Merge pull request #21 from 21aslade/master

lakituCloud.c lakitu.c wheaton.c OK
This commit is contained in:
notyouraveragehooman 2020-07-01 15:17:48 -07:00 committed by GitHub
commit a4a932deb6
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GPG Key ID: 4AEE18F83AFDEB23
15 changed files with 652 additions and 1070 deletions

View File

@ -220,7 +220,7 @@ void sub_08086284(Entity *r4) {
gUnk_08120668[r4->action](r4);
r4->bitfield = 0;
sub_0805EC9C(r4, *((u16 *)&r4->heldObjectPtr + 1), r4->itemCooldown, 0);
sub_0805EC9C(r4, *((u16 *)&r4->heldObjectPtr + 1), r4->field_0x7a, 0);
return;
}
```
@ -268,7 +268,7 @@ extern void (*gUnk_08120668[])(Entity *);
void sub_08086284(Entity *r4) {
gUnk_08120668[r4->action](r4);
r4->bitfield = 0;
sub_0805EC9C(r4, *((u16 *)&r4->heldObjectPtr + 1), r4->itemCooldown, 0);
sub_0805EC9C(r4, *((u16 *)&r4->heldObjectPtr + 1), r4->field_0x7a, 0);
return;
}
```

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@ -1,748 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Lakitu
Lakitu: @ 0x0803C738
push {r4, lr}
adds r4, r0, #0
ldr r1, _0803C754 @ =gUnk_080D0110
bl EnemyFunctionHandler
movs r3, #0x10
rsbs r3, r3, #0
adds r0, r4, #0
movs r1, #0
movs r2, #1
bl SetChildOffset
pop {r4, pc}
.align 2, 0
_0803C754: .4byte gUnk_080D0110
thumb_func_start sub_0803C758
sub_0803C758: @ 0x0803C758
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
cmp r0, #0
beq _0803C76C
cmp r0, #7
beq _0803C76C
adds r0, r4, #0
bl sub_0803CAD0
_0803C76C:
ldr r0, _0803C780 @ =gUnk_080D0128
ldrb r1, [r4, #0xc]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
pop {r4, pc}
.align 2, 0
_0803C780: .4byte gUnk_080D0128
thumb_func_start sub_0803C784
sub_0803C784: @ 0x0803C784
push {r4, r5, lr}
adds r4, r0, #0
adds r0, #0x41
ldrb r1, [r0]
movs r0, #0x7f
ands r0, r1
cmp r0, #0x1d
bne _0803C7A2
movs r0, #0x80
lsls r0, r0, #0xa
str r0, [r4, #0x20]
adds r0, r4, #0
bl sub_0803CBAC
b _0803C7FA
_0803C7A2:
adds r0, r4, #0
adds r0, #0x3f
ldrb r0, [r0]
cmp r0, #0x43
bne _0803C7FA
adds r0, r4, #0
movs r1, #2
movs r2, #0
bl CreateFx
adds r2, r0, #0
cmp r2, #0
beq _0803C7FA
adds r0, r4, #0
adds r0, #0x3e
ldrb r1, [r0]
movs r0, #0x10
eors r0, r1
lsls r1, r0, #3
ldr r3, _0803C818 @ =gSineTable
lsls r0, r0, #4
adds r0, r0, r3
movs r5, #0
ldrsh r0, [r0, r5]
cmp r0, #0
bge _0803C7D8
adds r0, #0x1f
_0803C7D8:
asrs r0, r0, #5
ldrh r5, [r2, #0x2e]
adds r0, r0, r5
strh r0, [r2, #0x2e]
adds r0, r1, #0
adds r0, #0x40
lsls r0, r0, #1
adds r0, r0, r3
movs r1, #0
ldrsh r0, [r0, r1]
cmp r0, #0
bge _0803C7F2
adds r0, #0x1f
_0803C7F2:
asrs r1, r0, #5
ldrh r0, [r2, #0x32]
subs r0, r0, r1
strh r0, [r2, #0x32]
_0803C7FA:
adds r0, r4, #0
adds r0, #0x43
ldrb r0, [r0]
cmp r0, #0
beq _0803C80C
adds r0, r4, #0
movs r1, #0x1c
bl sub_0804A9FC
_0803C80C:
ldr r1, _0803C81C @ =gUnk_080D0110
adds r0, r4, #0
bl sub_0804AA30
pop {r4, r5, pc}
.align 2, 0
_0803C818: .4byte gSineTable
_0803C81C: .4byte gUnk_080D0110
thumb_func_start sub_0803C820
sub_0803C820: @ 0x0803C820
push {r4, lr}
adds r4, r0, #0
bl sub_0806F520
cmp r0, #0
beq _0803C83C
ldr r0, _0803C840 @ =gUnk_080D0148
ldrb r1, [r4, #0xd]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
_0803C83C:
pop {r4, pc}
.align 2, 0
_0803C840: .4byte gUnk_080D0148
thumb_func_start sub_0803C844
sub_0803C844: @ 0x0803C844
movs r1, #1
strb r1, [r0, #0xd]
movs r1, #0x3c
strb r1, [r0, #0x1d]
bx lr
.align 2, 0
thumb_func_start sub_0803C850
sub_0803C850: @ 0x0803C850
push {lr}
adds r2, r0, #0
ldr r0, [r2, #0x54]
cmp r0, #0
beq _0803C864
adds r1, r2, #0
adds r1, #0x62
ldrb r1, [r1]
adds r0, #0x62
strb r1, [r0]
_0803C864:
adds r0, r2, #0
bl sub_0806F4E8
pop {pc}
thumb_func_start sub_0803C86C
sub_0803C86C: @ 0x0803C86C
push {r4, lr}
adds r4, r0, #0
bl sub_0803CBAC
movs r0, #0
str r0, [r4, #0x54]
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0803C87C
sub_0803C87C: @ 0x0803C87C
push {r4, lr}
adds r4, r0, #0
movs r1, #0x11
movs r2, #0
bl sub_0804A98C
cmp r0, #0
beq _0803C8B4
str r4, [r0, #0x50]
str r0, [r4, #0x54]
adds r0, r4, #0
bl sub_0804A720
movs r0, #1
strb r0, [r4, #0xc]
ldr r0, _0803C8B8 @ =0x0000FFFE
strh r0, [r4, #0x36]
adds r1, r4, #0
adds r1, #0x63
movs r0, #0xff
strb r0, [r1]
ldrh r1, [r4, #0x2e]
adds r0, r4, #0
adds r0, #0x74
strh r1, [r0]
ldrh r1, [r4, #0x32]
adds r0, #2
