Put const data in npc23 and match sub_0806650C

This commit is contained in:
Tal Hayon 2022-04-15 14:52:49 +03:00
parent 09d2e2c80c
commit 972b6c4a6d
4 changed files with 41 additions and 88 deletions

View File

@ -1,57 +0,0 @@
.syntax unified
push {r4, r5, r6, r7, lr}
adds r3, r0, #0
movs r4, #0
ldr r1, _0806652C @ =gPlayerEntity
ldrh r5, [r1, #0x2e]
adds r7, r5, #0
ldrh r2, [r1, #0x32]
adds r0, #0x80
ldrh r0, [r0]
adds r0, #0x10
adds r6, r1, #0
cmp r2, r0
bge _08066530
movs r4, #4
b _0806654C
.align 2, 0
_0806652C: .4byte gPlayerEntity
_08066530:
adds r0, r3, #0
adds r0, #0x7e
ldrh r1, [r0]
adds r0, r1, #2
cmp r5, r0
bge _0806653E
movs r4, #2
_0806653E:
adds r0, r1, #6
cmp r7, r0
ble _08066546
movs r4, #6
_08066546:
cmp r4, #0
bne _0806654C
strh r4, [r6, #0x24]
_0806654C:
ldrb r0, [r6, #0xc]
cmp r0, #0xf
beq _0806656A
cmp r4, #0
bne _0806655A
movs r0, #0
b _0806656C
_0806655A:
movs r0, #8
movs r1, #0
movs r2, #0
bl sub_08078AC0
strb r4, [r6, #0x14]
lsls r0, r4, #2
strb r0, [r6, #0x15]
_0806656A:
movs r0, #1
_0806656C:
pop {r4, r5, r6, r7, pc}
.align 2, 0
.syntax divided

View File

@ -1,13 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_081104C8:: @ 081104C8
.4byte sub_080662F8
.4byte sub_08066358
.4byte nullsub_110
.4byte sub_080663D4
.4byte sub_0806643C
.4byte sub_08066474

View File

@ -1211,7 +1211,7 @@ SECTIONS {
data/animations/npc/ghostBrothers.o(.rodata);
data/const/npc/smith.o(.rodata);
data/animations/npc/smith.o(.rodata);
data/const/npc/npc23.o(.rodata);
src/npc/npc23.o(.rodata);
data/const/npc/kingDaltus.o(.rodata);
data/animations/npc/kingDaltus.o(.rodata);
data/const/npc/ministerPotho.o(.rodata);

View File

@ -5,16 +5,23 @@
#include "message.h"
#include "npc.h"
extern void (*const gUnk_081104C8[])(Entity*);
bool32 sub_0806650C(Entity*);
void sub_08066490(Entity*, Entity*);
void sub_08066570(Entity* this);
void sub_080662F8(Entity* this);
void sub_08066358(Entity* this);
void nullsub_110(Entity* this);
void sub_080663D4(Entity* this);
void sub_0806643C(Entity* this);
void sub_08066474(Entity* this);
void NPC23(Entity* this) {
gUnk_081104C8[this->action](this);
static void (*const actionFuncs[])(Entity*) = {
sub_080662F8, sub_08066358, nullsub_110, sub_080663D4, sub_0806643C, sub_08066474,
};
actionFuncs[this->action](this);
sub_0806ED78(this);
}
@ -58,7 +65,7 @@ void sub_08066358(Entity* this) {
sub_08066570(this);
}
void nullsub_110(void) {
void nullsub_110(Entity* this) {
}
void sub_080663D4(Entity* this) {
@ -93,7 +100,7 @@ void sub_0806643C(Entity* this) {
GetNextFrame(this);
}
void sub_08066474(void) {
void sub_08066474(Entity* this) {
if (gPlayerEntity.action != PLAYER_ROOM_EXIT) {
gPauseMenuOptions.disabled = 0;
}
@ -101,10 +108,10 @@ void sub_08066474(void) {
ASM_FUNC("asm/non_matching/npc23/sub_08066490.inc", void sub_08066490(Entity* this, Entity* entity))
// px needs to be used in both r5 and r7
NONMATCH("asm/non_matching/npc23/sub_0806650C.inc", bool32 sub_0806650C(Entity* this)) {
bool32 sub_0806650C(Entity* this) {
u32 dir = 0;
s32 px = gPlayerEntity.x.HALF_U.HI;
s32 px2 = px;
s32 py = gPlayerEntity.y.HALF_U.HI;
if (py < this->field_0x80.HWORD + 16) {
@ -113,7 +120,7 @@ NONMATCH("asm/non_matching/npc23/sub_0806650C.inc", bool32 sub_0806650C(Entity*
if (px < this->field_0x7c.HALF_U.HI + 2) {
dir = 2;
}
if (px > this->field_0x7c.HALF_U.HI + 6) {
if (px2 > this->field_0x7c.HALF_U.HI + 6) {
dir = 6;
}
if (dir == 0) {
@ -131,21 +138,37 @@ NONMATCH("asm/non_matching/npc23/sub_0806650C.inc", bool32 sub_0806650C(Entity*
}
return 1;
}
END_NONMATCH
NONMATCH("asm/non_matching/npc23/sub_08066570.inc", void sub_08066570(Entity* this)) {
if (this->frame & ANIM_DONE) {
u32 direction;
u32 dir1, dir2;
bool32 cond;
if ((this->frame & ANIM_DONE) == 0) {
return;
}
if (this->action == 3 && sub_0806FC80(this, &gPlayerEntity, 0x50)) {
u32 direction = GetFacingDirection(this, &gPlayerEntity);
bool32 cond = (this->direction & 0x18) == (direction & 0x18) && ((this->direction + 5) & 7) < 3 &&
((direction + 5) & 7) < 3;
if (!cond) {
this->direction = direction;
InitializeAnimation(this, ((u32)(this->direction + 4) & 0x18) >> 3);
if (this->action == 3 || !sub_0806FC80(this, &gPlayerEntity, 0x50)) {
return;
}
direction = GetFacingDirection(this, &gPlayerEntity);
cond = TRUE;
dir2 = (direction & 0x18);
dir1 = (this->direction & 0x18);
if (dir1 == dir2) {
dir1 = (direction + 5) & 7;
dir2 = (this->direction + 5) & 7;
if (dir2 < 3 && dir1 < 3) {
cond = FALSE;
}
}
if (cond) {
this->direction = direction;
direction += 4;
direction &= 0x18;
direction >>= 3;
InitializeAnimation(this, direction);
}
}
END_NONMATCH