start bird.c

This commit is contained in:
theo3 2020-09-15 19:22:47 -07:00
parent e8bf4aa165
commit 76483d30c3
6 changed files with 150 additions and 367 deletions

View File

@ -6,369 +6,6 @@
.text
thumb_func_start Bird
Bird: @ 0x0809CF24
push {lr}
ldr r2, _0809CF38 @ =gUnk_08123EC0
ldrb r1, [r0, #0xa]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0809CF38: .4byte gUnk_08123EC0
thumb_func_start sub_0809CF3C
sub_0809CF3C: @ 0x0809CF3C
push {lr}
ldr r2, _0809CF50 @ =gUnk_08123EEC
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0809CF50: .4byte gUnk_08123EEC
thumb_func_start sub_0809CF54
sub_0809CF54: @ 0x0809CF54
push {r4, r5, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
adds r0, #1
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r4, #0x18]
movs r0, #0x31
strb r0, [r4, #0xe]
movs r0, #1
strb r0, [r4, #0xf]
ldr r0, _0809CFDC @ =0xFFFE8000
str r0, [r4, #0x20]
ldr r0, _0809CFE0 @ =0xFFC74000
str r0, [r4, #0x34]
adds r1, r4, #0
adds r1, #0x68
movs r0, #0xf8
lsls r0, r0, #8
strh r0, [r1]
movs r0, #0xa0
lsls r0, r0, #2
strh r0, [r4, #0x24]
movs r0, #8
strb r0, [r4, #0x15]
subs r1, #0x30
movs r0, #2
strb r0, [r1]
ldr r0, _0809CFE4 @ =gRoomControls
ldrh r0, [r0, #0xa]
strh r0, [r4, #0x2e]
ldr r0, _0809CFE8 @ =0x00000123
bl PlaySFX
adds r0, r4, #0
bl UpdateSpriteForCollisionLayer
adds r0, r4, #0
movs r1, #0
bl InitAnimationForceUpdate
movs r0, #0x95
movs r1, #1
movs r2, #0
bl CreateObject
adds r5, r0, #0
cmp r5, #0
beq _0809CFD8
str r4, [r5, #0x50]
movs r3, #0x80
lsls r3, r3, #0xc
adds r0, r4, #0
adds r1, r5, #0
movs r2, #0
bl PositionRelative
adds r0, r4, #0
adds r1, r5, #0
bl ResolveEntityOnTop
_0809CFD8:
pop {r4, r5, pc}
.align 2, 0
_0809CFDC: .4byte 0xFFFE8000
_0809CFE0: .4byte 0xFFC74000
_0809CFE4: .4byte gRoomControls
_0809CFE8: .4byte 0x00000123
thumb_func_start sub_0809CFEC
sub_0809CFEC: @ 0x0809CFEC
push {r4, lr}
adds r4, r0, #0
bl sub_0806F69C
adds r0, r4, #0
adds r0, #0x68
movs r2, #0
ldrsh r1, [r0, r2]
adds r0, r4, #0
bl sub_08003FC4
ldrb r0, [r4, #0xe]
cmp r0, #0
beq _0809D018
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0
bne _0809D026
strb r0, [r4, #0xf]
b _0809D026
_0809D018:
adds r0, r4, #0
bl sub_080040A8
cmp r0, #0
bne _0809D026
bl DeleteThisEntity
_0809D026:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0809D030
sub_0809D030: @ 0x0809D030
push {lr}
ldr r2, _0809D044 @ =gUnk_08123EF4
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0809D044: .4byte gUnk_08123EF4
thumb_func_start sub_0809D048
sub_0809D048: @ 0x0809D048
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
adds r0, #1
strb r0, [r4, #0xc]
adds r1, r4, #0
adds r1, #0x38
movs r0, #1
strb r0, [r1]
adds r0, r4, #0
bl UpdateSpriteForCollisionLayer
adds r0, r4, #0
movs r1, #0x17
bl InitAnimationForceUpdate
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0809D06C
sub_0809D06C: @ 0x0809D06C
push {lr}
ldr r2, _0809D080 @ =gUnk_08123EFC
ldrb r1, [r0, #0xd]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0809D080: .4byte gUnk_08123EFC
