decomp vaati.s

This commit is contained in:
Henny022p 2021-05-11 16:13:16 +02:00
parent f3132cb682
commit 89c44805b2
6 changed files with 219 additions and 346 deletions

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@ -0,0 +1,86 @@
.syntax unified
push {r4, r5, lr}
adds r4, r0, #0
ldr r1, _08066B18 @ =sub_08066B74
bl sub_0807DD94
adds r0, r4, #0
adds r0, #0x69
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
cmp r0, #0
beq _08066AF6
ldr r0, _08066B1C @ =gScreenTransition
ldr r0, [r0]
movs r1, #3
ands r0, r1
cmp r0, #0
bne _08066AF6
adds r0, r4, #0
bl sub_08095CB0
_08066AF6:
adds r1, r4, #0
adds r1, #0x5a
ldrb r2, [r1]
movs r0, #0x81
rsbs r0, r0, #0
ands r2, r0
adds r5, r1, #0
cmp r2, #0
beq _08066B6E
cmp r2, #2
beq _08066B34
cmp r2, #2
bhi _08066B20
cmp r2, #1
beq _08066B2A
b _08066B66
.align 2, 0
_08066B18: .4byte sub_08066B74
_08066B1C: .4byte gScreenTransition
_08066B20:
cmp r2, #3
beq _08066B40
cmp r2, #4
beq _08066B52
b _08066B66
_08066B2A:
movs r0, #0x87
lsls r0, r0, #2
bl EnqueueSFX
b _08066B66
_08066B34:
ldr r0, _08066B3C @ =0x0000021E
bl EnqueueSFX
b _08066B66
.align 2, 0
_08066B3C: .4byte 0x0000021E
_08066B40:
adds r0, r4, #0
adds r0, #0x84
ldr r1, [r0]
movs r0, #4
str r0, [r1, #4]
adds r0, r4, #0
bl sub_0805DDEC
b _08066B66
_08066B52:
adds r0, r4, #0
adds r0, #0x84
ldr r1, [r0]
str r2, [r1, #4]
adds r0, r4, #0
bl sub_0805DE18
ldr r0, _08066B70 @ =0x0000021D
bl EnqueueSFX
_08066B66:
ldrb r1, [r5]
movs r0, #0x7f
ands r0, r1
strb r0, [r5]
_08066B6E:
pop {r4, r5, pc}
.align 2, 0
_08066B70: .4byte 0x0000021D
.syntax divided

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@ -1,335 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Vaati
Vaati: @ 0x08066A5C
push {r4, lr}
adds r4, r0, #0
ldr r1, _08066A90 @ =gUnk_08110734
ldrb r0, [r4, #0xc]
lsls r0, r0, #2
adds r0, r0, r1
ldr r1, [r0]
adds r0, r4, #0
bl _call_via_r1
ldrb r3, [r4, #0x1a]
lsrs r1, r3, #4
adds r0, r4, #0
adds r0, #0x5b
ldrb r2, [r0]
movs r0, #1
ands r0, r2
adds r1, r1, r0
movs r0, #0xf
ands r1, r0
movs r0, #0x10
rsbs r0, r0, #0
ands r0, r3
orrs r0, r1
strb r0, [r4, #0x1a]
pop {r4, pc}
.align 2, 0
_08066A90: .4byte gUnk_08110734
thumb_func_start sub_08066A94
sub_08066A94: @ 0x08066A94
push {r4, lr}
adds r4, r0, #0
movs r2, #0
movs r3, #1
movs r0, #1
strb r0, [r4, #0xc]
strb r2, [r4, #0xd]
ldrb r1, [r4, #0x18]
subs r0, #5
ands r0, r1
orrs r0, r3
strb r0, [r4, #0x18]
adds r0, r4, #0
adds r0, #0x68
strb r2, [r0]
adds r0, #1
strb r2, [r0]
adds r0, r4, #0
movs r1, #2
bl sub_0805E3A0
adds r0, r4, #0
bl sub_0807DD64
adds r0, r4, #0
bl sub_08066ACC
pop {r4, pc}
thumb_func_start sub_08066ACC
sub_08066ACC: @ 0x08066ACC
push {r4, r5, lr}
adds r4, r0, #0
ldr r1, _08066B18 @ =sub_08066B74
bl sub_0807DD94
adds r0, r4, #0
adds r0, #0x69
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
cmp r0, #0
beq _08066AF6
ldr r0, _08066B1C @ =gScreenTransition
ldr r0, [r0]
movs r1, #3
ands r0, r1
cmp r0, #0
bne _08066AF6
adds r0, r4, #0
bl sub_08095CB0
_08066AF6:
adds r1, r4, #0
adds r1, #0x5a
ldrb r2, [r1]
movs r0, #0x81
rsbs r0, r0, #0
ands r2, r0
adds r5, r1, #0
cmp r2, #0
beq _08066B6E
cmp r2, #2
beq _08066B34
cmp r2, #2
bhi _08066B20
cmp r2, #1
beq _08066B2A
b _08066B66
.align 2, 0
_08066B18: .4byte sub_08066B74
_08066B1C: .4byte gScreenTransition
_08066B20:
cmp r2, #3
beq _08066B40
cmp r2, #4
beq _08066B52
b _08066B66
_08066B2A:
movs r0, #0x87
lsls r0, r0, #2
bl EnqueueSFX
b _08066B66
_08066B34:
ldr r0, _08066B3C @ =0x0000021E
bl EnqueueSFX
b _08066B66
.align 2, 0
_08066B3C: .4byte 0x0000021E
_08066B40:
adds r0, r4, #0
adds r0, #0x84
ldr r1, [r0]
movs r0, #4
str r0, [r1, #4]
adds r0, r4, #0
bl sub_0805DDEC
b _08066B66
_08066B52:
adds r0, r4, #0
adds r0, #0x84
ldr r1, [r0]
str r2, [r1, #4]
adds r0, r4, #0
bl sub_0805DE18
ldr r0, _08066B70 @ =0x0000021D
bl EnqueueSFX
_08066B66:
ldrb r1, [r5]
movs r0, #0x7f
ands r0, r1
strb r0, [r5]
_08066B6E:
pop {r4, r5, pc}
.align 2, 0
_08066B70: .4byte 0x0000021D
thumb_func_start sub_08066B74
sub_08066B74: @ 0x08066B74
push {r4, r5, r6, lr}
mov ip, r0
ldr r0, [r1, #8]
ldr r4, _08066BCC @ =0xFFF00000
ands r4, r0
ldr r2, _08066BD0 @ =0x000FFFFF
ands r0, r2
str r0, [r1, #8]
cmp r4, #0
bne _08066B8A
b _08066C86
_08066B8A:
mov r3, ip
adds r3, #0x80
mov r5, ip
adds r5, #0x68
movs r6, #1
_08066B94:
mvns r0, r4
adds r1, r0, #1
ands r1, r4
eors r4, r1
mov r2, ip
ldrb r0, [r2, #0x14]
lsrs r2, r0, #1
movs r0, #0x80
lsls r0, r0, #0x12
cmp r1, r0
beq _08066C4C
cmp r1, r0
bhi _08066BE6
movs r0, #0x80
lsls r0, r0, #0xf
cmp r1, r0
beq _08066C34
cmp r1, r0
bhi _08066BD4
movs r0, #0x80
lsls r0, r0, #0xd
cmp r1, r0
beq _08066C24
movs r0, #0x80
lsls r0, r0, #0xe
cmp r1, r0
beq _08066C2C
b _08066C82
.align 2, 0
_08066BCC: .4byte 0xFFF00000
_08066BD0: .4byte 0x000FFFFF
_08066BD4:
movs r0, #0x80
lsls r0, r0, #0x10
cmp r1, r0
beq _08066C3C
movs r0, #0x80
lsls r0, r0, #0x11
cmp r1, r0
beq _08066C44
b _08066C82
_08066BE6:
movs r0, #0x80
lsls r0, r0, #0x15
cmp r1, r0
beq _08066C64
cmp r1, r0
bhi _08066C04
movs r0, #0x80
lsls r0, r0, #0x13
cmp r1, r0
beq _08066C54
movs r0, #0x80
lsls r0, r0, #0x14
cmp r1, r0
beq _08066C5C
b _08066C82
_08066C04:
movs r0, #0x80
lsls r0, r0, #0x17
cmp r1, r0
beq _08066C70
cmp r1, r0
bhi _08066C1A
movs r0, #0x80
lsls r0, r0, #0x16
cmp r1, r0
beq _08066C6C
b _08066C82
_08066C1A:
movs r0, #0x80
lsls r0, r0, #0x18
cmp r1, r0
beq _08066C76
b _08066C82
_08066C24:
adds r0, r2, #0
adds r0, #0x10
strh r0, [r3]
b _08066C82
_08066C2C:
adds r0, r2, #0
adds r0, #0x14
strh r0, [r3]
b _08066C82
_08066C34:
adds r0, r2, #0
adds r0, #0x18
strh r0, [r3]
b _08066C82
_08066C3C:
adds r0, r2, #0
adds r0, #0x1c
strh r0, [r3]
b _08066C82
_08066C44:
adds r0, r2, #0
adds r0, #0x20
strh r0, [r3]
b _08066C82
_08066C4C:
adds r0, r2, #0
adds r0, #0x24
strh r0, [r3]
b _08066C82
_08066C54:
adds r0, r2, #0
adds r0, #0x28
strh r0, [r3]
b _08066C82
_08066C5C:
adds r0, r2, #0
adds r0, #0x2c
strh r0, [r3]
b _08066C82
_08066C64:
adds r0, r2, #0
adds r0, #0x30
strh r0, [r3]
b _08066C82
_08066C6C:
strb r6, [r5]
b _08066C82
_08066C70:
movs r0, #0xff
strb r0, [r5]
b _08066C82
_08066C76:
mov r2, ip
adds r2, #0x69
ldrb r1, [r2]
adds r0, r6, #0
eors r0, r1
strb r0, [r2]
_08066C82:
cmp r4, #0
bne _08066B94
_08066C86:
mov r0, ip
adds r0, #0x84
ldr r1, [r0]
mov r0, ip
bl HandlePostScriptActions
pop {r4, r5, r6, pc}
thumb_func_start sub_08066C94
sub_08066C94: @ 0x08066C94
push {lr}
movs r1, #0
bl sub_0805DA90
movs r0, #0xf7
bl SoundReq
pop {pc}
thumb_func_start sub_08066CA4
sub_08066CA4: @ 0x08066CA4
push {lr}
movs r1, #1
bl sub_0805DA90
movs r0, #0xf6
bl SoundReq
pop {pc}

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@ -1,9 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_08110734:: @ 08110734
.4byte sub_08066A94
.4byte sub_08066ACC

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@ -36,6 +36,7 @@ void sub_0807DEDC(Entity*, ScriptExecutionContext*, u32, u32);
ScriptExecutionContext* StartCutscene(Entity* entity, u16* script);
void ExecuteScriptForEntity(Entity* entity, void (*postScriptCallback)(Entity*, ScriptExecutionContext*));
void HandlePostScriptActions(Entity* entity, ScriptExecutionContext* context);
void HandleEntity0x82Actions(Entity* entity);
void sub_0807DD94(Entity*, void (*function)(Entity*, ScriptExecutionContext*));
#endif

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@ -588,7 +588,7 @@ SECTIONS {
asm/kingDaltus.o(.text);
asm/ministerPotho.o(.text);
src/npc/npc26.o(.text);
asm/vaati.o(.text);
src/npc/vaati.o(.text);
src/npc/zelda.o(.text);
src/npc/mutoh.o(.text);
src/npc/carpenter.o(.text);
@ -1292,7 +1292,7 @@ SECTIONS {
data/animations/npc/ministerPotho.o(.rodata);
src/npc/npc26.o(.rodata);
data/animations/npc/npc26.o(.rodata);
data/const/npc/vaati.o(.rodata);
src/npc/vaati.o(.rodata);
data/animations/npc/vaati.o(.rodata);
data/const/npc/zelda.o(.rodata);
data/const/npc/mutoh.o(.rodata);

130
src/npc/vaati.c Normal file
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@ -0,0 +1,130 @@
#include "global.h"
#include "enemy.h"
#include "entity.h"
#include "script.h"
#include "audio.h"
#include "structures.h"
#include "functions.h"
extern void sub_08095CB0(Entity*);
extern void sub_0805DDEC(Entity*);
extern void sub_0805DE18(Entity*);
extern void sub_0805DA90(Entity*, u32);
void sub_08066A94(Entity*);
void sub_08066ACC(Entity*);
void sub_08066B74(Entity*, ScriptExecutionContext*);
void (*const gUnk_08110734[])(Entity*) = { sub_08066A94, sub_08066ACC };
void Vaati(Entity* this) {
gUnk_08110734[this->action](this);
this->palette.b.b0 = this->palette.b.b4 + (this->frameSpriteSettings & 1);
}
void sub_08066A94(Entity* this) {
this->action = 1;
this->subAction = 0;
this->spriteSettings.b.draw = 1;
this->field_0x68.HALF.LO = 0;
this->field_0x68.HALF.HI = 0;
sub_0805E3A0(this, 2);
sub_0807DD64(this);
sub_08066ACC(this);
}
NONMATCH("asm/non_matching/vaati/sub_08066ACC.inc", void sub_08066ACC(Entity* this)) {
sub_0807DD94(this, sub_08066B74);
if ((*(s8*)&this->field_0x68.HALF.HI != 0) && ((gScreenTransition.frameCount & 3) == 0)) {
sub_08095CB0(this);
}
if ((this->frames.all & ~0x80) != 0) {
switch (this->frames.all & ~0x80u) {
case 1:
EnqueueSFX(0x21c);
break;
case 2:
EnqueueSFX(0x21e);
break;
case 3:
(*(ScriptExecutionContext**)&this->cutsceneBeh)->intVariable = 4;
sub_0805DDEC(this);
break;
case 4:
(*(ScriptExecutionContext**)&this->cutsceneBeh)->intVariable = 4;
sub_0805DE18(this);
EnqueueSFX(0x21d);
break;
}
this->frames.b.f3 = 0;
}
}
END_NONMATCH
void sub_08066B74(Entity* this, ScriptExecutionContext* context) {
u8 animationState;
u32 currentAction;
short* psVar4;
u32 actions;
actions = context->postScriptActions & 0xfff00000;
context->postScriptActions = context->postScriptActions & 0xfffff;
if (actions != 0) {
do {
currentAction = (~actions + 1) & actions;
actions = actions ^ currentAction;
animationState = this->animationState >> 1;
switch (currentAction) {
case 1 << 20:
this->field_0x80.HWORD = animationState + 0x10;
break;
case 1 << 21:
this->field_0x80.HWORD = animationState + 0x14;
break;
case 1 << 22:
this->field_0x80.HWORD = animationState + 0x18;
break;
case 1 << 23:
this->field_0x80.HWORD = animationState + 0x1c;
break;
case 1 << 24:
this->field_0x80.HWORD = animationState + 0x20;
break;
case 1 << 25:
this->field_0x80.HWORD = animationState + 0x24;
break;
case 1 << 26:
this->field_0x80.HWORD = animationState + 0x28;
break;
case 1 << 27:
this->field_0x80.HWORD = animationState + 0x2c;
break;
case 1 << 28:
this->field_0x80.HWORD = animationState + 0x30;
break;
case 1 << 29:
this->field_0x68.HALF.LO = 1;
break;
case 1 << 30:
this->field_0x68.HALF.LO = 0xff;
break;
case 1 << 31:
this->field_0x68.HALF.HI ^= 1;
break;
}
} while (actions != 0);
}
HandlePostScriptActions(this, *(ScriptExecutionContext**)&this->cutsceneBeh);
}
void sub_08066C94(Entity* this) {
sub_0805DA90(this, 0);
SoundReq(SFX_APPARATE);
}
void sub_08066CA4(Entity* this) {
sub_0805DA90(this, 1);
SoundReq(SFX_EVAPORATE);
}