townsperson.c 1 nonmatching

This commit is contained in:
theo3 2020-07-13 19:49:27 -07:00
parent 62ddaaa5f6
commit 94b6040d7d
4 changed files with 345 additions and 632 deletions

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@ -0,0 +1,46 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
push {r4, r5, lr}
adds r4, r0, #0
adds r0, #0x58
ldrb r1, [r0]
movs r0, #3
ands r0, r1
ldr r1, _08061CAC @ =gUnk_0810B78C
adds r0, r0, r1
ldrb r1, [r0]
ldr r5, _08061CB0 @ =gUnk_0810B680
ldrb r0, [r4, #0xa]
lsls r0, r0, #2
adds r0, r0, r5
ldrb r2, [r0]
adds r2, r1, r2
adds r0, r4, #0
movs r1, #0
bl SetExtraSpriteFrame
ldrb r2, [r4, #0x1e]
ldrb r0, [r4, #0xa]
lsls r0, r0, #2
adds r0, r0, r5
ldrb r0, [r0, #1]
adds r2, r2, r0
adds r0, r4, #0
movs r1, #1
bl SetExtraSpriteFrame
adds r0, r4, #0
movs r1, #1
movs r2, #0
bl SetSpriteSubEntryOffsetData1
adds r0, r4, #0
bl sub_0807000C
pop {r4, r5, pc}
.align 2, 0
_08061CAC: .4byte gUnk_0810B78C
_08061CB0: .4byte gUnk_0810B680
.syntax divided

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@ -1,598 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Townsperson_Head
Townsperson_Head: @ 0x08061C60
push {r4, r5, lr}
adds r4, r0, #0
adds r0, #0x58
ldrb r1, [r0]
movs r0, #3
ands r0, r1
ldr r1, _08061CAC @ =gUnk_0810B78C
adds r0, r0, r1
ldrb r1, [r0]
ldr r5, _08061CB0 @ =gUnk_0810B680
ldrb r0, [r4, #0xa]
lsls r0, r0, #2
adds r0, r0, r5
ldrb r2, [r0]
adds r2, r1, r2
adds r0, r4, #0
movs r1, #0
bl SetExtraSpriteFrame
ldrb r2, [r4, #0x1e]
ldrb r0, [r4, #0xa]
lsls r0, r0, #2
adds r0, r0, r5
ldrb r0, [r0, #1]
adds r2, r2, r0
adds r0, r4, #0
movs r1, #1
bl SetExtraSpriteFrame
adds r0, r4, #0
movs r1, #1
movs r2, #0
bl SetSpriteSubEntryOffsetData1
adds r0, r4, #0
bl sub_0807000C
pop {r4, r5, pc}
.align 2, 0
_08061CAC: .4byte gUnk_0810B78C
_08061CB0: .4byte gUnk_0810B680
thumb_func_start sub_08061CB4
sub_08061CB4: @ 0x08061CB4
push {r4, lr}
adds r4, r0, #0
adds r0, #0x58
ldrb r0, [r0]
cmp r0, r1
beq _08061CC8
adds r0, r4, #0
bl InitializeAnimation
b _08061CCE
_08061CC8:
adds r0, r4, #0
bl GetNextFrame
_08061CCE:
adds r2, r4, #0
adds r2, #0x59
ldrb r0, [r2]
cmp r0, #0xff
bne _08061CE4
ldr r0, _08061CE8 @ =gUnk_0810B680
ldrb r1, [r4, #0xa]
lsls r1, r1, #2
adds r1, r1, r0
ldrb r0, [r1, #2]
strb r0, [r2]
_08061CE4:
pop {r4, pc}
.align 2, 0
_08061CE8: .4byte gUnk_0810B680
thumb_func_start sub_08061CEC
sub_08061CEC: @ 0x08061CEC
push {r4, lr}
adds r4, r0, #0
ldr r1, _08061D38 @ =gUnk_0810B6EC
ldrb r0, [r4, #0xa]
lsls r0, r0, #2
adds r0, r0, r1
ldr r1, [r0]
adds r0, r4, #0
bl LoadExtraSpriteData
cmp r0, #0
beq _08061D62
movs r2, #1
movs r0, #1
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
subs r0, #5
ands r0, r1
orrs r0, r2
strb r0, [r4, #0x18]
