern void (*const gUnk_080D17C0[])(Entity*);
|
||||
extern void (*const gUnk_080D17D8[])(Entity*);
|
||||
|
||||
void MiniSlime(Entity* this) {
|
||||
EnemyFunctionHandler(this, gUnk_080D17C0);
|
||||
SetChildOffset(this, 0, 1, -8);
|
||||
}
|
||||
|
||||
void sub_08045220(Entity* this) {
|
||||
gUnk_080D17D8[this->action](this);
|
||||
}
|
||||
|
||||
void sub_08045238(Entity* this) {
|
||||
if (this->field_0x43)
|
||||
sub_0804A9FC(this, 0x1c);
|
||||
|
||||
sub_0804AA30(this, gUnk_080D17C0);
|
||||
}
|
||||
|
||||
void sub_0804525C(Entity* this) {
|
||||
Entity* parent = this->parent;
|
||||
if (this != parent && parent) {
|
||||
this->field_0x6c.HALF.LO &= 0x7f;
|
||||
this->parent->attachedEntity = this->attachedEntity;
|
||||
this->attachedEntity->parent = this->parent;
|
||||
if (this->field_0x6c.HALF.HI & 0x40)
|
||||
ReplaceMonitoredEntity(this, parent);
|
||||
}
|
||||
sub_0804A7D4(this);
|
||||
}
|
||||
|
||||
void nullsub_22(void) {
|
||||
}
|
||||
|
||||
void sub_080452A4(Entity* this) {
|
||||
this->action = 1;
|
||||
this->spriteSettings.b.draw = 1;
|
||||
this->nonPlanarMovement = 0x100;
|
||||
sub_0804A720(this);
|
||||
InitializeAnimation(this, 6);
|
||||
if (this->entityType.parameter) {
|
||||
this->action = 2;
|
||||
this->actionDelay = 1;
|
||||
} else {
|
||||
sub_080452E4(this);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_080452E4(Entity* this) {
|
||||
this->action = 2;
|
||||
this->actionDelay = (Random() & 0x1f) + 1;
|
||||
}
|
||||
|
||||
void sub_080452FC(Entity *this) {
|
||||
u32 cVar2, bVar3;
|
||||
GetNextFrame(this);
|
||||
if (--this->actionDelay == 0) {
|
||||
this->action = 3;
|
||||
this->actionDelay = 1;
|
||||
if (0 < this->nonPlanarMovement)
|
||||
this->actionDelay = sub_0806FA04(0x1000, this->nonPlanarMovement) >> 0x8;
|
||||
|
||||
if (sub_08049FA0(this) == 0 && (Random() & 3)) {
|
||||
cVar2 = sub_08049EE4(this);
|
||||
bVar3 = Random() & 8;
|
||||
bVar3 += 0xfc;
|
||||
this->direction = (cVar2 + bVar3) & 0x18;
|
||||
} else {
|
||||
this->direction = Random() & 0x18;
|
||||
sub_08045374(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08045374(Entity* this) {
|
||||
sub_080AEF88(this);
|
||||
GetNextFrame(this);
|
||||
if (--this->actionDelay == 0)
|
||||
this->action = 1;
|
||||
}
|
|
@ -1,5 +1,7 @@
|
|||
#include "global.h"
|
||||
#include "entity.h"
|
||||
#include "room.h"
|
||||
#include "functions.h"
|
||||
|
||||
typedef struct {
|
||||
void* field_0x0;
|
||||
|
@ -7,28 +9,31 @@ typedef struct {
|
|||
u8 freezeTime;
|
||||
} EntityHandler;
|
||||
|
||||
extern void EnemyFunctionHandler(Entity*, void*);
|
||||
extern void SetChildOffset(Entity*, u32, u32, u32);
|
||||
