mirror of https://github.com/zeldaret/tmc.git
some cleanup
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parent
c0ad5c6e3e
commit
a6dc937fbb
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@ -2,6 +2,7 @@
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#include "enemy.h"
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#include "audio.h"
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#include "random.h"
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#include "object.h"
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#include "functions.h"
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void sub_0803B538(Entity*);
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@ -182,7 +183,7 @@ void sub_0803A274(Entity* this) {
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pEVar1 = CreateEnemy(0x44, 2);
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pEVar1->parent = this;
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*(Entity**)&this->field_0x74 = pEVar1;
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pEVar1 = CreateObject(0x7e, 1, 0);
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pEVar1 = CreateObject(OBJECT_7E, 1, 0);
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pEVar1->parent = this;
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pEVar1->attachedEntity = this->attachedEntity;
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PositionRelative(this->parent, this, 0x100000, 0x200000);
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@ -193,7 +194,7 @@ void sub_0803A274(Entity* this) {
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pEVar1 = CreateEnemy(0x44, 3);
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pEVar1->parent = this;
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*(Entity**)&this->field_0x74 = pEVar1;
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pEVar1 = CreateObject(0x7e, 2, 0);
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pEVar1 = CreateObject(OBJECT_7E, 2, 0);
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pEVar1->parent = this;
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pEVar1->attachedEntity = this->attachedEntity;
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this->spriteSettings.b.flipX = 1;
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@ -214,7 +215,6 @@ void sub_0803A274(Entity* this) {
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void sub_0803A364(Entity* this) {
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u8 uVar1;
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int iVar2;
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Entity* pEVar3;
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u32 index;
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s8* ptr;
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@ -244,8 +244,7 @@ void sub_0803A364(Entity* this) {
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}
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break;
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case 5:
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iVar2 = sub_0803B4E4(this);
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if (iVar2 == 0) {
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if (sub_0803B4E4(this) == 0) {
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sub_0806F69C(this);
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return;
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}
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@ -375,7 +374,6 @@ void sub_0803A60C(Entity* this) {
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}
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void sub_0803A660(Entity* this) {
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s32 sVar1;
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u32 uVar2;
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u8* pbVar3;
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@ -406,7 +404,7 @@ void sub_0803A660(Entity* this) {
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}
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void sub_0803A6E8(Entity* this) {
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s32 iVar1;
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s32 y;
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if (sub_0803B610(this)) {
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this->action = 8;
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@ -414,28 +412,26 @@ void sub_0803A6E8(Entity* this) {
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} else {
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sub_0803B63C(this);
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sub_0806F69C(this);
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iVar1 = this->parent->y.HALF.HI + 8;
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if (iVar1 > this->y.HALF.HI) {
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this->y.HALF.HI = iVar1;
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y = this->parent->y.HALF.HI + 8;
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if (y > this->y.HALF.HI) {
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this->y.HALF.HI = y;
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}
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}
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}
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void sub_0803A720(Entity* this) {
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this->actionDelay--;
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if (this->actionDelay == 0) {
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if (--this->actionDelay == 0) {
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this->action = 9;
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sub_0803B8E8(this, 0x16);
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}
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}
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void sub_0803A740(Entity* this) {
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u16 uVar1;
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u16 height;
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// TODO this is bad, but it matches
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uVar1 = this->height.HALF.HI + 4;
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height = this->height.HALF.HI + 4;
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this->height.HALF.HI += 4;
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if (-1 < uVar1 * 0x10000) {
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if (-1 < height * 0x10000) {
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this->height.HALF.HI = 0;
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this->action = 10;
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this->actionDelay = 10;
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@ -986,8 +982,8 @@ void sub_0803B1B8(Entity* this) {
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temp->action = 0xb;
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temp->actionDelay = 0x78;
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temp->field_0x20 = 0;
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*(u16*)(*(int*)&temp->field_0x74 + 0x7e) = val = 0x708;
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*(u16*)(*(int*)&temp->field_0x78 + 0x7e) = val;
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(*(Entity**)&temp->field_0x74)->field_0x7c.HALF_U.HI = 0x708;
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(*(Entity**)&temp->field_0x78)->field_0x7c.HALF_U.HI = 0x708;
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}
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} else {
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if (--this->field_0x7c.HALF.HI == 0) {
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@ -997,28 +993,28 @@ void sub_0803B1B8(Entity* this) {
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}
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void sub_0803B2D0(Entity* this) {
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Entity* temp;
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Entity* entity;
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GetNextFrame(this);
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if ((this->frames.all & 0x80) != 0) {
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this->action = 0x2d;
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this->spriteSettings.b.draw = 0;
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temp = *(Entity**)&this->field_0x74;
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temp->action = 2;
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temp->field_0x74.HALF.LO = 0;
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temp->field_0x78.HWORD = 0;
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InitializeAnimation(temp, 3);
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entity = *(Entity**)&this->field_0x74;
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entity->action = 2;
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entity->field_0x74.HALF.LO = 0;
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entity->field_0x78.HWORD = 0;
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InitializeAnimation(entity, 3);
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}
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}
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void sub_0803B30C(Entity* this) {
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Entity* pEVar1;
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Entity* entity;
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pEVar1 = *(Entity**)&this->field_0x74;
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if ((pEVar1->frames.all & 0x80) != 0) {
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entity = *(Entity**)&this->field_0x74;
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if ((entity->frames.all & 0x80) != 0) {
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this->action = 0x2e;
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sub_0803B8E8(this, 0x13);
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InitializeAnimation(pEVar1, 0);
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InitializeAnimation(entity, 0);
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}
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}
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@ -123,7 +123,6 @@ void sub_08033F1C(Entity* this) {
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void sub_08033F3C(Entity* this) {
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Entity* pEVar1;
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Entity* pEVar2;
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u8* pbVar3;
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if (gEntCount < 0x43) {
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if (gScreenTransition.field_0x38 != 0) {
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@ -378,7 +377,7 @@ void sub_08034420(Entity* this) {
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void sub_0803442C(Entity* this, u32 unk) {
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this->action = 4;
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this->actionDelay = (u8)unk;
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this->actionDelay = unk;
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this->field_0x7c.BYTES.byte1 = 3;
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}
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@ -82,10 +82,7 @@ void sub_08034CC4(Entity* this) {
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this->field_0x78.HWORD = 0x4b0;
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sub_08034F70(this);
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InitializeAnimation(this, this->type);
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SetTile(0x4022,
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((this->x.HALF.HI - gRoomControls.roomOriginX) >> 4 & 0x3f) |
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(((this->y.HALF.HI - gRoomControls.roomOriginY) >> 4 & 0x3f) << 6),
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this->collisionLayer);
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SetTile(0x4022, COORD_TO_TILE(this), this->collisionLayer);
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entity = CreateEnemy(0x37, 2);
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if (entity != NULL) {
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this->attachedEntity = entity;
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@ -102,7 +99,7 @@ void sub_08034D4C(Entity* this) {
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if (--this->field_0x78.HWORD == 0) {
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if ((this->field_0xf < 8) && (entity = CreateEnemy(0x4b, 0), entity != (Entity*)0x0)) {
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entity->direction = (s32)Random() % 5 + 0xc;
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entity->x.HALF.HI = (gRoomControls.width >> 1) + gRoomControls.roomOriginX;
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entity->x.HALF.HI = (gRoomControls.width / 2) + gRoomControls.roomOriginX;
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entity->y.HALF.HI = gRoomControls.roomOriginY + 8;
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entity->collisionLayer = 3;
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entity->parent = this;
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@ -118,9 +115,7 @@ void sub_08034D4C(Entity* this) {
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void sub_08034DC8(Entity* this) {
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if (gScreenTransition.field_0x39 == 0) {
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CreateFx(this, 0x51, 0);
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sub_0807BA8C(((this->x.HALF.HI - gRoomControls.roomOriginX) >> 4 & 0x3fU) |
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(((this->y.HALF.HI - gRoomControls.roomOriginY) >> 4 & 0x3fU) << 6),
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this->collisionLayer);
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sub_0807BA8C(COORD_TO_TILE(this), this->collisionLayer);
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DeleteThisEntity();
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}
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}
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@ -139,7 +134,7 @@ void sub_08034E30(Entity* this) {
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}
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void sub_08034E68(Entity* this) {
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ScriptExecutionContext* pSVar2;
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ScriptExecutionContext* scriptExecutionContext;
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if (this->parent->next == NULL) {
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if (this->spriteSettings.b.draw != 0) {
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@ -149,8 +144,8 @@ void sub_08034E68(Entity* this) {
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if (gScreenTransition.field_0x39 == 0) {
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if (sub_08079F8C() != 0) {
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this->action = 3;
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pSVar2 = StartCutscene(this, (u16*)script_08012E20);
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*(ScriptExecutionContext**)&this->cutsceneBeh = pSVar2;
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scriptExecutionContext = StartCutscene(this, (u16*)script_08012E20);
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*(ScriptExecutionContext**)&this->cutsceneBeh = scriptExecutionContext;
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}
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} else {
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DeleteThisEntity();
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@ -269,7 +264,7 @@ u32 sub_08035084(Entity* this) {
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entity->y.HALF.HI = gRoomControls.roomOriginY + *(coords + 1);
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entity->collisionLayer = 1;
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UpdateSpriteForCollisionLayer(entity);
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};
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}
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}
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return 1;
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}
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