rename coord.h to physics.h

This commit is contained in:
theo3 2022-03-28 17:28:17 -07:00
parent 6cf555f074
commit 755571834d
45 changed files with 45 additions and 45 deletions

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@ -5,7 +5,7 @@
#include "global.h"
#include "entity.h"
#include "manager.h"
#include "coord.h"
#include "physics.h"
#include "player.h"
#include "room.h"
#include "structures.h"

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@ -9,7 +9,7 @@
#include "effects.h"
#include "room.h"
#include "flags.h"
#include "coord.h"
#include "physics.h"
#include "message.h"
#include "script.h"
#include "save.h"

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@ -9,7 +9,7 @@
#include "flags.h"
#include "effects.h"
#include "room.h"
#include "coord.h"
#include "physics.h"
#include "entity.h"
#include "player.h"

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@ -594,7 +594,7 @@ SECTIONS {
src/npc/npc58.o(.text);
/* END npcs */
src/npcUtils.o(.text);
src/coord.o(.text); /* physics? */
src/physics.o(.text);
src/playerItem/playerItemPacciCaneProjectile.o(.text);
src/playerItem/playerItemPacciCane.o(.text);
src/player.o(.text);
@ -1304,7 +1304,7 @@ SECTIONS {
data/const/npc/npc58.o(.rodata);
src/npcDefinitions.o(.rodata);
data/data_081146D0.o(.rodata);
src/coord.o(.rodata);
src/physics.o(.rodata);
src/playerHitbox.o(.rodata);
data/gfx/sprite_frames.o(.rodata);
src/playerItem/playerItemPacciCaneProjectile.o(.rodata);

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@ -6,7 +6,7 @@
#include "global.h"
#include "fileselect.h"
#include "main.h"
#include "coord.h"
#include "physics.h"
extern Palette gUnk_02001A3C;

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@ -10,7 +10,7 @@
#include "collision.h"
#include "enemy.h"
#include "functions.h"
#include "coord.h"
#include "physics.h"
typedef struct {
/*0x00*/ Entity base;

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@ -10,7 +10,7 @@
#include "enemy.h"
#include "functions.h"
#include "area.h"
#include "coord.h"
#include "physics.h"
typedef struct {
/*0x00*/ Entity base;

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@ -8,7 +8,7 @@
#include "entity.h"
#include "enemy.h"
#include "message.h"
#include "coord.h"
#include "physics.h"
#include "functions.h"
void sub_08045A00(Entity*);

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@ -1,5 +1,5 @@
#include "item.h"
#include "coord.h"
#include "physics.h"
#include "sound.h"
#include "functions.h"
#include "playeritem.h"

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@ -3,7 +3,7 @@
#include "screen.h"
#include "room.h"
#include "flags.h"
#include "coord.h"
#include "physics.h"
#include "main.h"
typedef struct {

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@ -5,7 +5,7 @@
#include "screen.h"
#include "player.h"
#include "room.h"
#include "coord.h"
#include "physics.h"
#include "functions.h"
#include "common.h"
#include "game.h"

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@ -5,7 +5,7 @@
#include "structures.h"
#include "room.h"
#include "screen.h"
#include "coord.h"
#include "physics.h"
#include "functions.h"
#include "save.h"
#include "area.h"

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@ -6,7 +6,7 @@
#include "game.h"
#include "asm.h"
#include "item.h"
#include "coord.h"
#include "physics.h"
#include "transitions.h"
#include "functions.h"

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@ -3,7 +3,7 @@
#include "room.h"
#include "sound.h"
#include "projectile.h"
#include "coord.h"
#include "physics.h"
extern Hitbox gUnk_080FD178;

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@ -1,5 +1,5 @@
#include "entity.h"
#include "coord.h"
#include "physics.h"
#include "object.h"
void sub_0809E518(Entity*);

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@ -1,6 +1,6 @@
#define NENT_DEPRECATED
#include "entity.h"
#include "coord.h"
#include "physics.h"
#include "functions.h"
#include "object.h"
#include "area.h"

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@ -3,7 +3,7 @@
#include "player.h"
#include "asm.h"
#include "room.h"
#include "coord.h"
#include "physics.h"
void Object17_Init(Entity*);
void Object17_Action1(Entity*);

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@ -1,6 +1,6 @@
#include "global.h"
#include "entity.h"
#include "coord.h"
#include "physics.h"
void Object7E(Entity* this) {

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@ -1,5 +1,5 @@
#include "entity.h"
#include "coord.h"
#include "physics.h"
void Object99(Entity* this) {
Entity* parent;

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@ -1,6 +1,6 @@
#define NENT_DEPRECATED
#include "entity.h"
#include "coord.h"
#include "physics.h"
void sub_0809E7C0(Entity*);
void sub_0809E7E0(Entity*);

