Prefix all Items and PlayerItems

This commit is contained in:
octorock 2021-03-15 23:44:00 +01:00
parent ac16219ff4
commit 7846a38551
22 changed files with 136 additions and 112 deletions

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@ -39,8 +39,8 @@ sub_08019468: @ 0x08019468
_0801947E: _0801947E:
pop {pc} pop {pc}
thumb_func_start SwordBeam thumb_func_start PlayerItemSwordBeam
SwordBeam: @ 0x08019480 PlayerItemSwordBeam: @ 0x08019480
push {lr} push {lr}
ldr r2, _08019494 @ =gUnk_080B43F4 ldr r2, _08019494 @ =gUnk_080B43F4
ldrb r1, [r0, #0xc] ldrb r1, [r0, #0xc]
@ -3875,8 +3875,8 @@ _0801B178:
.align 2, 0 .align 2, 0
_0801B184: .4byte gUnk_02000CC0 _0801B184: .4byte gUnk_02000CC0
thumb_func_start sub_0801B188 thumb_func_start PlayerItemBomb
sub_0801B188: @ 0x0801B188 PlayerItemBomb: @ 0x0801B188
push {r4, lr} push {r4, lr}
adds r4, r0, #0 adds r4, r0, #0
ldr r0, _0801B1E0 @ =gUnk_080B77C8 ldr r0, _0801B1E0 @ =gUnk_080B77C8
@ -4278,8 +4278,8 @@ _0801B432:
pop {r4, r5, r6, r7, pc} pop {r4, r5, r6, r7, pc}
.align 2, 0 .align 2, 0
thumb_func_start sub_0801B45C thumb_func_start PlayerItem3
sub_0801B45C: @ 0x0801B45C PlayerItem3: @ 0x0801B45C
push {r4, lr} push {r4, lr}
adds r4, r0, #0 adds r4, r0, #0
ldr r1, _0801B48C @ =gUnk_080B77FC ldr r1, _0801B48C @ =gUnk_080B77FC
@ -4843,8 +4843,8 @@ _0801B874:
.align 2, 0 .align 2, 0
_0801B894: .4byte gUnk_080B782E _0801B894: .4byte gUnk_080B782E
thumb_func_start sub_0801B898 thumb_func_start PlayerItemC
sub_0801B898: @ 0x0801B898 PlayerItemC: @ 0x0801B898
push {lr} push {lr}
ldr r2, _0801B8AC @ =gUnk_080B7840 ldr r2, _0801B8AC @ =gUnk_080B7840
ldrb r1, [r0, #0xc] ldrb r1, [r0, #0xc]
@ -5027,8 +5027,8 @@ sub_0801B9F0: @ 0x0801B9F0
bl sub_08017744 bl sub_08017744
pop {pc} pop {pc}
thumb_func_start SwordSpin thumb_func_start PlayerItemSwordSpin
SwordSpin: @ 0x0801BA00 PlayerItemSwordSpin: @ 0x0801BA00
push {lr} push {lr}
ldr r2, _0801BA14 @ =gUnk_080B7870 ldr r2, _0801BA14 @ =gUnk_080B7870
ldrb r1, [r0, #0xc] ldrb r1, [r0, #0xc]

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@ -206,8 +206,8 @@ _08054A34:
_08054A38: .4byte gUnk_080FE320 _08054A38: .4byte gUnk_080FE320
_08054A3C: .4byte gUnk_0811E454 _08054A3C: .4byte gUnk_0811E454
thumb_func_start sub_08054A40 thumb_func_start PlayerItemLantern
sub_08054A40: @ 0x08054A40 PlayerItemLantern: @ 0x08054A40
push {r4, lr} push {r4, lr}
adds r4, r0, #0 adds r4, r0, #0
ldr r1, _08054A5C @ =gUnk_080FEEA8 ldr r1, _08054A5C @ =gUnk_080FEEA8