ldrb r0, [r4, #0xe]
strb r0, [r4, #0x14]
adds r1, r4, #0
adds r1, #0x69
movs r0, #0xff
strb r0, [r1]
adds r0, r4, #0
bl sub_0805ACC0
adds r1, r0, #0
cmp r1, #0
bne _08061D3C
ldrh r0, [r4, #0x2e]
adds r1, r4, #0
adds r1, #0x6a
strh r0, [r1]
ldrh r1, [r4, #0x32]
b _08061D44
.align 2, 0
_08061D38: .4byte gUnk_0810B6EC
_08061D3C:
lsrs r0, r1, #0x10
adds r2, r4, #0
adds r2, #0x6a
strh r0, [r2]
_08061D44:
adds r0, r4, #0
adds r0, #0x6c
strh r1, [r0]
adds r0, r4, #0
bl sub_0801E99C
adds r1, r4, #0
adds r1, #0x68
strb r0, [r1]
adds r0, r4, #0
bl sub_0807DD64
adds r0, r4, #0
bl sub_08061D64
_08061D62:
pop {r4, pc}
thumb_func_start sub_08061D64
sub_08061D64: @ 0x08061D64
push {r4, r5, lr}
adds r5, r0, #0
adds r4, r5, #0
adds r4, #0x39
movs r0, #0
ldrsb r0, [r4, r0]
cmp r0, #2
bne _08061DB0
movs r1, #0
movs r0, #3
strb r0, [r5, #0xc]
strb r1, [r4]
adds r0, r5, #0
bl sub_0806F118
adds r4, #0x1f
ldrb r0, [r4]
adds r1, r5, #0
adds r1, #0x69
strb r0, [r1]
ldr r1, _08061DAC @ =gLinkEntity
adds r0, r5, #0
bl GetFacingDirection
bl sub_0806F5A4
ldrb r1, [r4]
movs r2, #4
rsbs r2, r2, #0
ands r1, r2
adds r1, r1, r0
adds r0, r5, #0
bl InitializeAnimation
b _08061E18
.align 2, 0
_08061DAC: .4byte gLinkEntity
_08061DB0:
adds r0, r5, #0
movs r1, #0
bl sub_0807DDAC
adds r0, r5, #0
bl sub_0807DDE4
adds r2, r5, #0
adds r2, #0x59
ldrb r0, [r2]
cmp r0, #0xff
bne _08061DD4
ldr r0, _08061E1C @ =gUnk_0810B680
ldrb r1, [r5, #0xa]
lsls r1, r1, #2
adds r1, r1, r0
ldrb r0, [r1, #2]
strb r0, [r2]
_08061DD4:
adds r0, r5, #0
bl GetNextFrame
movs r0, #0
ldrsb r0, [r4, r0]
cmp r0, #0
beq _08061E18
movs r1, #0
movs r0, #2
strb r0, [r5, #0xc]
strb r1, [r4]
adds r0, r5, #0
bl sub_08062048
adds r4, r5, #0
adds r4, #0x58
ldrb r0, [r4]
adds r1, r5, #0
adds r1, #0x69
strb r0, [r1]
ldr r1, _08061E20 @ =gLinkEntity
adds r0, r5, #0
bl GetFacingDirection
bl sub_0806F5A4
ldrb r1, [r4]
movs r2, #4
rsbs r2, r2, #0
ands r1, r2
adds r1, r1, r0
adds r0, r5, #0
bl InitializeAnimation
_08061E18:
pop {r4, r5, pc}
.align 2, 0
_08061E1C: .4byte gUnk_0810B680
_08061E20: .4byte gLinkEntity
thumb_func_start sub_08061E24
sub_08061E24: @ 0x08061E24
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
ldr r0, _08061E4C @ =gTextBox
ldrb r1, [r0]
movs r0, #0x7f
ands r0, r1
cmp r0, #0
bne _08061E48
movs r0, #1
strb r0, [r4, #0xc]
adds r0, r4, #0
adds r0, #0x69
ldrb r1, [r0]
adds r0, r4, #0
bl InitializeAnimation
_08061E48:
pop {r4, pc}
.align 2, 0
_08061E4C: .4byte gTextBox
thumb_func_start sub_08061E50
sub_08061E50: @ 0x08061E50
push {r4, lr}
adds r4, r0, #0
bl UpdateFuseInteraction
cmp r0, #0
beq _08061E6C
movs r0, #1
strb r0, [r4, #0xc]
adds r0, r4, #0
adds r0, #0x69
ldrb r1, [r0]
adds r0, r4, #0
bl InitializeAnimation