strh r1, [r0]
_0803C8B4:
pop {r4, pc}
.align 2, 0
_0803C8B8: .4byte 0x0000FFFE
thumb_func_start sub_0803C8BC
sub_0803C8BC: @ 0x0803C8BC
push {r4, lr}
adds r4, r0, #0
movs r1, #0
bl sub_0803CA84
adds r0, r4, #0
bl sub_0803CA4C
cmp r0, #0
beq _0803C8E0
movs r0, #2
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
subs r0, #6
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r4, #0x18]
_0803C8E0:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0803C8E4
sub_0803C8E4: @ 0x0803C8E4
push {r4, lr}
adds r4, r0, #0
bl UpdateAnimationSingleFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0803C914
movs r0, #3
strb r0, [r4, #0xc]
movs r0, #0x3c
strb r0, [r4, #0xe]
adds r1, r4, #0
adds r1, #0x3f
movs r0, #0x42
strb r0, [r1]
ldrb r1, [r4, #0x14]
adds r1, #4
adds r0, r4, #0
bl InitAnimationForceUpdate
_0803C914:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0803C918
sub_0803C918: @ 0x0803C918
push {r4, lr}
adds r4, r0, #0
bl sub_0803CB04
cmp r0, #0
bne _0803C94E
adds r0, r4, #0
bl sub_0803CA4C
cmp r0, #0
bne _0803C946
movs r0, #4
strb r0, [r4, #0xc]
adds r1, r4, #0
adds r1, #0x3f
movs r0, #0x43
strb r0, [r1]
ldrb r1, [r4, #0x14]
adds r1, #0xc
adds r0, r4, #0
bl InitAnimationForceUpdate
b _0803C94E
_0803C946:
adds r0, r4, #0
movs r1, #4
bl sub_0803CA84
_0803C94E:
pop {r4, pc}
thumb_func_start sub_0803C950
sub_0803C950: @ 0x0803C950
push {r4, lr}
adds r4, r0, #0
bl UpdateAnimationSingleFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0803C97A
movs r0, #1
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
subs r0, #5
ands r0, r1
strb r0, [r4, #0x18]
ldrb r1, [r4, #0x14]
adds r0, r4, #0
bl InitAnimationForceUpdate
_0803C97A:
pop {r4, pc}
thumb_func_start sub_0803C97C
sub_0803C97C: @ 0x0803C97C
push {r4, lr}
adds r4, r0, #0
bl UpdateAnimationSingleFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0803C9D2
adds r0, r4, #0
bl sub_0803CB64
movs r0, #6
strb r0, [r4, #0xc]
adds r1, r4, #0
adds r1, #0x3f
movs r0, #0x42
strb r0, [r1]
bl Random
movs r1, #1
ands r0, r1
adds r2, r4, #0
adds r2, #0x79
cmp r0, #0
beq _0803C9C2
ldrb r0, [r2]
cmp r0, #0
bne _0803C9C2
movs r0, #0xf
strb r0, [r4, #0xe]
strb r1, [r2]
b _0803C9D2
_0803C9C2:
movs r1, #0
movs r0, #0x1e
strb r0, [r4, #0xe]
strb r1, [r2]
ldr r0, [r4, #0x54]
ldrb r1, [r4, #0x14]
bl InitAnimationForceUpdate
_0803C9D2:
pop {r4, pc}
thumb_func_start sub_0803C9D4
sub_0803C9D4: @ 0x0803C9D4
push {lr}
adds r2, r0, #0
ldrb r0, [r2, #0xe]
subs r0, #1
strb r0, [r2, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0803CA08
adds r0, r2, #0
adds r0, #0x79
ldrb r0, [r0]
cmp r0, #1
bne _0803C9F6
adds r0, r2, #0
bl sub_0803CB34
b _0803CA08
_0803C9F6:
movs r0, #3
strb r0, [r2, #0xc]
movs r0, #0xb4
strb r0, [r2, #0xe]
ldrb r1, [r2, #0x14]
adds r1, #4
adds r0, r2, #0
bl InitAnimationForceUpdate
_0803CA08:
pop {pc}
.align 2, 0
thumb_func_start sub_0803CA0C
sub_0803CA0C: @ 0x0803CA0C
push {r4, lr}
adds r4, r0, #0
movs r1, #0xc0
lsls r1, r1, #5
bl sub_08003FC4
cmp r0, #0
bne _0803CA3E
adds r0, r4, #0
adds r0, #0x58
ldrb r0, [r0]
cmp r0, #0x13
bhi _0803CA3E
ldrb r1, [r4, #0x14]
adds r1, #0x14
adds r0, r4, #0
bl InitAnimationForceUpdate
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #0x39
rsbs r0, r0, #0
ands r0, r1
strb r0, [r2]
_0803CA3E:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
adds r0, r4, #0
bl sub_0803CC08
pop {r4, pc}
thumb_func_start sub_0803CA4C
sub_0803CA4C: @ 0x0803CA4C
push {r4, r5, lr}
adds r5, r0, #0
ldr r4, _0803CA7C @ =gLinkEntity
movs r0, #0x2e
ldrsh r1, [r4, r0]
movs r0, #0x32
ldrsh r2, [r4, r0]
adds r0, r5, #0
movs r3, #0x28
bl sub_0806FCB8
cmp r0, #0
bne _0803CA80
adds r0, r5, #0
adds r1, r4, #0
movs r2, #0x70
movs r3, #0x50
bl sub_080041A0
cmp r0, #0
beq _0803CA80
movs r0, #1
b _0803CA82
.align 2, 0
_0803CA7C: .4byte gLinkEntity
_0803CA80:
movs r0, #0
_0803CA82:
pop {r4, r5, pc}
thumb_func_start sub_0803CA84
sub_0803CA84: @ 0x0803CA84
push {r4, r5, r6, lr}
adds r5, r0, #0
adds r6, r1, #0
ldr r1, _0803CACC @ =gLinkEntity
bl sub_080045C4
adds r4, r0, #0
subs r0, r4, #3
movs r1, #7
ands r0, r1
cmp r0, #2
bhi _0803CAAA
ldrb r0, [r5, #0x14]
lsrs r1, r4, #3
subs r0, r0, r1
movs r1, #3
ands r0, r1
cmp r0, #1
bls _0803CACA
_0803CAAA:
adds r0, r4, #4
movs r1, #0x18
ands r0, r1
lsrs r4, r0, #3
ldrb r0, [r5, #0x14]
cmp r4, r0
