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Match sub_080622F4
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parent
12511f572e
commit
9e8c1921d0
127
src/npc/kid.c
127
src/npc/kid.c
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@ -76,6 +76,7 @@ void sub_080620F4(Entity*);
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void sub_08062130(Entity*);
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void sub_08062130(Entity*);
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void sub_08062194(Entity*);
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void sub_08062194(Entity*);
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void (*const gUnk_0810BE0C[])(Entity*) = { sub_080620F4, sub_08062130, sub_08062194 };
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void (*const gUnk_0810BE0C[])(Entity*) = { sub_080620F4, sub_08062130, sub_08062194 };
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extern s32 sub_080041E8(s32 x1, s32 y1, s32 x2, s32 y2);
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void sub_08062194(Entity*);
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void sub_08062194(Entity*);
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const Dialog gUnk_0810BE10[] = {
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const Dialog gUnk_0810BE10[] = {
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@ -182,17 +183,21 @@ void sub_080622F4(Entity*);
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void sub_0806265C(Entity*, ScriptExecutionContext*);
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void sub_0806265C(Entity*, ScriptExecutionContext*);
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void sub_0806252C(Entity*);
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void sub_0806252C(Entity*);
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typedef struct {
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typedef union {
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u16 x;
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struct {
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u16 y;
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s16 x;
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u16 z;
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s16 y;
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s16 z;
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u8 framestate;
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u8 framestate;
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u8 animationState : 6;
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u8 animationState : 6;
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u8 collisionLayer : 2;
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u8 collisionLayer : 2;
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} FIELDS;
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u64 DWORD;
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} KidHeapItem;
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} KidHeapItem;
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#define KID_HEAP_COUNT 0x14
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#define KID_HEAP_COUNT 0x14
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typedef KidHeapItem KidHeap[KID_HEAP_COUNT];
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typedef KidHeapItem KidHeap[KID_HEAP_COUNT];
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#define KID_HEAP ((KidHeapItem*)this->myHeap)
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void Kid(Entity* this) {
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void Kid(Entity* this) {
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if ((this->flags & ENT_SCRIPTED) != 0) {
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if ((this->flags & ENT_SCRIPTED) != 0) {
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@ -307,7 +312,107 @@ void sub_080621AC(Entity* this) {
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}
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}
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}
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}
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ASM_FUNC("asm/non_matching/kid/sub_080622F4.inc", void sub_080622F4(Entity* this))
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#define KID_HEAP_SHIFT_RIGHT(this) \
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heapPtr = KID_HEAP; \
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heapPtr += (KID_HEAP_COUNT - 2); \
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for (i = 0; i < (KID_HEAP_COUNT - 1); i++) { \
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heapPtr[1] = heapPtr[0]; \
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heapPtr--; \
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}
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void sub_080622F4(Entity* this) {
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s32 dx;
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s32 dy;
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s32 dist;
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s32 i;
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u32 animIndex; // used as 2nd param of InitAnimationForceUpdate
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u32 animIndexTmp;
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KidHeapItem* heapPtr;
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KidHeapItem item;
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// Prepended heap item is initialized from player's current state.
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item.FIELDS.x = gPlayerEntity.x.HALF_U.HI;
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item.FIELDS.y = gPlayerEntity.y.HALF_U.HI;
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item.FIELDS.z = gPlayerEntity.z.HALF_U.HI;
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item.FIELDS.framestate = gPlayerState.framestate;
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item.FIELDS.animationState = gPlayerEntity.animationState;
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item.FIELDS.collisionLayer = gPlayerEntity.collisionLayer;
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heapPtr = this->myHeap;
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if (heapPtr->FIELDS.framestate == 0x16 && item.FIELDS.framestate != 0x16) {
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dx = this->x.HALF.HI - gPlayerEntity.x.HALF.HI;
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dy = this->y.HALF.HI - gPlayerEntity.y.HALF.HI;
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if (dx < 0)
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dx = -dx;
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if (dy < 0)
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dy = -dy;
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if (dx > 120 || dy > 80) {
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this->field_0x68.HALF.LO = 0;
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return;
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}
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sub_0806252C(this);
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}
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animIndex = 0;
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if (item.DWORD != heapPtr->DWORD) {
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KID_HEAP_SHIFT_RIGHT(this);
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heapPtr = KID_HEAP;
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heapPtr[0] = item;
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animIndex = 0x4;
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if ((s8)this->field_0x68.HALF.HI > 0) {
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this->field_0x68.HALF.HI = this->field_0x68.HALF.HI - 1;
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}
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} else {
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heapPtr += KID_HEAP_COUNT - 1;
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if (heapPtr->FIELDS.z < 0) {
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KID_HEAP_SHIFT_RIGHT(this);
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animIndex = 0x4;
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} else {
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dist = sub_080041E8(gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI, (u16)heapPtr->FIELDS.x,
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(u16)heapPtr->FIELDS.y);
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dist = ((u32)dist) >> 0x4;
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if (dist > 0x18) {
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KID_HEAP_SHIFT_RIGHT(this);
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animIndex = 0x4;
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}
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}
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}
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heapPtr = KID_HEAP;
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heapPtr += +KID_HEAP_COUNT - 1;
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this->x.HALF.HI = heapPtr->FIELDS.x;
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this->y.HALF.HI = heapPtr->FIELDS.y;
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this->z.HALF.HI = heapPtr->FIELDS.z;
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this->animationState = heapPtr->FIELDS.animationState;
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this->collisionLayer = heapPtr->FIELDS.collisionLayer;
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if (((s8)this->field_0x68.HALF.HI) > 0) {
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this->field_0x68.HALF.HI = this->field_0x68.HALF.HI - 1;
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}
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animIndexTmp = animIndex;
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animIndex += this->animationState >> 1;
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if (this->type == OBJECT) {
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animIndex += 0x10;
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}
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if (!(animIndex == this->animIndex || (animIndexTmp == 0 && ((s8)this->field_0x68.HALF.HI) > 0))) {
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InitAnimationForceUpdate(this, animIndex);
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this->field_0x68.HALF.HI = 0x1e;
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} else {
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UpdateAnimationSingleFrame(this);
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}
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sub_0800451C(this);
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return;
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}
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void sub_08062500(Entity* this) {
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void sub_08062500(Entity* this) {
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this->myHeap = zMalloc(sizeof(KidHeap));
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this->myHeap = zMalloc(sizeof(KidHeap));
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@ -388,12 +493,12 @@ void sub_0806252C(Entity* this) {
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x = 0;
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x = 0;
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for (loopVar = KID_HEAP_COUNT - 1; loopVar >= 0; loopVar--) {
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for (loopVar = KID_HEAP_COUNT - 1; loopVar >= 0; loopVar--) {
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item->x = r5 - (x >> 8);
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item->FIELDS.x = r5 - (x >> 8);
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item->y = (r5 >> 0x10) - (y >> 8);
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item->FIELDS.y = (r5 >> 0x10) - (y >> 8);
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item->z = r6;
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item->FIELDS.z = r6;
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item->framestate = r6 >> 0x10;
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item->FIELDS.framestate = r6 >> 0x10;
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item->animationState = this->animationState & 0x3f;
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item->FIELDS.animationState = this->animationState & 0x3f;
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item->collisionLayer = this->collisionLayer;
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item->FIELDS.collisionLayer = this->collisionLayer;
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item++;
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item++;
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y = y + r8;
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y = y + r8;
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x = x + r10;
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x = x + r10;
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