decomp vaati projectile

This commit is contained in:
Henny022p 2021-05-28 14:17:45 +02:00
parent dbfb827bd3
commit a0af1ae46d
6 changed files with 296 additions and 819 deletions

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@ -1,129 +0,0 @@
.syntax unified
push {r4, r5, r6, lr}
adds r5, r0, #0
ldr r0, _08043E48 @ =gPlayerState
ldr r0, [r0, #0x30]
movs r1, #0x80
ands r0, r1
cmp r0, #0
beq _08043EAC
ldr r0, [r5, #0x64]
ldr r2, [r0, #0xc]
movs r1, #0x2e
ldrsh r0, [r2, r1]
ldr r6, _08043E4C @ =gRoomControls
ldrh r1, [r6, #6]
subs r0, r0, r1
movs r3, #0x32
ldrsh r1, [r2, r3]
ldrh r2, [r6, #8]
subs r1, r1, r2
adds r1, #2
movs r2, #3
movs r3, #3
bl CheckPlayerInRegion
cmp r0, #0
beq _08043EAC
ldr r0, _08043E50 @ =gUnk_080D13EC
bl DoExitTransition
ldr r4, _08043E54 @ =gScreenTransition
adds r0, r4, #0
adds r0, #0x39
ldrb r1, [r0]
movs r0, #3
ands r0, r1
cmp r0, #3
beq _08043DFE
movs r0, #1
strb r0, [r4, #0xd]
_08043DFE:
adds r0, r5, #0
adds r0, #0x7a
ldrh r0, [r0]
movs r1, #0x3c
bl __divsi3
movs r1, #0x1e
subs r1, r1, r0
adds r0, r4, #0
adds r0, #0x3d
strb r1, [r0]
ldrb r1, [r5, #0xb]
subs r0, #1
strb r1, [r0]
ldr r0, [r5, #0x64]
ldr r2, [r0, #0x14]
ldrh r1, [r2, #0x2e]
adds r0, r4, #0
adds r0, #0x40
strh r1, [r0]
ldrh r0, [r2, #0x32]
adds r1, r4, #0
adds r1, #0x42
strh r0, [r1]
ldr r0, [r2, #0x64]
ldr r3, [r0, #0x14]
cmp r3, #0
beq _08043E58
ldrh r1, [r3, #0x2e]
adds r0, r4, #0
adds r0, #0x44
strh r1, [r0]
ldrh r1, [r3, #0x32]
adds r0, #2
strh r1, [r0]
b _08043E70
.align 2, 0
_08043E48: .4byte gPlayerState
_08043E4C: .4byte gRoomControls
_08043E50: .4byte gUnk_080D13EC
_08043E54: .4byte gScreenTransition
_08043E58:
movs r1, #0x88
lsls r1, r1, #1
adds r0, r1, #0
ldrh r3, [r6, #6]
adds r0, r0, r3
adds r1, r4, #0
adds r1, #0x44
strh r0, [r1]
ldrh r0, [r6, #8]
adds r0, #0x60
adds r1, #2
strh r0, [r1]
_08043E70:
ldr r0, [r2, #0x64]
ldr r3, [r0, #0x18]
cmp r3, #0
beq _08043E90
ldr r1, _08043E8C @ =gScreenTransition
ldrh r2, [r3, #0x2e]
adds r0, r1, #0
adds r0, #0x48
strh r2, [r0]
ldrh r0, [r3, #0x32]
adds r1, #0x4a
strh r0, [r1]
b _08043EAC
.align 2, 0
_08043E8C: .4byte gScreenTransition
_08043E90:
ldr r2, _08043EB0 @ =gScreenTransition
ldr r3, _08043EB4 @ =gRoomControls
movs r1, #0x88
lsls r1, r1, #1
adds r0, r1, #0
ldrh r1, [r3, #6]
adds r0, r0, r1
adds r1, r2, #0
adds r1, #0x48
strh r0, [r1]
ldrh r0, [r3, #8]
adds r0, #0x60
adds r2, #0x4a
strh r0, [r2]
_08043EAC:
pop {r4, r5, r6, pc}
.align 2, 0
_08043EB0: .4byte gScreenTransition
_08043EB4: .4byte gRoomControls
.syntax divided

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@ -1,629 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start VaatiProjectile
VaatiProjectile: @ 0x0803E08C
push {r4, r5, lr}
adds r5, r0, #0
bl sub_0803E4A0
cmp r0, #0
beq _0803E0AA
ldrb r0, [r5, #0x10]
movs r1, #0x7f
ands r1, r0
movs r0, #0
strb r1, [r5, #0x10]
adds r1, r5, #0
adds r1, #0x45