thumb_func_start sub_0809D084
sub_0809D084: @ 0x0809D084
push {lr}
adds r1, r0, #0
ldr r0, [r1, #0x50]
cmp r0, #0
beq _0809D0A8
ldrb r2, [r0, #0xf]
cmp r2, #0
beq _0809D0A0
movs r3, #0x80
lsls r3, r3, #0xc
movs r2, #0
bl PositionRelative
b _0809D0A8
_0809D0A0:
ldrb r0, [r1, #0xd]
adds r0, #1
strb r0, [r1, #0xd]
str r2, [r1, #0x20]
_0809D0A8:
pop {pc}
.align 2, 0
thumb_func_start sub_0809D0AC
sub_0809D0AC: @ 0x0809D0AC
push {r4, lr}
adds r4, r0, #0
movs r1, #0xc0
lsls r1, r1, #5
bl sub_080044EC
cmp r0, #1
bhi _0809D0F0
movs r2, #0
movs r0, #2
strb r0, [r4, #0xa]
movs r1, #1
strb r1, [r4, #0xc]
str r2, [r4, #0x34]
adds r0, r4, #0
adds r0, #0x38
strb r1, [r0]
movs r0, #0x45
bl SetLocalFlag
movs r0, #0x72
bl PlaySFX
adds r0, r4, #0
movs r1, #0x11
movs r2, #0
bl CreateFx
adds r1, r0, #0
cmp r1, #0
beq _0809D0F0
adds r0, r4, #0
bl sub_0806FAD8
_0809D0F0:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0809D0F4
sub_0809D0F4: @ 0x0809D0F4
push {lr}
ldr r2, _0809D108 @ =gUnk_08123F04
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0809D108: .4byte gUnk_08123F04
thumb_func_start sub_0809D10C
sub_0809D10C: @ 0x0809D10C
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
adds r0, #1
strb r0, [r4, #0xc]
adds r1, r4, #0
adds r1, #0x38
movs r0, #1
strb r0, [r1]
adds r0, r4, #0
bl UpdateSpriteForCollisionLayer
adds r0, r4, #0
movs r1, #0x17
bl InitAnimationForceUpdate
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0809D130
sub_0809D130: @ 0x0809D130
push {lr}
adds r2, r0, #0
ldr r0, _0809D148 @ =gPlayerState
ldr r0, [r0, #0x30]
movs r1, #0x80
ands r0, r1
cmp r0, #0
beq _0809D14C
adds r0, r2, #0
bl sub_0800445C
b _0809D170
.align 2, 0
_0809D148: .4byte gPlayerState
_0809D14C:
adds r0, r2, #0
bl sub_08017850
cmp r0, #0
beq _0809D170
movs r0, #0x17
movs r1, #0
movs r2, #0
bl CreateItemEntity
ldr r0, _0809D174 @ =gUnk_02002A40
ldr r1, [r0, #0x40]
movs r2, #0x80
lsls r2, r2, #0x15
orrs r1, r2
str r1, [r0, #0x40]
bl DeleteThisEntity
_0809D170:
pop {pc}
.align 2, 0
_0809D174: .4byte gUnk_02002A40
thumb_func_start sub_0809D178
sub_0809D178: @ 0x0809D178
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
cmp r0, #0
bne _0809D19C
adds r0, #1
strb r0, [r4, #0xc]
adds r1, r4, #0
adds r1, #0x38
movs r0, #2
strb r0, [r1]
adds r0, r4, #0
bl UpdateSpriteForCollisionLayer
adds r1, r4, #0
adds r1, #0x5a
movs r0, #0x80
strb r0, [r1]
_0809D19C:
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0809D1E8
bl Random
movs r1, #3
ands r1, r0
adds r0, r4, #0
bl InitializeAnimation
bl Random
movs r1, #0xf
ands r0, r1
adds r0, #0x10
adds r1, r4, #0
adds r1, #0x59
strb r0, [r1]
ldrb r1, [r4, #0x18]
movs r0, #0x41
rsbs r0, r0, #0
ands r0, r1
strb r0, [r4, #0x18]
bl Random
movs r1, #1
ands r1, r0
cmp r1, #0
beq _0809D1EE
ldrb r0, [r4, #0x18]
movs r1, #0x40
orrs r0, r1
strb r0, [r4, #0x18]
b _0809D1EE
_0809D1E8:
adds r0, r4, #0
bl GetNextFrame
_0809D1EE:
pop {r4, pc}
thumb_func_start sub_0809D1F0
sub_0809D1F0: @ 0x0809D1F0
push {r4, r5, r6, r7, lr}

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@ -45,6 +45,7 @@ extern u8* GetSpriteSubEntryOffsetDataPointer(u32, u32);
extern u32 LoadFixedGFX(Entity*, u32);
extern void ExecuteScriptCommandSet(Entity*, void *);
extern void _DmaFill32(u32, void*, u32);
extern Entity* CreateItemEntity(u32, u32, u32);
// Unidentified
extern u32 sub_0806ED78(Entity*);
@ -259,4 +260,6 @@ extern void sub_0802F45C(Entity*);
extern u32 sub_0800419C(Entity*, Entity*, u32, u32);
extern void sub_08004542(Entity*);
extern void sub_08077B20();
extern u32 sub_080040A8(Entity*);
extern u32 sub_08017850(Entity*);
#endif

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@ -824,6 +824,7 @@ SECTIONS {
src/object/bakerOven.o(.text);
asm/object93.o(.text);
src/object/windTribeFlag.o(.text);
src/object/bird.o(.text);
asm/bird.o(.text);
asm/object96.o(.text);
asm/object97.o(.text);

144
src/object/bird.c Normal file
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@ -0,0 +1,144 @@
#include "global.h"
#include "entity.h"
#include "flags.h"
#include "functions.h"
extern void (*const gUnk_08123EC0[])(Entity*);
extern void (*const gUnk_08123EEC[])(Entity*);
extern void (*const gUnk_08123EF4[])(Entity*);
extern void (*const gUnk_08123EFC[])(Entity*);
extern void (*const gUnk_08123F04[])(Entity*);
void Bird(Entity* this) {
gUnk_08123EC0[this->entityType.form](this);
}
void sub_0809CF3C(Entity* this) {
gUnk_08123EEC[this->action](this);
}
void sub_0809CF54(Entity* this) {
Entity* target;
this->action++;
this->spriteSettings.b.draw = TRUE;
this->actionDelay = 0x31;
this->field_0xf = 1;
this->field_0x20 = -0x18000;
this->height.WORD = -0x38C000;
this->field_0x68.HWORD = -0x800;
this->nonPlanarMovement = 0x280;
this->direction = 8;
this->collisionLayer = 2;
this->x.HALF.HI = gRoomControls.roomScrollX;
PlaySFX(0x123);
UpdateSpriteForCollisionLayer(this);
InitAnimationForceUpdate(this, 0);
target = CreateObject(0x95, 1, 0);
if (target != NULL) {
target->parent = this;
PositionRelative(this, target, 0, 0x80000);
ResolveEntityOnTop(this, target);
}
}
void sub_0809CFEC(Entity* this) {
sub_0806F69C(this);
sub_08003FC4(this, *(s16*)&this->field_0x68.HWORD);
if (this->actionDelay != 0) {
if (--this->actionDelay == 0) {
this->field_0xf = 0;
}
} else if (sub_080040A8(this) == 0) {
DeleteThisEntity();
}
UpdateAnimationSingleFrame(this);
}
void sub_0809D030(Entity* this) {
gUnk_08123EF4[this->action](this);
}
void sub_0809D048(Entity* this) {
this->action++;
this->collisionLayer = 1;
UpdateSpriteForCollisionLayer(this);
InitAnimationForceUpdate(this, 0x17);
}
void sub_0809D06C(Entity* this) {
gUnk_08123EFC[this->previousActionFlag](this);
}
void sub_0809D084(Entity* this) {
u32 temp;
if (this->parent != NULL) {
temp = this->parent->field_0xf;
if (temp != 0) {
PositionRelative(this->parent, this, 0, 0x80000);
} else {
this->previousActionFlag++;
this->field_0x20 = temp;
}
}
}
void sub_0809D0AC(Entity* this) {
Entity* fx;
if (sub_080044EC(this, 0x1800) < 2) {
(this->entityType).form = 2;
this->action = 1;
this->height.WORD = 0;
this->collisionLayer = 1;
SetLocalFlag(0x45);
PlaySFX(0x72);
fx = CreateFx(this, 0x11, 0);
if (fx != NULL) {
sub_0806FAD8(this, fx);
}
}
}
void sub_0809D0F4(Entity* this) {
gUnk_08123F04[this->action](this);
}
void sub_0809D10C(Entity* this) {
this->action++;
this->collisionLayer = 1;
UpdateSpriteForCollisionLayer(this);
InitAnimationForceUpdate(this, 0x17);
}
void sub_0809D130(Entity* this) {
if ((gPlayerState.flags.all & 0x80) != 0) {
sub_0800445C(this);
} else if (sub_08017850(this) != 0) {
CreateItemEntity(0x17, 0, 0);
gUnk_02002A40.windcrests |= 0x10000000;
DeleteThisEntity();
}
}
void sub_0809D178(Entity* this) {
if (this->action == 0) {
this->action++;
this->collisionLayer = 2;
UpdateSpriteForCollisionLayer(this);
this->frames.all = 0x80;
}
if ((this->frames.all & 0x80) != 0) {
InitializeAnimation(this, Random() & 3);
this->frameDuration = (Random() & 0xf) + 0x10;
this->spriteSettings.b.flipX = FALSE;
if ((Random() & 1) != 0) {
this->spriteSettings.b.flipX = TRUE;
}
} else {
GetNextFrame(this);
}
}

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@ -5,9 +5,7 @@
extern void DeleteThisEntity();
extern void sub_08080CB4(Entity*);
extern int sub_08017850(Entity*);
extern void CreateItemEntity(u32, u32, u32);
extern u32 sub_08017850(Entity*);
static void sub_0808E6A0(Entity*);
static void sub_0808E6E4(Entity*);
static void sub_0808E714(Entity*);

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@ -1,7 +1,7 @@
#include "global.h"
#include "entity.h"
extern void CreateItemEntity(u32, u32, u32);
extern Entity* CreateItemEntity(u32, u32, u32);
extern void DeleteThisEntity();
extern void sub_08080CB4(Entity*);