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@ -844,8 +844,8 @@ GetSpriteSubEntryOffsetDataPointer: @ 0x080700C8
.align 2, 0 .align 2, 0
_080700E4: .4byte gUnk_089FB780 _080700E4: .4byte gUnk_089FB780
thumb_func_start sub_080700E8 thumb_func_start PlayerItem12
sub_080700E8: @ 0x080700E8 PlayerItem12: @ 0x080700E8
push {lr} push {lr}
ldr r2, _080700FC @ =gUnk_0811B98C ldr r2, _080700FC @ =gUnk_0811B98C
ldrb r1, [r0, #0xc] ldrb r1, [r0, #0xc]
@ -1331,8 +1331,8 @@ _0807049E:
_080704B4: .4byte gRoomControls _080704B4: .4byte gRoomControls
_080704B8: .4byte 0x00000199 _080704B8: .4byte 0x00000199
thumb_func_start sub_080704BC thumb_func_start PlayerItemPacciCane
sub_080704BC: @ 0x080704BC PlayerItemPacciCane: @ 0x080704BC
push {lr} push {lr}
ldr r2, _080704D0 @ =gUnk_0811B9D8 ldr r2, _080704D0 @ =gUnk_0811B9D8
ldrb r1, [r0, #0xc] ldrb r1, [r0, #0xc]

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@ -4331,8 +4331,8 @@ sub_080752E8: @ 0x080752E8
.align 2, 0 .align 2, 0
_080752FC: .4byte gItemFunctions _080752FC: .4byte gItemFunctions
thumb_func_start DebugItem thumb_func_start ItemDebug
DebugItem: @ 0x08075300 ItemDebug: @ 0x08075300
push {r4, r5, lr} push {r4, r5, lr}
adds r4, r0, #0 adds r4, r0, #0
adds r5, r1, #0 adds r5, r1, #0
@ -4342,8 +4342,8 @@ DebugItem: @ 0x08075300
bl sub_08077E78 bl sub_08077E78
pop {r4, r5, pc} pop {r4, r5, pc}
thumb_func_start Sword thumb_func_start ItemSword
Sword: @ 0x08075314 ItemSword: @ 0x08075314
push {lr} push {lr}
ldr r2, _08075330 @ =gPlayerState ldr r2, _08075330 @ =gPlayerState
adds r2, #0xa8 adds r2, #0xa8
@ -5231,8 +5231,8 @@ _080759E8: .4byte gPlayerState
_080759EC: .4byte gPlayerEntity _080759EC: .4byte gPlayerEntity
_080759F0: .4byte 0xF7FFFFFF _080759F0: .4byte 0xF7FFFFFF
thumb_func_start Lantern thumb_func_start ItemLantern
Lantern: @ 0x080759F4 ItemLantern: @ 0x080759F4
push {lr} push {lr}
ldr r3, _08075A08 @ =gUnk_0811BD68 ldr r3, _08075A08 @ =gUnk_0811BD68
ldrb r2, [r0, #4] ldrb r2, [r0, #4]
@ -5622,8 +5622,8 @@ _08075D0E:
.align 2, 0 .align 2, 0
_08075D10: .4byte gPlayerEntity _08075D10: .4byte gPlayerEntity
thumb_func_start sub_08075D14 thumb_func_start ItemBoomerang
sub_08075D14: @ 0x08075D14 ItemBoomerang: @ 0x08075D14
push {lr} push {lr}
ldr r3, _08075D28 @ =gUnk_0811BD78 ldr r3, _08075D28 @ =gUnk_0811BD78
ldrb r2, [r0, #4] ldrb r2, [r0, #4]
@ -5724,8 +5724,8 @@ _08075DD8:
pop {r4, r5, pc} pop {r4, r5, pc}
.align 2, 0 .align 2, 0
thumb_func_start Bow thumb_func_start ItemBow
Bow: @ 0x08075DDC ItemBow: @ 0x08075DDC
push {lr} push {lr}
ldr r3, _08075DF0 @ =gUnk_0811BD80 ldr r3, _08075DF0 @ =gUnk_0811BD80
ldrb r2, [r0, #4] ldrb r2, [r0, #4]
@ -5989,8 +5989,8 @@ _08075FD8:
.align 2, 0 .align 2, 0
_08075FDC: .4byte gPlayerState _08075FDC: .4byte gPlayerState
thumb_func_start Bomb thumb_func_start ItemBomb
Bomb: @ 0x08075FE0 ItemBomb: @ 0x08075FE0
push {lr} push {lr}
ldr r3, _08075FF4 @ =gUnk_0811BD98 ldr r3, _08075FF4 @ =gUnk_0811BD98
ldrb r2, [r0, #4] ldrb r2, [r0, #4]
@ -6221,8 +6221,8 @@ _080761A0:
pop {r4, r5, r6, r7, pc} pop {r4, r5, r6, r7, pc}
.align 2, 0 .align 2, 0
thumb_func_start TryPickupObject thumb_func_start ItemTryPickupObject
TryPickupObject: @ 0x080761A8 ItemTryPickupObject: @ 0x080761A8
push {lr} push {lr}
ldr r3, _080761BC @ =gUnk_0811BDB4 ldr r3, _080761BC @ =gUnk_0811BDB4
ldrb r2, [r0, #4] ldrb r2, [r0, #4]
@ -6819,8 +6819,8 @@ _0807663A:
.align 2, 0 .align 2, 0
_0807663C: .4byte gPlayerState _0807663C: .4byte gPlayerState
thumb_func_start RocsCape thumb_func_start ItemRocsCape
RocsCape: @ 0x08076640 ItemRocsCape: @ 0x08076640
push {r4, r5, lr} push {r4, r5, lr}
adds r3, r0, #0 adds r3, r0, #0
adds r4, r1, #0 adds r4, r1, #0
@ -7052,8 +7052,8 @@ _080767F8:
_080767FE: _080767FE:
pop {r4, r5, pc} pop {r4, r5, pc}
thumb_func_start sub_08076800 thumb_func_start ItemPegasusBoots
sub_08076800: @ 0x08076800 ItemPegasusBoots: @ 0x08076800
push {r4, r5, r6, r7, lr} push {r4, r5, r6, r7, lr}
mov r7, sb mov r7, sb
mov r6, r8 mov r6, r8

