mirror of https://github.com/zeldaret/tmc.git
Decompile houseDoorExterior.c
This commit is contained in:
parent
765047808c
commit
a155f25720
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@ -1,418 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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thumb_func_start HouseDoorExterior
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HouseDoorExterior: @ 0x080866C0
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push {lr}
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ldr r2, _080866D4 @ =gUnk_081206B4
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ldrb r1, [r0, #0xb]
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lsls r1, r1, #2
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adds r1, r1, r2
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ldr r1, [r1]
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bl _call_via_r1
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pop {pc}
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.align 2, 0
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_080866D4: .4byte gUnk_081206B4
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thumb_func_start sub_080866D8
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sub_080866D8: @ 0x080866D8
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push {r4, r5, r6, r7, lr}
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mov r7, sb
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mov r6, r8
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push {r6, r7}
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adds r6, r0, #0
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ldrb r1, [r6, #0xc]
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cmp r1, #0
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bne _080866FE
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movs r0, #1
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strb r0, [r6, #0xc]
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str r1, [r6, #0x68]
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ldrb r1, [r6, #0xe]
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adds r0, r6, #0
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adds r0, #0x6c
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strb r1, [r0]
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adds r0, r6, #0
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movs r1, #6
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bl sub_0805E3A0
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_080866FE:
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adds r0, r6, #0
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adds r0, #0x6c
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ldrb r0, [r0]
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bl GetCurrentRoomProperty
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adds r5, r0, #0
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movs r0, #0
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mov r8, r0
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ldrh r0, [r5]
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ldr r1, _080867C4 @ =0x0000FFFF
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cmp r0, r1
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beq _080867BA
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mov sb, r1
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_08086718:
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movs r7, #1
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mov r1, r8
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lsls r7, r1
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ldr r0, [r6, #0x68]
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ands r0, r7
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cmp r0, #0
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bne _080867A8
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ldrb r0, [r5, #5]
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bl sub_080867CC
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cmp r0, #0
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beq _080867A8
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ldrh r0, [r5]
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ldrh r1, [r5, #2]
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movs r2, #0x20
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movs r3, #0x20
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bl sub_080562CC
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cmp r0, #0
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beq _080867A8
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ldrb r1, [r5, #7]
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ldrb r2, [r5, #6]
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movs r0, #0x19
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bl CreateObject
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adds r4, r0, #0
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cmp r4, #0
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beq _080867A8
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adds r0, #0x6c
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mov r2, r8
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strb r2, [r0]
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ldr r1, _080867C8 @ =gRoomControls
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ldrh r0, [r5]
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ldrh r2, [r1, #6]
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adds r0, r0, r2
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adds r0, #0x10
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strh r0, [r4, #0x2e]
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ldrh r0, [r5, #2]
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ldrh r1, [r1, #8]
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adds r0, r0, r1
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adds r0, #0x20
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strh r0, [r4, #0x32]
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str r6, [r4, #0x50]
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ldrh r1, [r5]
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adds r0, r4, #0
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adds r0, #0x68
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strh r1, [r0]
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ldrh r0, [r5, #2]
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adds r1, r4, #0
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adds r1, #0x6a
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strh r0, [r1]
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ldrb r1, [r5, #4]
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adds r0, r4, #0
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adds r0, #0x38
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strb r1, [r0]
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ldrb r0, [r5, #5]
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strb r0, [r4, #0xd]