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@ -3,7 +3,7 @@
#include "flags.h"
#include "asm.h"
#include "player.h"
#include "coord.h"
#include "physics.h"
extern void sub_0805B390(u32);

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@ -1,6 +1,6 @@
#include "global.h"
#include "entity.h"
#include "coord.h"
#include "physics.h"
extern void sub_080A0640(Entity*);

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@ -1,7 +1,7 @@
#define NENT_DEPRECATED
#include "entity.h"
#include "menu.h"
#include "coord.h"
#include "physics.h"
#include "object.h"
extern void sub_0806FB00(Entity*, u32, u32, u32);

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@ -1,7 +1,7 @@
#include "entity.h"
#include "room.h"
#include "player.h"
#include "coord.h"
#include "physics.h"
void ObjectB5(Entity* this) {
if (this->action == 0) {

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@ -1,6 +1,6 @@
#define NENT_DEPRECATED
#include "entity.h"
#include "coord.h"
#include "physics.h"
void ObjectB6(Entity* this) {
if (this->parent->subAction > 3) {

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@ -1,6 +1,6 @@
#include "global.h"
#include "entity.h"
#include "coord.h"
#include "physics.h"
#include "room.h"
#include "object.h"
#include "hitbox.h"

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@ -1,6 +1,6 @@
#include "global.h"
#include "entity.h"
#include "coord.h"
#include "physics.h"
#include "room.h"
#include "object.h"
#include "functions.h"

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@ -3,7 +3,7 @@
#include "area.h"
#include "player.h"
#include "new_player.h"
#include "coord.h"
#include "physics.h"
#include "common.h"
#include "sound.h"
#include "room.h"

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@ -2,7 +2,7 @@
#include "asm.h"
#include "entity.h"
#include "sound.h"
#include "coord.h"
#include "physics.h"
#include "functions.h"
#include "effects.h"

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@ -1,6 +1,6 @@
#include "entity.h"
#include "player.h"
#include "coord.h"
#include "physics.h"
#include "functions.h"
#include "sound.h"
#include "effects.h"

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@ -1,6 +1,6 @@
#include "entity.h"
#include "player.h"
#include "coord.h"
#include "physics.h"
extern const u8 DarkNutSwordSlash_hitTypes[];
extern void (*const DarkNutSwordSlash_UpdatesForType[])(Entity*);

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@ -2,7 +2,7 @@
#include "entity.h"
#include "enemy.h"
#include "player.h"
#include "coord.h"
#include "physics.h"
#include "functions.h"
extern void (*const DirtBallProjectile_Functions[])(Entity*);

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@ -1,6 +1,6 @@
#include "entity.h"
#include "asm.h"
#include "coord.h"
#include "physics.h"
#include "functions.h"
#include "projectile.h"
#include "hitbox.h"

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@ -1,6 +1,6 @@
#include "entity.h"
#include "coord.h"
#include "physics.h"
void sub_080AABB0(Entity*);

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@ -1,6 +1,6 @@
#include "entity.h"
#include "enemy.h"
#include "coord.h"
#include "physics.h"
#include "player.h"
#include "functions.h"

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@ -1,6 +1,6 @@
#include "entity.h"
#include "asm.h"
#include "coord.h"
#include "physics.h"
#include "sound.h"
#include "functions.h"
#include "projectile.h"

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@ -1,6 +1,6 @@
#include "entity.h"
#include "player.h"
#include "coord.h"
#include "physics.h"
extern void sub_0803C0AC(Entity*);

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@ -1,6 +1,6 @@
#include "entity.h"
#include "enemy.h"
#include "coord.h"
#include "physics.h"
#include "functions.h"
#include "game.h"
#include "hitbox.h"

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@ -1,6 +1,6 @@
#include "entity.h"
#include "sound.h"
#include "coord.h"
#include "physics.h"
extern void (*const MazaalEnergyBeam_Actions[])(Entity*);

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@ -1,6 +1,6 @@
#include "entity.h"
#include "enemy.h"
#include "coord.h"
#include "physics.h"
typedef struct {
s8 offsetX;

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@ -2,7 +2,7 @@
#include "enemy.h"
#include "player.h"
#include "room.h"
#include "coord.h"
#include "physics.h"
extern u32 sub_080B1B44(u32, u32);

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@ -1,6 +1,6 @@
#include "entity.h"
#include "enemy.h"
#include "coord.h"
#include "physics.h"
#include "functions.h"
#include "object.h"

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@ -1,6 +1,6 @@
#include "entity.h"
#include "enemy.h"
#include "coord.h"
#include "physics.h"
#include "player.h"
#include "functions.h"

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@ -2,7 +2,7 @@
#include "collision.h"
#include "enemy.h"
#include "player.h"
#include "coord.h"
#include "physics.h"
#include "functions.h"
extern void (*const V3ElectricProjectile_Functions[])(Entity*);