Update smallPesto.c createBowEntity.c

This commit is contained in:
TauNeutrino 2020-11-01 13:03:33 +01:00
parent e5bee591c9
commit 9087b487c5
2 changed files with 52 additions and 61 deletions

View File

@ -1,8 +1,8 @@
#include "global.h"
#include "entity.h"
extern long (*gUnk_080B3E30[])(u8*);
extern void (*const gUnk_080B3E30[])(Entity*);
long sub_08018FCC(u8 *r0)
{
return gUnk_080B3E30[(r0[0xC])](r0);
void sub_08018FCC(Entity* this){
gUnk_080B3E30[(this->action)](this);
}

View File

@ -24,20 +24,17 @@ void sub_08031840(Entity*);
extern BoundingBox gUnk_080CE560;
void SmallPesto(Entity *this)
{
void SmallPesto(Entity *this){
gUnk_080CE530[GetNextFunction(this)](this);
}
void sub_08031680(Entity *this)
{
void sub_08031680(Entity *this){
gUnk_080CE548[this->action](this);
}
void nullsub_152(){}
void sub_0803169C(Entity *this)
{
void sub_0803169C(Entity *this){
s32 iVar1;
GetNextFrame(this);
@ -54,97 +51,91 @@ void sub_0803169C(Entity *this)
}
}
void sub_080316DC(Entity *this)
{
void sub_080316DC(Entity *this){
this->previousActionFlag = 1;
this->field_0x1d = 0x3c;
}
void sub_080316E8(Entity *this)
{
void sub_080316E8(Entity *this){
sub_0806F4E8(this);
}
void sub_080316F0(Entity *this)
{
void sub_080316F0(Entity *this){
if (sub_0806F3E4()) {
sub_0804A7D4(this);
}
}
void sub_08031704(Entity *this)
{
void sub_08031704(Entity *this){
sub_0804A720(this);
sub_080317F8(this);
}
void sub_08031714(Entity* entity){
void sub_08031714(Entity* this){
u8 newDirection;
sub_080317B4(entity);
if(--entity->field_0xf == 0){
entity->field_0xf = (Random() & 0xf) + 0x10;
if(sub_08049FA0(entity) == 0){
if((entity->field_0xf & 1) != 0){
entity->direction = sub_08049EE4(entity);
sub_080317B4(this);
if(--this->field_0xf == 0){
this->field_0xf = (Random() & 0xf) + 0x10;
if(sub_08049FA0(this) == 0){
if((this->field_0xf & 1) != 0){
this->direction = sub_08049EE4(this);
goto _08031766;
}
}
entity->direction += 0x18;
entity->direction = ((Random() & 0xe) + entity->direction) & 0x1f;
this->direction += 0x18;
this->direction = ((Random() & 0xe) + this->direction) & 0x1f;
_08031766:
sub_080317E0(entity);
sub_080317E0(this);
}
}
void sub_08031770(Entity* entity){
if(entity->field_0x80.HWORD != 0){
if(--entity->field_0x80.HWORD == 0){
sub_08031840(entity);
void sub_08031770(Entity* this){
if(this->field_0x80.HWORD != 0){
if(--this->field_0x80.HWORD == 0){
sub_08031840(this);
}
}else if(entity->attachedEntity == NULL){
entity->field_0x80.HWORD = (Random() & 0x7f) | (0x80 << 2);
}else if(this->attachedEntity == NULL){
this->field_0x80.HWORD = (Random() & 0x7f) | (0x80 << 2);
}else{
if(entity->attachedEntity->next == NULL){
entity->attachedEntity = NULL;
if(this->attachedEntity->next == NULL){
this->attachedEntity = NULL;
}
}
return;
}
void sub_080317B4(Entity* entity){
entity->height.HALF.HI = ((Random() & 0x30) != 0) ? -0xc : -0xd;
sub_0806F69C(entity);
GetNextFrame(entity);
void sub_080317B4(Entity* this){
this->height.HALF.HI = ((Random() & 0x30) != 0) ? -0xc : -0xd;
sub_0806F69C(this);
GetNextFrame(this);
}
void sub_080317E0(Entity *entity){
entity->animationState = ((u8)(entity->direction + 2) & 0x1c) >> 2;
InitializeAnimation(entity, entity->animationState);
void sub_080317E0(Entity *this){
this->animationState = ((u8)(this->direction + 2) & 0x1c) >> 2;
InitializeAnimation(this, this->animationState);
}
void sub_080317F8(Entity *entity){
void sub_080317F8(Entity *this){
u8 newDirection = Random() & 0x18;
entity->action = 1;
entity->height.HALF.HI = 0x0000FFF4;
entity->collisionLayer = 1;
entity->field_0x3c |= 0x10;
entity->field_0x1c = 1;
entity->direction = newDirection;
entity->boundingBox = &gUnk_080CE560;
sub_080317E0(entity);
entity->actionDelay = 0;
entity->field_0xf = 0x20;
this->action = 1;
this->height.HALF.HI = 0x0000FFF4;
this->collisionLayer = 1;
this->field_0x3c |= 0x10;
this->field_0x1c = 1;
this->direction = newDirection;
this->boundingBox = &gUnk_080CE560;
sub_080317E0(this);
this->actionDelay = 0;
this->field_0xf = 0x20;
}
void sub_08031840(Entity* entity){
Entity *enemy = CreateEnemy(0x2d, entity->entityType.form);
void sub_08031840(Entity* this){
Entity *enemy = CreateEnemy(0x2d, this->entityType.form);
if(enemy!= NULL){
CopyPosition(entity, enemy);
enemy->parent = entity;
entity->attachedEntity = enemy;
CopyPosition(this, enemy);
enemy->parent = this;
this->attachedEntity = enemy;
enemy->entityType.parameter = 1;
}
}