Match sub_080622F4

This commit is contained in:
Tal Hayon 2023-04-22 08:52:24 +03:00
parent 12511f572e
commit 9e8c1921d0
1 changed files with 119 additions and 14 deletions

View File

@ -76,6 +76,7 @@ void sub_080620F4(Entity*);
void sub_08062130(Entity*);
void sub_08062194(Entity*);
void (*const gUnk_0810BE0C[])(Entity*) = { sub_080620F4, sub_08062130, sub_08062194 };
extern s32 sub_080041E8(s32 x1, s32 y1, s32 x2, s32 y2);
void sub_08062194(Entity*);
const Dialog gUnk_0810BE10[] = {
@ -182,17 +183,21 @@ void sub_080622F4(Entity*);
void sub_0806265C(Entity*, ScriptExecutionContext*);
void sub_0806252C(Entity*);
typedef struct {
u16 x;
u16 y;
u16 z;
u8 framestate;
u8 animationState : 6;
u8 collisionLayer : 2;
typedef union {
struct {
s16 x;
s16 y;
s16 z;
u8 framestate;
u8 animationState : 6;
u8 collisionLayer : 2;
} FIELDS;
u64 DWORD;
} KidHeapItem;
#define KID_HEAP_COUNT 0x14
typedef KidHeapItem KidHeap[KID_HEAP_COUNT];
#define KID_HEAP ((KidHeapItem*)this->myHeap)
void Kid(Entity* this) {
if ((this->flags & ENT_SCRIPTED) != 0) {
@ -307,7 +312,107 @@ void sub_080621AC(Entity* this) {
}
}
ASM_FUNC("asm/non_matching/kid/sub_080622F4.inc", void sub_080622F4(Entity* this))
#define KID_HEAP_SHIFT_RIGHT(this) \
heapPtr = KID_HEAP; \
heapPtr += (KID_HEAP_COUNT - 2); \
for (i = 0; i < (KID_HEAP_COUNT - 1); i++) { \
heapPtr[1] = heapPtr[0]; \
heapPtr--; \
}
void sub_080622F4(Entity* this) {
s32 dx;
s32 dy;
s32 dist;
s32 i;
u32 animIndex; // used as 2nd param of InitAnimationForceUpdate
u32 animIndexTmp;
KidHeapItem* heapPtr;
KidHeapItem item;
// Prepended heap item is initialized from player's current state.
item.FIELDS.x = gPlayerEntity.x.HALF_U.HI;
item.FIELDS.y = gPlayerEntity.y.HALF_U.HI;
item.FIELDS.z = gPlayerEntity.z.HALF_U.HI;
item.FIELDS.framestate = gPlayerState.framestate;
item.FIELDS.animationState = gPlayerEntity.animationState;
item.FIELDS.collisionLayer = gPlayerEntity.collisionLayer;
heapPtr = this->myHeap;
if (heapPtr->FIELDS.framestate == 0x16 && item.FIELDS.framestate != 0x16) {
dx = this->x.HALF.HI - gPlayerEntity.x.HALF.HI;
dy = this->y.HALF.HI - gPlayerEntity.y.HALF.HI;
if (dx < 0)
dx = -dx;
if (dy < 0)
dy = -dy;
if (dx > 120 || dy > 80) {
this->field_0x68.HALF.LO = 0;
return;
}
sub_0806252C(this);
}
animIndex = 0;
if (item.DWORD != heapPtr->DWORD) {
KID_HEAP_SHIFT_RIGHT(this);
heapPtr = KID_HEAP;
heapPtr[0] = item;
animIndex = 0x4;
if ((s8)this->field_0x68.HALF.HI > 0) {
this->field_0x68.HALF.HI = this->field_0x68.HALF.HI - 1;
}
} else {
heapPtr += KID_HEAP_COUNT - 1;
if (heapPtr->FIELDS.z < 0) {
KID_HEAP_SHIFT_RIGHT(this);
animIndex = 0x4;
} else {
dist = sub_080041E8(gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI, (u16)heapPtr->FIELDS.x,
(u16)heapPtr->FIELDS.y);
dist = ((u32)dist) >> 0x4;
if (dist > 0x18) {
KID_HEAP_SHIFT_RIGHT(this);
animIndex = 0x4;
}
}
}
heapPtr = KID_HEAP;
heapPtr += +KID_HEAP_COUNT - 1;
this->x.HALF.HI = heapPtr->FIELDS.x;
this->y.HALF.HI = heapPtr->FIELDS.y;
this->z.HALF.HI = heapPtr->FIELDS.z;
this->animationState = heapPtr->FIELDS.animationState;
this->collisionLayer = heapPtr->FIELDS.collisionLayer;
if (((s8)this->field_0x68.HALF.HI) > 0) {
this->field_0x68.HALF.HI = this->field_0x68.HALF.HI - 1;
}
animIndexTmp = animIndex;
animIndex += this->animationState >> 1;
if (this->type == OBJECT) {
animIndex += 0x10;
}
if (!(animIndex == this->animIndex || (animIndexTmp == 0 && ((s8)this->field_0x68.HALF.HI) > 0))) {
InitAnimationForceUpdate(this, animIndex);
this->field_0x68.HALF.HI = 0x1e;
} else {
UpdateAnimationSingleFrame(this);
}
sub_0800451C(this);
return;
}
void sub_08062500(Entity* this) {
this->myHeap = zMalloc(sizeof(KidHeap));
@ -388,12 +493,12 @@ void sub_0806252C(Entity* this) {
x = 0;
for (loopVar = KID_HEAP_COUNT - 1; loopVar >= 0; loopVar--) {
item->x = r5 - (x >> 8);
item->y = (r5 >> 0x10) - (y >> 8);
item->z = r6;
item->framestate = r6 >> 0x10;
item->animationState = this->animationState & 0x3f;
item->collisionLayer = this->collisionLayer;
item->FIELDS.x = r5 - (x >> 8);
item->FIELDS.y = (r5 >> 0x10) - (y >> 8);
item->FIELDS.z = r6;
item->FIELDS.framestate = r6 >> 0x10;
item->FIELDS.animationState = this->animationState & 0x3f;
item->FIELDS.collisionLayer = this->collisionLayer;
item++;
y = y + r8;
x = x + r10;