beq _0803CACA
strb r4, [r5, #0x14]
adds r1, r4, r6
adds r0, r5, #0
bl InitAnimationForceUpdate
ldr r0, [r5, #0x54]
adds r1, r4, #0
bl InitAnimationForceUpdate
_0803CACA:
pop {r4, r5, r6, pc}
.align 2, 0
_0803CACC: .4byte gLinkEntity
thumb_func_start sub_0803CAD0
sub_0803CAD0: @ 0x0803CAD0
push {r4, r5, r6, lr}
adds r4, r0, #0
adds r6, r4, #0
adds r6, #0x74
ldrh r1, [r6]
adds r5, r4, #0
adds r5, #0x76
ldrh r2, [r5]
movs r3, #1
bl sub_0806FCB8
cmp r0, #0
bne _0803CB02
movs r1, #0x2e
ldrsh r0, [r4, r1]
movs r2, #0x32
ldrsh r1, [r4, r2]
ldrh r2, [r6]
ldrh r3, [r5]
bl sub_080045D4
strb r0, [r4, #0x15]
adds r0, r4, #0
bl sub_080AEFE0
_0803CB02:
pop {r4, r5, r6, pc}
thumb_func_start sub_0803CB04
sub_0803CB04: @ 0x0803CB04
push {r4, r5, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
lsrs r5, r0, #0x18
cmp r5, #0
beq _0803CB1A
movs r0, #0
b _0803CB32
_0803CB1A:
adds r0, r4, #0
bl sub_0803CB34
adds r0, r4, #0
adds r0, #0x79
strb r5, [r0]
ldr r0, [r4, #0x54]
ldrb r1, [r4, #0x14]
adds r1, #4
bl InitAnimationForceUpdate
movs r0, #1
_0803CB32:
pop {r4, r5, pc}
thumb_func_start sub_0803CB34
sub_0803CB34: @ 0x0803CB34
push {r4, lr}
adds r4, r0, #0
movs r0, #5
strb r0, [r4, #0xc]
adds r1, r4, #0
adds r1, #0x3f
movs r0, #0xa6
strb r0, [r1]
ldr r1, _0803CB60 @ =gLinkEntity
adds r0, r4, #0
bl sub_080045C4
adds r1, r4, #0
adds r1, #0x78
strb r0, [r1]
ldrb r1, [r4, #0x14]
adds r1, #8
adds r0, r4, #0
bl InitAnimationForceUpdate
pop {r4, pc}
.align 2, 0
_0803CB60: .4byte gLinkEntity
thumb_func_start sub_0803CB64
sub_0803CB64: @ 0x0803CB64
push {r4, r5, lr}
adds r4, r0, #0
movs r1, #0x12
movs r2, #0
bl sub_0804A98C
adds r5, r0, #0
cmp r5, #0
beq _0803CBA0
ldrb r1, [r4, #0x14]
lsls r1, r1, #1
ldr r0, _0803CBA4 @ =gUnk_080D0154
adds r1, r1, r0
adds r0, r4, #0
adds r0, #0x78
ldrb r0, [r0]
strb r0, [r5, #0x15]
movs r2, #0
ldrsb r2, [r1, r2]
lsls r2, r2, #0x10
movs r3, #1
ldrsb r3, [r1, r3]
lsls r3, r3, #0x10
adds r0, r4, #0
adds r1, r5, #0
bl PositionRelative
ldr r0, _0803CBA8 @ =0x00000193
bl sub_08004488
_0803CBA0:
pop {r4, r5, pc}
.align 2, 0
_0803CBA4: .4byte gUnk_080D0154
_0803CBA8: .4byte 0x00000193
thumb_func_start sub_0803CBAC
sub_0803CBAC: @ 0x0803CBAC
push {lr}
adds r3, r0, #0
ldr r2, [r3, #0x54]
cmp r2, #0
beq _0803CBC6
ldrb r1, [r2, #0x10]
movs r0, #0x80
orrs r0, r1
strb r0, [r2, #0x10]
adds r1, r2, #0
adds r1, #0x3f
movs r0, #0x43
strb r0, [r1]
_0803CBC6:
movs r0, #7
strb r0, [r3, #0xc]
ldrb r1, [r3, #0x18]
subs r0, #0xb
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r3, #0x18]
adds r2, r3, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #0x39
rsbs r0, r0, #0
ands r0, r1
movs r1, #8
orrs r0, r1
strb r0, [r2]
adds r2, #0x12
ldrb r1, [r2]
movs r0, #0x7b
ands r0, r1
strb r0, [r2]
adds r1, r3, #0
adds r1, #0x3f
movs r0, #0x42
strb r0, [r1]
ldrb r1, [r3, #0x14]
adds r1, #0x10
adds r0, r3, #0
bl InitAnimationForceUpdate
pop {pc}
.align 2, 0
thumb_func_start sub_0803CC08
sub_0803CC08: @ 0x0803CC08
push {r4, r5, lr}
adds r4, r0, #0
ldr r5, [r4, #0x54]
cmp r5, #0
beq _0803CCB4
movs r1, #0x36
ldrsh r0, [r5, r1]
movs r2, #0x36
ldrsh r1, [r4, r2]
subs r0, r0, r1
cmp r0, #2
bhi _0803CCB4
ldr r0, [r4, #0x20]
cmp r0, #0
bge _0803CCB4
movs r0, #0x2e
ldrsh r1, [r5, r0]
movs r0, #0x32
ldrsh r2, [r5, r0]
adds r0, r4, #0
movs r3, #6
bl sub_0806FCB8
cmp r0, #0
beq _0803CCB4
adds r0, r4, #0
movs r1, #2
movs r2, #0
bl CreateFx
adds r1, r0, #0
cmp r1, #0
beq _0803CC56
ldrh r0, [r1, #0x2e]
adds r0, #6
strh r0, [r1, #0x2e]
ldrh r0, [r1, #0x32]
adds r0, #6
strh r0, [r1, #0x32]
_0803CC56:
adds r0, r4, #0
movs r1, #2
movs r2, #0
bl CreateFx
adds r1, r0, #0
cmp r1, #0
beq _0803CC72
ldrh r0, [r1, #0x2e]
subs r0, #6
strh r0, [r1, #0x2e]
ldrh r0, [r1, #0x32]
adds r0, #6
strh r0, [r1, #0x32]
_0803CC72:
adds r0, r4, #0
movs r1, #2
movs r2, #0
bl CreateFx
adds r1, r0, #0
cmp r1, #0
beq _0803CC8E
ldrh r0, [r1, #0x2e]
adds r0, #6
strh r0, [r1, #0x2e]
ldrh r0, [r1, #0x32]
subs r0, #6
strh r0, [r1, #0x32]
_0803CC8E:
adds r0, r4, #0
movs r1, #2
movs r2, #0
bl CreateFx
adds r1, r0, #0
cmp r1, #0
beq _0803CCAA
ldrh r0, [r1, #0x2e]
subs r0, #6
strh r0, [r1, #0x2e]
ldrh r0, [r1, #0x32]
subs r0, #6
strh r0, [r1, #0x32]
_0803CCAA:
movs r0, #0
str r0, [r4, #0x54]
adds r0, r5, #0
bl DeleteEntity
_0803CCB4:
pop {r4, r5, pc}
.align 2, 0

