Merge pull request #410 from hatal175/objects

Decompile several Objects
This commit is contained in:
notyourav 2022-02-27 13:03:02 -08:00 committed by GitHub
commit 985b0ec16c
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16 changed files with 489 additions and 1523 deletions

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.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Board
Board: @ 0x08098B10
push {lr}
ldr r2, _08098B24 @ =gUnk_08123664
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_08098B24: .4byte gUnk_08123664
thumb_func_start sub_08098B28
sub_08098B28: @ 0x08098B28
push {r4, r5, r6, r7, lr}
adds r5, r0, #0
ldrb r2, [r5, #0xa]
lsls r2, r2, #1
ldr r0, _08098BD4 @ =gUnk_0812366C
adds r2, r2, r0
movs r3, #1
movs r4, #1
strb r4, [r5, #0xc]
ldrb r1, [r5, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
orrs r0, r3
strb r0, [r5, #0x18]
ldrb r0, [r5, #0xa]
strb r0, [r5, #0x1e]
ldrb r0, [r2]
adds r1, r5, #0
adds r1, #0x82
strb r0, [r1]
ldrb r0, [r2, #1]
adds r2, r5, #0
adds r2, #0x83
strb r0, [r2]
ldrb r0, [r1]
lsrs r0, r0, #1
ldrh r1, [r5, #0x2e]
subs r1, r1, r0
adds r0, r5, #0
adds r0, #0x78
strh r1, [r0]
ldrb r0, [r2]
lsrs r0, r0, #1
ldrh r1, [r5, #0x32]
subs r1, r1, r0
subs r2, #9
strh r1, [r2]
movs r0, #0x2e
ldrsh r1, [r5, r0]
ldr r2, _08098BD8 @ =gRoomControls
ldrh r0, [r2, #6]
subs r1, r1, r0
asrs r1, r1, #4
movs r3, #0x3f
ands r1, r3
movs r6, #0x32
ldrsh r0, [r5, r6]
ldrh r2, [r2, #8]
subs r0, r0, r2
asrs r0, r0, #4
ands r0, r3
lsls r0, r0, #6
orrs r1, r0
adds r6, r5, #0
adds r6, #0x80
strh r1, [r6]
adds r7, r5, #0
adds r7, #0x38
strb r4, [r7]
adds r0, r5, #0
bl UpdateSpriteForCollisionLayer
adds r2, r5, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
movs r1, #6
orrs r0, r1
strb r0, [r2]
ldrb r0, [r5, #0xa]
cmp r0, #0
bne _08098BCA
ldr r0, _08098BDC @ =0x00004074
ldrh r1, [r6]
subs r1, #0x40
ldrb r2, [r7]
bl SetTile
_08098BCA:
adds r0, r5, #0
bl sub_08098BE8
pop {r4, r5, r6, r7, pc}
.align 2, 0
_08098BD4: .4byte gUnk_0812366C
_08098BD8: .4byte gRoomControls
_08098BDC: .4byte 0x00004074
thumb_func_start sub_08098BE0
sub_08098BE0: @ 0x08098BE0
push {lr}
bl sub_08098BE8
pop {pc}
thumb_func_start sub_08098BE8
sub_08098BE8: @ 0x08098BE8
push {r4, r5, r6, lr}
adds r5, r0, #0
ldr r6, _08098C28 @ =gPlayerState
ldr r0, [r6, #0x30]
movs r1, #0x80
ands r0, r1
cmp r0, #0
beq _08098C26
ldr r4, _08098C2C @ =gPlayerEntity
adds r0, r5, #0
adds r1, r4, #0
bl sub_08098C30
cmp r0, #0
beq _08098C26
bl sub_08079F8C
cmp r0, #0
beq _08098C26
movs r1, #0x36
ldrsh r0, [r4, r1]
cmp r0, #0
bne _08098C26
movs r0, #1
strb r0, [r6, #0x14]
adds r0, r5, #0
adds r0, #0x80
ldrh r1, [r0]
adds r0, r4, #0
bl sub_0807AAF8
_08098C26:
pop {r4, r5, r6, pc}
.align 2, 0
_08098C28: .4byte gPlayerState
_08098C2C: .4byte gPlayerEntity
thumb_func_start sub_08098C30
sub_08098C30: @ 0x08098C30
push {r4, lr}
adds r3, r0, #0
movs r4, #0
movs r0, #0x2e
ldrsh r2, [r1, r0]
adds r0, r3, #0
adds r0, #0x78
ldrh r0, [r0]
subs r2, r2, r0
movs r0, #0x32
ldrsh r1, [r1, r0]
adds r0, r3, #0
adds r0, #0x7a
ldrh r0, [r0]
subs r1, r1, r0
adds r0, r3, #0
adds r0, #0x82
ldrb r0, [r0]
cmp r2, r0
bhi _08098C64
adds r0, r3, #0
adds r0, #0x83
ldrb r0, [r0]
cmp r1, r0
bhi _08098C64
movs r4, #1
_08098C64:
adds r0, r4, #0
pop {r4, pc}

