mirror of https://github.com/zeldaret/tmc.git
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#include "global.h"
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#include "entity.h"
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#include "functions.h"
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void FloatingBlock(Entity* this) {
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if (this->action == 0) {
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this->action = 1;
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this->frameIndex=this->entityType.form;
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this->spritePriority.b0 = 0xe;
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this->collisionLayer = 1;
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UpdateSpriteForCollisionLayer(this);
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}
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}
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#include "global.h"
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#include "entity.h"
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#include "functions.h"
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extern u32 ReadBit(u32*, u32);
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extern void DeleteThisEntity();
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extern u32 CheckLocalFlag(u32);
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extern u32 gUnk_020342F8;
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extern u16 gUnk_08125050[];
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extern void (*gUnk_0812505C[])(Entity*);
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void Pinwheel(Entity* this) {
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u16 x = this->currentHealth;
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if ((x & 0x7f) != 0) {
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if (ReadBit(&gUnk_020342F8,x-1) == 0) {
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DeleteThisEntity();
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}
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}
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gUnk_0812505C[this->action](this);
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}
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void sub_080A23DC(Entity *this) {
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this->field_0x68.HWORD = gUnk_08125050[this->entityType.parameter];
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this->spritePriority.b0 = 7;
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if (CheckLocalFlag(this->field_0x68.HWORD) !=0) {
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this->action = 2;
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}
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else {
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this->action = 1;
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}
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InitializeAnimation(this,0);
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}
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void sub_080A2420(Entity *this) {
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if (CheckLocalFlag(this->field_0x68.HWORD) != 0) {
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this->action = 2;
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CreateDust(this);
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}
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}
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void sub_080A243C(Entity *this) {
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GetNextFrame(this);
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}
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