View File

@ -1,254 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start LakituCloud
LakituCloud: @ 0x0803CCB8
push {r4, r5, lr}
adds r5, r0, #0
ldr r4, _0803CCD0 @ =gUnk_080D0418
bl GetNextFunction
lsls r0, r0, #2
adds r0, r0, r4
ldr r1, [r0]
adds r0, r5, #0
bl _call_via_r1
pop {r4, r5, pc}
.align 2, 0
_0803CCD0: .4byte gUnk_080D0418
thumb_func_start sub_0803CCD4
sub_0803CCD4: @ 0x0803CCD4
push {lr}
ldr r2, _0803CCE8 @ =gUnk_080D0430
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0803CCE8: .4byte gUnk_080D0430
thumb_func_start sub_0803CCEC
sub_0803CCEC: @ 0x0803CCEC
push {lr}
adds r2, r0, #0
adds r2, #0x42
movs r1, #0
strb r1, [r2]
bl sub_0803CCD4
pop {pc}
thumb_func_start sub_0803CCFC
sub_0803CCFC: @ 0x0803CCFC
push {r4, lr}
adds r4, r0, #0
bl sub_0806F520
cmp r0, #0
bne _0803CD16
ldrb r0, [r4, #0xd]
cmp r0, #2
bne _0803CD26
adds r0, r4, #0
bl sub_0803CE3C
b _0803CD26
_0803CD16:
ldr r0, _0803CD28 @ =gUnk_080D043C
ldrb r1, [r4, #0xd]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
_0803CD26:
pop {r4, pc}
.align 2, 0
_0803CD28: .4byte gUnk_080D043C
thumb_func_start sub_0803CD2C
sub_0803CD2C: @ 0x0803CD2C
movs r1, #1
strb r1, [r0, #0xd]
movs r1, #0x3c
strb r1, [r0, #0x1d]
bx lr
.align 2, 0
thumb_func_start sub_0803CD38
sub_0803CD38: @ 0x0803CD38
push {lr}
bl sub_0806F4E8
pop {pc}
thumb_func_start sub_0803CD40
sub_0803CD40: @ 0x0803CD40
push {r4, lr}
adds r4, r0, #0
bl sub_0806F3E4
cmp r0, #0
beq _0803CD66
movs r0, #2
rsbs r0, r0, #0
bl ModHealth
ldr r0, _0803CD68 @ =gLinkEntity
movs r1, #0x7a
bl sub_0800449C
bl sub_08079D84
adds r0, r4, #0
bl sub_0803CE3C
_0803CD66:
pop {r4, pc}
.align 2, 0
_0803CD68: .4byte gLinkEntity
thumb_func_start sub_0803CD6C
sub_0803CD6C: @ 0x0803CD6C
push {r4, lr}
adds r4, r0, #0
movs r0, #1
strb r0, [r4, #0xc]
ldr r0, _0803CDA4 @ =0x0000FFFE
strh r0, [r4, #0x36]
ldrb r0, [r4, #0xa]
bl sub_0804B128
str r0, [r4, #0x54]
str r0, [r4, #0x50]
ldrh r1, [r4, #0x2e]
adds r0, r4, #0
adds r0, #0x78
strh r1, [r0]
ldrh r0, [r4, #0x32]
adds r1, r4, #0
adds r1, #0x7a
strh r0, [r1]
adds r0, r4, #0
movs r1, #4
bl InitAnimationForceUpdate
adds r0, r4, #0
bl sub_0803CE14
pop {r4, pc}
.align 2, 0
_0803CDA4: .4byte 0x0000FFFE
thumb_func_start sub_0803CDA8
sub_0803CDA8: @ 0x0803CDA8
push {r4, lr}
adds r4, r0, #0
bl UpdateAnimationSingleFrame
ldrb r1, [r4, #0x15]
movs r0, #0x80
ands r0, r1
cmp r0, #0
bne _0803CDC0
adds r0, r4, #0
bl sub_0806F69C
_0803CDC0:
adds r1, r4, #0
adds r1, #0x74
ldrh r0, [r1]
subs r0, #1
strh r0, [r1]
lsls r0, r0, #0x10
cmp r0, #0
bne _0803CDD6
adds r0, r4, #0
bl sub_0803CE14
_0803CDD6:
pop {r4, pc}
thumb_func_start sub_0803CDD8
sub_0803CDD8: @ 0x0803CDD8
push {r4, r5, lr}
adds r4, r0, #0
ldrb r1, [r4, #0x18]
lsls r0, r1, #0x1e
lsrs r0, r0, #0x1e
movs r2, #1
eors r0, r2
movs r5, #4
rsbs r5, r5, #0
adds r3, r5, #0
ands r3, r1
orrs r3, r0
strb r3, [r4, #0x18]
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0803CE10
movs r0, #1
strb r2, [r4, #0xc]
ldrb r1, [r4, #0x10]
movs r2, #0x80
orrs r1, r2
strb r1, [r4, #0x10]
ands r3, r5
orrs r3, r0
strb r3, [r4, #0x18]
_0803CE10:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_0803CE14
sub_0803CE14: @ 0x0803CE14
push {r4, lr}
adds r4, r0, #0
adds r1, r4, #0
adds r1, #0x54
adds r2, r4, #0
adds r2, #0x74
bl sub_080A2CC0
ldrb r1, [r4, #0x15]
movs r0, #0x80
ands r0, r1
cmp r0, #0
bne _0803CE38
lsrs r1, r1, #3
adds r1, #4
adds r0, r4, #0
bl InitAnimationForceUpdate
_0803CE38:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0803CE3C
sub_0803CE3C: @ 0x0803CE3C
push {r4, lr}
adds r4, r0, #0
movs r1, #2
movs r2, #0
bl CreateFx
movs r0, #2
strb r0, [r4, #0xc]
movs r0, #0x3c
strb r0, [r4, #0xe]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
adds r2, r4, #0
adds r2, #0x3a
ldrb r1, [r2]
movs r0, #0xfb
ands r0, r1
strb r0, [r2]
adds r0, r4, #0
adds r0, #0x78
ldrh r0, [r0]
strh r0, [r4, #0x2e]
adds r0, r4, #0
adds r0, #0x7a
ldrh r0, [r0]
strh r0, [r4, #0x32]
ldr r0, [r4, #0x50]
str r0, [r4, #0x54]
adds r0, r4, #0
bl sub_0803CE14
pop {r4, pc}