strb r0, [r1]
str r0, [r5, #0x50]
_0803E0AA:
ldr r4, _0803E0C0 @ =gUnk_080D0648
adds r0, r5, #0
bl GetNextFunction
lsls r0, r0, #2
adds r0, r0, r4
ldr r1, [r0]
adds r0, r5, #0
bl _call_via_r1
pop {r4, r5, pc}
.align 2, 0
_0803E0C0: .4byte gUnk_080D0648
thumb_func_start sub_0803E0C4
sub_0803E0C4: @ 0x0803E0C4
push {lr}
ldr r2, _0803E0D8 @ =gUnk_080D0660
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0803E0D8: .4byte gUnk_080D0660
thumb_func_start sub_0803E0DC
sub_0803E0DC: @ 0x0803E0DC
push {r4, r5, r6, lr}
adds r5, r0, #0
adds r0, #0x41
ldrb r0, [r0]
cmp r0, #0x80
bne _0803E16C
adds r0, r5, #0
adds r0, #0x45
ldrb r0, [r0]
cmp r0, #0
beq _0803E158
movs r0, #5
strb r0, [r5, #0xc]
ldrb r1, [r5, #0x10]
movs r6, #0x7f
adds r0, r6, #0
ands r0, r1
strb r0, [r5, #0x10]
adds r2, r5, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #0x39
rsbs r0, r0, #0
ands r0, r1
strb r0, [r2]
ldr r3, _0803E154 @ =gPlayerEntity
ldrb r1, [r3, #0x10]
adds r0, r6, #0
ands r0, r1
strb r0, [r3, #0x10]
ldrb r2, [r5, #0x1b]
lsrs r2, r2, #6
lsls r2, r2, #6
ldrb r4, [r3, #0x1b]
movs r1, #0x3f
adds r0, r1, #0
ands r0, r4
orrs r0, r2
strb r0, [r3, #0x1b]
ldrb r0, [r5, #0x19]
lsrs r0, r0, #6
lsls r0, r0, #6
ldrb r2, [r3, #0x19]
ands r1, r2
orrs r1, r0
strb r1, [r3, #0x19]
adds r0, r5, #0
bl sub_0803E444
movs r0, #2
bl sub_08078A90
ldr r2, [r5, #0x50]
cmp r2, #0
beq _0803E16C
ldrb r1, [r2, #0x10]
adds r0, r6, #0
ands r0, r1
b _0803E16A
.align 2, 0
_0803E154: .4byte gPlayerEntity
_0803E158:
ldr r2, _0803E178 @ =gPlayerState
ldr r0, [r2, #0x30]
ldr r1, _0803E17C @ =0xFFFFFEFF
ands r0, r1
str r0, [r2, #0x30]
ldr r2, _0803E180 @ =gPlayerEntity
ldrb r1, [r2, #0x10]
movs r0, #0x80
orrs r0, r1
_0803E16A:
strb r0, [r2, #0x10]
_0803E16C:
ldr r1, _0803E184 @ =gUnk_080D0648
adds r0, r5, #0
bl sub_0804AA30
pop {r4, r5, r6, pc}
.align 2, 0
_0803E178: .4byte gPlayerState
_0803E17C: .4byte 0xFFFFFEFF
_0803E180: .4byte gPlayerEntity
_0803E184: .4byte gUnk_080D0648
thumb_func_start sub_0803E188
sub_0803E188: @ 0x0803E188
push {lr}
adds r3, r0, #0
ldr r2, [r3, #0x50]
cmp r2, #0
beq _0803E19C
ldrb r0, [r2, #0xf]
subs r0, #1
movs r1, #0
strb r0, [r2, #0xf]
str r1, [r3, #0x50]
_0803E19C:
adds r0, r3, #0
bl sub_0804A7D4
pop {pc}
thumb_func_start nullsub_19
nullsub_19: @ 0x0803E1A4
bx lr
.align 2, 0
thumb_func_start sub_0803E1A8
sub_0803E1A8: @ 0x0803E1A8
push {r4, r5, lr}
adds r5, r0, #0
ldrb r0, [r5, #0xa]
cmp r0, #0
bne _0803E1F8
movs r0, #0x4b
movs r1, #1
bl CreateEnemy
cmp r0, #0
beq _0803E250
str r5, [r0, #0x50]
str r0, [r5, #0x54]
ldrb r0, [r5, #0xb]
cmp r0, #0
bne _0803E1D8
movs r0, #1
strb r0, [r5, #0xc]
ldr r0, _0803E1D4 @ =0x0000FFE8
strh r0, [r5, #0x36]
b _0803E1E8
.align 2, 0
_0803E1D4: .4byte 0x0000FFE8
_0803E1D8:
movs r0, #9
strb r0, [r5, #0xc]
ldr r0, _0803E1F4 @ =0x0000FF80
strh r0, [r5, #0x36]
adds r1, r5, #0
adds r1, #0x3b
movs r0, #1
strb r0, [r1]