_08061E6C:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08061E70
sub_08061E70: @ 0x08061E70
push {lr}
adds r2, r0, #0
ldrb r0, [r2, #9]
cmp r0, #6
bne _08061E88
adds r0, r2, #0
adds r0, #0x68
ldrb r1, [r0]
adds r0, r2, #0
bl sub_08078784
b _08061E8E
_08061E88:
adds r0, r2, #0
bl sub_08078778
_08061E8E:
pop {pc}
thumb_func_start sub_08061E90
sub_08061E90: @ 0x08061E90
push {r4, r5, r6, lr}
adds r4, r0, #0
adds r5, r1, #0
ldrb r0, [r5, #0x18]
cmp r0, #0
bne _08061F04
adds r0, #1
strb r0, [r5, #0x18]
bl Random
movs r1, #0x3f
ands r0, r1
adds r0, #0x20
strh r0, [r5, #0x12]
bl Random
adds r1, r0, #0
movs r0, #0x18
ands r1, r0
ldrb r0, [r4, #0x15]
cmp r0, #8
beq _08061ED8
cmp r0, #8
bgt _08061EC6
cmp r0, #0
beq _08061ED0
b _08061EEE
_08061EC6:
cmp r0, #0x10
beq _08061EE0
cmp r0, #0x18
beq _08061EE8
b _08061EEE
_08061ED0:
cmp r1, #0x10
bne _08061EEE
movs r1, #8
b _08061EEE
_08061ED8:
cmp r1, #0x18
bne _08061EEE
movs r1, #0x10
b _08061EEE
_08061EE0:
cmp r1, #0
bne _08061EEE
movs r1, #0x18
b _08061EEE
_08061EE8:
cmp r1, #8
bne _08061EEE
movs r1, #0
_08061EEE:
strb r1, [r4, #0x15]
adds r0, r1, #0
bl sub_0806F5B0
strb r0, [r4, #0x14]
ldr r1, _08061F8C @ =gUnk_0810B74A
ldrb r0, [r4, #0xa]
lsls r0, r0, #1
adds r0, r0, r1
ldrh r0, [r0]
strh r0, [r4, #0x24]
_08061F04:
ldrb r0, [r4, #0x14]
lsrs r0, r0, #1
adds r1, r0, #4
adds r0, r4, #0
adds r0, #0x58
ldrb r0, [r0]
cmp r1, r0
beq _08061F1A
adds r0, r4, #0
bl InitializeAnimation
_08061F1A:
adds r0, r4, #0
bl sub_080AEF88
movs r0, #0x2e
ldrsh r1, [r4, r0]
adds r2, r4, #0
adds r2, #0x6a
movs r3, #0
ldrsh r0, [r2, r3]
subs r1, r1, r0
cmp r1, #0x10
ble _08061F3C
ldrh r0, [r2]
adds r0, #0x10
strh r0, [r4, #0x2e]
movs r0, #1
strh r0, [r5, #0x12]
_08061F3C:
movs r3, #0x10
rsbs r3, r3, #0
cmp r1, r3
bge _08061F4E
ldrh r0, [r2]
subs r0, #0x10
strh r0, [r4, #0x2e]
movs r0, #1
strh r0, [r5, #0x12]
_08061F4E:
movs r6, #0x32
ldrsh r1, [r4, r6]
adds r2, r4, #0
adds r2, #0x6c
movs r6, #0
ldrsh r0, [r2, r6]
subs r1, r1, r0
cmp r1, #0x10
ble _08061F6A
ldrh r0, [r2]
adds r0, #0x10
strh r0, [r4, #0x32]
movs r0, #1
strh r0, [r5, #0x12]
_08061F6A:
cmp r1, r3
bge _08061F78
ldrh r0, [r2]
subs r0, #0x10
strh r0, [r4, #0x32]
movs r0, #1
strh r0, [r5, #0x12]
_08061F78:
ldrh r0, [r5, #0x12]
subs r0, #1
strh r0, [r5, #0x12]
lsls r0, r0, #0x10
cmp r0, #0
beq _08061F8A
ldr r1, _08061F90 @ =gUnk_02033280
movs r0, #0
strb r0, [r1, #6]
_08061F8A:
pop {r4, r5, r6, pc}
.align 2, 0
_08061F8C: .4byte gUnk_0810B74A
_08061F90: .4byte gUnk_02033280
thumb_func_start sub_08061F94
sub_08061F94: @ 0x08061F94
push {r4, lr}
adds r4, r0, #0
movs r1, #0x35
movs r2, #0
bl CreateFx
adds r1, r0, #0
cmp r1, #0
beq _08061FAC
adds r0, r4, #0
bl ResolveEntityOnTop
_08061FAC:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08061FB0
sub_08061FB0: @ 0x08061FB0
movs r1, #0
str r1, [r0, #0x48]
bx lr
.align 2, 0
thumb_func_start sub_08061FB8
sub_08061FB8: @ 0x08061FB8
push {lr}
ldr r2, _08061FD0 @ =gUnk_0810B748
ldr r3, [r1, #4]
adds r2, r3, r2
ldrb r2, [r2]
lsls r3, r3, #2
ldr r1, _08061FD4 @ =gUnk_0810B740
adds r3, r3, r1
movs r1, #1
bl sub_08078850
pop {pc}
.align 2, 0
_08061FD0: .4byte gUnk_0810B748
_08061FD4: .4byte gUnk_0810B740
thumb_func_start sub_08061FD8
sub_08061FD8: @ 0x08061FD8
push {lr}
ldrb r1, [r0, #0x14]
lsrs r1, r1, #1
bl InitializeAnimation
pop {pc}
thumb_func_start sub_08061FE4
sub_08061FE4: @ 0x08061FE4
push {lr}
ldrb r1, [r0, #0x14]
lsrs r1, r1, #1
adds r1, #4
bl InitializeAnimation
pop {pc}
.align 2, 0
thumb_func_start sub_08061FF4
sub_08061FF4: @ 0x08061FF4
push {lr}
adds r1, r0, #0
ldr r2, _08062008 @ =gUnk_0810B790
ldrb r0, [r1, #0xa]
lsls r0, r0, #1
adds r0, r0, r2
ldrh r0, [r0]
bl TextboxNoOverlap
pop {pc}
.align 2, 0
_08062008: .4byte gUnk_0810B790
thumb_func_start sub_0806200C
sub_0806200C: @ 0x0806200C
push {r4, r5, lr}
adds r5, r0, #0
movs r4, #0
movs r0, #0x29
bl CheckGlobalFlag
cmp r0, #0
beq _08062034
movs r0, #0x6b
bl CheckLocalFlag
cmp r0, #0
beq _08062034
movs r0, #0x39
bl GetInventoryValue
movs r4, #1
cmp r0, #2
bne _08062034
movs r4, #2
_08062034:
ldr r0, _08062044 @ =gUnk_0810B7BA
lsls r1, r4, #1
adds r1, r1, r0
ldrh r0, [r1]
adds r1, r5, #0
bl TextboxNoOverlap
pop {r4, r5, pc}
.align 2, 0
_08062044: .4byte gUnk_0810B7BA
thumb_func_start sub_08062048
sub_08062048: @ 0x08062048
push {lr}
adds r3, r0, #0
ldrb r0, [r3, #9]
cmp r0, #6
bne _0806207C
ldr r0, _08062074 @ =gUnk_02002A40
ldrb r0, [r0, #8]
subs r0, #2
cmp r0, #0
bge _0806205E
movs r0, #0
_0806205E:
ldrb r1, [r3, #0xa]
lsls r1, r1, #6
lsls r0, r0, #3
ldr r2, _08062078 @ =gUnk_0810B7C0
adds r0, r0, r2
adds r1, r1, r0
adds r0, r3, #0
bl ShowNPCDialogue
b _08062084
.align 2, 0
_08062074: .4byte gUnk_02002A40
_08062078: .4byte gUnk_0810B7C0
_0806207C:
movs r0, #0
adds r1, r3, #0
bl TextboxNoOverlap
_08062084:
pop {pc}
.align 2, 0
thumb_func_start Townsperson_Fusion
Townsperson_Fusion: @ 0x08062088
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
cmp r0, #0
bne _080620BA
ldr r1, _080620C4 @ =gUnk_0810B6EC
ldrb r0, [r4, #0xa]
lsls r0, r0, #2
adds r0, r0, r1
ldr r1, [r0]
adds r0, r4, #0
bl LoadExtraSpriteData
cmp r0, #0
beq _080620C2
ldrb r0, [r4, #0xc]
adds r0, #1
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r4, #0x18]
_080620BA:
adds r0, r4, #0
movs r1, #6
bl sub_08061CB4
_080620C2:
pop {r4, pc}
.align 2, 0
_080620C4: .4byte gUnk_0810B6EC

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@ -541,7 +541,6 @@ SECTIONS {
asm/postman.o(.text);
asm/npc5.o(.text);
