mirror of https://github.com/zeldaret/tmc.git
identify all player items
This commit is contained in:
parent
270476488f
commit
7c16e8d50a
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@ -3567,27 +3567,27 @@
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"size": 176
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},
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{
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"path": "playerItem11/gUnk_080B3DE0.bin",
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"path": "playerItemGustBig/gUnk_080B3DE0.bin",
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"start": 736736,
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"size": 8
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},
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{
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"path": "playerItem11/gUnk_080B3DF4.bin",
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"path": "playerItemGustBig/gUnk_080B3DF4.bin",
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"start": 736756,
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"size": 36
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},
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{
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"path": "playerItem11/gUnk_080B3E18.bin",
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"path": "playerItemGustBig/gUnk_080B3E18.bin",
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"start": 736792,
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"size": 8
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},
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{
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"path": "playerItem11/gUnk_080B3E20.bin",
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"path": "playerItemGustBig/gUnk_080B3E20.bin",
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"start": 736800,
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"size": 8
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},
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{
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"path": "playerItem11/gUnk_080B3E28.bin",
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"path": "playerItemGustBig/gUnk_080B3E28.bin",
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"start": 736808,
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"size": 8
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},
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@ -34056,7 +34056,7 @@
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"size": 16
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},
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{
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"path": "playerItem14/gUnk_08109AD0.bin",
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"path": "playerItemSpiralBeam/gUnk_08109AD0.bin",
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"start": 1088208,
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"size": 8
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},
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@ -45260,7 +45260,7 @@
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"size": 8
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},
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{
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"path": "playerItem15/gUnk_08127278.bin",
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"path": "playerItemFireRodProjectile/gUnk_08127278.bin",
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"start": 1208952,
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"size": 8
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},
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@ -46407,27 +46407,27 @@
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}
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},
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{
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"path": "playerItem13/gUnk_081320B8.bin",
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"path": "playerItemHeldObject/gUnk_081320B8.bin",
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"start": 1253560,
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"size": 12
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},
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{
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"path": "playerItem13/gUnk_081320C4.bin",
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"path": "playerItemHeldObject/gUnk_081320C4.bin",
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"start": 1253572,
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"size": 8
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},
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{
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"path": "playerItem13/gUnk_081320CC.bin",
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"path": "playerItemHeldObject/gUnk_081320CC.bin",
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"start": 1253580,
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"size": 8
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},
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{
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"path": "playerItem13/gUnk_081320D4.bin",
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"path": "playerItemHeldObject/gUnk_081320D4.bin",
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"start": 1253588,
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"size": 16
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},
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{
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"path": "playerItem13/gUnk_081320E4.bin",
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"path": "playerItemHeldObject/gUnk_081320E4.bin",
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"start": 1253604,
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"size": 12
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},
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@ -258,7 +258,7 @@
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.equiv SFX_101, 0x101
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.equiv SFX_102, 0x102
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.equiv SFX_103, 0x103
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.equiv SFX_104, 0x104
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.equiv SFX_PLACE_OBJ, 0x104
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.equiv SFX_105, 0x105
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.equiv SFX_106, 0x106
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.equiv SFX_107, 0x107
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@ -1,9 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.section .rodata
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.align 2
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gUnk_0812AA80:: @ 0812AA80
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.4byte sub_080ACC04
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.4byte sub_080ACC5C
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@ -9,5 +9,5 @@ gUnk_08127270:: @ 08127270
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.4byte sub_080A310C
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gUnk_08127278:: @ 08127278
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.incbin "playerItem15/gUnk_08127278.bin"
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.incbin "playerItemFireRodProjectile/gUnk_08127278.bin"
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@ -12,7 +12,7 @@ gUnk_080B3DD0:: @ 080B3DD0
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.4byte sub_08018F6C
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gUnk_080B3DE0:: @ 080B3DE0
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.incbin "playerItem11/gUnk_080B3DE0.bin"
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.incbin "playerItemGustBig/gUnk_080B3DE0.bin"
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gUnk_080B3DE8:: @ 080B3DE8
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.4byte gUnk_080B3E18
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@ -20,13 +20,13 @@ gUnk_080B3DE8:: @ 080B3DE8
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.4byte gUnk_080B3E28
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gUnk_080B3DF4:: @ 080B3DF4
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.incbin "playerItem11/gUnk_080B3DF4.bin"
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.incbin "playerItemGustBig/gUnk_080B3DF4.bin"
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gUnk_080B3E18:: @ 080B3E18
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.incbin "playerItem11/gUnk_080B3E18.bin"
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.incbin "playerItemGustBig/gUnk_080B3E18.bin"
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gUnk_080B3E20:: @ 080B3E20
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.incbin "playerItem11/gUnk_080B3E20.bin"
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.incbin "playerItemGustBig/gUnk_080B3E20.bin"
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gUnk_080B3E28:: @ 080B3E28
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.incbin "playerItem11/gUnk_080B3E28.bin"
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.incbin "playerItemGustBig/gUnk_080B3E28.bin"
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@ -11,16 +11,16 @@ gUnk_081320A8:: @ 081320A8
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.4byte sub_080AD274
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gUnk_081320B8:: @ 081320B8
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.incbin "playerItem13/gUnk_081320B8.bin"
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.incbin "playerItemHeldObject/gUnk_081320B8.bin"
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gUnk_081320C4:: @ 081320C4
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.incbin "playerItem13/gUnk_081320C4.bin"
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.incbin "playerItemHeldObject/gUnk_081320C4.bin"
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gUnk_081320CC:: @ 081320CC
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.incbin "playerItem13/gUnk_081320CC.bin"
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.incbin "playerItemHeldObject/gUnk_081320CC.bin"
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gUnk_081320D4:: @ 081320D4
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.incbin "playerItem13/gUnk_081320D4.bin"
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.incbin "playerItemHeldObject/gUnk_081320D4.bin"
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gUnk_081320E4:: @ 081320E4
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.incbin "playerItem13/gUnk_081320E4.bin"
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.incbin "playerItemHeldObject/gUnk_081320E4.bin"
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@ -9,4 +9,4 @@ gUnk_08109AC8:: @ 08109AC8
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.4byte sub_0805FC74
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gUnk_08109AD0:: @ 08109AD0
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.incbin "playerItem14/gUnk_08109AD0.bin"
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.incbin "playerItemSpiralBeam/gUnk_08109AD0.bin"
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@ -292,7 +292,7 @@ typedef enum {
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SFX_101,
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SFX_102,
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SFX_103,
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SFX_104,
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SFX_PLACE_OBJ,
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SFX_105,
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SFX_106,
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SFX_107,
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33
linker.ld
33
linker.ld
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@ -308,13 +308,13 @@ SECTIONS {
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/* C source compiled without interworking */
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asm/kinstone.o(.text);
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src/kinstone.o(.text);
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src/playerItem/playerItem11.o(.text);
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src/playerItem/playerItemGustBig.o(.text);
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src/playerItem/playerItemBow.o(.text);
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src/playerItem/playerItemSwordBeam.o(.text);
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asm/beanstalkSubtask.o(.text);
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src/playerItem/playerItemBomb.o(.text);
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src/playerItem/playerItem3.o(.text);
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src/playerItem/playerItemC.o(.text);
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src/playerItem/playerItemBoomerang.o(.text);
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src/playerItem/playerItemDashSword.o(.text);
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src/playerItem/playerItemBottle.o(.text);
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src/playerItem/playerItemCellOverwriteSet.o(.text);
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src/ui.o(.text);
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@ -503,7 +503,7 @@ SECTIONS {
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src/code_0805EC04.o(.text); /* objaffine? */
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src/text.o(.text);
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src/debug.o(.text);