extern void sub_0804AA30(Entity*, void*);
|
||||
typedef struct {
|
||||
s8 h, v;
|
||||
} PACKED PosOffset;
|
||||
|
||||
void sub_08044FF8(Entity*);
|
||||
void sub_08045178(Entity*, Entity*, int, int);
|
||||
|
||||
extern void sub_0804A9FC(Entity*, u32);
|
||||
extern void sub_0804A720(Entity*);
|
||||
extern void sub_08044FF8(Entity*);
|
||||
extern u32 Random(void);
|
||||
extern u32 sub_0806FA04(u32, u32);
|
||||
extern u32 sub_08049FA0(Entity*);
|
||||
extern u32 sub_08049EE4(Entity*);
|
||||
extern u32 sub_080AEF88(void);
|
||||
extern void sub_0804A4E4(Entity*, Entity*);
|
||||
extern u32 sub_080002CC(Entity*, s32, s32);
|
||||
|
||||
extern void (*gUnk_080D16BC[])(Entity*);
|
||||
extern void (*gUnk_080D16A4[])(Entity*);
|
||||
extern void (*const gUnk_080D16BC[])(Entity*);
|
||||
extern void (*const gUnk_080D16A4[])(Entity*);
|
||||
extern u8 gUnk_080D16D0[4]; // Entity count per form
|
||||
extern PosOffset gUnk_080D16D4[4];
|
||||
|
||||
extern u8 gUnk_080D16D0;
|
||||
extern u8 gEntCount;
|
||||
extern EntityHandler gUnk_03003DB8;
|
||||
|
||||
void Slime(Entity* this)
|
||||
|
||||
{
|
||||
EnemyFunctionHandler(this, &gUnk_080D16A4);
|
||||
void Slime(Entity* this) {
|
||||
EnemyFunctionHandler(this, gUnk_080D16A4);
|
||||
SetChildOffset(this, 0, 1, -12);
|
||||
}
|
||||
|
||||
|
@ -40,7 +45,7 @@ void sub_08044F88(Entity* this) {
|
|||
if ((this->currentHealth != 0) && (this->cutsceneBeh.HALF.LO != this->currentHealth)) {
|
||||
this->action = 4;
|
||||
} else {
|
||||
sub_0804AA30(this, &gUnk_080D16A4);
|
||||
sub_0804AA30(this, gUnk_080D16A4);
|
||||
}
|
||||
|
||||
if (this->field_0x43 != 0) {
|
||||
|
@ -61,32 +66,21 @@ void sub_08044FC8(Entity* this) {
|
|||
}
|
||||
|
||||
void sub_08044FF8(Entity* this) {
|
||||
u32 bVar1;
|
||||
|
||||
this->action = 2;
|
||||
bVar1 = Random();
|
||||
this->actionDelay = (bVar1 & 31) + 30;
|
||||
this->actionDelay = (Random() & 31) + 30;
|
||||
this->cutsceneBeh.HALF.LO = this->currentHealth;
|
||||
}
|
||||
|
||||
void sub_08045018(Entity* this) {
|
||||
u32 cVar1;
|
||||
u32 param3;
|
||||
u32 iVar3;
|
||||
u32 randValue;
|
||||
|
||||
GetNextFrame(this);
|
||||
param3 = this->actionDelay -= 1;
|
||||
if (param3 == 0) {
|
||||
if (--this->actionDelay == 0) {
|
||||
this->action = 3;
|
||||
this->actionDelay = 1;
|
||||
if (0 < this->nonPlanarMovement) {
|
||||
this->actionDelay = sub_0806FA04(4096, this->nonPlanarMovement) >> 8;
|
||||
}
|
||||
iVar3 = sub_08049FA0(this);
|
||||
if ((iVar3 == 0) && (randValue = Random(), (randValue & 3) != 0)) {
|
||||
cVar1 = sub_08049EE4(this);
|
||||
this->direction = (cVar1 + 0xfc + (Random() & 8)) & 24;
|
||||
if (sub_08049FA0(this) == 0 && (Random() & 3)) {