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@ -403,8 +403,8 @@ _08077110:
.align 2, 0 .align 2, 0
_08077114: .4byte gPlayerEntity _08077114: .4byte gPlayerEntity
thumb_func_start MoleMitts thumb_func_start ItemMoleMitts
MoleMitts: @ 0x08077118 ItemMoleMitts: @ 0x08077118
push {lr} push {lr}
ldr r3, _0807712C @ =gUnk_0811BE04 ldr r3, _0807712C @ =gUnk_0811BE04
ldrb r2, [r0, #4] ldrb r2, [r0, #4]
@ -912,8 +912,8 @@ _08077518:
_0807751A: _0807751A:
pop {r4, r5, r6, r7, pc} pop {r4, r5, r6, r7, pc}
thumb_func_start JarEmpty thumb_func_start ItemJarEmpty
JarEmpty: @ 0x0807751C ItemJarEmpty: @ 0x0807751C
push {lr} push {lr}
ldr r3, _08077530 @ =gUnk_0811BE28 ldr r3, _08077530 @ =gUnk_0811BE28
ldrb r2, [r0, #4] ldrb r2, [r0, #4]

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@ -397,8 +397,8 @@ _080A2D6E:
pop {r4, r5, r6, r7, pc} pop {r4, r5, r6, r7, pc}
.align 2, 0 .align 2, 0
thumb_func_start sub_080A2D74 thumb_func_start PlayerItemShield
sub_080A2D74: @ 0x080A2D74 PlayerItemShield: @ 0x080A2D74
push {lr} push {lr}
adds r2, r0, #0 adds r2, r0, #0
ldr r0, [r2, #0x6c] ldr r0, [r2, #0x6c]
@ -787,8 +787,8 @@ _080A3068:
pop {r4, r5, r6, r7, pc} pop {r4, r5, r6, r7, pc}
.align 2, 0 .align 2, 0
thumb_func_start sub_080A306C thumb_func_start PlayerItem15
sub_080A306C: @ 0x080A306C PlayerItem15: @ 0x080A306C
push {lr} push {lr}
ldr r2, _080A3080 @ =gUnk_08127270 ldr r2, _080A3080 @ =gUnk_08127270
ldrb r1, [r0, #0xc] ldrb r1, [r0, #0xc]