View File

@ -1,38 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Wheaton
Wheaton: @ 0x08062E20
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
cmp r0, #0
bne _08062E50
adds r0, #1
strb r0, [r4, #0xc]
adds r0, r4, #0
movs r1, #2
bl sub_0805E3A0
adds r0, r4, #0
adds r1, r4, #0
bl ResolveEntityOnTop
ldr r0, _08062E5C @ =gUnk_0810C3C0
str r0, [r4, #0x48]
adds r1, r4, #0
adds r1, #0x63
movs r0, #0xfe
strb r0, [r1]
adds r0, r4, #0
bl sub_0807DD64
_08062E50:
adds r0, r4, #0
movs r1, #0
bl sub_0807DD94
pop {r4, pc}
.align 2, 0
_08062E5C: .4byte gUnk_0810C3C0

View File

@ -80,7 +80,8 @@ typedef struct Entity {
u8 b1 : 2;
u8 b2 : 2;
} PACKED spriteOrientation;
u8 filler[2];
u8 filler[1];
u8 field_0x1d;
u8 frameIndex;
u8 lastFrameIndex;
s32 field_0x20;
@ -140,9 +141,10 @@ typedef struct Entity {
u8 field_0x6c;
u8 field_0x6d;
u8 filler4[6];
u32* heldObjectPtr;
u16 field_0x78;
u16 itemCooldown;
u16 field_0x74;
u16 field_0x76;
union SplitHWord field_0x78;
u16 field_0x7a;
union SplitWord field_0x7c;
u16 field_0x80;
u16 field_0x82;

7
include/trig.h Normal file
View File

@ -0,0 +1,7 @@
#ifndef TRIG_H
#define TRIG_H
extern const s16 gSineTable[];
extern const s16 gCosineTable[];
#endif

View File

@ -394,8 +394,8 @@ SECTIONS {
asm/takkuri.o(.text);
src/bowMoblin.o(.text);
asm/bowMoblin.o(.text);
asm/lakitu.o(.text);
asm/lakituCloud.o(.text);
src/lakitu.o(.text);
src/lakituCloud.o(.text);
asm/enemy49.o(.text);
asm/vaatiRebornEnemy.o(.text);
asm/vaatiProjectile.o(.text);
@ -536,7 +536,7 @@ SECTIONS {
asm/npc9.o(.text);
src/stamp.o(.text);
asm/marcy.o(.text);
asm/wheaton.o(.text);
src/wheaton.o(.text);
asm/pita.o(.text);
asm/minishEzlo.o(.text);
src/mailbox.o(.text);

View File

@ -14,16 +14,19 @@ void BladeTrap(Entity* ent) {
ent->action = 1;
pEVar2 = sub_0804B128((u8)(ent->entityType).form);
ent->attachedEntity = pEVar2;
sub_080A2CC0((EntityData*)ent, &ent->attachedEntity, &ent->heldObjectPtr);
sub_080A2CC0((EntityData*)ent, &ent->attachedEntity, &ent->field_0x74);
}
if ((ent->direction & 0x80) == 0) {
sub_0806F69C(ent);
}
puVar3 = (u16*)&(ent->heldObjectPtr);
puVar3 = &(ent->field_0x74);
uVar1 = *puVar3;
*puVar3 = uVar1 - 1;
if ((u16)(*puVar3) == 0) {
if ((ent->direction & 0x80) == 0) {
if ((*puVar3) == 0) {
if ((u16)(ent->direction & 0x80) == 0) {
sub_08004488(0x74);
}
sub_080A2CC0((EntityData*)ent, &ent->attachedEntity, puVar3);

View File

@ -4,9 +4,9 @@
#include "link.h"
extern void sub_0804AA30(Entity*, void *);
extern u32 sub_0806F520(void);
extern u32 sub_0806F520(Entity*);
extern void sub_0806F4E8(Entity*);
extern u32 sub_0806F3E4(void);
extern u32 sub_0806F3E4(Entity*);
extern void sub_0804A7D4(Entity*);
extern void sub_0804A720(Entity*);
extern u32 Random();
@ -45,7 +45,7 @@ void sub_08021d98(Entity *this)
void sub_08021DA8(Entity *this)
{
if (sub_0806F520()) {
if (sub_0806F520(this)) {
gUnk_080CB6C4[this->previousActionFlag](this);
}
}
@ -62,7 +62,7 @@ void sub_08021DD4(Entity *this)
void sub_08021DDC(Entity *this)
{
if (sub_0806F3E4()) {
if (sub_0806F3E4(this)) {
sub_0804A7D4(this);
}
}
@ -85,11 +85,11 @@ void sub_08021DF0(Entity *this)
void sub_08021E4C(Entity *this)
{
if (this->field_0x78 != 0) {
this->field_0x78--;
if (this->field_0x78.HWORD != 0) {
this->field_0x78.HWORD--;
}
if (this->itemCooldown != 0) {
(this->itemCooldown)--;
if (this->field_0x7a != 0) {
(this->field_0x7a)--;
}
GetNextFrame(this);
if ((this->frames.b.f3) != 0) {
@ -128,7 +128,7 @@ void sub_08021EF0(Entity *this)
u32 uVar1;
this->action = 1;
this->field_0x78 = gUnk_080CB6D6[Random() & 0xf];
this->itemCooldown = 0x3c;
this->field_0x78.HWORD = gUnk_080CB6D6[Random() & 0xf];
this->field_0x7a = 0x3c;
InitializeAnimation(this, 0);
}