_0803E1E8:
adds r0, r5, #0
movs r1, #0
bl InitializeAnimation
b _0803E250
.align 2, 0
_0803E1F4: .4byte 0x0000FF80
_0803E1F8:
movs r0, #8
strb r0, [r5, #0xc]
ldrb r1, [r5, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r5, #0x10]
adds r1, r5, #0
adds r1, #0x63
movs r0, #1
strb r0, [r1]
ldr r4, [r5, #0x50]
ldrb r2, [r4, #0x1b]
lsrs r2, r2, #6
lsls r2, r2, #6
ldrb r3, [r5, #0x1b]
movs r1, #0x3f
adds r0, r1, #0
ands r0, r3
orrs r0, r2
strb r0, [r5, #0x1b]
ldrb r0, [r4, #0x19]
lsrs r0, r0, #6
lsls r0, r0, #6
ldrb r2, [r5, #0x19]
ands r1, r2
orrs r1, r0
strb r1, [r5, #0x19]
adds r2, r5, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #0x39
rsbs r0, r0, #0
ands r0, r1
strb r0, [r2]
ldr r0, [r5, #0x50]
ldr r3, _0803E254 @ =0xFFFF0000
adds r1, r5, #0
movs r2, #0
bl PositionRelative
adds r0, r5, #0
movs r1, #1
bl InitializeAnimation
_0803E250:
pop {r4, r5, pc}
.align 2, 0
_0803E254: .4byte 0xFFFF0000
thumb_func_start sub_0803E258
sub_0803E258: @ 0x0803E258
push {r4, lr}
adds r4, r0, #0
bl sub_0803E480
adds r0, r4, #0
movs r1, #0
movs r2, #8
bl PlayerInRange
cmp r0, #0
beq _0803E280
movs r0, #2
strb r0, [r4, #0xc]
movs r0, #0xa
strb r0, [r4, #0xe]
ldr r0, [r4, #0x54]
movs r1, #2
bl InitializeAnimation
b _0803E29C
_0803E280:
ldr r0, _0803E2A4 @ =gUnk_020000B0
ldr r1, [r0]
cmp r1, #0
beq _0803E29C
adds r0, r4, #0
bl GetFacingDirection
adds r1, r0, #0
adds r0, r4, #0
bl sub_08004596
adds r0, r4, #0
bl sub_0806F69C
_0803E29C:
adds r0, r4, #0
bl GetNextFrame
pop {r4, pc}
.align 2, 0
_0803E2A4: .4byte gUnk_020000B0
thumb_func_start sub_0803E2A8
sub_0803E2A8: @ 0x0803E2A8
push {lr}
adds r1, r0, #0
ldrb r0, [r1, #0xe]
cmp r0, #0
beq _0803E2B8
subs r0, #1
strb r0, [r1, #0xe]
b _0803E2C8
_0803E2B8:
ldrh r0, [r1, #0x36]
adds r0, #1
strh r0, [r1, #0x36]
lsls r0, r0, #0x10
cmp r0, #0
bne _0803E2C8
movs r0, #3
strb r0, [r1, #0xc]
_0803E2C8:
adds r0, r1, #0
bl GetNextFrame
pop {pc}
thumb_func_start sub_0803E2D0
sub_0803E2D0: @ 0x0803E2D0
push {r4, lr}
adds r4, r0, #0
ldr r0, [r4, #0x54]
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0803E312
ldrh r0, [r4, #0x36]
subs r0, #1
strh r0, [r4, #0x36]
lsls r0, r0, #0x10
asrs r0, r0, #0x10
movs r1, #0x18
rsbs r1, r1, #0
cmp r0, r1
bgt _0803E30C
movs r0, #4
strb r0, [r4, #0xc]
bl Random
movs r1, #0xf
ands r0, r1
adds r0, #0xf
strb r0, [r4, #0xe]
ldr r0, [r4, #0x54]
movs r1, #1
bl InitializeAnimation
_0803E30C:
adds r0, r4, #0
bl GetNextFrame
_0803E312:
pop {r4, pc}
thumb_func_start sub_0803E314
sub_0803E314: @ 0x0803E314
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0803E332
movs r0, #1
strb r0, [r4, #0xc]
ldr r1, _0803E33C @ =gPlayerEntity
adds r0, r4, #0
bl GetFacingDirection
strb r0, [r4, #0x15]
_0803E332:
adds r0, r4, #0
bl GetNextFrame
pop {r4, pc}
.align 2, 0
_0803E33C: .4byte gPlayerEntity
thumb_func_start sub_0803E340
sub_0803E340: @ 0x0803E340
push {r4, lr}
adds r4, r0, #0
bl sub_0803E444
ldrb r0, [r4, #0xe]
cmp r0, #0
beq _0803E352
subs r0, #1
b _0803E36A
_0803E352:
ldrh r0, [r4, #0x36]
subs r0, #1
strh r0, [r4, #0x36]
lsls r0, r0, #0x10
asrs r0, r0, #0x10
movs r1, #0x18
rsbs r1, r1, #0
cmp r0, r1
bgt _0803E36C
movs r0, #6
strb r0, [r4, #0xc]
movs r0, #0x14
_0803E36A:
strb r0, [r4, #0xe]
_0803E36C:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0803E370
sub_0803E370: @ 0x0803E370
push {lr}
adds r1, r0, #0
ldrb r0, [r1, #0xe]
subs r0, #1
strb r0, [r1, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0803E38E
movs r0, #7
strb r0, [r1, #0xc]
movs r0, #0x10
strb r0, [r1, #0x15]
movs r0, #0xc0
lsls r0, r0, #2
strh r0, [r1, #0x24]
_0803E38E:
adds r0, r1, #0
bl sub_0803E444
pop {pc}
.align 2, 0
thumb_func_start sub_0803E398
sub_0803E398: @ 0x0803E398
push {r4, lr}
adds r4, r0, #0
bl sub_0803E444
adds r0, r4, #0
bl sub_0806F69C
adds r0, r4, #0
bl sub_0803E4D8
ldr r1, _0803E3CC @ =gRoomControls
ldrh r0, [r1, #8]
ldrh r1, [r1, #0x20]
adds r0, r0, r1
subs r0, #0x10
movs r2, #0x32
ldrsh r1, [r4, r2]
cmp r0, r1
bgt _0803E3C8
bl sub_0805E5A8
ldr r0, _0803E3D0 @ =gUnk_0813AB94
bl DoExitTransition
_0803E3C8:
pop {r4, pc}
.align 2, 0
_0803E3CC: .4byte gRoomControls
_0803E3D0: .4byte gUnk_0813AB94
thumb_func_start sub_0803E3D4
sub_0803E3D4: @ 0x0803E3D4
push {r4, lr}
adds r4, r0, #0
ldr r0, [r4, #0x50]
ldr r0, [r0, #4]
cmp r0, #0
bne _0803E3E4
bl DeleteThisEntity
_0803E3E4:
ldr r0, [r4, #0x50]
ldr r3, _0803E3F8 @ =0xFFFF0000
adds r1, r4, #0
movs r2, #0
bl PositionRelative
adds r0, r4, #0
bl GetNextFrame
pop {r4, pc}
.align 2, 0
_0803E3F8: .4byte 0xFFFF0000
thumb_func_start sub_0803E3FC
sub_0803E3FC: @ 0x0803E3FC
push {r4, lr}
adds r4, r0, #0
ldr r1, _0803E438 @ =gPlayerEntity
ldrh r0, [r1, #0x2e]
strh r0, [r4, #0x2e]
ldrh r0, [r1, #0x32]
strh r0, [r4, #0x32]
ldrh r2, [r4, #0x36]
movs r0, #0x36
ldrsh r1, [r4, r0]
movs r0, #8
rsbs r0, r0, #0
cmp r1, r0
bge _0803E43C
adds r0, r4, #0
adds r0, #0x58
ldrb r0, [r0]
cmp r0, #2
beq _0803E42E
movs r0, #0
strb r0, [r4, #0xe]
ldr r0, [r4, #0x54]
movs r1, #2
bl InitializeAnimation
_0803E42E:
adds r0, r4, #0
bl sub_0803E2A8
b _0803E442
.align 2, 0
_0803E438: .4byte gPlayerEntity
_0803E43C:
adds r0, r2, #0
adds r0, #8
strh r0, [r4, #0x36]
_0803E442:
pop {r4, pc}
thumb_func_start sub_0803E444
sub_0803E444: @ 0x0803E444
push {r4, lr}
adds r4, r0, #0
bl ResetPlayer
ldr r2, _0803E478 @ =gPlayerState
ldrb r1, [r2, #0x1a]
movs r0, #0x80
orrs r1, r0
strb r1, [r2, #0x1a]
ldrb r1, [r2, #0xa]
orrs r0, r1
strb r0, [r2, #0xa]
ldr r1, [r4, #0x4c]
movs r3, #2
rsbs r3, r3, #0
adds r0, r4, #0
movs r2, #0
bl sub_0806FA90
ldr r1, _0803E47C @ =gPlayerEntity
adds r1, #0x63
ldrb r0, [r1]
adds r0, #0xe
strb r0, [r1]
pop {r4, pc}
.align 2, 0
_0803E478: .4byte gPlayerState
_0803E47C: .4byte gPlayerEntity
thumb_func_start sub_0803E480
sub_0803E480: @ 0x0803E480
push {lr}
adds r3, r0, #0
adds r2, r3, #0
adds r2, #0x78
ldrh r1, [r2]
movs r0, #0x96
lsls r0, r0, #3
cmp r1, r0
bls _0803E49A
movs r0, #0xc0
lsls r0, r0, #1
strh r0, [r3, #0x24]
b _0803E49E
_0803E49A:
adds r0, r1, #1
strh r0, [r2]
_0803E49E:
pop {pc}
thumb_func_start sub_0803E4A0
sub_0803E4A0: @ 0x0803E4A0
push {lr}
adds r1, r0, #0
ldr r0, _0803E4B8 @ =gScreenTransition
adds r0, #0x39
ldrb r0, [r0]
cmp r0, #0
beq _0803E4C6
ldr r1, [r1, #0x50]
cmp r1, #0
bne _0803E4BC
movs r0, #0
b _0803E4D6
.align 2, 0
_0803E4B8: .4byte gScreenTransition
_0803E4BC:
adds r0, r1, #0
adds r0, #0x45
ldrb r0, [r0]
cmp r0, #0
bne _0803E4CA
_0803E4C6:
movs r0, #1
b _0803E4D6
_0803E4CA:
movs r2, #0
ldr r0, [r1, #4]
cmp r0, #0
bne _0803E4D4
movs r2, #1
_0803E4D4:
adds r0, r2, #0
_0803E4D6:
pop {pc}
thumb_func_start sub_0803E4D8
sub_0803E4D8: @ 0x0803E4D8
push {r4, r5, lr}
movs r2, #0x2e
ldrsh r1, [r0, r2]
ldr r3, _0803E51C @ =gRoomControls
ldrh r2, [r3, #6]
subs r1, r1, r2
asrs r4, r1, #4
movs r2, #0x3f
ands r4, r2
movs r1, #0x32
ldrsh r0, [r0, r1]
ldrh r1, [r3, #8]
subs r1, #8
subs r0, r0, r1
asrs r0, r0, #4
ands r0, r2
lsls r0, r0, #6
orrs r4, r0
ldr r0, _0803E520 @ =gPlayerEntity
adds r5, r0, #0
adds r5, #0x38
ldrb r1, [r5]
adds r0, r4, #0
bl sub_080002E0
cmp r0, #0xff
beq _0803E518
ldr r0, _0803E524 @ =0x00004074
ldrb r2, [r5]
adds r1, r4, #0
bl SetTile
_0803E518:
pop {r4, r5, pc}
.align 2, 0
_0803E51C: .4byte gRoomControls
_0803E520: .4byte gPlayerEntity
_0803E524: .4byte 0x00004074

View File

@ -1,25 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_080D0648:: @ 080D0648
.4byte sub_0803E0C4
.4byte sub_0803E0DC
.4byte sub_08001328
.4byte sub_0803E188
.4byte sub_08001242
.4byte nullsub_19
gUnk_080D0660:: @ 080D0660
.4byte sub_0803E1A8
.4byte sub_0803E258
.4byte sub_0803E2A8
.4byte sub_0803E2D0
.4byte sub_0803E314
.4byte sub_0803E340
.4byte sub_0803E370
.4byte sub_0803E398
.4byte sub_0803E3D4
.4byte sub_0803E3FC

View File

@ -417,7 +417,7 @@ SECTIONS {
src/enemy/lakituCloud.o(.text);
asm/enemy49.o(.text);
asm/vaatiRebornEnemy.o(.text);
asm/vaatiProjectile.o(.text);
src/enemy/vaatiProjectile.o(.text);
asm/ballChainSoldier.o(.text);
src/enemy/enemy4D.o(.text);
asm/enemy4D.o(.text);
@ -1122,7 +1122,7 @@ SECTIONS {
data/const/enemy/enemy49.o(.rodata);
data/const/enemy/vaatiRebornEnemy.o(.rodata);
data/animations/enemy/vaatiRebornEnemy.o(.rodata);
data/const/enemy/vaatiProjectile.o(.rodata);
src/enemy/vaatiProjectile.o(.rodata);
data/animations/enemy/vaatiProjectile.o(.rodata);
data/const/enemy/ballChainSoldier.o(.rodata);
data/animations/enemy/ballChainSoldier.o(.rodata);

View File

@ -1329,47 +1329,45 @@ void sub_08043D08(Entity* this) {
EnqueueSFX(SFX_HIT);
}
NONMATCH("asm/non_matching/vaati/sub_08043DB0.inc", void sub_08043DB0(Entity* this)) {
void sub_08043DB0(Entity* this) {
s32 cVar1;
u32 uVar2;
Entity* pEVar2;
Entity* pEVar3;
Entity* pEVar4;
VaatiArm_HeapStruct1* iVar5;
if (((gPlayerState.flags.all & 0x80) != 0) &&
(pEVar3 = ((VaatiArm_HeapStruct*)this->myHeap)->entities[3],
uVar2 = CheckPlayerInRegion(pEVar3->x.HALF.HI - gRoomControls.roomOriginX,
pEVar3->y.HALF.HI - gRoomControls.roomOriginY + 2, 3, 3),
uVar2 != 0)) {
DoExitTransition((ScreenTransitionData*)&gUnk_080D13EC);
if ((gScreenTransition.field_0x39 & 3) != 3) {
gScreenTransition.roomID = 1;
}
cVar1 = this->field_0x7a.HWORD / 0x3c;
gScreenTransition.field_0x3d = 0x1e - cVar1;
gScreenTransition.field_0x3c = this->type2;
pEVar3 = ((VaatiArm_HeapStruct*)this->myHeap)->parent;
gScreenTransition.field_0x40 = pEVar3->x.HALF.HI;
gScreenTransition.field_0x42 = pEVar3->y.HALF.HI;
pEVar4 = ((VaatiArm_HeapStruct*)pEVar3->myHeap)->parent;
if (pEVar4 != NULL) {
gScreenTransition.field_0x44 = pEVar4->x.HALF.HI;
gScreenTransition.field_0x46 = pEVar4->y.HALF.HI;
} else {
gScreenTransition.field_0x44 = gRoomControls.roomOriginX + 0x110;
gScreenTransition.field_0x46 = gRoomControls.roomOriginY + 0x60;
}
iVar5 = (VaatiArm_HeapStruct1*)(*(int*)((VaatiArm_HeapStruct*)pEVar3->myHeap)->s1);
if (iVar5 != NULL) {
gScreenTransition.field_0x48 = iVar5[2].unk0e;
gScreenTransition.field_0x4a = iVar5[3].unk02;
} else {
gScreenTransition.field_0x48 = gRoomControls.roomOriginX + 0x110;
gScreenTransition.field_0x4a = gRoomControls.roomOriginY + 0x60;
if (((gPlayerState.flags.all & 0x80) != 0)) {
pEVar3 = ((VaatiArm_HeapStruct*)this->myHeap)->entities[3];
if (CheckPlayerInRegion(pEVar3->x.HALF.HI - gRoomControls.roomOriginX,
pEVar3->y.HALF.HI - gRoomControls.roomOriginY + 2, 3, 3)) {
DoExitTransition((ScreenTransitionData*)&gUnk_080D13EC);
if ((gScreenTransition.field_0x39 & 3) != 3) {
gScreenTransition.roomID = 1;
}
cVar1 = this->field_0x7a.HWORD;
gScreenTransition.field_0x3d = 0x1e - (cVar1 / 0x3c);
gScreenTransition.field_0x3c = this->type2;
pEVar2 = ((VaatiArm_HeapStruct*)this->myHeap)->parent;
gScreenTransition.field_0x40 = pEVar2->x.HALF.HI;
gScreenTransition.field_0x42 = pEVar2->y.HALF.HI;
pEVar4 = ((VaatiArm_HeapStruct*)pEVar2->myHeap)->parent;
if (pEVar4 != NULL) {
gScreenTransition.field_0x44 = pEVar4->x.HALF.HI;
gScreenTransition.field_0x46 = pEVar4->y.HALF.HI;
} else {
gScreenTransition.field_0x44 = gRoomControls.roomOriginX + 0x110;
gScreenTransition.field_0x46 = gRoomControls.roomOriginY + 0x60;
}
pEVar4 = (Entity*)(*(int*)((VaatiArm_HeapStruct*)pEVar2->myHeap)->s1);
if (pEVar4 != NULL) {
gScreenTransition.field_0x48 = pEVar4->x.HALF.HI;
gScreenTransition.field_0x4a = pEVar4->y.HALF.HI;
} else {
gScreenTransition.field_0x48 = gRoomControls.roomOriginX + 0x110;
gScreenTransition.field_0x4a = gRoomControls.roomOriginY + 0x60;
}
}
}
}
END_NONMATCH
void sub_08043EB8(Entity* this) {
u32 i;

262
src/enemy/vaatiProjectile.c Normal file
View File

@ -0,0 +1,262 @@
#include "global.h"
#include "enemy.h"
#include "random.h"
#include "functions.h"
extern bool32 PlayerInRange(Entity*, u32, u32);
extern void DoExitTransition(ScreenTransitionData*);
extern u32 sub_080002E0(u32, u32);
extern Entity* gUnk_020000B0;
extern const ScreenTransitionData gUnk_0813AB94;
bool32 sub_0803E4A0(Entity*);
void sub_0803E0C4(Entity*);
void sub_0803E0DC(Entity*);
void sub_08001328(Entity*);
void sub_0803E188(Entity*);
void nullsub_19(Entity*);
void sub_0803E1A8(Entity*);
void sub_0803E258(Entity*);
void sub_0803E2A8(Entity*);
void sub_0803E2D0(Entity*);
void sub_0803E314(Entity*);
void sub_0803E340(Entity*);
void sub_0803E370(Entity*);
void sub_0803E398(Entity*);
void sub_0803E3D4(Entity*);
void sub_0803E3FC(Entity*);
void sub_0803E444(Entity*);
void sub_0803E480(Entity*);
void sub_0803E4D8(Entity*);
void (*const gUnk_080D0648[])(Entity*) = {
sub_0803E0C4, sub_0803E0DC, sub_08001328, sub_0803E188, sub_08001242, nullsub_19,
};
void (*const gUnk_080D0660[])(Entity*) = {
sub_0803E1A8, sub_0803E258, sub_0803E2A8, sub_0803E2D0, sub_0803E314,
sub_0803E340, sub_0803E370, sub_0803E398, sub_0803E3D4, sub_0803E3FC,
};
void VaatiProjectile(Entity* this) {
if (sub_0803E4A0(this)) {
this->flags &= 0x7f;
this->currentHealth = 0;
this->parent = NULL;
}
gUnk_080D0648[GetNextFunction(this)](this);
}
void sub_0803E0C4(Entity* this) {
gUnk_080D0660[this->action](this);
}
void sub_0803E0DC(Entity* this) {
Entity* entity;
if (this->bitfield == 0x80) {
if (this->currentHealth != 0) {
this->action = 5;
this->flags = this->flags & 0x7f;
this->spritePriority.b1 = 0;
gPlayerEntity.flags &= 0x7f;
gPlayerEntity.spriteOrientation.flipY = this->spriteOrientation.flipY;
gPlayerEntity.spriteRendering.b3 = this->spriteRendering.b3;
sub_0803E444(this);
sub_08078A90(2);
entity = this->parent;
if (entity != NULL) {
entity->flags = entity->flags & 0x7f;
}
} else {
gPlayerState.flags.all &= 0xfffffeff; // using b.unk8 does not match
entity = &gPlayerEntity;
entity->flags = gPlayerEntity.flags | 0x80;
}
}
sub_0804AA30(this, gUnk_080D0648);
}
void sub_0803E188(Entity* this) {
if (this->parent != NULL) {
this->parent->field_0xf--;
this->parent = NULL;
}
sub_0804A7D4(this);
}
void nullsub_19(Entity* this) {
}
void sub_0803E1A8(Entity* this) {
Entity* entity;
if (this->type == 0) {
entity = CreateEnemy(VAATI_PROJECTILE, 1);
if (entity != NULL) {
entity->parent = this;
this->attachedEntity = entity;
if (this->type2 == 0) {
this->action = 1;
this->height.HALF.HI = -0x18;
} else {
this->action = 9;
this->height.HALF.HI = -0x80;
this->flags2 = 1;
}
InitializeAnimation(this, 0);
}
} else {
this->action = 8;
this->flags = this->flags & 0x7f;
this->spriteOffsetY = 1;
this->spriteOrientation.flipY = this->parent->spriteOrientation.flipY;
this->spriteRendering.b3 = this->parent->spriteRendering.b3;
this->spritePriority.b1 = 0;
PositionRelative(this->parent, this, 0, -0x10000);
InitializeAnimation(this, 1);
}
}
void sub_0803E258(Entity* this) {
sub_0803E480(this);
if (PlayerInRange(this, 0, 8) != 0) {
this->action = 2;
this->actionDelay = 10;
InitializeAnimation(this->attachedEntity, 2);
} else {
if (gUnk_020000B0 != NULL) {
sub_08004596(this, GetFacingDirection(this, gUnk_020000B0));
sub_0806F69C(this);
}
}
GetNextFrame(this);
}
void sub_0803E2A8(Entity* this) {
if (this->actionDelay != 0) {
this->actionDelay--;
} else {
if (++this->height.HALF.HI == 0) {
this->action = 3;
}
}
GetNextFrame(this);
}
void sub_0803E2D0(Entity* this) {
if ((this->attachedEntity->frames.b.f3) != 0) {
if (--this->height.HALF.HI <= -0x18) {
this->action = 4;
this->actionDelay = (Random() & 0xf) + 0xf;
InitializeAnimation(this->attachedEntity, 1);
}
GetNextFrame(this);
}
}
void sub_0803E314(Entity* this) {
if (--this->actionDelay == 0) {
this->action = 1;
this->direction = GetFacingDirection(this, &gPlayerEntity);
}
GetNextFrame(this);
}
void sub_0803E340(Entity* this) {
sub_0803E444(this);
if (this->actionDelay != 0) {
this->actionDelay--;
} else {
if (-0x18 < --this->height.HALF.HI) {
return;
}
this->action = 6;
this->actionDelay = 0x14;
}
}
void sub_0803E370(Entity* this) {
if (--this->actionDelay == 0) {
this->action = 7;
this->direction = 0x10;
this->speed = 0x300;
}
sub_0803E444(this);
}
void sub_0803E398(Entity* this) {
sub_0803E444(this);
sub_0806F69C(this);
sub_0803E4D8(this);
if ((gRoomControls.roomOriginY + gRoomControls.height + -0x10) <= this->y.HALF.HI) {
sub_0805E5A8();
DoExitTransition((ScreenTransitionData*)&gUnk_0813AB94);
}
}
void sub_0803E3D4(Entity* this) {
if (this->parent->next == NULL) {
DeleteThisEntity();
}
PositionRelative(this->parent, this, 0, -0x10000);
GetNextFrame(this);
}
void sub_0803E3FC(Entity* this) {
this->x.HALF.HI = gPlayerEntity.x.HALF.HI;
this->y.HALF.HI = gPlayerEntity.y.HALF.HI;
if (this->height.HALF.HI < -8) {
if (this->animIndex != 2) {
this->actionDelay = 0;
InitializeAnimation(this->attachedEntity, 2);
}
sub_0803E2A8(this);
} else {
this->height.HALF.HI += 8;
}
}
void sub_0803E444(Entity* this) {
ResetPlayer();
gPlayerState.field_0x1a[0] = gPlayerState.field_0x1a[0] | 0x80;
gPlayerState.field_0xa = gPlayerState.field_0xa | 0x80;
sub_0806FA90(this, this->field_0x4c, 0, -2);
gPlayerEntity.spriteOffsetY += 0xe;
}
void sub_0803E480(Entity* this) {
if (this->field_0x78.HWORD >= 0x4b1) {
this->speed = 0x180;
} else {
this->field_0x78.HWORD++;
}
}
bool32 sub_0803E4A0(Entity* this) {
bool32 ret;
if (gScreenTransition.field_0x39 != 0) {
if (this->parent == NULL) {
return FALSE;
}
if (this->parent->currentHealth == 0) {
return TRUE;
} else {
ret = FALSE;
if (this->parent->next == NULL) {
ret = TRUE;
}
}
} else {
return TRUE;
}
return ret;
}
void sub_0803E4D8(Entity* this) {
u32 tile;
tile = TILE(this->x.HALF.HI, this->y.HALF.HI + 8);
if (sub_080002E0(tile, gPlayerEntity.collisionLayer) != 0xff) {
SetTile(0x4074, tile, gPlayerEntity.collisionLayer);
}
}