Merge pull request #589 from Henny022p/fix_bg_buffer

This commit is contained in:
notyourav 2023-01-06 16:46:42 -08:00 committed by GitHub
commit 81534899cd
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GPG Key ID: 4AEE18F83AFDEB23
8 changed files with 110 additions and 189 deletions

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@ -19,7 +19,7 @@ UpdateScrollVram: @ 0x08000108
cmp r0, #0
beq _08000126
ldr r0, _080001F0 @ =gMapDataBottomSpecial
ldr r1, _080001F4 @ =gUnk_02021F70
ldr r1, _080001F4 @ =gBG1Buffer+0x40
bl _call_via_r4
_08000126:
ldr r0, _080001F8 @ =gMapTop
@ -27,7 +27,7 @@ _08000126:
cmp r0, #0
beq _08000136
ldr r0, _080001FC @ =gMapDataTopSpecial
ldr r1, _08000200 @ =gUnk_020344F0
ldr r1, _08000200 @ =gBG2Buffer+0x40
bl _call_via_r4
_08000136:
pop {r4, pc}
@ -124,10 +124,10 @@ GetTileIndex: @ 0x080001DA
_080001E8: .4byte gUpdateVisibleTiles
_080001EC: .4byte gMapBottom
_080001F0: .4byte gMapDataBottomSpecial
_080001F4: .4byte gUnk_02021F70
_080001F4: .4byte gBG1Buffer+0x40
_080001F8: .4byte gMapTop
_080001FC: .4byte gMapDataTopSpecial
_08000200: .4byte gUnk_020344F0
_08000200: .4byte gBG2Buffer+0x40
_08000204: .4byte gUnk_08000248
_08000208: .4byte gUnk_08000228
_0800020C: .4byte 0x00004000

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@ -69,6 +69,5 @@ extern void (*const gUnk_080FC908[])(void);
extern const u8 gGlobalGfxAndPalettes[];
extern u32 gUsedPalettes;
extern u8 gTextGfxBuffer[];
extern u8 gUnk_02022030;
#endif // FILESELECT_H

View File

@ -56,9 +56,6 @@ SECTIONS {
. = 0x00021F00; gUnk_02021F00 = .;
. = 0x00021F20; gUnk_02021F20 = .;
. = 0x00021F30; gBG1Buffer = .;
. = 0x00021F70; gUnk_02021F70 = .;
. = 0x00022030; gUnk_02022030 = .;
. = 0x00022130; gUnk_02022130 = .;
. = 0x00022730; gVBlankDMA = .;
. = 0x00022740; gFuseInfo = .;
. = 0x00022750; gPlayerScriptExecutionContext = .;
@ -90,17 +87,7 @@ SECTIONS {
. = 0x00034492; gUnk_02034492 = .;
. = 0x000344A0; gUnk_020344A0 = .;
. = 0x000344B0; gBG2Buffer = .;
. = 0x000344F0; gUnk_020344F0 = .;
. = 0x00034CB0; gBG0Buffer = .;
. = 0x00034CF0; gUnk_02034CF0 = .;
. = 0x00034D30; gUnk_02034D30 = .;
. = 0x00034DF0; gUnk_02034DF0 = .;
. = 0x00034E4E; gUnk_02034E4E = .;
. = 0x0003508E; gUnk_0203508E = .;
. = 0x000350E2; gUnk_020350E2 = .;
. = 0x000350F0; gUnk_020350F0 = .;
. = 0x0003510E; gUnk_0203510E = .;
. = 0x00035160; gUnk_02035160 = .;
. = 0x000354B0; gUnk_020354B0 = .;
. = 0x000354B4; gManagerCount = .;
. = 0x000354C0; gUnk_020354C0 = .;

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@ -30,8 +30,6 @@ extern u8 gUnk_08A05751[];
// sprite_table
extern void gUnk_089FD1B4;
extern void gUnk_089FD2F4;
extern u16 gUnk_0203508E[];
extern u16 gUnk_0203510E[];
extern u8 gUnk_08A068BF[129];
@ -190,8 +188,8 @@ void sub_080A30AC(void) {
void sub_080A3198(u32 param_1, u32 param_2) {
static const Font gUnk_08127C98[] = {
{ gUnk_0203508E, BG_TILE_ADDR(0x1a0), gTextGfxBuffer, 0, 0x1080, 0xd0, 1, 0, 0, 1, 9, 0, 0, 1, 1 },
{ gUnk_0203510E, BG_TILE_ADDR(0x1a0), gTextGfxBuffer, 0, 0x80, 0xd0, 1, 0, 0, 1, 9, 0, 0, 1, 1 },
{ &gBG0Buffer[0x1ef], BG_TILE_ADDR(0x1a0), gTextGfxBuffer, 0, 0x1080, 0xd0, 1, 0, 0, 1, 9, 0, 0, 1, 1 },
{ &gBG0Buffer[0x22f], BG_TILE_ADDR(0x1a0), gTextGfxBuffer, 0, 0x80, 0xd0, 1, 0, 0, 1, 9, 0, 0, 1, 1 },
};
static const u16 gUnk_08127CC8[4] = {
TEXT_INDEX(TEXT_WINDCRESTS, 0x1c),

View File

@ -210,9 +210,8 @@ const struct_080FC3E4 gUnk_080FC3E4[] = {
{ 0, 0xffff, 0, 1 },
};
extern u16 gUnk_02034E4E[];
const Font gUnk_080FC844 = {
gUnk_02034E4E, BG_TILE_ADDR(0x198), gTextGfxBuffer, 0, 96, 224, 1, 1, 0, 1, 3, 0, 0, 1, 0
&gBG0Buffer[0xcf], BG_TILE_ADDR(0x198), gTextGfxBuffer, 0, 96, 224, 1, 1, 0, 1, 3, 0, 0, 1, 0
};
const u16 gUnk_080FC85C[][3] = {
@ -1359,7 +1358,7 @@ void sub_0805144C(void) {
void sub_08051458(void) {
sub_080503A8(gMenu.column_idx + 9);
MemCopy(gBG3Buffer + 0x80, &gUnk_02022030, 0x400);
MemCopy(&gBG3Buffer[0x80], &gBG1Buffer[0x80], 0x400);
}
u32 sub_080514BC(u32);

View File

@ -13,8 +13,6 @@
#include "message.h"
#include "screen.h"
extern u8 gUnk_02034DF0[0x2F2];
const u16 gUnk_08108DE8[] = { 0, 0x70b, 0x70c, 0x70d, 0x70e, 0x70f, 0x710, 0x711, 0x712, 0x713, 0x714,
0x715, 0x716, 0x717, 0x718, 0x719, 0x71a, 0x71b, 0x71c, 0x71d, 0x71e, 0x71f,
0x726, 0x720, 0x720, 0x721, 0x722, 0x723, 0x725, 0x727, 0x724, 0x728 };
@ -67,7 +65,7 @@ void sub_0805E18C(EnterRoomTextboxManager* this) {
}
void sub_0805E1D8(EnterRoomTextboxManager* this) {
MemClear(&gUnk_02034DF0, 0x80);
MemClear(&gBG0Buffer[0xa0], 0x80);
gScreen.bg0.updated = 1;
DeleteThisEntity();
}
@ -80,7 +78,7 @@ void sub_0805E1F8(u32 unk0, bool32 isDungeon) {
u8 unk_06[3];
} PACKED tmp;
const Font* font;
MemClear(&gUnk_02034DF0, 0x80);
MemClear(&gBG0Buffer[0xa0], 0x80);
MemCopy(gUnk_08108E60, &tmp, sizeof(tmp));
tmp.unk_04 = unk0 >> 8;
tmp.unk_05 = unk0;

View File

@ -14,7 +14,6 @@
#include "subtask.h"
#include "ui.h"
extern u8 gUnk_020350F0[];
extern Screen gUnk_03001020;
extern u8 gPaletteBufferBackup[];
extern u8 gUnk_03000420[];
@ -53,7 +52,7 @@ void sub_080A6F6C(u32 textIndexOrPtr) {
extern Font gUnk_08128FA8;
if (gGenericMenu.unk2e.HWORD != textIndexOrPtr) {
gGenericMenu.unk2e.HWORD = textIndexOrPtr;
MemClear(gUnk_020350F0, 0x100);
MemClear(&gBG0Buffer[0x220], 0x100);
if ((textIndexOrPtr & 0xff) != 0) {
ShowTextBox(textIndexOrPtr, &gUnk_08128FA8);
}
@ -86,7 +85,7 @@ void sub_080A6FB4(u32 param_1, u32 param_2) {
if (gGenericMenu.unk2e.HWORD != textIndexOrPtr) {
gGenericMenu.unk2e.HWORD = textIndexOrPtr;
MemClear(&gUnk_020350F0, 0x100);
MemClear(&gBG0Buffer[0x220], 0x100);
if ((textIndexOrPtr & 0xff) != 0) {
ShowTextBox(textIndexOrPtr, font);
}
@ -97,11 +96,10 @@ void sub_080A6FB4(u32 param_1, u32 param_2) {
void sub_080A7040(u32 param_1) {
extern Font gUnk_08129004;
extern u8 gUnk_02022130[];
if (gGenericMenu.unk2e.HWORD != param_1) {
gGenericMenu.unk2e.HWORD = param_1;
MemClear(gUnk_02022130, 0x300);
MemCopy(gUnk_02022130 - 0x200, (void*)0x600e000, 0x800);
MemClear(&gBG1Buffer[0x100], 0x300);
MemCopy(gBG1Buffer, (void*)0x600e000, 0x800);
if (GetInventoryValue(gUnk_08128D70[param_1].item) != 0) {
ShowTextBox(gUnk_08128D70[param_1].textIndex, &gUnk_08129004);
}

250
src/ui.c
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@ -10,57 +10,8 @@
#include "game.h"
extern void sub_0805ECEC(u32, u32, u32, u32);
extern bool32 ItemIsBottle(u32);
extern u32 sub_08000E44(u32);
typedef struct {
u16 unk_0;
u16 unk_2;
u16 unk_4;
u16 unk_6;
u16 unk_8;
} substruct_160;
typedef struct {
substruct_160 unk_0;
u8 unk_9[50];
substruct_160 unk_40;
} struct_02035160;
extern struct_02035160 gUnk_02035160;
typedef struct {
u32 unk_0;
u32 unk_4;
u32 unk_8;
u32 unk_c;
u32 unk_10;
u32 unk_14;
u8 unk_18[40];
} struct_02034CF0;
extern struct_02034CF0 gUnk_02034CF0[];
typedef struct {
struct_02034CF0 unk_0;
struct_02034CF0 unk_40;
} struct_02034D30;
extern struct_02034D30 gUnk_02034D30;
typedef struct {
u16 unk_0;
u16 unk_2;
u16 unk_4;
u16 unk_6;
u8 pad[56];
} substruct_0E2;
typedef struct {
substruct_0E2 unk_0[2];
} struct_020350E2;
extern struct_020350E2 gUnk_020350E2;
extern const u16 gUnk_080C8F2C[];
extern u32 gUnk_085C4620[];
extern Frame* gSpriteAnimations_322[];
@ -93,13 +44,13 @@ void DrawChargeBar(void);
void DrawRupees(void);
void DrawKeys(void);
void CreateUIElement(u32, u32);
void DrawDigits(u32, u32, u32, u32);
void RenderDigits(u32, u32, u32, u32);
void sub_0801CAFC(UIElement*, u32);
void sub_0801CB20(UIElement*, UIElementDefinition*);
UIElement* FindUIElement(u32);
void sub_0801CAD0(UIElement*);
void sub_0801CAB8(UIElement*, Frame*);
void sub_0801C824(void);
void EraseChargeBar(void);
void UpdateUIElements(void) {
u32 index;
@ -118,7 +69,7 @@ void DrawUIElements(void) {
u32 index;
UIElement* element;
UIElementDefinition* definition;
index = 0;
for (index = 0; index < MAX_UI_ELEMENTS; index++) {
element = &gUnk_0200AF00.elements[index];
if (element->used == 1 && element->unk_0_1 == 1) {
@ -134,7 +85,6 @@ void DrawUIElements(void) {
}
void sub_0801C25C(void) {
u32 uVar1;
s32 index;
u8 tmp;
UIElement* element;
@ -164,7 +114,6 @@ void sub_0801C25C(void) {
void sub_0801C2F0(u32 param_1, u32 param_2) {
u32 uVar1;
register u32 rem asm("r1");
vu32* ptr;
param_1 = param_1 * 0x20 + 0x6010000;
uVar1 = Div(param_2, 10);
@ -249,44 +198,42 @@ void DrawRupees(void) {
u32 cVar1;
u32 temp;
u32 temp2;
substruct_160* ptr;
substruct_160* ptr2;
struct_02035160* ptr4;
u16* row1;
u16* row2;
if ((gUnk_0200AF00.unk_1 & 0x40) != 0) {
if (gUnk_0200AF00.unk_a != 0) {
gUnk_0200AF00.unk_a = 0;
ptr4 = &gUnk_02035160;
ptr = &ptr4->unk_0;
ptr->unk_0 = 0;
ptr->unk_2 = 0;
ptr->unk_4 = 0;
ptr->unk_6 = 0;
ptr->unk_8 = 0;
ptr2 = &ptr4->unk_40;
ptr2->unk_0 = 0;
ptr2->unk_2 = 0;
ptr2->unk_4 = 0;
ptr2->unk_6 = 0;
ptr2->unk_8 = 0;
row1 = &gBG0Buffer[0x258];
row1[0] = 0;
row1[1] = 0;
row1[2] = 0;
row1[3] = 0;
row1[4] = 0;
row2 = &gBG0Buffer[0x278];
row2[0] = 0;
row2[1] = 0;
row2[2] = 0;
row2[3] = 0;
row2[4] = 0;
gScreen.bg0.updated = 1;
}
} else {
if (gUnk_0200AF00.unk_a == 0) {
gUnk_0200AF00.unk_a = 2;
ptr4 = &gUnk_02035160;
ptr2 = &ptr4->unk_40;
ptr4->unk_0.unk_0 = temp2 = gWalletSizes[gSave.stats.walletType].iconStartTile;
ptr4->unk_0.unk_2 = temp2 + 1;
ptr2->unk_0 = temp2 + 2;
ptr2->unk_2 = temp2 + 3;
row1 = &gBG0Buffer[0x258];
row2 = &gBG0Buffer[0x278];
row1[0] = temp2 = gWalletSizes[gSave.stats.walletType].iconStartTile;
row1[1] = temp2 + 1;
row2[0] = temp2 + 2;
row2[1] = temp2 + 3;
temp2 = 0xf070;
ptr4->unk_0.unk_4 = temp2;
ptr2->unk_4 = temp2 + 1;
ptr4->unk_0.unk_6 = temp2 + 2;
ptr2->unk_6 = temp2 + 3;
ptr4->unk_0.unk_8 = temp2 + 4;
ptr2->unk_8 = temp2 + 5;
row1[2] = temp2;
row2[2] = temp2 + 1;
row1[3] = temp2 + 2;
row2[3] = temp2 + 3;
row1[4] = temp2 + 4;
row2[4] = temp2 + 5;
gScreen.bg0.updated = 1;
cVar1 = 1;
} else {
@ -309,8 +256,8 @@ void DrawRupees(void) {
SoundReq(SFX_RUPEE_GET);
}
case 1:
DrawDigits(0x70, gUnk_0200AF00.rupees,
gWalletSizes[(u32)gSave.stats.walletType].size <= gUnk_0200AF00.rupees, 3);
RenderDigits(0x70, gUnk_0200AF00.rupees,
gWalletSizes[(u32)gSave.stats.walletType].size <= gUnk_0200AF00.rupees, 3);
cVar1 = gUnk_0200AF00.unk_c + 1;
default:
gUnk_0200AF00.unk_c = cVar1;
@ -319,8 +266,7 @@ void DrawRupees(void) {
}
}
// Draw icon with text for rupees or keys
void DrawDigits(u32 iconVramIndex, u32 count, u32 isTextYellow, u32 digits) {
void RenderDigits(u32 iconVramIndex, u32 count, u32 isTextYellow, u32 digits) {
int iVar2;
int iVar3;
u8* puVar4;
@ -340,7 +286,7 @@ void DrawDigits(u32 iconVramIndex, u32 count, u32 isTextYellow, u32 digits) {
digit = Div(count, 100);
count = r1;
DmaCopy32(3, puVar4 + digit * 0x40, iVar2, 0x10 * 4);
iVar2 = iVar3 + 0x600c040;
iVar2 += 0x40;
case 2:
digit = Div(count, 10);
count = r1;
@ -351,26 +297,26 @@ void DrawDigits(u32 iconVramIndex, u32 count, u32 isTextYellow, u32 digits) {
DmaCopy32(3, puVar4 + count * 0x40, iVar2, 0x10 * 4);
}
void sub_0801C66C(void) {
struct_02034CF0* ptr;
void EraseHearts(void) {
u32* ptr;
s32 index;
if (gUnk_0200AF00.unk_2 != 0) {
gUnk_0200AF00.unk_2 = 0;
if (gUnk_0200AF00.maxHealth > 0x28) {
if (gUnk_0200AF00.maxHealth > 10 * 4) {
index = 2;
} else {
index = 1;
}
ptr = gUnk_02034CF0;
ptr = (u32*)&gBG0Buffer[0x20];
do {
ptr->unk_0 = 0;
ptr->unk_4 = 0;
ptr->unk_8 = 0;
ptr->unk_c = 0;
ptr->unk_10 = 0;
ptr->unk_14 = 0;
ptr++;
ptr[0] = 0;
ptr[1] = 0;
ptr[2] = 0;
ptr[3] = 0;
ptr[4] = 0;
ptr[5] = 0;
ptr += 0x10;
index--;
} while (index > 0);
gScreen.bg0.updated = 1;
@ -381,23 +327,21 @@ void DrawHearts(void) {
s32 health;
s32 uVar1;
s32 uVar2;
s32 uVar4;
u32 uVar6;
s32 maxHealth;
const u16* ptr;
s32 tmp1;
u16* ptr2;
u16* ptr;
if ((gUnk_0200AF00.unk_1 & 0x10) != 0) {
sub_0801C824();
sub_0801C66C();
EraseChargeBar();
EraseHearts();
return;
}
maxHealth = gSave.stats.maxHealth / 2;
if (maxHealth != gUnk_0200AF00.maxHealth) {
gUnk_0200AF00.maxHealth = maxHealth;
sub_0801C824();
sub_0801C66C();
EraseChargeBar();
EraseHearts();
}
if (gSave.stats.health != 1) {
health = gSave.stats.health / 2;
@ -452,42 +396,42 @@ void DrawHearts(void) {
}
if (uVar1 - 10 > 0) {
ptr2 = (u16*)&gUnk_02034D30;
*ptr2 = 0xf010;
DmaSet(3, gUnk_080C8F2C + (10 - uVar6), ptr2 + 1, (uVar1 - 10) | 0x80000000);
ptr = &gBG0Buffer[0x40];
*ptr = 0xf010;
DmaSet(3, gUnk_080C8F2C + (10 - uVar6), ptr + 1, (uVar1 - 10) | 0x80000000);
}
ptr2 = (u16*)&gUnk_02034CF0[0].unk_0;
*ptr2 = 0xf010;
ptr = &gBG0Buffer[0x20];
*ptr = 0xf010;
DmaSet(3, gUnk_080C8F2C + (10 - tmp1), ptr2 + 1, maxHealth | 0x80000000);
DmaSet(3, gUnk_080C8F2C + (10 - tmp1), ptr + 1, maxHealth | 0x80000000);
if ((gUnk_0200AF00.health & 3) != 0) {
if (9 < uVar2) {
uVar2 -= 10;
ptr2 += 0x20;
ptr += 0x20;
}
ptr2[uVar2 + 1] = ((gUnk_0200AF00.health & 3) + 0x11) | 0xf000;
ptr[uVar2 + 1] = ((gUnk_0200AF00.health & 3) + 0x11) | 0xf000;
}
gScreen.bg0.updated = 1;
}
}
void sub_0801C824(void) {
struct_02034CF0* ptr;
void EraseChargeBar(void) {
u32* ptr;
if (gUnk_0200AF00.unk_6 != 0) {
gUnk_0200AF00.unk_6 = 0;
if (gUnk_0200AF00.maxHealth > 4 * 10) {
ptr = &gUnk_02034D30.unk_40; // Show second row of hearts
if (gUnk_0200AF00.maxHealth > 10 * 4) {
ptr = (u32*)&gBG0Buffer[0x60];
} else {
ptr = &gUnk_02034D30.unk_0;
ptr = (u32*)&gBG0Buffer[0x40];
}
ptr->unk_0 = 0;
ptr->unk_4 = 0;
ptr->unk_8 = 0;
ptr->unk_c = 0;
ptr->unk_10 = 0;
ptr->unk_14 = 0;
ptr[0] = 0;
ptr[1] = 0;
ptr[2] = 0;
ptr[3] = 0;
ptr[4] = 0;
ptr[5] = 0;
gScreen.bg0.updated = 1;
}
}
@ -506,9 +450,13 @@ void DrawChargeBar(void) {
}
if (!tmp1)
return sub_0801C824();
return EraseChargeBar();
ptr1 = (gUnk_0200AF00.maxHealth > 0x28) ? (u16*)((u8*)(&gUnk_02034D30) + 0x40) : (u16*)&gUnk_02034D30.unk_0;
if (gUnk_0200AF00.maxHealth > 10 * 4) {
ptr1 = &gBG0Buffer[0x60];
} else {
ptr1 = &gBG0Buffer[0x40];
}
tmp2 = Div(gPlayerState.chargeState.chargeTimer + 19, 20);
if (tmp2 > 40) {
@ -547,52 +495,50 @@ void DrawChargeBar(void) {
}
void DrawKeys(void) {
s32 iVar1;
substruct_0E2* ptr1;
substruct_0E2* ptr2;
u16* row1;
u16* row2;
u32 temp;
if (!(((gUnk_0200AF00.unk_1 & 0x80) == 0) && (AreaHasKeys()))) {
if (gUnk_0200AF00.unk_10 != 0) {
gUnk_0200AF00.unk_10 = 0;
ptr1 = &gUnk_020350E2.unk_0[0];
ptr1->unk_0 = 0;
ptr1->unk_2 = 0;
ptr1->unk_4 = 0;
ptr1->unk_6 = 0;
gUnk_020350E2.unk_0[1].unk_0 = 0;
gUnk_020350E2.unk_0[1].unk_2 = 0;
gUnk_020350E2.unk_0[1].unk_4 = 0;
gUnk_020350E2.unk_0[1].unk_6 = 0;
row1 = &gBG0Buffer[0x219];
row1[0] = 0;
row1[1] = 0;
row1[2] = 0;
row1[3] = 0;
row1[0x20] = 0;
row1[0x21] = 0;
row1[0x22] = 0;
row1[0x23] = 0;
gScreen.bg0.updated = 1;
}
} else {
if (gUnk_0200AF00.unk_10 == 0) {
ptr1 = &gUnk_020350E2.unk_0[0];
ptr2 = &gUnk_020350E2.unk_0[1];
row1 = &gBG0Buffer[0x219];
row2 = &gBG0Buffer[0x239];
temp = 0xf01c;
ptr1->unk_0 = temp;
ptr1->unk_2 = temp + 1;
ptr2->unk_0 = temp + 2;
ptr2->unk_2 = temp + 3;
row1[0] = temp;
row1[1] = temp + 1;
row2[0] = temp + 2;
row2[1] = temp + 3;
temp = 0xf076;
ptr1->unk_4 = temp;
ptr2->unk_4 = temp + 1;
ptr1->unk_6 = temp + 2;
ptr2->unk_6 = temp + 3;
row1[2] = temp;
row2[2] = temp + 1;
row1[3] = temp + 2;
row2[3] = temp + 3;
gScreen.bg0.updated = 1;
}
if ((gUnk_0200AF00.dungeonKeys != gSave.dungeonKeys[gArea.dungeon_idx]) || (gUnk_0200AF00.unk_10 == 0)) {
gUnk_0200AF00.unk_10 = 2;
gUnk_0200AF00.dungeonKeys = gSave.dungeonKeys[gArea.dungeon_idx];
DrawDigits(0x76, gUnk_0200AF00.dungeonKeys, 0, 2);
RenderDigits(0x76, gUnk_0200AF00.dungeonKeys, 0, 2);
}
}
}
void CreateUIElement(u32 type, u32 type2) {
u32 index;
UIElement* new_var;
UIElement* element;
for (index = 0; index < MAX_UI_ELEMENTS; index++) {
@ -726,7 +672,6 @@ u32 sub_0801CC80(UIElement* element) {
void ItemUIElement(UIElement* element) {
u32 itemMaxNumber;
u32 itemId;
u8* puVar3;
UIElement* element2;
u32 uVar5;
u32 playerItemCount;
@ -795,9 +740,6 @@ void ItemUIElement(UIElement* element) {
void TextUIElement(UIElement* element) {
UIElement* buttonUIElement;
u32 tmp;
extern struct_0200AF00* ptr;
u32 tmp1;
UIElement* ptr2;
if (element->type2 == 9) {
tmp = gUnk_0200AF00.unk_2f;