429
src/lakitu.c Normal file
View File

@ -0,0 +1,429 @@
#include "global.h"
#include "entity.h"
#include "trig.h"
#include "random.h"
#include "link.h"
// Lakitu
extern void EnemyFunctionHandler(Entity *, void (*const funcs[])(Entity*));
extern void SetChildOffset(Entity *, u32, u32, u32);
// sub_0803C758
extern void sub_0803CAD0(Entity *);
// sub_0803C784
extern void sub_0803CBAC(Entity *); // Also used in sub_0803C86C
extern Entity *CreateFx(Entity*, u32, u32);
extern void sub_0804A9FC(Entity *, u32);
extern void sub_0804AA30(Entity *, void (*const funcs[])(Entity *));
// sub_0803C820
extern u32 sub_0806F520(Entity *);
// sub_0803C850
extern void sub_0806F4E8(Entity *);
// sub_0803C87C
extern Entity *sub_0804A98C(Entity *, u32, u32);
extern void sub_0804A720(Entity *);
// sub_0803C8BC and sub_0803C918
extern void sub_0803CA84(Entity *, u32);
extern bool32 sub_0803CA4C(Entity *);
// Many functions
extern void UpdateAnimationSingleFrame(Entity *);
extern void InitAnimationForceUpdate(Entity *, u32);
// sub_0803C918
extern u32 sub_0803CB04(Entity *);
// sub_0803C97C
extern void sub_0803CB64(Entity *);
// sub_0803C9D4 and sub_0803CB04
extern void sub_0803CB34(Entity *);
// sub_0803CA0C
extern u32 sub_08003FC4(Entity *, u32);
extern void sub_0803CC08(Entity *this);
// sub_0803CA4C
extern u32 sub_0806FCB8(Entity *, u32, u32, u32);
extern u32 sub_080041A0(Entity *, Entity *, u32, u32);
// sub_0803CA84
extern u32 sub_080045C4(Entity *, Entity *);
// sub_0803CAD0
extern u8 sub_080045D4(s16, s16, u16, u16);
extern void sub_080AEFE0(Entity *);
// sub_0803CB64
extern void PositionRelative(Entity *, Entity *, u32, u32);
extern void sub_08004488(u32);
typedef struct {
s8 x;
s8 y;
} PACKED OffsetCoords;
// sub_0803CC08
extern void DeleteEntity(Entity *);
// Variables
extern void (*const gUnk_080D0110[])(Entity *);
extern void (*const gUnk_080D0128[])(Entity *);
extern void (*const gUnk_080D0148[])(Entity *);
extern const OffsetCoords gUnk_080D0154[];
void Lakitu(Entity *this) {
EnemyFunctionHandler(this, gUnk_080D0110);
SetChildOffset(this, 0, 1, -16);
}
void sub_0803C758(Entity *this) {
if (this->action != 0 && this->action != 7) {
sub_0803CAD0(this);
}
gUnk_080D0128[this->action](this);
}
void sub_0803C784(Entity *this) {
if ((this->bitfield & 0x7f) == 0x1d) {
this->field_0x20 = 0x20000;
sub_0803CBAC(this);
}
else {
if (this->damageType == 0x43) {
Entity *sound = CreateFx(this, 2, 0);
if (sound != 0) {
u32 angle = (this->field_0x3e ^ 0x10) << 3;
s32 sine;
sine = gSineTable[angle];
if (sine < 0) {
sine += 0x1f;
}
sound->x.HALF.HI += sine >> 5;
sine = gSineTable[angle + 0x40];
if (sine < 0) {
sine += 0x1f;
}
sound->y.HALF.HI -= sine >> 5;
}
}
}
if (this->field_0x43) {
sub_0804A9FC(this, 0x1c);
}
sub_0804AA30(this, gUnk_080D0110);
}
void sub_0803C820(Entity *this) {
if (sub_0806F520(this)) {
gUnk_080D0148[this->previousActionFlag](this);
}
}
void sub_0803C844(Entity *this) {
this->previousActionFlag = 1;
this->field_0x1d = 0x3c;
}
void sub_0803C850(Entity *this) {
Entity *cloud = this->attachedEntity;
if (cloud != 0) {
cloud->spriteOffsetX = this->spriteOffsetX;
}
sub_0806F4E8(this);
}
void sub_0803C86C(Entity *this) {
sub_0803CBAC(this);
this->attachedEntity = 0;
}
void sub_0803C87C(Entity *this) {
Entity *cloud = sub_0804A98C(this, 17, 0);
if (cloud == 0) {
return;
}
cloud->parent = this;
this->attachedEntity = cloud;
sub_0804A720(this);
this->action = 1;
this->height.HALF.HI = -2;
this->spriteOffsetY = 0xff;
this->field_0x74 = this->x.HALF.HI;
this->field_0x76 = this->y.HALF.HI;
}
void sub_0803C8BC(Entity *this) {
sub_0803CA84(this, 0);
if (sub_0803CA4C(this)) {
this->action = 2;
this->spriteSettings.b.ss0 = 1;
}
}
void sub_0803C8E4(Entity *this) {
UpdateAnimationSingleFrame(this);
if (this->frames.b.f3) {
this->action = 3;
this->actionDelay = 0x3c;
this->damageType = 0x42;
InitAnimationForceUpdate(this, this->animationState + 4);
}
}
void sub_0803C918(Entity *this) {
if (sub_0803CB04(this) != 0) {
return;
}
if (sub_0803CA4C(this) == 0) {
this->action = 4;
this->damageType = 0x43;
InitAnimationForceUpdate(this, this->animationState + 0xc);
}
else {
sub_0803CA84(this, 4);
}
}
void sub_0803C950(Entity *this) {
UpdateAnimationSingleFrame(this);
if (this->frames.b.f3 != 0) {
this->action = 1;
this->spriteSettings.b.ss0 = 0;
InitAnimationForceUpdate(this, this->animationState);
}
}
void sub_0803C97C(Entity *this) {
UpdateAnimationSingleFrame(this);
if (this->frames.b.f3 == 0) {
return;
}
sub_0803CB64(this);
this->action = 6;
this->damageType = 0x42;
if ((Random() & 1) && this->field_0x78.HALF.HI == 0) {
this->actionDelay = 0xf;
this->field_0x78.HALF.HI = 1;
}
else {
this->actionDelay = 0x1e;
this->field_0x78.HALF.HI = 0;
InitAnimationForceUpdate(this->attachedEntity, this->animationState);
}
}
void sub_0803C9D4(Entity *this) {
this->actionDelay--;
if (this->actionDelay != 0) {
return;
}
if (this->field_0x78.HALF.HI == 1) {
sub_0803CB34(this);
}
else {
this->action = 3;
this->actionDelay = 0xb4;
InitAnimationForceUpdate(this, this->animationState + 4);
}
}
void sub_0803CA0C(Entity *this) {
if (sub_08003FC4(this, 0x1800) == 0 && this->animIndex <= 19) {
InitAnimationForceUpdate(this, this->animationState + 20);
this->ticks.b1 = 0;
}
UpdateAnimationSingleFrame(this);
sub_0803CC08(this);
}
bool32 sub_0803CA4C(Entity *this) {
if (sub_0806FCB8(this, gLinkEntity.x.HALF.HI, gLinkEntity.y.HALF.HI, 0x28) == 0) {
if (sub_080041A0(this, &gLinkEntity, 0x70, 0x50)) {
return 1;
}
}
return 0;
}
void sub_0803CA84(Entity *this, u32 unkParameter) {
u32 altAnimState = sub_080045C4(this, &gLinkEntity);
if (((altAnimState - 3) & 7) > 2 || ((this->animationState - (altAnimState >> 3)) & 3) > 1) {
u32 intermediate = (altAnimState + 4) & 0x18;
altAnimState = intermediate >> 3;
if (altAnimState != this->animationState) {
this->animationState = altAnimState;
InitAnimationForceUpdate(this, altAnimState + unkParameter);
InitAnimationForceUpdate(this->attachedEntity, altAnimState);
}
}
}
void sub_0803CAD0(Entity *this) {
if (sub_0806FCB8(this, this->field_0x74, this->field_0x76, 1) == 0) {
this->direction = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, this->field_0x74, this->field_0x76);
sub_080AEFE0(this);
}
}
bool32 sub_0803CB04(Entity *this) {
bool32 returnValue;
u8 delay;
delay = --this->actionDelay;
if (delay != 0) {
returnValue = 0;
}
else {
sub_0803CB34(this);
this->field_0x78.HALF.HI = delay;
InitAnimationForceUpdate(this->attachedEntity, this->animationState + 4);
returnValue = 1;
}
return returnValue;
}
void sub_0803CB34(Entity *this) {
this->action = 5;
this->damageType = 0xa6;
this->field_0x78.HALF.LO = sub_080045C4(this, &gLinkEntity);
InitAnimationForceUpdate(this, this->animationState + 8);
}
void sub_0803CB64(Entity *this) {
Entity *cloud;
const OffsetCoords *offset;
cloud = sub_0804A98C(this, 18, 0);
if (cloud == 0) {
return;
}
offset = &gUnk_080D0154[this->animationState];
cloud->direction = this->field_0x78.HALF.LO;
PositionRelative(this, cloud, offset->x << 16, offset->y << 16);
sub_08004488(0x193);
}
void sub_0803CBAC(Entity *this) {
Entity *cloud;
cloud = this->attachedEntity;
if (cloud != 0) {
cloud->flags |= 0x80;
cloud->damageType = 0x43;
}
this->action = 7;
this->spriteSettings.b.ss0 = 1;
this->ticks.b1 = 1;
this->flags2 &= 0x7b;
this->damageType = 0x42;
InitAnimationForceUpdate(this, this->animationState + 16);
}
void sub_0803CC08(Entity *this) {
Entity *cloud;
Entity *sound;
cloud = this->attachedEntity;
if (cloud == 0) {
return;
}
if ((u32)(cloud->height.HALF.HI - this->height.HALF.HI) > 2) {
return;
}
if (this->field_0x20 >= 0) {
return;
}
if (!sub_0806FCB8(this, cloud->x.HALF.HI, cloud->y.HALF.HI, 6)) {
return;
}
sound = CreateFx(this, 2, 0);
if (sound != 0) {
sound->x.HALF.HI += 6;
sound->y.HALF.HI += 6;
}
sound = CreateFx(this, 2, 0);
if (sound != 0) {
sound->x.HALF.HI -= 6;
sound->y.HALF.HI += 6;
}
sound = CreateFx(this, 2, 0);
if (sound != 0) {
sound->x.HALF.HI += 6;
sound->y.HALF.HI -= 6;
}
sound = CreateFx(this, 2, 0);
if (sound != 0) {
sound->x.HALF.HI -= 6;
sound->y.HALF.HI -= 6;
}
this->attachedEntity = 0;
DeleteEntity(cloud);
}