src/npc/townsperson.o(.text);
asm/townsperson.o(.text);
asm/kid.o(.text);
asm/npc9.o(.text);
src/npc/stamp.o(.text);

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@ -3,56 +3,322 @@
#include "npc.h"
#include "link.h"
#include "textbox.h"
#include "flags.h"
typedef struct {
u8 frame1;
u8 frame2;
u8 unk2;
u8 unk3;
} struct_0810B680;
typedef struct {
u32 unk;
u32 unk2;
} struct_08061FB8;
extern void (*const gUnk_0810B774[])(Entity*);
extern void (*const gUnk_0810B77C[])(Entity*);
extern void sub_08061CB4(Entity*, u32);
extern u32 sub_0806ED9C(Entity*, u32, u32);
extern void sub_0806ED78(Entity*);
extern u32 sub_0805ACC0(Entity*);
extern u32 sub_0801E99C(Entity*);
extern void sub_0807DD64(Entity*);
extern void sub_08061D64(Entity*);
extern void sub_0806F118(Entity*);
extern u32 sub_0806F5A4(u32);
extern u32 GetFacingDirection(Entity*, Entity*);
extern void sub_0807DDAC(Entity*, u32);
extern void sub_0807DDE4(Entity*);
extern void sub_08062048(Entity*);
extern void sub_08078784(Entity*, u32);
extern void sub_08078778(Entity*);
extern u32 sub_0806F5B0(u32);
extern void sub_080AEF88(Entity*);
extern u32 Random(void);
extern void ResolveEntityOnTop(Entity*, Entity*);
extern void sub_08078850(Entity*, u32, u8, u32*);
extern SpriteLoadData* gUnk_0810B6EC[];
extern u8 gUnk_0810B78C[];
extern struct_0810B680 gUnk_0810B680[];
extern u16 gUnk_0810B74A[];
extern u8 gUnk_02033280[];
extern u8 gUnk_0810B748[];
extern u32 gUnk_0810B740[];
extern u16 gUnk_0810B790[];
extern u16 gUnk_0810B7BA[];
extern u32 gUnk_0810B7C0[];
void Townsperson(Entity *this)
{
if ((this->flags & 2) != 0) {
gUnk_0810B77C[this->action](this);
}
else {
gUnk_0810B774[this->action](this);
}
void Townsperson(Entity* this) {
if ((this->flags & 2) != 0) {
gUnk_0810B77C[this->action](this);
} else {
gUnk_0810B774[this->action](this);
}
}
void sub_08061BC8(Entity *this)
{
if (LoadExtraSpriteData(this, gUnk_0810B6EC[this->entityType.form])) {
this->animationState = 2;
this->field_0xf = this->entityType.form + 1;
this->action++;
sub_08061CB4(this, 2);
}
void sub_08061BC8(Entity* this) {
if (LoadExtraSpriteData(this, gUnk_0810B6EC[this->entityType.form])) {
this->animationState = 2;
this->field_0xf = this->entityType.form + 1;
this->action++;
sub_08061CB4(this, 2);
}
}
void sub_08061C00(Entity *this)
void sub_08061C00(Entity* this) {
s32 uVar1;
uVar1 = sub_0806ED9C(this, 0x20, 0x20);
if (uVar1 < 0) {
uVar1 = this->animationState + 4;
} else {
if (this->field_0xf == 0) {
this->field_0xf = 0x10;
} else {
this->field_0xf--;
uVar1 = this->animIndex & 3;
}
}
sub_08061CB4(this, uVar1);
sub_0806ED78(this);
if (this->interactType != 0) {
this->interactType = 0;
TextboxNoOverlapFollow(this->entityType.parameter + 0xa01);
}
}
#if NON_MATCHING