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.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Bollard
Bollard: @ 0x0808B294
push {lr}
ldr r2, _0808B2A8 @ =gUnk_08121300
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0808B2A8: .4byte gUnk_08121300
thumb_func_start sub_0808B2AC
sub_0808B2AC: @ 0x0808B2AC
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xb]
cmp r0, #0
bne _0808B2C4
adds r0, r4, #0
bl sub_0808B41C
adds r0, r4, #0
bl sub_0808B3AC
b _0808B2CA
_0808B2C4:
adds r0, r4, #0
bl sub_0808B42C
_0808B2CA:
pop {r4, pc}
thumb_func_start sub_0808B2CC
sub_0808B2CC: @ 0x0808B2CC
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xb]
cmp r0, #0
bne _0808B2E6
adds r0, r4, #0
adds r0, #0x86
ldrh r0, [r0]
bl CheckFlags
cmp r0, #0
beq _0808B31C
b _0808B2F4
_0808B2E6:
adds r0, r4, #0
adds r0, #0x86
ldrh r0, [r0]
bl CheckFlags
cmp r0, #0
bne _0808B31C
_0808B2F4:
movs r0, #2
strb r0, [r4, #0xc]
adds r0, r4, #0
movs r1, #3
bl InitializeAnimation
adds r0, r4, #0
adds r0, #0x72
ldrh r0, [r0]
adds r1, r4, #0
adds r1, #0x70
ldrh r1, [r1]
adds r2, r4, #0
adds r2, #0x38
ldrb r2, [r2]
bl SetTile
ldr r0, _0808B320 @ =0x000001A5
bl EnqueueSFX
_0808B31C:
pop {r4, pc}
.align 2, 0
_0808B320: .4byte 0x000001A5
thumb_func_start sub_0808B324
sub_0808B324: @ 0x0808B324
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0808B340
adds r0, r4, #0
bl sub_0808B42C
_0808B340:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0808B344
sub_0808B344: @ 0x0808B344
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xb]
cmp r0, #0
bne _0808B35E
adds r0, r4, #0
adds r0, #0x86
ldrh r0, [r0]
bl CheckFlags
cmp r0, #0
bne _0808B384
b _0808B36C
_0808B35E:
adds r0, r4, #0
adds r0, #0x86
ldrh r0, [r0]
bl CheckFlags
cmp r0, #0
beq _0808B384
_0808B36C:
movs r0, #4
strb r0, [r4, #0xc]
adds r0, r4, #0
movs r1, #2
bl InitializeAnimation
adds r0, r4, #0
bl sub_0808B3AC
ldr r0, _0808B388 @ =0x000001A5
bl EnqueueSFX
_0808B384:
pop {r4, pc}
.align 2, 0
_0808B388: .4byte 0x000001A5
thumb_func_start sub_0808B38C
sub_0808B38C: @ 0x0808B38C
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0808B3A8
adds r0, r4, #0
bl sub_0808B41C
_0808B3A8:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0808B3AC
sub_0808B3AC: @ 0x0808B3AC
push {r4, r5, r6, lr}
adds r6, r0, #0
adds r2, r6, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
movs r1, #4
orrs r0, r1
strb r0, [r2]
movs r0, #0x2e
ldrsh r1, [r6, r0]
ldr r2, _0808B414 @ =gRoomControls
ldrh r0, [r2, #6]
subs r1, r1, r0
asrs r1, r1, #4
movs r3, #0x3f
ands r1, r3
movs r4, #0x32
ldrsh r0, [r6, r4]
ldrh r2, [r2, #8]
subs r0, r0, r2
asrs r0, r0, #4
ands r0, r3
lsls r0, r0, #6
orrs r1, r0
adds r4, r6, #0
adds r4, #0x70
strh r1, [r4]
ldrh r0, [r4]
adds r5, r6, #0
adds r5, #0x38
ldrb r1, [r5]
bl GetTileIndex
adds r1, r6, #0
adds r1, #0x72
strh r0, [r1]
ldrh r0, [r4]
ldrb r1, [r5]
bl sub_080002E0
adds r1, r6, #0
adds r1, #0x74
strb r0, [r1]
ldr r0, _0808B418 @ =0x0000400B
ldrh r1, [r4]
ldrb r2, [r5]
bl SetTile
pop {r4, r5, r6, pc}
.align 2, 0
_0808B414: .4byte gRoomControls
_0808B418: .4byte 0x0000400B
thumb_func_start sub_0808B41C
sub_0808B41C: @ 0x0808B41C
push {lr}
movs r1, #1
strb r1, [r0, #0xc]
movs r1, #0
bl InitializeAnimation
pop {pc}
.align 2, 0
thumb_func_start sub_0808B42C
sub_0808B42C: @ 0x0808B42C
push {lr}
movs r1, #3
strb r1, [r0, #0xc]
adds r3, r0, #0
adds r3, #0x29
ldrb r1, [r3]
movs r2, #7
orrs r1, r2
strb r1, [r3]
movs r1, #1
bl InitializeAnimation
pop {pc}
.align 2, 0

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.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start CabinFurniture
CabinFurniture: @ 0x0809ADB4
push {lr}
ldr r2, _0809ADC8 @ =gUnk_08123D4C
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0809ADC8: .4byte gUnk_08123D4C
thumb_func_start sub_0809ADCC
sub_0809ADCC: @ 0x0809ADCC
push {r4, r5, r6, r7, lr}
adds r4, r0, #0
movs r0, #0x2e
ldrsh r1, [r4, r0]
ldr r2, _0809AE14 @ =gRoomControls
ldrh r0, [r2, #6]
subs r1, r1, r0
asrs r1, r1, #4
movs r3, #0x3f
ands r1, r3
movs r5, #0x32
ldrsh r0, [r4, r5]
ldrh r2, [r2, #8]
subs r0, r0, r2
asrs r0, r0, #4
ands r0, r3
lsls r0, r0, #6
orrs r1, r0
adds r5, r4, #0
adds r5, #0x80
strh r1, [r5]
adds r0, r4, #0
adds r0, #0x38
ldrb r7, [r0]
adds r0, r4, #0
bl UpdateSpriteForCollisionLayer
ldrb r0, [r4, #0xa]
cmp r0, #1
beq _0809AEBC
cmp r0, #1
bgt _0809AE18
cmp r0, #0
beq _0809AE1E
b _0809AF46
.align 2, 0
_0809AE14: .4byte gRoomControls
_0809AE18:
cmp r0, #2
beq _0809AF10
b _0809AF46
_0809AE1E:
movs r0, #2
strb r0, [r4, #0xc]
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
subs r0, #0xa
ands r0, r1
movs r1, #6
orrs r0, r1
strb r0, [r2]
ldrh r5, [r5]
subs r6, r5, #1
ldr r4, _0809AEB8 @ =0x00004022
adds r0, r4, #0
adds r1, r6, #0
adds r2, r7, #0
bl SetTile
adds r0, r4, #0
adds r1, r5, #0
adds r2, r7, #0
bl SetTile
adds r1, r5, #1
adds r0, r4, #0
adds r2, r7, #0
bl SetTile
adds r1, r5, #0
adds r1, #0x3f
adds r0, r4, #0
adds r2, r7, #0
bl SetTile
adds r1, r5, #0
adds r1, #0x40
adds r0, r4, #0
adds r2, r7, #0
bl SetTile
adds r1, r5, #0
adds r1, #0x41
adds r0, r4, #0
adds r2, r7, #0
bl SetTile
adds r4, #0x1b
adds r1, r5, #0
subs r1, #0x41
adds r0, r4, #0
adds r2, r7, #0
bl SetTile
adds r1, r5, #0
subs r1, #0x40
adds r0, r4, #0
adds r2, r7, #0
bl SetTile
subs r4, #0x17
adds r1, r5, #0
subs r1, #0x3f
adds r0, r4, #0
adds r2, r7, #0
bl SetTile
adds r1, r5, #0
subs r1, #0x81
adds r0, r4, #0
adds r2, r7, #0
bl SetTile
adds r1, r5, #0
subs r1, #0x80
adds r0, r4, #0
b _0809AF04
.align 2, 0
_0809AEB8: .4byte 0x00004022
_0809AEBC:
strb r0, [r4, #0xc]
ldrh r6, [r5]
ldr r4, _0809AEF4 @ =0x00004022
adds r0, r4, #0
adds r1, r6, #0
adds r2, r7, #0
bl SetTile
adds r1, r6, #0
adds r1, #0x40
adds r0, r4, #0
adds r2, r7, #0
bl SetTile
ldr r0, _0809AEF8 @ =0x00004025
adds r1, r6, #0
adds r1, #0x41
adds r2, r7, #0
bl SetTile
movs r0, #0x4f
bl CheckLocalFlag
cmp r0, #0
bne _0809AF00
ldr r0, _0809AEFC @ =0x0000402F
b _0809AF02
.align 2, 0
_0809AEF4: .4byte 0x00004022
_0809AEF8: .4byte 0x00004025
_0809AEFC: .4byte 0x0000402F
_0809AF00:
ldr r0, _0809AF0C @ =0x0000402D
_0809AF02:
adds r1, r6, #1
_0809AF04:
adds r2, r7, #0
bl SetTile
b _0809AF46
.align 2, 0
_0809AF0C: .4byte 0x0000402D
_0809AF10:
movs r0, #1
strb r0, [r4, #0xc]
ldrh r5, [r5]
adds r6, r5, #0
subs r6, #0x41
ldr r4, _0809AF48 @ =0x00004022
adds r0, r4, #0
adds r1, r6, #0
adds r2, r7, #0
bl SetTile
adds r1, r5, #0
subs r1, #0x40
adds r0, r4, #0
adds r2, r7, #0
bl SetTile
subs r1, r5, #1
adds r0, r4, #0
adds r2, r7, #0
bl SetTile
adds r0, r4, #0
adds r1, r5, #0
adds r2, r7, #0
bl SetTile
_0809AF46:
pop {r4, r5, r6, r7, pc}
.align 2, 0
_0809AF48: .4byte 0x00004022
thumb_func_start nullsub_535
nullsub_535: @ 0x0809AF4C
bx lr
.align 2, 0
thumb_func_start sub_0809AF50
sub_0809AF50: @ 0x0809AF50
push {lr}
bl nullsub_2
pop {pc}
thumb_func_start nullsub_2
nullsub_2: @ 0x0809AF58
bx lr
.align 2, 0