155
src/lakituCloud.c Normal file
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@ -0,0 +1,155 @@
#include "global.h"
#include "entity.h"
extern Entity gLinkEntity;
extern void UpdateAnimationSingleFrame(Entity *);
extern void InitAnimationForceUpdate(Entity *, s32);
extern u32 GetNextFunction(Entity *);
extern void ModHealth(s32);
extern void CreateFx(Entity *, u16, u16);
extern void (* const gUnk_080D0418[])(Entity *);
extern void (* const gUnk_080D0430[])(Entity *);
extern void (* const gUnk_080D043C[])(Entity *);
extern bool32 sub_0806F3E4(Entity *);
extern bool32 sub_0806F520(Entity *);
extern void sub_0800449C(Entity *, u32);
extern void sub_0803CE14(Entity *);
extern void sub_0803CE3C(Entity *);
extern Entity *sub_0804B128(u8);
extern void sub_0806F4E8(Entity *);
extern void sub_0806F69C(Entity *);
extern void sub_08079D84(void);
extern void sub_080A2CC0(Entity *, Entity **, u16 *);
void LakituCloud(Entity *this) {
gUnk_080D0418[GetNextFunction(this)](this);
}
void sub_0803CCD4(Entity *this) {
gUnk_080D0430[this->action](this);
}
void sub_0803CCEC(Entity *this) {
this->field_0x42 = 0;
sub_0803CCD4(this);
}
void sub_0803CCFC(Entity *this) {
if (sub_0806F520(this) == 0) {
if (this->previousActionFlag == 2) {
sub_0803CE3C(this);
}
}
else {
gUnk_080D043C[this->previousActionFlag](this);
}
}
void sub_0803CD2C(Entity *this) {
this->previousActionFlag = 1;
this->field_0x1d = 0x3c;
}
void sub_0803CD38(Entity *this) {
sub_0806F4E8(this);
}
void sub_0803CD40(Entity *this) {
if (!sub_0806F3E4(this)) {
return;
}
ModHealth(-2);
sub_0800449C(&gLinkEntity, 122);
sub_08079D84();
sub_0803CE3C(this);
}
void sub_0803CD6C(Entity *this) {
Entity *lakitu;
this->action = 1;
this->height.HALF.HI = -2;
// Set parent to lakitu
lakitu = sub_0804B128(this->entityType.form);
this->attachedEntity = lakitu;
this->parent = lakitu;
this->field_0x78.HWORD = this->x.HALF.HI;
this->field_0x7a = this->y.HALF.HI;
InitAnimationForceUpdate(this, 4);
sub_0803CE14(this);
}
void sub_0803CDA8(Entity *this) {
UpdateAnimationSingleFrame(this);
if ((this->direction & 0x80) == 0) {
sub_0806F69C(this);
}
if (--this->field_0x74 << 0x10 == 0) {
sub_0803CE14(this);
}
}
void sub_0803CDD8(Entity *this) {
u8 one;
u8 ss0;
ss0 = this->spriteSettings.b.ss0;
one = 1;
this->spriteSettings.b.ss0 = ss0 ^ one;
this->actionDelay--;
if (this->actionDelay == 0) {
this->action = 1;
this->flags |= 0x80;
this->spriteSettings.b.ss0 = one;
}
}
void sub_0803CE14(Entity *this) {
u8 direction;
sub_080A2CC0(this, &this->attachedEntity, &this->field_0x74);
direction = this->direction;
if (direction & 0x80) {
return;
}
direction = direction / 8 + 4;
InitAnimationForceUpdate(this, direction);
}
void sub_0803CE3C(Entity *this) {
CreateFx(this, 2, 0);
this->action = 2;
this->actionDelay = 60;
this->flags &= 0x7f;
this->field_0x3a &= 0xfb;
this->x.HALF.HI = this->field_0x78.HWORD;
this->y.HALF.HI = this->field_0x7a;
this->attachedEntity = this->parent;
sub_0803CE14(this);
}

View File

@ -60,7 +60,7 @@ void sub_080929A4(Entity *this) {
this->action = 1;
this->field_0x20 = 0x18000;
this->field_0x78 = ((Random() & 7) << 10) | 0x2000;
this->field_0x78.HWORD = ((Random() & 7) << 10) | 0x2000;
this->field_0xf = this->actionDelay >> 1;
this->actionDelay = 0;
@ -70,7 +70,7 @@ void sub_080929A4(Entity *this) {
this->field_0x7c.HALF.HI = COORD_TO_TILE(this);
this->field_0x7c.HALF.LO = sub_080001DA(this->field_0x7c.HALF.HI, 1);
this->itemCooldown = sub_080002E0(this->field_0x7c.HALF.HI, 1);
this->field_0x7a = sub_080002E0(this->field_0x7c.HALF.HI, 1);
SetTile(0x4022, this->field_0x7c.HALF.HI, 1);
}
@ -98,7 +98,7 @@ void sub_08092A94(Entity *this) {
// Presumably, make the mask fall
SetTile((u16)this->field_0x7c.HALF.LO, this->field_0x7c.HALF.HI, 1);
sub_08000148(this->itemCooldown, this->field_0x7c.HALF.HI, 1);
sub_08000148(this->field_0x7a, this->field_0x7c.HALF.HI, 1);
this->action = 2;
@ -129,7 +129,7 @@ void sub_08092B0C(Entity *this) {
sub_0805457C(this, 3);
}
else {
sub_080044EC(this, this->field_0x78);
sub_080044EC(this, this->field_0x78.HWORD);
if (this->height.HALF.HI == 0) {
this->actionDelay++;

View File

@ -24,7 +24,7 @@ void Ocarina(ItemBehavior* pItemBeh, u32 inputFlags)
// u32 *ocarinaStates = &gOcarinaStates;
//_call_via_r2(pItemBeh, inputFlags,(ocarinaStates)[pItemBeh->stateID]);
gOcarinaStates[pItemBeh->stateID](pItemBeh, inputFlags);
gLinkEntity.itemCooldown = gLinkEntity.itemCooldown + 1;
gLinkEntity.field_0x7a = gLinkEntity.field_0x7a + 1;
}
void OcarinaUse(ItemBehavior* itemBeh, s32 inputFlags) {
@ -40,7 +40,7 @@ void OcarinaUse(ItemBehavior* itemBeh, s32 inputFlags) {
gLinkEntity.spriteSettings.raw &= var;
gLinkEntity.flags &= 127;
gLinkEntity.itemCooldown = 2;
gLinkEntity.field_0x7a = 2;
gLinkState.flags.all |= 0x10000000;
gLinkState.filler8[0] = 255;
gUnk_02034490 = 1;

26
src/wheaton.c Normal file
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@ -0,0 +1,26 @@
#include "global.h"
#include "entity.h"
extern void sub_0805E3A0(Entity *, u32);
extern void ResolveEntityOnTop(Entity *, Entity *);
extern BoundingBox gUnk_0810C3C0;
extern void sub_0807DD64(Entity *);
extern void sub_0807DD94(Entity *, u32);
void Wheaton(Entity *this) {
if (this->action == 0) {
this->action++;
sub_0805E3A0(this, 2);
ResolveEntityOnTop(this, this);
this->boundingBox = &gUnk_0810C3C0;
this->spriteOffsetY = 0xfe;
sub_0807DD64(this);
}
sub_0807DD94(this, 0);
}

View File

@ -94,7 +94,7 @@ void sub_08066D94(Entity* ent) {
npc->flags |= 0x20;
npc->animationState = sub_0806EDC4(ent);
roomID = gRoomControls.roomID;
*(u16*)&npc->heldObjectPtr = roomID;
npc->field_0x74 = roomID;
CopyPosition(ent, npc);
}
DeleteThisEntity();