|
||||
this->direction = (sub_08049EE4(this) + 0xfc + (Random() & 8)) & 24;
|
||||
return;
|
||||
}
|
||||
this->direction = Random() & 24;
|
||||
|
@ -94,74 +88,65 @@ void sub_08045018(Entity* this) {
|
|||
}
|
||||
|
||||
void sub_08045088(Entity* this) {
|
||||
u8 bVar1;
|
||||
|
||||
sub_080AEF88();
|
||||
sub_080AEF88(this);
|
||||
GetNextFrame(this);
|
||||
bVar1 = this->actionDelay -= 1;
|
||||
if (bVar1 == 0) {
|
||||
if (--this->actionDelay == 0) {
|
||||
this->action = 1;
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef NON_MATCHING
|
||||
void sub_080450A8(Entity* this)
|
||||
|
||||
{
|
||||
u8 bVar1;
|
||||
u32 uVar2;
|
||||
s32 iVar3;
|
||||
s32 iVar4;
|
||||
Entity* pEVar5;
|
||||
Entity** ppEVar6;
|
||||
s32 dividend;
|
||||
u32 uVar7;
|
||||
Entity* local_r6_72;
|
||||
u32 divisor;
|
||||
u8* pcVar8;
|
||||
Entity* local_2c[4];
|
||||
|
||||
ppEVar6 = local_2c;
|
||||
bVar1 = (&gUnk_080D16D0)[(this->entityType).form];
|
||||
divisor = (u32)bVar1;
|
||||
if ((int)gUnk_03003DB8.entityCount < (int)(72 - divisor)) {
|
||||
uVar7 = divisor;
|
||||
if (bVar1 != 0) {
|
||||
do {
|
||||
uVar2 = CreateEnemy(87, this->entityType.form);
|
||||
*ppEVar6 = uVar2;
|
||||
ppEVar6 = ppEVar6 + 1;
|
||||
uVar7 = uVar7 - 1;
|
||||
} while (uVar7 != 0);
|
||||
}
|
||||
pcVar8 = "\x06";
|
||||
iVar4 = 0;
|
||||
if (bVar1 != 0) {
|
||||
do {
|
||||
local_r6_72 = local_2c[iVar4];
|
||||
dividend = iVar4 + 1;
|
||||
iVar3 = Div(dividend, divisor);
|
||||
local_r6_72->attachedEntity = local_2c[iVar3];
|
||||
iVar4 = Div(iVar4 + divisor + -1, divisor);
|
||||
local_r6_72->parent = local_2c[iVar4];
|
||||
(local_r6_72->entityType).parameter = 1;
|
||||
local_r6_72->height.WORD = 0;
|
||||
local_r6_72->hurtBlinkTime = 240;
|
||||
sub_08045178(this, local_r6_72, *pcVar8, pcVar8[1]);
|
||||
pcVar8 = pcVar8 + 2;
|
||||
iVar4 = dividend;
|
||||
} while (dividend < divisor);
|
||||
}
|
||||
pEVar5 = CreateFx(this, 2, 0);
|
||||
if (pEVar5 != NULL) {
|
||||
CopyPosition(this, pEVar5);
|
||||
}
|
||||
DeleteEnemy(this);
|
||||
}
|
||||
}
|
||||
#else
|
||||
NAKED
|
||||
/* Split slime into new ones */
|
||||
void sub_080450A8(Entity* this) {
|
||||
asm(".include \"asm/non_matching/slime/sub_080450A8.inc\"");
|
||||
Entity* entities[4];
|
||||
Entity* ent;
|
||||
s32 count, i;
|
||||
PosOffset* off;
|
||||
|
||||
/* Can we create enough new entities? */
|
||||
count = gUnk_080D16D0[this->entityType.form];
|
||||
if (72 - count <= gEntCount)
|
||||
return;
|
||||
|
||||
/* Create 2-4 new MiniSlime */
|
||||
for (i = 0; i < count; i++)
|
||||
entities[i] = CreateEnemy(0x57, this->entityType.form);
|
||||
|
||||
off = gUnk_080D16D4;
|
||||