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@ -1,294 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start GentariCurtain
GentariCurtain: @ 0x08092038
push {lr}
ldr r2, _0809204C @ =gUnk_0812260C
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0809204C: .4byte gUnk_0812260C
thumb_func_start sub_08092050
sub_08092050: @ 0x08092050
push {r4, r5, r6, r7, lr}
adds r6, r0, #0
adds r0, #0x86
ldrh r0, [r0]
bl CheckFlags
cmp r0, #0
beq _0809207A
movs r0, #3
strb r0, [r6, #0xc]
ldrh r0, [r6, #0x2e]
adds r0, #2
strh r0, [r6, #0x2e]
adds r0, r6, #0
bl sub_0809223C
adds r0, r6, #0
movs r1, #1
bl InitAnimationForceUpdate
b _08092148
_0809207A:
ldrb r0, [r6, #0xd]
cmp r0, #0
bne _08092138
movs r1, #1
strb r1, [r6, #0xd]
adds r0, r6, #0
adds r0, #0x38
strb r1, [r0]
adds r2, r6, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
movs r1, #6
orrs r0, r1
strb r0, [r2]
ldrh r0, [r6, #0x2e]
adds r0, #2
strh r0, [r6, #0x2e]
adds r0, r6, #0
bl UpdateSpriteForCollisionLayer
movs r0, #0x2e
ldrsh r2, [r6, r0]
ldr r3, _08092130 @ =gRoomControls
ldrh r0, [r3, #6]
subs r2, r2, r0
asrs r2, r2, #4
movs r4, #0x3f
ands r2, r4
movs r1, #0x32
ldrsh r0, [r6, r1]
ldrh r1, [r3, #8]
adds r1, #8
subs r0, r0, r1
asrs r0, r0, #4
ands r0, r4
lsls r0, r0, #6
orrs r2, r0
adds r5, r6, #0
adds r5, #0x70
strh r2, [r5]
movs r0, #0x2e
ldrsh r2, [r6, r0]
ldrh r0, [r3, #6]
subs r2, r2, r0
asrs r2, r2, #4
ands r2, r4
movs r1, #0x32
ldrsh r0, [r6, r1]
ldrh r1, [r3, #8]
subs r1, #8
subs r0, r0, r1
asrs r0, r0, #4
ands r0, r4
lsls r0, r0, #6
orrs r2, r0
adds r7, r6, #0
adds r7, #0x72
strh r2, [r7]
ldrh r0, [r5]
movs r1, #1
bl GetTileIndex
adds r1, r6, #0
adds r1, #0x74
strh r0, [r1]
ldrh r0, [r7]
movs r1, #1
bl GetTileIndex
adds r1, r6, #0
adds r1, #0x76
strh r0, [r1]
ldr r4, _08092134 @ =0x00004022
ldrh r1, [r5]
adds r0, r4, #0
movs r2, #1
bl SetTile
ldrh r1, [r7]
adds r0, r4, #0
movs r2, #1
bl SetTile
adds r0, r6, #0
movs r1, #0
bl InitAnimationForceUpdate
b _08092148
.align 2, 0
_08092130: .4byte gRoomControls
_08092134: .4byte 0x00004022
_08092138:
movs r0, #1
strb r0, [r6, #0xc]
adds r0, r6, #0
bl sub_080921BC
adds r0, r6, #0
bl sub_080921F0
_08092148:
pop {r4, r5, r6, r7, pc}
.align 2, 0
thumb_func_start sub_0809214C
sub_0809214C: @ 0x0809214C
push {r4, lr}
adds r4, r0, #0
adds r0, #0x86
ldrh r0, [r0]
bl CheckFlags
cmp r0, #0
beq _08092160
movs r0, #2
strb r0, [r4, #0xc]
_08092160:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08092164
sub_08092164: @ 0x08092164
push {r4, lr}
adds r4, r0, #0
bl UpdateAnimationSingleFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080921B6
movs r0, #3
strb r0, [r4, #0xc]
adds r0, r4, #0
adds r0, #0x74
ldrh r0, [r0]
adds r1, r4, #0
adds r1, #0x70
ldrh r1, [r1]
movs r2, #1
bl SetTile
adds r0, r4, #0
adds r0, #0x76
ldrh r0, [r0]
adds r1, r4, #0
adds r1, #0x72
ldrh r1, [r1]
movs r2, #1
bl SetTile
adds r0, r4, #0
bl sub_08092214
adds r0, r4, #0
bl sub_0809223C
adds r0, r4, #0
movs r1, #1
bl InitAnimationForceUpdate
_080921B6:
pop {r4, pc}
thumb_func_start nullsub_118
nullsub_118: @ 0x080921B8
bx lr
.align 2, 0
thumb_func_start sub_080921BC
sub_080921BC: @ 0x080921BC
push {lr}
adds r2, r0, #0
ldr r1, _080921DC @ =gUnk_030011E8
ldr r0, _080921E0 @ =0x000029F8
adds r3, r1, r0
_080921C6:
ldrb r0, [r1, #8]
cmp r0, #6
bne _080921E4
ldrb r0, [r1, #9]
cmp r0, #0x6f
bne _080921E4
ldrb r0, [r1, #0xa]
cmp r0, #2
bne _080921E4
str r1, [r2, #0x54]
b _080921EE
.align 2, 0
_080921DC: .4byte gUnk_030011E8
_080921E0: .4byte 0x000029F8
_080921E4:
adds r1, #0x88
cmp r1, r3
blo _080921C6
movs r0, #0
str r0, [r2, #0x54]
_080921EE:
pop {pc}
thumb_func_start sub_080921F0
sub_080921F0: @ 0x080921F0
push {lr}
ldr r2, [r0, #0x54]
cmp r2, #0
beq _08092212
adds r1, r2, #0
adds r1, #0x38
movs r0, #1
strb r0, [r1]
adds r3, r2, #0
adds r3, #0x29
ldrb r0, [r3]
movs r1, #7
orrs r0, r1
strb r0, [r3]
adds r0, r2, #0
bl UpdateSpriteForCollisionLayer
_08092212:
pop {pc}
thumb_func_start sub_08092214
sub_08092214: @ 0x08092214
push {lr}
ldr r2, [r0, #0x54]
cmp r2, #0
beq _0809223A
adds r1, r2, #0
adds r1, #0x38
movs r0, #2
strb r0, [r1]
adds r3, r2, #0
adds r3, #0x29
ldrb r1, [r3]
subs r0, #0xa
ands r0, r1
movs r1, #4
orrs r0, r1
strb r0, [r3]
adds r0, r2, #0
bl UpdateSpriteForCollisionLayer
_0809223A:
pop {pc}
thumb_func_start sub_0809223C
sub_0809223C: @ 0x0809223C
push {lr}
adds r2, r0, #0
adds r2, #0x38
movs r1, #2
strb r1, [r2]
adds r3, r0, #0
adds r3, #0x29
ldrb r2, [r3]
subs r1, #0xa
ands r1, r2
movs r2, #3
orrs r1, r2
strb r1, [r3]
bl UpdateSpriteForCollisionLayer
pop {pc}

View File

@ -1,534 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start LadderUp
LadderUp: @ 0x0808DB54
.ifdef EU
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
adds r7, r0, #0
ldrb r0, [r7, #0xc]
cmp r0, #1
beq _0808D4D8
cmp r0, #1
bgt _0808D518
cmp r0, #0
bne _0808D518
ldrb r0, [r7, #0xe]
movs r1, #2
cmp r0, #0
beq _0808D46C
movs r1, #1
_0808D46C:
strb r1, [r7, #0xc]
adds r1, r7, #0
adds r1, #0x63
ldrb r0, [r1]
adds r0, #8
strb r0, [r1]
adds r0, r7, #0
movs r1, #0xa
bl InitializeAnimation
ldrb r0, [r7, #0xc]
cmp r0, #1
bne _0808D48A
ldr r0, _0808D4CC @ =0x0000FF80
strh r0, [r7, #0x36]
_0808D48A:
ldrb r0, [r7, #0xb]
cmp r0, #0
beq _0808D492
b _0808D642
_0808D492:
ldrh r1, [r7, #0x32]
movs r0, #0x10
rsbs r0, r0, #0
ands r0, r1
adds r0, #0xc
strh r0, [r7, #0x32]
ldr r0, _0808D4D0 @ =0x00004023
movs r2, #0x2e
ldrsh r1, [r7, r2]
ldr r3, _0808D4D4 @ =gRoomControls
ldrh r2, [r3, #6]
subs r1, r1, r2
asrs r1, r1, #4
movs r4, #0x3f
ands r1, r4
movs r5, #0x32
ldrsh r2, [r7, r5]
ldrh r3, [r3, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
adds r2, r7, #0
adds r2, #0x38
ldrb r2, [r2]
bl SetTile
b _0808D642
.align 2, 0
_0808D4CC: .4byte 0x0000FF80
_0808D4D0: .4byte 0x00004023
_0808D4D4: .4byte gRoomControls
_0808D4D8:
movs r1, #0x80
lsls r1, r1, #5
adds r0, r7, #0
bl GravityUpdate
cmp r0, #0
beq _0808D4E8
b _0808D642
_0808D4E8:
adds r0, r7, #0
movs r1, #0x46
movs r2, #0x40
bl CreateFx
adds r1, r0, #0
cmp r1, #0
beq _0808D4FE
ldrh r0, [r1, #0x32]
adds r0, #8
strh r0, [r1, #0x32]
_0808D4FE:
movs r0, #0x1e
movs r1, #0
bl InitScreenShake
ldr r0, _0808D514 @ =0x0000010B
bl SoundReq
movs r0, #2
strb r0, [r7, #0xc]
b _0808D642
.align 2, 0
_0808D514: .4byte 0x0000010B
_0808D518:
ldrb r0, [r7, #0xb]
cmp r0, #0
beq _0808D520
b _0808D642
_0808D520:
ldr r0, _0808D598 @ =gPlayerEntity
movs r2, #0x32
ldrsh r1, [r0, r2]
movs r3, #0x32
ldrsh r0, [r7, r3]
cmp r1, r0
bge _0808D5AC
ldr r0, _0808D59C @ =gPlayerState
ldrb r0, [r0, #0x12]
cmp r0, #0x1e
bne _0808D538
b _0808D642
_0808D538:
adds r0, r7, #0
bl GetTileTypeByEntity
ldr r1, _0808D5A0 @ =0x00004017
cmp r0, r1
beq _0808D546
b _0808D642
_0808D546:
ldr r0, _0808D5A4 @ =0x00004023
movs r5, #0x2e
ldrsh r1, [r7, r5]
ldr r4, _0808D5A8 @ =gRoomControls
ldrh r2, [r4, #6]
subs r1, r1, r2
asrs r1, r1, #4
movs r5, #0x3f
ands r1, r5
movs r3, #0x32
ldrsh r2, [r7, r3]
ldrh r3, [r4, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r5
lsls r2, r2, #6
orrs r1, r2
adds r6, r7, #0
adds r6, #0x38
ldrb r2, [r6]
bl SetTile
movs r1, #0x2e
ldrsh r0, [r7, r1]
ldrh r1, [r4, #6]
subs r0, r0, r1
asrs r0, r0, #4
ands r0, r5
movs r2, #0x32
ldrsh r1, [r7, r2]
ldrh r2, [r4, #8]
adds r2, #0x10
subs r1, r1, r2
asrs r1, r1, #4
ands r1, r5
lsls r1, r1, #6
orrs r0, r1
ldrb r1, [r6]
bl sub_0807BA8C
b _0808D642
.align 2, 0
_0808D598: .4byte gPlayerEntity
_0808D59C: .4byte gPlayerState
_0808D5A0: .4byte 0x00004017
_0808D5A4: .4byte 0x00004023
_0808D5A8: .4byte gRoomControls
_0808D5AC:
adds r0, r7, #0
bl GetTileTypeByEntity
ldr r3, _0808D614 @ =0x00004017
mov r8, r3
cmp r0, r8
beq _0808D642
movs r5, #0x2e
ldrsh r1, [r7, r5]
ldr r5, _0808D618 @ =gRoomControls
ldrh r0, [r5, #6]
subs r1, r1, r0
asrs r1, r1, #4
movs r6, #0x3f
ands r1, r6
movs r2, #0x32
ldrsh r0, [r7, r2]
ldrh r2, [r5, #8]
subs r0, r0, r2
asrs r0, r0, #4
ands r0, r6
lsls r0, r0, #6
orrs r1, r0
adds r4, r7, #0
adds r4, #0x38
ldrb r2, [r4]
mov r0, r8
bl SetTile
ldrb r0, [r7, #0xa]
cmp r0, #0
bne _0808D61C
movs r3, #0x2e
ldrsh r1, [r7, r3]
ldrh r0, [r5, #6]
subs r1, r1, r0
asrs r1, r1, #4
ands r1, r6
movs r2, #0x32
ldrsh r0, [r7, r2]
ldrh r2, [r5, #8]
adds r2, #0x10
subs r0, r0, r2
asrs r0, r0, #4
ands r0, r6
lsls r0, r0, #6
orrs r1, r0
ldrb r2, [r4]
mov r0, r8
bl SetTile
b _0808D642
.align 2, 0
_0808D614: .4byte 0x00004017
_0808D618: .4byte gRoomControls
_0808D61C:
ldr r0, _0808D648 @ =0x00004014
movs r3, #0x2e
ldrsh r1, [r7, r3]
ldrh r2, [r5, #6]
subs r1, r1, r2
asrs r1, r1, #4
ands r1, r6
movs r3, #0x32
ldrsh r2, [r7, r3]
ldrh r3, [r5, #8]
adds r3, #0x10
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r6
lsls r2, r2, #6
orrs r1, r2
ldrb r2, [r4]
bl SetTile
_0808D642:
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7, pc}
.align 2, 0
_0808D648: .4byte 0x00004014
.else
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
adds r7, r0, #0
ldrb r0, [r7, #0xc]
cmp r0, #1
beq _0808DBE8
cmp r0, #1
bgt _0808DB6C
cmp r0, #0
beq _0808DB72
b _0808DC46
_0808DB6C:
cmp r0, #2
beq _0808DC2C
b _0808DC46
_0808DB72:
ldrb r0, [r7, #0xe]
movs r1, #3
cmp r0, #0
beq _0808DB7C
movs r1, #1
_0808DB7C:
strb r1, [r7, #0xc]
adds r1, r7, #0
adds r1, #0x63
ldrb r0, [r1]
adds r0, #8
strb r0, [r1]
adds r0, r7, #0
movs r1, #0xa
bl InitializeAnimation
ldrb r0, [r7, #0xc]
cmp r0, #1
bne _0808DB9A
ldr r0, _0808DBDC @ =0x0000FF80
strh r0, [r7, #0x36]
_0808DB9A:
ldrb r0, [r7, #0xb]
cmp r0, #0
beq _0808DBA2
b _0808DD72
_0808DBA2:
ldrh r1, [r7, #0x32]
movs r0, #0x10
rsbs r0, r0, #0
ands r0, r1
adds r0, #0xc
strh r0, [r7, #0x32]
ldr r0, _0808DBE0 @ =0x00004023
movs r2, #0x2e
ldrsh r1, [r7, r2]
ldr r3, _0808DBE4 @ =gRoomControls
ldrh r2, [r3, #6]
subs r1, r1, r2
asrs r1, r1, #4
movs r4, #0x3f
ands r1, r4
movs r5, #0x32
ldrsh r2, [r7, r5]
ldrh r3, [r3, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
adds r2, r7, #0
adds r2, #0x38
ldrb r2, [r2]
bl SetTile
b _0808DD72
.align 2, 0
_0808DBDC: .4byte 0x0000FF80
_0808DBE0: .4byte 0x00004023
_0808DBE4: .4byte gRoomControls
_0808DBE8:
movs r1, #0x80
lsls r1, r1, #5
adds r0, r7, #0
bl GravityUpdate
cmp r0, #0
beq _0808DBF8
b _0808DD72
_0808DBF8:
adds r0, r7, #0
movs r1, #0x46
movs r2, #0x40
bl CreateFx
adds r1, r0, #0
cmp r1, #0
beq _0808DC0E
ldrh r0, [r1, #0x32]
adds r0, #8
strh r0, [r1, #0x32]
_0808DC0E:
movs r0, #0x1e
movs r1, #0
bl InitScreenShake
ldr r0, _0808DC28 @ =0x0000010B
bl SoundReq
movs r0, #2
strb r0, [r7, #0xc]
movs r0, #0x3c
strb r0, [r7, #0xe]
b _0808DD72
.align 2, 0
_0808DC28: .4byte 0x0000010B
_0808DC2C:
ldrb r0, [r7, #0xe]
subs r0, #1
strb r0, [r7, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
beq _0808DC3A
b _0808DD72
_0808DC3A:
movs r0, #3
strb r0, [r7, #0xc]
movs r0, #0x73
bl SoundReq
b _0808DD72
_0808DC46:
ldrb r0, [r7, #0xb]
cmp r0, #0
beq _0808DC4E
b _0808DD72
_0808DC4E:
ldr r0, _0808DCC8 @ =gPlayerEntity
movs r2, #0x32
ldrsh r1, [r0, r2]
movs r3, #0x32
ldrsh r0, [r7, r3]
cmp r1, r0
bge _0808DCDC
ldr r0, _0808DCCC @ =gPlayerState
ldrb r0, [r0, #0x12]
cmp r0, #0x1e
bne _0808DC66
b _0808DD72
_0808DC66:
adds r0, r7, #0
bl GetTileTypeByEntity
ldr r1, _0808DCD0 @ =0x00004017
cmp r0, r1
beq _0808DC74
b _0808DD72
_0808DC74:
ldr r0, _0808DCD4 @ =0x00004023
movs r5, #0x2e
ldrsh r1, [r7, r5]
ldr r4, _0808DCD8 @ =gRoomControls
ldrh r2, [r4, #6]
subs r1, r1, r2
asrs r1, r1, #4
movs r5, #0x3f
ands r1, r5
movs r3, #0x32
ldrsh r2, [r7, r3]
ldrh r3, [r4, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r5
lsls r2, r2, #6
orrs r1, r2
adds r6, r7, #0
adds r6, #0x38
ldrb r2, [r6]
bl SetTile
movs r1, #0x2e
ldrsh r0, [r7, r1]
ldrh r1, [r4, #6]
subs r0, r0, r1
asrs r0, r0, #4
ands r0, r5
movs r2, #0x32
ldrsh r1, [r7, r2]
ldrh r2, [r4, #8]
adds r2, #0x10
subs r1, r1, r2
asrs r1, r1, #4
ands r1, r5
lsls r1, r1, #6
orrs r0, r1
ldrb r1, [r6]
bl sub_0807BA8C
b _0808DD72
.align 2, 0
_0808DCC8: .4byte gPlayerEntity
_0808DCCC: .4byte gPlayerState
_0808DCD0: .4byte 0x00004017
_0808DCD4: .4byte 0x00004023
_0808DCD8: .4byte gRoomControls
_0808DCDC:
adds r0, r7, #0
bl GetTileTypeByEntity
ldr r3, _0808DD44 @ =0x00004017
mov r8, r3
cmp r0, r8
beq _0808DD72
movs r5, #0x2e
ldrsh r1, [r7, r5]
ldr r5, _0808DD48 @ =gRoomControls
ldrh r0, [r5, #6]
subs r1, r1, r0
asrs r1, r1, #4
movs r6, #0x3f
ands r1, r6
movs r2, #0x32
ldrsh r0, [r7, r2]
ldrh r2, [r5, #8]
subs r0, r0, r2
asrs r0, r0, #4
ands r0, r6
lsls r0, r0, #6
orrs r1, r0
adds r4, r7, #0
adds r4, #0x38
ldrb r2, [r4]
mov r0, r8
bl SetTile
ldrb r0, [r7, #0xa]
cmp r0, #0
bne _0808DD4C
movs r3, #0x2e
ldrsh r1, [r7, r3]
ldrh r0, [r5, #6]
subs r1, r1, r0
asrs r1, r1, #4
ands r1, r6
movs r2, #0x32
ldrsh r0, [r7, r2]
ldrh r2, [r5, #8]
adds r2, #0x10
subs r0, r0, r2
asrs r0, r0, #4
ands r0, r6
lsls r0, r0, #6
orrs r1, r0
ldrb r2, [r4]
mov r0, r8
bl SetTile
b _0808DD72
.align 2, 0
_0808DD44: .4byte 0x00004017
_0808DD48: .4byte gRoomControls
_0808DD4C:
ldr r0, _0808DD78 @ =0x00004014
movs r3, #0x2e
ldrsh r1, [r7, r3]
ldrh r2, [r5, #6]
subs r1, r1, r2
asrs r1, r1, #4
ands r1, r6
movs r3, #0x32
ldrsh r2, [r7, r3]
ldrh r3, [r5, #8]
adds r3, #0x10
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r6
lsls r2, r2, #6
orrs r1, r2
ldrb r2, [r4]
bl SetTile
_0808DD72:
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7, pc}
.align 2, 0
_0808DD78: .4byte 0x00004014
.endif

View File

@ -44854,11 +44854,6 @@
"start": 1193332, "start": 1193332,
"size": 6 "size": 6
}, },
{
"path": "board/gUnk_0812366C.bin",
"start": 1193580,
"size": 8
},
{ {
"path": "animations/gSpriteAnimations_BigVortex_0.bin", "path": "animations/gSpriteAnimations_BigVortex_0.bin",
"start": 1193624, "start": 1193624,

View File

@ -1,12 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_08123664:: @ 08123664
.4byte sub_08098B28
.4byte sub_08098BE0
gUnk_0812366C:: @ 0812366C
.incbin "board/gUnk_0812366C.bin"

View File

@ -1,12 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_08121300:: @ 08121300
.4byte sub_0808B2AC
.4byte sub_0808B2CC
.4byte sub_0808B324
.4byte sub_0808B344
.4byte sub_0808B38C

View File

@ -1,10 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_08123D4C:: @ 08123D4C
.4byte sub_0809ADCC
.4byte nullsub_535
.4byte sub_0809AF50

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@ -1,11 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_0812260C:: @ 0812260C
.4byte sub_08092050
.4byte sub_0809214C
.4byte sub_08092164
.4byte nullsub_118

View File

@ -693,7 +693,7 @@ SECTIONS {
asm/object/object30.o(.text); asm/object/object30.o(.text);
src/object/frozenFlower.o(.text); src/object/frozenFlower.o(.text);
src/object/pullableMushroom.o(.text); src/object/pullableMushroom.o(.text);
asm/object/bollard.o(.text); src/object/bollard.o(.text);
src/object/warpPoint.o(.text); src/object/warpPoint.o(.text);
asm/object/object35.o(.text); asm/object/object35.o(.text);
asm/object/object36.o(.text); asm/object/object36.o(.text);
@ -710,7 +710,7 @@ SECTIONS {
src/object/object3E.o(.text); src/object/object3E.o(.text);
src/object/giantLeaf.o(.text); src/object/giantLeaf.o(.text);
src/object/fairy.o(.text); src/object/fairy.o(.text);
asm/object/ladderUp.o(.text); src/object/ladderUp.o(.text);
asm/object/object42.o(.text); asm/object/object42.o(.text);
asm/object/object43.o(.text); asm/object/object43.o(.text);
asm/object/object44.o(.text); asm/object/object44.o(.text);
@ -734,7 +734,7 @@ SECTIONS {
asm/object/minecart.o(.text); asm/object/minecart.o(.text);
src/object/thoughtBubble.o(.text); src/object/thoughtBubble.o(.text);
src/object/hiddenLadderDown.o(.text); src/object/hiddenLadderDown.o(.text);
asm/object/gentariCurtains.o(.text); src/object/gentariCurtains.o(.text);
src/object/lavaPlatform.o(.text); src/object/lavaPlatform.o(.text);
asm/object/paper.o(.text); asm/object/paper.o(.text);
asm/object/object5B.o(.text); asm/object/object5B.o(.text);
@ -772,7 +772,7 @@ SECTIONS {
src/object/objectOnSpinyBeetle.o(.text); src/object/objectOnSpinyBeetle.o(.text);
src/object/object7E.o(.text); src/object/object7E.o(.text);
asm/object/picoBloom.o(.text); asm/object/picoBloom.o(.text);
asm/object/board.o(.text); src/object/board.o(.text);
asm/object/object81.o(.text); asm/object/object81.o(.text);
src/object/bigVortex.o(.text); src/object/bigVortex.o(.text);
src/object/bigPushableLever.o(.text); src/object/bigPushableLever.o(.text);
@ -782,7 +782,7 @@ SECTIONS {
src/object/octorokBossObject.o(.text); src/object/octorokBossObject.o(.text);
asm/object/macroBook.o(.text); asm/object/macroBook.o(.text);
asm/object/mazaalBossObject.o(.text); asm/object/mazaalBossObject.o(.text);
asm/object/cabinFurniture.o(.text); src/object/cabinFurniture.o(.text);
src/object/doubleBookshelf.o(.text); src/object/doubleBookshelf.o(.text);
src/object/book.o(.text); src/object/book.o(.text);
src/object/fireplace.o(.text); src/object/fireplace.o(.text);
@ -1424,7 +1424,7 @@ SECTIONS {
data/const/object/object31.o(.rodata); data/const/object/object31.o(.rodata);
src/object/pullableMushroom.o(.rodata); src/object/pullableMushroom.o(.rodata);
data/animations/object/pullableMushroom.o(.rodata); data/animations/object/pullableMushroom.o(.rodata);
data/const/object/bollard.o(.rodata); src/object/bollard.o(.rodata);
data/animations/object/bollard.o(.rodata); data/animations/object/bollard.o(.rodata);
src/object/warpPoint.o(.rodata); src/object/warpPoint.o(.rodata);
data/animations/object/warpPoint.o(.rodata); data/animations/object/warpPoint.o(.rodata);
@ -1475,7 +1475,7 @@ SECTIONS {
data/const/object/thoughtBubble.o(.rodata); data/const/object/thoughtBubble.o(.rodata);
data/animations/object/thoughtBubble.o(.rodata); data/animations/object/thoughtBubble.o(.rodata);
data/const/object/hiddenLadderDown.o(.rodata); data/const/object/hiddenLadderDown.o(.rodata);
data/const/object/gentariCurtains.o(.rodata); src/object/gentariCurtains.o(.rodata);
data/animations/object/gentariCurtains.o(.rodata); data/animations/object/gentariCurtains.o(.rodata);
src/object/lavaPlatform.o(.rodata); src/object/lavaPlatform.o(.rodata);
data/animations/object/lavaPlatform.o(.rodata); data/animations/object/lavaPlatform.o(.rodata);
@ -1520,7 +1520,7 @@ SECTIONS {
src/object/objectOnSpinyBeetle.o(.rodata); src/object/objectOnSpinyBeetle.o(.rodata);
data/const/object/picoBloom.o(.rodata); data/const/object/picoBloom.o(.rodata);
data/animations/object/picoBloom.o(.rodata); data/animations/object/picoBloom.o(.rodata);
data/const/object/board.o(.rodata); src/object/board.o(.rodata);
data/const/object/object81.o(.rodata); data/const/object/object81.o(.rodata);
data/const/object/bigVortex.o(.rodata); data/const/object/bigVortex.o(.rodata);
data/animations/object/bigVortex.o(.rodata); data/animations/object/bigVortex.o(.rodata);
@ -1536,7 +1536,7 @@ SECTIONS {
data/const/object/macroBook.o(.rodata); data/const/object/macroBook.o(.rodata);
data/animations/object/macroBook.o(.rodata); data/animations/object/macroBook.o(.rodata);
data/const/object/mazaalBossObject.o(.rodata); data/const/object/mazaalBossObject.o(.rodata);
data/const/object/cabinFurniture.o(.rodata); src/object/cabinFurniture.o(.rodata);
src/object/doubleBookshelf.o(.rodata); src/object/doubleBookshelf.o(.rodata);
src/object/book.o(.rodata); src/object/book.o(.rodata);
data/const/object/fireplace.o(.rodata); data/const/object/fireplace.o(.rodata);

77
src/object/board.c Normal file
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@ -0,0 +1,77 @@
#define NENT_DEPRECATED
#include "entity.h"
#include "room.h"
#include "asm.h"
#include "player.h"
#include "functions.h"
typedef struct {
Entity base;
u8 filler[0x10];
u16 unk78;
u16 unk7a;
u16 unk7c;
u16 unk7e;
u16 tile;
u8 unk82;
u8 unk83;
} BoardEntity;
void Board_Init(BoardEntity*);
void sub_08098BE0(BoardEntity*);
void sub_08098BE8(BoardEntity*);
bool32 sub_08098C30(BoardEntity*, Entity*);
void sub_0807AAF8(Entity*, u32);
void Board(Entity* this) {
static void (*const actionFuncs[])(BoardEntity*) = {
Board_Init,
sub_08098BE0,
};
actionFuncs[this->action]((BoardEntity*)this);
}
void Board_Init(BoardEntity* this) {
static const u8 gUnk_0812366C[] = { 0x10, 0x1e, 0xc, 0x6, 0x10, 0x6, 0x0, 0x0 };
const u8* pbVar2 = &gUnk_0812366C[super->type * 2];
super->action = 1;
super->spriteSettings.draw = 1;
super->frameIndex = super->type;
this->unk82 = pbVar2[0];
this->unk83 = pbVar2[1];
this->unk78 = super->x.HALF.HI - (this->unk82 >> 1);
this->unk7a = super->y.HALF.HI - (this->unk83 >> 1);
this->tile = COORD_TO_TILE(super);
super->collisionLayer = 1;
UpdateSpriteForCollisionLayer(super);
super->spritePriority.b0 = 6;
if (super->type == 0) {
SetTile(0x4074, this->tile - 0x40, super->collisionLayer);
}
sub_08098BE8(this);
}
void sub_08098BE0(BoardEntity* this) {
sub_08098BE8(this);
}
void sub_08098BE8(BoardEntity* this) {
if ((gPlayerState.flags & PL_MINISH) && sub_08098C30(this, &gPlayerEntity) && sub_08079F8C() &&
gPlayerEntity.z.HALF.HI == 0) {
gPlayerState.field_0x14 = 1;
sub_0807AAF8(&gPlayerEntity, this->tile);
}
}
bool32 sub_08098C30(BoardEntity* this, Entity* ent) {
u32 uVar1 = 0;
u32 diffx = ent->x.HALF.HI - this->unk78;
u32 diffy = ent->y.HALF.HI - this->unk7a;
if (diffx <= this->unk82 && diffy <= this->unk83) {
uVar1 = 1;
}
return uVar1;
}

105
src/object/bollard.c Normal file
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@ -0,0 +1,105 @@
#define NENT_DEPRECATED
#include "entity.h"
#include "flags.h"
#include "asm.h"
#include "sound.h"
#include "room.h"
#include "functions.h"
typedef struct {
Entity base;
u8 filler[0x8];
u16 tile;
u16 tileIndex;
u8 unk74;
u8 unk75;
u8 filler2[0x10];
u16 flags;
} BollardEntity;
void sub_0808B2AC(BollardEntity*);
void sub_0808B2CC(BollardEntity*);
void sub_0808B324(BollardEntity*);
void sub_0808B344(BollardEntity*);
void sub_0808B38C(BollardEntity*);
void sub_0808B41C(BollardEntity*);
void sub_0808B3AC(BollardEntity*);
void sub_0808B42C(BollardEntity*);
void Bollard(Entity* this) {
static void (*const actionFuncs[])(BollardEntity*) = {
sub_0808B2AC, sub_0808B2CC, sub_0808B324, sub_0808B344, sub_0808B38C,
};
actionFuncs[this->action]((BollardEntity*)this);
}
void sub_0808B2AC(BollardEntity* this) {
if (super->type2 == 0) {
sub_0808B41C(this);
sub_0808B3AC(this);
} else {
sub_0808B42C(this);
}
}
void sub_0808B2CC(BollardEntity* this) {
if (super->type2 == 0) {
if (CheckFlags(this->flags) == 0) {
return;
}
} else if (CheckFlags(this->flags) != 0) {
return;
}
super->action = 2;
InitializeAnimation(super, 3);
SetTile(this->tileIndex, this->tile, super->collisionLayer);
EnqueueSFX(SFX_1A5);
}
void sub_0808B324(BollardEntity* this) {
GetNextFrame(super);
if (super->frame & 0x80) {
sub_0808B42C(this);
}
}
void sub_0808B344(BollardEntity* this) {
if (super->type2 == 0) {
if (CheckFlags(this->flags) != 0) {
return;
}
} else if (CheckFlags(this->flags) == 0) {
return;
}
super->action = 4;
InitializeAnimation(super, 2);
sub_0808B3AC(this);
EnqueueSFX(SFX_1A5);
}
void sub_0808B38C(BollardEntity* this) {
GetNextFrame(super);
if (super->frame & 0x80) {
sub_0808B41C(this);
}
}
void sub_0808B3AC(BollardEntity* this) {
super->spritePriority.b0 = 4;
this->tile = COORD_TO_TILE(super);
this->tileIndex = GetTileIndex(this->tile, super->collisionLayer);
this->unk74 = sub_080002E0(this->tile, super->collisionLayer);
SetTile(0x400b, this->tile, super->collisionLayer);
}
void sub_0808B41C(BollardEntity* this) {
super->action = 1;
InitializeAnimation(super, 0);
}
void sub_0808B42C(BollardEntity* this) {
super->action = 3;
super->spritePriority.b0 = 7;
InitializeAnimation(super, 1);
}

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@ -0,0 +1,85 @@
#define NENT_DEPRECATED
#include "entity.h"
#include "room.h"
#include "flags.h"
#include "asm.h"
typedef struct {
Entity base;
u8 filler[0x18];
u16 tile;
} CabinFurnitureEntity;
void CabinFurniture_Init(CabinFurnitureEntity* this);
void nullsub_535(CabinFurnitureEntity* this);
void nullsub_2a(CabinFurnitureEntity* this);
void nullsub_2(CabinFurnitureEntity* this);
void CabinFurniture(Entity* this) {
static void (*const actionFuncs[])(CabinFurnitureEntity*) = {
CabinFurniture_Init,
nullsub_535,
nullsub_2a,
};
actionFuncs[this->action]((CabinFurnitureEntity*)this);
}
void CabinFurniture_Init(CabinFurnitureEntity* this) {
u32 uVar1;
u32 uVar6;
u32 uVar7;
this->tile = COORD_TO_TILE(super);
uVar1 = super->collisionLayer;
UpdateSpriteForCollisionLayer(super);
switch (super->type) {
case 0:
super->action = 2;
super->spritePriority.b0 = 6;
uVar7 = this->tile;
uVar6 = uVar7 - 1;
SetTile(0x4022, uVar6, uVar1);
SetTile(0x4022, uVar7, uVar1);
SetTile(0x4022, uVar7 + 1, uVar1);
SetTile(0x4022, uVar7 + 0x3f, uVar1);
SetTile(0x4022, uVar7 + 0x40, uVar1);
SetTile(0x4022, uVar7 + 0x41, uVar1);
SetTile(0x403d, uVar7 - 0x41, uVar1);
SetTile(0x403d, uVar7 - 0x40, uVar1);
SetTile(0x4026, uVar7 - 0x3f, uVar1);
SetTile(0x4026, uVar7 - 0x81, uVar1);
SetTile(0x4026, uVar7 - 0x80, uVar1);
break;
case 1:
super->action = 1;
uVar6 = this->tile;
SetTile(0x4022, uVar6, uVar1);
SetTile(0x4022, uVar6 + 0x40, uVar1);
SetTile(0x4025, uVar6 + 0x41, uVar1);
if (CheckLocalFlag(0x4f) == 0) {
SetTile(0x402f, uVar6 + 1, uVar1);
} else {
SetTile(0x402d, uVar6 + 1, uVar1);
}
break;
case 2:
super->action = 1;
uVar7 = this->tile;
uVar6 = uVar7 - 0x41;
SetTile(0x4022, uVar6, uVar1);
SetTile(0x4022, uVar7 - 0x40, uVar1);
SetTile(0x4022, uVar7 - 1, uVar1);
SetTile(0x4022, uVar7, uVar1);
break;
}
}
void nullsub_535(CabinFurnitureEntity* this) {
}
void nullsub_2a(CabinFurnitureEntity* this) {
nullsub_2(this);
}
void nullsub_2(CabinFurnitureEntity* this) {
}

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@ -0,0 +1,135 @@
#define NENT_DEPRECATED
#include "entity.h"
#include "room.h"
#include "asm.h"
#include "flags.h"
#include "functions.h"
#include "object.h"
typedef struct {
Entity base;
u8 filler[0x8];
u16 tile;
u16 tile2;
u16 tileIndex;
u16 tileIndex2;
u8 filler2[0xe];
u16 flags;
} GentariCurtainEntity;
void sub_08092050(GentariCurtainEntity* this);
void sub_0809214C(GentariCurtainEntity* this);
void sub_08092164(GentariCurtainEntity* this);
void nullsub_118(GentariCurtainEntity* this);
void sub_0809223C(GentariCurtainEntity* this);
void sub_080921BC(GentariCurtainEntity* this);
void sub_080921F0(GentariCurtainEntity* this);
void sub_08092214(GentariCurtainEntity* this);
extern Entity gUnk_030011E8[7];
extern Entity gUnk_03003BE0;
void GentariCurtain(Entity* this) {
static void (*const actionFuncs[])(GentariCurtainEntity*) = {
sub_08092050,
sub_0809214C,
sub_08092164,
nullsub_118,
};
actionFuncs[this->action]((GentariCurtainEntity*)this);
}
void sub_08092050(GentariCurtainEntity* this) {
if (CheckFlags(this->flags)) {
super->action = 3;
super->x.HALF.HI += 2;
sub_0809223C(this);
InitAnimationForceUpdate(super, 1);
} else {
if (super->subAction == 0) {
super->subAction = 1;
super->collisionLayer = 1;
super->spritePriority.b0 = 6;
super->x.HALF.HI += 2;
UpdateSpriteForCollisionLayer(super);
this->tile = COORD_TO_TILE_OFFSET(super, 0, 8);
this->tile2 = COORD_TO_TILE_OFFSET(super, 0, -8);
this->tileIndex = GetTileIndex(this->tile, 1);
this->tileIndex2 = GetTileIndex(this->tile2, 1);
SetTile(0x4022, this->tile, 1);
SetTile(0x4022, this->tile2, 1);
InitAnimationForceUpdate(super, 0);
} else {
super->action = 1;
sub_080921BC(this);
sub_080921F0(this);
}
}
}
void sub_0809214C(GentariCurtainEntity* this) {
if (CheckFlags(this->flags)) {
super->action = 2;
}
}
void sub_08092164(GentariCurtainEntity* this) {
UpdateAnimationSingleFrame(super);
if ((super->frame & 0x80) != 0) {
super->action = 3;
SetTile(this->tileIndex, this->tile, 1);
SetTile(this->tileIndex2, this->tile2, 1);
sub_08092214(this);
sub_0809223C(this);
InitAnimationForceUpdate(super, 1);
}
}
void nullsub_118(GentariCurtainEntity* this) {
}
void sub_080921BC(GentariCurtainEntity* this) {
GenericEntity* pEVar1;
GenericEntity* end;
pEVar1 = (GenericEntity*)gUnk_030011E8;
end = pEVar1 + 0x4f;
do {
if (pEVar1->base.kind == OBJECT) {
if (pEVar1->base.id == MINISH_SIZED_ARCHWAY) {
if (pEVar1->base.type == 2) {
super->child = (Entity*)pEVar1;
return;
}
}
}
pEVar1++;
} while (pEVar1 < end);
super->child = NULL;
}
void sub_080921F0(GentariCurtainEntity* this) {
Entity* pEVar1 = super->child;
if (pEVar1) {
pEVar1->collisionLayer = 1;
pEVar1->spritePriority.b0 = 7;
UpdateSpriteForCollisionLayer(pEVar1);
}
}
void sub_08092214(GentariCurtainEntity* this) {
Entity* pEVar1 = super->child;
if (pEVar1) {
pEVar1->collisionLayer = 2;
pEVar1->spritePriority.b0 = 4;
UpdateSpriteForCollisionLayer(pEVar1);
}
}
void sub_0809223C(GentariCurtainEntity* this) {
super->collisionLayer = 2;
super->spritePriority.b0 = 3;
UpdateSpriteForCollisionLayer(super);
}

78
src/object/ladderUp.c Normal file
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@ -0,0 +1,78 @@
#include "entity.h"
#include "room.h"
#include "player.h"
#include "asm.h"
#include "sound.h"
#include "functions.h"
#include "effects.h"
void LadderUp(Entity* this) {
Entity* fxEnt;
u32 uVar4;
switch (this->action) {
case 0:
if (this->actionDelay) {
uVar4 = 1;
} else {
#ifndef EU
uVar4 = 3;
#else
uVar4 = 2;
#endif
}
this->action = uVar4;
this->spriteOffsetY += 8;
InitializeAnimation(this, 10);
if (this->action == 1) {
this->z.HALF.HI = 0xff80;
}
if (this->type2) {
return;
}
this->y.HALF.HI = (this->y.HALF.HI & 0xfff0) + 0xc;
SetTile(0x4023, COORD_TO_TILE(this), this->collisionLayer);
break;
case 1:
if (GravityUpdate(this, 0x1000) == 0) {
fxEnt = CreateFx(this, FX_GIANT_EXPLOSION, 0x40);
if (fxEnt) {
fxEnt->y.HALF.HI += 8;
}
InitScreenShake(0x1e, 0);
SoundReq(SFX_10B);
this->action = 2;
#ifndef EU
this->actionDelay = 0x3c;
#endif
}
break;
case 2:
#ifndef EU
if (--this->actionDelay) {
return;
}
this->action = 3;
SoundReq(SFX_SECRET_BIG);
break;
#endif
default:
if (this->type2 == 0) {
if (gPlayerEntity.y.HALF.HI < this->y.HALF.HI) {
if (gPlayerState.floor_type != 0x1e && (GetTileTypeByEntity(this) == 0x4017)) {
SetTile(0x4023, COORD_TO_TILE(this), this->collisionLayer);
sub_0807BA8C(COORD_TO_TILE_OFFSET(this, 0, 0x10), this->collisionLayer);
}
} else {
if (GetTileTypeByEntity(this) != 0x4017) {
SetTile(0x4017, COORD_TO_TILE(this), this->collisionLayer);
if (this->type == 0) {
SetTile(0x4017, COORD_TO_TILE_OFFSET(this, 0, 0x10), this->collisionLayer);
} else {
SetTile(0x4014, COORD_TO_TILE_OFFSET(this, 0, 0x10), this->collisionLayer);
}
}
}
}
}
}