void Townsperson_Head(Entity* this) {
SetExtraSpriteFrame(this, 0,
*(gUnk_0810B78C + (this->animIndex & 3)) + gUnk_0810B680[this->entityType.form].frame1);
SetExtraSpriteFrame(this, 1, this->frameIndex + gUnk_0810B680[this->entityType.form].frame2);
SetSpriteSubEntryOffsetData1(this, 1, 0);
sub_0807000C(this);
}
#else
NAKED
void Townsperson_Head(Entity* this) {
asm(".include \"asm/non_matching/townsperson/sub_08061C60.inc\"");
}
#endif
void sub_08061CB4(Entity* this, u32 arg1) {
if (this->animIndex != arg1) {
InitializeAnimation(this, arg1);
} else {
GetNextFrame(this);
}
if (this->frameDuration == 0xff) {
this->frameDuration = gUnk_0810B680[this->entityType.form].unk2;
}
}
void sub_08061CEC(Entity* this) {
u32 uVar2;
if (LoadExtraSpriteData(this, gUnk_0810B6EC[this->entityType.form])) {
this->action = 1;
this->spriteSettings.b.draw = TRUE;
this->animationState = this->actionDelay;
this->field_0x69 = 0xff;
uVar2 = sub_0805ACC0(this);
if (uVar2 == 0) {
this->field_0x6a.HWORD = this->x.HALF.HI;
uVar2 = (u16)this->y.HALF.HI;
} else {
this->field_0x6a.HWORD = (uVar2 >> 0x10);
}
*(u16*)&this->field_0x6c = uVar2;
this->field_0x68 = sub_0801E99C(this);
sub_0807DD64(this);
sub_08061D64(this);
}
}
void sub_08061D64(Entity* this) {
if (this->interactType == 2) {
this->action = 3;
this->interactType = 0;
sub_0806F118(this);
this->field_0x69 = this->animIndex;
InitializeAnimation(this, (this->animIndex & -4) + sub_0806F5A4(GetFacingDirection(this, &gLinkEntity)));
} else {
sub_0807DDAC(this, 0);
sub_0807DDE4(this);
if (this->frameDuration == 0xff) {
this->frameDuration = gUnk_0810B680[this->entityType.form].unk2;
}
GetNextFrame(this);
if (this->interactType != 0) {
this->action = 2;
this->interactType = 0;
sub_08062048(this);
this->field_0x69 = this->animIndex;
InitializeAnimation(this, (this->animIndex & -4) + sub_0806F5A4(GetFacingDirection(this, &gLinkEntity)));
}
}
}
void sub_08061E24(Entity* this) {
GetNextFrame(this);
if ((gTextBox.doTextBox & 0x7f) == 0) {
this->action = 1;
InitializeAnimation(this, this->field_0x69);
}
}
void sub_08061E50(Entity* this) {
if (UpdateFuseInteraction(this) != 0) {
this->action = 1;
InitializeAnimation(this, this->field_0x69);
}
}
void sub_08061E70(Entity* this) {
if ((this->entityType).subtype == 6) {
sub_08078784(this, this->field_0x68);
} else {
sub_08078778(this);
}
}
void sub_08061E90(Entity* this, Entity* arg1) {
u32 animIndex;
s32 iVar4;
if (arg1->spriteSettings.raw == 0) {
arg1->spriteSettings.raw++;
arg1->spriteTileSize = (Random() & 0x3f) + 0x20;
animIndex = Random() & 0x18;
switch (this->direction) {
case 0x0:
if (animIndex == 0x10) {
animIndex = 0x8;
}
break;
case 0x8:
if (animIndex == 0x18) {
animIndex = 0x10;
}
break;
case 0x10:
if (animIndex == 0x0) {
animIndex = 0x18;
}
break;
case 0x18:
if (animIndex == 0x8) {
animIndex = 0;
}
}
this->direction = (u8)animIndex;
this->animationState = sub_0806F5B0(animIndex);
this->nonPlanarMovement = gUnk_0810B74A[this->entityType.form];
}
animIndex = (this->animationState >> 1) + 4;
if (animIndex != this->animIndex) {
InitializeAnimation(this, animIndex);
}
sub_080AEF88(this);
iVar4 = this->x.HALF.HI - *(s16*)&this->field_0x6a.HWORD;
if (0x10 < iVar4) {
this->x.HALF.HI = this->field_0x6a.HWORD + 0x10;
arg1->spriteTileSize = 1;
}
if (iVar4 < -0x10) {
this->x.HALF.HI = *(s16*)&this->field_0x6a.HWORD - 0x10;
arg1->spriteTileSize = 1;
}
iVar4 = this->y.HALF.HI - *(s16*)&this->field_0x6c;
if (0x10 < iVar4) {
this->y.HALF.HI = *(s16*)&this->field_0x6c + 0x10;
arg1->spriteTileSize = 1;
}
if (iVar4 < -0x10) {
this->y.HALF.HI = *(s16*)&this->field_0x6c - 0x10;
arg1->spriteTileSize = 1;
}
if (--arg1->spriteTileSize != 0) {
gUnk_02033280[6] = 0;
}
}
void sub_08061F94(Entity* this) {
Entity* ent;
ent = CreateFx(this, 0x35, 0);
if (ent != NULL) {
ResolveEntityOnTop(this, ent);
}
}
void sub_08061FB0(Entity* this) {
this->boundingBox = NULL;
}
void sub_08061FB8(Entity* this, struct_08061FB8* arg1) {
u8* temp = gUnk_0810B748;
sub_08078850(this, 1, temp[arg1->unk2], &gUnk_0810B740[arg1->unk2]);
}
void sub_08061FD8(Entity* this) {
InitializeAnimation(this, this->animationState >> 1);
}
void sub_08061FE4(Entity* this) {
InitializeAnimation(this, (this->animationState >> 1) + 4);
}
void sub_08061FF4(Entity* this) {
TextboxNoOverlap(gUnk_0810B790[this->entityType.form], this);
}
void sub_0806200C(Entity* this) {
u32 index;
index = 0;
if ((CheckGlobalFlag(0x29) != 0) && (CheckLocalFlag(0x6b))) {
// hyrule bestiary
if (GetInventoryValue(0x39) == 2) {
index = 2;
} else {
index = 1;
}
}
TextboxNoOverlap(gUnk_0810B7BA[index], this);
}
void sub_08062048(Entity *this)
{
s32 uVar1;
int iVar1;
uVar1 = sub_0806ED9C(this, 0x20, 0x20);
if (uVar1 < 0) {
uVar1 = this->animationState + 4;
if ((this->entityType).subtype == 6) {
iVar1 = gUnk_02002A40.unk - 2;
if (iVar1 < 0) {
iVar1 = 0;
}
ShowNPCDialogue(this, gUnk_0810B7C0 + this->entityType.form * 0x10 + iVar1 * 2);
}
else {
if (this->field_0xf == 0) {
this->field_0xf = 0x10;
}
else {
this->field_0xf--;
uVar1 = this->animIndex & 3;
}
TextboxNoOverlap(0, this);
}
sub_08061CB4(this, uVar1);
sub_0806ED78(this);
if (this->interactType != 0) {
this->interactType = 0;
TextboxNoOverlapFollow(this->entityType.parameter + 0xa01);
}
void Townsperson_Fusion(Entity *this)
{
if (this->action == 0) {
if (LoadExtraSpriteData(this, gUnk_0810B6EC[this->entityType.form]) == 0) {
return;
}
this->action++;
this->spriteSettings.b.draw = TRUE;
}
sub_08061CB4(this, 6);
}