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adds r0, r4, #0
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bl UpdateSpriteForCollisionLayer
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ldr r0, [r6, #0x68]
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orrs r0, r7
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str r0, [r6, #0x68]
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ldr r1, [r5, #8]
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cmp r1, #0
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beq _080867A8
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adds r0, r4, #0
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bl StartCutscene
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adds r1, r4, #0
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adds r1, #0x84
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str r0, [r1]
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_080867A8:
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adds r5, #0xc
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movs r0, #1
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add r8, r0
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ldrh r0, [r5]
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cmp r0, sb
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beq _080867BA
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mov r1, r8
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cmp r1, #0x1f
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bls _08086718
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_080867BA:
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pop {r3, r4}
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mov r8, r3
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mov sb, r4
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pop {r4, r5, r6, r7, pc}
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.align 2, 0
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_080867C4: .4byte 0x0000FFFF
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_080867C8: .4byte gRoomControls
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thumb_func_start sub_080867CC
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sub_080867CC: @ 0x080867CC
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push {lr}
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cmp r0, #0
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beq _080867DE
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cmp r0, #2
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bne _080867DE
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movs r0, #0x18
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bl CheckGlobalFlag
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b _080867E0
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_080867DE:
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movs r0, #1
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_080867E0:
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pop {pc}
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.align 2, 0
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thumb_func_start sub_080867E4
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sub_080867E4: @ 0x080867E4
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push {r4, lr}
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adds r4, r0, #0
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adds r0, #0x68
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ldrh r0, [r0]
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adds r1, r4, #0
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adds r1, #0x6a
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ldrh r1, [r1]
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movs r2, #0x20
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movs r3, #0x20
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bl sub_080562CC
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cmp r0, #0
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bne _08086814
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ldr r2, [r4, #0x50]
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adds r0, r4, #0
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adds r0, #0x6c
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movs r1, #1
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ldrb r0, [r0]
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lsls r1, r0
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ldr r0, [r2, #0x68]
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bics r0, r1
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str r0, [r2, #0x68]
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bl DeleteThisEntity
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_08086814:
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adds r0, r4, #0
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bl sub_0808681C
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pop {r4, pc}
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thumb_func_start sub_0808681C
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sub_0808681C: @ 0x0808681C
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push {r4, r5, lr}
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adds r5, r0, #0
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ldrb r4, [r5, #0xc]
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cmp r4, #0
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beq _0808682C
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cmp r4, #1
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beq _08086868
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b _0808688C
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_0808682C:
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movs r2, #1
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movs r0, #1
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strb r0, [r5, #0xc]
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movs r0, #8
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strb r0, [r5, #0xe]
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ldrb r1, [r5, #0x18]
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subs r0, #0xc
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ands r0, r1
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orrs r0, r2
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strb r0, [r5, #0x18]
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strb r4, [r5, #0x1e]
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ldr r0, _08086864 @ =gUnk_081206AC
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str r0, [r5, #0x48]
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ldrb r1, [r5, #0xd]
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cmp r1, #1
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bne _08086852
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movs r0, #2
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strb r0, [r5, #0xc]
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strb r1, [r5, #0x1e]
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_08086852:
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ldrb r1, [r5, #0x10]
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movs r2, #2
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adds r0, r2, #0
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ands r0, r1
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cmp r0, #0
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beq _080868AA
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strb r2, [r5, #0xc]
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b _0808688C
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.align 2, 0
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_08086864: .4byte gUnk_081206AC
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_08086868:
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adds r0, r5, #0
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bl sub_08086954
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lsls r0, r0, #0x18
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cmp r0, #0
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bne _0808688C
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ldrb r0, [r5, #0xc]
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adds r0, #1
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strb r0, [r5, #0xc]
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strb r4, [r5, #0x1e]
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movs r0, #0x10
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movs r1, #0
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movs r2, #1
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bl sub_08078AC0
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ldr r0, _080868AC @ =0x00000111
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bl PlaySFX
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_0808688C:
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ldrb r1, [r5, #0x10]
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movs r0, #2
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ands r0, r1
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cmp r0, #0
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beq _080868AA
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adds r4, r5, #0
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adds r4, #0x84
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ldr r1, [r4]
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adds r0, r5, #0
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bl ExecuteScriptCommandSet
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ldr r1, [r4]
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adds r0, r5, #0
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bl sub_080868EC
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_080868AA:
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pop {r4, r5, pc}
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.align 2, 0
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_080868AC: .4byte 0x00000111
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thumb_func_start sub_080868B0
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sub_080868B0: @ 0x080868B0
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push {r4, r5, lr}
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adds r5, r0, #0
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ldrb r0, [r5, #0xc]
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cmp r0, #0
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bne _080868D2
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movs r2, #1
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movs r0, #1
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strb r0, [r5, #0xc]
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ldrb r1, [r5, #0x18]
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subs r0, #5
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ands r0, r1
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orrs r0, r2
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strb r0, [r5, #0x18]
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ldr r0, _080868E8 @ =gUnk_081206AC
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str r0, [r5, #0x48]
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movs r0, #8
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strb r0, [r5, #0xe]
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_080868D2:
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adds r4, r5, #0
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adds r4, #0x84
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ldr r1, [r4]
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adds r0, r5, #0
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bl ExecuteScriptCommandSet
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ldr r1, [r4]
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adds r0, r5, #0
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bl sub_080868EC
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pop {r4, r5, pc}
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.align 2, 0
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_080868E8: .4byte gUnk_081206AC
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thumb_func_start sub_080868EC
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sub_080868EC: @ 0x080868EC
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push {r4, r5, lr}
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adds r3, r0, #0
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ldr r2, [r1, #8]
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movs r0, #0
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str r0, [r1, #8]
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cmp r2, #0
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beq _0808691E
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movs r5, #0x80
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lsls r5, r5, #1
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movs r4, #0
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movs r1, #1
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_08086902:
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mvns r0, r2
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adds r0, #1
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ands r0, r2
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eors r2, r0
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cmp r0, #0x80
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beq _08086914
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cmp r0, r5
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beq _08086918
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b _0808691A
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_08086914:
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strb r4, [r3, #0x1e]
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b _0808691A
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_08086918:
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strb r1, [r3, #0x1e]
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_0808691A:
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cmp r2, #0
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bne _08086902
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_0808691E:
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ldrb r0, [r3, #0x1e]
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cmp r0, #0
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bne _0808692A
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adds r0, r3, #0
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bl sub_0800445C
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_0808692A:
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pop {r4, r5, pc}
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thumb_func_start sub_0808692C
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sub_0808692C: @ 0x0808692C
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push {lr}
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adds r2, r0, #0
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ldrb r1, [r2, #0x10]
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movs r0, #0xfd
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ands r0, r1
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strb r0, [r2, #0x10]
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movs r0, #2
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strb r0, [r2, #0xb]
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ldrb r0, [r2, #0x1e]
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movs r1, #2
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cmp r0, #0
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bne _08086946
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movs r1, #1
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_08086946:
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strb r1, [r2, #0xc]
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movs r0, #0
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strb r0, [r2, #0xd]
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movs r0, #8
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strb r0, [r2, #0xe]
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pop {pc}
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.align 2, 0
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thumb_func_start sub_08086954
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sub_08086954: @ 0x08086954
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push {r4, lr}
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adds r4, r0, #0
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bl sub_0800445C
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cmp r0, #0
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beq _0808699C
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adds r0, r4, #0
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movs r1, #6
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movs r2, #0x14
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bl sub_0806ED9C
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cmp r0, #0
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blt _080869A0
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ldr r0, _08086994 @ =gLinkEntity
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ldrb r0, [r0, #0x14]
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cmp r0, #0
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bne _080869A0
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ldr r2, _08086998 @ =gLinkState
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adds r0, r2, #0
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adds r0, #0x90
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ldrh r1, [r0]
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movs r0, #0x80
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lsls r0, r0, #3
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cmp r1, r0
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bne _080869A0
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ldrb r0, [r2, #2]
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cmp r0, #0
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bne _080869A0
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ldrb r0, [r4, #0xe]
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subs r0, #1
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b _0808699E
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.align 2, 0
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_08086994: .4byte gLinkEntity
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_08086998: .4byte gLinkState
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_0808699C:
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movs r0, #8
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_0808699E:
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strb r0, [r4, #0xe]
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_080869A0:
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ldrb r0, [r4, #0xe]
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pop {r4, pc}
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thumb_func_start sub_080869A4
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sub_080869A4: @ 0x080869A4
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push {r4, r5, lr}
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adds r4, r0, #0
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adds r5, r1, #0
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movs r0, #0
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str r0, [r5, #0x14]
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adds r0, r4, #0
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bl sub_08086954
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lsls r0, r0, #0x18
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cmp r0, #0
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bne _080869C2
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movs r0, #8
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strb r0, [r4, #0xe]
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movs r0, #1
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str r0, [r5, #0x14]
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_080869C2:
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pop {r4, r5, pc}
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@ -26,7 +26,8 @@ typedef struct {
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} BoundingBox;
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typedef struct Entity {
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/*0x00*/ u32* field_0x0;
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/*0x00*/ u16 unk0;
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/*0x02*/ u8 filler2[0x2];
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/*0x04*/ struct Entity* field_0x4;
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/*0x08*/ EntityType entityType;
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/*0x0c*/ u8 action;
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|
|
|
@ -204,4 +204,5 @@ extern u32 sub_0800445C(Entity*);
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extern void sub_0807A108(void);
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extern void sub_0801766C(Entity*);
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extern void sub_08004168(Entity*);
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extern void ExecuteScriptCommandSet(Entity*, void *);
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#endif
|
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@ -692,7 +692,7 @@ SECTIONS {
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asm/floatingPlatform.o(.text);
|
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asm/object17.o(.text);
|
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asm/evilSpirit.o(.text);
|
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asm/houseDoorExterior.o(.text);
|
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src/object/houseDoorExterior.o(.text);
|
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src/object/object1A.o(.text);
|
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src/object/greatFairy.o(.text);
|
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asm/greatFairy.o(.text);
|
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|
|
|
@ -0,0 +1,187 @@
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#include "global.h"
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#include "entity.h"
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#include "flags.h"
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#include "functions.h"
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#include "room.h"
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typedef struct {
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/*0x00*/ u16 unk0;
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/*0x02*/ u16 unk2;
|
||||
/*0x04*/ u8 unk4;
|
||||
/*0x05*/ u8 unk5;
|
||||
/*0x06*/ u8 unk6;
|
||||
/*0x07*/ u8 unk7;
|
||||
/*0x08*/ u8 *unk8;
|
||||
} unk_DoorProperty;
|
||||
|
||||
typedef struct {
|
||||
/*0x00*/ u8 filler0[0x8];
|
||||
/*0x08*/ u32 unk8;
|
||||
} unk_80868EC;
|
||||
|
||||
static void sub_080868EC(Entity* entity, unk_80868EC* arg1);
|
||||
static bool32 sub_080867CC(u32);
|
||||
static void sub_0808681C(Entity*);
|
||||
static u8 sub_08086954(Entity*);
|
||||
|
||||
extern u32 sub_080562CC(u32, u32, u32, u32);
|
||||
extern void sub_08078AC0(u32, u32, u32);
|
||||
extern void* GetCurrentRoomProperty(u8);
|
||||
|
||||
extern void (*const gUnk_081206B4[])(Entity*);
|
||||
extern BoundingBox gUnk_081206AC; // TODO: should be const
|
||||
|
||||
void HouseDoorExterior(Entity* this) {
|
||||
gUnk_081206B4[this->entityType.parameter](this);
|
||||
}
|
||||
|
||||
void sub_080866D8(Entity* this) {
|
||||
unk_DoorProperty* prop;
|
||||
Entity* entity;
|
||||
u32 i;
|
||||
|
||||
if (this->action == 0) {
|
||||
this->action = 1;
|
||||
*((u32 *)(&this->field_0x68)) = 0;
|
||||
this->field_0x6c.HALF.LO = this->actionDelay;
|
||||
sub_0805E3A0(this, 6);
|
||||
}
|
||||
|
||||
prop = GetCurrentRoomProperty(this->field_0x6c.HALF.LO);
|
||||
for (i = 0; prop->unk0 != 0xFFFF && i < 32; prop++, i++) {
|
||||
int mask = 1 << i;
|
||||
if ((*((u32 *)(&this->field_0x68)) & mask) == 0 &&
|
||||
sub_080867CC(prop->unk5) &&
|
||||
sub_080562CC(prop->unk0, prop->unk2, 32, 32)) {
|
||||
entity = CreateObject(0x19, prop->unk7, prop->unk6);
|
||||
if (entity) {
|
||||
entity->field_0x6c.HALF.LO = i;
|
||||
entity->x.HALF.HI = gRoomControls.roomOriginX + prop->unk0 + 16;
|
||||
entity->y.HALF.HI = gRoomControls.roomOriginY + prop->unk2 + 32;
|
||||
entity->parent = this;
|
||||
entity->field_0x68.HWORD = prop->unk0;
|
||||
entity->field_0x6a.HWORD = prop->unk2;
|
||||
entity->collisionLayer = prop->unk4;
|
||||
entity->previousActionFlag = prop->unk5;
|
||||
UpdateSpriteForCollisionLayer(entity);
|
||||
*((u32 *)(&this->field_0x68)) |= mask;
|
||||
if (prop->unk8) {
|
||||
*((u32 **)(&entity->cutsceneBeh)) = StartCutscene(entity, prop->unk8);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static bool32 sub_080867CC(u32 arg0) {
|
||||
if (arg0 == 0) {
|
||||
return TRUE;
|
||||
}
|
||||
if (arg0 != 2) {
|
||||
return TRUE;
|
||||
}
|
||||
return CheckGlobalFlag(TATEKAKE_HOUSE);
|
||||
}
|
||||
|
||||
void sub_080867E4(Entity* this) {
|
||||
if (!sub_080562CC(this->field_0x68.HWORD, this->field_0x6a.HWORD, 32, 32)) {
|
||||
*((u32 *)(&this->parent->field_0x68)) = *((u32 *)(&this->parent->field_0x68)) & ~(1 << this->field_0x6c.HALF.LO);
|
||||
DeleteThisEntity();
|
||||
}
|
||||
sub_0808681C(this);
|
||||
}
|
||||
|
||||
static void sub_0808681C(Entity* this) {
|
||||
switch (this->action) {
|
||||
case 0:
|
||||
this->action = 1;
|
||||
this->actionDelay = 8;
|
||||
this->spriteSettings.b.draw = 1;
|
||||
this->frameIndex = 0;
|
||||
this->boundingBox = &gUnk_081206AC;
|
||||
if (this->previousActionFlag == 1) {
|
||||
this->action = 2;
|
||||
this->frameIndex = 1;
|
||||
}
|
||||
if (this->flags & 0x2) {
|
||||
this->action = 2;
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if (!sub_08086954(this)) {
|
||||
this->action++;
|
||||
this->frameIndex = 1;
|
||||
sub_08078AC0(16, 0, 1);
|
||||
PlaySFX(0x111);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (this->flags & 0x2) {
|
||||
ExecuteScriptCommandSet(this, *(u32 **)&this->cutsceneBeh);
|
||||
sub_080868EC(this, *(void **)&this->cutsceneBeh);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_080868B0(Entity* this) {
|
||||
if (this->action == 0) {
|
||||
this->action = 1;
|
||||
this->spriteSettings.b.draw = 1;
|
||||
this->boundingBox = &gUnk_081206AC;
|
||||
this->actionDelay = 8;
|
||||
}
|
||||
ExecuteScriptCommandSet(this, *(u32 **)&this->cutsceneBeh);
|
||||
sub_080868EC(this, *(void **)&this->cutsceneBeh);
|
||||
}
|
||||
|
||||
static void sub_080868EC(Entity* entity, unk_80868EC* arg1) {
|
||||
u32 var0 = arg1->unk8;
|
||||
arg1->unk8 = 0;
|
||||
while (var0 != 0) {
|
||||
u32 rightMostSetBit = var0 & (~var0 + 1);
|
||||
var0 ^= rightMostSetBit;
|
||||
switch (rightMostSetBit) {
|
||||
case 0x80:
|
||||
entity->frameIndex = 0;
|
||||
break;
|
||||
case 0x100:
|
||||
entity->frameIndex = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (entity->frameIndex == 0) {
|
||||
sub_0800445C(entity);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0808692C(Entity* this) {
|
||||
this->flags &= 0xFD;
|
||||
this->entityType.parameter = 2;
|
||||
this->action = this->frameIndex == 0 ? 1 : 2;
|
||||
this->previousActionFlag = 0;
|
||||
this->actionDelay = 8;
|
||||
}
|
||||
|
||||
static u8 sub_08086954(Entity* this) {
|
||||
if (sub_0800445C(this)) {
|
||||
if (sub_0806ED9C(this, 6, 20) >= 0 &&
|
||||
gLinkEntity.animationState == 0 &&
|
||||
(u16)gLinkState.field_0x90.HALF.LO == 0x400 &&
|
||||
gLinkState.jumpStatus == 0) {
|
||||
this->actionDelay--;
|
||||
}
|
||||
} else {
|
||||
this->actionDelay = 8;
|
||||
}
|
||||
return this->actionDelay;
|
||||
}
|
||||
|
||||
// TODO: Second arg is some unknown struct.
|
||||
void sub_080869A4(Entity* entityA, u32* entityB) {
|
||||
entityB[5] = 0;
|
||||
if (!sub_08086954(entityA)) {
|
||||
entityA->actionDelay = 8;
|
||||
entityB[5] = 1;
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue