mirror of https://github.com/zeldaret/tmc.git
object9E.c OK
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14
asm/fan.s
14
asm/fan.s
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@ -6,20 +6,6 @@
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.text
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thumb_func_start Fan
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Fan: @ 0x0809ED18
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push {lr}
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ldr r2, _0809ED2C @ =gUnk_081243D4
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ldrb r1, [r0, #0xc]
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lsls r1, r1, #2
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adds r1, r1, r2
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ldr r1, [r1]
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bl _call_via_r1
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pop {pc}
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.align 2, 0
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_0809ED2C: .4byte gUnk_081243D4
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thumb_func_start sub_0809ED30
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sub_0809ED30: @ 0x0809ED30
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push {r4, lr}
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106
asm/object9E.s
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asm/object9E.s
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@ -1,106 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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thumb_func_start Object9E
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Object9E: @ 0x0809EC4C
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push {r4, r5, r6, lr}
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adds r6, r0, #0
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ldrb r3, [r6, #0xc]
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cmp r3, #0
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bne _0809ED14
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movs r4, #1
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strb r4, [r6, #0xc]
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adds r2, r6, #0
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adds r2, #0x29
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ldrb r1, [r2]
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movs r0, #8
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rsbs r0, r0, #0
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ands r0, r1
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movs r1, #6
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orrs r0, r1
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strb r0, [r2]
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ldrb r0, [r6, #0xa]
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cmp r0, #0
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bne _0809ED04
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ldrb r0, [r6, #0x10]
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movs r1, #0x80
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orrs r0, r1
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strb r0, [r6, #0x10]
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strb r4, [r6, #0x1e]
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adds r5, r6, #0
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adds r5, #0x38
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strb r4, [r5]
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adds r1, r6, #0
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adds r1, #0x3c
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movs r0, #7
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strb r0, [r1]
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adds r1, #4
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movs r0, #0x48
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strb r0, [r1]
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subs r1, #1
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movs r0, #0x7a
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strb r0, [r1]
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adds r0, r6, #0
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adds r0, #0x3b
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strb r4, [r0]
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ldr r0, _0809ECF4 @ =gUnk_080FD168
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str r0, [r6, #0x48]
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movs r0, #0x2e
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ldrsh r4, [r6, r0]
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ldr r1, _0809ECF8 @ =gRoomControls
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ldrh r0, [r1, #6]
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subs r4, r4, r0
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asrs r4, r4, #4
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movs r2, #0x3f
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ands r4, r2
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movs r3, #0x32
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ldrsh r0, [r6, r3]
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ldrh r1, [r1, #8]
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subs r0, r0, r1
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asrs r0, r0, #4
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ands r0, r2
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lsls r0, r0, #6
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orrs r4, r0
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ldr r0, _0809ECFC @ =0x00004066
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subs r1, r4, #1
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ldrb r2, [r5]
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bl SetTile
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ldr r0, _0809ED00 @ =0x00004065
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ldrb r2, [r5]
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adds r1, r4, #0
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bl SetTile
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adds r0, r6, #0
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bl UpdateSpriteForCollisionLayer
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movs r0, #0x9e
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movs r1, #1
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movs r2, #0
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bl CreateObject
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adds r1, r0, #0
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cmp r1, #0
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beq _0809ED14
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str r1, [r6, #0x54]
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adds r0, r6, #0
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bl CopyPosition
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b _0809ED14
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.align 2, 0
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_0809ECF4: .4byte gUnk_080FD168
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_0809ECF8: .4byte gRoomControls
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_0809ECFC: .4byte 0x00004066
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_0809ED00: .4byte 0x00004065
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_0809ED04:
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strb r3, [r6, #0x1e]
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adds r1, r6, #0
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adds r1, #0x38
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movs r0, #2
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strb r0, [r1]
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adds r0, r6, #0
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bl UpdateSpriteForCollisionLayer
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_0809ED14:
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pop {r4, r5, r6, pc}
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.align 2, 0
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@ -819,7 +819,8 @@ SECTIONS {
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src/treeHidingPortal.o(.text);
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asm/treeHidingPortal.o(.text);
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src/lightableSwitch.o(.text);
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asm/object9E.o(.text);
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src/object9E.o(.text);
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src/fan.o(.text);
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asm/fan.o(.text);
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asm/objectA0.o(.text);
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asm/palaceArchway.o(.text);
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@ -0,0 +1,9 @@
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#include "global.h"
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#include "entity.h"
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extern void (*const gUnk_081243D4[])(Entity*);
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void Fan(Entity *this)
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{
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gUnk_081243D4[this->action](this);
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}
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@ -0,0 +1,45 @@
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#include "global.h"
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#include "entity.h"
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#include "room.h"
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extern BoundingBox gUnk_080FD168;
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extern void SetTile(u32, u32, u32);
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extern void CopyPosition(Entity*, Entity*);
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void Object9E(Entity *this)
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{
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Entity *ent;
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u32 tilePos;
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u8 *layer;
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if (this->action == 0) {
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this->action = 1;
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this->spritePriority.b0 = 6;
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if ((this->entityType).form == 0) {
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this->flags = this->flags | 0x80;
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this->frameIndex = 1;
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layer = &this->collisionLayer;
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*layer = 1;
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this->field_0x3c = 7;
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this->field_0x40 = 0x48;
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this->damageType = 0x7a;
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this->flags2 = 1;
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this->boundingBox = &gUnk_080FD168;
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tilePos = COORD_TO_TILE(this);
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SetTile(0x4066, tilePos - 1, *layer);
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SetTile(0x4065, tilePos, *layer);
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UpdateSpriteForCollisionLayer(this);
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ent = CreateObject(0x9e,1,0);
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if (ent != NULL) {
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this->attachedEntity = ent;
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CopyPosition(this, ent);
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}
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}
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else {
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this->frameIndex = 0;
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this->collisionLayer = 2;
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UpdateSpriteForCollisionLayer(this);
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}
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}
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}
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