mirror of https://github.com/zeldaret/tmc.git
Decompile marcy
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parent
bbc78fd2d2
commit
8466d7e8e8
158
asm/marcy.s
158
asm/marcy.s
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@ -1,158 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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thumb_func_start Marcy
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Marcy: @ 0x08062CF0
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push {r4, lr}
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adds r4, r0, #0
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ldrb r0, [r4, #0xc]
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cmp r0, #0
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bne _08062D0C
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adds r0, #1
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strb r0, [r4, #0xc]
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adds r0, r4, #0
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movs r1, #2
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bl sub_0805E3A0
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adds r0, r4, #0
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bl sub_0807DD64
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_08062D0C:
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adds r0, r4, #0
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movs r1, #0
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bl sub_0807DD94
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pop {r4, pc}
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.align 2, 0
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thumb_func_start sub_08062D18
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sub_08062D18: @ 0x08062D18
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push {r4, r5, r6, lr}
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adds r5, r0, #0
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adds r6, r1, #0
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movs r4, #0
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movs r0, #0x4f
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bl GetInventoryValue
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cmp r0, #0
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beq _08062D36
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movs r0, #0x26
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bl CheckLocalFlag
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cmp r0, #0
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bne _08062D36
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movs r4, #7
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_08062D36:
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movs r0, #0x4e
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bl GetInventoryValue
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cmp r0, #0
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beq _08062D4C
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movs r0, #0x25
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bl CheckLocalFlag
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cmp r0, #0
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bne _08062D4C
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movs r4, #6
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_08062D4C:
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movs r0, #0x4d
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bl GetInventoryValue
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cmp r0, #0
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beq _08062D62
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movs r0, #0x24
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bl CheckLocalFlag
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cmp r0, #0
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bne _08062D62
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movs r4, #5
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_08062D62:
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movs r0, #0x4c
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bl GetInventoryValue
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cmp r0, #0
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beq _08062D78
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movs r0, #0x23
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bl CheckLocalFlag
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cmp r0, #0
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bne _08062D78
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movs r4, #4
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_08062D78:
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movs r0, #0x4b
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bl GetInventoryValue
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cmp r0, #0
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beq _08062D8E
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movs r0, #0x22
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bl CheckLocalFlag
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cmp r0, #0
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bne _08062D8E
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movs r4, #3
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_08062D8E:
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movs r0, #0x4a
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bl GetInventoryValue
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cmp r0, #0
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beq _08062DA4
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movs r0, #0x21
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bl CheckLocalFlag
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cmp r0, #0
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bne _08062DA4
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movs r4, #2
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_08062DA4:
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movs r0, #0x49
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bl GetInventoryValue
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cmp r0, #0
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beq _08062DBA
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movs r0, #0x20
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bl CheckLocalFlag
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cmp r0, #0
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bne _08062DBA
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movs r4, #1
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_08062DBA:
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strb r4, [r5, #0xb]
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movs r4, #0
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ldr r0, _08062DCC @ =0x00001C1F
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bl CheckFlags
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cmp r0, #0
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beq _08062DD0
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movs r4, #1
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b _08062DF0
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.align 2, 0
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_08062DCC: .4byte 0x00001C1F
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_08062DD0:
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movs r0, #0x8c
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bl CheckLocalFlag
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cmp r0, #0
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beq _08062DE4
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movs r4, #2
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movs r0, #0x8c
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bl ClearLocalFlag
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b _08062DF0
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_08062DE4:
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movs r0, #0x8b
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bl CheckLocalFlag
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cmp r0, #0
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beq _08062DF0
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movs r4, #3
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_08062DF0:
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ldr r0, _08062E08 @ =gUnk_0810C34C
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lsls r1, r4, #1
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adds r1, r1, r0
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ldrh r0, [r1]
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adds r1, r5, #0
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bl TextboxNoOverlap
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cmp r4, #0
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bne _08062E0C
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movs r0, #1
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b _08062E0E
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.align 2, 0
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_08062E08: .4byte gUnk_0810C34C
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_08062E0C:
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movs r0, #0
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_08062E0E:
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str r0, [r6, #0x14]
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pop {r4, r5, r6, pc}
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.align 2, 0
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thumb_func_start sub_08062E14
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sub_08062E14: @ 0x08062E14
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push {lr}
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movs r0, #0x8b
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bl SetLocalFlag
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pop {pc}
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.align 2, 0
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@ -559,7 +559,7 @@ SECTIONS {
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asm/kid.o(.text);
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src/npc/npc9.o(.text);
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src/npc/stamp.o(.text);
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asm/marcy.o(.text);
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src/npc/marcy.o(.text);
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src/npc/wheaton.o(.text);
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src/npc/pita.o(.text);
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asm/pita.o(.text);
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@ -8,23 +8,23 @@
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extern u32 sub_08002632(Entity*);
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void Din(Entity* this) {
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switch(this->action) {
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switch (this->action) {
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case 0:
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this->action = 1;
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this->spriteSettings.b.draw = 1;
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sub_0807DD50(this);
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break;
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case 1:
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if (this->interactType ==2) {
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this->action = 2;
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this->interactType = 0;
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sub_0806F118(this);
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this->field_0x68.HALF.LO = this->animIndex;
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InitAnimationForceUpdate(this, sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity)));
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if (this->interactType == 2) {
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this->action = 2;
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this->interactType = 0;
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sub_0806F118(this);
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this->field_0x68.HALF.LO = this->animIndex;
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InitAnimationForceUpdate(this, sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity)));
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} else {
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sub_0807DD94(this, NULL);
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}
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break;
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break;
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case 2:
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if (UpdateFuseInteraction(this) != 0) {
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this->action = 1;
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@ -8,23 +8,23 @@
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extern u32 sub_08002632(Entity*);
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void Farore(Entity* this) {
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switch(this->action) {
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switch (this->action) {
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case 0:
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this->action = 1;
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this->spriteSettings.b.draw = 1;
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sub_0807DD50(this);
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break;
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case 1:
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if (this->interactType ==2) {
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this->action = 2;
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this->interactType = 0;
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sub_0806F118(this);
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this->field_0x68.HALF.LO = this->animIndex;
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InitAnimationForceUpdate(this, sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity)));
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if (this->interactType == 2) {
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this->action = 2;
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this->interactType = 0;
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sub_0806F118(this);
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this->field_0x68.HALF.LO = this->animIndex;
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InitAnimationForceUpdate(this, sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity)));
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} else {
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sub_0807DD94(this, NULL);
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}
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break;
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break;
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case 2:
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if (UpdateFuseInteraction(this) != 0) {
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this->action = 1;
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@ -0,0 +1,63 @@
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#include "entity.h"
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#include "functions.h"
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#include "script.h"
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#include "flags.h"
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#include "textbox.h"
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extern u16 gUnk_0810C34C[];
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void Marcy(Entity* this) {
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if (this->action == 0) {
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this->action += 1;
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sub_0805E3A0(this, 2);
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sub_0807DD64(this);
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}
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sub_0807DD94(this, NULL);
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}
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void sub_08062D18(Entity* this, ScriptExecutionContext* context) {
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u8 tmp = 0;
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if ((GetInventoryValue(0x4f) != 0) && (CheckLocalFlag(0x26) == 0)) {
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tmp = 7;
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}
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if ((GetInventoryValue(0x4e) != 0) && (CheckLocalFlag(0x25) == 0)) {
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tmp = 6;
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}
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if ((GetInventoryValue(0x4d) != 0) && (CheckLocalFlag(0x24) == 0)) {
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tmp = 5;
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}
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if ((GetInventoryValue(0x4c) != 0) && (CheckLocalFlag(0x23) == 0)) {
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tmp = 4;
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}
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if ((GetInventoryValue(0x4b) != 0) && (CheckLocalFlag(0x22) == 0)) {
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tmp = 3;
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}
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if ((GetInventoryValue(0x4a) != 0) && (CheckLocalFlag(0x21) == 0)) {
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tmp = 2;
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}
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if ((GetInventoryValue(0x49) != 0) && (CheckLocalFlag(0x20) == 0)) {
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tmp = 1;
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}
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this->type2 = tmp;
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tmp = 0;
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if (CheckFlags(0x1c1f) != 0) {
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tmp = 1;
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} else if (CheckLocalFlag(0x8c) != 0) {
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tmp = 2;
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ClearLocalFlag(0x8c);
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} else if (CheckLocalFlag(0x8b) != 0) {
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tmp = 3;
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}
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TextboxNoOverlap(gUnk_0810C34C[tmp], this);
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if (tmp == 0) {
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context->condition = TRUE;
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} else {
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context->condition = FALSE;
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}
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}
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void sub_08062E14(Entity* this, ScriptExecutionContext* context) {
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SetLocalFlag(0x8b);
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}
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@ -8,23 +8,23 @@
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extern u32 sub_08002632(Entity*);
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void Nayru(Entity* this) {
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switch(this->action) {
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switch (this->action) {
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case 0:
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this->action = 1;
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this->spriteSettings.b.draw = 1;
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sub_0807DD50(this);
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break;
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case 1:
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if (this->interactType ==2) {
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this->action = 2;
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this->interactType = 0;
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sub_0806F118(this);
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this->field_0x68.HALF.LO = this->animIndex;
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InitAnimationForceUpdate(this, sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity)));
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if (this->interactType == 2) {
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this->action = 2;
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this->interactType = 0;
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sub_0806F118(this);
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this->field_0x68.HALF.LO = this->animIndex;
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InitAnimationForceUpdate(this, sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity)));
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} else {
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sub_0807DD94(this, NULL);
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}
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break;
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break;
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case 2:
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if (UpdateFuseInteraction(this) != 0) {
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this->action = 1;
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@ -908,25 +908,25 @@ void sub_08061AFC(Entity* this) {
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NONMATCH("asm/non_matching/npc5/sub_08061B18.inc", void sub_08061B18(Entity* this)) {
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u8 bVar1;
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u16* puVar2;
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typedef struct {
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u16 unk_0;
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u16 unk_2;
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} Tmp;
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switch(this->interactType) {
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case 0:
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break;
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case 1:
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this->interactType = 0;
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sub_08061AFC(this);
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//puVar2 = (u16*)(*(int*)&this->field_0x68 + (((u32)this->actionDelay << 0x18) >> 0x17));
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// if puVar2[1] == 0
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if ((((Tmp**)&this->field_0x68))[++this->actionDelay]->unk_2 == 0) {
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this->actionDelay = 0;
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}
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TextboxNoOverlap((u32)*puVar2, this);
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break;
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switch (this->interactType) {
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case 0:
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break;
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case 1:
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this->interactType = 0;
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sub_08061AFC(this);
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// puVar2 = (u16*)(*(int*)&this->field_0x68 + (((u32)this->actionDelay << 0x18) >> 0x17));
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// if puVar2[1] == 0
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if ((((Tmp**)&this->field_0x68))[++this->actionDelay]->unk_2 == 0) {
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this->actionDelay = 0;
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}
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TextboxNoOverlap((u32)*puVar2, this);
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break;
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}
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}
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END_NONMATCH
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@ -28,10 +28,10 @@ void Pita(Entity* this) {
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}
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void sub_08062EB8(void) {
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sub_0807CAA0(0x68,0);
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sub_0807CAA0(0x69,0);
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sub_0807CAA0(0x6a,0);
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sub_0807CAA0(0x6b,0);
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sub_0807CAA0(0x68, 0);
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sub_0807CAA0(0x69, 0);
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sub_0807CAA0(0x6a, 0);
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sub_0807CAA0(0x6b, 0);
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}
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bool32 sub_08062EDC(Entity* this, ScriptExecutionContext* context) {
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