Decompile EzloCap

This commit is contained in:
octorock 2022-02-11 21:52:13 +01:00
parent 16d8e14488
commit 891d99bab4
6 changed files with 304 additions and 816 deletions

View File

@ -1,770 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start EzloCap
EzloCap: @ 0x080828E0
push {lr}
adds r2, r0, #0
ldrb r1, [r2, #0x10]
movs r0, #2
ands r0, r1
cmp r0, #0
beq _080828F8
ldr r0, _080828F4 @ =gUnk_0811F15C
b _08082900
.align 2, 0
_080828F4: .4byte gUnk_0811F15C
_080828F8:
ldrb r0, [r2, #0xa]
cmp r0, #0
bne _08082914
ldr r0, _08082910 @ =gUnk_0811F14C
_08082900:
ldrb r1, [r2, #0xc]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r2, #0
bl _call_via_r1
b _08082924
.align 2, 0
_08082910: .4byte gUnk_0811F14C
_08082914:
ldr r0, _08082928 @ =gUnk_0811F154
ldrb r1, [r2, #0xc]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r2, #0
bl _call_via_r1
_08082924:
pop {pc}
.align 2, 0
_08082928: .4byte gUnk_0811F154
thumb_func_start sub_0808292C
sub_0808292C: @ 0x0808292C
push {r4, r5, lr}
adds r4, r0, #0
ldrb r1, [r4, #0x11]
movs r3, #0x10
rsbs r3, r3, #0
adds r0, r3, #0
ands r0, r1
movs r1, #6
orrs r0, r1
strb r0, [r4, #0x11]
ldr r5, _080829C8 @ =gPlayerEntity
ldrb r1, [r5, #0x19]
lsrs r1, r1, #6
lsls r1, r1, #6
ldrb r2, [r4, #0x19]
movs r0, #0x3f
ands r0, r2
orrs r0, r1
strb r0, [r4, #0x19]
adds r0, r5, #0
adds r0, #0x29
ldrb r1, [r0]
lsls r1, r1, #0x1d
lsrs r1, r1, #0x1d
subs r1, #1
movs r0, #0x29
adds r0, r0, r4
mov ip, r0
movs r0, #7
ands r1, r0
mov r0, ip
ldrb r2, [r0]
movs r0, #8
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
mov r1, ip
strb r0, [r1]
ldrb r0, [r5, #0x1a]
lsls r0, r0, #0x1c
lsrs r0, r0, #0x1c
ldrb r1, [r4, #0x1a]
ands r3, r1
orrs r3, r0
strb r3, [r4, #0x1a]
adds r0, r5, #0
adds r0, #0x38
ldrb r1, [r0]
adds r0, r4, #0
adds r0, #0x38
strb r1, [r0]
movs r0, #1
strb r0, [r4, #0xc]
ldrb r0, [r5, #0x14]
cmp r0, #2
bne _080829A4
ldrb r0, [r4, #0x18]
movs r1, #0x40
orrs r0, r1
strb r0, [r4, #0x18]
_080829A4:
adds r0, r4, #0
movs r1, #1
movs r2, #3
bl LoadSwapGFX
ldrb r0, [r4, #0xa]
cmp r0, #0
bne _080829CC
movs r0, #7
strb r0, [r4, #0xf]
adds r0, r4, #0
movs r1, #7
bl InitAnimationForceUpdate
movs r0, #0xf3
bl SoundReq
b _080829E2
.align 2, 0
_080829C8: .4byte gPlayerEntity
_080829CC:
movs r0, #0
strb r0, [r4, #0xe]
movs r0, #0xa
strb r0, [r4, #0xf]
ldrh r0, [r4, #0x32]
subs r0, #0xe
strh r0, [r4, #0x32]
adds r0, r4, #0
movs r1, #0x14
bl InitAnimationForceUpdate
_080829E2:
pop {r4, r5, pc}
thumb_func_start sub_080829E4
sub_080829E4: @ 0x080829E4
push {r4, r5, lr}
adds r5, r0, #0
ldr r0, _08082A10 @ =gPlayerEntity
ldrb r1, [r0, #0x1a]
lsls r1, r1, #0x1c
lsrs r1, r1, #0x1c
ldrb r2, [r5, #0x1a]
movs r0, #0x10
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r5, #0x1a]
ldr r3, _08082A14 @ =gMessage
ldrb r0, [r3]
movs r1, #0x7f
ands r1, r0
cmp r1, #0
bne _08082A18
adds r0, r5, #0
bl DeleteEntity
b _08082AB4
.align 2, 0
_08082A10: .4byte gPlayerEntity
_08082A14: .4byte gMessage
_08082A18:
cmp r1, #5
beq _08082A9C
ldrb r1, [r3, #1]
adds r0, r1, #0
cmp r0, #0xa
beq _08082A30
cmp r0, #0
beq _08082A30
movs r0, #0xf
ands r0, r1
cmp r0, #9
bls _08082A4A
_08082A30:
adds r1, r5, #0
adds r1, #0x58
ldrb r2, [r5, #0xf]
movs r0, #3
ldrb r1, [r1]
orrs r2, r0
cmp r1, r2
beq _08082A9C
adds r0, r5, #0
adds r1, r2, #0
bl InitAnimationForceUpdate
b _08082AB4
_08082A4A:
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _08082A78
adds r0, r5, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x90
ands r0, r1
cmp r0, #0
beq _08082A9C
bl Random
ldr r4, _08082A74 @ =gUnk_0811F16C
movs r1, #9
bl __modsi3
adds r0, r0, r4
ldrb r0, [r0]
strb r0, [r5, #0xf]
b _08082A8C
.align 2, 0
_08082A74: .4byte gUnk_0811F16C
_08082A78:
adds r2, r5, #0
adds r2, #0x58
ldr r1, _08082A98 @ =gUnk_0811F16C
ldrb r0, [r3, #1]
adds r0, r0, r1
ldrb r1, [r0]
ldrb r0, [r2]
cmp r0, r1
beq _08082A9C
strb r1, [r5, #0xf]
_08082A8C:
ldrb r1, [r5, #0xf]
adds r0, r5, #0
bl InitAnimationForceUpdate
b _08082AB4
.align 2, 0
_08082A98: .4byte gUnk_0811F16C
_08082A9C:
adds r0, r5, #0
adds r0, #0x58
ldrb r0, [r0]
cmp r0, #7
bls _08082AAA
movs r0, #1
b _08082AAC
_08082AAA:
movs r0, #0
_08082AAC:
strb r0, [r5, #0xe]
adds r0, r5, #0
bl UpdateAnimationSingleFrame
_08082AB4:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_08082AB8
sub_08082AB8: @ 0x08082AB8
push {r4, r5, lr}
adds r4, r0, #0
ldr r0, _08082B10 @ =gPlayerState
ldr r0, [r0, #0x30]
movs r5, #0x80
ands r0, r5
cmp r0, #0
beq _08082ACC
bl DeleteThisEntity
_08082ACC:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
ldrb r0, [r4, #0xd]
cmp r0, #0
bne _08082B5C
ldrb r0, [r4, #0xf]
subs r0, #1
strb r0, [r4, #0xf]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0xff
bne _08082B98
ldrb r0, [r4, #0xe]
adds r0, #1
strb r0, [r4, #0xe]
movs r0, #0xa
strb r0, [r4, #0xf]
ldrb r0, [r4, #0xe]
subs r5, r0, #1
adds r0, r4, #0
movs r1, #0x79
adds r2, r5, #0
movs r3, #0
bl CreateObjectWithParent
adds r1, r0, #0
str r1, [r4, #0x54]
cmp r1, #0
beq _08082B18
cmp r5, #0
bne _08082B14
str r1, [r4, #0x50]
b _08082B18
.align 2, 0
_08082B10: .4byte gPlayerState
_08082B14:
ldr r0, [r4, #0x50]
str r0, [r1, #0x50]
_08082B18:
ldrb r0, [r4, #0xe]
cmp r0, #6
bne _08082B36
movs r0, #3
strb r0, [r4, #0xd]
movs r0, #0x3c
strb r0, [r4, #0xe]
ldr r1, [r4, #0x50]
movs r0, #1
strb r0, [r1, #0xb]
adds r0, r4, #0
movs r1, #0x1c
bl InitAnimationForceUpdate
b _08082B98
_08082B36:
ldr r1, _08082B58 @ =gUnk_0811F178
ldrb r0, [r4, #0xe]
subs r0, #1
lsls r0, r0, #2
adds r0, r0, r1
ldr r1, [r0]
adds r0, r4, #0
bl InitAnimationForceUpdate
ldrb r0, [r4, #0xe]
cmp r0, #2
bls _08082B98
ldrb r0, [r4, #0x18]
movs r1, #0x40
orrs r0, r1
strb r0, [r4, #0x18]
b _08082B98
.align 2, 0
_08082B58: .4byte gUnk_0811F178
_08082B5C:
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
adds r0, r5, #0
ands r0, r1
cmp r0, #0
beq _08082B98
bl Random
movs r1, #3
ands r0, r1
strb r0, [r4, #0xe]
cmp r0, #0
beq _08082B98
bl Random
movs r1, #1
ands r1, r0
lsls r1, r1, #6
ldrb r2, [r4, #0x18]
movs r0, #0x41
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r4, #0x18]
ldrb r1, [r4, #0xe]
adds r1, #0x1b
adds r0, r4, #0
bl InitAnimationForceUpdate
_08082B98:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_08082B9C
sub_08082B9C: @ 0x08082B9C
push {r4, r5, r6, lr}
adds r6, r0, #0
ldrb r1, [r6, #0x11]
movs r2, #0x10
rsbs r2, r2, #0
adds r0, r2, #0
ands r0, r1
movs r1, #2
orrs r0, r1
strb r0, [r6, #0x11]
ldr r5, _08082C34 @ =gPlayerEntity
ldrb r0, [r5, #0x1a]
lsls r0, r0, #0x1c
lsrs r0, r0, #0x1c
ldrb r1, [r6, #0x1a]
ands r2, r1
orrs r2, r0
strb r2, [r6, #0x1a]
adds r0, r5, #0
adds r0, #0x38
ldrb r1, [r0]
adds r0, r6, #0
adds r0, #0x38
movs r4, #0
strb r1, [r0]
adds r2, r6, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #0x39
rsbs r0, r0, #0
ands r0, r1
movs r1, #0x18
orrs r0, r1
strb r0, [r2]
ldrb r1, [r6, #0x18]
movs r0, #0x31
rsbs r0, r0, #0
ands r0, r1
movs r1, #0x10
orrs r0, r1
strb r0, [r6, #0x18]
movs r0, #1
strb r0, [r6, #0xc]
adds r0, r6, #0
movs r1, #1
movs r2, #3
bl LoadSwapGFX
adds r0, r6, #0
movs r1, #0xc
bl InitAnimationForceUpdate
adds r0, r6, #0
adds r0, #0x82
strh r4, [r0]
adds r4, r6, #0
adds r4, #0x84
ldr r1, [r4]
adds r0, r6, #0
bl ExecuteScript
ldr r1, [r4]
adds r0, r6, #0
bl sub_08082D20
ldrb r0, [r5, #0x14]
cmp r0, #2
bne _08082C2C
ldrb r0, [r6, #0x18]
movs r1, #0x40
orrs r0, r1
strb r0, [r6, #0x18]
_08082C2C:
adds r0, r6, #0
bl sub_08082C5C
pop {r4, r5, r6, pc}
.align 2, 0
_08082C34: .4byte gPlayerEntity
thumb_func_start sub_08082C38
sub_08082C38: @ 0x08082C38
push {r4, r5, lr}
adds r5, r0, #0
adds r4, r5, #0
adds r4, #0x84
ldr r1, [r4]
bl ExecuteScript
ldr r1, [r4]
adds r0, r5, #0
bl sub_08082D20
ldrb r0, [r5, #0xc]
cmp r0, #1
bhi _08082C5A
adds r0, r5, #0
bl sub_08082C5C
_08082C5A:
pop {r4, r5, pc}
thumb_func_start sub_08082C5C
sub_08082C5C: @ 0x08082C5C
push {r4, r5, lr}
adds r5, r0, #0
ldrb r0, [r5, #0xd]
cmp r0, #4
bhi _08082D0C
lsls r0, r0, #2
ldr r1, _08082C70 @ =_08082C74
adds r0, r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_08082C70: .4byte _08082C74
_08082C74: @ jump table
.4byte _08082C88 @ case 0
.4byte _08082C9C @ case 1
.4byte _08082CB0 @ case 2
.4byte _08082CE4 @ case 3
.4byte _08082CF8 @ case 4
_08082C88:
adds r0, r5, #0
adds r0, #0x58
ldrb r0, [r0]
cmp r0, #0x17
beq _08082D0C
adds r0, r5, #0
movs r1, #0x17
bl InitAnimationForceUpdate
b _08082D1C
_08082C9C:
adds r0, r5, #0
adds r0, #0x58
ldrb r0, [r0]
cmp r0, #0x18
beq _08082D0C
adds r0, r5, #0
movs r1, #0x18
bl InitAnimationForceUpdate
b _08082D1C
_08082CB0:
adds r0, r5, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _08082D0C
bl Random
adds r4, r0, #0
bl Random
adds r1, r0, #0
ldr r2, _08082CE0 @ =gUnk_0811F18C
movs r0, #3
ands r4, r0
adds r4, r4, r2
ands r1, r0
ldrb r4, [r4]
adds r1, r1, r4
adds r0, r5, #0
bl InitAnimationForceUpdate
b _08082D1C
.align 2, 0
_08082CE0: .4byte gUnk_0811F18C
_08082CE4:
adds r0, r5, #0
adds r0, #0x58
ldrb r0, [r0]
cmp r0, #0x13
beq _08082D0C
adds r0, r5, #0
movs r1, #0x13
bl InitAnimationForceUpdate
b _08082D1C
_08082CF8:
adds r0, r5, #0
adds r0, #0x58
ldrb r0, [r0]
cmp r0, #0x1a
beq _08082D0C
adds r0, r5, #0
movs r1, #0x1a
bl InitAnimationForceUpdate
b _08082D1C
_08082D0C:
movs r1, #0x80
lsls r1, r1, #6
adds r0, r5, #0
bl GravityUpdate
adds r0, r5, #0
bl UpdateAnimationSingleFrame
_08082D1C:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_08082D20
sub_08082D20: @ 0x08082D20
push {r4, r5, r6, r7, lr}
adds r4, r0, #0
adds r3, r1, #0
ldr r0, [r3, #8]
cmp r0, #0
beq _08082E10
movs r6, #0
movs r5, #1
movs r0, #4
rsbs r0, r0, #0
mov ip, r0
_08082D36:
ldr r1, [r3, #8]
mvns r0, r1
adds r2, r0, #1
ands r2, r1
eors r1, r2
str r1, [r3, #8]
cmp r2, #0x80
beq _08082DB4
cmp r2, #0x80
bhi _08082D66
cmp r2, #4
beq _08082D9E
cmp r2, #4
bhi _08082D5C
cmp r2, #1
beq _08082D96
cmp r2, #2
beq _08082D9A
b _08082E0A
_08082D5C:
cmp r2, #8
beq _08082DA4
cmp r2, #0x40
beq _08082DDA
b _08082E0A
_08082D66:
movs r0, #0x80
lsls r0, r0, #0xd
cmp r2, r0
beq _08082DDE
cmp r2, r0
bhi _08082D84
movs r0, #0x80
lsls r0, r0, #1
cmp r2, r0
beq _08082DAA
movs r0, #0x80
lsls r0, r0, #0xa
cmp r2, r0
beq _08082DC0
b _08082E0A
_08082D84:
movs r0, #0x80
lsls r0, r0, #0xe
cmp r2, r0
beq _08082DE6
movs r0, #0x80
lsls r0, r0, #0xf
cmp r2, r0
beq _08082DF2
b _08082E0A
_08082D96:
strb r6, [r4, #0xd]
b _08082E0A
_08082D9A:
strb r5, [r4, #0xd]
b _08082E0A
_08082D9E:
movs r0, #2
strb r0, [r4, #0xd]
b _08082E0A
_08082DA4:
movs r0, #3
strb r0, [r4, #0xd]
b _08082E0A
_08082DAA:
ldrb r0, [r4, #0x18]
mov r1, ip
ands r0, r1
strb r0, [r4, #0x18]
b _08082E0A
_08082DB4:
ldrb r0, [r4, #0x18]
mov r7, ip
ands r0, r7
orrs r0, r5
strb r0, [r4, #0x18]
b _08082E0A
_08082DC0:
ldrb r0, [r4, #0x18]
lsls r1, r0, #0x19
lsrs r1, r1, #0x1f
eors r1, r5
ands r1, r5
lsls r1, r1, #6
movs r7, #0x41
rsbs r7, r7, #0
adds r2, r7, #0
ands r0, r2
orrs r0, r1
strb r0, [r4, #0x18]
b _08082E0A
_08082DDA:
bl DeleteThisEntity
_08082DDE:
movs r0, #2
strb r0, [r4, #0xc]
strb r6, [r4, #0xd]
b _08082E10
_08082DE6:
movs r0, #4
strb r0, [r4, #0xd]
adds r1, r4, #0
adds r1, #0x62
strb r0, [r1]
b _08082E0A
_08082DF2:
movs r0, #3
strb r0, [r4, #0xc]
strb r6, [r4, #0xd]
adds r1, r4, #0
adds r1, #0x62
movs r0, #4
strb r0, [r1]
adds r0, r4, #0
movs r1, #0x1b
bl InitAnimationForceUpdate
b _08082E10
_08082E0A:
ldr r0, [r3, #8]
cmp r0, #0
bne _08082D36
_08082E10:
pop {r4, r5, r6, r7, pc}
.align 2, 0
thumb_func_start sub_08082E14
sub_08082E14: @ 0x08082E14
push {r4, lr}
adds r4, r0, #0
adds r0, #0x84
ldr r1, [r0]
adds r0, r4, #0
bl ExecuteScript
movs r1, #0xc0
lsls r1, r1, #5
adds r0, r4, #0
bl GravityUpdate
ldrb r0, [r4, #0xd]
cmp r0, #0
beq _08082E38
cmp r0, #1
beq _08082E44
b _08082E5E
_08082E38:
ldr r0, [r4, #0x20]
cmp r0, #0
bge _08082E5E
movs r0, #1
strb r0, [r4, #0xd]
b _08082E5E
_08082E44:
movs r0, #0x36
ldrsh r1, [r4, r0]
movs r0, #0xa
rsbs r0, r0, #0
cmp r1, r0
ble _08082E5E
ldr r0, _08082E68 @ =gActiveScriptInfo
ldr r1, [r0]
movs r2, #2
orrs r1, r2
str r1, [r0]
bl DeleteThisEntity
_08082E5E:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
pop {r4, pc}
.align 2, 0
_08082E68: .4byte gActiveScriptInfo
thumb_func_start sub_08082E6C
sub_08082E6C: @ 0x08082E6C
push {r4, lr}
adds r4, r0, #0
bl UpdateAnimationSingleFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _08082E98
movs r1, #0
movs r0, #1
strb r0, [r4, #0xc]
strb r1, [r4, #0xd]
adds r0, r4, #0
adds r0, #0x62
strb r1, [r0]
adds r0, r4, #0
movs r1, #0x17
bl InitAnimationForceUpdate
_08082E98:
pop {r4, pc}
.align 2, 0

View File

@ -42324,21 +42324,6 @@
"size": 6,
"type": "animation"
},
{
"path": "ezloCap/gUnk_0811F16C.bin",
"start": 1175916,
"size": 12
},
{
"path": "ezloCap/gUnk_0811F178.bin",
"start": 1175928,
"size": 20
},
{
"path": "ezloCap/gUnk_0811F18C.bin",
"start": 1175948,
"size": 4
},
{
"path": "animations/gSpriteAnimations_Object9_0.bin",
"start": 1177440,

View File

@ -1,28 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_0811F14C:: @ 0811F14C
.4byte sub_0808292C
.4byte sub_080829E4
gUnk_0811F154:: @ 0811F154
.4byte sub_0808292C
.4byte sub_08082AB8
gUnk_0811F15C:: @ 0811F15C
.4byte sub_08082B9C
.4byte sub_08082C38
.4byte sub_08082E14
.4byte sub_08082E6C
gUnk_0811F16C:: @ 0811F16C
.incbin "ezloCap/gUnk_0811F16C.bin"
gUnk_0811F178:: @ 0811F178
.incbin "ezloCap/gUnk_0811F178.bin"
gUnk_0811F18C:: @ 0811F18C
.incbin "ezloCap/gUnk_0811F18C.bin"

View File

@ -232,7 +232,7 @@ void ItemForSale(Entity*);
void Button(Entity*);
void MinishEmoticon(Entity*);
void Pot(Entity*);
void EzloCap(Entity*);
void EzloCap();
void BlockPushed();
void LockedDoor(Entity*);
void Object9(Entity*);

View File

@ -649,7 +649,7 @@ SECTIONS {
src/object/button.o(.text);
asm/object/minishEmoticon.o(.text);
src/object/pot.o(.text);
asm/object/ezloCap.o(.text);
src/object/ezloCap.o(.text);
src/object/blockPushed.o(.text);
src/object/lockedDoor.o(.text);
asm/object/object9.o(.text);
@ -1366,7 +1366,7 @@ SECTIONS {
data/animations/object/minishEmoticon.o(.rodata);
data/const/object/pot.o(.rodata);
data/animations/object/pot.o(.rodata);
data/const/object/ezloCap.o(.rodata);
src/object/ezloCap.o(.rodata);
data/animations/object/ezloCap.o(.rodata);
src/object/blockPushed.o(.rodata);
src/object/lockedDoor.o(.rodata);

301
src/object/ezloCap.c Normal file
View File

@ -0,0 +1,301 @@
/**
* @file ezloCap.c
* @ingroup Objects
*
* @brief Ezlo Cap object
*/
#define NENT_DEPRECATED
#include "global.h"
#include "object.h"
#include "functions.h"
#include "message.h"
typedef struct {
/*0x00*/ Entity base;
/*0x68*/ u8 unk_68[0x1a];
/*0x82*/ u16 unk_82;
/*0x84*/ ScriptExecutionContext* unk_84;
} EzloCapEntity;
void sub_08082D20(EzloCapEntity*, ScriptExecutionContext*);
void sub_08082C5C(EzloCapEntity*);
void EzloCap_Type0Init(EzloCapEntity*);
void EzloCap_Type0Action1(EzloCapEntity*);
void EzloCap_Type1Action1(EzloCapEntity*);
void EzloCap_ScriptedInit(EzloCapEntity*);
void EzloCap_ScriptedAction1(EzloCapEntity*);
void EzloCap_ScriptedAction2(EzloCapEntity*);
void EzloCap_ScriptedAction3(EzloCapEntity*);
void EzloCap(EzloCapEntity* this) {
static void (*const EzloCap_Type0Actions[])(EzloCapEntity*) = {
EzloCap_Type0Init,
EzloCap_Type0Action1,
};
static void (*const EzloCap_Type1Actions[])(EzloCapEntity*) = {
EzloCap_Type0Init,
EzloCap_Type1Action1,
};
static void (*const EzloCap_ScriptedActions[])(EzloCapEntity*) = {
EzloCap_ScriptedInit,
EzloCap_ScriptedAction1,
EzloCap_ScriptedAction2,
EzloCap_ScriptedAction3,
};
void (*ppuVar1[0])(EzloCapEntity*);
if ((super->flags & ENT_SCRIPTED) != 0) {
EzloCap_ScriptedActions[super->action](this);
} else {
if (super->type == 0) {
EzloCap_Type0Actions[super->action](this);
} else {
EzloCap_Type1Actions[super->action](this);
}
}
}
void EzloCap_Type0Init(EzloCapEntity* this) {
super->updatePriority = 6;
super->spriteRendering.b3 = gPlayerEntity.spriteRendering.b3;
super->spritePriority.b0 = gPlayerEntity.spritePriority.b0 - 1;
super->palette.b.b0 = gPlayerEntity.palette.b.b0;
super->collisionLayer = gPlayerEntity.collisionLayer;
super->action = 1;
if (gPlayerEntity.animationState == 2) {
super->spriteSettings.flipX = 1;
}
LoadSwapGFX(super, 1, 3);
if (super->type == 0) {
super->field_0xf = 7;
InitAnimationForceUpdate(super, 7);
SoundReq(SFX_F3);
} else {
super->actionDelay = 0;
super->field_0xf = 0xa;
super->y.HALF.HI -= 0xe;
InitAnimationForceUpdate(super, 0x14);
}
}
void EzloCap_Type0Action1(EzloCapEntity* this) {
static const u8 gUnk_0811F16C[] = { 4, 0, 2, 6, 10, 8, 9, 5, 1, 0, 0, 0 };
u32 tmp = gPlayerEntity.palette.b.b0;
super->palette.b.b0 = tmp;
if ((gMessage.doTextBox & 0x7f) == 0) {
DeleteEntity(super);
return;
}
if ((gMessage.doTextBox & 0x7f) != 5) {
if (((gMessage.unk == 0xa) || (gMessage.unk == 0)) || ((gMessage.unk & 0xf) > 9)) {
if (super->animIndex != (super->field_0xf | 3)) {
InitAnimationForceUpdate(super, super->field_0xf | 3);
return;
}
} else {
if ((gMessage.unk & 0x80) != 0) {
if ((super->frame & 0x90) != 0) {
super->field_0xf = gUnk_0811F16C[(s32)Random() % 9];
InitAnimationForceUpdate(super, super->field_0xf);
return;
}
} else {
if (super->animIndex != gUnk_0811F16C[gMessage.unk]) {
super->field_0xf = gUnk_0811F16C[gMessage.unk];
InitAnimationForceUpdate(super, super->field_0xf);
return;
}
}
}
}
if (super->animIndex > 7) {
super->actionDelay = 1;
} else {
super->actionDelay = 0;
}
UpdateAnimationSingleFrame(super);
}
void EzloCap_Type1Action1(EzloCapEntity* this) {
static const u32 gUnk_0811F178[] = { 16, 12, 12, 16, 20 };
Entity* obj;
u32 tmp;
if ((gPlayerState.flags & PL_MINISH) != 0) {
DeleteThisEntity();
}
UpdateAnimationSingleFrame(super);
if (super->subAction == 0) {
if (super->field_0xf-- == 0) {
super->actionDelay++;
super->field_0xf = 0xa;
tmp = super->actionDelay - 1;
obj = CreateObjectWithParent(super, OBJECT_79, tmp, 0);
super->child = obj;
if (obj != NULL) {
if (tmp == 0) {
super->parent = obj;
} else {
obj->parent = super->parent;
}
}
if (super->actionDelay == 6) {
super->subAction = 3;
super->actionDelay = 0x3c;
super->parent->type2 = 1;
InitAnimationForceUpdate(super, 0x1c);
} else {
InitAnimationForceUpdate(super, gUnk_0811F178[super->actionDelay - 1]);
if (super->actionDelay > 2) {
super->spriteSettings.flipX = 1;
}
}
}
} else if ((super->frame & 0x80) != 0) {
super->actionDelay = Random() & 3;
if (super->actionDelay != 0) {
super->spriteSettings.flipX = Random() & 1;
InitAnimationForceUpdate(super, super->actionDelay + 0x1b);
}
}
}
void EzloCap_ScriptedInit(EzloCapEntity* this) {
super->updatePriority = 2;
super->palette.b.b0 = gPlayerEntity.palette.b.b0;
super->collisionLayer = gPlayerEntity.collisionLayer;
super->spritePriority.b1 = 3;
super->spriteSettings.shadow = 1;
super->action = 1;
LoadSwapGFX(super, 1, 3);
InitAnimationForceUpdate(super, 0xc);
this->unk_82 = 0;
ExecuteScript(super, this->unk_84);
sub_08082D20(this, this->unk_84);
if (gPlayerEntity.animationState == 2) {
super->spriteSettings.flipX = 1;
}
sub_08082C5C(this);
}
void EzloCap_ScriptedAction1(EzloCapEntity* this) {
ExecuteScript(super, this->unk_84);
sub_08082D20(this, this->unk_84);
if (super->action < 2) {
sub_08082C5C(this);
}
}
void sub_08082C5C(EzloCapEntity* this) {
static const u8 gUnk_0811F18C[] = { 12, 20, 16, 20 };
switch (super->subAction) {
case 0:
if (super->animIndex != 0x17) {
InitAnimationForceUpdate(super, 0x17);
return;
}
break;
case 1:
if (super->animIndex != 0x18) {
InitAnimationForceUpdate(super, 0x18);
return;
}
break;
case 2:
if ((super->frame & 0x80) != 0) {
InitAnimationForceUpdate(super, gUnk_0811F18C[Random() & 3] + (Random() & 3));
return;
}
break;
case 3:
if (super->animIndex != 0x13) {
InitAnimationForceUpdate(super, 0x13);
return;
}
break;
case 4:
if (super->animIndex != 0x1a) {
InitAnimationForceUpdate(super, 0x1a);
return;
}
}
GravityUpdate(super, 0x2000);
UpdateAnimationSingleFrame(super);
}
void sub_08082D20(EzloCapEntity* this, ScriptExecutionContext* context) {
while (context->postScriptActions != 0) {
u32 tmp = (~context->postScriptActions + 1) & context->postScriptActions;
context->postScriptActions ^= tmp;
switch (tmp) {
case 1 << 0x00:
super->subAction = 0;
break;
case 1 << 0x01:
super->subAction = 1;
break;
case 1 << 0x02:
super->subAction = 2;
break;
case 1 << 0x03:
super->subAction = 3;
break;
case 1 << 0x08:
super->spriteSettings.draw = 0;
break;
case 1 << 0x07:
super->spriteSettings.draw = 1;
break;
case 1 << 0x11:
super->spriteSettings.flipX ^= 1;
break;
case 1 << 0x06:
DeleteThisEntity();
// fallthrough
case 1 << 0x14:
super->action = 2;
super->subAction = 0;
return;
case 1 << 0x15:
super->subAction = 4;
super->spriteOffsetX = 4;
break;
case 1 << 0x16:
super->action = 3;
super->subAction = 0;
super->spriteOffsetX = 4;
InitAnimationForceUpdate(super, 0x1b);
return;
}
}
}
void EzloCap_ScriptedAction2(EzloCapEntity* this) {
ExecuteScript(super, this->unk_84);
GravityUpdate(super, 0x1800);
switch (super->subAction) {
case 0:
if (super->zVelocity < 0) {
super->subAction = 1;
}
break;
case 1:
if (super->z.HALF.HI > -10) {
gActiveScriptInfo.syncFlags |= 2;
DeleteThisEntity();
}
break;
}
UpdateAnimationSingleFrame(super);
}
void EzloCap_ScriptedAction3(EzloCapEntity* this) {
UpdateAnimationSingleFrame(super);
if ((super->frame & 0x80) != 0) {
super->action = 1;
super->subAction = 0;
super->spriteOffsetX = 0;
InitAnimationForceUpdate(super, 0x17);
}
}