Decompile houseDoorExterior.c

This commit is contained in:
Marcus Huderle 2020-08-04 19:32:04 -05:00
parent 765047808c
commit a155f25720
5 changed files with 191 additions and 420 deletions

View File

@ -1,418 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start HouseDoorExterior
HouseDoorExterior: @ 0x080866C0
push {lr}
ldr r2, _080866D4 @ =gUnk_081206B4
ldrb r1, [r0, #0xb]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_080866D4: .4byte gUnk_081206B4
thumb_func_start sub_080866D8
sub_080866D8: @ 0x080866D8
push {r4, r5, r6, r7, lr}
mov r7, sb
mov r6, r8
push {r6, r7}
adds r6, r0, #0
ldrb r1, [r6, #0xc]
cmp r1, #0
bne _080866FE
movs r0, #1
strb r0, [r6, #0xc]
str r1, [r6, #0x68]
ldrb r1, [r6, #0xe]
adds r0, r6, #0
adds r0, #0x6c
strb r1, [r0]
adds r0, r6, #0
movs r1, #6
bl sub_0805E3A0
_080866FE:
adds r0, r6, #0
adds r0, #0x6c
ldrb r0, [r0]
bl GetCurrentRoomProperty
adds r5, r0, #0
movs r0, #0
mov r8, r0
ldrh r0, [r5]
ldr r1, _080867C4 @ =0x0000FFFF
cmp r0, r1
beq _080867BA
mov sb, r1
_08086718:
movs r7, #1
mov r1, r8
lsls r7, r1
ldr r0, [r6, #0x68]
ands r0, r7
cmp r0, #0
bne _080867A8
ldrb r0, [r5, #5]
bl sub_080867CC
cmp r0, #0
beq _080867A8
ldrh r0, [r5]
ldrh r1, [r5, #2]
movs r2, #0x20
movs r3, #0x20
bl sub_080562CC
cmp r0, #0
beq _080867A8
ldrb r1, [r5, #7]
ldrb r2, [r5, #6]
movs r0, #0x19
bl CreateObject
adds r4, r0, #0
cmp r4, #0
beq _080867A8
adds r0, #0x6c
mov r2, r8
strb r2, [r0]
ldr r1, _080867C8 @ =gRoomControls
ldrh r0, [r5]
ldrh r2, [r1, #6]
adds r0, r0, r2
adds r0, #0x10
strh r0, [r4, #0x2e]
ldrh r0, [r5, #2]
ldrh r1, [r1, #8]
adds r0, r0, r1
adds r0, #0x20
strh r0, [r4, #0x32]
str r6, [r4, #0x50]
ldrh r1, [r5]
adds r0, r4, #0
adds r0, #0x68
strh r1, [r0]
ldrh r0, [r5, #2]
adds r1, r4, #0
adds r1, #0x6a
strh r0, [r1]
ldrb r1, [r5, #4]
adds r0, r4, #0
adds r0, #0x38
strb r1, [r0]
ldrb r0, [r5, #5]
strb r0, [r4, #0xd]
adds r0, r4, #0
bl UpdateSpriteForCollisionLayer
ldr r0, [r6, #0x68]
orrs r0, r7
str r0, [r6, #0x68]
ldr r1, [r5, #8]
cmp r1, #0
beq _080867A8
adds r0, r4, #0
bl StartCutscene
adds r1, r4, #0
adds r1, #0x84
str r0, [r1]
_080867A8:
adds r5, #0xc
movs r0, #1
add r8, r0
ldrh r0, [r5]
cmp r0, sb
beq _080867BA
mov r1, r8
cmp r1, #0x1f
bls _08086718
_080867BA:
pop {r3, r4}
mov r8, r3
mov sb, r4
pop {r4, r5, r6, r7, pc}
.align 2, 0
_080867C4: .4byte 0x0000FFFF
_080867C8: .4byte gRoomControls
thumb_func_start sub_080867CC
sub_080867CC: @ 0x080867CC
push {lr}
cmp r0, #0
beq _080867DE
cmp r0, #2
bne _080867DE
movs r0, #0x18
bl CheckGlobalFlag
b _080867E0
_080867DE:
movs r0, #1
_080867E0:
pop {pc}
.align 2, 0
thumb_func_start sub_080867E4
sub_080867E4: @ 0x080867E4
push {r4, lr}
adds r4, r0, #0
adds r0, #0x68
ldrh r0, [r0]
adds r1, r4, #0
adds r1, #0x6a
ldrh r1, [r1]
movs r2, #0x20
movs r3, #0x20
bl sub_080562CC
cmp r0, #0
bne _08086814
ldr r2, [r4, #0x50]
adds r0, r4, #0
adds r0, #0x6c
movs r1, #1
ldrb r0, [r0]
lsls r1, r0
ldr r0, [r2, #0x68]
bics r0, r1
str r0, [r2, #0x68]
bl DeleteThisEntity
_08086814:
adds r0, r4, #0
bl sub_0808681C
pop {r4, pc}
thumb_func_start sub_0808681C
sub_0808681C: @ 0x0808681C
push {r4, r5, lr}
adds r5, r0, #0
ldrb r4, [r5, #0xc]
cmp r4, #0
beq _0808682C
cmp r4, #1
beq _08086868
b _0808688C
_0808682C:
movs r2, #1
movs r0, #1
strb r0, [r5, #0xc]
movs r0, #8
strb r0, [r5, #0xe]
ldrb r1, [r5, #0x18]
subs r0, #0xc
ands r0, r1
orrs r0, r2
strb r0, [r5, #0x18]