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@ -3982,8 +3982,8 @@ sub_080A7528: @ 0x080A7528
_080A753C: .4byte gUnk_08129030 _080A753C: .4byte gUnk_08129030
_080A7540: .4byte gUnk_02032EC0 _080A7540: .4byte gUnk_02032EC0
thumb_func_start sub_080A7544 thumb_func_start PlayerItemSword
sub_080A7544: @ 0x080A7544 PlayerItemSword: @ 0x080A7544
push {r4, lr} push {r4, lr}
adds r4, r0, #0 adds r4, r0, #0
ldr r1, _080A7584 @ =gUnk_0812905C ldr r1, _080A7584 @ =gUnk_0812905C
@ -15582,8 +15582,8 @@ _080ACBC6:
.align 2, 0 .align 2, 0
_080ACBC8: .4byte 0x00000119 _080ACBC8: .4byte 0x00000119
thumb_func_start sub_080ACBCC thumb_func_start PlayerItem10
sub_080ACBCC: @ 0x080ACBCC PlayerItem10: @ 0x080ACBCC
push {r4, lr} push {r4, lr}
adds r4, r0, #0 adds r4, r0, #0
ldr r0, _080ACBFC @ =gPlayerState ldr r0, _080ACBFC @ =gPlayerState
@ -16026,8 +16026,8 @@ _080ACF0C:
.align 2, 0 .align 2, 0
_080ACF10: .4byte gUnk_0812AAE8 _080ACF10: .4byte gUnk_0812AAE8
thumb_func_start sub_080ACF14 thumb_func_start PlayerItem13
sub_080ACF14: @ 0x080ACF14 PlayerItem13: @ 0x080ACF14
push {lr} push {lr}
ldr r2, _080ACF28 @ =gUnk_081320A8 ldr r2, _080ACF28 @ =gUnk_081320A8
ldrb r1, [r0, #0xd] ldrb r1, [r0, #0xd]

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@ -156,8 +156,8 @@ sub_080ADA14: @ 0x080ADA14
_080ADA28: .4byte gUnk_03006580 _080ADA28: .4byte gUnk_03006580
_080ADA2C: .4byte gOamCmd _080ADA2C: .4byte gOamCmd
thumb_func_start sub_080ADA30 thumb_func_start PlayerItemGustJar
sub_080ADA30: @ 0x080ADA30 PlayerItemGustJar: @ 0x080ADA30
push {r4, lr} push {r4, lr}
adds r4, r0, #0 adds r4, r0, #0
ldr r1, _080ADA60 @ =gPlayerState ldr r1, _080ADA60 @ =gPlayerState

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@ -6,8 +6,8 @@
.text .text
thumb_func_start Ocarina thumb_func_start ItemOcarina
Ocarina: @ 0x08076B78 ItemOcarina: @ 0x08076B78
push {lr} push {lr}
ldr r3, _08076B94 @ =gOcarinaStates ldr r3, _08076B94 @ =gOcarinaStates

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@ -6,8 +6,8 @@
.text .text
thumb_func_start CellOverwriteSet thumb_func_start PlayerItemCellOverwriteSet
CellOverwriteSet: @ 0x0801BEF8 PlayerItemCellOverwriteSet: @ 0x0801BEF8
push {r4, r5, r6, r7, lr} push {r4, r5, r6, r7, lr}
mov r7, sl mov r7, sl
mov r6, sb mov r6, sb

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@ -370,7 +370,7 @@ gUnk_08109AA8:: @ 08109AA8
gUnk_08109AB8:: @ 08109AB8 gUnk_08109AB8:: @ 08109AB8
.incbin "baserom.gba", 0x109AB8, 0x0000010 .incbin "baserom.gba", 0x109AB8, 0x0000010
.include "data/const/playerItem/item11.inc" .include "data/const/playerItem/playerItem11.inc"
@ TODO convert .inc files into .s files and include them in linker.ld @ TODO convert .inc files into .s files and include them in linker.ld
.include "data/animations/npc/gentari.inc" .include "data/animations/npc/gentari.inc"

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@ -5,21 +5,21 @@
#include "entity.h" #include "entity.h"
#include "player.h" #include "player.h"
extern void DebugItem(ItemBehavior*, u32); extern void ItemDebug(ItemBehavior*, u32);
extern void Sword(ItemBehavior*, u32); extern void ItemSword(ItemBehavior*, u32);
extern void Bomb(ItemBehavior*, u32); extern void ItemBomb(ItemBehavior*, u32);
extern void Bow(ItemBehavior*, u32); extern void ItemBow(ItemBehavior*, u32);
extern void sub_08075D14(ItemBehavior*, u32); extern void ItemBoomerang(ItemBehavior*, u32);
extern void Shield(ItemBehavior*, u32); extern void ItemShield(ItemBehavior*, u32);
extern void Lantern(ItemBehavior*, u32); extern void ItemLantern(ItemBehavior*, u32);
extern void GustJar(ItemBehavior*, u32); extern void ItemGustJar(ItemBehavior*, u32);
extern void PacciCane(ItemBehavior*, u32); extern void ItemPacciCane(ItemBehavior*, u32);
extern void MoleMitts(ItemBehavior*, u32); extern void ItemMoleMitts(ItemBehavior*, u32);
extern void RocsCape(ItemBehavior*, u32); extern void ItemRocsCape(ItemBehavior*, u32);
extern void sub_08076800(ItemBehavior*, u32); extern void ItemPegasusBoots(ItemBehavior*, u32);
extern void Ocarina(ItemBehavior*, u32); extern void ItemOcarina(ItemBehavior*, u32);
extern void TryPickupObject(ItemBehavior*, u32); extern void ItemTryPickupObject(ItemBehavior*, u32);
extern void JarEmpty(ItemBehavior*, u32); extern void ItemJarEmpty(ItemBehavior*, u32);
/* On hold until naming conflicts are resolved */ /* On hold until naming conflicts are resolved */
/* /*

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@ -309,14 +309,14 @@ SECTIONS {
/* C source compiled without interworking */ /* C source compiled without interworking */
asm/code_08018500.o(.text); asm/code_08018500.o(.text);
src/code_08018C58.o(.text); src/code_08018C58.o(.text);
src/item11.o(.text); src/playerItem/playerItem11.o(.text);
asm/item11.o(.text); asm/playerItem11.o(.text);
src/createBowEntity.o(.text); src/createBowEntity.o(.text);
asm/createBowEntity.o(.text); asm/createBowEntity.o(.text);
asm/bowUse.o(.text); asm/bowUse.o(.text);
asm/sub_08019410.o(.text); asm/sub_08019410.o(.text);
asm/code_08019444.o(.text); asm/code_08019444.o(.text);
asm/cellOverwriteSet.o(.text); asm/playerItemCellOverwriteSet.o(.text);
asm/code_0801C1D4.o(.text); asm/code_0801C1D4.o(.text);
asm/drawUI.o(.text); asm/drawUI.o(.text);
asm/code_0801C370.o(.text); asm/code_0801C370.o(.text);
@ -537,7 +537,7 @@ SECTIONS {
asm/code_0805EC04.o(.text); asm/code_0805EC04.o(.text);
src/code_0805F9A0.o(.text); src/code_0805F9A0.o(.text);
src/debugScreen.o(.text); src/debugScreen.o(.text);
src/item14.o(.text); src/playerItem/playerItem14.o(.text);
/* npcs */ /* npcs */
src/npc/gentari.o(.text); src/npc/gentari.o(.text);
src/npc/festari.o(.text); src/npc/festari.o(.text);

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@ -3,6 +3,6 @@
extern void (*const gUnk_080B3E30[])(Entity*); extern void (*const gUnk_080B3E30[])(Entity*);
void sub_08018FCC(Entity* this) { void PlayerItemBow(Entity* this) {
gUnk_080B3E30[(this->action)](this); gUnk_080B3E30[(this->action)](this);
} }

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@ -5,10 +5,12 @@
// TODO - How does this relate to PlayerItemFunctions? Is this just a lookup table? // TODO - How does this relate to PlayerItemFunctions? Is this just a lookup table?
void (*const gItemFunctions[])(ItemBehavior*, u32) = { void (*const gItemFunctions[])(ItemBehavior*, u32) = {
DebugItem, Sword, Sword, Sword, Sword, Sword, Sword, Bomb,
Bomb, Bow, Bow, sub_08075D14, sub_08075D14, Shield, Shield, Lantern, ItemDebug, ItemSword, ItemSword, ItemSword, ItemSword, ItemSword, ItemSword,
Lantern, GustJar, PacciCane, MoleMitts, RocsCape, sub_08076800, DebugItem, Ocarina, ItemBomb, ItemBomb, ItemBow, ItemBow, ItemBoomerang, ItemBoomerang, ItemShield,
DebugItem, DebugItem, DebugItem, TryPickupObject, JarEmpty, JarEmpty, JarEmpty, JarEmpty, ItemShield, ItemLantern, ItemLantern, ItemGustJar, ItemPacciCane, ItemMoleMitts, ItemRocsCape,
ItemPegasusBoots, ItemDebug, ItemOcarina, ItemDebug, ItemDebug, ItemDebug, ItemTryPickupObject,
ItemJarEmpty, ItemJarEmpty, ItemJarEmpty, ItemJarEmpty,
}; };
extern void sub_08077E78(ItemBehavior*, u32); extern void sub_08077E78(ItemBehavior*, u32);
@ -61,7 +63,7 @@ void OcarinaUse(ItemBehavior *beh, u32 arg1)
} }
#endif #endif
void PacciCane(ItemBehavior* beh, u32 arg1) { void ItemPacciCane(ItemBehavior* beh, u32 arg1) {
gUnk_0811BDE0[beh->stateID](beh, arg1); gUnk_0811BDE0[beh->stateID](beh, arg1);
} }
@ -83,7 +85,7 @@ void sub_08076CBC(ItemBehavior* beh, u32 arg1) {
} }
} }
void Shield(ItemBehavior* beh, u32 arg1) { void ItemShield(ItemBehavior* beh, u32 arg1) {
gUnk_0811BDE8[beh->stateID](beh, arg1); gUnk_0811BDE8[beh->stateID](beh, arg1);
} }
@ -121,7 +123,7 @@ void sub_08076D94(ItemBehavior* beh, u32 arg1) {
} }
} }
void GustJar(ItemBehavior* beh, u32 arg1) { void ItemGustJar(ItemBehavior* beh, u32 arg1) {
gPlayerState.field_0xa8 = 3; gPlayerState.field_0xa8 = 3;
gUnk_0811BDF4[beh->stateID](beh, arg1); gUnk_0811BDF4[beh->stateID](beh, arg1);
} }

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@ -279,10 +279,10 @@ u16 sub_08056300(u16* arr) {
return 0xff; return 0xff;
} }
void NulledItem() { void PlayerItemNulled2() {
DeleteThisEntity(); DeleteThisEntity();
} }
void sub_08056330() { void PlayerItemNulled() {
DeleteThisEntity(); DeleteThisEntity();
} }

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@ -55,8 +55,8 @@ void sub_08057920(Manager* this) {
DiggingCaveEntrance* tmp; DiggingCaveEntrance* tmp;
u8 roomID; u8 roomID;
roomID = gRoomControls.roomID; roomID = gRoomControls.roomID;
for (tmp = diggingCaveEntrances[gRoomControls.areaID]; (tmp = sub_08057AA8(tmp, roomID)) != 0 && !sub_0805795C(this, tmp); for (tmp = diggingCaveEntrances[gRoomControls.areaID];
tmp++) (tmp = sub_08057AA8(tmp, roomID)) != 0 && !sub_0805795C(this, tmp); tmp++)
; ;
} }

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@ -1,30 +1,52 @@
#include "global.h" #include "global.h"
#include "functions.h" #include "functions.h"
extern void sub_080A7544(); extern void PlayerItemSword();
extern void sub_0801B188(); extern void PlayerItemBomb();
extern void sub_0801B45C(); extern void PlayerItem3();
extern void sub_08018FCC(); extern void PlayerItemBow();
extern void sub_080A2D74(); extern void PlayerItemShield();
extern void sub_08054A40(); extern void PlayerItemLantern();
extern void sub_08056330(); extern void PlayerItemNulled();
extern void sub_080ADA30(); extern void PlayerItemGustJar();
extern void sub_080704BC(); extern void PlayerItemPacciCane();
extern void sub_0801B898(); extern void PlayerItemC();
extern void CellOverwriteSet(); extern void PlayerItemCellOverwriteSet();
extern void SwordSpin(); extern void PlayerItemSwordSpin();
extern void SwordBeam(); extern void PlayerItemSwordBeam();
extern void sub_080ACBCC(); extern void PlayerItem10();
extern void Item11(); extern void PlayerItem11();
extern void sub_080700E8(); extern void PlayerItem12();
extern void sub_080ACF14(); extern void PlayerItem13();
extern void Item14(); extern void PlayerItem14();
extern void sub_080A306C(); extern void PlayerItem15();
extern void NulledItem(); extern void PlayerItemNulled2();
void (*const gPlayerItemFunctions[])() = { void (*const gPlayerItemFunctions[])() = {
DeleteEntity, sub_080A7544, sub_0801B188, sub_0801B45C, sub_08018FCC, sub_080A2D74, sub_08054A40,
sub_08056330, sub_080ADA30, sub_080704BC, DeleteEntity, DeleteEntity, sub_0801B898, CellOverwriteSet, DeleteEntity,
SwordSpin, SwordBeam, sub_080ACBCC, Item11, sub_080700E8, sub_080ACF14, Item14, PlayerItemSword,
sub_080A306C, SwordBeam, NulledItem, CellOverwriteSet PlayerItemBomb,
PlayerItem3,
PlayerItemBow,
PlayerItemShield,
PlayerItemLantern,
PlayerItemNulled,
PlayerItemGustJar,
PlayerItemPacciCane,
DeleteEntity,
DeleteEntity,
PlayerItemC,
PlayerItemCellOverwriteSet,
PlayerItemSwordSpin,
PlayerItemSwordBeam,
PlayerItem10,
PlayerItem11,
PlayerItem12,
PlayerItem13,
PlayerItem14,
PlayerItem15,
PlayerItemSwordBeam,
PlayerItemNulled2,
PlayerItemCellOverwriteSet
}; };

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@ -13,7 +13,7 @@ extern Hitbox gUnk_080B3E18;
extern u8 gUnk_080B3DE0[]; extern u8 gUnk_080B3DE0[];
extern Hitbox* gUnk_080B3DE8[]; extern Hitbox* gUnk_080B3DE8[];
void Item11(Entity* this) { void PlayerItem11(Entity* this) {
if (this->currentHealth) { if (this->currentHealth) {
this->iframes = 0; this->iframes = 0;
gUnk_080B3DD0[this->action](this); gUnk_080B3DD0[this->action](this);

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@ -10,7 +10,7 @@ extern u8 gUnk_08003E44;
void sub_0805FC74(Entity*); void sub_0805FC74(Entity*);
void Item14(Entity* this) { void PlayerItem14(Entity* this) {
gUnk_08109AC8[this->action](this); gUnk_08109AC8[this->action](this);
} }