mirror of https://github.com/zeldaret/tmc.git
decomp vaati projectile
This commit is contained in:
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dbfb827bd3
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a0af1ae46d
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@ -1,129 +0,0 @@
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.syntax unified
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push {r4, r5, r6, lr}
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adds r5, r0, #0
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ldr r0, _08043E48 @ =gPlayerState
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ldr r0, [r0, #0x30]
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movs r1, #0x80
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ands r0, r1
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cmp r0, #0
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beq _08043EAC
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ldr r0, [r5, #0x64]
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ldr r2, [r0, #0xc]
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movs r1, #0x2e
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ldrsh r0, [r2, r1]
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ldr r6, _08043E4C @ =gRoomControls
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ldrh r1, [r6, #6]
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subs r0, r0, r1
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movs r3, #0x32
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ldrsh r1, [r2, r3]
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ldrh r2, [r6, #8]
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subs r1, r1, r2
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adds r1, #2
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movs r2, #3
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movs r3, #3
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bl CheckPlayerInRegion
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cmp r0, #0
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beq _08043EAC
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ldr r0, _08043E50 @ =gUnk_080D13EC
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bl DoExitTransition
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ldr r4, _08043E54 @ =gScreenTransition
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adds r0, r4, #0
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adds r0, #0x39
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ldrb r1, [r0]
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movs r0, #3
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ands r0, r1
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cmp r0, #3
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beq _08043DFE
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movs r0, #1
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strb r0, [r4, #0xd]
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_08043DFE:
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adds r0, r5, #0
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adds r0, #0x7a
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ldrh r0, [r0]
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movs r1, #0x3c
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bl __divsi3
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movs r1, #0x1e
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subs r1, r1, r0
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adds r0, r4, #0
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adds r0, #0x3d
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strb r1, [r0]
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ldrb r1, [r5, #0xb]
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subs r0, #1
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strb r1, [r0]
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ldr r0, [r5, #0x64]
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ldr r2, [r0, #0x14]
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ldrh r1, [r2, #0x2e]
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adds r0, r4, #0
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adds r0, #0x40
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strh r1, [r0]
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ldrh r0, [r2, #0x32]
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adds r1, r4, #0
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adds r1, #0x42
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strh r0, [r1]
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ldr r0, [r2, #0x64]
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ldr r3, [r0, #0x14]
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cmp r3, #0
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beq _08043E58
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ldrh r1, [r3, #0x2e]
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adds r0, r4, #0
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adds r0, #0x44
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strh r1, [r0]
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ldrh r1, [r3, #0x32]
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adds r0, #2
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strh r1, [r0]
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b _08043E70
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.align 2, 0
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_08043E48: .4byte gPlayerState
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_08043E4C: .4byte gRoomControls
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_08043E50: .4byte gUnk_080D13EC
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_08043E54: .4byte gScreenTransition
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_08043E58:
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movs r1, #0x88
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lsls r1, r1, #1
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adds r0, r1, #0
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ldrh r3, [r6, #6]
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adds r0, r0, r3