strb r4, [r5, #0x1e]
ldr r0, _08086864 @ =gUnk_081206AC
str r0, [r5, #0x48]
ldrb r1, [r5, #0xd]
cmp r1, #1
bne _08086852
movs r0, #2
strb r0, [r5, #0xc]
strb r1, [r5, #0x1e]
_08086852:
ldrb r1, [r5, #0x10]
movs r2, #2
adds r0, r2, #0
ands r0, r1
cmp r0, #0
beq _080868AA
strb r2, [r5, #0xc]
b _0808688C
.align 2, 0
_08086864: .4byte gUnk_081206AC
_08086868:
adds r0, r5, #0
bl sub_08086954
lsls r0, r0, #0x18
cmp r0, #0
bne _0808688C
ldrb r0, [r5, #0xc]
adds r0, #1
strb r0, [r5, #0xc]
strb r4, [r5, #0x1e]
movs r0, #0x10
movs r1, #0
movs r2, #1
bl sub_08078AC0
ldr r0, _080868AC @ =0x00000111
bl PlaySFX
_0808688C:
ldrb r1, [r5, #0x10]
movs r0, #2
ands r0, r1
cmp r0, #0
beq _080868AA
adds r4, r5, #0
adds r4, #0x84
ldr r1, [r4]
adds r0, r5, #0
bl ExecuteScriptCommandSet
ldr r1, [r4]
adds r0, r5, #0
bl sub_080868EC
_080868AA:
pop {r4, r5, pc}
.align 2, 0
_080868AC: .4byte 0x00000111
thumb_func_start sub_080868B0
sub_080868B0: @ 0x080868B0
push {r4, r5, lr}
adds r5, r0, #0
ldrb r0, [r5, #0xc]
cmp r0, #0
bne _080868D2
movs r2, #1
movs r0, #1
strb r0, [r5, #0xc]
ldrb r1, [r5, #0x18]
subs r0, #5
ands r0, r1
orrs r0, r2
strb r0, [r5, #0x18]
ldr r0, _080868E8 @ =gUnk_081206AC
str r0, [r5, #0x48]
movs r0, #8
strb r0, [r5, #0xe]
_080868D2:
adds r4, r5, #0
adds r4, #0x84
ldr r1, [r4]
adds r0, r5, #0
bl ExecuteScriptCommandSet
ldr r1, [r4]
adds r0, r5, #0
bl sub_080868EC
pop {r4, r5, pc}
.align 2, 0
_080868E8: .4byte gUnk_081206AC
thumb_func_start sub_080868EC
sub_080868EC: @ 0x080868EC
push {r4, r5, lr}
adds r3, r0, #0
ldr r2, [r1, #8]
movs r0, #0
str r0, [r1, #8]
cmp r2, #0
beq _0808691E
movs r5, #0x80
lsls r5, r5, #1
movs r4, #0
movs r1, #1
_08086902:
mvns r0, r2
adds r0, #1
ands r0, r2
eors r2, r0
cmp r0, #0x80
beq _08086914
cmp r0, r5
beq _08086918
b _0808691A
_08086914:
strb r4, [r3, #0x1e]
b _0808691A
_08086918:
strb r1, [r3, #0x1e]
_0808691A:
cmp r2, #0
bne _08086902
_0808691E:
ldrb r0, [r3, #0x1e]
cmp r0, #0
bne _0808692A
adds r0, r3, #0
bl sub_0800445C
_0808692A:
pop {r4, r5, pc}
thumb_func_start sub_0808692C
sub_0808692C: @ 0x0808692C
push {lr}
adds r2, r0, #0
ldrb r1, [r2, #0x10]
movs r0, #0xfd
ands r0, r1
strb r0, [r2, #0x10]
movs r0, #2
strb r0, [r2, #0xb]
ldrb r0, [r2, #0x1e]
movs r1, #2
cmp r0, #0
bne _08086946
movs r1, #1
_08086946:
strb r1, [r2, #0xc]
movs r0, #0
strb r0, [r2, #0xd]
movs r0, #8
strb r0, [r2, #0xe]
pop {pc}
.align 2, 0
thumb_func_start sub_08086954
sub_08086954: @ 0x08086954
push {r4, lr}
adds r4, r0, #0
bl sub_0800445C
cmp r0, #0
beq _0808699C
adds r0, r4, #0
movs r1, #6
movs r2, #0x14
bl sub_0806ED9C
cmp r0, #0
blt _080869A0
ldr r0, _08086994 @ =gLinkEntity
ldrb r0, [r0, #0x14]
cmp r0, #0
bne _080869A0
ldr r2, _08086998 @ =gLinkState
adds r0, r2, #0
adds r0, #0x90
ldrh r1, [r0]
movs r0, #0x80
lsls r0, r0, #3
cmp r1, r0
bne _080869A0
ldrb r0, [r2, #2]
cmp r0, #0
bne _080869A0
ldrb r0, [r4, #0xe]
subs r0, #1
b _0808699E
.align 2, 0
_08086994: .4byte gLinkEntity
_08086998: .4byte gLinkState
_0808699C:
movs r0, #8
_0808699E:
strb r0, [r4, #0xe]
_080869A0:
ldrb r0, [r4, #0xe]
pop {r4, pc}
thumb_func_start sub_080869A4
sub_080869A4: @ 0x080869A4
push {r4, r5, lr}
adds r4, r0, #0
adds r5, r1, #0
movs r0, #0
str r0, [r5, #0x14]
adds r0, r4, #0
bl sub_08086954
lsls r0, r0, #0x18
cmp r0, #0
bne _080869C2
movs r0, #8
strb r0, [r4, #0xe]
movs r0, #1
str r0, [r5, #0x14]
_080869C2:
pop {r4, r5, pc}

View File

@ -26,7 +26,8 @@ typedef struct {
} BoundingBox;
typedef struct Entity {
/*0x00*/ u32* field_0x0;
/*0x00*/ u16 unk0;
/*0x02*/ u8 filler2[0x2];
/*0x04*/ struct Entity* field_0x4;
/*0x08*/ EntityType entityType;
/*0x0c*/ u8 action;

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@ -204,4 +204,5 @@ extern u32 sub_0800445C(Entity*);
extern void sub_0807A108(void);
extern void sub_0801766C(Entity*);
extern void sub_08004168(Entity*);
extern void ExecuteScriptCommandSet(Entity*, void *);
#endif

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@ -692,7 +692,7 @@ SECTIONS {
asm/floatingPlatform.o(.text);
asm/object17.o(.text);
asm/evilSpirit.o(.text);
asm/houseDoorExterior.o(.text);
src/object/houseDoorExterior.o(.text);
src/object/object1A.o(.text);
src/object/greatFairy.o(.text);
asm/greatFairy.o(.text);

187
src/object/houseDoorExterior.c Executable file
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@ -0,0 +1,187 @@
#include "global.h"
#include "entity.h"
#include "flags.h"
#include "functions.h"
#include "room.h"
typedef struct {
/*0x00*/ u16 unk0;
/*0x02*/ u16 unk2;
/*0x04*/ u8 unk4;
/*0x05*/ u8 unk5;
/*0x06*/ u8 unk6;
/*0x07*/ u8 unk7;
/*0x08*/ u8 *unk8;
} unk_DoorProperty;
typedef struct {
/*0x00*/ u8 filler0[0x8];
/*0x08*/ u32 unk8;
} unk_80868EC;
static void sub_080868EC(Entity* entity, unk_80868EC* arg1);
static bool32 sub_080867CC(u32);
static void sub_0808681C(Entity*);
static u8 sub_08086954(Entity*);
extern u32 sub_080562CC(u32, u32, u32, u32);
extern void sub_08078AC0(u32, u32, u32);
extern void* GetCurrentRoomProperty(u8);
extern void (*const gUnk_081206B4[])(Entity*);
extern BoundingBox gUnk_081206AC; // TODO: should be const
void HouseDoorExterior(Entity* this) {
gUnk_081206B4[this->entityType.parameter](this);
}
void sub_080866D8(Entity* this) {
unk_DoorProperty* prop;
Entity* entity;
u32 i;
if (this->action == 0) {
this->action = 1;
*((u32 *)(&this->field_0x68)) = 0;
this->field_0x6c.HALF.LO = this->actionDelay;
sub_0805E3A0(this, 6);
}
prop = GetCurrentRoomProperty(this->field_0x6c.HALF.LO);
for (i = 0; prop->unk0 != 0xFFFF && i < 32; prop++, i++) {
int mask = 1 << i;
if ((*((u32 *)(&this->field_0x68)) & mask) == 0 &&
sub_080867CC(prop->unk5) &&
sub_080562CC(prop->unk0, prop->unk2, 32, 32)) {
entity = CreateObject(0x19, prop->unk7, prop->unk6);
if (entity) {
entity->field_0x6c.HALF.LO = i;
entity->x.HALF.HI = gRoomControls.roomOriginX + prop->unk0 + 16;
entity->y.HALF.HI = gRoomControls.roomOriginY + prop->unk2 + 32;
entity->parent = this;
entity->field_0x68.HWORD = prop->unk0;
entity->field_0x6a.HWORD = prop->unk2;
entity->collisionLayer = prop->unk4;
entity->previousActionFlag = prop->unk5;
UpdateSpriteForCollisionLayer(entity);
*((u32 *)(&this->field_0x68)) |= mask;
if (prop->unk8) {
*((u32 **)(&entity->cutsceneBeh)) = StartCutscene(entity, prop->unk8);
}
}
}
}
}
static bool32 sub_080867CC(u32 arg0) {
if (arg0 == 0) {
return TRUE;
}
if (arg0 != 2) {
return TRUE;
}
return CheckGlobalFlag(TATEKAKE_HOUSE);
}
void sub_080867E4(Entity* this) {
if (!sub_080562CC(this->field_0x68.HWORD, this->field_0x6a.HWORD, 32, 32)) {
*((u32 *)(&this->parent->field_0x68)) = *((u32 *)(&this->parent->field_0x68)) & ~(1 << this->field_0x6c.HALF.LO);
DeleteThisEntity();
}
sub_0808681C(this);
}
static void sub_0808681C(Entity* this) {
switch (this->action) {
case 0:
this->action = 1;
this->actionDelay = 8;
this->spriteSettings.b.draw = 1;
this->frameIndex = 0;
this->boundingBox = &gUnk_081206AC;
if (this->previousActionFlag == 1) {
this->action = 2;
this->frameIndex = 1;
}
if (this->flags & 0x2) {
this->action = 2;
}
break;
case 1:
if (!sub_08086954(this)) {
this->action++;
this->frameIndex = 1;
sub_08078AC0(16, 0, 1);
PlaySFX(0x111);
}
break;
}
if (this->flags & 0x2) {
ExecuteScriptCommandSet(this, *(u32 **)&this->cutsceneBeh);
sub_080868EC(this, *(void **)&this->cutsceneBeh);
}
}
void sub_080868B0(Entity* this) {
if (this->action == 0) {
this->action = 1;
this->spriteSettings.b.draw = 1;
this->boundingBox = &gUnk_081206AC;
this->actionDelay = 8;
}
ExecuteScriptCommandSet(this, *(u32 **)&this->cutsceneBeh);
sub_080868EC(this, *(void **)&this->cutsceneBeh);
}
static void sub_080868EC(Entity* entity, unk_80868EC* arg1) {
u32 var0 = arg1->unk8;
arg1->unk8 = 0;
while (var0 != 0) {
u32 rightMostSetBit = var0 & (~var0 + 1);
var0 ^= rightMostSetBit;
switch (rightMostSetBit) {
case 0x80:
entity->frameIndex = 0;
break;
case 0x100:
entity->frameIndex = 1;
break;
}
}
if (entity->frameIndex == 0) {
sub_0800445C(entity);
}
}
void sub_0808692C(Entity* this) {
this->flags &= 0xFD;
this->entityType.parameter = 2;
this->action = this->frameIndex == 0 ? 1 : 2;
this->previousActionFlag = 0;
this->actionDelay = 8;
}
static u8 sub_08086954(Entity* this) {
if (sub_0800445C(this)) {
if (sub_0806ED9C(this, 6, 20) >= 0 &&
gLinkEntity.animationState == 0 &&
(u16)gLinkState.field_0x90.HALF.LO == 0x400 &&
gLinkState.jumpStatus == 0) {
this->actionDelay--;
}
} else {
this->actionDelay = 8;
}
return this->actionDelay;
}
// TODO: Second arg is some unknown struct.
void sub_080869A4(Entity* entityA, u32* entityB) {
entityB[5] = 0;
if (!sub_08086954(entityA)) {
entityA->actionDelay = 8;
entityB[5] = 1;
}
}