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src/playerItem/playerItem14.o(.text);
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src/playerItem/playerItemSpiralBeam.o(.text);
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/* npcs */
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src/npc/gentari.o(.text);
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src/npc/festari.o(.text);
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@ -595,7 +595,7 @@ SECTIONS {
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/* END npcs */
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src/npcUtils.o(.text);
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src/coord.o(.text); /* physics? */
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src/playerItem/playerItem12.o(.text);
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src/playerItem/playerItemPacciCaneProjectile.o(.text);
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src/playerItem/playerItemPacciCane.o(.text);
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src/player.o(.text);
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src/item.o(.text);
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@ -819,7 +819,7 @@ SECTIONS {
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/* END objects */
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src/objectUtils.o(.text);
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src/playerItem/playerItemShield.o(.text);
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src/playerItem/playerItem15.o(.text);
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src/playerItem/playerItemFireRodProjectile.o(.text);
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#ifdef DEMO_USA
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src/demo.o(.text);
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#endif
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@ -869,8 +869,8 @@ SECTIONS {
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src/projectile/gyorgTail.o(.text);
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src/projectile/gyorgMaleEnergyProjectile.o(.text);
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src/projectile/v3TennisBallProjectile.o(.text);
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src/playerItem/playerItem10.o(.text);
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src/playerItem/playerItem13.o(.text);
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src/playerItem/playerItemGust.o(.text);
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src/playerItem/playerItemHeldObject.o(.text);
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src/title.o(.text);
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src/affine.o(.text);
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src/playerItem/playerItemGustJar.o(.text);
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@ -894,14 +894,14 @@ SECTIONS {
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src/npc.o(.rodata);
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src/collision.o(.rodata);
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data/data_080B3740.o(.rodata);
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data/const/playerItem/playerItem11.o(.rodata);
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data/const/playerItem/playerItemGustBig.o(.rodata);
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data/const/playerItem/playerItemBow.o(.rodata);
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data/data_080B3E70.o(.rodata);
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data/const/playerItem/playerItemSwordBeam.o(.rodata);
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data/data_080B4410.o(.rodata);
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data/const/playerItem/playerItemBomb.o(.rodata);
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src/playerItem/playerItem3.o(.rodata);
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src/playerItem/playerItemC.o(.rodata);
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src/playerItem/playerItemBoomerang.o(.rodata);
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src/playerItem/playerItemDashSword.o(.rodata);
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src/playerItem/playerItemBottle.o(.rodata);
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data/data_080B7910.o(.rodata);
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data/const/playerItem/playerItemCellOverwriteSet.o(.rodata);
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@ -1151,7 +1151,7 @@ SECTIONS {
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data/const/manager/manager38.o(.rodata);
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data/const/manager/manager39.o(.rodata);
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data/data_08108E6C.o(.rodata);
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data/const/playerItem/playerItem14.o(.rodata);
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data/const/playerItem/playerItemSpiralBeam.o(.rodata);
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data/animations/npc/gentari.o(.rodata);
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data/const/npc/festari.o(.rodata);
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data/animations/npc/festari.o(.rodata);
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@ -1307,7 +1307,7 @@ SECTIONS {
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src/coord.o(.rodata);
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src/playerHitbox.o(.rodata);
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data/gfx/sprite_frames.o(.rodata);
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src/playerItem/playerItem12.o(.rodata);
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src/playerItem/playerItemPacciCaneProjectile.o(.rodata);
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src/playerItem/playerItemPacciCane.o(.rodata);
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src/player.o(.rodata);
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src/item.o(.rodata);
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@ -1574,7 +1574,7 @@ SECTIONS {
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src/playerItemDefinitions.o(.rodata);
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data/data_08125104.o(.rodata);
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data/const/playerItem/playerItemShield.o(.rodata);
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data/const/playerItem/playerItem15.o(.rodata);
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data/const/playerItem/playerItemFireRodProjectile.o(.rodata);
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#ifdef DEMO_USA
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data/const/demo.o(.rodata);
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#endif
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@ -1644,10 +1644,9 @@ SECTIONS {
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src/projectile/gyorgMaleEnergyProjectile.o(.rodata);
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data/animations/projectile/gyorgMaleEnergyProjectile.o(.rodata);
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src/projectile/v3TennisBallProjectile.o(.rodata);
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data/const/playerItem/playerItem10.o(.rodata);
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src/playerItem/playerItem10.o(.rodata);
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src/playerItem/playerItemGust.o(.rodata);
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src/flagDebug.o(.rodata);
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data/const/playerItem/playerItem13.o(.rodata);
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data/const/playerItem/playerItemHeldObject.o(.rodata);
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src/title.o(.rodata);
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src/projectile.o(.rodata);
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src/playerItem/playerItemGustJar.o(.rodata);
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@ -243,7 +243,7 @@ void sub_0802CAF8(Entity* this) {
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sub_0802CBC4(this);
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} else {
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if (this->field_0x80.HALF.HI && sub_080044EC(this, 0x2800) == 1) {
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EnqueueSFX(SFX_104);
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EnqueueSFX(SFX_PLACE_OBJ);
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}
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sub_0802CC18(this);
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RegisterCarryEntity(this);
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@ -90,7 +90,7 @@ void sub_080220F0(Entity* this) {
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fx->y.HALF.HI += off->v;
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}
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}
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EnqueueSFX(SFX_104);
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EnqueueSFX(SFX_PLACE_OBJ);
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} else if (this->frame & 1) {
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this->damage = 4;
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}
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@ -205,7 +205,7 @@ void sub_0802805C(Entity* this) {
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}
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if ((this->actionDelay & 3) == 0) {
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EnqueueSFX(SFX_104);
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EnqueueSFX(SFX_PLACE_OBJ);
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}
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}
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}
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@ -452,7 +452,7 @@ void sub_0802A098(Entity* this) {
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if (sub_08029F48(this)) {
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sub_08029E0C(this);
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sub_08029EEC(this);
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EnqueueSFX(SFX_104);
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EnqueueSFX(SFX_PLACE_OBJ);
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}
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sub_08029FB4(this, this->x.HALF.HI - uVar1, this->y.HALF.HI - uVar2);
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@ -188,7 +188,7 @@ void Rollobite_RolledUp(Entity* this) {
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RegisterCarryEntity(this);
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} else {
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if (unk == 1)
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EnqueueSFX(SFX_104);
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EnqueueSFX(SFX_PLACE_OBJ);
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if ((this->direction & 0x80) == 0)
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ProcessMovement2(this);
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@ -71,7 +71,7 @@ void RupeeLike_OnCollision(Entity* this) {
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this->field_0x82.HALF.HI = 0x41;
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this->flags2 &= 0xfc;
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this->field_0x80.HALF.LO = gPlayerEntity.spritePriority.b1;
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EnqueueSFX(SFX_104);
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EnqueueSFX(SFX_PLACE_OBJ);
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} else {
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if (this->confusedTime != 0) {
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Create0x68FX(this, FX_STARS);
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@ -11,6 +11,6 @@ void (*const gItemFunctions[])(ItemBehavior*, u32) = {
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ItemJarEmpty, ItemJarEmpty, ItemJarEmpty, ItemJarEmpty,
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};
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void sub_080752E8(ItemBehavior* behavior, u32 arg1) {
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gItemFunctions[behavior->behaviorID](behavior, arg1);
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void sub_080752E8(ItemBehavior* behavior, u32 idx) {
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gItemFunctions[behavior->behaviorID](behavior, idx);
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}
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@ -9,15 +9,15 @@ extern void (*const gUnk_0811BD98[])(ItemBehavior*, u32);
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extern s8 gUnk_0811BDAC[];
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void ItemBomb(ItemBehavior* this, u32 arg1) {
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gUnk_0811BD98[this->stateID](this, arg1);
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void ItemBomb(ItemBehavior* this, u32 idx) {
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gUnk_0811BD98[this->stateID](this, idx);
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}
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void sub_08075FF8(ItemBehavior* this, u32 arg1) {
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void sub_08075FF8(ItemBehavior* this, u32 idx) {
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Entity* entity;
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u32 maxBombs;
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u32 bombCount;
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s8* tmp;
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s8* pos;
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s32 x;
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s32 y;
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@ -25,24 +25,20 @@ void sub_08075FF8(ItemBehavior* this, u32 arg1) {
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bombCount = 0;
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for (entity = FindEntityByID(PLAYER_ITEM, PLAYER_ITEM_BOMB, 2); entity != NULL;
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entity = FindNextDuplicateID(entity, 2)) {
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bombCount += 1;
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bombCount++;
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}
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maxBombs = this->behaviorID == 7 ? 3 : 1;
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if (maxBombs > bombCount) {
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entity = CreatePlayerItemWithParent(this, 2);
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if (entity != NULL) {
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tmp = &gUnk_0811BDAC[gPlayerEntity.animationState & 6];
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// TODO fix array access
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x = tmp[0] << 0x10;
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y = tmp[1] << 0x10;
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PositionRelative(&gPlayerEntity, entity, x, y);
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pos = &gUnk_0811BDAC[gPlayerEntity.animationState & 6];
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PositionRelative(&gPlayerEntity, entity, Q_16_16(pos[0]), Q_16_16(pos[1]));
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ModBombs(-1);
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SoundReq(SFX_104);
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SoundReq(SFX_PLACE_OBJ);
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}
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}
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}
|
||||
DeletePlayerItem(this, arg1);
|
||||
DeletePlayerItem(this, idx);
|
||||
}
|
||||
|
||||
// TODO arg1 type not yet known, called by ItemPickupCheck and sub_080762D8
|
||||
ASM_FUNC("asm/non_matching/itemBomb/sub_08076088.inc", void sub_08076088(ItemBehavior* this, void* arg1))
|
||||
|
|
|
@ -3,23 +3,23 @@
|
|||
|
||||
extern void (*const gUnk_0811BD78[])(ItemBehavior*, u32);
|
||||
|
||||
void ItemBoomerang(ItemBehavior* this, u32 arg1) {
|
||||
gUnk_0811BD78[this->stateID](this, arg1);
|
||||
void ItemBoomerang(ItemBehavior* this, u32 idx) {
|
||||
gUnk_0811BD78[this->stateID](this, idx);
|
||||
}
|
||||
|
||||
void sub_08075D2C(ItemBehavior* this, u32 arg1) {
|
||||
void sub_08075D2C(ItemBehavior* this, u32 idx) {
|
||||
if (((gPlayerState.field_0x3[1] & 8) == 0) && (sub_08077C94(this, this->behaviorID) == NULL)) {
|
||||
this->field_0x5[4] |= 0xf;
|
||||
sub_0806F948(&gPlayerEntity);
|
||||
sub_08077C0C(this, 0xb);
|
||||
sub_08077D38(this, arg1);
|
||||
sub_08077D38(this, idx);
|
||||
gPlayerState.field_0x3[1] |= 8;
|
||||
} else {
|
||||
DeletePlayerItem(this, arg1);
|
||||
DeletePlayerItem(this, idx);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08075D88(ItemBehavior* this, u32 arg1) {
|
||||
void sub_08075D88(ItemBehavior* this, u32 idx) {
|
||||
if ((gPlayerState.field_0x3[1] & 0x80) == 0) {
|
||||
if (((this->behaviorID == 0xc) && ((gPlayerState.field_0xa & 0x80) != 0)) && ((this->field_0x5[9] & 2) != 0)) {
|
||||
ResetPlayerVelocity();
|
||||
|
@ -30,5 +30,5 @@ void sub_08075D88(ItemBehavior* this, u32 arg1) {
|
|||
return;
|
||||
}
|
||||
}
|
||||
DeletePlayerItem(this, arg1);
|
||||
DeletePlayerItem(this, idx);
|
||||
}
|
||||
|
|
|
@ -4,23 +4,23 @@
|
|||
|
||||
extern void (*const gUnk_0811BD80[])(ItemBehavior*, u32);
|
||||
|
||||
void ItemBow(ItemBehavior* this, u32 arg1) {
|
||||
gUnk_0811BD80[this->stateID](this, arg1);
|
||||
void ItemBow(ItemBehavior* this, u32 idx) {
|
||||
gUnk_0811BD80[this->stateID](this, idx);
|
||||
}
|
||||
|
||||
void sub_08075DF4(ItemBehavior* this, u32 arg1) {
|
||||
void sub_08075DF4(ItemBehavior* this, u32 idx) {
|
||||
if ((gPlayerState.field_0x3[1] & 8) == 0) {
|
||||
this->field_0x5[4] |= 0x80;
|
||||
sub_0806F948(&gPlayerEntity);
|
||||
sub_08077BB8(this);
|
||||
sub_08077D38(this, arg1);
|
||||
sub_08077D38(this, idx);
|
||||
gPlayerState.field_0x1f[2] = 1;
|
||||
} else {
|
||||
DeletePlayerItem(this, arg1);
|
||||
DeletePlayerItem(this, idx);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08075E40(ItemBehavior* this, u32 arg1) {
|
||||
void sub_08075E40(ItemBehavior* this, u32 idx) {
|
||||
u8 bVar1;
|
||||
|
||||
if (gPlayerState.field_0x1f[2] != 0) {
|
||||
|
@ -32,17 +32,17 @@ void sub_08075E40(ItemBehavior* this, u32 arg1) {
|
|||
this->field_0x5[4] &= 0x7f;
|
||||
if (gSave.stats.arrowCount != 0) {
|
||||
this->field_0xf = bVar1;
|
||||
gPlayerState.field_0xa &= ~(8 >> arg1);
|
||||
gPlayerState.field_0xa &= ~(8 >> idx);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
gPlayerState.field_0x1f[2] = 0;
|
||||
DeletePlayerItem(this, arg1);
|
||||
DeletePlayerItem(this, idx);
|
||||
}
|
||||
|
||||
void sub_08075EC0(ItemBehavior* this, u32 arg1) {
|
||||
void sub_08075EC0(ItemBehavior* this, u32 idx) {
|
||||
u8 arrowCount;
|
||||
s32 iVar2;
|
||||
|
||||
|
@ -51,10 +51,10 @@ void sub_08075EC0(ItemBehavior* this, u32 arg1) {
|
|||
if (iVar2 != 0 && arrowCount != 0) {
|
||||
if (((gPlayerState.field_0x3[1] & 0x80) != 0) || (gPlayerState.field_0x1f[2] == 0)) {
|
||||
gPlayerState.field_0x1f[2] = 0;
|
||||
DeletePlayerItem(this, arg1);
|
||||
DeletePlayerItem(this, idx);
|
||||
}
|
||||
} else {
|
||||
gPlayerState.field_0xa = (8 >> arg1) | gPlayerState.field_0xa;
|
||||
gPlayerState.field_0xa = (8 >> idx) | gPlayerState.field_0xa;
|
||||
sub_08077DF4(this, 0x27c);
|
||||
this->field_0xf = 0xf;
|
||||
this->field_0x5[4] |= 0xf;
|
||||
|
@ -62,7 +62,7 @@ void sub_08075EC0(ItemBehavior* this, u32 arg1) {
|
|||
}
|
||||
}
|
||||
|
||||
void sub_08075F38(ItemBehavior* this, u32 arg1) {
|
||||
void sub_08075F38(ItemBehavior* this, u32 idx) {
|
||||
if (((gPlayerState.field_0x3[1] & 0x80) == 0) && (gPlayerState.field_0x1f[2] != 0)) {
|
||||
UpdateItemAnim(this);
|
||||
if ((this->field_0x5[9] & 1) != 0) {
|
||||
|
@ -70,11 +70,11 @@ void sub_08075F38(ItemBehavior* this, u32 arg1) {
|
|||
}
|
||||
} else {
|
||||
gPlayerState.field_0x1f[2] = 0;
|
||||
DeletePlayerItem(this, arg1);
|
||||
DeletePlayerItem(this, idx);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08075F84(ItemBehavior* this, u32 arg1) {
|
||||
void sub_08075F84(ItemBehavior* this, u32 idx) {
|
||||
if (((gPlayerState.field_0x3[1] & 0x80) == 0) && (gPlayerState.field_0x1f[2] != 0)) {
|
||||
if (GetInventoryValue(ITEM_ARROW_BUTTERFLY) == 1) {
|
||||
sub_08077E3C(this, 5);
|
||||
|
@ -86,5 +86,5 @@ void sub_08075F84(ItemBehavior* this, u32 arg1) {
|
|||
}
|
||||
}
|
||||
gPlayerState.field_0x1f[2] = 0;
|
||||
DeletePlayerItem(this, arg1);
|
||||
DeletePlayerItem(this, idx);
|
||||
}
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
extern Entity* sub_08077BD4(ItemBehavior*);
|
||||
extern void DeletePlayerItem(ItemBehavior*, u32);
|
||||
|
||||
void ItemDebug(ItemBehavior* beh, u32 arg1) {
|
||||
void ItemDebug(ItemBehavior* beh, u32 idx) {
|
||||
sub_08077BD4(beh);
|
||||
DeletePlayerItem(beh, arg1);
|
||||
DeletePlayerItem(beh, idx);
|
||||
}
|
||||
|
|
|
@ -5,15 +5,15 @@
|
|||
|
||||
void (*const ItemGustJar_StateFunctions[])(ItemBehavior* beh, u32);
|
||||
|
||||
void ItemGustJar(ItemBehavior* this, u32 arg1) {
|
||||
void ItemGustJar(ItemBehavior* this, u32 idx) {
|
||||
gPlayerState.framestate = PL_STATE_GUSTJAR;
|
||||
ItemGustJar_StateFunctions[this->stateID](this, arg1);
|
||||
ItemGustJar_StateFunctions[this->stateID](this, idx);
|
||||
}
|
||||
|
||||
void sub_08076DF4(ItemBehavior* this, u32 arg1) {
|
||||
void sub_08076DF4(ItemBehavior* this, u32 idx) {
|
||||
if (sub_0807A894(&gPlayerEntity) != 0x29 && gPlayerState.floor_type != SURFACE_DOOR &&
|
||||
gPlayerState.floor_type != SURFACE_DOOR_13 && gPlayerState.jump_status == 0) {
|
||||
sub_08077D38(this, arg1);
|
||||
sub_08077D38(this, idx);
|
||||
this->field_0x5[2] = 0;
|
||||
this->field_0x5[5] = gPlayerEntity.animationState;
|
||||
this->field_0x5[4] |= 0x80;
|
||||
|
@ -23,20 +23,20 @@ void sub_08076DF4(ItemBehavior* this, u32 arg1) {
|
|||
gPlayerState.field_0x1c = 1;
|
||||
sub_08077BB8(this);
|
||||
} else {
|
||||
DeletePlayerItem(this, arg1);
|
||||
DeletePlayerItem(this, idx);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08076E60(ItemBehavior* this, u32 arg1) {
|
||||
void sub_08076E60(ItemBehavior* this, u32 idx) {
|
||||
Entity* playerItem;
|
||||
|
||||
if ((gPlayerState.field_0x1c & 0xf) == 0) {
|
||||
DeletePlayerItem(this, arg1);
|
||||
DeletePlayerItem(this, idx);
|
||||
}
|
||||
if ((this->field_0x5[9] & 0x80) != 0) {
|
||||
this->stateID = 2;
|
||||
sub_08077DF4(this, 0x504);
|
||||
gPlayerState.field_0xa = gPlayerState.field_0xa & ~(8 >> arg1);
|
||||
gPlayerState.field_0xa = gPlayerState.field_0xa & ~(8 >> idx);
|
||||
playerItem = CreatePlayerItem(0x10, 0, 0, 0);
|
||||
if (playerItem != NULL) {
|
||||
playerItem->parent = &gPlayerEntity;
|
||||
|
@ -46,9 +46,9 @@ void sub_08076E60(ItemBehavior* this, u32 arg1) {
|
|||
}
|
||||
}
|
||||
|
||||
void sub_08076EC8(ItemBehavior* this, u32 arg1) {
|
||||
void sub_08076EC8(ItemBehavior* this, u32 idx) {
|
||||
if ((gPlayerState.field_0x1c & 0xf) == 0) {
|
||||
DeletePlayerItem(this, arg1);
|
||||
DeletePlayerItem(this, idx);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -81,10 +81,10 @@ void sub_08076EC8(ItemBehavior* this, u32 arg1) {
|
|||
}
|
||||
|
||||
this->stateID++;
|
||||
gPlayerState.field_0xa |= 8 >> arg1;
|
||||
gPlayerState.field_0xa |= 8 >> idx;
|
||||
}
|
||||
|
||||
void sub_08076F64(ItemBehavior* this, u32 arg1) {
|
||||
void sub_08076F64(ItemBehavior* this, u32 idx) {
|
||||
Entity* item;
|
||||
Entity* player;
|
||||
switch (gPlayerState.field_0x1c & 0xf) {
|
||||
|
@ -97,7 +97,7 @@ void sub_08076F64(ItemBehavior* this, u32 arg1) {
|
|||
player = &gPlayerEntity;
|
||||
*(u32*)&player->field_0x74 = 0;
|
||||
gPlayerState.field_0x1c = 1;
|
||||
gPlayerState.field_0xa &= ~(8 >> arg1);
|
||||
gPlayerState.field_0xa &= ~(8 >> idx);
|
||||
this->stateID = 2;
|
||||
sub_08077DF4(this, 0x504);
|
||||
item = CreatePlayerItem(0x10, 0, 0, 0);
|
||||
|
@ -169,7 +169,7 @@ void sub_08076F64(ItemBehavior* this, u32 arg1) {
|
|||
case0:
|
||||
gPlayerState.field_0x1c = 0;
|
||||
gPlayerEntity.field_0x70.WORD = 0;
|
||||
DeletePlayerItem(this, arg1);
|
||||
DeletePlayerItem(this, idx);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,13 +6,13 @@ extern void (*const gUnk_0811BE28[])(ItemBehavior*, u32);
|
|||
|
||||
extern u8 gUnk_02002AC8[];
|
||||
|
||||
void ItemJarEmpty(ItemBehavior* this, u32 arg1) {
|
||||
gUnk_0811BE28[this->stateID](this, arg1);
|
||||
void ItemJarEmpty(ItemBehavior* this, u32 idx) {
|
||||
gUnk_0811BE28[this->stateID](this, idx);
|
||||
}
|
||||
|
||||
void sub_08077534(ItemBehavior* this, u32 arg1) {
|
||||
void sub_08077534(ItemBehavior* this, u32 idx) {
|
||||
u32 tmp;
|
||||
sub_08077D38(this, arg1);
|
||||
sub_08077D38(this, idx);
|
||||
sub_0806F948(&gPlayerEntity);
|
||||
sub_08077BB8(this);
|
||||
this->field_0x5[4] |= 0xf;
|
||||
|
@ -49,7 +49,7 @@ void sub_08077534(ItemBehavior* this, u32 arg1) {
|
|||
gPlayerEntity.flags &= ~ENT_COLLIDE;
|
||||
}
|
||||
|
||||
void sub_08077618(ItemBehavior* this, u32 arg1) {
|
||||
void sub_08077618(ItemBehavior* this, u32 idx) {
|
||||
if ((this->field_0x5[9] & 0x80) != 0) {
|
||||
sub_08077DF4(this, 0x618);
|
||||
this->stateID += 1;
|
||||
|
@ -58,18 +58,18 @@ void sub_08077618(ItemBehavior* this, u32 arg1) {
|
|||
}
|
||||
}
|
||||
|
||||
void sub_08077640(ItemBehavior* this, u32 arg1) {
|
||||
void sub_08077640(ItemBehavior* this, u32 idx) {
|
||||
UpdateItemAnim(this);
|
||||
if ((this->field_0x5[9] & 0x80) != 0) {
|
||||
gPlayerEntity.flags |= ENT_COLLIDE;
|
||||
DeletePlayerItem(this, arg1);
|
||||
DeletePlayerItem(this, idx);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0807766C(ItemBehavior* this, u32 arg1) {
|
||||
void sub_0807766C(ItemBehavior* this, u32 idx) {
|
||||
UpdateItemAnim(this);
|
||||
if ((this->field_0x5[9] & 0x80) != 0) {
|
||||
gPlayerEntity.flags |= ENT_COLLIDE;
|
||||
DeletePlayerItem(this, arg1);
|
||||
DeletePlayerItem(this, idx);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -13,11 +13,11 @@ extern bool32 sub_08077F10(ItemBehavior*);
|
|||
|
||||
extern void sub_0807AB44(Entity*, s32, s32);
|
||||
|
||||
void ItemLantern(ItemBehavior* this, u32 arg1) {
|
||||
gUnk_0811BD68[this->stateID](this, arg1);
|
||||
void ItemLantern(ItemBehavior* this, u32 idx) {
|
||||
gUnk_0811BD68[this->stateID](this, idx);
|
||||
}
|
||||
|
||||
void sub_08075A0C(ItemBehavior* this, u32 arg1) {
|
||||
void sub_08075A0C(ItemBehavior* this, u32 idx) {
|
||||
Entity* object;
|
||||
u32 itemSlot;
|
||||
s8* tmp;
|
||||
|
@ -27,10 +27,10 @@ void sub_08075A0C(ItemBehavior* this, u32 arg1) {
|
|||
ForceEquipItem(ITEM_LANTERN_OFF, itemSlot);
|
||||
gPlayerState.flags &= ~PL_USE_LANTERN;
|
||||
ForceEquipItem(ITEM_LANTERN_OFF, itemSlot);
|
||||
DeletePlayerItem(this, arg1);
|
||||
DeletePlayerItem(this, idx);
|
||||
} else {
|
||||
this->field_0x5[4] |= 0x80;
|
||||
sub_08077D38(this, arg1);
|
||||
sub_08077D38(this, idx);
|
||||
sub_08077BD4(this);
|
||||
sub_0806F948(&gPlayerEntity);
|
||||
this->behaviorID = 0x10;
|
||||
|
@ -45,7 +45,7 @@ void sub_08075A0C(ItemBehavior* this, u32 arg1) {
|
|||
}
|
||||
}
|
||||
|
||||
void sub_08075ADC(ItemBehavior* this, u32 arg1) {
|
||||
void sub_08075ADC(ItemBehavior* this, u32 idx) {
|
||||
u32 bVar1;
|
||||
|
||||
if (
|
||||
|
@ -57,7 +57,7 @@ void sub_08075ADC(ItemBehavior* this, u32 arg1) {
|
|||
this->field_0xf = 0;
|
||||
this->stateID += 1;
|
||||
gPlayerState.flags |= PL_USE_LANTERN;
|
||||
bVar1 = 8 >> arg1;
|
||||
bVar1 = 8 >> idx;
|
||||
gPlayerState.field_0x3[1] = gPlayerState.field_0x3[1] & ~((bVar1 << 4) | bVar1);
|
||||
bVar1 = ~bVar1;
|
||||
gPlayerState.field_0xa = bVar1 & gPlayerState.field_0xa;
|
||||
|
@ -68,7 +68,7 @@ void sub_08075ADC(ItemBehavior* this, u32 arg1) {
|
|||
}
|
||||
}
|
||||
|
||||
void sub_08075B54(ItemBehavior* this, u32 arg1) {
|
||||
void sub_08075B54(ItemBehavior* this, u32 idx) {
|
||||
u32 bVar1;
|
||||
u32 itemSlot;
|
||||
Entity* object;
|
||||
|
@ -79,7 +79,7 @@ void sub_08075B54(ItemBehavior* this, u32 arg1) {
|
|||
if (!(((sub_08077F10(this) == 0) && (itemSlot < 2)) || (gPlayerState.jump_status != 0))) {
|
||||
ForceEquipItem(ITEM_LANTERN_OFF, itemSlot);
|
||||
gPlayerState.flags &= ~PL_USE_LANTERN;
|
||||
DeletePlayerItem(this, arg1);
|
||||
DeletePlayerItem(this, idx);
|
||||
SoundReq(SFX_ITEM_LANTERN_OFF);
|
||||
} else {
|
||||
if (((gPlayerState.queued_action != PLAYER_ROLL) && (gPlayerEntity.frameIndex < 0x37)) &&
|
||||
|
@ -99,7 +99,7 @@ void sub_08075B54(ItemBehavior* this, u32 arg1) {
|
|||
object->y.HALF.HI = tmp[1] + object->y.HALF.HI;
|
||||
}
|
||||
sub_08077DF4(this, 0x60c);
|
||||
bVar1 = (8 >> (arg1));
|
||||
bVar1 = (8 >> (idx));
|
||||
gPlayerState.field_0xa |= bVar1;
|
||||
gPlayerState.keepFacing |= bVar1;
|
||||
}
|
||||
|
@ -108,7 +108,7 @@ void sub_08075B54(ItemBehavior* this, u32 arg1) {
|
|||
}
|
||||
}
|
||||
|
||||
void sub_08075C9C(ItemBehavior* this, u32 arg1) {
|
||||
void sub_08075C9C(ItemBehavior* this, u32 idx) {
|
||||
s8* tmp;
|
||||
|
||||
UpdateItemAnim(this);
|
||||
|
@ -119,8 +119,8 @@ void sub_08075C9C(ItemBehavior* this, u32 arg1) {
|
|||
if ((this->field_0x5[9] & 0x80) != 0) {
|
||||
this->field_0xf = 0;
|
||||
this->stateID -= 1;
|
||||
gPlayerState.field_0xa = (~(8 >> arg1)) & gPlayerState.field_0xa;
|
||||
gPlayerState.keepFacing = (~(8 >> arg1)) & gPlayerState.keepFacing;
|
||||
gPlayerState.field_0xa = (~(8 >> idx)) & gPlayerState.field_0xa;
|
||||
gPlayerState.keepFacing = (~(8 >> idx)) & gPlayerState.keepFacing;
|
||||
} else {
|
||||
gPlayerEntity.field_0x7a.HWORD += 1;
|
||||
}
|
||||
|
|
|
@ -18,15 +18,15 @@ extern bool32 sub_0807B5B0(Entity*);
|
|||
|
||||
extern const s16 gUnk_0811BE16[];
|
||||
|
||||
void ItemMoleMitts(ItemBehavior* this, u32 arg1) {
|
||||
gUnk_0811BE04[this->stateID](this, arg1);
|
||||
void ItemMoleMitts(ItemBehavior* this, u32 idx) {
|
||||
gUnk_0811BE04[this->stateID](this, idx);
|
||||
}
|
||||
|
||||
void sub_08077130(ItemBehavior* this, u32 arg1) {
|
||||
void sub_08077130(ItemBehavior* this, u32 idx) {
|
||||
s32 iVar1;
|
||||
|
||||
if (gPlayerState.jump_status == 0) {
|
||||
sub_08077D38(this, arg1);
|
||||
sub_08077D38(this, idx);
|
||||
gPlayerState.field_0x3c[1] = 1;
|
||||
this->field_0x5[4] |= 0x80;
|
||||
iVar1 = sub_080774A0();
|
||||
|
@ -47,17 +47,17 @@ void sub_08077130(ItemBehavior* this, u32 arg1) {
|
|||
this->stateID = 1;
|
||||
}
|
||||
} else {
|
||||
DeletePlayerItem(this, arg1);
|
||||
DeletePlayerItem(this, idx);
|
||||
gPlayerState.field_0x3c[1] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_080771C8(ItemBehavior* this, u32 arg1) {
|
||||
void sub_080771C8(ItemBehavior* this, u32 idx) {
|
||||
Entity* object;
|
||||
|
||||
UpdateItemAnim(this);
|
||||
if ((this->field_0x5[9] & 0x80) != 0) {
|
||||
DeletePlayerItem(this, arg1);
|
||||
DeletePlayerItem(this, idx);
|
||||
gPlayerState.field_0x3c[1] = 0;
|
||||
} else {
|
||||
if (((this->field_0x5[9] & 0x20) != 0) && (this->field_0x5[3] == 0xff)) {
|
||||
|
@ -89,7 +89,7 @@ void sub_080771C8(ItemBehavior* this, u32 arg1) {
|
|||
}
|
||||
}
|
||||
|
||||
void sub_080772A8(ItemBehavior* this, u32 param_2) {
|
||||
void sub_080772A8(ItemBehavior* this, u32 idx) {
|
||||
Entity* effect;
|
||||
|
||||
if (((this->field_0x5[9] & 8) != 0) && sub_08077F10(this)) {
|
||||
|
@ -119,7 +119,7 @@ void sub_080772A8(ItemBehavior* this, u32 param_2) {
|
|||
return;
|
||||
}
|
||||
}
|
||||
DeletePlayerItem(this, param_2);
|
||||
DeletePlayerItem(this, idx);
|
||||
gPlayerState.field_0x3c[1] = 0;
|
||||
} else {
|
||||
if ((this->field_0x5[9] & 0x60) != 0) {
|
||||
|
@ -148,7 +148,7 @@ void sub_080772A8(ItemBehavior* this, u32 param_2) {
|
|||
}
|
||||
}
|
||||
|
||||
void sub_08077448(ItemBehavior* this, u32 arg1) {
|
||||
void sub_08077448(ItemBehavior* this, u32 idx) {
|
||||
gPlayerEntity.direction = gPlayerEntity.animationState << 2 ^ 0x10;
|
||||
gPlayerEntity.speed = 0x100;
|
||||
if (((this->field_0x5[9] & 1) != 0) && (this->field_0x5[0] != 0)) {
|
||||
|
@ -157,7 +157,7 @@ void sub_08077448(ItemBehavior* this, u32 arg1) {
|
|||
UpdateItemAnim(this);
|
||||
if ((this->field_0x5[9] & 0x80) != 0) {
|
||||
gPlayerState.field_0x3c[1] = 0;
|
||||
DeletePlayerItem(this, arg1);
|
||||
DeletePlayerItem(this, idx);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -8,14 +8,14 @@ extern void ResetPlayerVelocity(void);
|
|||
|
||||
extern void CreateBird(void);
|
||||
|
||||
void ItemOcarina(ItemBehavior* this, u32 arg1) {
|
||||
gOcarinaStates[this->stateID](this, arg1);
|
||||
void ItemOcarina(ItemBehavior* this, u32 idx) {
|
||||
gOcarinaStates[this->stateID](this, idx);
|
||||
gPlayerEntity.field_0x7a.HWORD += 1;
|
||||
}
|
||||
|
||||
void OcarinaUse(ItemBehavior* this, u32 arg1) {
|
||||
void OcarinaUse(ItemBehavior* this, u32 idx) {
|
||||
if (gPlayerState.queued_action == PLAYER_ROLL) {
|
||||
DeletePlayerItem(this, arg1);
|
||||
DeletePlayerItem(this, idx);
|
||||
} else {
|
||||
this->field_0x5[4] |= 0xf;
|
||||
gPlayerEntity.animationState = 0x04;
|
||||
|
@ -25,16 +25,16 @@ void OcarinaUse(ItemBehavior* this, u32 arg1) {
|
|||
gPlayerState.flags |= PL_USE_OCARINA;
|
||||
gPlayerState.field_0x27[0] = -1;
|
||||
gPauseMenuOptions.disabled = 1;
|
||||
gPlayerState.field_0xa = (8 >> arg1) | gPlayerState.field_0xa;
|
||||
gPlayerState.keepFacing = (8 >> arg1) | gPlayerState.keepFacing;
|
||||
gPlayerState.field_0xa = (8 >> idx) | gPlayerState.field_0xa;
|
||||
gPlayerState.keepFacing = (8 >> idx) | gPlayerState.keepFacing;
|
||||
ResetPlayerVelocity();
|
||||
sub_08077D38(this, arg1);
|
||||
sub_08077D38(this, idx);
|
||||
SoundReq(SFX_216);
|
||||
SetPlayerEventPriority();
|
||||
}
|
||||
}
|
||||
|
||||
NONMATCH("asm/non_matching/ocarina/OcarinaUpdate.inc", void OcarinaUpdate(ItemBehavior* this, u32 arg1)) {
|
||||
NONMATCH("asm/non_matching/ocarina/OcarinaUpdate.inc", void OcarinaUpdate(ItemBehavior* this, u32 idx)) {
|
||||
// TODO regalloc
|
||||
UpdateItemAnim(this);
|
||||
if ((this->field_0x5[9] & 0x80) != 0) {
|
||||
|
@ -44,7 +44,7 @@ NONMATCH("asm/non_matching/ocarina/OcarinaUpdate.inc", void OcarinaUpdate(ItemBe
|
|||
gPauseMenuOptions.disabled = 0;
|
||||
CreateBird();
|
||||
ResetPlayerEventPriority();
|
||||
DeletePlayerItem(this, arg1);
|
||||
DeletePlayerItem(this, idx);
|
||||
}
|
||||
}
|
||||
END_NONMATCH
|
||||
|
|
|
@ -5,20 +5,20 @@
|
|||
|
||||
extern void (*const gUnk_0811BDE0[])(ItemBehavior* beh, u32);
|
||||
|
||||
void ItemPacciCane(ItemBehavior* beh, u32 arg1) {
|
||||
gUnk_0811BDE0[beh->stateID](beh, arg1);
|
||||
void ItemPacciCane(ItemBehavior* beh, u32 idx) {
|
||||
gUnk_0811BDE0[beh->stateID](beh, idx);
|
||||
}
|
||||
|
||||
void sub_08076C98(ItemBehavior* beh, u32 arg1) {
|
||||
void sub_08076C98(ItemBehavior* beh, u32 idx) {
|
||||
beh->field_0x5[4] |= 0xf;
|
||||
sub_08077D38(beh, arg1);
|
||||
sub_08077D38(beh, idx);
|
||||
sub_0806F948(&gPlayerEntity);
|
||||
sub_08077BB8(beh);
|
||||
}
|
||||
|
||||
void sub_08076CBC(ItemBehavior* beh, u32 arg1) {
|
||||
void sub_08076CBC(ItemBehavior* beh, u32 idx) {
|
||||
if ((beh->field_0x5[9] & 0x80) != 0) {
|
||||
DeletePlayerItem(beh, arg1);
|
||||
DeletePlayerItem(beh, idx);
|
||||
} else {
|
||||
if ((beh->field_0x5[9] & 0x40) != 0) {
|
||||
CreatePlayerItemWithParent(beh, 0x12);
|
||||
|
|
|
@ -13,7 +13,7 @@ void sub_08076A88(ItemBehavior*, u32);
|
|||
extern u16 gUnk_0800275C[];
|
||||
extern u8 gUnk_0811BE38[];
|
||||
|
||||
void ItemPegasusBoots(ItemBehavior* this, u32 arg1) {
|
||||
void ItemPegasusBoots(ItemBehavior* this, u32 idx) {
|
||||
static void (*const ItemPegasusBoots_StateFunctions[])(ItemBehavior * beh, u32) = {
|
||||
sub_080768F8,
|
||||
sub_08076964,
|
||||
|
@ -26,7 +26,7 @@ void ItemPegasusBoots(ItemBehavior* this, u32 arg1) {
|
|||
if (gPlayerEntity.field_0x7a.HWORD != 0) {
|
||||
gPlayerState.dash_state = 0;
|
||||
gPlayerState.field_0xe = 0;
|
||||
DeletePlayerItem(this, arg1);
|
||||
DeletePlayerItem(this, idx);
|
||||
} else {
|
||||
bVar1 = this->field_0x5[2] - 1;
|
||||
this->field_0x5[2] = bVar1;
|
||||
|
@ -54,11 +54,11 @@ void ItemPegasusBoots(ItemBehavior* this, u32 arg1) {
|
|||
}
|
||||
}
|
||||
}
|
||||
ItemPegasusBoots_StateFunctions[this->stateID](this, arg1);
|
||||
ItemPegasusBoots_StateFunctions[this->stateID](this, idx);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_080768F8(ItemBehavior* this, u32 arg1) {
|
||||
void sub_080768F8(ItemBehavior* this, u32 idx) {
|
||||
u32 bVar1;
|
||||
u32 bVar2;
|
||||
|
||||
|
@ -73,16 +73,16 @@ void sub_080768F8(ItemBehavior* this, u32 arg1) {
|
|||
} else {
|
||||
gPlayerState.animation = 0xc14;
|
||||
}
|
||||
sub_08077D38(this, arg1);
|
||||
sub_08076964(this, arg1);
|
||||
sub_08077D38(this, idx);
|
||||
sub_08076964(this, idx);
|
||||
} else {
|
||||
gPlayerState.dash_state = 0;
|
||||
gPlayerState.field_0xe = 0;
|
||||
DeletePlayerItem(this, arg1);
|
||||
DeletePlayerItem(this, idx);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08076964(ItemBehavior* this, u32 arg1) {
|
||||
void sub_08076964(ItemBehavior* this, u32 idx) {
|
||||
Entity* bombEntity;
|
||||
u32 uVar3;
|
||||
if (sub_08077EFC(this) && gPlayerEntity.z.WORD == 0 && gPlayerState.dash_state) {
|
||||
|
@ -95,11 +95,11 @@ void sub_08076964(ItemBehavior* this, u32 arg1) {
|
|||
if ((++gPlayerState.dash_state) == 0x1e) {
|
||||
if ((gPlayerState.flags & PL_FLAGS2) != 0) {
|
||||
gPlayerState.dash_state = 0;
|
||||
DeletePlayerItem(this, arg1);
|
||||
DeletePlayerItem(this, idx);
|
||||
return;
|
||||
}
|
||||
gPlayerState.dash_state = 0x40;
|
||||
gPlayerState.field_0xa &= ~(8 >> arg1);
|
||||
gPlayerState.field_0xa &= ~(8 >> idx);
|
||||
this->stateID++;
|
||||
if (HasSwordEquipped() && (gPlayerState.flags & PL_MINISH) == 0 &&
|
||||
(gPlayerState.skills & SKILL_DASH_ATTACK) != 0) {
|
||||
|
@ -127,10 +127,10 @@ void sub_08076964(ItemBehavior* this, u32 arg1) {
|
|||
}
|
||||
}
|
||||
gPlayerState.dash_state = 0;
|
||||
DeletePlayerItem(this, arg1);
|
||||
DeletePlayerItem(this, idx);
|
||||
}
|
||||
|
||||
void sub_08076A88(ItemBehavior* this, u32 arg1) {
|
||||
void sub_08076A88(ItemBehavior* this, u32 idx) {
|
||||
u32 uVar1;
|
||||
u32 uVar2;
|
||||
u8* ptr;
|
||||
|
@ -170,5 +170,5 @@ void sub_08076A88(ItemBehavior* this, u32 arg1) {
|
|||
}
|
||||
}
|
||||
gPlayerState.dash_state = 0;
|
||||
DeletePlayerItem(this, arg1);
|
||||
DeletePlayerItem(this, idx);
|
||||
}
|
||||
|
|
|
@ -6,40 +6,40 @@
|
|||
|
||||
extern void (*const gUnk_0811BDE8[])(ItemBehavior* beh, u32);
|
||||
|
||||
void ItemShield(ItemBehavior* beh, u32 arg1) {
|
||||
gUnk_0811BDE8[beh->stateID](beh, arg1);
|
||||
void ItemShield(ItemBehavior* beh, u32 idx) {
|
||||
gUnk_0811BDE8[beh->stateID](beh, idx);
|
||||
}
|
||||
|
||||
void sub_08076D04(ItemBehavior* beh, u32 arg1) {
|
||||
void sub_08076D04(ItemBehavior* beh, u32 idx) {
|
||||
gPlayerState.field_0x3[0] = 0x81;
|
||||
beh->field_0x5[4] = 2;
|
||||
sub_0806F948(&gPlayerEntity);
|
||||
sub_08077D38(beh, arg1);
|
||||
sub_08077D38(beh, idx);
|
||||
sub_08077BB8(beh);
|
||||
}
|
||||
|
||||
void sub_08076D34(ItemBehavior* beh, u32 arg1) {
|
||||
void sub_08076D34(ItemBehavior* beh, u32 idx) {
|
||||
if (sub_08077EFC(beh) != 0) {
|
||||
gPlayerState.field_0x3[0] |= 1;
|
||||
UpdateItemAnim(beh);
|
||||
if (beh->field_0x5[9] != 0) {
|
||||
beh->stateID++;
|
||||
beh->field_0xf = 0;
|
||||
gPlayerState.field_0xa &= ~(u8)(8 >> arg1);
|
||||
gPlayerState.field_0xa &= ~(u8)(8 >> idx);
|
||||
SoundReq(SFX_15D);
|
||||
}
|
||||
} else {
|
||||
gPlayerState.field_0x3[0] = 0;
|
||||
DeletePlayerItem(beh, arg1);
|
||||
DeletePlayerItem(beh, idx);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08076D94(ItemBehavior* beh, u32 arg1) {
|
||||
void sub_08076D94(ItemBehavior* beh, u32 idx) {
|
||||
if (sub_08077EFC(beh)) {
|
||||
gPlayerState.field_0x3[0] |= 1;
|
||||
UpdateItemAnim(beh);
|
||||
} else {
|
||||
gPlayerState.field_0x3[0] = 0;
|
||||
DeletePlayerItem(beh, arg1);
|
||||
DeletePlayerItem(beh, idx);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -11,18 +11,18 @@ void sub_080754B8(ItemBehavior*, u32);
|
|||
void sub_08075898(ItemBehavior*, u32);
|
||||
void sub_08075580(ItemBehavior*, u32);
|
||||
|
||||
void sub_08075694(ItemBehavior* this, u32 arg1);
|
||||
void sub_08075694(ItemBehavior* this, u32 idx);
|
||||
|
||||
void ItemSword(ItemBehavior* this, u32 arg1) {
|
||||
void ItemSword(ItemBehavior* this, u32 idx) {
|
||||
gPlayerState.framestate = PL_STATE_SWORD;
|
||||
gUnk_0811BD44[this->stateID](this, arg1);
|
||||
gUnk_0811BD44[this->stateID](this, idx);
|
||||
}
|
||||
|
||||
void sub_08075338(ItemBehavior* this, u32 arg1) {
|
||||
void sub_08075338(ItemBehavior* this, u32 idx) {
|
||||
u32 temp, temp2;
|
||||
if (gPlayerState.flags & PL_MINISH) {
|
||||
this->field_0x5[4] |= 0x80;
|
||||
sub_08077D38(this, arg1);
|
||||
sub_08077D38(this, idx);
|
||||
gPlayerState.animation = 0xc00;
|
||||
SoundReq(SFX_PLY_VO1);
|
||||
return;
|
||||
|
@ -34,19 +34,19 @@ void sub_08075338(ItemBehavior* this, u32 arg1) {
|
|||
(gPlayerState.skills & SKILL_DOWN_THRUST) && gPlayerEntity.z.WORD) {
|
||||
gPlayerState.jump_status |= 0x20;
|
||||
gPlayerState.field_0xab = 7;
|
||||
gPlayerState.field_0x3[1] |= (8 >> arg1) | ((8 >> arg1) << 4);
|
||||
gPlayerState.field_0x3[1] |= (8 >> idx) | ((8 >> idx) << 4);
|
||||
sub_08077B98(this);
|
||||
this->stateID = 6;
|
||||
sub_08075898(this, arg1);
|
||||
sub_08075898(this, idx);
|
||||
return;
|
||||
}
|
||||
}
|
||||
#ifndef EU
|
||||
sub_080759B8(this, arg1);
|
||||
sub_080759B8(this, idx);
|
||||
return;
|
||||
} else if (gPlayerEntity.z.WORD) {
|
||||
#endif
|
||||
sub_080759B8(this, arg1);
|
||||
sub_080759B8(this, idx);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -60,9 +60,9 @@ void sub_08075338(ItemBehavior* this, u32 arg1) {
|
|||
}
|
||||
// Do the roll attack.
|
||||
|
||||
sub_08077D38(this, arg1);
|
||||
sub_08077D38(this, idx);
|
||||
sub_08077B98(this);
|
||||
temp = (8 >> arg1);
|
||||
temp = (8 >> idx);
|
||||
gPlayerState.field_0x3[1] |= temp | (temp << 4);
|
||||
gPlayerState.field_0xa |= temp;
|
||||
gPlayerState.keepFacing |= temp;
|
||||
|
@ -89,15 +89,15 @@ void sub_08075338(ItemBehavior* this, u32 arg1) {
|
|||
}
|
||||
}
|
||||
|
||||
sub_08077D38(this, arg1);
|
||||
sub_08077D38(this, idx);
|
||||
sub_08077B98(this);
|
||||
}
|
||||
|
||||
void sub_080754B8(ItemBehavior* this, u32 arg1) {
|
||||
void sub_080754B8(ItemBehavior* this, u32 idx) {
|
||||
u32 iVar1;
|
||||
|
||||
if ((gPlayerState.sword_state & 0x80) != 0) {
|
||||
sub_08075694(this, arg1);
|
||||
sub_08075694(this, idx);
|
||||
} else if (gPlayerState.field_0x3[1] != 0) {
|
||||
UpdateItemAnim(this);
|
||||
if (this->field_0x5[9] != 0) {
|
||||
|
@ -118,19 +118,19 @@ void sub_080754B8(ItemBehavior* this, u32 arg1) {
|
|||
|
||||
if ((this->field_0x5[9] & 0x80) != 0) {
|
||||
if (((gPlayerState.flags & 0x80) != 0) || ((gPlayerState.skills & SKILL_SPIN_ATTACK) == 0)) {
|
||||
sub_080759B8(this, arg1);
|
||||
sub_080759B8(this, idx);
|
||||
} else {
|
||||
sub_08075580(this, arg1);
|
||||
sub_08075580(this, idx);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
sub_080759B8(this, arg1);
|
||||
sub_080759B8(this, idx);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08075580(ItemBehavior* this, u32 arg1) {
|
||||
void sub_08075580(ItemBehavior* this, u32 idx) {
|
||||
if ((sub_08077EFC(this) != 0) && (gPlayerState.jump_status == 0)) {
|
||||
gPlayerState.field_0xa = gPlayerState.field_0xa & ~(8 >> arg1);
|
||||
gPlayerState.field_0xa = gPlayerState.field_0xa & ~(8 >> idx);
|
||||
gPlayerState.sword_state = 1;
|
||||
gPlayerState.item->hurtType = 0xd;
|
||||
this->field_0xf = 0;
|
||||
|
@ -144,10 +144,10 @@ void sub_08075580(ItemBehavior* this, u32 arg1) {
|
|||
CreateObject(OBJECT_43, 0, 0);
|
||||
return;
|
||||
}
|
||||
sub_080759B8(this, arg1);
|
||||
sub_080759B8(this, idx);
|
||||
}
|
||||
|
||||
void sub_080755F0(ItemBehavior* this, u32 arg1) {
|
||||
void sub_080755F0(ItemBehavior* this, u32 idx) {
|
||||
if (sub_08077EFC(this) != 0) {
|
||||
if (sub_08077EC8(this) == 0) {
|
||||
if ((gPlayerState.sword_state | gPlayerState.field_0x3[1]) != 0) {
|
||||
|
@ -157,25 +157,25 @@ void sub_080755F0(ItemBehavior* this, u32 arg1) {
|
|||
gPlayerState.sword_state = gPlayerState.sword_state | 0x20;
|
||||
}
|
||||
} else {
|
||||
sub_080759B8(this, arg1);
|
||||
sub_080759B8(this, idx);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
sub_080759B8(this, arg1);
|
||||
sub_080759B8(this, idx);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0807564C(ItemBehavior* this, u32 arg1) {
|
||||
void sub_0807564C(ItemBehavior* this, u32 idx) {
|
||||
if ((gPlayerState.sword_state | gPlayerState.field_0x3[1]) == 0) {
|
||||
sub_080759B8(this, arg1);
|
||||
sub_080759B8(this, idx);
|
||||
} else {
|
||||
if ((sub_08077EC8(this) == 0) && ((sub_08077EFC(this) == 0 || ((gPlayerState.sword_state & 0x80) != 0)))) {
|
||||
sub_08075694(this, arg1);
|
||||
sub_08075694(this, idx);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08075694(ItemBehavior* this, u32 arg1) {
|
||||
void sub_08075694(ItemBehavior* this, u32 idx) {
|
||||
this->field_0x5[2] = 1;
|
||||
if (gPlayerState.flags & PL_SWORD_THRUST) {
|
||||
gPlayerState.flags &= ~PL_SWORD_THRUST;
|
||||
|
@ -185,7 +185,7 @@ void sub_08075694(ItemBehavior* this, u32 arg1) {
|
|||
gPlayerState.field_0xab = 1;
|
||||
sub_08077DF4(this, 0x124);
|
||||
}
|
||||
gPlayerState.field_0xa = (8 >> arg1) | gPlayerState.field_0xa;
|
||||
gPlayerState.field_0xa = (8 >> idx) | gPlayerState.field_0xa;
|
||||
this->stateID = 4;
|
||||
this->field_0xf = 6;
|
||||
gPlayerEntity.hurtType = 0x1e;
|
||||
|
@ -198,11 +198,11 @@ void sub_08075694(ItemBehavior* this, u32 arg1) {
|
|||
SoundReq(SFX_PLY_VO2);
|
||||
}
|
||||
|
||||
void sub_08075738(ItemBehavior* this, u32 arg1) {
|
||||
void sub_08075738(ItemBehavior* this, u32 idx) {
|
||||
u32 bVar6;
|
||||
|
||||
if (gPlayerState.field_0x3[1] == 0) {
|
||||
sub_080759B8(this, arg1);
|
||||
sub_080759B8(this, idx);
|
||||
} else {
|
||||
UpdateItemAnim(this);
|
||||
if (sub_08077F10(this)) {
|
||||
|
@ -222,7 +222,7 @@ void sub_08075738(ItemBehavior* this, u32 arg1) {
|
|||
}
|
||||
|
||||
if ((bVar6 <= ++this->field_0x5[3]) || (--this->field_0x5[2] == 0)) {
|
||||
sub_080759B8(this, arg1);
|
||||
sub_080759B8(this, idx);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
|
@ -241,26 +241,26 @@ void sub_08075738(ItemBehavior* this, u32 arg1) {
|
|||
this->field_0x5[6] = gPlayerEntity.animationState << 2;
|
||||
this->field_0x5[2] = 1;
|
||||
this->field_0x5[3] = 1;
|
||||
gPlayerState.field_0xa = gPlayerState.field_0xa & ~(8 >> arg1);
|
||||
gPlayerState.field_0xa = gPlayerState.field_0xa & ~(8 >> idx);
|
||||
sub_08077DF4(this, 0x128);
|
||||
}
|
||||
|
||||
if ((this->field_0x5[9] & 0x80) != 0) {
|
||||
sub_080759B8(this, arg1);
|
||||
sub_080759B8(this, idx);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08075898(ItemBehavior* this, u32 arg1) {
|
||||
void sub_08075898(ItemBehavior* this, u32 idx) {
|
||||
if (gPlayerState.field_0x3[1] == 0) {
|
||||
sub_080759B8(this, arg1);
|
||||
sub_080759B8(this, idx);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_080758B0(ItemBehavior* this, u32 arg1) {
|
||||
void sub_080758B0(ItemBehavior* this, u32 idx) {
|
||||
if (gPlayerState.field_0x3[1] == 0) {
|
||||
sub_080759B8(this, arg1);
|
||||
sub_080759B8(this, idx);
|
||||
} else {
|
||||
UpdateItemAnim(this);
|
||||
if ((this->field_0x5[9] & 0x80) != 0) {
|
||||
|
@ -275,15 +275,15 @@ void sub_080758B0(ItemBehavior* this, u32 arg1) {
|
|||
}
|
||||
}
|
||||
|
||||
void sub_08075900(ItemBehavior* this, u32 arg1) {
|
||||
void sub_08075900(ItemBehavior* this, u32 idx) {
|
||||
if (gPlayerState.floor_type == SURFACE_SWAMP) {
|
||||
gPlayerState.flags &= ~PL_ROLLING;
|
||||
sub_080759B8(this, arg1);
|
||||
sub_080759B8(this, idx);
|
||||
} else {
|
||||
UpdateItemAnim(this);
|
||||
if ((gPlayerState.sword_state & 0x80) != 0) {
|
||||
gPlayerState.sword_state = 0xa0;
|
||||
sub_0807564C(this, arg1);
|
||||
sub_0807564C(this, idx);
|
||||
|
||||
} else {
|
||||
if (this->field_0x5[2] != 0) {
|
||||
|
@ -299,19 +299,19 @@ void sub_08075900(ItemBehavior* this, u32 arg1) {
|
|||
} else {
|
||||
if ((this->field_0x5[9] & 0x80) != 0) {
|
||||
gPlayerState.flags &= ~PL_ROLLING;
|
||||
sub_080759B8(this, arg1);
|
||||
sub_080759B8(this, idx);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_080759B8(ItemBehavior* this, u32 arg1) {
|
||||
void sub_080759B8(ItemBehavior* this, u32 idx) {
|
||||
if ((gPlayerState.flags & PL_MINISH) == 0) {
|
||||
gPlayerEntity.hurtType = 0;
|
||||
}
|
||||
gPlayerState.flags &= ~PL_SWORD_THRUST;
|
||||
gPlayerState.sword_state = 0;
|
||||
gPlayerState.item = NULL;
|
||||
DeletePlayerItem(this, arg1);
|
||||
DeletePlayerItem(this, idx);
|
||||
}
|
||||
|
|
|
@ -4,18 +4,18 @@
|
|||
|
||||
extern void (*const gUnk_0811BDB4[])(ItemBehavior*, u32);
|
||||
|
||||
u32 sub_08077F64(ItemBehavior* arg0, u32 unk);
|
||||
u32 sub_08077F64(ItemBehavior* arg0, u32 idx);
|
||||
|
||||
u32 sub_080789A8(void);
|
||||
void sub_080762C4(ItemBehavior*, void*, u8, u32);
|
||||
void sub_08076088(ItemBehavior*, void*, u32);
|
||||
|
||||
void ItemTryPickupObject(ItemBehavior* this, u32 arg1) {
|
||||
gUnk_0811BDB4[this->stateID](this, arg1);
|
||||
void ItemTryPickupObject(ItemBehavior* this, u32 idx) {
|
||||
gUnk_0811BDB4[this->stateID](this, idx);
|
||||
}
|
||||
|
||||
void ItemPickupCheck(ItemBehavior* this, u32 param_2) {
|
||||
Entity* entity;
|
||||
void ItemPickupCheck(ItemBehavior* this, u32 idx) {
|
||||
Entity* carried;
|
||||
|
||||
if (!(((gPlayerState.field_0x3[1] != 0) ||
|
||||
(((gPlayerState.jump_status != 0 && ((gPlayerState.flags & (PL_BUSY | PL_FALLING | PL_IN_MINECART)) == 0)) ||
|
||||
|
@ -24,28 +24,28 @@ void ItemPickupCheck(ItemBehavior* this, u32 param_2) {
|
|||
switch (sub_080789A8()) {
|
||||
case 2:
|
||||
if (((gCarriedEntity.unk_8)->field_0x16 & 0xf) == 0) {
|
||||
sub_08076088(this, gCarriedEntity.unk_8, param_2);
|
||||
sub_08076088(this, gCarriedEntity.unk_8, idx);
|
||||
return;
|
||||
}
|
||||
entity = gCarriedEntity.unk_8;
|
||||
this->field_0x18 = entity;
|
||||
entity->action = 2;
|
||||
entity->subAction = 5;
|
||||
carried = gCarriedEntity.unk_8;
|
||||
this->field_0x18 = carried;
|
||||
carried->action = 2;
|
||||
carried->subAction = 5;
|
||||
gPlayerState.framestate = 5;
|
||||
sub_080762C4(this, entity, 2, param_2);
|
||||
sub_080762C4(this, carried, 2, idx);
|
||||
gUnk_0200AF00.unk_2e = 8;
|
||||
SoundReq(SFX_102);
|
||||
break;
|
||||
case 1:
|
||||
sub_080762C4(this, 0, 1, param_2);
|
||||
sub_080762C4(this, 0, 1, idx);
|
||||
SoundReq(SFX_102);
|
||||
break;
|
||||
case 0:
|
||||
this->stateID = 5;
|
||||
this->field_0x5[2] = 0x0f;
|
||||
this->field_0xf = 6;
|
||||
gPlayerState.field_0xa = (8 >> param_2) | gPlayerState.field_0xa;
|
||||
gPlayerState.keepFacing = (8 >> param_2) | gPlayerState.keepFacing;
|
||||
gPlayerState.field_0xa = (8 >> idx) | gPlayerState.field_0xa;
|
||||
gPlayerState.keepFacing = (8 >> idx) | gPlayerState.keepFacing;
|
||||
if ((gPlayerState.flags & PL_NO_CAP) == 0) {
|
||||
sub_08077DF4(this, 0x378);
|
||||
} else {
|
||||
|
@ -56,9 +56,8 @@ void ItemPickupCheck(ItemBehavior* this, u32 param_2) {
|
|||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
} else {
|
||||
PlayerCancelHoldItem(this, param_2);
|
||||
PlayerCancelHoldItem(this, idx);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -68,14 +67,14 @@ void sub_080762C4(ItemBehavior* this, void* arg1, u8 arg2, u32 arg3) {
|
|||
sub_08077D38(this, arg3);
|
||||
}
|
||||
|
||||
ASM_FUNC("asm/non_matching/itemTryPickupObject/sub_080762D8.inc", void sub_080762D8(ItemBehavior* this, u32 arg1))
|
||||
ASM_FUNC("asm/non_matching/itemTryPickupObject/sub_080762D8.inc", void sub_080762D8(ItemBehavior* this, u32 idx))
|
||||
|
||||
void sub_08076488(ItemBehavior* this, u32 arg1) {
|
||||
void sub_08076488(ItemBehavior* this, u32 idx) {
|
||||
u32 bVar1;
|
||||
s32 iVar2;
|
||||
|
||||
if (this->field_0x5[2] == 0) {
|
||||
if (PlayerTryDropObject(this, arg1) != 0) {
|
||||
if (PlayerTryDropObject(this, idx) != 0) {
|
||||
if ((((this->field_0x18->field_0x16) & 0xf0) == 0x10) && ((gRoomTransition.frameCount & 1U) != 0)) {
|
||||
return;
|
||||
}
|
||||
|
@ -83,7 +82,7 @@ void sub_08076488(ItemBehavior* this, u32 arg1) {
|
|||
if ((this->field_0x5[9] & 0x80) != 0) {
|
||||
gPlayerEntity.flags |= ENT_COLLIDE;
|
||||
gPlayerState.heldObject = 4;
|
||||
bVar1 = ~(8 >> arg1);
|
||||
bVar1 = ~(8 >> idx);
|
||||
gPlayerState.keepFacing = bVar1 & gPlayerState.keepFacing;
|
||||
gPlayerState.field_0xa = bVar1 & gPlayerState.field_0xa;
|
||||
this->stateID += 1;
|
||||
|
@ -96,22 +95,22 @@ void sub_08076488(ItemBehavior* this, u32 arg1) {
|
|||
gPlayerState.framestate = PL_STATE_HOLD;
|
||||
}
|
||||
|
||||
ASM_FUNC("asm/non_matching/itemTryPickupObject/sub_08076518.inc", void sub_08076518(ItemBehavior* this, u32 arg1))
|
||||
ASM_FUNC("asm/non_matching/itemTryPickupObject/sub_08076518.inc", void sub_08076518(ItemBehavior* this, u32 idx))
|
||||
|
||||
void sub_080765E0(ItemBehavior* this, u32 arg1) {
|
||||
if (PlayerTryDropObject(this, arg1) != 0) {
|
||||
void sub_080765E0(ItemBehavior* this, u32 idx) {
|
||||
if (PlayerTryDropObject(this, idx) != 0) {
|
||||
if ((this->field_0x5[9] & 0x80) != 0) {
|
||||
PlayerCancelHoldItem(this, arg1);
|
||||
PlayerCancelHoldItem(this, idx);
|
||||
} else {
|
||||
UpdateItemAnim(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0807660C(ItemBehavior* this, u32 arg1) {
|
||||
void sub_0807660C(ItemBehavior* this, u32 idx) {
|
||||
UpdateItemAnim(this);
|
||||
if ((this->field_0x5[2]-- == 0) || (gPlayerState.field_0x0[1] == 0)) {
|
||||
gPlayerState.field_0x0[1] = 0;
|
||||
DeletePlayerItem(this, arg1);
|
||||
DeletePlayerItem(this, idx);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -16,7 +16,7 @@ bool32 sub_080AF0C8(Entity*);
|
|||
typedef enum {
|
||||
CollisionType0, // Normal/common? Used by most enemies and NPCs.
|
||||
CollisionType1, // chaser, enemy50, fallingBoulder, ghini, keese, pesto, sensorBladeTrap, vaatiRebornEnemy,
|
||||
// playerItem10, playerItem13
|
||||
// PlayerItemGust, PlayerItemHeldObject
|
||||
CollisionType2, // acroBandits, beetle, chuchu, fireballGuy, flyingSkull, helmasaur, keaton, lakitu,
|
||||
// miniFireballGuy, peahat, rollobite, spikedBeetle, spinyChuchu, stalfos, itemOnGround,
|
||||
// smallIceBlock, flyingPot, object1F
|
||||
|
@ -30,7 +30,7 @@ typedef enum {
|
|||
CollisionType7, // not used?
|
||||
CollisionType8, // not used?
|
||||
CollisionType9, // not used?
|
||||
CollisionType10, // playerItem13, rollobite
|
||||
CollisionType10, // PlayerItemHeldObject, rollobite
|
||||
CollisionType11, // not used?
|
||||
CollisionType12, // chaser, sensorBladeTrap
|
||||
} CollisionType;
|
||||
|
|
|
@ -12,7 +12,7 @@ void Carlov(Entity* this) {
|
|||
}
|
||||
if ((this->frame & 0x10) != 0) {
|
||||
this->frame = this->frame & 0xef;
|
||||
EnqueueSFX(SFX_104);
|
||||
EnqueueSFX(SFX_PLACE_OBJ);
|
||||
InitScreenShake(0x10, 0);
|
||||
}
|
||||
if ((this->frame & 0x20) != 0) {
|
||||
|
|
|
@ -127,7 +127,7 @@ void PushableLever_CalculateSpriteOffsets(PushableLeverEntity* this) {
|
|||
super->spriteOffsetX = offsets[0];
|
||||
super->spriteOffsetY = offsets[1];
|
||||
if ((this->timer & 3) == 0) {
|
||||
EnqueueSFX(SFX_104);
|
||||
EnqueueSFX(SFX_PLACE_OBJ);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -6,23 +6,23 @@ typedef void(PlayerItemFunc)(Entity*);
|
|||
|
||||
PlayerItemFunc PlayerItemSword;
|
||||
PlayerItemFunc PlayerItemBomb;
|
||||
PlayerItemFunc PlayerItem3;
|
||||
PlayerItemFunc PlayerItemBoomerang;
|
||||
PlayerItemFunc PlayerItemBow;
|
||||
PlayerItemFunc PlayerItemShield;
|
||||
PlayerItemFunc PlayerItemLantern;
|
||||
PlayerItemFunc PlayerItemNulled;
|
||||
PlayerItemFunc PlayerItemGustJar;
|
||||
PlayerItemFunc PlayerItemPacciCane;
|
||||
PlayerItemFunc PlayerItemC;
|
||||
PlayerItemFunc PlayerItemDashSword;
|
||||
PlayerItemFunc PlayerItemCellOverwriteSet;
|
||||
PlayerItemFunc PlayerItemBottle;
|
||||
PlayerItemFunc PlayerItemSwordBeam;
|
||||
PlayerItemFunc PlayerItem10;
|
||||
PlayerItemFunc PlayerItem11;
|
||||
PlayerItemFunc PlayerItem12;
|
||||
PlayerItemFunc PlayerItem13;
|
||||
PlayerItemFunc PlayerItem14;
|
||||
PlayerItemFunc PlayerItem15;
|
||||
PlayerItemFunc PlayerItemGust;
|
||||
PlayerItemFunc PlayerItemGustBig;
|
||||
PlayerItemFunc PlayerItemPacciCaneProjectile;
|
||||
PlayerItemFunc PlayerItemHeldObject;
|
||||
PlayerItemFunc PlayerItemSpiralBeam;
|
||||
PlayerItemFunc PlayerItemFireRodProjectile;
|
||||
PlayerItemFunc PlayerItemNulled2;
|
||||
|
||||
typedef struct {
|
||||
|
@ -41,7 +41,7 @@ PlayerItemFunc* const gPlayerItemFunctions[] = {
|
|||
DeleteEntity,
|
||||
PlayerItemSword,
|
||||
PlayerItemBomb,
|
||||
PlayerItem3,
|
||||
PlayerItemBoomerang,
|
||||
PlayerItemBow,
|
||||
PlayerItemShield,
|
||||
PlayerItemLantern,
|
||||
|
@ -50,16 +50,16 @@ PlayerItemFunc* const gPlayerItemFunctions[] = {
|
|||
PlayerItemPacciCane,
|
||||
DeleteEntity,
|
||||
DeleteEntity,
|
||||
PlayerItemC,
|
||||
PlayerItemDashSword,
|
||||
PlayerItemCellOverwriteSet,
|
||||
PlayerItemBottle,
|
||||
PlayerItemSwordBeam,
|
||||
PlayerItem10,
|
||||
PlayerItem11,
|
||||
PlayerItem12,
|
||||
PlayerItem13,
|
||||
PlayerItem14,
|
||||
PlayerItem15,
|
||||
PlayerItemGust,
|
||||
PlayerItemGustBig,
|
||||
PlayerItemPacciCaneProjectile,
|
||||
PlayerItemHeldObject,
|
||||
PlayerItemSpiralBeam,
|
||||
PlayerItemFireRodProjectile,
|
||||
PlayerItemSwordBeam,
|
||||
PlayerItemNulled2,
|
||||
PlayerItemCellOverwriteSet,
|
||||
|
|
|
@ -1,187 +0,0 @@
|
|||
#include "entity.h"
|
||||
#include "player.h"
|
||||
#include "functions.h"
|
||||
#include "asm.h"
|
||||
#include "object.h"
|
||||
|
||||
extern void (*const gUnk_0812AA80[])(Entity*);
|
||||
|
||||
bool32 sub_080ACDB0(Entity*);
|
||||
|
||||
void sub_080ACC78(Entity*);
|
||||
void sub_080ACECC(Entity*);
|
||||
|
||||
typedef struct {
|
||||
u16 bits;
|
||||
u8 type2;
|
||||
u8 actionDelay;
|
||||
u8 _4;
|
||||
u8 type;
|
||||
u16 tileID;
|
||||
} Obj11;
|
||||
|
||||
Obj11* sub_08008782(Entity*, u32, u32, u32);
|
||||
|
||||
const s8 gUnk_0812AA88[] = {
|
||||
-4, -4, 4, -4, -4, 4, 4, 4, 0,
|
||||
};
|
||||
|
||||
const s8 gUnk_0812AA91[] = {
|
||||
-5, -5, 5, -5, -5, 5, 5, 5, 0,
|
||||
};
|
||||
|
||||
const s8 gUnk_0812AA9A[] = {
|
||||
-9, -9, 1, -9, 9, -9, -9, 1, 9, 1, -9, 9, 1, 9, 9, 9, 0, 0,
|
||||
};
|
||||
|
||||
const s8* const gUnk_0812AAAC[] = {
|
||||
gUnk_0812AA88,
|
||||
gUnk_0812AA91,
|
||||
gUnk_0812AA91,
|
||||
gUnk_0812AA9A,
|
||||
};
|
||||
|
||||
const s8 gUnk_0812AABC[] = {
|
||||
0x78,
|
||||
0x50,
|
||||
0x28,
|
||||
0x4,
|
||||
};
|
||||
|
||||
const Hitbox gUnk_0812AAC0 = {
|
||||
0, 0, 4, 2, 2, 4, 4, 4,
|
||||
};
|
||||
|
||||
const Hitbox gUnk_0812AAC8 = {
|
||||
0, 0, 4, 3, 3, 4, 9, 9,
|
||||
};
|
||||
|
||||
const Hitbox gUnk_0812AAD0 = {
|
||||
0, 0, 8, 7, 7, 8, 14, 14,
|
||||
};
|
||||
|
||||
const Hitbox* const gUnk_0812AAD8[] = {
|
||||
&gUnk_0812AAC0,
|
||||
&gUnk_0812AAC8,
|
||||
&gUnk_0812AAC8,
|
||||
&gUnk_0812AAD0,
|
||||
};
|
||||
|
||||
const u8 gUnk_0812AAE8[] = {
|
||||
0,
|
||||
12,
|
||||
16,
|
||||
16,
|
||||
};
|
||||
|
||||
void PlayerItem10(Entity* this) {
|
||||
if ((gPlayerState.field_0x1c & 0x7f) != 1) {
|
||||
DeleteThisEntity();
|
||||
}
|
||||
gUnk_0812AA80[this->action](this);
|
||||
this->iframes = 0;
|
||||
}
|
||||
|
||||
void sub_080ACC04(Entity* this) {
|
||||
this->action = 1;
|
||||
this->flags2 = gPlayerEntity.flags2;
|
||||
this->direction = this->animationState << 2;
|
||||
this->speed = 0x200;
|
||||
this->flags |= ENT_COLLIDE | ENT_PERSIST;
|
||||
this->field_0x3c = 2;
|
||||
this->hitbox = (Hitbox*)gUnk_0812AAD8[this->type];
|
||||
this->field_0x70.WORD = 0x10;
|
||||
sub_080ACDB0(this);
|
||||
sub_0801766C(this);
|
||||
}
|
||||
|
||||
void sub_080ACC5C(Entity* this) {
|
||||
if (sub_080ACDB0(this) == FALSE) {
|
||||
sub_080ACC78(this);
|
||||
sub_080ACECC(this);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_080ACC78(Entity* this) {
|
||||
s32 width;
|
||||
Obj11* o;
|
||||
Entity* child;
|
||||
s32 offset;
|
||||
const s8* puVar8;
|
||||
|
||||
if ((this->type + gRoomTransition.frameCount) & 1) {
|
||||
puVar8 = gUnk_0812AAAC[this->type];
|
||||
if (puVar8[*(u32*)&this->field_0x74] == 0) {
|
||||
*(u32*)&this->field_0x74 = 0;
|
||||
}
|
||||
o = sub_08008782(this, 0xe, puVar8[*(u32*)&this->field_0x74], puVar8[*(u32*)&this->field_0x74 + 1]);
|
||||
if (o != NULL) {
|
||||
child = CreateObject(OBJECT_11, o->type, o->type2);
|
||||
if (child != NULL) {
|
||||
child->actionDelay = o->actionDelay;
|
||||
child->x.HALF.HI = puVar8[*(u32*)&this->field_0x74] + this->x.HALF.HI;
|
||||
child->y.HALF.HI = puVar8[*(u32*)&this->field_0x74 + 1] + this->y.HALF.HI;
|
||||
}
|
||||
}
|
||||
*(u32*)&this->field_0x74 += 2;
|
||||
}
|
||||
if (this->child == NULL && (u32)this->field_0x70.WORD > 2) {
|
||||
this->field_0x70.WORD = 1;
|
||||
}
|
||||
|
||||
if (--this->field_0x70.WORD != -1) {
|
||||
return;
|
||||
}
|
||||
if (this->child == NULL) {
|
||||
this->field_0x70.WORD = 2;
|
||||
} else {
|
||||
this->field_0x70.WORD = gUnk_0812AABC[this->type];
|
||||
}
|
||||
child = CreateObject(OBJECT_17, 0, 0);
|
||||
if (child == NULL) {
|
||||
return;
|
||||
}
|
||||
offset = Random() % 16;
|
||||
width = this->hitbox->width;
|
||||
if (width < offset) {
|
||||
offset = width;
|
||||
}
|
||||
if (offset & 1) {
|
||||
offset = -offset;
|
||||
}
|
||||
switch (this->animationState >> 1) {
|
||||
case 0:
|
||||
child->y.HALF.HI = this->y.HALF.HI - this->hitbox->height;
|
||||
child->x.HALF.HI = this->x.HALF.HI + offset;
|
||||
break;
|
||||
case 2:
|
||||
child->y.HALF.HI = this->y.HALF.HI + this->hitbox->height;
|
||||
child->x.HALF.HI = this->x.HALF.HI + offset;
|
||||
break;
|
||||
case 1:
|
||||
child->x.HALF.HI = this->x.HALF.HI + this->hitbox->width;
|
||||
child->y.HALF.HI = this->y.HALF.HI + offset;
|
||||
break;
|
||||
case 3:
|
||||
child->x.HALF.HI = this->x.HALF.HI - this->hitbox->width;
|
||||
child->y.HALF.HI = this->y.HALF.HI + offset;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
ASM_FUNC("asm/non_matching/playerItem10/sub_080ACDB0.inc", bool32 sub_080ACDB0(Entity* this))
|
||||
|
||||
void sub_080ACECC(Entity* this) {
|
||||
Entity* entity;
|
||||
|
||||
if (this->type < 3 && this->child == NULL && (s32) * (u32*)&this->field_0x78 >= 0 &&
|
||||
gUnk_0812AAE8[this->type] <= *(u32*)&this->field_0x78) {
|
||||
entity = CreatePlayerItem(0x10, this->type + 1, 0, 0);
|
||||
if (entity != NULL) {
|
||||
entity->parent = this;
|
||||
this->child = entity;
|
||||
entity->x.HALF.HI = this->x.HALF.HI;
|
||||
entity->y.HALF.HI = this->y.HALF.HI;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -7,7 +7,7 @@
|
|||
void sub_0801B804(Entity*);
|
||||
Entity* sub_0801B864(Entity*);
|
||||
void sub_0801B584(Entity*);
|
||||
void PlayerItem3_Init(Entity*);
|
||||
void PlayerItemBoomerang_Init(Entity*);
|
||||
void sub_0801B680(Entity*);
|
||||
void sub_0801B7A8(Entity*);
|
||||
|
||||
|
@ -16,9 +16,9 @@ extern bool32 sub_080040E2(Entity*, u8*);
|
|||
extern Hitbox gUnk_081271CC;
|
||||
extern u8 gUnk_08003E44;
|
||||
|
||||
void PlayerItem3(Entity* this) {
|
||||
static void (*const PlayerItem3_Actions[])(Entity*) = {
|
||||
PlayerItem3_Init,
|
||||
void PlayerItemBoomerang(Entity* this) {
|
||||
static void (*const PlayerItemBoomerang_Actions[])(Entity*) = {
|
||||
PlayerItemBoomerang_Init,
|
||||
sub_0801B584,
|
||||
sub_0801B680,
|
||||
sub_0801B7A8,
|
||||
|
@ -27,7 +27,7 @@ void PlayerItem3(Entity* this) {
|
|||
// Unused
|
||||
static const u16 gUnk_080B780C[] = { 0x75, 0x1, 0x76, 0x1, 0x3ac, 0x1, 0x4050, 0x1, 0x377, 0x1, 0x378, 0x1, 0x0 };
|
||||
|
||||
PlayerItem3_Actions[this->action](this);
|
||||
PlayerItemBoomerang_Actions[this->action](this);
|
||||
if (this->animIndex != 0xb) {
|
||||
if (this->animationState == 6) {
|
||||
this->field_0x86.HWORD += 0x2000;
|
||||
|
@ -43,7 +43,7 @@ void PlayerItem3(Entity* this) {
|
|||
}
|
||||
}
|
||||
|
||||
void PlayerItem3_Init(Entity* this) {
|
||||
void PlayerItemBoomerang_Init(Entity* this) {
|
||||
u32 uVar1;
|
||||
|
||||
gPlayerState.item = this;
|
|
@ -11,7 +11,7 @@ void sub_0801B938(Entity*);
|
|||
|
||||
extern void sub_08017744(Entity*);
|
||||
|
||||
void PlayerItemC(Entity* this) {
|
||||
void PlayerItemDashSword(Entity* this) {
|
||||
static void (*const PlayerItemC_Actions[])(Entity*) = {
|
||||
sub_0801B8B0,
|
||||
sub_0801B8FC,
|
|
@ -8,7 +8,7 @@ extern void (*const gUnk_08127270[])(Entity*);
|
|||
extern Hitbox gUnk_08127278;
|
||||
void sub_080A310C(Entity*);
|
||||
|
||||
void PlayerItem15(Entity* this) {
|
||||
void PlayerItemFireRodProjectile(Entity* this) {
|
||||
gUnk_08127270[this->action](this);
|
||||
}
|
||||
|
|
@ -0,0 +1,218 @@
|
|||
#define NENT_DEPRECATED
|
||||
#include "entity.h"
|
||||
#include "player.h"
|
||||
#include "functions.h"
|
||||
#include "asm.h"
|
||||
#include "object.h"
|
||||
|
||||
enum {
|
||||
GUST_INIT,
|
||||
GUST_UPDATE,
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
Entity base;
|
||||
u32 filler68[2];
|
||||
u32 timer;
|
||||
u32 offset_iter;
|
||||
u32 unk78;
|
||||
} GustEntity;
|
||||
typedef void(GustActionFunc)(GustEntity*);
|
||||
|
||||
static GustActionFunc PlayerItemGust_Init;
|
||||
static GustActionFunc PlayerItemGust_Update;
|
||||
|
||||
static void sub_080ACC78(GustEntity*);
|
||||
/*static*/ bool32 sub_080ACDB0(GustEntity*);
|
||||
static void sub_080ACECC(GustEntity*);
|
||||
|
||||
typedef struct {
|
||||
u16 bits;
|
||||
u8 type2;
|
||||
u8 actionDelay;
|
||||
u8 _4;
|
||||
u8 type;
|
||||
u16 tileID;
|
||||
} Obj11;
|
||||
|
||||
Obj11* sub_08008782(Entity*, u32, u32, u32);
|
||||
|
||||
extern const s8* const sOffsets[];
|
||||
extern const s8 gUnk_0812AABC[];
|
||||
extern const Hitbox* const sHitboxes[];
|
||||
extern const u8 gUnk_0812AAE8[];
|
||||
|
||||
// specifically, the little gusts that come out while the item is active
|
||||
// type 0: stays close to jar?
|
||||
// type 1: causes the particles to move away from the jar
|
||||
// type 2: same as 1?
|
||||
// type 3: horizontal spread
|
||||
void PlayerItemGust(Entity* this) {
|
||||
static GustActionFunc* const sActions[] = {
|
||||
PlayerItemGust_Init,
|
||||
PlayerItemGust_Update,
|
||||
};
|
||||
|
||||
if ((gPlayerState.field_0x1c & 0x7f) != 1) {
|
||||
DeleteThisEntity();
|
||||
}
|
||||
sActions[this->action]((GustEntity*)this);
|
||||
this->iframes = 0;
|
||||
}
|
||||
|
||||
static void PlayerItemGust_Init(GustEntity* this) {
|
||||
super->action = GUST_UPDATE;
|
||||
super->flags2 = gPlayerEntity.flags2;
|
||||
super->direction = super->animationState << 2;
|
||||
super->speed = 0x200;
|
||||
super->flags |= ENT_COLLIDE | ENT_PERSIST;
|
||||
super->field_0x3c = 2;
|
||||
super->hitbox = (Hitbox*)sHitboxes[super->type];
|
||||
this->timer = 16;
|
||||
sub_080ACDB0(this);
|
||||
sub_0801766C(super);
|
||||
}
|
||||
|
||||
static void PlayerItemGust_Update(GustEntity* this) {
|
||||
if (sub_080ACDB0(this) == FALSE) {
|
||||
sub_080ACC78(this);
|
||||
sub_080ACECC(this);
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_080ACC78(GustEntity* this) {
|
||||
s32 width;
|
||||
Obj11* o;
|
||||
Entity* child;
|
||||
s32 offset;
|
||||
const s8* child_offsets;
|
||||
|
||||
// this is what makes types 1 and 2 different?
|
||||
if ((super->type + gRoomTransition.frameCount) & 1) {
|
||||
child_offsets = sOffsets[super->type];
|
||||
if (child_offsets[this->offset_iter] == 0) {
|
||||
this->offset_iter = 0;
|
||||
}
|
||||
o = sub_08008782(super, 0xe, child_offsets[this->offset_iter], child_offsets[this->offset_iter + 1]);
|
||||
if (o != NULL) {
|
||||
child = CreateObject(OBJECT_11, o->type, o->type2);
|
||||
if (child != NULL) {
|
||||
child->actionDelay = o->actionDelay;
|
||||
child->x.HALF.HI = child_offsets[this->offset_iter] + super->x.HALF.HI;
|
||||
child->y.HALF.HI = child_offsets[this->offset_iter + 1] + super->y.HALF.HI;
|
||||
}
|
||||
}
|
||||
this->offset_iter += 2;
|
||||
}
|
||||
|
||||
if (super->child == NULL && (u32)this->timer > 2) {
|
||||
this->timer = 1;
|
||||
}
|
||||
|
||||
if (this->timer-- != 0) {
|
||||
return;
|
||||
}
|
||||
if (super->child == NULL) {
|
||||
this->timer = 2;
|
||||
} else {
|
||||
this->timer = gUnk_0812AABC[super->type];
|
||||
}
|
||||
child = CreateObject(OBJECT_17, 0, 0);
|
||||
if (child == NULL) {
|
||||
return;
|
||||
}
|
||||
offset = Random() % 16;
|
||||
width = super->hitbox->width;
|
||||
if (width < offset) {
|
||||
offset = width;
|
||||
}
|
||||
if (offset & 1) {
|
||||
offset = -offset;
|
||||
}
|
||||
switch (super->animationState >> 1) {
|
||||
case 0:
|
||||
child->y.HALF.HI = super->y.HALF.HI - super->hitbox->height;
|
||||
child->x.HALF.HI = super->x.HALF.HI + offset;
|
||||
break;
|
||||
case 2:
|
||||
child->y.HALF.HI = super->y.HALF.HI + super->hitbox->height;
|
||||
child->x.HALF.HI = super->x.HALF.HI + offset;
|
||||
break;
|
||||
case 1:
|
||||
child->x.HALF.HI = super->x.HALF.HI + super->hitbox->width;
|
||||
child->y.HALF.HI = super->y.HALF.HI + offset;
|
||||
break;
|
||||
case 3:
|
||||
child->x.HALF.HI = super->x.HALF.HI - super->hitbox->width;
|
||||
child->y.HALF.HI = super->y.HALF.HI + offset;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/*static*/ ASM_FUNC("asm/non_matching/playerItem10/sub_080ACDB0.inc", bool32 sub_080ACDB0(GustEntity* this))
|
||||
|
||||
static void sub_080ACECC(GustEntity* this) {
|
||||
Entity* entity;
|
||||
|
||||
if (super->type < 3 && super->child == NULL && (s32)this->unk78 >= 0 && gUnk_0812AAE8[super->type] <= this->unk78) {
|
||||
entity = CreatePlayerItem(0x10, super->type + 1, 0, 0);
|
||||
if (entity != NULL) {
|
||||
entity->parent = super;
|
||||
super->child = entity;
|
||||
entity->x.HALF.HI = super->x.HALF.HI;
|
||||
entity->y.HALF.HI = super->y.HALF.HI;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static const s8 sOffsets0[] = {
|
||||
-4, -4, 4, -4, -4, 4, 4, 4, 0,
|
||||
};
|
||||
|
||||
static const s8 sOffsets1And2[] = {
|
||||
-5, -5, 5, -5, -5, 5, 5, 5, 0,
|
||||
};
|
||||
|
||||
static const s8 sOffsets3[] = {
|
||||
-9, -9, 1, -9, 9, -9, -9, 1, 9, 1, -9, 9, 1, 9, 9, 9, 0, 0,
|
||||
};
|
||||
|
||||
static const s8* const sOffsets[] = {
|
||||
sOffsets0,
|
||||
sOffsets1And2,
|
||||
sOffsets1And2,
|
||||
sOffsets3,
|
||||
};
|
||||
|
||||
static const s8 gUnk_0812AABC[] = {
|
||||
120,
|
||||
80,
|
||||
40,
|
||||
4,
|
||||
};
|
||||
|
||||
static const Hitbox sHitbox0 = {
|
||||
0, 0, 4, 2, 2, 4, 4, 4,
|
||||
};
|
||||
|
||||
static const Hitbox sHitbox1And2 = {
|
||||
0, 0, 4, 3, 3, 4, 9, 9,
|
||||
};
|
||||
|
||||
static const Hitbox sHitbox3 = {
|
||||
0, 0, 8, 7, 7, 8, 14, 14,
|
||||
};
|
||||
|
||||
static const Hitbox* const sHitboxes[] = {
|
||||
&sHitbox0,
|
||||
&sHitbox1And2,
|
||||
&sHitbox1And2,
|
||||
&sHitbox3,
|
||||
};
|
||||
|
||||
static const u8 gUnk_0812AAE8[] = {
|
||||
0,
|
||||
12,
|
||||
16,
|
||||
16,
|
||||
};
|
|
@ -19,7 +19,7 @@ extern u32 sub_08007DD6(u32, const u16*);
|
|||
extern const u16 gUnk_080B3DF4[];
|
||||
extern const u8 gUnk_08003E44[];
|
||||
|
||||
void PlayerItem11(Entity* this) {
|
||||
void PlayerItemGustBig(Entity* this) {
|
||||
if (this->health) {
|
||||
this->iframes = 0;
|
||||
gUnk_080B3DD0[this->action](this);
|
|
@ -20,25 +20,25 @@ typedef struct {
|
|||
u8 unk_68[4];
|
||||
u16 unk_6c;
|
||||
u16 unk_6e;
|
||||
} PlayerItem13Entity;
|
||||
} PlayerItemHeldObjectEntity;
|
||||
extern bool32 ProcessMovement10(Entity*);
|
||||
|
||||
extern const s8 gUnk_081320C4[];
|
||||
|
||||
bool32 sub_080AD32C(PlayerItem13Entity*);
|
||||
void sub_080AD27C(PlayerItem13Entity*);
|
||||
bool32 sub_080AD32C(PlayerItemHeldObjectEntity*);
|
||||
void sub_080AD27C(PlayerItemHeldObjectEntity*);
|
||||
u32 sub_0806F8DC(Entity*);
|
||||
|
||||
extern const u16 gUnk_081320CC[];
|
||||
extern const u32 gUnk_081320D4[];
|
||||
|
||||
void PlayerItem13(Entity* this) {
|
||||
void PlayerItemHeldObject(Entity* this) {
|
||||
gUnk_081320A8[this->subAction](this);
|
||||
}
|
||||
|
||||
ASM_FUNC("asm/non_matching/playerItem13/sub_080ACF2C.inc", void sub_080ACF2C(Entity* this))
|
||||
|
||||
void sub_080ACFCC(PlayerItem13Entity* this) {
|
||||
void sub_080ACFCC(PlayerItemHeldObjectEntity* this) {
|
||||
Entity* child = super->child;
|
||||
if ((this->unk_6c == child->kind) || (this->unk_6e == child->id)) {
|
||||
if (child->action != 2) {
|
||||
|
@ -59,12 +59,12 @@ void sub_080ACFCC(PlayerItem13Entity* this) {
|
|||
}
|
||||
}
|
||||
|
||||
void sub_080AD040(PlayerItem13Entity* this) {
|
||||
PlayerItem13Entity* child;
|
||||
void sub_080AD040(PlayerItemHeldObjectEntity* this) {
|
||||
PlayerItemHeldObjectEntity* child;
|
||||
u32 tile;
|
||||
u32 tmp;
|
||||
|
||||
child = (PlayerItem13Entity*)super->child;
|
||||
child = (PlayerItemHeldObjectEntity*)super->child;
|
||||
if ((child->base).action != 2) {
|
||||
DeleteThisEntity();
|
||||
}
|
||||
|
@ -134,7 +134,7 @@ void sub_080AD040(PlayerItem13Entity* this) {
|
|||
} else {
|
||||
if (super->actionDelay != 0 || sub_080AD32C(child)) {
|
||||
if (super->actionDelay == 1) {
|
||||
SoundReq(SFX_104);
|
||||
SoundReq(SFX_PLACE_OBJ);
|
||||
}
|
||||
UpdateSpriteForCollisionLayer(super);
|
||||
child->base.subAction = 3;
|
||||
|
@ -143,7 +143,7 @@ void sub_080AD040(PlayerItem13Entity* this) {
|
|||
child->base.spritePriority.b0 = super->spritePriority.b0;
|
||||
DeleteThisEntity();
|
||||
} else {
|
||||
SoundReq(SFX_104);
|
||||
SoundReq(SFX_PLACE_OBJ);
|
||||
super->actionDelay++;
|
||||
super->zVelocity = 0x10000;
|
||||
super->speed /= 2;
|
||||
|
@ -181,9 +181,9 @@ void sub_080AD274(Entity* this) {
|
|||
DeleteThisEntity();
|
||||
}
|
||||
|
||||
void sub_080AD27C(PlayerItem13Entity* this) {
|
||||
void sub_080AD27C(PlayerItemHeldObjectEntity* this) {
|
||||
u32 tmp;
|
||||
PlayerItem13Entity* child = (PlayerItem13Entity*)super->child;
|
||||
PlayerItemHeldObjectEntity* child = (PlayerItemHeldObjectEntity*)super->child;
|
||||
gNewPlayerEntity.unk_74 = NULL;
|
||||
if ((this->unk_6c == (u16)(child->base).kind) && (this->unk_6e == (u16)(child->base).id)) {
|
||||
if (child != this) {
|
||||
|
@ -209,7 +209,7 @@ void sub_080AD27C(PlayerItem13Entity* this) {
|
|||
}
|
||||
}
|
||||
|
||||
bool32 sub_080AD32C(PlayerItem13Entity* this) {
|
||||
bool32 sub_080AD32C(PlayerItemHeldObjectEntity* this) {
|
||||
bool32 result = FALSE;
|
||||
if (((super->field_0x16 & 0xf0) == 0x10) ||
|
||||
((super->kind == OBJECT && ((super->id == 5 || (super->id == 0x7d)))))) {
|
|
@ -6,7 +6,7 @@
|
|||
|
||||
static const Hitbox gUnk_0811B9D0;
|
||||
|
||||
void PlayerItem12_Init(Entity* this);
|
||||
void PlayerItemPacciCaneProjectile_Init(Entity* this);
|
||||
void sub_080701F8(Entity* this);
|
||||
void sub_0807037C(Entity* this);
|
||||
void sub_08070398(Entity* this);
|
||||
|
@ -16,11 +16,11 @@ void sub_08070458(Entity* this);
|
|||
extern void sub_08017744(Entity*);
|
||||
extern u8* sub_08008782(Entity*, u32, u32, u32);
|
||||
|
||||
void PlayerItem12(Entity* this) {
|
||||
static void (*const PlayerItem12_Actions[])(Entity*) = {
|
||||
PlayerItem12_Init, sub_080701F8, sub_0807037C, sub_08070398, sub_080703BC,
|
||||
void PlayerItemPacciCaneProjectile(Entity* this) {
|
||||
static void (*const PlayerItemPacciCaneProjectile_Actions[])(Entity*) = {
|
||||
PlayerItemPacciCaneProjectile_Init, sub_080701F8, sub_0807037C, sub_08070398, sub_080703BC,
|
||||
};
|
||||
PlayerItem12_Actions[this->action](this);
|
||||
PlayerItemPacciCaneProjectile_Actions[this->action](this);
|
||||
}
|
||||
|
||||
extern u8 gUnk_08003E44;
|
||||
|
@ -34,7 +34,7 @@ typedef struct {
|
|||
u8 filler[3];
|
||||
} gUnk_0811B9A8_struct;
|
||||
|
||||
void PlayerItem12_Init(Entity* this) {
|
||||
void PlayerItemPacciCaneProjectile_Init(Entity* this) {
|
||||
static const s8 gUnk_0811B9A0[] = {
|
||||
0, -18, 14, 0, 0, 14, -14, 0,
|
||||
};
|
|
@ -10,7 +10,7 @@ extern u8 gUnk_08003E44;
|
|||
|
||||
void sub_0805FC74(Entity*);
|
||||
|
||||
void PlayerItem14(Entity* this) {
|
||||
void PlayerItemSpiralBeam(Entity* this) {
|
||||
gUnk_08109AC8[this->action](this);
|
||||
}
|
||||
|
|
@ -8,7 +8,7 @@ const SpriteDataC gPlayerItemDefinitions[] = {
|
|||
{ 0, 0, 16384, 1, SPRITE_0, 0 }, // DeleteEntity
|
||||
MULTI_FORM(0, 1), // PlayerItemSword
|
||||
{ 1, 12, 5644, 169, SPRITE_166, 192 }, // PlayerItemBomb
|
||||
{ 0, 3, 5130, 118, SPRITE_22, 0 }, // PlayerItem3
|
||||
{ 0, 3, 5130, 118, SPRITE_22, 0 }, // PlayerItemBoomerang
|
||||
{ 1, 3, 5391, 171, SPRITE_21, 203 }, // PlayerItemBow
|
||||
MULTI_FORM(2, 13), // PlayerItemShield
|
||||
{ 0, 0, 1792, 1, SPRITE_18, 0 }, // PlayerItemLantern
|
||||
|
@ -17,16 +17,16 @@ const SpriteDataC gPlayerItemDefinitions[] = {
|
|||
{ 4, 0, 16384, 1, SPRITE_20, 0 }, // PlayerItemPacciCane
|
||||
{ 0, 0, 16384, 1, SPRITE_0, 0 }, // DeleteEntity
|
||||
{ 0, 0, 16384, 1, SPRITE_0, 0 }, // DeleteEntity
|
||||
MULTI_FORM(1, 1), // PlayerItemC
|
||||
MULTI_FORM(1, 1), // PlayerItemDashSword
|
||||
MULTI_FORM(0, 1), // PlayerItemCellOverwriteSet
|
||||
{ 0, 0, 7936, 1, SPRITE_19, 0 }, // PlayerItemSwordSpin
|
||||
{ 0, 4, 8204, 152, SPRITE_166, 0x8000 }, // PlayerItemSwordBeam
|
||||
{ 0, 0, 4864, 109, SPRITE_0, 0 }, // PlayerItem10
|
||||
{ 3, 0, 7183, 150, SPRITE_166, 0 }, // PlayerItem11
|
||||
{ 4, 0, 7424, 1, SPRITE_166, 57 }, // PlayerItem12
|
||||
{ 0, 3, 5900, 1, SPRITE_POT, 0 }, // PlayerItem13
|
||||
{ 1, 4, 8460, 152, SPRITE_OBJECT43, 0x8000 }, // PlayerItem14
|
||||
{ 1, 4, 8204, 152, SPRITE_166, 0x8000 }, // PlayerItem15
|
||||
{ 0, 0, 4864, 109, SPRITE_0, 0 }, // PlayerItemGust
|
||||
{ 3, 0, 7183, 150, SPRITE_166, 0 }, // PlayerItemGustBig
|
||||
{ 4, 0, 7424, 1, SPRITE_166, 57 }, // PlayerItemPacciCaneProjectile
|
||||
{ 0, 3, 5900, 1, SPRITE_POT, 0 }, // PlayerItemHeldObject
|
||||
{ 1, 4, 8460, 152, SPRITE_OBJECT43, 0x8000 }, // PlayerItemSpiralBeam
|
||||
{ 1, 4, 8204, 152, SPRITE_166, 0x8000 }, // PlayerItemFireRodProjectile
|
||||
{ 1, 4, 1036, 151, SPRITE_14, 0 }, // PlayerItemSwordBeam
|
||||
{ 1, 4, 1036, 151, SPRITE_14, 0 } // PlayerItemNulled2
|
||||
};
|
||||
|
|
|
@ -78,7 +78,7 @@ void sub_0807BFD0(void);
|
|||
|
||||
void sub_08077698(PlayerEntity* this) {
|
||||
ItemBehavior* puVar2;
|
||||
u32 uVar3;
|
||||
u32 idx;
|
||||
|
||||
gPlayerState.field_0x3[0] &= 0xfe;
|
||||
gPlayerState.field_0x3[1] &= 0xf;
|
||||
|
@ -90,15 +90,15 @@ void sub_08077698(PlayerEntity* this) {
|
|||
sub_08077880(gSave.stats.itemButtons[1], 2, 0);
|
||||
sub_080778CC();
|
||||
}
|
||||
uVar3 = 0;
|
||||
idx = 0;
|
||||
puVar2 = gUnk_03000B80;
|
||||
do {
|
||||
if (puVar2->field_0x5[4] != 0) {
|
||||
sub_080752E8(puVar2, uVar3);
|
||||
sub_080752E8(puVar2, idx);
|
||||
}
|
||||
puVar2++;
|
||||
uVar3++;
|
||||
} while (uVar3 < 4);
|
||||
idx++;
|
||||
} while (idx < 4);
|
||||
}
|
||||
|
||||
void sub_08077728(u32 param_1) {
|
||||
|
@ -432,12 +432,12 @@ Entity* sub_08077CF8(u32 subtype, u32 form, u32 parameter, u32 unk) {
|
|||
return &ent->base;
|
||||
}
|
||||
|
||||
void sub_08077D38(ItemBehavior* beh, u32 arg2) {
|
||||
void sub_08077D38(ItemBehavior* beh, u32 idx) {
|
||||
u32 r6;
|
||||
struct_0811BE48* ptr;
|
||||
|
||||
gPlayerState.field_0xa |= 8 >> arg2;
|
||||
gPlayerState.keepFacing |= 8 >> arg2;
|
||||
gPlayerState.field_0xa |= 8 >> idx;
|
||||
gPlayerState.keepFacing |= 8 >> idx;
|
||||
beh->field_0x5[5] = gPlayerEntity.animationState;
|
||||
if (beh->stateID == 0) {
|
||||
beh->stateID++;
|
||||
|
@ -465,7 +465,7 @@ void sub_08077D38(ItemBehavior* beh, u32 arg2) {
|
|||
|
||||
beh->field_0xf = ptr->unk6[0];
|
||||
if (ptr->unk6[1]) {
|
||||
gPlayerState.field_0x3[1] |= (8 >> arg2) | ((8 >> arg2) << 4);
|
||||
gPlayerState.field_0x3[1] |= (8 >> idx) | ((8 >> idx) << 4);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -478,13 +478,13 @@ typedef struct {
|
|||
u8 unk[16];
|
||||
} Unk_struct_in_08077EC8;
|
||||
|
||||
void sub_08077DF4(ItemBehavior* beh, u32 arg1) {
|
||||
beh->field_0x10 = arg1;
|
||||
if ((arg1 & 0xff) > 0xb8) {
|
||||
arg1 += beh->field_0x5[5] >> 1;
|
||||
void sub_08077DF4(ItemBehavior* beh, u32 animation) {
|
||||
beh->field_0x10 = animation;
|
||||
if ((animation & 0xff) > 0xb8) {
|
||||
animation += beh->field_0x5[5] >> 1;
|
||||
}
|
||||
gPlayerEntity.spriteIndex = (short)(arg1 >> 8);
|
||||
InitAnimationForceUpdate(&gPlayerEntity, (u8)arg1);
|
||||
gPlayerEntity.spriteIndex = (short)(animation >> 8);
|
||||
InitAnimationForceUpdate(&gPlayerEntity, (u8)animation);
|
||||
sub_08077E54(beh);
|
||||
}
|
||||
|
||||
|
@ -505,10 +505,10 @@ void sub_08077E54(ItemBehavior* beh) {
|
|||
beh->field_0x5[9] = gPlayerEntity.frame;
|
||||
}
|
||||
|
||||
void DeletePlayerItem(ItemBehavior* arg0, u32 bits) {
|
||||
void DeletePlayerItem(ItemBehavior* arg0, u32 idx) {
|
||||
u32 not ;
|
||||
|
||||
if (bits == 0) {
|
||||
if (idx == 0) {
|
||||
if (gPlayerState.item != NULL) {
|
||||
((Unk_bitfield*)gPlayerState.item)[0x11].b0 = 6;
|
||||
gPlayerState.item = NULL;
|
||||
|
@ -517,8 +517,8 @@ void DeletePlayerItem(ItemBehavior* arg0, u32 bits) {
|
|||
}
|
||||
}
|
||||
|
||||
not = (8 >> bits);
|
||||
gPlayerState.field_0x3[1] &= ~((u8)((8 >> bits) << 4) | not );
|
||||
not = (8 >> idx);
|
||||
gPlayerState.field_0x3[1] &= ~((u8)((8 >> idx) << 4) | not );
|
||||
not = ~not ;
|
||||
gPlayerState.field_0xa &= not ;
|
||||
gPlayerState.keepFacing &= not ;
|
||||
|
|
|
@ -1086,7 +1086,7 @@ const Song gSongTable[] = {
|
|||
[SFX_101] = { &sfx101, MUSIC_PLAYER_10, MUSIC_PLAYER_10 },
|
||||
[SFX_102] = { &sfx102, MUSIC_PLAYER_0F, MUSIC_PLAYER_0F },
|
||||
[SFX_103] = { &sfx103, MUSIC_PLAYER_00, MUSIC_PLAYER_00 },
|
||||
[SFX_104] = { &sfx104, MUSIC_PLAYER_0D, MUSIC_PLAYER_0D },
|
||||
[SFX_PLACE_OBJ] = { &sfx104, MUSIC_PLAYER_0D, MUSIC_PLAYER_0D },
|
||||
[SFX_105] = { &sfx105, MUSIC_PLAYER_1E, MUSIC_PLAYER_1E },
|
||||
[SFX_106] = { &sfx106, MUSIC_PLAYER_0B, MUSIC_PLAYER_0B },
|
||||
[SFX_107] = { &sfx107, MUSIC_PLAYER_0A, MUSIC_PLAYER_0A },
|
||||
|
|
Loading…
Reference in New Issue