mirror of https://github.com/zeldaret/tmc.git
match non-matching forestMinish function
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parent
f94263db8e
commit
7dc04f3b42
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@ -1,72 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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push {r4, r5, r6, r7, lr}
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adds r4, r0, #0
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ldrb r0, [r4, #0xe]
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adds r7, r0, #0
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cmp r7, #0
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beq _0806016A
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subs r0, #1
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strb r0, [r4, #0xe]
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b _080601CC
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_0806016A:
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movs r0, #2
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strb r0, [r4, #0xe]
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adds r0, r4, #0
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movs r1, #0x20
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movs r2, #0x20
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bl sub_0806EDD8
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adds r3, r0, #0
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cmp r3, #0
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bge _08060188
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adds r0, r4, #0
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adds r0, #0x69
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ldrb r0, [r0]
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strb r0, [r4, #0x14]
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lsls r3, r0, #2
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_08060188:
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ldrb r0, [r4, #0x14]
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lsrs r0, r0, #1
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lsls r0, r0, #5
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asrs r1, r3, #1
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lsls r1, r1, #1
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ldr r2, _080601D0 @ =gUnk_08109C98
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adds r1, r1, r2
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adds r0, r0, r1
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ldrb r6, [r0]
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ldrb r5, [r0, #1]
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movs r0, #0x80
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ands r0, r5
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cmp r0, #0
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beq _080601AC
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adds r0, r3, #0
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bl sub_0806F5B0
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strb r0, [r4, #0x14]
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_080601AC:
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movs r0, #0x7f
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ands r5, r0
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adds r0, r4, #0
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adds r0, #0x5a
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strb r6, [r0]
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strb r5, [r4, #0x1e]
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adds r1, r4, #0
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adds r1, #0x5b
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movs r0, #1
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strb r0, [r1]
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adds r0, r4, #0
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adds r0, #0x58
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strb r7, [r0]
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subs r1, #2
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movs r0, #0xf0
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strb r0, [r1]
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_080601CC:
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pop {r4, r5, r6, r7, pc}
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.align 2, 0
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_080601D0: .4byte gUnk_08109C98
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.syntax divided
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@ -12,6 +12,8 @@ extern void sub_0806F118(Entity*);
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extern void sub_0807DDAC(Entity*, u32);
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extern void sub_0807DDE4(Entity*);
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extern void sub_080600F0(Entity*);
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extern s32 sub_0806EDD8(Entity*, u32, u32);
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extern u32 sub_0806F5B0(u32);
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extern u32 sub_0801E99C(Entity*);
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extern void sub_08078784(Entity*, u32);
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extern void sub_0807000C(Entity*);
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@ -114,40 +116,36 @@ void sub_0806014C(Entity* this) {
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sub_08060158(this);
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}
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#if 0
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void sub_08060158(Entity *this)
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{
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u8 bVar1;
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u8 bVar2;
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s32 iVar4;
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u32 temp;
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if (this->actionDelay != 0) {
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this->actionDelay--;
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}
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else {
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this->actionDelay = 2;
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iVar4 = sub_0806EDD8(this, 0x20, 0x20);
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if (iVar4 < 0) {
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this->animationState = this->field_0x68.HALF.HI;
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iVar4 = this->field_0x68.HALF.HI << 2;
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}
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temp = (this->animationState >> 1) * 0x20 + (iVar4 >> 1) * 2;
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bVar1 = gUnk_08109C98[temp];
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bVar2 = gUnk_08109C98[temp + 1];
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if ((bVar2 & 0x80) != 0) {
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this->animationState = sub_0806F5B0(iVar4);
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}
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this->frames.all = bVar1;
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this->frameIndex = bVar2 & 0x7f;
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this->frameSpriteSettings = 1;
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this->animIndex = 0;
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this->frameDuration = 0xf0;
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}
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}
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#endif
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NAKED
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void sub_08060158(Entity* this) {
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asm(".include \"asm/non_matching/forestMinish/sub_08060158.inc\"");
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int index;
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u8* idx3;
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u8 tmp1, tmp2;
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if (this->actionDelay) {
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this->actionDelay--;
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} else {
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this->actionDelay = 2;
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index = sub_0806EDD8(this, 0x20, 0x20);
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if (index < 0) {
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int state = this->field_0x68.HALF.HI;
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this->animationState = state;
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index = state * 4;
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}
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idx3 = gUnk_08109C98 + (this->animationState / 2) * 0x20 + (index >> 1) * 2;
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tmp1 = idx3[0];
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tmp2 = idx3[1];
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if (tmp2 & 0x80) {
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this->animationState = sub_0806F5B0(index);
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}
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tmp2 &= 0x7f;
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this->frames.all = tmp1;
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this->frameIndex = tmp2;
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this->frameSpriteSettings = 1;
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this->animIndex = 0;
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this->frameDuration = 0xf0;
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}
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}
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void sub_080601D4(Entity* this) {
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