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adds r1, r4, #0
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adds r1, #0x44
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strh r0, [r1]
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ldrh r0, [r6, #8]
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adds r0, #0x60
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adds r1, #2
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strh r0, [r1]
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_08043E70:
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ldr r0, [r2, #0x64]
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ldr r3, [r0, #0x18]
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cmp r3, #0
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beq _08043E90
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ldr r1, _08043E8C @ =gScreenTransition
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ldrh r2, [r3, #0x2e]
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adds r0, r1, #0
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adds r0, #0x48
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strh r2, [r0]
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ldrh r0, [r3, #0x32]
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adds r1, #0x4a
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strh r0, [r1]
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b _08043EAC
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.align 2, 0
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_08043E8C: .4byte gScreenTransition
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_08043E90:
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ldr r2, _08043EB0 @ =gScreenTransition
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ldr r3, _08043EB4 @ =gRoomControls
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movs r1, #0x88
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lsls r1, r1, #1
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adds r0, r1, #0
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ldrh r1, [r3, #6]
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adds r0, r0, r1
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adds r1, r2, #0
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adds r1, #0x48
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strh r0, [r1]
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ldrh r0, [r3, #8]
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adds r0, #0x60
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adds r2, #0x4a
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strh r0, [r2]
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_08043EAC:
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pop {r4, r5, r6, pc}
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.align 2, 0
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_08043EB0: .4byte gScreenTransition
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_08043EB4: .4byte gRoomControls
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.syntax divided
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@ -1,629 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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thumb_func_start VaatiProjectile
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VaatiProjectile: @ 0x0803E08C
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push {r4, r5, lr}
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adds r5, r0, #0
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bl sub_0803E4A0
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cmp r0, #0
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beq _0803E0AA
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ldrb r0, [r5, #0x10]
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movs r1, #0x7f
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ands r1, r0
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movs r0, #0
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strb r1, [r5, #0x10]
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adds r1, r5, #0
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adds r1, #0x45
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strb r0, [r1]
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str r0, [r5, #0x50]
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_0803E0AA:
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ldr r4, _0803E0C0 @ =gUnk_080D0648
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adds r0, r5, #0
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bl GetNextFunction
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lsls r0, r0, #2
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adds r0, r0, r4
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ldr r1, [r0]
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adds r0, r5, #0
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bl _call_via_r1
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pop {r4, r5, pc}
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.align 2, 0
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_0803E0C0: .4byte gUnk_080D0648
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thumb_func_start sub_0803E0C4
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sub_0803E0C4: @ 0x0803E0C4
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push {lr}
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ldr r2, _0803E0D8 @ =gUnk_080D0660
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ldrb r1, [r0, #0xc]
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lsls r1, r1, #2
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adds r1, r1, r2
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ldr r1, [r1]
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bl _call_via_r1
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pop {pc}
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.align 2, 0
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_0803E0D8: .4byte gUnk_080D0660
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thumb_func_start sub_0803E0DC
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sub_0803E0DC: @ 0x0803E0DC
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push {r4, r5, r6, lr}
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adds r5, r0, #0
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adds r0, #0x41
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ldrb r0, [r0]
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cmp r0, #0x80
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bne _0803E16C
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adds r0, r5, #0
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adds r0, #0x45
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ldrb r0, [r0]
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cmp r0, #0
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beq _0803E158
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movs r0, #5
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strb r0, [r5, #0xc]
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ldrb r1, [r5, #0x10]
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movs r6, #0x7f
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adds r0, r6, #0
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ands r0, r1
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strb r0, [r5, #0x10]
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adds r2, r5, #0
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adds r2, #0x29
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ldrb r1, [r2]
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movs r0, #0x39
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rsbs r0, r0, #0
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ands r0, r1
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strb r0, [r2]
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ldr r3, _0803E154 @ =gPlayerEntity
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ldrb r1, [r3, #0x10]
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adds r0, r6, #0
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ands r0, r1
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strb r0, [r3, #0x10]
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ldrb r2, [r5, #0x1b]
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lsrs r2, r2, #6
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lsls r2, r2, #6
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ldrb r4, [r3, #0x1b]
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movs r1, #0x3f
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adds r0, r1, #0
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ands r0, r4
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orrs r0, r2
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strb r0, [r3, #0x1b]
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ldrb r0, [r5, #0x19]
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lsrs r0, r0, #6
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lsls r0, r0, #6
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ldrb r2, [r3, #0x19]
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ands r1, r2
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orrs r1, r0
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strb r1, [r3, #0x19]
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adds r0, r5, #0
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bl sub_0803E444
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movs r0, #2
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bl sub_08078A90
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ldr r2, [r5, #0x50]
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cmp r2, #0
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beq _0803E16C
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ldrb r1, [r2, #0x10]
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adds r0, r6, #0
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ands r0, r1
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b _0803E16A
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.align 2, 0
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_0803E154: .4byte gPlayerEntity
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_0803E158:
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ldr r2, _0803E178 @ =gPlayerState
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ldr r0, [r2, #0x30]
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ldr r1, _0803E17C @ =0xFFFFFEFF
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ands r0, r1
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str r0, [r2, #0x30]
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ldr r2, _0803E180 @ =gPlayerEntity
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ldrb r1, [r2, #0x10]
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movs r0, #0x80
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orrs r0, r1
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_0803E16A:
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strb r0, [r2, #0x10]
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_0803E16C:
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ldr r1, _0803E184 @ =gUnk_080D0648
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adds r0, r5, #0
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bl sub_0804AA30
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pop {r4, r5, r6, pc}
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.align 2, 0
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_0803E178: .4byte gPlayerState
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_0803E17C: .4byte 0xFFFFFEFF
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_0803E180: .4byte gPlayerEntity
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_0803E184: .4byte gUnk_080D0648
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thumb_func_start sub_0803E188
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sub_0803E188: @ 0x0803E188
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push {lr}
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adds r3, r0, #0
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ldr r2, [r3, #0x50]
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cmp r2, #0
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beq _0803E19C
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ldrb r0, [r2, #0xf]
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subs r0, #1
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movs r1, #0
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strb r0, [r2, #0xf]
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str r1, [r3, #0x50]
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_0803E19C:
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adds r0, r3, #0
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bl sub_0804A7D4
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pop {pc}
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thumb_func_start nullsub_19
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nullsub_19: @ 0x0803E1A4
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bx lr
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.align 2, 0
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thumb_func_start sub_0803E1A8
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sub_0803E1A8: @ 0x0803E1A8
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push {r4, r5, lr}
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adds r5, r0, #0
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ldrb r0, [r5, #0xa]
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cmp r0, #0
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bne _0803E1F8
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movs r0, #0x4b
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movs r1, #1
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bl CreateEnemy
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cmp r0, #0
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beq _0803E250
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str r5, [r0, #0x50]
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str r0, [r5, #0x54]
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ldrb r0, [r5, #0xb]
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cmp r0, #0
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bne _0803E1D8
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movs r0, #1
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strb r0, [r5, #0xc]
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ldr r0, _0803E1D4 @ =0x0000FFE8
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strh r0, [r5, #0x36]
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b _0803E1E8
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.align 2, 0
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_0803E1D4: .4byte 0x0000FFE8
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_0803E1D8:
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movs r0, #9
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strb r0, [r5, #0xc]
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ldr r0, _0803E1F4 @ =0x0000FF80
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strh r0, [r5, #0x36]
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adds r1, r5, #0
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adds r1, #0x3b
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movs r0, #1
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strb r0, [r1]
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_0803E1E8:
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adds r0, r5, #0
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movs r1, #0
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bl InitializeAnimation
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b _0803E250
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.align 2, 0
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_0803E1F4: .4byte 0x0000FF80
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_0803E1F8:
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movs r0, #8
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strb r0, [r5, #0xc]
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ldrb r1, [r5, #0x10]
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movs r0, #0x7f
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ands r0, r1
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strb r0, [r5, #0x10]
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adds r1, r5, #0
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adds r1, #0x63
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movs r0, #1
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strb r0, [r1]
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ldr r4, [r5, #0x50]
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ldrb r2, [r4, #0x1b]
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lsrs r2, r2, #6
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lsls r2, r2, #6
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ldrb r3, [r5, #0x1b]
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movs r1, #0x3f
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adds r0, r1, #0
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ands r0, r3
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orrs r0, r2
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strb r0, [r5, #0x1b]
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ldrb r0, [r4, #0x19]
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lsrs r0, r0, #6
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lsls r0, r0, #6
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ldrb r2, [r5, #0x19]
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ands r1, r2
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orrs r1, r0
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strb r1, [r5, #0x19]
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adds r2, r5, #0
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adds r2, #0x29
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ldrb r1, [r2]
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movs r0, #0x39
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rsbs r0, r0, #0
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ands r0, r1
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strb r0, [r2]
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ldr r0, [r5, #0x50]
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ldr r3, _0803E254 @ =0xFFFF0000
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adds r1, r5, #0
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movs r2, #0
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bl PositionRelative
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adds r0, r5, #0
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movs r1, #1
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bl InitializeAnimation
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_0803E250:
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pop {r4, r5, pc}
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.align 2, 0
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_0803E254: .4byte 0xFFFF0000
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thumb_func_start sub_0803E258
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sub_0803E258: @ 0x0803E258
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push {r4, lr}
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adds r4, r0, #0
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bl sub_0803E480
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adds r0, r4, #0
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movs r1, #0
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movs r2, #8
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bl PlayerInRange
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cmp r0, #0
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beq _0803E280
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movs r0, #2
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strb r0, [r4, #0xc]
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movs r0, #0xa
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strb r0, [r4, #0xe]
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ldr r0, [r4, #0x54]
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movs r1, #2
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bl InitializeAnimation
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b _0803E29C
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_0803E280:
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ldr r0, _0803E2A4 @ =gUnk_020000B0
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ldr r1, [r0]
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cmp r1, #0
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beq _0803E29C
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adds r0, r4, #0
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bl GetFacingDirection
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adds r1, r0, #0
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adds r0, r4, #0
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bl sub_08004596
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adds r0, r4, #0
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bl sub_0806F69C
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_0803E29C:
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adds r0, r4, #0
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bl GetNextFrame
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pop {r4, pc}
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.align 2, 0
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_0803E2A4: .4byte gUnk_020000B0
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thumb_func_start sub_0803E2A8
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sub_0803E2A8: @ 0x0803E2A8
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push {lr}
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adds r1, r0, #0
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ldrb r0, [r1, #0xe]
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cmp r0, #0
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beq _0803E2B8
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subs r0, #1
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strb r0, [r1, #0xe]
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b _0803E2C8
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_0803E2B8:
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ldrh r0, [r1, #0x36]
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adds r0, #1
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strh r0, [r1, #0x36]
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lsls r0, r0, #0x10
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cmp r0, #0
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bne _0803E2C8
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movs r0, #3
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strb r0, [r1, #0xc]
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_0803E2C8:
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adds r0, r1, #0
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bl GetNextFrame
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pop {pc}
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|
||||
thumb_func_start sub_0803E2D0
|
||||
sub_0803E2D0: @ 0x0803E2D0
|
||||
push {r4, lr}
|
||||
adds r4, r0, #0
|
||||
ldr r0, [r4, #0x54]
|
||||
adds r0, #0x5a
|
||||
ldrb r1, [r0]
|
||||
movs r0, #0x80
|
||||
ands r0, r1
|
||||
cmp r0, #0
|
||||
beq _0803E312
|
||||
ldrh r0, [r4, #0x36]
|
||||
subs r0, #1
|
||||
strh r0, [r4, #0x36]
|
||||
lsls r0, r0, #0x10
|
||||
asrs r0, r0, #0x10
|
||||
movs r1, #0x18
|
||||
rsbs r1, r1, #0
|
||||
cmp r0, r1
|
||||
bgt _0803E30C
|
||||
movs r0, #4
|
||||
strb r0, [r4, #0xc]
|
||||
bl Random
|
||||
movs r1, #0xf
|
||||
ands r0, r1
|
||||
adds r0, #0xf
|
||||
strb r0, [r4, #0xe]
|
||||
ldr r0, [r4, #0x54]
|
||||
movs r1, #1
|
||||
bl InitializeAnimation
|
||||
_0803E30C:
|
||||
adds r0, r4, #0
|
||||
bl GetNextFrame
|
||||
_0803E312:
|
||||
pop {r4, pc}
|
||||
|
||||
thumb_func_start sub_0803E314
|
||||
sub_0803E314: @ 0x0803E314
|
||||
push {r4, lr}
|
||||
adds r4, r0, #0
|
||||
ldrb r0, [r4, #0xe]
|
||||
subs r0, #1
|
||||
strb r0, [r4, #0xe]
|
||||
lsls r0, r0, #0x18
|
||||
cmp r0, #0
|
||||
bne _0803E332
|
||||
movs r0, #1
|
||||
strb r0, [r4, #0xc]
|
||||
ldr r1, _0803E33C @ =gPlayerEntity
|
||||
adds r0, r4, #0
|
||||
bl GetFacingDirection
|
||||
strb r0, [r4, #0x15]
|
||||
_0803E332:
|
||||
adds r0, r4, #0
|
||||
bl GetNextFrame
|
||||
pop {r4, pc}
|
||||
.align 2, 0
|
||||
_0803E33C: .4byte gPlayerEntity
|
||||
|
||||
thumb_func_start sub_0803E340
|
||||
sub_0803E340: @ 0x0803E340
|
||||
push {r4, lr}
|
||||
adds r4, r0, #0
|
||||
bl sub_0803E444
|
||||
ldrb r0, [r4, #0xe]
|
||||
cmp r0, #0
|
||||
beq _0803E352
|
||||
subs r0, #1
|
||||
b _0803E36A
|
||||
_0803E352:
|
||||
ldrh r0, [r4, #0x36]
|
||||
subs r0, #1
|
||||
strh r0, [r4, #0x36]
|
||||
lsls r0, r0, #0x10
|
||||
asrs r0, r0, #0x10
|
||||
movs r1, #0x18
|
||||
rsbs r1, r1, #0
|
||||
cmp r0, r1
|
||||
bgt _0803E36C
|
||||
movs r0, #6
|
||||
strb r0, [r4, #0xc]
|
||||
movs r0, #0x14
|
||||
_0803E36A:
|
||||
strb r0, [r4, #0xe]
|
||||
_0803E36C:
|
||||
pop {r4, pc}
|
||||
.align 2, 0
|
||||
|
||||
thumb_func_start sub_0803E370
|
||||
sub_0803E370: @ 0x0803E370
|
||||
push {lr}
|
||||
adds r1, r0, #0
|
||||
ldrb r0, [r1, #0xe]
|
||||
subs r0, #1
|
||||
strb r0, [r1, #0xe]
|
||||
lsls r0, r0, #0x18
|
||||
cmp r0, #0
|
||||
bne _0803E38E
|
||||
movs r0, #7
|
||||
strb r0, [r1, #0xc]
|
||||
movs r0, #0x10
|
||||
strb r0, [r1, #0x15]
|
||||
movs r0, #0xc0
|
||||
lsls r0, r0, #2
|
||||
strh r0, [r1, #0x24]
|
||||
_0803E38E:
|
||||
adds r0, r1, #0
|
||||
bl sub_0803E444
|
||||
pop {pc}
|
||||
.align 2, 0
|
||||
|
||||
thumb_func_start sub_0803E398
|
||||
sub_0803E398: @ 0x0803E398
|
||||
push {r4, lr}
|
||||
adds r4, r0, #0
|
||||
bl sub_0803E444
|
||||
adds r0, r4, #0
|
||||
bl sub_0806F69C
|
||||
adds r0, r4, #0
|
||||
bl sub_0803E4D8
|
||||
ldr r1, _0803E3CC @ =gRoomControls
|
||||
ldrh r0, [r1, #8]
|
||||
ldrh r1, [r1, #0x20]
|
||||
adds r0, r0, r1
|
||||
subs r0, #0x10
|
||||
movs r2, #0x32
|
||||
ldrsh r1, [r4, r2]
|
||||
cmp r0, r1
|
||||
bgt _0803E3C8
|
||||
bl sub_0805E5A8
|
||||
ldr r0, _0803E3D0 @ =gUnk_0813AB94
|
||||
bl DoExitTransition
|
||||
_0803E3C8:
|
||||
pop {r4, pc}
|
||||
.align 2, 0
|
||||
_0803E3CC: .4byte gRoomControls
|
||||
_0803E3D0: .4byte gUnk_0813AB94
|
||||
|
||||
thumb_func_start sub_0803E3D4
|
||||
sub_0803E3D4: @ 0x0803E3D4
|
||||
push {r4, lr}
|
||||
adds r4, r0, #0
|
||||
ldr r0, [r4, #0x50]
|
||||
ldr r0, [r0, #4]
|
||||
cmp r0, #0
|
||||
bne _0803E3E4
|
||||
bl DeleteThisEntity
|
||||
_0803E3E4:
|
||||
ldr r0, [r4, #0x50]
|
||||
ldr r3, _0803E3F8 @ =0xFFFF0000
|
||||
adds r1, r4, #0
|
||||
movs r2, #0
|
||||
bl PositionRelative
|
||||
adds r0, r4, #0
|
||||
bl GetNextFrame
|
||||
pop {r4, pc}
|
||||
.align 2, 0
|
||||
_0803E3F8: .4byte 0xFFFF0000
|
||||
|
||||
thumb_func_start sub_0803E3FC
|
||||
sub_0803E3FC: @ 0x0803E3FC
|
||||
push {r4, lr}
|
||||
adds r4, r0, #0
|
||||
ldr r1, _0803E438 @ =gPlayerEntity
|
||||
ldrh r0, [r1, #0x2e]
|
||||
strh r0, [r4, #0x2e]
|
||||
ldrh r0, [r1, #0x32]
|
||||
strh r0, [r4, #0x32]
|
||||
ldrh r2, [r4, #0x36]
|
||||
movs r0, #0x36
|
||||
ldrsh r1, [r4, r0]
|
||||
movs r0, #8
|
||||
rsbs r0, r0, #0
|
||||
cmp r1, r0
|
||||
bge _0803E43C
|
||||
adds r0, r4, #0
|
||||
adds r0, #0x58
|
||||
ldrb r0, [r0]
|
||||
cmp r0, #2
|
||||
beq _0803E42E
|
||||
movs r0, #0
|
||||
strb r0, [r4, #0xe]
|
||||
ldr r0, [r4, #0x54]
|
||||
movs r1, #2
|
||||
bl InitializeAnimation
|
||||
_0803E42E:
|
||||
adds r0, r4, #0
|
||||
bl sub_0803E2A8
|
||||
b _0803E442
|
||||
.align 2, 0
|
||||
_0803E438: .4byte gPlayerEntity
|
||||
_0803E43C:
|
||||
adds r0, r2, #0
|
||||
adds r0, #8
|
||||
strh r0, [r4, #0x36]
|
||||
_0803E442:
|
||||
pop {r4, pc}
|
||||
|
||||
thumb_func_start sub_0803E444
|
||||
sub_0803E444: @ 0x0803E444
|
||||
push {r4, lr}
|
||||
adds r4, r0, #0
|
||||
bl ResetPlayer
|
||||
ldr r2, _0803E478 @ =gPlayerState
|
||||
ldrb r1, [r2, #0x1a]
|
||||
movs r0, #0x80
|
||||
orrs r1, r0
|
||||
strb r1, [r2, #0x1a]
|
||||
ldrb r1, [r2, #0xa]
|
||||
orrs r0, r1
|
||||
strb r0, [r2, #0xa]
|
||||
ldr r1, [r4, #0x4c]
|
||||
movs r3, #2
|
||||
rsbs r3, r3, #0
|
||||
adds r0, r4, #0
|
||||
movs r2, #0
|
||||
bl sub_0806FA90
|
||||
ldr r1, _0803E47C @ =gPlayerEntity
|
||||
adds r1, #0x63
|
||||
ldrb r0, [r1]
|
||||
adds r0, #0xe
|
||||
strb r0, [r1]
|
||||
pop {r4, pc}
|
||||
.align 2, 0
|
||||
_0803E478: .4byte gPlayerState
|
||||
_0803E47C: .4byte gPlayerEntity
|
||||
|
||||
thumb_func_start sub_0803E480
|
||||
sub_0803E480: @ 0x0803E480
|
||||
push {lr}
|
||||
adds r3, r0, #0
|
||||
adds r2, r3, #0
|
||||
adds r2, #0x78
|
||||
ldrh r1, [r2]
|
||||
movs r0, #0x96
|
||||
lsls r0, r0, #3
|
||||
cmp r1, r0
|
||||
bls _0803E49A
|
||||
movs r0, #0xc0
|
||||
lsls r0, r0, #1
|
||||
strh r0, [r3, #0x24]
|
||||
b _0803E49E
|
||||
_0803E49A:
|
||||
adds r0, r1, #1
|
||||
strh r0, [r2]
|
||||
_0803E49E:
|
||||
pop {pc}
|
||||
|
||||
thumb_func_start sub_0803E4A0
|
||||
sub_0803E4A0: @ 0x0803E4A0
|
||||
push {lr}
|
||||
adds r1, r0, #0
|
||||
ldr r0, _0803E4B8 @ =gScreenTransition
|
||||
adds r0, #0x39
|
||||
ldrb r0, [r0]
|
||||
cmp r0, #0
|
||||
beq _0803E4C6
|
||||
ldr r1, [r1, #0x50]
|
||||
cmp r1, #0
|
||||
bne _0803E4BC
|
||||
movs r0, #0
|
||||
b _0803E4D6
|
||||
.align 2, 0
|
||||
_0803E4B8: .4byte gScreenTransition
|
||||
_0803E4BC:
|
||||
adds r0, r1, #0
|
||||
adds r0, #0x45
|
||||
ldrb r0, [r0]
|
||||
cmp r0, #0
|
||||
bne _0803E4CA
|
||||
_0803E4C6:
|
||||
movs r0, #1
|
||||
b _0803E4D6
|
||||
_0803E4CA:
|
||||
movs r2, #0
|
||||
ldr r0, [r1, #4]
|
||||
cmp r0, #0
|
||||
bne _0803E4D4
|
||||
movs r2, #1
|
||||
_0803E4D4:
|
||||
adds r0, r2, #0
|
||||
_0803E4D6:
|
||||
pop {pc}
|
||||
|
||||
thumb_func_start sub_0803E4D8
|
||||
sub_0803E4D8: @ 0x0803E4D8
|
||||
push {r4, r5, lr}
|
||||
movs r2, #0x2e
|
||||
ldrsh r1, [r0, r2]
|
||||
ldr r3, _0803E51C @ =gRoomControls
|
||||
ldrh r2, [r3, #6]
|
||||
subs r1, r1, r2
|
||||
asrs r4, r1, #4
|
||||
movs r2, #0x3f
|
||||
ands r4, r2
|
||||
movs r1, #0x32
|
||||
ldrsh r0, [r0, r1]
|
||||
ldrh r1, [r3, #8]
|
||||
subs r1, #8
|
||||
subs r0, r0, r1
|
||||
asrs r0, r0, #4
|
||||
ands r0, r2
|
||||
lsls r0, r0, #6
|
||||
orrs r4, r0
|
||||
ldr r0, _0803E520 @ =gPlayerEntity
|
||||
adds r5, r0, #0
|
||||
adds r5, #0x38
|
||||
ldrb r1, [r5]
|
||||
adds r0, r4, #0
|
||||
bl sub_080002E0
|
||||
cmp r0, #0xff
|
||||
beq _0803E518
|
||||
ldr r0, _0803E524 @ =0x00004074
|
||||
ldrb r2, [r5]
|
||||
adds r1, r4, #0
|
||||
bl SetTile
|
||||
_0803E518:
|
||||
pop {r4, r5, pc}
|
||||
.align 2, 0
|
||||
_0803E51C: .4byte gRoomControls
|
||||
_0803E520: .4byte gPlayerEntity
|
||||
_0803E524: .4byte 0x00004074
|
||||
|
|
@ -1,25 +0,0 @@
|
|||
.include "asm/macros.inc"
|
||||
.include "constants/constants.inc"
|
||||
|
||||
.section .rodata
|
||||
.align 2
|
||||
|
||||
gUnk_080D0648:: @ 080D0648
|
||||
.4byte sub_0803E0C4
|
||||
.4byte sub_0803E0DC
|
||||
.4byte sub_08001328
|
||||
.4byte sub_0803E188
|
||||
.4byte sub_08001242
|
||||
.4byte nullsub_19
|
||||
|
||||
gUnk_080D0660:: @ 080D0660
|
||||
.4byte sub_0803E1A8
|
||||
.4byte sub_0803E258
|
||||
.4byte sub_0803E2A8
|
||||
.4byte sub_0803E2D0
|
||||
.4byte sub_0803E314
|
||||
.4byte sub_0803E340
|
||||
.4byte sub_0803E370
|
||||
.4byte sub_0803E398
|
||||
.4byte sub_0803E3D4
|
||||
.4byte sub_0803E3FC
|
||||
|
|
@ -417,7 +417,7 @@ SECTIONS {
|
|||
src/enemy/lakituCloud.o(.text);
|
||||
asm/enemy49.o(.text);
|
||||
asm/vaatiRebornEnemy.o(.text);
|
||||
asm/vaatiProjectile.o(.text);
|
||||
src/enemy/vaatiProjectile.o(.text);
|
||||
asm/ballChainSoldier.o(.text);
|
||||
src/enemy/enemy4D.o(.text);
|
||||
asm/enemy4D.o(.text);
|
||||
|
|
@ -1122,7 +1122,7 @@ SECTIONS {
|
|||
data/const/enemy/enemy49.o(.rodata);
|
||||
data/const/enemy/vaatiRebornEnemy.o(.rodata);
|
||||
data/animations/enemy/vaatiRebornEnemy.o(.rodata);
|
||||
data/const/enemy/vaatiProjectile.o(.rodata);
|
||||
src/enemy/vaatiProjectile.o(.rodata);
|
||||
data/animations/enemy/vaatiProjectile.o(.rodata);
|
||||
data/const/enemy/ballChainSoldier.o(.rodata);
|
||||
data/animations/enemy/ballChainSoldier.o(.rodata);
|
||||
|
|
|
|||
|
|
@ -1329,47 +1329,45 @@ void sub_08043D08(Entity* this) {
|
|||
EnqueueSFX(SFX_HIT);
|
||||
}
|
||||
|
||||
NONMATCH("asm/non_matching/vaati/sub_08043DB0.inc", void sub_08043DB0(Entity* this)) {
|
||||
void sub_08043DB0(Entity* this) {
|
||||
s32 cVar1;
|
||||
u32 uVar2;
|
||||
Entity* pEVar2;
|
||||
Entity* pEVar3;
|
||||
Entity* pEVar4;
|
||||
VaatiArm_HeapStruct1* iVar5;
|
||||
|
||||
if (((gPlayerState.flags.all & 0x80) != 0) &&
|
||||
(pEVar3 = ((VaatiArm_HeapStruct*)this->myHeap)->entities[3],
|
||||
uVar2 = CheckPlayerInRegion(pEVar3->x.HALF.HI - gRoomControls.roomOriginX,
|
||||
pEVar3->y.HALF.HI - gRoomControls.roomOriginY + 2, 3, 3),
|
||||
uVar2 != 0)) {
|
||||
DoExitTransition((ScreenTransitionData*)&gUnk_080D13EC);
|
||||
if ((gScreenTransition.field_0x39 & 3) != 3) {
|
||||
gScreenTransition.roomID = 1;
|
||||
}
|
||||
cVar1 = this->field_0x7a.HWORD / 0x3c;
|
||||
gScreenTransition.field_0x3d = 0x1e - cVar1;
|
||||
gScreenTransition.field_0x3c = this->type2;
|
||||
pEVar3 = ((VaatiArm_HeapStruct*)this->myHeap)->parent;
|
||||
gScreenTransition.field_0x40 = pEVar3->x.HALF.HI;
|
||||
gScreenTransition.field_0x42 = pEVar3->y.HALF.HI;
|
||||
pEVar4 = ((VaatiArm_HeapStruct*)pEVar3->myHeap)->parent;
|
||||
if (pEVar4 != NULL) {
|
||||
gScreenTransition.field_0x44 = pEVar4->x.HALF.HI;
|
||||
gScreenTransition.field_0x46 = pEVar4->y.HALF.HI;
|
||||
} else {
|
||||
gScreenTransition.field_0x44 = gRoomControls.roomOriginX + 0x110;
|
||||
gScreenTransition.field_0x46 = gRoomControls.roomOriginY + 0x60;
|
||||
}
|
||||
iVar5 = (VaatiArm_HeapStruct1*)(*(int*)((VaatiArm_HeapStruct*)pEVar3->myHeap)->s1);
|
||||
if (iVar5 != NULL) {
|
||||
gScreenTransition.field_0x48 = iVar5[2].unk0e;
|
||||
gScreenTransition.field_0x4a = iVar5[3].unk02;
|
||||
} else {
|
||||
gScreenTransition.field_0x48 = gRoomControls.roomOriginX + 0x110;
|
||||
gScreenTransition.field_0x4a = gRoomControls.roomOriginY + 0x60;
|
||||
if (((gPlayerState.flags.all & 0x80) != 0)) {
|
||||
pEVar3 = ((VaatiArm_HeapStruct*)this->myHeap)->entities[3];
|
||||
if (CheckPlayerInRegion(pEVar3->x.HALF.HI - gRoomControls.roomOriginX,
|
||||
pEVar3->y.HALF.HI - gRoomControls.roomOriginY + 2, 3, 3)) {
|
||||
DoExitTransition((ScreenTransitionData*)&gUnk_080D13EC);
|
||||
if ((gScreenTransition.field_0x39 & 3) != 3) {
|
||||
gScreenTransition.roomID = 1;
|
||||
}
|
||||
cVar1 = this->field_0x7a.HWORD;
|
||||
gScreenTransition.field_0x3d = 0x1e - (cVar1 / 0x3c);
|
||||
gScreenTransition.field_0x3c = this->type2;
|
||||
pEVar2 = ((VaatiArm_HeapStruct*)this->myHeap)->parent;
|
||||
gScreenTransition.field_0x40 = pEVar2->x.HALF.HI;
|
||||
gScreenTransition.field_0x42 = pEVar2->y.HALF.HI;
|
||||
pEVar4 = ((VaatiArm_HeapStruct*)pEVar2->myHeap)->parent;
|
||||
if (pEVar4 != NULL) {
|
||||
gScreenTransition.field_0x44 = pEVar4->x.HALF.HI;
|
||||
gScreenTransition.field_0x46 = pEVar4->y.HALF.HI;
|
||||
} else {
|
||||
gScreenTransition.field_0x44 = gRoomControls.roomOriginX + 0x110;
|
||||
gScreenTransition.field_0x46 = gRoomControls.roomOriginY + 0x60;
|
||||
}
|
||||
pEVar4 = (Entity*)(*(int*)((VaatiArm_HeapStruct*)pEVar2->myHeap)->s1);
|
||||
if (pEVar4 != NULL) {
|
||||
gScreenTransition.field_0x48 = pEVar4->x.HALF.HI;
|
||||
gScreenTransition.field_0x4a = pEVar4->y.HALF.HI;
|
||||
} else {
|
||||
gScreenTransition.field_0x48 = gRoomControls.roomOriginX + 0x110;
|
||||
gScreenTransition.field_0x4a = gRoomControls.roomOriginY + 0x60;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
END_NONMATCH
|
||||
|
||||
void sub_08043EB8(Entity* this) {
|
||||
u32 i;
|
||||
|
|
|
|||
|
|
@ -0,0 +1,262 @@
|
|||
#include "global.h"
|
||||
#include "enemy.h"
|
||||
#include "random.h"
|
||||
#include "functions.h"
|
||||
|
||||
extern bool32 PlayerInRange(Entity*, u32, u32);
|
||||
extern void DoExitTransition(ScreenTransitionData*);
|
||||
extern u32 sub_080002E0(u32, u32);
|
||||
extern Entity* gUnk_020000B0;
|
||||
extern const ScreenTransitionData gUnk_0813AB94;
|
||||
|
||||
bool32 sub_0803E4A0(Entity*);
|
||||
void sub_0803E0C4(Entity*);
|
||||
void sub_0803E0DC(Entity*);
|
||||
void sub_08001328(Entity*);
|
||||
void sub_0803E188(Entity*);
|
||||
void nullsub_19(Entity*);
|
||||
void sub_0803E1A8(Entity*);
|
||||
void sub_0803E258(Entity*);
|
||||
void sub_0803E2A8(Entity*);
|
||||
void sub_0803E2D0(Entity*);
|
||||
void sub_0803E314(Entity*);
|
||||
void sub_0803E340(Entity*);
|
||||
void sub_0803E370(Entity*);
|
||||
void sub_0803E398(Entity*);
|
||||
void sub_0803E3D4(Entity*);
|
||||
void sub_0803E3FC(Entity*);
|
||||
void sub_0803E444(Entity*);
|
||||
void sub_0803E480(Entity*);
|
||||
void sub_0803E4D8(Entity*);
|
||||
|
||||
void (*const gUnk_080D0648[])(Entity*) = {
|
||||
sub_0803E0C4, sub_0803E0DC, sub_08001328, sub_0803E188, sub_08001242, nullsub_19,
|
||||
};
|
||||
void (*const gUnk_080D0660[])(Entity*) = {
|
||||
sub_0803E1A8, sub_0803E258, sub_0803E2A8, sub_0803E2D0, sub_0803E314,
|
||||
sub_0803E340, sub_0803E370, sub_0803E398, sub_0803E3D4, sub_0803E3FC,
|
||||
};
|
||||
|
||||
void VaatiProjectile(Entity* this) {
|
||||
if (sub_0803E4A0(this)) {
|
||||
this->flags &= 0x7f;
|
||||
this->currentHealth = 0;
|
||||
this->parent = NULL;
|
||||
}
|
||||
gUnk_080D0648[GetNextFunction(this)](this);
|
||||
}
|
||||
|
||||
void sub_0803E0C4(Entity* this) {
|
||||
gUnk_080D0660[this->action](this);
|
||||
}
|
||||
|
||||
void sub_0803E0DC(Entity* this) {
|
||||
Entity* entity;
|
||||
|
||||
if (this->bitfield == 0x80) {
|
||||
if (this->currentHealth != 0) {
|
||||
this->action = 5;
|
||||
this->flags = this->flags & 0x7f;
|
||||
this->spritePriority.b1 = 0;
|
||||
gPlayerEntity.flags &= 0x7f;
|
||||
gPlayerEntity.spriteOrientation.flipY = this->spriteOrientation.flipY;
|
||||
gPlayerEntity.spriteRendering.b3 = this->spriteRendering.b3;
|
||||
sub_0803E444(this);
|
||||
sub_08078A90(2);
|
||||
entity = this->parent;
|
||||
if (entity != NULL) {
|
||||
entity->flags = entity->flags & 0x7f;
|
||||
}
|
||||
} else {
|
||||
gPlayerState.flags.all &= 0xfffffeff; // using b.unk8 does not match
|
||||
entity = &gPlayerEntity;
|
||||
entity->flags = gPlayerEntity.flags | 0x80;
|
||||
}
|
||||
}
|
||||
sub_0804AA30(this, gUnk_080D0648);
|
||||
}
|
||||
|
||||
void sub_0803E188(Entity* this) {
|
||||
if (this->parent != NULL) {
|
||||
this->parent->field_0xf--;
|
||||
this->parent = NULL;
|
||||
}
|
||||
sub_0804A7D4(this);
|
||||
}
|
||||
|
||||
void nullsub_19(Entity* this) {
|
||||
}
|
||||
|
||||
void sub_0803E1A8(Entity* this) {
|
||||
Entity* entity;
|
||||
|
||||
if (this->type == 0) {
|
||||
entity = CreateEnemy(VAATI_PROJECTILE, 1);
|
||||
if (entity != NULL) {
|
||||
entity->parent = this;
|
||||
this->attachedEntity = entity;
|
||||
if (this->type2 == 0) {
|
||||
this->action = 1;
|
||||
this->height.HALF.HI = -0x18;
|
||||
} else {
|
||||
this->action = 9;
|
||||
this->height.HALF.HI = -0x80;
|
||||
this->flags2 = 1;
|
||||
}
|
||||
InitializeAnimation(this, 0);
|
||||
}
|
||||
} else {
|
||||
this->action = 8;
|
||||
this->flags = this->flags & 0x7f;
|
||||
this->spriteOffsetY = 1;
|
||||
this->spriteOrientation.flipY = this->parent->spriteOrientation.flipY;
|
||||
this->spriteRendering.b3 = this->parent->spriteRendering.b3;
|
||||
this->spritePriority.b1 = 0;
|
||||
PositionRelative(this->parent, this, 0, -0x10000);
|
||||
InitializeAnimation(this, 1);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0803E258(Entity* this) {
|
||||
sub_0803E480(this);
|
||||
if (PlayerInRange(this, 0, 8) != 0) {
|
||||
this->action = 2;
|
||||
this->actionDelay = 10;
|
||||
InitializeAnimation(this->attachedEntity, 2);
|
||||
} else {
|
||||
if (gUnk_020000B0 != NULL) {
|
||||
sub_08004596(this, GetFacingDirection(this, gUnk_020000B0));
|
||||
sub_0806F69C(this);
|
||||
}
|
||||
}
|
||||
GetNextFrame(this);
|
||||
}
|
||||
|
||||
void sub_0803E2A8(Entity* this) {
|
||||
if (this->actionDelay != 0) {
|
||||
this->actionDelay--;
|
||||
} else {
|
||||
if (++this->height.HALF.HI == 0) {
|
||||
this->action = 3;
|
||||
}
|
||||
}
|
||||
GetNextFrame(this);
|
||||
}
|
||||
|
||||
void sub_0803E2D0(Entity* this) {
|
||||
if ((this->attachedEntity->frames.b.f3) != 0) {
|
||||
if (--this->height.HALF.HI <= -0x18) {
|
||||
this->action = 4;
|
||||
this->actionDelay = (Random() & 0xf) + 0xf;
|
||||
InitializeAnimation(this->attachedEntity, 1);
|
||||
}
|
||||
GetNextFrame(this);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0803E314(Entity* this) {
|
||||
if (--this->actionDelay == 0) {
|
||||
this->action = 1;
|
||||
this->direction = GetFacingDirection(this, &gPlayerEntity);
|
||||
}
|
||||
GetNextFrame(this);
|
||||
}
|
||||
|
||||
void sub_0803E340(Entity* this) {
|
||||
sub_0803E444(this);
|
||||
if (this->actionDelay != 0) {
|
||||
this->actionDelay--;
|
||||
} else {
|
||||
if (-0x18 < --this->height.HALF.HI) {
|
||||
return;
|
||||
}
|
||||
this->action = 6;
|
||||
this->actionDelay = 0x14;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0803E370(Entity* this) {
|
||||
if (--this->actionDelay == 0) {
|
||||
this->action = 7;
|
||||
this->direction = 0x10;
|
||||
this->speed = 0x300;
|
||||
}
|
||||
sub_0803E444(this);
|
||||
}
|
||||
|
||||
void sub_0803E398(Entity* this) {
|
||||
sub_0803E444(this);
|
||||
sub_0806F69C(this);
|
||||
sub_0803E4D8(this);
|
||||
if ((gRoomControls.roomOriginY + gRoomControls.height + -0x10) <= this->y.HALF.HI) {
|
||||
sub_0805E5A8();
|
||||
DoExitTransition((ScreenTransitionData*)&gUnk_0813AB94);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0803E3D4(Entity* this) {
|
||||
if (this->parent->next == NULL) {
|
||||
DeleteThisEntity();
|
||||
}
|
||||
PositionRelative(this->parent, this, 0, -0x10000);
|
||||
GetNextFrame(this);
|
||||
}
|
||||
|
||||
void sub_0803E3FC(Entity* this) {
|
||||
this->x.HALF.HI = gPlayerEntity.x.HALF.HI;
|
||||
this->y.HALF.HI = gPlayerEntity.y.HALF.HI;
|
||||
if (this->height.HALF.HI < -8) {
|
||||
if (this->animIndex != 2) {
|
||||
this->actionDelay = 0;
|
||||
InitializeAnimation(this->attachedEntity, 2);
|
||||
}
|
||||
sub_0803E2A8(this);
|
||||
} else {
|
||||
this->height.HALF.HI += 8;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0803E444(Entity* this) {
|
||||
ResetPlayer();
|
||||
gPlayerState.field_0x1a[0] = gPlayerState.field_0x1a[0] | 0x80;
|
||||
gPlayerState.field_0xa = gPlayerState.field_0xa | 0x80;
|
||||
sub_0806FA90(this, this->field_0x4c, 0, -2);
|
||||
gPlayerEntity.spriteOffsetY += 0xe;
|
||||
}
|
||||
|
||||
void sub_0803E480(Entity* this) {
|
||||
if (this->field_0x78.HWORD >= 0x4b1) {
|
||||
this->speed = 0x180;
|
||||
} else {
|
||||
this->field_0x78.HWORD++;
|
||||
}
|
||||
}
|
||||
|
||||
bool32 sub_0803E4A0(Entity* this) {
|
||||
bool32 ret;
|
||||
if (gScreenTransition.field_0x39 != 0) {
|
||||
if (this->parent == NULL) {
|
||||
return FALSE;
|
||||
}
|
||||
if (this->parent->currentHealth == 0) {
|
||||
return TRUE;
|
||||
} else {
|
||||
ret = FALSE;
|
||||
if (this->parent->next == NULL) {
|
||||
ret = TRUE;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
return TRUE;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
void sub_0803E4D8(Entity* this) {
|
||||
u32 tile;
|
||||
|
||||
tile = TILE(this->x.HALF.HI, this->y.HALF.HI + 8);
|
||||
if (sub_080002E0(tile, gPlayerEntity.collisionLayer) != 0xff) {
|
||||
SetTile(0x4074, tile, gPlayerEntity.collisionLayer);
|
||||
}
|
||||
}
|
||||
Loading…
Reference in New Issue