for (i = 0; i < count; i++) {
|
||||
ent = entities[i];
|
||||
ent->attachedEntity = entities[(i + 1) % count];
|
||||
ent->parent = entities[(i + count - 1) % count];
|
||||
ent->entityType.parameter = 1;
|
||||
ent->height.HALF.HI = 0;
|
||||
ent->hurtBlinkTime = -0x10;
|
||||
|
||||
/* Set MiniSlime offset relative to killed slime. */
|
||||
sub_08045178(this, ent, off->h, off->v);
|
||||
off++;
|
||||
}
|
||||
|
||||
ent = CreateFx(this, 2, 0);
|
||||
if (ent)
|
||||
CopyPosition(this, ent);
|
||||
|
||||
DeleteEntity(this);
|
||||
}
|
||||
|
||||
void sub_08045178(Entity* this, Entity* child, int h, int v) {
|
||||
int x, y;
|
||||
|
||||
if (child == NULL)
|
||||
return;
|
||||
|
||||
sub_0804A4E4(this, child);
|
||||
if (sub_080002CC(child, h, v))
|
||||
return;
|
||||
|
||||
x = child->x.HALF.HI + h;
|
||||
if (0 <= x && x < (gRoomControls.roomOriginX + gRoomControls.width))
|
||||
child->x.HALF.HI = x;
|
||||
|
||||
y = child->y.HALF.HI + v;
|
||||
if (0 <= y && y < (gRoomControls.roomOriginY + gRoomControls.height))
|
||||
child->y.HALF.HI = y;
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -84,24 +84,12 @@ void sub_0806b2b4(Entity* this) {
|
|||
TextboxNoOverlap(gUnk_08112D50[index], this);
|
||||
}
|
||||
|
||||
void Librari_Fusion(Entity *this)
|
||||
{
|
||||
if (this->action == 0) {
|
||||
this->action++;
|
||||
this->spriteSettings.b.draw = TRUE;
|
||||
InitAnimationForceUpdate(this, 9);
|
||||
}
|
||||
else {
|
||||
UpdateAnimationSingleFrame(this);
|
||||
}
|
||||
void Librari_Fusion(Entity* this) {
|
||||
if (this->action == 0) {
|
||||
this->action++;
|
||||
this->spriteSettings.b.draw = TRUE;
|
||||
InitAnimationForceUpdate(this, 9);
|
||||
} else {
|
||||
UpdateAnimationSingleFrame(this);
|
||||
}
|
||||
}
|
||||
|
||||
void Percy_Head(Entity *this) // ???
|
||||
{
|
||||
SetExtraSpriteFrame(this, 0, (this->frameSpriteSettings & 0x3f) + 0x13);
|
||||
SetExtraSpriteFrame(this, 1, (this->frames.all & 0x7f) + 0xb);
|
||||
SetExtraSpriteFrame(this, 2, this->frameIndex);
|
||||
SetSpriteSubEntryOffsetData1(this, 2, 1);
|
||||
SetSpriteSubEntryOffsetData2(this, 2, 0);
|
||||
sub_0807000C(this);
|
||||
}
|
103
src/npc/percy.c
103
src/npc/percy.c
|
@ -3,12 +3,28 @@
|
|||
#include "npc.h"
|
||||
#include "textbox.h"
|
||||
#include "functions.h"
|
||||
#include "flags.h"
|
||||
|
||||
extern void sub_0806B41C(Entity*);
|
||||
void sub_0806B3CC(Entity*);
|
||||
extern void sub_0806B3CC(Entity*);
|
||||
|
||||
extern u32 sub_08002632(Entity*);
|
||||
extern void sub_0801DFB4(Entity*, u32, u32, u32);
|
||||
|
||||
extern u16* gUnk_08001A7C[40];
|
||||
extern u16 gUnk_08112E54[4];
|
||||
extern Dialog gUnk_08112E2C[5];
|
||||
extern SpriteLoadData gUnk_08112E1C;
|
||||
|
||||
void Percy_Head(Entity* this) {
|
||||
SetExtraSpriteFrame(this, 0, (this->frameSpriteSettings & 0x3f) + 0x13);
|
||||
SetExtraSpriteFrame(this, 1, (this->frames.all & 0x7f) + 0xb);
|
||||
SetExtraSpriteFrame(this, 2, this->frameIndex);
|
||||
SetSpriteSubEntryOffsetData1(this, 2, 1);
|
||||
SetSpriteSubEntryOffsetData2(this, 2, 0);
|
||||
sub_0807000C(this);
|
||||
}
|
||||
|
||||
void Percy(Entity* this) {
|
||||
if ((this->flags & 2) != 0) {
|
||||
sub_0806B41C(this);
|
||||
|
@ -17,20 +33,75 @@ void Percy(Entity* this) {
|
|||
}
|
||||
}
|
||||
|
||||
void sub_0806B3CC(Entity *this)
|
||||
{
|
||||
if (this->action == 0) {
|
||||
if (!LoadExtraSpriteData(this, &gUnk_08112E1C)) {
|
||||
return;
|
||||
void sub_0806B3CC(Entity* this) {
|
||||
if (this->action == 0) {
|
||||
if (!LoadExtraSpriteData(this, &gUnk_08112E1C)) {
|
||||
return;
|
||||
}
|
||||
this->action = 1;
|
||||
InitializeAnimation(this, 0);
|
||||
sub_08078778(this);
|
||||
}
|
||||
this->action = 1;
|
||||
InitializeAnimation(this, 0);
|
||||
sub_08078778(this);
|
||||
}
|
||||
GetNextFrame(this);
|
||||
if (this->interactType != 0) {
|
||||
this->interactType = 0;
|
||||
TextboxNoOverlapFollow(0);
|
||||
}
|
||||
sub_0806ED78(this);
|
||||
GetNextFrame(this);
|
||||
if (this->interactType != 0) {
|
||||
this->interactType = 0;
|
||||
TextboxNoOverlapFollow(0);
|
||||
}
|
||||
sub_0806ED78(this);
|
||||
}
|
||||
|
||||
void sub_0806B41C(Entity* this) {
|
||||
u16* tmp;
|
||||
u32 idx;
|
||||
|
||||
switch (this->action) {
|
||||
case 0:
|
||||
if (LoadExtraSpriteData(this, &gUnk_08112E1C)) {
|
||||
this->action = 1;
|
||||
this->spriteSettings.b.draw = 1;
|
||||
if (this->entityType.parameter == 2) {
|
||||
CreateFx(this, 0x25, 0);
|
||||
}
|
||||
sub_0807DD50(this);
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if (this->interactType == 2) {
|
||||
this->action = 2;
|
||||
this->interactType = 0;
|
||||
InitializeAnimation(this, sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity)) + 4);
|
||||
idx = sub_08002632(this);
|
||||
tmp = gUnk_08001A7C[idx];
|
||||
if (this->field_0x68.HALF.LO == 33)
|
||||
tmp += 3;
|
||||
sub_0801DFB4(this, tmp[0], tmp[1], tmp[2]);
|
||||
gPlayerState.field_0x8b = 3;
|
||||
} else {
|
||||
sub_0807DD94(this, 0);
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (UpdateFuseInteraction(this)) {
|
||||
this->action = 1;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0806B4F0(Entity* this) {
|
||||
ShowNPCDialogue(this, &gUnk_08112E2C[this->entityType.parameter]);
|
||||
}
|
||||
|
||||
void sub_0806B504(Entity* this) {
|
||||
int idx;
|
||||
|
||||
idx = 1;
|
||||
if (CheckKinstoneFused(0x21)) {
|
||||
idx = 3;
|
||||
} else if (!CheckLocalFlag(0x86)) {
|
||||
idx = 0;
|
||||
SetLocalFlag(0x86);
|
||||
}
|
||||
|
||||
TextboxNoOverlap(gUnk_08112E54[idx], this);
|
||||
}
|
||||
|
|
|
@ -20,7 +20,7 @@ void sub_0808F658(Entity* this) {
|
|||
this->direction = 8;
|
||||
this->nonPlanarMovement = gUnk_08121EB0[(this->entityType).form];
|
||||
this->field_0x78.HWORD = gRoomControls.roomOriginX - 0x60;
|
||||
this->field_0x7a.HWORD = gRoomControls.roomOriginX + gRoomControls.filler2[3] + 0x60;
|
||||
this->field_0x7a.HWORD = gRoomControls.roomOriginX + gRoomControls.width + 0x60;
|
||||
this->animationState = 0;
|
||||
this->x.HALF.HI += (Random() & 0xf) << 4;
|
||||
this->actionDelay = 0;
|
||||
|
|
|
@ -1,11 +1,9 @@
|
|||
#include "global.h"
|
||||
#include "entity.h"
|
||||
|
||||
extern void CopyPosition();
|
||||
extern void sub_08086A6C();
|
||||
extern s32 sub_080044EC();
|
||||
extern void sub_080AEF88();
|
||||
extern void DeleteThisEntity();
|
||||
extern u32 Random(void);
|
||||
|
||||
extern void (*gUnk_081206C4[99])(Entity*);
|
||||
|
|
|
@ -7,7 +7,6 @@ extern u32 sub_080041A0(Entity*, Entity*, u32, u32);
|
|||
void sub_08099ECC(Entity*);
|
||||
extern void sub_0805E4E0(Entity*, u32);
|
||||
extern void sub_0805B390(u32);
|
||||
extern void CopyPosition(Entity*, Entity*);
|
||||
|
||||
extern void (*const gUnk_081237F8[])(Entity*);
|
||||
|
||||
|
|
|
@ -5,7 +5,6 @@
|
|||
extern BoundingBox gUnk_080FD168;
|
||||
|
||||
extern void SetTile(u32, u32, u32);
|
||||
extern void CopyPosition(Entity*, Entity*);
|
||||
|
||||
void Object9E(Entity *this)
|
||||
{
|
||||
|
|
|
@ -2,8 +2,6 @@
|
|||
#include "entity.h"
|
||||
|
||||
extern void sub_080A0640(Entity*);
|
||||
extern void PositionRelative(Entity*, Entity*, s32, s32);
|
||||
extern void CopyPosition(Entity*, Entity*);
|
||||
|
||||
extern void (*const gUnk_081248C4[])(Entity*);
|
||||
|
||||
|
|
|
@ -2,9 +2,7 @@
|
|||
#include "entity.h"
|
||||
|
||||
extern u32 Random(void);
|
||||
extern void CopyPosition(Entity*, Entity*);
|
||||
extern void sub_0806F69C(Entity*);
|
||||
extern void DeleteEntity(Entity*);
|
||||
|
||||
extern void (*const gUnk_08121060[])(Entity*);
|
||||
extern void (*const gUnk_08121070[])(Entity*);
|
||||
|
|
|
@ -2057,7 +2057,7 @@ extern EntityData gUnk_080DE4C8;
|
|||
|
||||
void sub_0804CBB0(void) {
|
||||
|
||||
if ((gPlayerEntity.y.HALF.HI - gRoomControls.roomOriginY) < (gRoomControls.filler2[4] >> 1)) {
|
||||
if ((gPlayerEntity.y.HALF.HI - gRoomControls.roomOriginY) < (gRoomControls.height >> 1)) {
|
||||
if (!CheckLocalFlag(0x17)) {
|
||||
LoadRoomEntityList(&gUnk_080DE4C8);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue