Merge pull request #55 from notyouraveragehooman/master

object7E, objectA, greatFairy.c OK
This commit is contained in:
notyouraveragehooman 2020-08-15 16:28:22 -07:00 committed by GitHub
commit 79cb86022e
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11 changed files with 197 additions and 539 deletions

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@ -1,230 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_080872F8
sub_080872F8: @ 0x080872F8
push {r4, r5, lr}
adds r4, r0, #0
bl sub_0806F69C
adds r0, r4, #0
bl GetNextFrame
adds r2, r4, #0
adds r2, #0x68
ldrh r0, [r2]
ldrh r1, [r4, #0x2e]
subs r0, r0, r1
lsls r0, r0, #0x10
lsrs r0, r0, #0x10
cmp r0, #0xc
bhi _0808732A
adds r0, r4, #0
adds r0, #0x6a
ldrh r0, [r0]
ldrh r1, [r4, #0x32]
subs r0, r0, r1
lsls r0, r0, #0x10
lsrs r0, r0, #0x10
cmp r0, #0xc
bls _0808735C
_0808732A:
movs r1, #0x2e
ldrsh r0, [r4, r1]
movs r3, #0x32
ldrsh r1, [r4, r3]
movs r5, #0
ldrsh r2, [r2, r5]
adds r3, r4, #0
adds r3, #0x6a
movs r5, #0
ldrsh r3, [r3, r5]
bl sub_080045D4
strb r0, [r4, #0x15]
bl Random
ldr r2, _08087378 @ =gUnk_081207AC
movs r1, #3
ands r1, r0
adds r1, r1, r2
ldrb r0, [r1]
ldrb r1, [r4, #0x15]
adds r0, r0, r1
movs r1, #0x1f
ands r0, r1
strb r0, [r4, #0x15]
_0808735C:
ldr r1, _0808737C @ =gSineTable
ldrb r0, [r4, #0xe]
adds r0, #0x40
lsls r0, r0, #1
adds r0, r0, r1
movs r3, #0
ldrsh r0, [r0, r3]
asrs r0, r0, #6
subs r0, #8
strh r0, [r4, #0x36]
ldrb r0, [r4, #0xe]
adds r0, #1
strb r0, [r4, #0xe]
pop {r4, r5, pc}
.align 2, 0
_08087378: .4byte gUnk_081207AC
_0808737C: .4byte gSineTable
thumb_func_start GreatFairy_InitializeAnimation
GreatFairy_InitializeAnimation: @ 0x08087380
push {r4, lr}
adds r4, r0, #0
movs r0, #1
strb r0, [r4, #0xc]
ldrb r0, [r4, #0xa]
movs r1, #0xb
bl __modsi3
strb r0, [r4, #0xb]
adds r1, r4, #0
adds r1, #0x38
movs r0, #2
strb r0, [r1]
ldrb r1, [r4, #0xb]
adds r0, r4, #0
bl InitializeAnimation
adds r0, r4, #0
movs r1, #2
bl sub_0805E3A0
pop {r4, pc}
thumb_func_start GreatFairy_CreateForm
GreatFairy_CreateForm: @ 0x080873AC
push {r4, r5, r6, lr}
adds r5, r1, #0
adds r6, r2, #0
ldrb r0, [r0, #0xa]
movs r4, #0xb
movs r1, #0xb
bl __divsi3
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
adds r1, r0, #0
muls r1, r4, r1
adds r1, r1, r5
movs r0, #0x1b
adds r2, r6, #0
bl CreateObject
pop {r4, r5, r6, pc}
thumb_func_start sub_080873D0
sub_080873D0: @ 0x080873D0
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xe]
cmp r0, #0
beq _080873DE
subs r0, #1
b _080873F6
_080873DE:
adds r0, r4, #0
movs r1, #8
movs r2, #0
bl GreatFairy_CreateForm
adds r1, r0, #0
cmp r1, #0
beq _080873F8
adds r0, r4, #0
bl CopyPosition
movs r0, #0x30
_080873F6:
strb r0, [r4, #0xe]
_080873F8:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080873FC
sub_080873FC: @ 0x080873FC
push {lr}
movs r0, #0xf7
bl PlaySFX
ldr r1, _0808740C @ =gRoomControls
movs r0, #0
str r0, [r1, #0x30]
b _08087414
.align 2, 0
_0808740C: .4byte gRoomControls
_08087410:
bl DeleteEntity
_08087414:
movs r0, #6
movs r1, #0x1b
movs r2, #6
bl sub_0805EB00
cmp r0, #0
bne _08087410
pop {pc}
thumb_func_start sub_08087424
sub_08087424: @ 0x08087424
push {r4, r5, lr}
adds r5, r1, #0
bl sub_080791D0
movs r0, #0x64
movs r1, #0
movs r2, #0
bl CreateObject
adds r4, r0, #0
cmp r4, #0
beq _0808744E
ldr r0, _0808745C @ =gPlayerEntity
str r0, [r4, #0x50]
adds r1, r4, #0
bl CopyPosition
adds r0, r4, #0
movs r1, #2
bl sub_0805E3A0
_0808744E:
ldr r1, [r5, #4]
cmp r1, #0
beq _08087460
cmp r1, #1
beq _0808746C
b _08087474
.align 2, 0
_0808745C: .4byte gPlayerEntity
_08087460:
ldr r0, _08087468 @ =gUnk_02002A40
adds r0, #0xad
b _08087472
.align 2, 0
_08087468: .4byte gUnk_02002A40
_0808746C:
ldr r0, _08087478 @ =gUnk_02002A40
adds r0, #0xac
movs r1, #0
_08087472:
strb r1, [r0]
_08087474:
pop {r4, r5, pc}
.align 2, 0
_08087478: .4byte gUnk_02002A40
thumb_func_start sub_0808747C
sub_0808747C: @ 0x0808747C
push {r4, lr}
sub sp, #4
adds r4, r1, #0
movs r0, #0
str r0, [sp]
movs r0, #6
movs r1, #0xf
movs r2, #6
movs r3, #0xb
bl sub_0805EB2C
cmp r0, #0
beq _08087498
movs r0, #1
_08087498:
str r0, [r4, #0x14]
add sp, #4
pop {r4, pc}
.align 2, 0

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@ -1,38 +0,0 @@
.syntax unified
push {r4, r5, lr}
adds r4, r0, #0
ldr r3, [r4, #0x54]
movs r0, #0x2e
ldrsh r1, [r3, r0]
movs r2, #0x2e
ldrsh r0, [r4, r2]
cmp r1, r0
bne _0808721E
movs r5, #0x32
ldrsh r0, [r3, r5]
subs r0, #0x20
movs r2, #0x32
ldrsh r1, [r4, r2]
cmp r0, r1
bne _0808721E
movs r0, #2
strb r0, [r4, #0xc]
b _0808723C
_0808721E:
movs r5, #0x2e
ldrsh r0, [r4, r5]
movs r2, #0x32
ldrsh r1, [r4, r2]
movs r5, #0x2e
ldrsh r2, [r3, r5]
movs r5, #0x32
ldrsh r3, [r3, r5]
subs r3, #0x20
bl sub_080045D4
strb r0, [r4, #0x15]
adds r0, r4, #0
bl sub_0806F69C
_0808723C:
pop {r4, r5, pc}
.align 2, 0
.syntax divided

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@ -1,36 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_08091EC0
sub_08091EC0: @ 0x08091EC0
push {r4, lr}
adds r4, r0, #0
ldr r1, [r4, #0x50]
cmp r1, #0
beq _08091ED6
ldrh r0, [r1, #0x2e]
strh r0, [r4, #0x2e]
ldrh r0, [r1, #0x32]
strh r0, [r4, #0x32]
ldrh r0, [r1, #0x36]
strh r0, [r4, #0x36]
_08091ED6:
ldrb r0, [r4, #0xb]
cmp r0, #2
beq _08091EEC
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _08091EEC
bl DeleteThisEntity
_08091EEC:
adds r0, r4, #0
bl GetNextFrame
pop {r4, pc}

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@ -1,77 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Object7E
Object7E: @ 0x080989F8
push {r4, lr}
adds r4, r0, #0
ldr r0, [r4, #0x50]
ldr r0, [r0, #4]
cmp r0, #0
bne _08098A08
bl DeleteThisEntity
_08098A08:
ldrb r0, [r4, #0xc]
cmp r0, #0
bne _08098A44
movs r0, #1
strb r0, [r4, #0xc]
adds r2, r4, #0
adds r2, #0x29
ldrb r0, [r2]
movs r1, #7
orrs r0, r1
strb r0, [r2]
movs r0, #0x28
strb r0, [r4, #0x1e]
ldrb r0, [r4, #0xa]
cmp r0, #0
bne _08098A38
ldrb r0, [r4, #0x18]
movs r1, #4
rsbs r1, r1, #0
ands r1, r0
movs r0, #1
orrs r1, r0
strb r1, [r4, #0x18]
b _08098A44
_08098A38:
cmp r0, #2
bne _08098A44
ldrb r0, [r4, #0x18]
movs r1, #0x40
orrs r0, r1
strb r0, [r4, #0x18]
_08098A44:
ldr r0, [r4, #0x50]
movs r3, #0x80
lsls r3, r3, #0xc
adds r1, r4, #0
movs r2, #0
bl PositionRelative
movs r0, #0
strh r0, [r4, #0x36]
ldrb r0, [r4, #0xa]
cmp r0, #0
beq _08098A76
ldr r3, [r4, #0x54]
ldrb r1, [r3, #0x18]
lsls r1, r1, #0x1e
lsrs r1, r1, #0x1e
ldrb r2, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r4, #0x18]
ldrb r0, [r3, #0x1e]
adds r0, #0x1f
strb r0, [r4, #0x1e]
_08098A76:
pop {r4, pc}

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@ -1,126 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start ObjectA
ObjectA: @ 0x08083A94
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
adds r6, r0, #0
ldrb r0, [r6, #0xc]
cmp r0, #0
bne _08083B24
movs r0, #1
mov r8, r0
mov r2, r8
strb r2, [r6, #0xc]
ldr r0, _08083B10 @ =gUnk_080FD170
str r0, [r6, #0x48]
adds r7, r6, #0
adds r7, #0x38
ldrb r0, [r7]
movs r1, #0x34
cmp r0, #1
bne _08083ABC
movs r1, #0x26
_08083ABC:
adds r4, r6, #0
adds r4, #0x70
strh r1, [r4]
adds r0, r6, #0
adds r0, #0x86
ldrh r0, [r0]
bl CheckFlags
cmp r0, #0
beq _08083B1C
ldrh r0, [r4]
movs r3, #0x2e
ldrsh r1, [r6, r3]
ldr r5, _08083B14 @ =gRoomControls
ldrh r2, [r5, #6]
subs r1, r1, r2
asrs r1, r1, #4
movs r4, #0x3f
ands r1, r4
movs r3, #0x32
ldrsh r2, [r6, r3]
ldrh r3, [r5, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
ldrb r2, [r7]
bl SetTileType
ldrh r1, [r5]
mov r0, r8
ands r0, r1
cmp r0, #0
beq _08083B08
ldr r1, _08083B18 @ =gUnk_02000070
movs r0, #0
strb r0, [r1]
_08083B08:
bl DeleteThisEntity
b _08083B7E
.align 2, 0
_08083B10: .4byte gUnk_080FD170
_08083B14: .4byte gRoomControls
_08083B18: .4byte gUnk_02000070
_08083B1C:
adds r0, r6, #0
bl sub_080787CC
b _08083B7E
_08083B24:
adds r0, r6, #0
adds r0, #0x39
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
cmp r0, #0
beq _08083B7E
adds r0, r6, #0
adds r0, #0x70
ldrh r0, [r0]
movs r5, #0x2e
ldrsh r1, [r6, r5]
ldr r3, _08083B84 @ =gRoomControls
ldrh r2, [r3, #6]
subs r1, r1, r2
asrs r1, r1, #4
movs r4, #0x3f
ands r1, r4
movs r5, #0x32
ldrsh r2, [r6, r5]
ldrh r3, [r3, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
adds r2, r6, #0
adds r2, #0x38
ldrb r2, [r2]
bl SetTileType
adds r0, r6, #0
adds r0, #0x86
ldrh r0, [r0]
bl SetFlag
adds r0, r6, #0
bl sub_080A29BC
movs r0, #1
rsbs r0, r0, #0
bl sub_080526F8
bl DeleteThisEntity
_08083B7E:
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7, pc}
.align 2, 0
_08083B84: .4byte gRoomControls

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@ -248,4 +248,6 @@ extern void sub_080A2BE4(Entity*, u32);
extern u32 sub_08097ADC(Entity*);
extern void sub_08097B24(Entity*);
extern u32 sub_08079F8C(void);
extern void sub_080787CC(Entity*);
extern void sub_080526F8(s32);
#endif

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@ -15,10 +15,13 @@ extern void sub_0805EC9C();
extern void sub_0805EC60();
extern void sub_080873D0();
extern void DeleteEntity();
extern void sub_080045D4();
extern u32 sub_080045D4();
extern void sub_0806F69C();
extern u32 Random();
extern void sub_0805E3A0(Entity*, u32);
extern Entity* sub_0805EB00(u32, u32, u32);
extern void sub_080791D0();
extern u32 sub_0805EB2C(u32, u32, u32, u32, u32);
extern void (*const GreatFairy_Main[])(Entity*);
extern void (*const GreatFairy_Behaviors[])(Entity*);
extern void (*const GreatFairy_WingsBehaviors[])(Entity*);
@ -42,5 +45,13 @@ extern RoomVars gRoomVars;
extern Screen gScreen;
extern u32 gUnk_02033280;
extern u8 gUnk_0812079C[8];
extern s16 gSineTable[];
extern s8 gUnk_081207AC[];
typedef struct {
s32 unk0;
s32 unk4;
} struct_08087424;
#endif

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@ -679,7 +679,7 @@ SECTIONS {
asm/blockPushed.o(.text);
asm/lockedDoor.o(.text);
asm/object9.o(.text);
asm/objectA.o(.text);
src/object/objectA.o(.text);
asm/objectB.o(.text);
src/object/chestSpawner.o(.text);
asm/chestSpawner.o(.text);
@ -698,7 +698,6 @@ SECTIONS {
src/object/houseDoorExterior.o(.text);
src/object/object1A.o(.text);
src/object/greatFairy.o(.text);
asm/greatFairy.o(.text);
src/object/object1C.o(.text);
src/object/object1D.o(.text);
asm/object1E.o(.text);
@ -801,7 +800,7 @@ SECTIONS {
asm/pushableLever.o(.text);
asm/macroShoes.o(.text);
asm/objectOnSpinyBeetle.o(.text);
asm/object7E.o(.text);
src/object/object7E.o(.text);
asm/picoBloom.o(.text);
asm/object80.o(.text);
asm/object81.o(.text);

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@ -3,6 +3,7 @@
#include "room.h"
#include "screen.h"
#include "greatFairy.h"
#include "structures.h"
enum {
BEHAVIORS,
@ -371,19 +372,20 @@ void sub_08087114(Entity* this) {
}
#ifdef NON_MATCHING
void sub_08087150(Entity* this) {
u8 var;
u32 var2;
extern u8 gUnk_0812079C;
GreatFairy_InitializeAnimation(this);
this->spriteSettings.b.draw = 1;
this->spriteOrientation &= 63;
this->spriteRendering.b0 = 0;
this->spritePriority.b0 = 3;
this->nonPlanarMovement = 128;
this->direction = 16;
var = gUnk_0812079C[0];
this->palette = ((var & 15) * 16) | this->direction;
void sub_08087150(Entity *this) {
u32 temp;
GreatFairy_InitializeAnimation();
this->spriteSettings.b.draw = TRUE;
this->spriteOrientation.flipY = 0;
this->spriteRendering.b0 = 0;
this->spritePriority.b0 = 3;
this->nonPlanarMovement = 0x80;
this->direction = 0x10;
temp = gUnk_0812079C;
this->palette.raw = ((temp & 0xf) << 4) | 0xf;
}
#else
NAKED
@ -412,26 +414,16 @@ void sub_080871D0(Entity* this) {
}
}
#ifdef NON_MATCHING
void sub_080871F8(Entity* this) {
s32 bVar1;
if (((this->attachedEntity->x.HALF.HI == (this->x).HALF.HI) &&
((Entity*)this->attachedEntity)->y.HALF.HI + -32 == (this->y).HALF.HI)) {
void sub_080871F8(Entity *this) {
Entity* temp = this->attachedEntity;
if ((temp->x.HALF.HI == this->x.HALF.HI) && (temp->y.HALF.HI - 0x20 == this->y.HALF.HI)) {
this->action = 2;
} else {
bVar1 = (this->x).HALF.HI;
sub_080045D4();
this->direction = bVar1;
this->direction = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, temp->x.HALF.HI, temp->y.HALF.HI - 0x20);
sub_0806F69C(this);
}
}
#else
NAKED
void sub_080871F8(Entity* this) {
asm(".include \"asm/greatFairy/sub_080871F8.inc\"");
}
#endif
void sub_08087240(Entity* this) {
if ((gRoomVars.greatFairyState & 4) != 0) {
@ -470,6 +462,102 @@ void sub_080872AC(Entity* this) {
GreatFairy_InitializeAnimation(this);
}
void sub_080872F8(Entity *this) {
s32 temp;
sub_0806F69C(this);
GetNextFrame(this);
if (((u16)(this->field_0x68.HWORD - this->x.HALF.HI) > 0xc) || ((u16)(this->field_0x6a.HWORD - this->y.HALF.HI) > 0xc)) {
this->direction = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, (s16)this->field_0x68.HWORD, (s16)this->field_0x6a.HWORD);
this->direction = (this->direction + gUnk_081207AC[Random() & 3]) & 0x1f;
}
temp = gSineTable[this->actionDelay + 0x40];
this->height.HALF.HI = (temp >> 6) - 8;
this->actionDelay++;
}
void GreatFairy_InitializeAnimation(Entity *this)
{
s32 temp;
this->action = 1;
temp = this->entityType.form;
this->entityType.parameter = temp % 11;
this->collisionLayer = 2;
InitializeAnimation(this, this->entityType.parameter);
sub_0805E3A0(this, 2);
}
Entity* GreatFairy_CreateForm(Entity *this, u32 curForm, u32 parameter) {
s32 nextForm;
Entity *ent;
nextForm = this->entityType.form;
nextForm /= 11;
ent = CreateObject(0x1b, (u8)nextForm * 11 + curForm, parameter);
return ent;
}
void sub_080873D0(Entity *this)
{
Entity *ent;
if (this->actionDelay != 0) {
this->actionDelay--;
} else {
ent = GreatFairy_CreateForm(this,8,0);
if (ent != NULL) {
CopyPosition(this, ent);
this->actionDelay = 0x30;
}
}
}
void sub_080873FC(void)
{
Entity *ent;
PlaySFX(0xf7);
gRoomControls.cameraTarget = NULL;
while (ent = sub_0805EB00(0x6, 0x1b, 0x6), ent != NULL) {
DeleteEntity(ent);
}
}
void sub_08087424(Entity *arg0, struct_08087424 *arg1)
{
Entity *ent;
sub_080791D0();
ent = CreateObject(0x64, 0, 0);
if (ent != NULL) {
ent->parent = &gPlayerEntity;
CopyPosition(&gPlayerEntity, ent);
sub_0805E3A0(ent, 2);
}
switch (arg1->unk4) {
case 0:
gUnk_02002A40.stats.arrowCount = arg1->unk4;
break;
case 1:
gUnk_02002A40.stats.bombCount = 0;
break;
}
}
void sub_0808747C(u32 arg0, u32 arg1)
{
u32 iVar1;
iVar1 = sub_0805EB2C(0x6, 0xf, 0x6, 0xb, 0x0);
if (iVar1 != 0) {
iVar1 = 1;
}
*(u32 *)(arg1 + 0x14) = iVar1;
}
//clang-format off
void (*const GreatFairy_Main[])(Entity*) = {
GreatFairy_CallBehavior,

26
src/object/object7E.c Normal file
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@ -0,0 +1,26 @@
#include "global.h"
#include "entity.h"
#include "functions.h"
void Object7E(Entity *this) {
if (this->parent->field_0x4 == NULL) {
DeleteThisEntity();
}
if (this->action == 0) {
this->action = 1;
this->spritePriority.b0 = 7;
this->frameIndex = 0x28;
if (this->entityType.form == 0) {
this->spriteSettings.b.draw = TRUE;
} else if (this->entityType.form == 2) {
this->spriteSettings.b.flipX = TRUE;
}
}
PositionRelative(this->parent, this, 0, 0x80000);
this->height.HALF.HI = 0;
if ((this->entityType).form != 0) {
this->spriteSettings.b.draw = this->attachedEntity->spriteSettings.b.draw;
this->frameIndex = this->attachedEntity->frameIndex + 0x1f;
}
}

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src/object/objectA.c Normal file
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#include "global.h"
#include "entity.h"
#include "room.h"
#include "flags.h"
#include "functions.h"
extern BoundingBox gUnk_080FD170;
extern u8 gUnk_02000070;
void ObjectA(Entity *this) {
u32 uVar2;
if (this->action == 0) {
this->action = 1;
this->boundingBox = &gUnk_080FD170;
if (this->collisionLayer == 1) {
uVar2 = 0x26;
} else {
uVar2 = 0x34;
}
this->field_0x70.HALF.LO = uVar2;
if (CheckFlags(this->field_0x86) != 0) {
SetTileType(*(u16*)&this->field_0x70.HALF.LO, COORD_TO_TILE(this), this->collisionLayer);
if ((gRoomControls.unk2 & 1) != 0) {
gUnk_02000070 = 0;
}
DeleteThisEntity();
} else {
sub_080787CC(this);
}
} else if (this->interactType != 0) {
SetTileType(*(u16*)&this->field_0x70.HALF.LO, COORD_TO_TILE(this), this->collisionLayer);
SetFlag(this->field_0x86);
sub_080A29BC(this);
sub_080526F8(-1);
DeleteThisEntity();
}
}